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Gaming Forums => Nintendo Gaming => Topic started by: Hostile Creation on January 26, 2005, 07:23:44 PM

Title: Happy Birthday, KN!
Post by: Hostile Creation on January 26, 2005, 07:23:44 PM
This mainly exists because I'm an idiot, not because I wanted to start one.

However, it is coming out soon and I'm extremely interested in it.

My opening comment: Falco is too metrosexual.
Title: RE:Star Fox Assault
Post by: NinGurl69 *huggles on January 26, 2005, 07:34:18 PM
Krystal is hot.
Title: RE: Star Fox Assault
Post by: PaLaDiN on January 26, 2005, 07:43:19 PM
<Insert requisite followup comment concerning Krystal's tail>

If they polish the ground missions extensively, who knows, this game could actually be pretty good.
Title: RE:Star Fox Assault
Post by: Hemmorrhoid on January 26, 2005, 10:52:20 PM
it sounds to be a fun experience, and the N64 multiplayer was a blast
if it gets decent ratings im buying it
Title: RE:Star Fox Assault
Post by: Nephilim on January 26, 2005, 11:53:50 PM
The on foot stages look too much like jet foce gemini
everything else looks wicked, esp the ammount of ships on screen while in the space stages
its insane
Title: RE: Star Fox Assault
Post by: Bill Aurion on January 27, 2005, 03:07:51 AM
RETURN OF STAR WOLF!  I absolutely love Starfox, and I'm positive that this game won't be any different...The only thing I wish for right now is that they've included a lot of multi stages...
Title: RE: Star Fox Assault
Post by: MaleficentOgre on January 27, 2005, 03:59:41 AM
as long as the on foot levels turn out better than the ones in SWRSIIIRS I'll be good.
Title: RE:Star Fox Assault
Post by: TMW on January 27, 2005, 04:45:37 AM
Yeah...when I saw the art for Falco, my first thought was "They turned Falco into a bishounen?"


I guess it's to offset the exxxtreme Kyrstal joining the ranks.  

Yeah...I'm hoping the ground missions are decent...but even if they aren't, the Classic(tm) Starfox action will be worth suffering through them, at the least.

That, and it'll be nice to give Falco a missile facial...other than on SSBM, that is...
Title: RE:Star Fox Assault
Post by: Caterkiller on January 27, 2005, 06:46:10 AM
Most likely im going to buy this game no matter what(funny, I said the same thing about SFA) because of the insane amount of fun I use to have with Star Fox 64's multiplayer and main game. The only thing im worried about is the ground missions, and the amount of on rail stages. But does anyone know if the game is 4 player co-op through out the main game?  
Title: RE: Star Fox Assault
Post by: Hostile Creation on January 27, 2005, 07:02:05 AM
I'm not sure about co-op.  I was under the impression that it was two player co-op, but I'm not sure at all.
Title: RE: Star Fox Assault
Post by: odifiend on January 27, 2005, 07:09:42 AM
Co-op?  I hadn't even heard about that!  I'm off the fence now, I'll be picking this up.
Title: RE: Star Fox Assault
Post by: TMW on January 27, 2005, 07:12:39 AM
I had heard about the co-op as well.

That wasn't the reason I was getting the game, but it'll be a nice addition.  
Title: RE: Star Fox Assault
Post by: Ian Sane on January 27, 2005, 08:02:03 AM
My biggest fear for this game is that it ends up like Rebel Strike in that the flying missions are absolutely amazing but the game as a whole is really hurt by poorly made ground missions.  It would rather have a cookie cutter Star Fox game that plays amazingly than one that tries to change things up but fails in doing so.

If it turns like Rebel Strike did I'll still buy it but I'll probably wait and get it cheap.  Rebel Strike was worth owning but not worth $70 CAN.

The co-op however could really make the game if pulled off well.  Sorry to compare to Rebel Strike again but the co-op Rogue Leader missions were one of the parts that that game just NAILED.  If they can get the co-op in Star Fox to be anything like that this game is just going to rule.
Title: RE: Star Fox Assault
Post by: Pale on January 27, 2005, 08:46:22 AM
If the flying missions are outstanding and the walking missions are mediocre, how is leaving the walking missions out better?  Either way you still get the outstanding part...and some people may enjoy the walking missions.
Title: RE: Star Fox Assault
Post by: vudu on January 27, 2005, 09:06:22 AM
Pale - If you can't get to the next outstanding flying mission without playing a mediocre ground mission first the overall game is hurt.  
Title: RE: Star Fox Assault
Post by: Ian Sane on January 27, 2005, 09:08:29 AM
"If the flying missions are outstanding and the walking missions are mediocre, how is leaving the walking missions out better?"

Since this is a linear game you have to play all the walking missions to get to all the flying missions.  So thus half of the time you're not having fun.  In Rebel Strike it was HELL to beat some of the walking missions to get to later flying missions.  I spent a fair bit of time with that game bored and frustrated.  In game design quantity is not better than quality.  This isn't like a CD where you can skip filler songs.  If something is really bad you don't want it in there at all.
Title: RE: Star Fox Assault
Post by: KnowsNothing on January 27, 2005, 09:44:53 AM
Needs more submarine.  

Also, Bill needs to make a comeback, because he was WAY rad.  Also, that funky cat girl that only showed up in that one level could make a cameo, but she is < Bill  
Title: RE:Star Fox Assault
Post by: joshnickerson on January 27, 2005, 10:24:40 AM
Apparently you can rent the game early at Blockbuster and Hollywood Video starting Feb 1st.
Title: RE: Star Fox Assault
Post by: odifiend on January 27, 2005, 10:26:32 AM
heh.  I actually didn't enjoy that Sub mission.  I think it had to do with not being able to charge my lasers.
Title: RE: Star Fox Assault
Post by: Hostile Creation on January 27, 2005, 10:28:56 AM
I'm not sure, but the walking missions (whether they're good or not) do not seem like they're going to be a large part of the game.  They showed it in multiplayer, but I haven't seen a big presence in the main game, from the videos I've watched.  I think they wanted to stress that it did have walking, particularly in multiplayer, and people felt as if the game automatically did as well.
As I said, I really don't know, but I don't see this having that many walking missions.  I can also see missions that will be part walking (Arwing goes down, find the Landmaster, something like that).
Title: RE: Star Fox Assault
Post by: odifiend on January 27, 2005, 10:41:38 AM
Walking was ridiculous in Starfox 64.  It was pretty fun, since this multiplayer has versatility (jump into crafts), I think this will be pretty awesome- from a multiplayer standpoint anyway.
Title: RE:Star Fox Assault
Post by: Hemmorrhoid on January 27, 2005, 11:52:10 PM
oh yeah if they make this one right im buying 2 more controllers
Title: RE: Star Fox Assault
Post by: couchmonkey on January 28, 2005, 04:42:25 AM
CO-OP, eh?  Well, that makes me think a bit more...
I hope Nintendo can manage to release the Revolution early next year, because this looks like a great year to cap off the GameCube's lifespan.  The Super NES and N64 both had that really icky final year where there were about three games worth playing all year, and everyone was basically just waiting for the new system.  Well, everyone whose really into games, anyway.
Title: RE: Star Fox Assault
Post by: Bill Aurion on January 28, 2005, 04:44:45 AM
Well we've yet to see what surprises Ninty has in store for the rest of the GC's lifespan, so don't write off the last year as weak just yet...
Title: RE:Star Fox Assault
Post by: CHEN on January 28, 2005, 07:41:16 AM
Quote

Originally posted by: KnowsNothing
Needs more submarine.  

Also, Bill needs to make a comeback, because he was WAY rad.  Also, that funky cat girl that only showed up in that one level could make a cameo, but she is < Bill
Go, go, Katt.

Planet Venom can suck my tiny little peewee.
Title: RE: Star Fox Assault
Post by: Caterkiller on January 28, 2005, 01:13:04 PM
 I hope your right hostile creation, I would want it that way where the running around isn't in alot of the game. But maybe it will be done very well and I will love it. Any way, how about that renting the game Feb 1st? wouldn't that potentialy hurt sales if they are able to have it two weeks befor its release then maybe beat it? Or maybe they love it and buy it, who knows?
Title: RE: Star Fox Assault
Post by: Hostile Creation on January 28, 2005, 01:20:17 PM
I'm sort of counting on the fact that, if they're that confident about it, this will mean it's really damn good.
Title: RE: Star Fox Assault
Post by: Berto2K on January 30, 2005, 06:18:17 PM
The game is hard, but in a good way.  I am liking it so far.  It may look a little cheesy, but that is because its going back to old school gameplay.  
Title: RE: Star Fox Assault
Post by: Hostile Creation on January 30, 2005, 06:38:36 PM
Ah, how do you have it?  Cool.  You'll have to let us know everything, of course.

It's hard, eh?  Excellent.  At first, when I saw the videos for the tank and all of that I thought it looked terrible, but it didn't take me long to appreciate how it was just going with the old style, which is pretty cool.  Can't wait to check this game out.
Title: RE: Star Fox Assault
Post by: Gamefreak on January 30, 2005, 06:50:37 PM
I don't like the art style. I'm totally not liking the whole "anime makeover" .... The ships in SFA/Smash Bros.  looked much cooler... Say what you will about SFA, but the graphics and art direction far eclipse this new game... Not to mention it was consistent with Star Fox's look from SF64 and Smash Bros. Melee... The new game's art and ships look way too pointy and anime and ripped out of some cliche Japanese show about robots flying around blowing each other up...
Also, Fox and co looked way better in SFA...
And finally, the graphics, on a technical level, were so much better in SFA it's not even funny.. The on ground missions look horrible for a GCN game so late in the game and for a game so long in development... Even the character models are bad... While they have fur shading (not quite as good as SFA's from what I've seen) in the briefing screens they don't have them in game, where the polycounts are also much lower. Anyway, so yeah I don't like the look of the game at all..

As for the game itself, hopefully it will turn out to be good, but I'm not banking on much better than that... So far it just seems like a more arcadey/worse looking version of Rebel Strike..
Title: RE: Star Fox Assault
Post by: Bill Aurion on January 30, 2005, 06:54:27 PM
Oh God, just leave the graphics (whore) the hell out of this, please...Comparing Starfox shooters to Starfox shooters, SASS looks to contain the same hardcore arcade shooter action...

OH GAWD IT DOES NOT HAVE GRAPHICS 7.9
Title: RE:Star Fox Assault
Post by: Berto2K on January 30, 2005, 07:26:41 PM
Quote

Originally posted by: Gamefreak
I don't like the art style. I'm totally not liking the whole "anime makeover" .... The ships in SFA/Smash Bros.  looked much cooler... Say what you will about SFA, but the graphics and art direction far eclipse this new game... Not to mention it was consistent with Star Fox's look from SF64 and Smash Bros. Melee... The new game's art and ships look way too pointy and anime and ripped out of some cliche Japanese show about robots flying around blowing each other up...
Also, Fox and co looked way better in SFA...
And finally, the graphics, on a technical level, were so much better in SFA it's not even funny.. The on ground missions look horrible for a GCN game so late in the game and for a game so long in development... Even the character models are bad... While they have fur shading (not quite as good as SFA's from what I've seen) in the briefing screens they don't have them in game, where the polycounts are also much lower. Anyway, so yeah I don't like the look of the game at all..

As for the game itself, hopefully it will turn out to be good, but I'm not banking on much better than that... So far it just seems like a more arcadey/worse looking version of Rebel Strike..

You are basing a games enjoyment simply onthe graphics?  Then you need to leave.  My god.  Seriously, I thought we were pasted this.   Well at least the gamers are.  I dunno where you getting the anime stylization from.  Guess that means one more copy available for someone else who will appreciate the game for its gameplay then.

If you want to see the game in action for yourself, just look over here.  the vids were captured by myself of the the final retail version.  http://gc.advancedmn.com/article.php?artid=4201

As for myself, I am throughly enjoying it.  Yes it has gone back to its roots as a shooter.  Its a good one too.  Lots of options in what to blow up just for fun or because its needed.  
   
Title: RE: Star Fox Assault
Post by: Hostile Creation on January 30, 2005, 07:39:06 PM
I'm downloading them now, thanks a lot for the link.  I'll also alert my friend, an avid Starfox fan.

Does this support LAN?  I remember hearing it did, way back when.  Would you be able to play co-op on two separate television screens, for instance?
Title: RE:Star Fox Assault
Post by: CHEN on January 31, 2005, 07:52:25 AM
Sweet. Thanks Berto. I tried a demo once a while back and I remember the single-player being pretty tough as well. I stumbled upon this mech-like (miniboss?) villian in space with battlecruisers everywhere. And I got served mercilessly. So yeah, high hopes here.

Edit: Heh, it's the same mission I described. And it seems you're better in it. Then again, I was on a showfloor with hundreds of people.
Title: RE: Star Fox Assault
Post by: TMW on January 31, 2005, 09:12:39 AM
Sucks to be me.

I can't load the page...so I'll just have to take you guy's word for it.

Alas...with no Blockbuster or Hollywood Video in my area...I won't get to rent it early...

Woe...woe is me...
Title: RE: Star Fox Assault
Post by: Berto2K on January 31, 2005, 12:41:21 PM
Try the link again TMW, it should work now.  

Glad you guys like the vids, I gonna try and add a few more tonight.
Title: RE:Star Fox Assault
Post by: Sir_Kero on January 31, 2005, 02:10:41 PM
Quote

Originally posted by: Berto2K
Guess that means one more copy available for someone else who will appreciate the game for its gameplay then.

That would be me. Thanks GF!


Honestly, the only thing I don't like of what I've seen is the Rare influence. I really don't like the changes they made to Slippy and Peppy, much less the Airwings. I'm exceedingly glad to see them looking sharp like the originals.

As for the walking sections... I'd be surprised if Namco can make something as bad as Factor5's (seriously, what happened since Turrican? Sure it's been over a decade, but you'd think they'd never even played a good platformer)

P.S.
Just watched the gameplay video. Looks great! Feb 1st can't come soon enough (yes, 5 hours is too long)

Watching it I was almost expecting to hear the old Corneria theme. I guess I'm a little dissapointed with the SF64/Smash Bros. type Soundtrack. [sulk]I'll console myself with Wingless' take on it[/sulk]
Title: RE: Star Fox Assault
Post by: joshnickerson on January 31, 2005, 02:21:13 PM
Downloaded a few and I love what I see so far (even though the voices are a bit iffy, but they'll probably grow on me). Can't wait for this one, though I'll probably force myself to wait until I finish Paper Mario.
Title: RE: Star Fox Assault
Post by: Bill Aurion on January 31, 2005, 02:32:12 PM
"Watching it I was almost expecting to hear the old Corneria theme."

The gameplay video doesn't take place in Corneria, so that's understandable...
Title: RE: Star Fox Assault
Post by: Hostile Creation on January 31, 2005, 02:45:10 PM
It's so great to see them back in the Star Fox galaxy.  I nearly cried with joy when I saw Fortuna.
Jeezus, I'm ridiculously hyped for this game.  I wasn't feeling much prior to these videos, but now that I see some good old Star Fox is back it's hitting me all at once.
Title: RE:Star Fox Assault
Post by: Switchblade Cross on January 31, 2005, 03:59:13 PM
My god, thos vids were outstanding!  I cannot wait for this game!  Unfortunatly iI dont have much money, and I think RE4 is ranking a littler higher on my gaming priority list.  Fox and crew may have to wait for me...
Title: RE: Star Fox Assault
Post by: TMW on January 31, 2005, 05:32:05 PM
Ah...those videos indeed rocketh.  

For once, I am looking forwards to Valentines day for all the wrong reasons.

I'm just glad I don't have a girlfriend.  It would be a tough decision...flowers and chocolate...or Starfox...

Title: RE: Star Fox Assault
Post by: Myxtika1 Azn on January 31, 2005, 10:28:03 PM
Berto, can you still charge your blaster and lock onto an enemy?  I don't see you doing that in the vids.
Title: RE: Star Fox Assault
Post by: Berto2K on January 31, 2005, 10:45:42 PM
Yes you can.  I haven't played a Star Fox before Adventures, so didn't know about it till later (thanks Bill!).  These vids were from one of my first few runs through the mission.

The more missions you pass, the more areas you have available for multiplayer.  Each mission you beat, that area is availble in multi.  I have 11 arenas open for multi so far.
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 01, 2005, 04:14:19 AM
I'd seen another movie that had the charge, but I was wondering why you weren't using it.  That makes sense.  You really should give Starfox 64 a play if you get the chance, though.  It's a great game.

Speaking of Starfox 64. . . the way the game was laid out, you could beat it in about an hour.  You went along a certain path until you got to Venom, usually consisting of about six or seven missions.  What really made the game was that you could change your path depending on certain secrets you found or objectives you accomplished, so you seldom went the same route twice and could decide, once you know how, which missions you wanted to play.  You mentioned eleven arenas (which is awesome, sounds like multi'll be a blast), so was that a whole run-through or two or is the game laid out differently?
Title: RE: Star Fox Assault
Post by: TMW on February 01, 2005, 05:59:04 AM
One question that I must know the answer to...

Is there co-op?
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 01, 2005, 08:37:49 AM
From the initial options, no...It *could* be an unlockable, but I say don't keep your hopes up...
Title: RE: Star Fox Assault
Post by: SgtShiversBen on February 01, 2005, 08:45:51 AM
The thing I want to know, might have already been answered, is if there is a save option this time.  I personally loved how SF64 didn't have one and made you beat the game in one sitting, scaring you that all your lives will be dwindled in the sun stage.  Ah good times.  I also remember the time I rented it from Blockbuster (before it was released) and got the rumble pack.  The days before the molestation of our beloved past time.
Title: RE: Star Fox Assault
Post by: Ian Sane on February 01, 2005, 08:58:59 AM
Yeah having to beat the game in one sitting was cool.  Having saves in games is a good thing if the game is long enough that you have to play it in multiple sittings.  But if it just has a couple a levels with a high replay value you should have to beat it in one sitting with a fixed amount of continues.  People complain that arcade style games are too short these days.  That's only because they now have saves and unlimited continues.

Though I think a level select of some sort would be nice for the times when you just want to play one specific level.  But it should just be a practice mode for levels that you've already completed.  In order to see the ending or unlock a new level in the level select you should have to play through the whole thing.  There's a fine line between being user friendly and dumbing down the game.
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 01, 2005, 09:07:28 AM
The game saves after each mission, but you can eventually unlock "Survival" mode which is basically "Oldschool Starfox" mode in which you see how far you can get without saving...

And you can go back and play any level you want, so this game has pretty set aside something for everyone... ^_^
Title: RE: Star Fox Assault
Post by: TMW on February 01, 2005, 09:34:06 AM
Hrm...I'm a little disappointed that it does that...

But I suppose I can find it in my heart to forgive Namco for it.  
Title: RE: Star Fox Assault
Post by: Ian Sane on February 01, 2005, 09:57:14 AM
"The game saves after each mission"

Yeah.  Gotta dumb down the game for all those casual gamers that don't buy Gamecubes anyway.  Funny how Nintendo will not change with the industry in so many other ways yet has had no problem following the trend of making games easier and easier.
Title: RE:Star Fox Assault
Post by: D-Mac Double on February 01, 2005, 10:01:34 AM
If this game has got anything similar to the warp worlds or "Out Of This Dimension", I will be very, very, happy.

To me, the Out Of This Dimension stage from the SNES Starfox is the greatest thing in video games. Ever.  
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 01, 2005, 11:18:46 AM
Well, there seem to be enough options to keep pretty much anyone happy.  I can imagine myself playing a lot of survival mode.  I beat Star Fox 64 more times than any other game I've ever played, and I've quite possibly played it the most, too.
Title: RE:Star Fox Assault
Post by: Bill Aurion on February 01, 2005, 11:31:30 AM
Quote

Originally posted by: Ian Sane
"The game saves after each mission"

Yeah.  Gotta dumb down the game for all those casual gamers that don't buy Gamecubes anyway.  Funny how Nintendo will not change with the industry in so many other ways yet has had no problem following the trend of making games easier and easier.


Funny how you only recognize the part of my post that applies to your argument...
Title: RE:Star Fox Assault
Post by: joshnickerson on February 01, 2005, 11:45:10 AM
I have no problem with a save feature. I don't exactly have a ton of free time to play games anymore, so it'd be nice to be able to take the game a few stages at a time.

And yes, I've played StarFox 64 straight through many many times, but that was before I had a 10 hr. a day job.
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 01, 2005, 11:46:44 AM
Oh, and just so you guys know, it takes more than just a few missions to reach the end of the game...So you'll be doing quite a test making it to the end in Survival...
Title: RE: Star Fox Assault
Post by: Gamefreak on February 01, 2005, 12:02:00 PM
oh ahahaha lol man you guys are really uptight and defensive... I never mentioned anything about the gameplay or that it would be bad. I said I didn't like the art and the graphics aren't advanced. You guys seem to have done a great job twisting that into "omg this game looks bad it's going to suck!!!11!Lkjs;df"
Anyway I have never said if this will be good or bad... Although I'm totally unimpressed with what I've seen with the ground combat. And since I'm likely going to be criticized in the future for saying anything negative about your precious Nintendo games, I'm just going to say that I'm a very touch critic and I'm not going to excuse faults for any reason, especially if something "is supposed to be like that for whatever reason" even though obviously hinders the game. Good thing Capcom changed the camera in RE4 huh?
Anyway quit implying I'm not a real gamer or stuff like that... Anyway like I said I'm tough but I'm fair and I understand things (gasp) even if you don't bother to write it out explicitly saying otherwise. I'm complaining about the graphics. Do I really have to write out that I understand this does not imply I doubt the gameplay quality? o_O It's like my reader reviews on Gamespot (Gamefreak72) ... I don't write much explaining everyt little thing since that would take pages,  but I give a LOT of thought to the scores I assign, I even have huge spreadsheets with score charts across all games I've ever completed, with fair scores given in the time period of its release... Speaking of which, perhaps I should upload some more to gamespot... good way to waste time
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 01, 2005, 01:59:10 PM
I think the graphics in this are fine.  The ground combat seems a bit sketchy, but everything in space looks great; just like the Star Fox I love.  It's a much better style than SFA, which is about as generic as you can get (even if it does look nice).
Hopefully it won't be a pile of crap like the last one was.

Bill, do you know if there are separate paths you can take, or just one long set path?
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 01, 2005, 02:09:18 PM
Berty says the game follows a linear mission pathway, which is a bit disappointing, but it sounds as if there are more missions overall than in the previous games...
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 01, 2005, 02:18:49 PM
Alright, thanks.  I suppose I can live with that.  Especially if there's a survival mode and we get to play the levels whenever we want when we beat them.

I'm also amazed that every level is in multiplayer.  That's just bizarre.
Title: RE: Star Fox Assault
Post by: Deguello on February 02, 2005, 04:38:11 AM
"Yeah. Gotta dumb down the game for all those casual gamers that don't buy Gamecubes anyway. Funny how Nintendo will not change with the industry in so many other ways yet has had no problem following the trend of making games easier and easier."

Ian, really.  This thread is about StarFox.  This thread has nothing to do with the industry.  I know you negatively criticize Nintendo a lot.  Every second post of yours is "What Nintendo is doing wrong and how Ian can fix it."  And that's ok.  Really.  It's your right to.  Whatever.  But you are letting it bleed into unrelated threads.  I have great respect for you Ian, but you are becoming like the cubed_canuck.  You may have zealous concern about Nintendo, but it appears you are just trolling, like cubed_canuck did.  Can't we just have one thread about a game where you don't barge in and play that one record about industry position again, hmm?
Title: RE: Star Fox Assault
Post by: Ian Sane on February 02, 2005, 07:12:01 AM
"I have great respect for you Ian, but you are becoming like the cubed_canuck."

Ouch!  The ultimate insult.  That guy liked the Xbox though.  Bleh.

Okay I'll get back on topic.  IGN posted their impressions and they don't sound too keen on the on-foot missions.  I'm getting a Rebel Strike vibe from their impressions.  So to those here who have played it what are the on-foot parts like?
Title: RE:Star Fox Assault
Post by: hudsonhawk on February 02, 2005, 10:45:26 AM
The on-foot stuff was more fun that I expected.  I didn't play Rebel Strike, so I can't compare, but the on-foot stuff is still fast and furious - it feels like something of a cross between Jet Force Gemini and Smash TV.

The cool dynamic of it is that you will often have to jump out of your tank, run inside and blow something up, and then run back out to your tank.  The weapon switching is slightly annoying, but otherwise it's fun and adds some variety.

But I'm only about 90 minutes into it, which means I'm on the 4th level or so.  Thus far: it's big fun, but might be more of a renter than a buyer.   More evolutionary than revolutionary, in terms of how it compares to the 64 title.  
Title: RE:Star Fox Assault
Post by: joshnickerson on February 02, 2005, 11:33:25 AM
I remember when playing Star Fox 64, on the stage where you first encounter Star Wolf (I forget the name of the planet, I THINK it was Fortuna) and at the end Fox flew inside the base to disarm the bomb. I always thought it'd be so cool if Fox got out of the plane at that point and you had to search the building for the bomb. I hope the on-foot portions capture what I imagined.
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 02, 2005, 11:49:08 AM
I'm more of a flight lover, but I'm not really dreading the walking levels.  They'll add some variety.

What I would like to see is Fox in his Arwing, covering someone who's on the ground while they do that part of the mission.  I think that would be awesome.  They were "covering" you in a few levels in the 64 games, but covering someone else would bring a new challenge and more fun to the game, at least for one level.  I can't imagine who he'd cover, though, unless it were Slippy in the landmaster or something.  Maybe Krystal, but Falco doesn't seem the type to leave his ship much at all.
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 02, 2005, 12:35:16 PM
Well actually you get that in reverse...Sometimes you need to help your teammates (who are in the air) from the ground...
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 02, 2005, 06:31:13 PM
Yeah, I know.  They had that in the 64 game.  I just thought it would be cool if the roles were switched, it'd be a new sort of challenge for the series.
Title: RE: Star Fox Assault
Post by: Gamefreak on February 02, 2005, 08:20:57 PM
So yeah, Blockbuster has this game.

So um yeah, it's not that great at all. The music actually turned out to be nice, and some of the flying parts are really fun, but the ground combat is just not good and overall, it's pretty average.  
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 02, 2005, 08:31:52 PM
Well, I'm stubborn and wholly intend to buy it regardless, but tell me: Did you play Starfox 64?  And if so, how does it compare?  Because I love Starfox 64 more than my own mother.
Title: RE: Star Fox Assault
Post by: Gamefreak on February 02, 2005, 08:39:46 PM
I loved Starfox 64. I thought it was awesome.
But playing Assault now is way, way, waaay less impressive now than playing Star Fox 64 was back in 1996 (or was it 97) on the N64.
Basically if you're a Star Fox fan then yes, this game is definately worth getting, but it could've been much better, especially for a freaking 2005 game.

PS you should know I'm an extremely critical and tough person when it comes to games, heck I thought Wind Waker, Half-life 2, and even No One Lives Forever 2 were disappointing and not as good as they should have been, although I acknowledge they were among the best of 2003, 2004, and 2002 respectively... But yeah you probably shouldn't listen to me too much... I'm sure you'll have a great time with this game. Although, yeah, it could have been way better.
Title: RE: Star Fox Assault
Post by: PaLaDiN on February 02, 2005, 09:27:44 PM
So, ummm...

*Looks around with shifty eyes*

What if you didn't play SF64? You know, just a hypothetical question.
Title: RE:Star Fox Assault
Post by: GoldenPhoenix on February 02, 2005, 10:05:02 PM
I'm afraid I'm going to be part of the stubborn clan too, since I enjoy the Star Fox series I'm going to have to buy this one too lol. Even with the iffy perceptions out their, but I guess I'll be one of the Gamecube sheep and get it .
Title: RE:Star Fox Assault
Post by: joshnickerson on February 03, 2005, 03:41:16 AM
Hmm.
After reading PGC impressions, I'm starting to become a bit worried myself, especially if you can't even use the R trigger to barrel roll anymore.

Crap. And I LOVE Star Fox...
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 03, 2005, 03:58:19 AM
I can't shake the feeling that everyone judging this based entirely on Starfox 64, which isn't exactly fair.  That's like comparing man to God.  So far most people have said it's not as good as Starfox 64, and that doesn't tell me much at all.
Therefore I'll probably end up renting this (or trying out my friend's copy) and maybe purchasing, depending on what I think.
Jesus Christ, I can't wait until Nintendo starts making Starfox again.  Didn't they learn their lesson with Rare?
Title: RE: Star Fox Assault
Post by: odifiend on February 03, 2005, 04:27:19 AM
Um...didn't Rare make God(starfox 64)?
Title: RE:Star Fox Assault
Post by: joshnickerson on February 03, 2005, 04:54:17 AM
Um, NO... They made Star Fox Adventures for the Cube.
Title: RE: Star Fox Assault
Post by: TMW on February 03, 2005, 06:00:09 AM
Yeah...my enthusiam has taken a huge blow since I read the impressions...

But you bring up a good point HC.  Comparing to SF64 isn't very fair...

Still...I'm suddenly having second thoughts about buying it on release day.  

Oh what should I do?  *sobs*
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 03, 2005, 06:02:59 AM
Definitely rent it.  I suspect I'm going to be getting this because I want to play this sort of game on my cube.  Starfox is something other games are not, a cross between flight simulation and a fantasy shooter game.  It's a very unique category, and I really like it.  I'll probably end up getting this even if it's not as good as Starfox 64 simply because nothing better (similar to this) is available.
Title: RE:Star Fox Assault
Post by: joshnickerson on February 03, 2005, 06:23:17 AM
I'll end up buying it, I know, but I'll probably wait for a sale or price drop first.
Title: RE: Star Fox Assault
Post by: Ian Sane on February 03, 2005, 06:31:45 AM
"I can't shake the feeling that everyone judging this based entirely on Starfox 64, which isn't exactly fair. That's like comparing man to God."

I think it's more like comparing Jesus to God.  This isn't just some game.  This is STAR FOX.  Therefore it's perfectly valid to compare it to the Star Fox games that came before it.  A sequel should be comparable to other entries in the series.  If the series is of high quality then it's fair to judge the sequels by those standards regardless of how high they are.  I don't just want a good game, I want a good Star Fox game.  An average Star Fox game doesn't cut it.

After reading both IGN's review and Bloodworth's impressions I'm renting it.  This sounds exactly like what I was afraid I would get: Rebel Strike with animals.
Title: RE:Star Fox Assault
Post by: Flames_of_chaos on February 03, 2005, 06:33:58 AM
I read the IGN review as well and it sounded more like a rant bleh.
Title: RE: Star Fox Assault
Post by: vudu on February 03, 2005, 07:02:30 AM
I'm boycotting IGN.  What did they say?  7.9 for lack of Arwing skins?  
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 03, 2005, 07:04:16 AM
"Therefore it's perfectly valid to compare it to the Star Fox games that came before it."
Yeah, I realized my wording wasn't quite appropriate, because it is fair to compare them.  I'm aware that it won't be as much fun as Starfox 64, but I'd still like to know how it compares to other games.  I hope that it's at least better than Star Fox Adventures.  If it's not, I won't be buying it.
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 03, 2005, 07:36:56 AM
They complained about multiplayer being in the game...No, seriously, they did... <_<

But looking back at IGN reviews, they've given two games I love, Mario Party 6 and Luigi's Mansion, 7.0's so I'm pretty confident I'll love this too...
Title: RE: Star Fox Assault
Post by: hudsonhawk on February 03, 2005, 08:49:36 AM
You know, having spent 2 days with it, I think IGN's review was extremely fair.  I'm a huge StarFox fan, but this title just doesn't have the pizzazz that the previous two did - especially since the boss battles just lack the inspiration and jaw-dropping coolness of SF64.

Another thing, is that 7/10 levels are the arena-style levels - all of which play exactly the same.   They're fun at first, but then you realilze that they really lack depth - not to mention that it is really, really annoying trying to help your mates out when you're on foot.

I'm surprised no one has drawn this comparison, but those arena missions feel a lot like the single-player campaign from Star Wars: Battlefront - you're running around, trying to take out the enemy spawn points, can jump in air and ground vehicles, etc.

I think this is where the multiplayer complaints come in; this game is just *begging* for a cooperative mode, but all it has is deathmatch.  With cooperative, this game would have absolutely owned - one guy, running around on the ground or inside, plugging bugs, while the other person circled in an arwing and protected them.  Without it.... it feels shallow and repetative, just like SW: Battlefront did in single player.

The on-rails stuff is classic, fun and pretty - but there's only 3 levels of it!  It's pretty bad when StarFox Adventures has more classic Starfox gameplay than this one.

The more I play it, the more I just think, "Meh."  
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 03, 2005, 09:01:25 AM
So there are only ten levels in the entire game?  Berto said he'd been through eleven before.  Is this just based off of what you've played so far, or are you referring to something else having ten levels?
Title: RE: Star Fox Assault
Post by: hudsonhawk on February 03, 2005, 10:05:53 AM
Sorry, I was basing that on a quote from IGN's mailbag from today:

"As far as on-rails levels go, Star Fox Assault has them, but maybe not as many as you'd like. I believe that three of the 10 missions in the game are on-rails, while the remaining seven take place in full-freedom 3D on the ground and in the skies."

I'm on something like level 8 or 9  so far, so I can't confirm / deny this quote, but from what I've seen it can't be far off.
Title: RE: Star Fox Assault
Post by: KnowsNothing on February 03, 2005, 01:01:06 PM
I finally watched the videos......

The voices were kinda annoying.  The actual voice-work was mediocre, but the team talked almost non-stop the whole mission >_<  Plus, what's up with the voices sounding funneled, ala Baten Kaitos.  At least BK had SOME kind of excuse (being in another dimension or something, I don't have the game...).  I supposed the voice-transmition system inside the Arwings could be responsible......owait, they sound terrible in the briefing too.  Hurrah!

The level looked good, I guess...... It looked weird.  I can't put my finger on, but it didn't feel right.  Too many lines....?  It still looked pretty   fun.  You know, not BAD, but not spectacular.  Too many sentances. Oh, and what the hell is with the new barrel-roll system thing?  Use L + direction?  HAT. hay bill, what are you talking about

I'll still be picking this up, just not at lunch.  Wait some bits, get Touch and Go and MaWaRu, play some more, wait a little, get some coupons, BAM, this thing will be $30-40 used, Star Fox get. THAT'S THE PLAN.    
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 03, 2005, 01:04:39 PM
Yes, you use the C-stick...

(Um, the voices don't sound funneled at all, get your ears checked...And the barrel roll is fine...)
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 03, 2005, 03:37:05 PM
Yeah, I'll probably be waiting for this one as well.  I'm getting Minish Cap this weekend, so that'll last me a little while.  I might actually get Resident Evil 4 to last me until the rest of the games I want come out and Starfox gets cheaper.
Getting a damn job might also help, but I've been working on that.  Meanwhile, I'll be lobbying for Nintendo to go back to making Starfox games.
Title: RE:Star Fox Assault
Post by: AMac2002 on February 03, 2005, 03:50:06 PM
Quote

Originally posted by: Bill Aurion
They complained about multiplayer being in the game...No, seriously, they did... <_<

But looking back at IGN reviews, they've given two games I love, Mario Party 6 and Luigi's Mansion, 7.0's so I'm pretty confident I'll love this too...



Well, just cuz it got in the 7's never meant you couldn't enjoy/love them.
Title: RE:Star Fox Assault
Post by: Bloodworth on February 03, 2005, 04:13:11 PM
Quote

Originally posted by: Bill Aurion
Yes, you use the C-stick...

(Um, the voices don't sound funneled at all, get your ears checked...And the barrel roll is fine...)


Bill, you get your ears checked.  They sound like they're in a steel box.
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 03, 2005, 04:57:58 PM
I forgot my smiley face, as I was being sarcastic... =P

But the effect actually gives the in-mission voices a more "realistic" static-y tone, which I like...  
Title: RE: Star Fox Assault
Post by: Caterkiller on February 03, 2005, 06:39:54 PM
Curses, 3 out 10 are on rails!!?? Blast it all to hell!!! I can't believe im saying this, but I will wait until the price goes way down or buy it from someone who may wind up hating it. I love Star Fox, I really really love Star Fox, and we've been waiting so long for it to come out since the 64 days only to have it screwed up by some other company. I thought Nintendo wouldn't have even let it out the door with out it being super polished. And what happend to co-op? I know I read about it befor.  
Title: RE: Star Fox Assault
Post by: Ian Sane on February 03, 2005, 07:34:42 PM
"I thought Nintendo wouldn't have even let it out the door with out it being super polished."

Well as far as I've read the game itself isn't poorly polished in that it's glitchy or obviously unfinished.  The polish is there there just isn't really a solid Star Fox game behind it.  Star Fox Adventures was the same way.  The game was obviously professional enough for release.  It just wasn't very good as a game.  If the game was unplayable I could see Nintendo interfering but they can't really do anything if the gameplay just isn't designed well.  Would you pull the plug on a technically well made game that you already spent money on?

Though this makes me worried about the Gamecube Advance Wars which like Star Fox Assault is being designed by another developer and is breaking away from the traditional design.
Title: RE: Star Fox Assault
Post by: Gamefreak on February 03, 2005, 07:59:32 PM
I don't know what you're definition of polished is...

Not being glitchy or unfinished is not being "polished". You can pick up a 10 year old camry that's banged up and dirty as heck but runs perfectly...it's not glitchy but it's not polished either. Since when has the simple act of releasing an unbroken game been "polish"? That's not polish, that's the bare minimum, which is what Assault.

Polish is Warcraft III. Super Smash Bros. Melee. Ocarina of Time. No One Lives Forever 2. Even Star Fox Adventures was polished. This game is NOT polished...  

PS ian are you going to read all that advice I gave your pc gamepad thread or what?
Title: RE: Star Fox Assault
Post by: Bloodworth on February 03, 2005, 09:23:46 PM
Hey, guess what?  They finally got it right on the last level.  Killer stage.
Title: RE: Star Fox Assault
Post by: Gamefreak on February 03, 2005, 09:40:30 PM
You know, I just can't get my mind off of what Rebel Strike could've been... And this game... bah oh well. games suck. I'm going to sleep.
Wake me when something good comes out.
Title: RE: Star Fox Assault
Post by: Mario on February 03, 2005, 10:29:44 PM
Awesome impressions guys, i'm really looking forward to playing this! Looks like a game i'm going to like, but I did prefer the look it had back at E3 2003 much more than the new "polished" look, but I guess I can't really comment on that because I haven't played it.
Title: RE: Star Fox Assault
Post by: Gamefreak on February 03, 2005, 11:08:28 PM
Are you kidding? This game actually looks pretty good now. The E3 2003 build was possibly the worst looking piece of absolute crap I'd ever seen from Nintendo.
The space scenes actually look better than I expected (that doesn't mean great though)... lots of stuff going on... well not really, it's mostly in the background and you just shoot things.. yeah not very deep. whatever.

Maybe we'll get some 4 player online co-op Star Fox missions with voice chat in Star Fox DS.
(thinks for a moment on what an awesome idea that is, the slaps self and laughs at how that will never happen because the people who run Nintendo are freaking stupid)
Title: RE: Star Fox Assault
Post by: Mario on February 03, 2005, 11:29:58 PM
The E3 2003 build looked fun to me, I don't care how many polygons it has, I thought it was going to be an awesome multiplayer game based on that version. Whatever, maybe it still is awesome, I haven't really seen much of the new version.
Title: RE:Star Fox Assault
Post by: Hostile Creation on February 04, 2005, 03:55:32 AM
Quote

Even Star Fox Adventures was polished.


What?  That's like trying to give dirt a brilliant luster.  Star Fox Adventures was pretty, but that's the extent of its polish.
Title: RE: Star Fox Assault
Post by: Mario on February 04, 2005, 04:28:13 AM
Actually I do agree SFA was polished, stunning graphics, amazing soundtrack, no glitches. That's polish. The actual gameplay however, is a different story.
Title: RE:Star Fox Assault
Post by: NinGurl69 *huggles on February 04, 2005, 08:17:41 AM
Quote

Originally posted by: Mario
amazing soundtrack.


Ummm, No.  Being half-of-a-game, it only had half of a good soundtrack.
Title: RE: Star Fox Assault
Post by: Gamefreak on February 05, 2005, 06:17:48 PM
SFA's soundtrack was pretty forgettable in my opinion...
Title: RE: Star Fox Assault
Post by: Mario on February 06, 2005, 03:20:42 AM
O_O

What....? You're both insane. I can remember tons of great songs from Starfox Adventures. Krazoa Palace, Cape Claw, Ocean Force Point temple, Snowhorn Wastes and especially the end credits song come to mind as some of the best videogame tracks i've ever heard, and those are just ones I remember! The whole soundtrack is great. Whatever, back to Starfox Assault discussion.  
Title: RE:Star Fox Assault
Post by: Gamebasher on February 06, 2005, 10:28:23 AM
Is it just me, or has IGN gone nuts?

I just read their reveiw of StarFox: Assault, and they´ve given it an unbelievable 7 out of 10!!

This is one of Nintendo´s best franchises, so I´d feel that it had deserved better. From any video from the game that I´ve seen, it is clear that it has improved significantly over it´s E3 build! So why such a low score?

The reviewer, Juan Castro, laments the lack of proper voice acting, lack of proper cooperation from teammates and no real precise steering. He also complains about the "on-rails" type of gameplay which prevents true freedom in the game.

Still, that the on-rails way is how it was on Nintendo 64, and that game recieved a fair 8.9 in score.

Looks like IGN don´t think well of StarFox anylonger.




Title: RE:Star Fox Assault
Post by: Hemmorrhoid on February 06, 2005, 10:52:24 AM
maybe IGN have decent reasons for such a low score
I havent seen any beter scores yet, so it obviously is mediocre and not much more
its probably just not such a good game, maybe Nintendo made a mistake
F-Zero worked, but SFA seemingly not
Title: RE: Star Fox Assault
Post by: Myxtika1 Azn on February 06, 2005, 11:18:19 AM
I've not read the IGN review yet, but I don't think that they are that far off.  I recently got it and am at the "final" battle when I decided to take a break.

I did not like the on-ground missions at first because it took some getting used to.  Even after I've gotten used to it, I still do not like it because it takes forever to finish.  Maybe if Fox had a 180 degree turn it'd be better.  

Helping your friends is a pain in the ass when you're not in your ship.  Even if you're in your ship, your teammate will be so far away that you would actually have to boost up to get to them.  A lot of the time, your teammate will have at least 3 ships after them, and by the time you catch up to them, they will most likely have made a sharp turn, causing you to fly past them.  

It doesn't seem like the combo system is the same as in the 64 version, meaning that once you lock on and it one enemy, the surrounding enemies won't be destroyed either.  This makes helping out your friends a lot more frustrating.

The graphics are impressive, as are the music.  I especially like the new Star Wolf mix.  The Arwing and Landmaster controls took some getting used to -- mainly because I don't have the manual (I got a Blockbuster rental).

As for that Juan Castro complaining about "on-rails" gameplay,  I have to say 'what a f****** idiot.'  With all the ground mission in this game, this is the most "off-rail" StarFox game of the three.  And what the hell does he mean by 'lack of proper cooperation from teammates'?  Since when have your teammates really offered any help?  At least in this version, your teammates will give you items.  And 'no precise steering' what??  I'm not gonna give them another hit for their advertisers, so did he elaborate on what he meant?

IGN -- a bunch of idiots.
Title: RE: Star Fox Assault
Post by: Ian Sane on February 06, 2005, 05:47:46 PM
"He also complains about the 'on-rails' type of gameplay which prevents true freedom in the game."

Yet all the Star Fox fans are complaining that there's not enough on-rails levels.  IGN's score sounds accurate it's just their complaints about the game are the complete opposite of what the target audience thinks.

IGN in general though is REALLY bad at judging any game in a non-mainstream genre.  Gradius V for example lost points simply because it's a SHMUP and numerous 2D fighters get slammed for being 2D fighting games.
Title: RE: Star Fox Assault
Post by: Myxtika1 Azn on February 07, 2005, 03:55:51 PM
I've just finished the game on Silver mode, and I've got to say that even with all the complaints I had with the ground missions, I am very, very satisfied with the game.  As with all Nintendo games, the last boss is hard until you figure out how its pattern works.  After that, it just gets a little less difficult.

The one thing that I'm upset about now is that there are no branching levels like the previous two games have.  Maybe I need to play through it again or something.  Try to do better and see if there's a stage I do not recognize.

There is more story this time around, which might be why there are no branching off of levels.  Then again, with the way the story is laid out, I guess that they can work different levels into it.

Edit: Refering back to Juan Castrated's comment about teammate cooperation, I have this to say: Help your friends out, and they'll return the favor.
Title: RE: Star Fox Assault
Post by: Gamefreak on February 07, 2005, 05:34:17 PM
I think we can all agree that unlike F-Zero, this game could have been a lot better... Pretty funny how the Monkey Ball team can do the best F-Zero ever but Namco's Ace Combat team can't do Star Fox perfectly.
Title: RE: Star Fox Assault
Post by: xts3 on February 07, 2005, 06:38:25 PM
Another nail in the coffin for Nintendo, first Sunshine, then the Sea travel in Wind waker, and now Starfox.  Ouch. I wonder if they are going to lose huge amount of money on Starfox.  7.3 on gamespot spells "RENT" in big letters.  
Title: RE:Star Fox Assault
Post by: xts3 on February 07, 2005, 07:09:21 PM
Quote

Originally posted by: Gamebasher
Is it just me, or has IGN gone nuts?

I just read their reveiw of StarFox: Assault, and they´ve given it an unbelievable 7 out of 10!!

This is one of Nintendo´s best franchises, so I´d feel that it had deserved better. From any video from the game that I´ve seen, it is clear that it has improved significantly over it´s E3 build! So why such a low score?

The reviewer, Juan Castro, laments the lack of proper voice acting, lack of proper cooperation from teammates and no real precise steering. He also complains about the "on-rails" type of gameplay which prevents true freedom in the game.

Still, that the on-rails way is how it was on Nintendo 64, and that game recieved a fair 8.9 in score.

Looks like IGN don´t think well of StarFox anylonger.


Yeah I hear you on that one.  I hate people who talk about the "true freedom", they dont know anything about fun and games.  People play games as long as they are fun, not because they have some unquantifiable "fun" characteristic like "freedom".  I like games like Freespace 2 and Starfox's "On rails" shooter too, the problem is starfox would suck if people tried to turn it into an "arcadey" sim like Freespace/FS2 on the PC and Freespace series on the PC sold horribly.

I think Nintendo trying to get games out quicker is sacrificing what keeps their fans:  Quality and fun.
Title: RE: Star Fox Assault
Post by: Gamefreak on February 07, 2005, 07:50:08 PM
Well Gamespot's review is up. 7.3 not bad
A bit too leniant IMO, i'd definately not go as far as an 8 for graphics, I'd probably give 5 or 6 gameplay and 6 or 7 graphics and 6 or 7 tilt.  
Title: RE:Star Fox Assault
Post by: Gamebasher on February 08, 2005, 12:46:09 AM
IanSane, you wrote:

"Yet all the Star Fox fans are complaining that there's not enough on-rails levels. IGN's score sounds accurate it's just their complaints about the game are the complete opposite of what the target audience thinks.

"IGN in general though is REALLY bad at judging any game in a non-mainstream genre. Gradius V for example lost points simply because it's a SHMUP and numerous 2D fighters get slammed for being 2D fighting games."

Hmm, I must say that I don´t think it´s a huge problem for Nintendo that IGN gives StarFox a hard time. Not on second thought. I think we haven´t seen the last of IGN´s bad scores for Nintendo games. Next one up to score badly may be the next Metroid game which they may not like for some reason. But that is no problem. Nintendo wont be affected by that website and it´s anti-Nintendo tunes. We can all just abandon that website, and it´s shamefull hypocrisy and all-gone-wrong favorizing of hope-to-be-winner consoles (I hold in clear memory how Matt Cassamassina gave the the DS the thumbs down, while favoring the PSP and yet there is in the "Other Systems" on page 7 of that thread Forum members debatting the whole PSP thing. On again other pages there are people who actually owns a PSP or who got to play it, and they complain either about poor make of the screens finish or about the samey games that they can play bigger and better on a tv! And some of them laments the lack of a touchscreen for the unit! So what did I say in my previous topics and posts about all this? I said that the NDS will win because it is a far more entertaining platform, which gives a real meaning to own a portable console! Looks like IGN put their bets on the wrong horse!! Matt and x-box friends can go down with the PSP allthogether! The NDS is already opening up a whole new market for gaming! Shame on them! For what they are, is biased like hell!)!!!!

I´m simply so anti-SONY because they DON`T know games, only at bragging about them! Just like good old Nintendo God Hiroshi Yamauchi always says!
 
Title: RE:Star Fox Assault
Post by: joshnickerson on February 08, 2005, 02:41:08 AM
Quote

Originally posted by: xts3
Another nail in the coffin for Nintendo, first Sunshine, then the Sea travel in Wind waker, and now Starfox.  Ouch. I wonder if they are going to lose huge amount of money on Starfox.  7.3 on gamespot spells "RENT" in big letters.


OMFGIH!!!!11 NiNTENdo iS TEH DOOMMEEDDDD!111
Title: RE:Star Fox Assault
Post by: Mario on February 08, 2005, 02:41:45 AM
Quote

I think Nintendo trying to get games out quicker is sacrificing what keeps their fans: Quality and fun.

Quick? Star Fox Assault has been in development for a billion years.
Title: RE: Star Fox Assault
Post by: KDR_11k on February 08, 2005, 05:16:55 AM
Gamebasher: Yamauchi isn't the Nintendo God, he's the Nintendo Godfather!
Title: RE: Star Fox Assault
Post by: Ian Sane on February 08, 2005, 06:14:09 AM
"Next one up to score badly may be the next Metroid game which they may not like for some reason."

You mean Metroid Prime Hunters?  I was pretty unimpressed by the demo so I don't think it's going to turn into an amazing game anyway.

"Quick? Star Fox Assault has been in development for a billion years."

True but by Nintendo handing it to another developer it may have been released quicker.  If they made it themselves then it might not be out yet because of other games getting priority.  Or something else would have been pushed back to make room for it.  It's not so much Nintendo getting games out quicker but more them cutting corners to get as many franchise games out as possible.  So we see games being given to other devs and Mario and Zelda getting rushed.  If they just said "alright, we can't release sequels to all our franchises and make new games at the same time.  Let's have some of our less popular franchises take a break for a generation like Metroid did and then come back to them a little later" we would probably see a higher standard of quality.

I find Nintendo's recent mentality that the franchises themselves are what's important also doesn't help.  Nintendo clearly thinks that the Star Fox name is what sells so shoehorning it into an unrelated game or having a third party work on it doesn't make a difference to them.  They fail to realize that the only reason those franchises are popular is because they're associated with quality.
Title: RE: Star Fox Assault
Post by: Gamefreak on February 08, 2005, 05:08:30 PM
You know what's funny is this game isn't even as good as Rebel Strike let alone Rogue Leader which was a launch title slapped together in 9 months.

At least Rebel Strike had the entire Rogue Leader game in co-op... probably the only reason to buy the game.
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 08, 2005, 06:25:42 PM
Y'know Gamefreak, if all you're going to do is constantly complain about the game, I don't see any reason you need to post.  You made your point, you're not satisfied with the game.  The fact that you've made it about ten to twelve times now is nothing more than annoying.
Title: RE:Star Fox Assault
Post by: zelos_rules on February 08, 2005, 06:41:04 PM
Im sorry but i think gamefreak has a right to say what he wants about the game. Theres nothing saying that u have to praise a game. I have yet to play it cause im from AUS but apparently its a really bad game and to be honest ...i dont blame him for complaining.
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 08, 2005, 06:50:03 PM
There's also nothing saying you need to repeat yourself like a broken record...
Title: RE: Star Fox Assault
Post by: Myxtika1 Azn on February 08, 2005, 07:36:08 PM
You know.... I didn't like the ground missions when I first played it.  After beating it, I have to say that it is not all that bad.  It might not be the best StarFox game -- that title belongs to the original SNES version -- but it was very satisfying.  The last mission was quite hard for me, and it was very, Very, VERY satisfying when I finished it.

Gamefreak, did you even finish the game at all? Or did you just give up after the first few levels?  To me it seems like the lather rather than the former.  All I gotta to say to all those people who are thinking that it's a bad game is: Give It A Chance.  Don't say it's bad until you've played it to the end.
Title: RE:Star Fox Assault
Post by: heinous_anus on February 08, 2005, 08:27:27 PM
Quote

Originally posted by: Gamebasher
IanSane, you wrote:

"Yet all the Star Fox fans are complaining that there's not enough on-rails levels. IGN's score sounds accurate it's just their complaints about the game are the complete opposite of what the target audience thinks.

"IGN in general though is REALLY bad at judging any game in a non-mainstream genre. Gradius V for example lost points simply because it's a SHMUP and numerous 2D fighters get slammed for being 2D fighting games."

Hmm, I must say that I don´t think it´s a huge problem for Nintendo that IGN gives StarFox a hard time. Not on second thought. I think we haven´t seen the last of IGN´s bad scores for Nintendo games. Next one up to score badly may be the next Metroid game which they may not like for some reason. But that is no problem. Nintendo wont be affected by that website and it´s anti-Nintendo tunes.


I've heard a lot of "IGN this" and "IGN that" on these forums - what gives?  If you are going to complain about something from their site, certainly it couldn't be Starfox - judging by EGM and Gamespot's scores (both 7.3), I don't think that they gave it an unfair review.

From what I've heard from you guys, this is a total rent game.  Having played the first two Starfox's thoroughly, my expectations are naturally going to be very high for the game, no matter what I may do to dissuade them.

And what's the big deal with Matt at IGN liking the PSP?  I'd much rather hear true opinions from a guy in his position than mindless Nintendo-loving banter.  If he doesn't like the DS, he doesn't like the DS, who cares?  Let him dislike it - I think he's given some very reasonable reasons for doing so.  
Title: RE: Star Fox Assault
Post by: Gamefreak on February 08, 2005, 08:45:23 PM
Actually Matt likes the DS and the PSP but he doesn't see any reason to own a DS at this moment. Personally, I don't see a reason to own either at this moment but online Twisted Metal and online Mario Kart both sound good to me.

Speaking of DS, I think Star Fox could really be awesome on DS... 4 player co-op?
Title: RE:Star Fox Assault
Post by: Dasmos on February 08, 2005, 09:00:51 PM
But haven't your dreams of a decent Starfox been developed in the near future crushed after Assualt.....Assuming it will still be developed by Namco...I mean if you disliked Assault that much would 4 player co-op really make it that much better?
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 08, 2005, 09:09:49 PM
First off: "lather" instead of later.  Haha.

Second off: Gamefreak is fine to say what he thinks about the game, but twice is more than enough.  Ten is kinda pushin' it, yeah?

I don't think 4 player co-op would work.  It'd be dull.  The levels would have to be ridiculously difficult to make it a challenge in co-op.  Four player multiplayer, sure, and maybe two player co-op.  But besides, half the fun of Starfox 64 was in what the characters said and how the level was laid out.  Putting that into the hands of a human just for the hell of it only takes away from the game.
Starfox DS would be great, especially if Nintendo made it, but I think two player co-op is more than enough, and I'd be reluctant to play that.
Title: RE:Star Fox Assault
Post by: Myxtika1 Azn on February 08, 2005, 11:46:55 PM
 heinous: Of course we all know that points should be deducted because StarFox is too much of an on-rails game and we don't have the freedom to visit planet Earth and the Milky Way after taking a bath in the sauna next door to the fast food restaurant where I can eat then work out so I won't become fat.  IGN are teh smart! Dur dur!!

I guess it's that fact that IGN gives BS reasons for deducting points from a game, ie. lack of skins in Mario Kart DD, no bump-mapping in Metroid Prime, and this crap about StarFox being an on-rails game.  
Title: RE:Star Fox Assault
Post by: joshnickerson on February 09, 2005, 01:37:28 PM
Quote

Originally posted by: heinous_anusAnd what's the big deal with Matt at IGN liking the PSP?  I'd much rather hear true opinions from a guy in his position than mindless Nintendo-loving banter.  If he doesn't like the DS, he doesn't like the DS, who cares?  Let him dislike it - I think he's given some very reasonable reasons for doing so.


The point is that he's running a DS site, and he doesn't even seem to like the console. It'd be akin to some guy who utterly hates Star Wars running a Star Wars news site.

Title: RE:Star Fox Assault
Post by: heinous_anus on February 09, 2005, 07:54:34 PM
Quote

Originally posted by: joshnickerson
Quote

Originally posted by: heinous_anusAnd what's the big deal with Matt at IGN liking the PSP?  I'd much rather hear true opinions from a guy in his position than mindless Nintendo-loving banter.  If he doesn't like the DS, he doesn't like the DS, who cares?  Let him dislike it - I think he's given some very reasonable reasons for doing so.


The point is that he's running a DS site, and he doesn't even seem to like the console. It'd be akin to some guy who utterly hates Star Wars running a Star Wars news site.


I don't think that's a very good comparison; as far as I know, Matt just "works" at IGN, right?  Correct me if I'm wrong, but is he the only Nintendo person there?  Is he really the top DS guy working over there?  And as far as I can tell, Matt doesn't hate Nintendo, nor does he hate any of their systems.

A Star Wars fan, in fact, many Star Wars fans, have complained non-stop about the recent DVDs that came out (the "special edition").  I'd still consider those guys fans of Lucasfilm products, even though they have reasonable issues with the DVDs.

And also, he's expressed his complaints about the system so far, and, like I said, his complaints are pretty reasonable (a port of a 1-generation old game for the big Nintendo launch-title, the fear of the dual-screen turning out to be more of a gimmick than a revolutionary concept).  He's not completely dismissing the system, just pointing out areas where Nintendo could be more succesful.  Nothing wrong with that.

Myxtika:  I'm pretty sure that the lone fact that Starfox:Assault was on-rails didn't warrant the 7.0 rating.  I personally wouldn't have complained about an aspect of the game like that, but come on, it's not like the guy dedicated an entire page, or paragraph, to the matter.  It's just something that he, as the reviewer of the game, didn't like.  He expressed other reasons, as have other media outlets, why the game didn't deserve a high rating.
Title: RE: Star Fox Assault
Post by: Gamefreak on February 10, 2005, 12:19:05 PM
Matt doesn't even run the DS site, he runs the Cube site, Craig runs the DS and Game Boy sites.
Title: RE:Star Fox Assault
Post by: Hemmorrhoid on February 12, 2005, 04:56:47 AM
Quote

Originally posted by: Myxtika1 Azn
heinous: Of course we all know that points should be deducted because StarFox is too much of an on-rails game and we don't have the freedom to visit planet Earth and the Milky Way after taking a bath in the sauna next door to the fast food restaurant where I can eat then work out so I won't become fat.  IGN are teh smart! Dur dur!!

I guess it's that fact that IGN gives BS reasons for deducting points from a game, ie. lack of skins in Mario Kart DD, no bump-mapping in Metroid Prime, and this crap about StarFox being an on-rails game.


Or maybe the game is actually not so good, or atleast dissapointing considering whats behind it.
Title: RE:Star Fox Assault
Post by: Myxtika1 Azn on February 12, 2005, 07:14:28 AM
I have the game. I've played it. I've finished it. I'm satisfied with it.  Whether anyone thinks it's not good or it's disappointing is of no consequence to me.  I'm just saying that to complain that an on-rails game is too on-rails despite the fact that it's supposed to be on-rails is plain stupid.

The ground missions made the game drag, but I've come to cope with it.  Could it have been better? Yes, but then again everything could ALWAYS be better.
Title: RE:Star Fox Assault
Post by: xts3 on February 12, 2005, 10:03:24 PM
Quote

Originally posted by: Myxtika1 Azn
I have the game. I've played it. I've finished it. I'm satisfied with it.  Whether anyone thinks it's not good or it's disappointing is of no consequence to me.  I'm just saying that to complain that an on-rails game is too on-rails despite the fact that it's supposed to be on-rails is plain stupid.

The ground missions made the game drag, but I've come to cope with it.  Could it have been better? Yes, but then again everything could ALWAYS be better.


I agree with your comment about the game being on rails but people keep forgetting that designing the game like this keeps the complexity and scope contained so that you don't get bored because the game keeps throwing obstacles and entertaining things your way, if it wasn't on rails the game would suffer immensely for it.  Starfox is not a space sim like Freespace series on the PC.  Freespace has huge issues for being so open ended in that it you spend a lot of your time being bored to tears just travelling places.  This is why the game itself has a "speedup time" option, so you can set it up to 8x and 16x normal time to make it pass quicker to those poorly timed scripted events.  

I think people forget that games are supposed to be about playing and entertainment, not about simulating boring unentertaining crap, like the Sea travel in Zelda Wind waker, and most travel options in most online MMORPG type games.

 
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 13, 2005, 04:28:14 AM
I think people forget that games are supposed to be about playing and entertainment, not about simulating boring unentertaining crap, like the Sea travel in Zelda Wind waker

I think some people forget that generalizing about what things are "boring" is a big no-no...
Title: RE: Star Fox Assault
Post by: KDR_11k on February 13, 2005, 07:36:57 AM
I think we can agree that the majority of gamers do not appreciate long travel times. Free space sims had the ability to speed up time as far back as Elite (okay, you skipped a certain amount of time in Elite), why isn't there a fast-forward button in Windwaker?
Title: RE:Star Fox Assault
Post by: Mr. Segali on February 13, 2005, 11:46:55 AM
Travel times in Wind Waker were pretty long... I'd set sail and then get up to get a soda or something. No biggie. If you want travel times worth complaining about give Final Fanatsy XI a try.

Anyways, back on topic. I think a score in the 7 range is pretty fair for SFA. The game is a decent game, but just not as good as the others... a 7 is fair, whether it came from GameSpot, IGN, PGC, or my uncle Ray who lives in prison...
Title: RE: Star Fox Assault
Post by: Bartman3010 on February 16, 2005, 06:08:55 PM
Is it just Xevious thats unlockable in Star Fox Assault? Nobody is really claiming they were able to unlock the other games..
Title: RE: Star Fox Assault
Post by: Uglydot on February 17, 2005, 06:52:04 AM
I like SF:Assault, I like Wind Waker.  Other than that, ftw.
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 18, 2005, 10:29:41 AM
Ok, I *finally* got the game, and I just have to say...All those mediocre reviews out there mean NOTHING to me, because they suck...I'm through Mission 3 right now(bronze medal and star medal for the first 3, + silver medal for the first mission) and I'm finding the game an absolute blast...In fact, my only slight disappointment so far is that the StarWolf battle wasn't quite as hectic as I wish, but it was still fun and I loved the absolute size of the arena...Plus, I see another one in the future being even more awesome, so nothing worrying there...

The two ground sections I've played were very, very good...I sort of wish Fox could look around 360, but it's not a *huge* loss...Meanwhile, the Landmaster handles perfectly, nay-sayers stop whining...Sure the game has quite a bit of ground missions, but I think they were really downplayed because they don't really sink into the classic Starfox feel...But they provide some very fun intense action, and I can't wait to see what more I'll have to accomplish...
Title: RE:Star Fox Assault
Post by: joshnickerson on February 18, 2005, 01:14:06 PM
I played the demo today, and I agree with two points... the arwings are rather slow, and the controls keep throwing me off. I want to use the L AND the R buttons to barrel roll!

Otherwise, it seems solid enough. The Fortuna mission was fun, thought I lost my ship once (mainly because I'm so used to the L/R setup that I relied on for the 64 game). The Katina mission is where I got kinda irritated with, mainly because I couldn't figure out how to make the Landmaster tank shoot upwards, and when I finally did, Krystal had long been shot down. Maybe I didn't have the controls set right...

Oh, and as for the voice acting.... I liked it. I mean, it's not perfect like Disney voices, but they were amusing. And I only noticed the "boxed-in" effect in the Arwing and during the "briefing" segments... the cut scenes and such were clear for me.
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 18, 2005, 01:30:23 PM
Yeah, like the voice-acting was *meant* to be...And I had no problem with the Landmaster aiming...Holding R for freelook is a cinch...
Title: RE: Star Fox Assault
Post by: MaleficentOgre on February 18, 2005, 05:50:38 PM
I've finished the game a while ago, and I like it.  Glad I didn't pay $50 for it, but I love it. I'll get it when the price plummits.
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 19, 2005, 09:55:33 AM
Had a mate over today and we played a bit of multi...Man were the maps built for multiplayer...I can't wait to throw down with my roomies this week, since this is one of my favorite setups ever...
Title: RE: Star Fox Assault
Post by: Rancid Planet on February 19, 2005, 10:51:45 PM
I'm thinking of buying a replacement copy of SF 64  instead of this game. But I guess I should give it a rental first.
Title: RE:Star Fox Assault
Post by: Caterkiller on February 20, 2005, 04:58:15 PM
So far I am very dissapointed. The vehicles are too slow for me, and it really doesn't feel like I boost when I boost. Shooting with the tank is terrible in my opinion because it doesn't shoot like the arwing anymore. The voice acting isn't nearly as good as Star Fox 64's and so far it just isn't as fun as the first 2. But im only on mission 4 so we shale see what happens.  
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 20, 2005, 05:15:58 PM
"Shooting with the tank is terrible in my opinion because it doesn't shoot like the arwing anymore."

Notice the tank isn't on-rails anymore either... =P
Title: RE: Star Fox Assault
Post by: thepoga on February 21, 2005, 11:39:57 AM
i liked the onrails tank missions
Title: RE: Star Fox Assault
Post by: Bartman3010 on February 23, 2005, 01:05:34 AM
You know, usually when you drive a TANK they always go slow.

Though the Arwing does feel slow, probably so it doesnt move too quickly on all range stages. Also, it seems rather odd for your allies to cry for your help when all you have is a wimpy blaster that takes awhile to charge, and your ally AI is next to useless in helping the others.
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 23, 2005, 04:17:39 AM
I don't even really see a point in keeping your teammates if you don't have alternate paths.  Or do you need them to complete the mission?
Title: RE:Star Fox Assault
Post by: WesDawg on February 23, 2005, 04:50:43 AM
Did the guy who did the PGC review not notice the whole multiplayer section of the game? I mean, I can understand... no... no I can't. Seems like its a pretty big part of this game. Given the lateness of the review you'd think he'd write something about it.
Title: RE:Star Fox Assault
Post by: Bill Aurion on February 23, 2005, 05:20:17 AM
Quote

Originally posted by: Hostile Creation
I don't even really see a point in keeping your teammates if you don't have alternate paths.  Or do you need them to complete the mission?

If all your partners are safe at the end of a mission you get a Buddy medal...
Title: RE:Star Fox Assault
Post by: Bloodworth on February 23, 2005, 06:10:03 AM
Quote

Originally posted by: WesDawg
Did the guy who did the PGC review not notice the whole multiplayer section of the game? I mean, I can understand... no... no I can't. Seems like its a pretty big part of this game. Given the lateness of the review you'd think he'd write something about it.


Lateness?  It's our second review.  I'm not sure why he left out multiplayer, but he got it done as quickly as he could.  Shipping to his country is remarkably slow.
Title: RE: Star Fox Assault
Post by: Michael8983 on February 23, 2005, 10:08:22 AM
The game was dissapointing to me but it was by no means bad and I think the developers at Namco deserves another chance.
Nintendo should ask them to create a new Starfox title for the upcoming Revolution. Hopefully having learned from their mistakes and with superior hardware to work with, they'll be able to make the Starfox game that Assault SHOULD have been.
Title: RE: Star Fox Assault
Post by: Ian Sane on February 23, 2005, 10:21:48 AM
"The game was dissapointing to me but it was by no means bad and I think the developers at Namco deserves another chance. Nintendo should ask them to create a new Starfox title for the upcoming Revolution."

Screw that.  Namco didn't just do a poor job that changed the focus of Star Fox to something that fans were not interested in.  There's a huge difference between kind of screwing a game up and having no clue what the franchise is even about.  Once Namco decided that Fox was going to leave his vehicles to walk around on foot they clearly showed to me that they don't "get" what Star Fox is all about.  I do not want to see anyone but EAD or Argonaut working on the next Star Fox game.  We've had two different devs f*ck up the last two Star Fox games.  I don't trust anyone else to work on Star Fox anymore.
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 23, 2005, 10:26:57 AM
Namco did a fantastic job on the arwing missions, so I don't see why not...Ninty can easily just tell them to stick solely to the arwing next time...

But one thing I do know is this: On-foot gameplay MUST be kept in for multiplayer...Other-wise you get the rather boring, pointless Starfox 64 multiplayer...
Title: RE: Star Fox Assault
Post by: Ian Sane on February 23, 2005, 11:08:06 AM
"But one thing I do know is this: On-foot gameplay MUST be kept in for multiplayer...Other-wise you get the rather boring, pointless Starfox 64 multiplayer..."

Why even have multiplayer or at least why have it in a competitive way?  I think the ideal form of multiplayer for Star Fox is like that used in Rebel Strike: co-op.  A big part of Star Fox is the wingmen so to me the natural extension of that concept is to allow human players to play with each other.  Co-op is such a "well duh" idea for Star Fox that in a way not having it seems almost unacceptable.
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 23, 2005, 03:12:36 PM
Competitive, battle royale-style multiplayer is fun.  That's why it should have it.
Title: RE: Star Fox Assault
Post by: odifiend on February 23, 2005, 05:11:03 PM
"But one thing I do know is this: On-foot gameplay MUST be kept in for multiplayer...Other-wise you get the rather boring, pointless Starfox 64 multiplayer... "

On foot multiplayer was in Starfox 64...
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 23, 2005, 05:20:57 PM
Maybe I should have been a bit more specific with "on-foot gameplay" (the gameplay specifically in Assault with all the cool weapons and "transfer to vehicle" game design)
Title: RE: Star Fox Assault
Post by: Bloodworth on February 24, 2005, 12:27:03 AM
So on foot is cool now because you can use vehicles?  ;-)
Title: RE: Star Fox Assault
Post by: Bill Aurion on February 24, 2005, 02:12:49 AM
Yes, I wouldn't take it any other way...
Title: RE:Star Fox Assault
Post by: VideoGamerJ on February 26, 2005, 09:29:02 AM
Quote

Originally posted by: heinous_anus
Quote

Originally posted by: Gamebasher
IanSane, you wrote:

"Yet all the Star Fox fans are complaining that there's not enough on-rails levels. IGN's score sounds accurate it's just their complaints about the game are the complete opposite of what the target audience thinks.

"IGN in general though is REALLY bad at judging any game in a non-mainstream genre. Gradius V for example lost points simply because it's a SHMUP and numerous 2D fighters get slammed for being 2D fighting games."

Hmm, I must say that I don´t think it´s a huge problem for Nintendo that IGN gives StarFox a hard time. Not on second thought. I think we haven´t seen the last of IGN´s bad scores for Nintendo games. Next one up to score badly may be the next Metroid game which they may not like for some reason. But that is no problem. Nintendo wont be affected by that website and it´s anti-Nintendo tunes.


I've heard a lot of "IGN this" and "IGN that" on these forums - what gives?  If you are going to complain about something from their site, certainly it couldn't be Starfox - judging by EGM and Gamespot's scores (both 7.3), I don't think that they gave it an unfair review.

From what I've heard from you guys, this is a total rent game.  Having played the first two Starfox's thoroughly, my expectations are naturally going to be very high for the game, no matter what I may do to dissuade them.

And what's the big deal with Matt at IGN liking the PSP?  I'd much rather hear true opinions from a guy in his position than mindless Nintendo-loving banter.  If he doesn't like the DS, he doesn't like the DS, who cares?  Let him dislike it - I think he's given some very reasonable reasons for doing so.



Very well said. Starting with Star Fox, my expectations were VERY high. I loved the original and thought the Nintendo 64 was a great followup. Star Fox Adventures can't be put down because it's a game of a completely different catagory. In conclusion, I wasn't happy that Nintendo handed off one of my favorite franchises to Namco. I'll just leave it at that.

Regarding the Nintendo DS and IGN, I also could not agree more. Why do so many people expect someone to completely praise the DS for it's replay value, when at this moment, it has virtually none.

Title: RE: Star Fox Assault
Post by: Bill Aurion on February 26, 2005, 09:40:02 AM
Why do so many people expect someone to completely praise the DS for it's replay value, when at this moment, it has virtually none.

Wario Ware...
Title: RE:Star Fox Assault
Post by: Hostile Creation on February 26, 2005, 09:42:10 AM
Quote

Star Fox Adventures can't be put down because it's a game of a completely different catagory


Oh, please.  If anything that's just another reason to put it down.
Title: RE:Star Fox Assault
Post by: Uglydot on February 27, 2005, 05:25:30 AM
To be honest, no console actually has replay.  Unless you get some sick pleasure out of going through the menu.
Title: RE: Star Fox Assault
Post by: Hostile Creation on February 27, 2005, 08:46:56 AM
However, DS has more than any other system, mostly because of Pictochat
Title: RE:Star Fox Assault
Post by: Rancid Planet on February 27, 2005, 11:45:17 PM
Quote

Originally posted by: Uglydot
To be honest, no console actually has replay.  Unless you get some sick pleasure out of going through the menu.


Oh tell me you haven't done the thing where you hold down the B button or whatever it is on all four controllers at the start up screen to hear the weird noises. A menu CAN actually have replay value.
Title: RE: Star Fox Assault
Post by: joshnickerson on February 28, 2005, 05:32:13 AM
Just to try and lighten things up a bit in this thread... has anyone else noticed that Oikonny sound a lot like Mandark from 'Dexter's Lab'?
Title: RE:Star Fox Assault
Post by: D-Mac Double on February 28, 2005, 07:16:14 AM
Mandark has a more devious-sounding voice.

I personally think that Oikonny sounds much more like that pimple-faced teenager from The Simpsons.