Gaming Forums => Nintendo Gaming => Topic started by: hudsonhawk on January 20, 2005, 07:07:10 AM
Title: Killer 7 delayed... again
Post by: hudsonhawk on January 20, 2005, 07:07:10 AM
I'm starting to think this game might secretly suck. The premise is great, the art style is great... but it keeps getting pushed back, presumably to retool the gameplay.
Title: RE: Killer 7 delayed... again
Post by: Bill Aurion on January 20, 2005, 07:10:04 AM
Don't care...I'll be getting it in June anyway...
Title: RE: Killer 7 delayed... again
Post by: Ian Sane on January 20, 2005, 08:02:34 AM
"I'm starting to think this game might secretly suck."
I think the fact that any descriptions of the game's gameplay have been vague at best suggests that. If the game was great then surely they would have told us more about how it actually plays. It makes no sense for them to be hiding important details about the game like they have.
Title: RE: Killer 7 delayed... again
Post by: vudu on January 20, 2005, 08:06:15 AM
This is good news. It'll give me something to play over the summer. I still haven't opened my copy of Pikmin 2. ::hides head in shame::
Title: RE: Killer 7 delayed... again
Post by: matt oz on January 20, 2005, 09:17:12 AM
I figured the February release wasn't going to happen, being that it's less than one month away.
This was the only game out of the "Capcom 5" (which is now the Capcom 2? being that only 2 remained exclusive...) that I was ever looking forward to. I really hope it doesn't suck, but with the way things are going, it just seems like the game will be a crappy premise with a great art style, like P.N. 03.
Title: RE: Killer 7 delayed... again
Post by: couchmonkey on January 20, 2005, 09:53:16 AM
The tiny bit of information I've been able to glean is that the game is (or was at one point last year) an on-rails shooter, which leaves me thinking that suck could definitely be on the menu. But I'll wait until they reveal more about the gameplay to make that judgement.
Title: RE: Killer 7 delayed... again
Post by: MaleficentOgre on January 20, 2005, 10:05:06 AM
its not a rail shooter. from what I've seen its a third/first person shooter. and its sounds kind of meh.
Title: RE:Killer 7 delayed... again
Post by: Famicom on January 20, 2005, 10:07:51 AM
Quote Originally posted by: matt oz I figured the February release wasn't going to happen, being that it's less than one month away.
This was the only game out of the "Capcom 5" (which is now the Capcom 2? being that only 2 remained exclusive...) that I was ever looking forward to.
No, even Killer 7 is to be on PS2 after limited exclusivity. That announcement came long before the RE4 one. Go Go Capcom 1!
Title: RE: Killer 7 delayed... again
Post by: vudu on January 20, 2005, 10:25:57 AM
Limited exclusivity? I'm pretty sure it's going to be released on both systems at the same time. However, it hasn't been approved by the American branch of Sony (I forget the acronym), so there's a good chance it will be exclusive to GameCube outside of Japan.
Title: RE: Killer 7 delayed... again
Post by: Hostile Creation on January 20, 2005, 10:28:19 AM
This game looks awesome, and the style of gameplay seems pretty obvious if you watch some of the videos, though some aspects aren't entirely clear. I intend to get this unless it turns out to be bad. However, I'm glad it got pushed back: I'm already planning on buying the Minish Cap, Star Fox Assault, Resident Evil 4, and probably a few other games in the next month or two. It's good to have the money loss spread out a bit.
Title: RE:Killer 7 delayed... again
Post by: odifiend on January 20, 2005, 10:29:38 AM
Quote Originally posted by: MaleficentOgre its not a rail shooter. from what I've seen its a third/first person shooter. and its sounds kind of meh.
It is a rail shooter with FPS influence. In the movies you have to choose which way (like a fork) you're going and it has been said that you don't seem to have complete control of the character. Not out yet but I'm setting myself up for dissappointment. When I first heard about the parapalegic assasin I was practically sh!tting myself with excitement because it just sounded so cool, and now it looks like I might pass on this game entirely.
Title: RE: Killer 7 delayed... again
Post by: MaleficentOgre on January 20, 2005, 10:32:22 AM
56k=no videos.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on January 20, 2005, 01:54:06 PM
P.N.03 was a pleasant surprise, after selecting the alternative control scheme. I'm getting Killer 7.
Title: RE: Killer 7 delayed... again
Post by: KDR_11k on January 21, 2005, 04:00:19 AM
Alternative control scheme? Hm, I never used that... Standard controls worked well enough for me.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on January 21, 2005, 10:59:01 PM
Yeah, it changed sidestepping L/R to Y/X, and mapped the Change Target button to R, from what I remember. I liked it since it brought the very "digital" sidestep movements to more accessible buttons (I don't find the analog triggers comfy for quick presses) so I ended up familiarizing the sidestep buttons as alternatives to jumping. Thus, sudden Up, Left, or Right movements were assigned to my thumb. I hope that makes sense; it just felt like the mechanics were simplified.
Having the lock-on button mapped to a trigger was nice for Zelda/Metroid familiarity.
Title: RE: Killer 7 delayed... again
Post by: MaleficentOgre on February 22, 2005, 06:08:41 PM
Nintendo Power just released googles of info on the game. Its officially on rails. All of the characters have four skills you can level up except for garcian. cel shaded nudity will probobly be in here. I'll try to find more info in a bit.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on February 22, 2005, 06:54:01 PM
Makes sense. It always looked like a lightgun game minus the lightgun.
Title: RE: Killer 7 delayed... again
Post by: anubis6789 on February 22, 2005, 09:27:16 PM
I for one am still psyched for this game even if it is on rails.
For one it sounds to me to be a lot like Eternal Darkness in the since that atmosphere and mood play a larger part of the game than most.
Another reason Killer 7 seems so cool to me is that it has one of those messed up stories that will make you go WTF!?..Oh,yeah. Kind of like Fight Club, Donnie Darko, The Usual Suspects, etc. At Least I hope so, It better not turn out to be one of those messed up stories that will make me go WTF!?...seriously WTF!?!?!? like Dreamcatcher.
*EDIT* grammar and added something.
Title: RE: Killer 7 delayed... again
Post by: PaLaDiN on February 22, 2005, 09:40:38 PM
"...like Dreamcatcher."
... or like MGS2.
I've read that alleged Nintendo Power info thing and it seems either they're massively overhyping it or this is one really, REALLY unique game.
Title: RE: Killer 7 delayed... again
Post by: anubis6789 on February 22, 2005, 10:28:39 PM
You know I have yet to actualy play/watch MGS2, and my freinds who have say that the story deginerates into "but what you didn't know is that I knew that you knew that I knew that you knew..." so I guess it goes into the same category as Dreamcatcher.
I found the piece in Nintendo Power informative and while they may be trying to hype it up I do believe that it will at least be a good fun game.
Title: RE: Killer 7 delayed... again
Post by: KDR_11k on February 23, 2005, 05:08:50 AM
I hope this turns out good, the last game I played that fit the description of "lightgun game without lightgun" was Rez, the epitome of style over substance.
Title: RE: Killer 7 delayed... again
Post by: MaleficentOgre on February 24, 2005, 07:21:21 AM
can I just post the "article" here so everyone can read it? Meh, anyway it has me interested again. My interest in the game had died after numerous delays and massive lack of info.
Title: RE:Killer 7 delayed... again
Post by: NinGurl69 *huggles on February 25, 2005, 10:23:05 AM
"If that specific personality should die during a mission, Harman can revert to another and complete the mission shorthanded, or he could attempt to become Garcian Smith, the cleaner, and recover the body parts of the fallen personality to make a new, happier living one. You have seven chances and seven different ways of playing."
Whoa-ho. Talk about WHAT
Title: RE:Killer 7 delayed... again
Post by: vudu on February 25, 2005, 10:59:15 AM
Quote We weren’t surprised to hear that the game features a unique control scheme that we're pretty sure no one really expected. You'll use the GameCube controller's buttons for movement. A will move you forward and B will change your direction 180 degrees. Combat is initiated by holding the right trigger and using the analog stick to aim. The A button will then let you attack and the B button will let you quickly lock onto one of your foes.
That sounds ... interesting. I'm having a hard time wrapping my brain around how well that will work. It seems simple enough in theory.
Quote While we all know the killer seven that are referenced by the game's title, the demo showed off at least one other persona in Harman's head: a young woman named Samantha. In one of the many twists the game throws at you, Sam comes across as your basic caregiver when you interact with her as Harman. However, when Harman is comatose (which appears to happen when his mind has shapeshifted into one of the others) Samantha turns into a freaky dominatrix type who does some pretty naughty things to him while he's out.
Um ... what?
Quote The styles we saw ran the gamut from traditional anime-inspired cutscenes to in-engine cinemas that took a more traditional approach to telling a story. (Well, as "traditional" as showing one of Harman’s female personalities getting off on his comatose body gets, anyway.)
... Moving right along ...
Quote We saw several different types of enemies which had to be scanned to uncover information on how to kill them
There's still no word on how exactly you scan enemies? Is it like in Metroid Prime?
Killer 7 certainly has my attention. I'm looking forward to finally knowing more about this game.
Title: RE: Killer 7 delayed... again
Post by: MaleficentOgre on February 25, 2005, 12:26:11 PM
"Clear your mind of everything you think you know about video games. Forget the cliched storylines. Forget the profit-driven sequels that never take a risk. Forget the dozens upon dozens of titles that you've played over the years, enjoyed, and then quickly let drop from your memory. A new dawn is rising.
We are about to experience an event so radical that it may well change the very way people think about video games. Decades from now, when critics like us and players like you sit around the table and talk about our hobby, we are going to do so with a new frame of reference: Before Killer 7 and After Killer 7. And the reason for this is very simple: Playing Killer 7 is unlike anything you have ever done before.
That isn't a statement that we make lightly, and we're not tossing it out there just to get your attention. Killer 7 is groundreaking and revolutionary in almost every way. It will frustrate you. It will intrigue you. It will challenge your very notions of what a game can do, and even what it should do. It is, in essense, the very first video game art film, and it attempts things that no one else has every dared. Does it succeed? Perhaps, in the end, that will be for history to decide."
Nintendo Power managed to be the first to unveil exactly what this game is about (it's also their cover for the issue), so here are some juicy details:
-The Smith Syndicate/Smith Alliance/Killer 7 are seven personalities of one Harman Smith. Garcian, Dan, Kaede (the woman with the bloodied shirt), Keven, Coyote, Con, and Mask de Smith. Each has their own weapon and ability, and you can switch between them on the fly. You can also level up all of them (excluding Garcian) in four different skills by collecting the blood of enemies and taking it to the Blood Room.
-So is it a rail-shooter/light-gun game or what? Well, yes and no. Gameplay consists of running around locations, shooting monsters, solving puzzles. Movement seems to only use the A button; press it to make the character run. The game is essentially on-rails, with some forks in the road (where you can choose which path to take). When an enemy approaches, you switch to a FPS perspective and bring out your weapon with the R button. Pressing B will let you lock on, while A fires. One of the Killer 7, Garcian Smith, can resurrect the other personalities, but if Garcian dies, it's game over buddy. The puzzles sound very unique, like listening to audio clues from a tape recorder, or shoving a tanker truck to reveal a disembodied head with a ring inside.
-However, what's most compelling about the game is the story and mood, they say. Killer 7 "tackles some extremely disturbing subject matter," "this is not a game for children...In fact, it's probably not a game for some adults. It's extremely violent, often profane, and deals with such topics as sex, cults, kidnapping, political assassinations, black-market organ sales and full-scale war." Also some "very bold political statements".
-"The year is 2010. In 1998, the major powers of the world signed a peace treaty that elminated the specter of a large-scale war--leaving terrorism as the remaining threat to world peace. In an effort to stop terrorism before it could start, air transportation was eliminated and massive freeways were constructed to connect the eastern and western sides of the world. All was going well until a terrorist group known as Heaven's Smile bombed a high-level UN meeting in 2003 and quickly gripped the world community with fear. In an effort to combat the faction, the US government turned to the Smith Syndicate. Its job is to find Heavent's Smile, eliminate the group and restore peace and order to the world. But all is not as simple as it seems on the surface..."
-As for the Heaven's Smile, they're basically invisible (with a faint shimmer). The only way to make them appear is by going into FPS mode with the L button, so you'll have to rely on sound to know when danger's around. When you come within range of an enemy, it lets loose with a high-pitched cackle.
Title: RE: Killer 7 delayed... again
Post by: PaLaDiN on February 25, 2005, 12:34:36 PM
Well, I wasn't sure before but Samantha sold me on this game.
Title: RE: Killer 7 delayed... again
Post by: Ian Sane on February 25, 2005, 12:45:42 PM
"Decades from now, when critics like us and players like you sit around the table and talk about our hobby, we are going to do so with a new frame of reference: Before Killer 7 and After Killer 7."
That has got to be the most pretentious thing I have ever heard. Who the hell said THAT?
Killer 7 is sounding like it will turn out like many other games that have tried to be arty. The gameplay will be uninteresting and shallow and will take a backseat to the storyline and atmosphere. As a result it will fail as a game and accomplish nothing. This is what always happens because for some reason people who want to make game art classify it the same as literature, theatre, film or television. Those are narrative by nature, gaming is not. Like music, gaming CAN tell a story but it does not have to nor does it succeed as a game just because of it. A great story told though a poor melody is still a bad song just as a great story told though poor gameplay is a bad game. Game art is Super Mario Bros. It introduced gameplay that influenced virtually all games that followed it and truly changed the industry in a way where "pre-SMB" and "post-SMB" could be used to describe the industry. A true game artist is driven by gameplay.
Title: RE:Killer 7 delayed... again
Post by: NinGurl69 *huggles on February 25, 2005, 12:48:37 PM
Quote Originally posted by: PaLaDiN Well, I wasn't sure before but Samantha sold me on this game.
I think I saw Samantha "doing what they say she does" in a trailer that came out a couple months ago. Consider me sold since then.
Title: RE:Killer 7 delayed... again
Post by: Djunknown on February 25, 2005, 03:45:04 PM
I think I remember a woman in a catholic school outfit in a very 'compromising' postion if its the same trailer you're all thinking of. Could that be Samantha?
I'm still intrigued about Killer 7 just because its going to be one of those oddball titles, regardless of quality. Also, it could make Suda 51 (the creative force behind Killer 7) a household name stateside, It seems he has some acclaim in Japan.
Hopefully we'll see some sort of playable demo in the near future, let the people decide if they're ready for whatever Suda has in his head.
Title: RE:Killer 7 delayed... again
Post by: Dasmos on February 25, 2005, 05:43:42 PM
I hope it ain't too "adult" that it will censored for Australia.
Title: RE: Killer 7 delayed... again
Post by: MaleficentOgre on February 25, 2005, 06:51:34 PM
haha, the ausies won't be getting this game. I remember IGN saying something about nudity in this game a while back. and Samantha did do what that thing we know she does in a trailer a while back. seriously, frickin cutting yourself and spraying it all over the place as a weapon. HELL YEAH!! I was sold on this game at that point and now that I actually know how the game plays I'm even more excited. It looks like something that'll be easy to grasp, hard to master, and a buttload of fun. And thick atmosphere is what I live for in action/adventure games. capcom better not dissapoint.
Title: RE: Killer 7 delayed... again
Post by: KDR_11k on February 25, 2005, 07:43:43 PM
I'm already seeing this game indexed here... But then, Manhunt wasn't so K7 won't be, either.
Title: RE: Killer 7 delayed... again
Post by: MaleficentOgre on February 26, 2005, 03:48:23 PM
woops! i made a goof. I referenced samantha when I meant kaede. nothing against cel shaded hotness in schoolgirl outfits, but I'm a bigger fan of bleeding over everything
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on February 26, 2005, 11:14:19 PM
Well I REALLY meant Samantha when I mentioned her spending quality time with herself in a trailer.
More, please.
Title: RE: Killer 7 delayed... again
Post by: Robotor on February 27, 2005, 07:42:38 AM
This game sounds intensely interesting. However I fear it will make me uncomfortable while playing, much like Eternal Darkness did at some points. Still, it's interesting enough for me to consider a purchase. I highly doubt it will be that influential, but it should still be a good game.
Title: RE: Killer 7 delayed... again
Post by: PaLaDiN on February 27, 2005, 07:56:29 AM
Ok, I didn't remember any of that Samantha stuff you guys are talking about so I just rechecked every trailer I could... nothing.
The morbid curiosity is killing me. Which trailer are you talking about? They actually released this in a trailer? I have got to see this.
I feel so dirty for asking.
That interview is discouraging though. Why couldn't they work on the gameplay a bit more? Why does it have to be sacrificed for the story? What were all those delays for if the gameplay is still simple? Am I just going to be watching an interactive movie?
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on February 27, 2005, 11:27:04 AM
Download the TGS2004 trailer. I assume it's Samantha (short, orange hair) who's in the schoolgirl outfit, making happy noises.
Title: RE: Killer 7 delayed... again
Post by: MaleficentOgre on February 27, 2005, 03:33:37 PM
yeah, its samantha alright.
Title: RE: Killer 7 delayed... again
Post by: couchmonkey on March 01, 2005, 05:16:49 AM
I'm with Ian. Videogames are art, but all too often game designers who claim to be making a work of art in videogaming are making a work of art in another medium and throwing some crappy interactivity into it.
I read the IGN preview this morning and when the Capcom guys were talking I felt like I was watching a bunch of pretentious artgoers discussing how amazing and ingenious this new exhibit is while standing around a statue made of Kraft cheese slices depicting two dogs having relations with a woman. They are selling the game on spectacle, and that leaves me wondering if it will have any other redeeming qualities.
I can still appreciate the game's other artistic qualities, but the level of interaction is the feature that sets videogames apart from other artistic mediums. If the gameplay in Killer 7 stinks (which I admit may not be the case) then it might as well be a cartoon or a comic book.
Title: RE:Killer 7 delayed... again
Post by: Djunknown on March 04, 2005, 08:13:55 PM
"Game Informer: Killer 7 was announced quite some time ago, but we haven’t really seen much of it lately. What’s been happening behind the scenes in that time?
Hiroyuki Kobayashi: When we showed the game last year at E3, we really didn’t have anything nailed down in regards to the game. We just had some very loosely connected ideas and a general idea of what we wanted to do. Compared to that time, what we have to show you today is an actual game."
Title: RE:Killer 7 delayed... again
Post by: vudu on March 05, 2005, 05:15:03 AM
Nice interview. It's clear that Kobayashi thinks very highly of Suda.
One part I found rather funny:
Quote GI: Could you give us an example of puzzle that we may find in the game? HK: Well, you may have a puzzle where you have a bunch of candles and you need to figure out in what order you need to light them and maybe even how are you going to find something to light them with. That’s just one sort of crude example. If you can manage to light the candles, then maybe you’ll be able to acquire an item that you’ll use later on in the game?
It reminded me of this line from the GameSpy preview I read a couple weeks back.
Quote Unfortunately, [the puzzles are very easy], and this lack of challenge may be the game's biggest downfall. In [one puzzle], we had to light a group of candles in a particular order, and they were actually numbered. C'mon guys, do you really think we're that stupid?
Hopefully the candles were just numbered in the preview build so Capcome could get GameSpy in and out as quickly as possible.
Title: RE:Killer 7 delayed... again
Post by: NinGurl69 *huggles on April 01, 2005, 12:24:59 PM
Hubba hubba hubba the official JPN Killer7 site got a few updates. I don't recal the music being there, but i dig it. And there's some new side character info (with a new layout).
Some new trailers plus a freaky anime-lookin "Gunslinger girl" named "Ayame Blackburn" (I say that, not BABELFISHMAN).
http://www.capcom.co.jp/killer7/main/menu.html
~~~~~
AHAHAAHAHAAHA i just watched her vid. MAGICKALU GIRLU TRANSFOOOOORMU!!!1!!1 I have NO CLUE WHAT THE HELL'S GOING ON, BUT SHE'S GOT A GLITTERY BUBBLY BACKGROUND. I must pre-order this game now.
Capcom USA's had pre-orders for this game open for almost a month now. Free T-shirto-GET! Free shipping on orders over $40.00! Free upgrade to 2-day shipping on pre-orders! SAMANTHA-GET!
~~~~~
I just saw the "january" trailer that was under Ayame's, and apparently i haven't seen it before. Shows more shooting/traversal gameplay we're used to seeing, and Kaede's still hot with a new purple one-piece dress whose skirt i still can't see up, she might even have context-sensitve last-split-second-you-got-close-to-me-so-prepare-for-some-swift-ass-kicking like Leon in Resi4. Mask de Smith, well, changed costumes using the particle-breakup transformation animation, thing.
Title: RE: Killer 7 delayed... again
Post by: Nosferat2 on April 02, 2005, 07:13:33 AM
I saw the demo at Gamestop. It was some sick quentin terrentino looking shiat, so i preordered it then and there in Feburary. The game looks crazy. Gamestop didnt offer me a shirt :-(.
BTW on the same day i saw tthe Giest demo too. Suffice it to say that i preordered Giest on the same day as well. Game looks like its going to be a blast.
Also since i was at it I went on and preordered Zelda and Nintendos Pennet(SP) Chase Baseball.
So Gamestop has over $200 dollars of my money and i wont see a game until June. Damn Nintendo keeps pushing stuff back. Oh well, those games should be worth the wait.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on April 03, 2005, 03:06:45 PM
On Geist's ESRB rating:
"M (Mature): Violence, Blood and Gore, Partial Nudity"
Partial nudity w0t?!
AHAAHAHAHAHAHAAHAHA
YES
Title: RE: Killer 7 delayed... again
Post by: Hostile Creation on April 05, 2005, 07:53:08 AM
Why release 88 screenshots when you could just release another movie?
YES! Ghost porn!
Title: RE:Killer 7 delayed... again
Post by: Famicom on May 10, 2005, 10:55:21 AM
One excerpt to rule them all.
"We're not suggesting that Killer 7 is not fun because that's not true. It's just a different kind of fun -- one that's bound to excite some players and royally piss off others. For the record, we fall in the first group.
"Gamers expecting a fast-paced, action-packed adventure romp are going to be disappointed with what Killer 7 offers. We don't see any way around that. This is not Doom. And it's not Resident Evil, either. Rather, it reminds us much more of some classic adventure games like Stalker or Myst. Players who can accept that truth will likely find themselves very pleased with what the game brings to the table."
Title: RE:Killer 7 delayed... again
Post by: Hostile Creation on May 10, 2005, 01:34:24 PM
Awesome, sounds good to me. I wasn't really expecting an intense shooter game. If it's like Myst with shooter qualities, man, that's all the more cool. I was really hoping this would ooze with style, story, characters, and puzzles. Shooting is a bonus, really. And yeah, I love the style of the site, music especially.
Edit: Just read it and it sounds awesome. The more disturbing, psychological, and weird, the better, I say. I'm really into the whole disturbing storyline thing. They suit me.
Title: RE: Killer 7 delayed... again
Post by: joshnickerson on May 10, 2005, 02:53:56 PM
I'm actually a bit interested in this game now, as compared to before, where I didn't give a crap about it. I figured it was just going to be a shooting game, but "Myst with shooter qualities" sounds very interesting. It might be worth a rental.
I'm just wondering how the Cube/PS2 sales will stack up...
Title: RE: Killer 7 delayed... again
Post by: PaLaDiN on May 10, 2005, 02:58:37 PM
"Myst with shooter qualities" contradicts with "easy puzzles".
Title: RE: Killer 7 delayed... again
Post by: TMW on May 11, 2005, 02:00:57 PM
Myst with Shooter Qualities?
That...sounds intriguing.
It would made dealing with Sirrus and Achenar a helluva lot easier.
Title: RE: Killer 7 delayed... again
Post by: PaLaDiN on May 11, 2005, 02:56:15 PM
Yes, actually, and the weapon of choice would be throwing cogs.
Title: RE:Killer 7 delayed... again
Post by: rpglover on June 01, 2005, 09:36:09 AM
well now acording to www.gamecubeheaven.tk the final release date is set at july 7th in the US
also on a seperate note, they also said famitsu reviewed the game and gave it a 36/40
Title: RE: Killer 7 delayed... again
Post by: MaleficentOgre on June 01, 2005, 03:21:35 PM
K7 got 36/40 from famitsu, I'm trying to find a scan of it so I can see what they liked about it.
Title: RE: Killer 7 delayed... again
Post by: jasonditz on June 01, 2005, 03:57:40 PM
K7 wasn't anywhere near the top of my "to buy" list, and nothing I've seen since indicates otherwise. I'm genuinely excited about Geist, but despite the usual early Spring-Summer draught, I just can't get it up for "Myst, with guns and an M rating".
I dunno, I might buy it in another year and a half if I see it on the shelf for $10 when they're clearing out all the GC titles to make room for Rev titles.
Title: RE: Killer 7 delayed... again
Post by: vudu on June 02, 2005, 08:53:20 AM
When did Capcom jack up the price of Killer 7? It's retailing for $49.99. I could have sworn the presale price was $39.99 a couple months ago.
Also, it's been pushed back--it's now being released on July 7 for both GC and PS2.
Title: RE:Killer 7 delayed... again
Post by: Djunknown on June 03, 2005, 12:39:27 PM
Typical Capcom. Hype up some titles, only to delay them at the proverbial last minute. I'm still waiting for the Mega Man collection for the GBA....
I can imagine they're doing this to strenously bug-check and/or produce more copies. But since they've haven't really promoted this title until recently, what do they expect?
Now that the press and the people have a grasp on what this is, I should give it a whirl. If nothing else, this could make Suda the Stanley Kubrick of video games.
Title: RE: Killer 7 delayed... again
Post by: MaleficentOgre on June 04, 2005, 05:00:06 AM
It was $40 until it went multi-platform. and geist still looks like ass.
Title: RE: Killer 7 delayed... again
Post by: vudu on June 20, 2005, 09:41:20 AM
Has anyone seen an import review for Killer 7 yet for either GameCube or PS2? It came out in Japan last week, so there should be at least a couple floating around the net.
EDIT: PGC, I'm looking in your general direction.
Title: RE:Killer 7 delayed... again
Post by: IceCold on June 20, 2005, 12:22:14 PM
I've seen some impressions etc but not professional reviews
Title: RE:Killer 7 delayed... again
Post by: Toruresu on June 28, 2005, 08:29:24 AM
When is this game coming out on the US?
Title: RE: Killer 7 delayed... again
Post by: vudu on June 28, 2005, 09:05:51 AM
7/7/05
Title: RE:Killer 7 delayed... again
Post by: Flames_of_chaos on June 29, 2005, 07:55:55 AM
Nintendo power gave Killer 7 a 8 (yay) and LamePro gave this game a 1.5/5 (BOO!)
Title: RE: Killer 7 delayed... again
Post by: TMW on June 29, 2005, 09:23:59 AM
They probably don't appreciate it's significance as a Work of Art(tm).
Title: RE:Killer 7 delayed... again
Post by: Flames_of_chaos on June 29, 2005, 11:28:39 AM
In Lamepro's review they said that the graphics arent post modern or post impressionist (which ever) but their dull, they hated the controls, they hated the boss battles they also hated almost everything about it. (they only reviewed the PS2 version).
Title: RE: Killer 7 delayed... again
Post by: nitsu niflheim on July 04, 2005, 04:46:19 AM
The game on average is getting bad scores. I think IGN gave the GCN version a slightly higher score than the ps2 version and at gamerankings the GCN version has a higher average score than the ps2.
GCN: 82.2% PS2: 64.9%
That is a cosiderable difference.
Title: RE: Killer 7 delayed... again
Post by: Renny on July 04, 2005, 05:55:06 AM
Is this a case of PS2 reviewers 'not getting it'? Or are there serious problems with the PS2 version?
Title: RE:Killer 7 delayed... again
Post by: IceCold on July 04, 2005, 11:26:45 AM
There have only been a handful of reviews for the Gamecube version, and a few more for the PS2 version, so it will even out eventually, unless there really is something wrong with the PS installment.
Title: RE:Killer 7 delayed... again
Post by: Flames_of_chaos on July 04, 2005, 12:30:42 PM
PS2 version is the inferior version because the game was made on cube and ported to the PS2 here are the problems the PS2 version has: Longer loading times, the aiming sensetivity is bad(aiming controls were made with the cube control stick in mind) so its too sensetive with the PS2 sticks, alot more "TV static loading screens" and the game studders and hiccups during loading and/or framerate. Gamecube version is on 2 discs and PS2 I believe is on one disc.
The only reason Killer 7 on PS2 has a ranking in the 60's is because Gamepro trashed the PS2 version with a 1.5/5 and OPM gave it a 2.5/5.
Title: RE: Killer 7 delayed... again
Post by: KDR_11k on July 04, 2005, 11:58:59 PM
Hahahaha... I wonder if the shareholders realize it's not a smart move to demand a downport? I could imagine Mikami purposely made the PS2 version that bad, leaving out some optimization in order to make Sony look bad.
Title: RE: Killer 7 delayed... again
Post by: oohhboy on July 05, 2005, 02:02:49 AM
I rather wait to see what the guys at PGC have to say about this game if they will review it. They are really the only guys out there you can really trust with reviews.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on July 06, 2005, 11:08:37 AM
Let's see, I've received my copy of Killer7 today, came with another black Capcom t-shirt, the Tama Tama Mix music DVD, a new Capcom catalog, and..... A PS2 DEMO OF FLIPNIC ULTIMATE PINBALL WTF I DON'T HAVE A PS2 NEVER ORDERED A PS2 GAME FROM THEM EITHER WTF THIS IS PROBABLY CRAZIER THAN KILLER7 ITSELF.
Title: RE:Killer 7 delayed... again
Post by: xts3 on July 06, 2005, 11:42:15 PM
Quote Originally posted by: oohhboy I rather wait to see what the guys at PGC have to say about this game if they will review it. They are really the only guys out there you can really trust with reviews.
No way, Mario sunshine was a lesser game then Mario 64 and the PGC guys gushed all over Mario SS, there is no way in hell the PGC guys are better then anyone out there, I trust a statistical collection of user reviews more then any one single persons review. Most people who lowscored Mario SS had great criticisms of where Nintendo went wrong, also Mario Kart DD and Starfox assault were pretty bad for major nintendo franchises.
Title: RE:Killer 7 delayed... again
Post by: nitsu niflheim on July 07, 2005, 03:26:52 AM
Quote Originally posted by: Professional 666 Let's see, I've received my copy of Killer7 today, came with another black Capcom t-shirt, the Tama Tama Mix music DVD, a new Capcom catalog, and..... A PS2 DEMO OF FLIPNIC ULTIMATE PINBALL WTF I DON'T HAVE A PS2 NEVER ORDERED A PS2 GAME FROM THEM EITHER WTF THIS IS PROBABLY CRAZIER THAN KILLER7 ITSELF.
They were trying to send you a message, "GET A PS2 OR WE WILL SEND YOU MORE DEMOS AND FLOOD YOU!!!!!!!!!!!!!!!"
Title: RE:Killer 7 delayed... again
Post by: PaLaDiN on July 07, 2005, 04:54:44 AM
Subtitles. Does it have them?
Title: RE: Killer 7 delayed... again
Post by: Ian Sane on July 07, 2005, 07:06:56 AM
"No way, Mario sunshine was a lesser game then Mario 64 and the PGC guys gushed all over Mario SS, there is no way in hell the PGC guys are better then anyone out there"
EVERYONE gushed all over Mario Sunshine so I wouldn't hold it against PGC. It's one of those games like Metal Gear Solid 2 that is universally recognized as overhyped in reviews.
Title: RE: Killer 7 delayed... again
Post by: KnowsNothing on July 07, 2005, 07:22:51 AM
I love the fact that Mario Sunshine got great reviews, since it was a great game. Same with Mario Kart Double Dash!! People were expecting to be just as wowed with these two games as they were with Mario 64 and Mario Kart 64, it wasn't fair. It all comes down to if the guys at PGC have your tastes in games- for me, they match perfectly (except for Ty, what with his fighting and bemani.....fetish)
Killer 7 is the type of game that you need to try out before you buy. The reviews won't mean anything, the game is too out there, and as we've already seen the scores go from extreme ends of the spectrum, thus throwing any averaged statistics out of whack (besides, you shouldn't ever go by the game's actual score, you're better off not looking at nubers.)
Title: RE: Killer 7 delayed... again
Post by: KDR_11k on July 07, 2005, 08:14:03 AM
I didn't even like Super Mario Sunshine without ever having played a 3d Mario game (or 3d console game) before.
P666: I guess they just thought "it costs not even a dollar, let's take the chance".
Title: RE:Killer 7 delayed... again
Post by: NinGurl69 *huggles on July 07, 2005, 11:33:04 AM
Quote Originally posted by: PaLaDiN Subtitles. Does it have them?
Paladin: It's the same deal with Resident Evil 4 -- killer7 has no subtitles for the dialogue/narration in cutscenes, for characters speaking plain english (regardless of FMV or real-time). In-game clues/conversations, plus NPC's who speak gibberish, get subtitles. As you would've guess, the "documented" conversations help move the adventure-gaming forward, while the unsubtitled cutscenes move the wacko story along (or just a few-second clip to make you go.... *wHAt!?).
When I say "documented" I mean these conversations are accessible for review (character(s) literally repeat the "voiced" conversation) at venues you can consider to be save-points. Other written memos happen to be accessible at any time via your Start-button Menu.
~~~~~
* I should add that killer7 (so far) does not have RE4's advantage of having action-packed gameplay that clearly outweighs the cutscenes. I'd describe it as an on-rails shooter embedded in an adventure-style game, with simple, menu-driven "junction" controls for traversal. With these controls in mind, you don't move your character around in-detail, searching for interesting objects by breaking pots or opening cabinets -- anything of interest to identify is pointed out to you during traversal via the junction system (the map includes hints as well; quite a few hints on Normal diff. on this first chapter I played... I hope they don't give away too much later on). Of course, just because things are easily identified doesn't mean the game solves puzzles for you.
Concerning combat, the object is to keep your enemies from making contact with you becuz they *want* to explode. No surrounded-by-villagers scenario so far, but even destroying a regular enemy's legs doesn't stop it from crawling to you. So, you're looking for weak spots and trying to be efficient when multiple enemies approach The game tells me to expect more unique/insane enemy designs later, therefore discovering weak spots becomes a small in-combat puzzle element. Defeating enemies and collecting their blood is the beginning of the character building system.
I am still enjoying the freaky (as in crazy and sometimes a little unsettling) atmosphere.
Title: RE:Killer 7 delayed... again
Post by: rpglover on July 07, 2005, 02:10:48 PM
i will agree with mostly everyone else on this game that you might have to try it to see if you like it.
i got it and played through a bit and i do have to say that i like the game a whole lot. its kinda odd at first that you hold a button to move, but since i got used to it, its not that bad. the shooting in the game is pretty neat too as you have to hit the weak points on enemies - it not only gives you more blood to use, but also kills them in one hit. and surprisingly the bosses in the game are actually pretty cool and fun to figure out how to kill them.
strange part about killer 7 for me is that i love the gameplay thus far. many reviews have stated that the atmosphere and story are the main attractions here, and although they are for the most part, the gameplay is decently fun. it might be because it is so different from anything else out there, but i am enjoying killer 7 just as much as any other good game out there.
but yeah for those out there still wondering if the game is worth a try, i'd say it definately is. its not as bad as some of those low scores make it out to be and from what i have played so far, the story is pretty cool and the gameplay is decent. - oh yeah, chosing hard mode at the begining eliminates a bunch of clues for some puzzles and makes combat harder as well
Title: RE:Killer 7 delayed... again
Post by: IceCold on July 07, 2005, 07:55:50 PM
Oh, welcome back Paladin - wow, you've been gone for a while. Don't worry, I took care of the cookies, though KDR tried to pry them off me more than once.
RE: Killer 7 - This is DEFINITELY a rent-first game, unless you are really intrigued by it and don't care about the negatives. I just rented it, and so far I'm loving the presentation of it. It's just so...unique. So...wacko. I don't know; you really have to play it to get the feel of it. The gameplay is functional; the reviews really don't do it justice. This is another one of those debatable games that will be regarded differently by each person.
Title: RE:Killer 7 delayed... again
Post by: Hostile Creation on July 07, 2005, 09:15:11 PM
I'm buying this game straight off the bat because I know I'll love it. This is exactly my type of thing.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on July 08, 2005, 03:24:13 AM
OH MY SWEET SAMANTHA
YOU TAKE SUCH GOOD CARE OF MY RIFLE
XD
Title: RE:Killer 7 delayed... again
Post by: jakeOSX on July 11, 2005, 07:07:37 AM
ok, so i didn't know if i should start a new thread or not for a review of this...
anyway, got the game (despite the confused looks of just about every store clerk, and a mistakenly purchased king arthur)
it is nifty. looks great. the controls are still taking a bit to get used to. the movement is a no-brainer, A to move, B to turn around, chose the path when you get to a fork.
for fighting you pull R and go into FPS type play (no movement though). Here is where the buttons get more active. R for combat. L for scanning (since the enemies are invisible) B to select enemies, the pad to move through them, and the analoge stick for free aim. Enemies have an 'insta-kill' place that if you shoot they go poof.
reloading is an animation, so you can't do anything. while realistic (sorta) did get me killed at least twice.
when you die as one of the personalities it leaves a bag, brown paper bag and a tape outline. one of the personalities is 'the cleaner' he is the one who picks up the 'dead' ones and brings them back to harmon. if he dies, you all die, which i didn't realize at first (i wanted to be the cleaner...)
so you got the cleaner, the revolver guy, sniper girl, two pistol kid, ninja star dude, thug and dude i didn't play yet.
the thing with blood basically being a power-up/XP device was confusing at first. i think i get it. basically you get blood based on how you kill the bady (like by making him bleed) and then you can use it for special abilities, or make serums which can increas abilities of personalities.
if you need a certain personality in a certain place the map tells you. this is rad.
there are weird helper guys who speak funny, a robot maid thing that you save your game with, the ghost of your first kill who follows you around and of course invisible bad guys who laugh like the joker. so far, so good.
Title: RE: Killer 7 delayed... again
Post by: vudu on July 11, 2005, 09:30:17 AM
Are the puzzles as lame as lots of the reviews have made them out to be?
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on July 11, 2005, 01:19:17 PM
So far, I'd say No. I'd say they're a step above RE1's puzzles cuz these were more amusing. And let it be known that any puzzles reviews describe are spoilers.
The "boss fights" (however long or short) I find to be neat, because they're puzzles designed for the "shooting" phase.
My biggest disappoint with the game so far is that the map, on Normal difficulty, gives away TOO MANY hints -- mainly obviously blatantly specifically pointing out where a persona's special ability should be used and WHO to use. Enough clues are given in-game to show you the way, more than Metroid Prime ever would. It's unbalanced; the enemy difficulty is fine as it is, but the map reveals too much for my liking.
Title: RE:Killer 7 delayed... again
Post by: G3cyco on July 11, 2005, 03:03:30 PM
My gripes doesnt show the bullets left in magizine no marker on the map (just highlights the main room I'm in) the repeative insta kill sayings (YOU'RE F*CKED)
other than that, I think the game is amazing
also, has anyone seen the white color cover? PGC posted a second cover.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on July 11, 2005, 03:09:32 PM
I use Kevin most of the time, so I don't hear much nor do I worry about reloading =P
No, I haven't seen the white cover in-stores at all.
Title: RE: Killer 7 delayed... again
Post by: jakeOSX on July 12, 2005, 04:26:18 AM
the puzzles are very RE, go get thing X which fits into board Y which opens Z to get item Q for ....
it is very much like an adventure game where combat is FPS. or RE for that matter. the invisible enemies is slightly annoying (translation: i died a bit a last night)
and when you try to explain what is going on to someone who has just come into the room... well, it sounds weird.
"ok, that is the ghost of your first kill, and those guys don't exist, and that is sorta a kupo."
Title: RE: Killer 7 delayed... again
Post by: vudu on July 12, 2005, 09:04:20 AM
Quote My biggest disappoint with the game so far is that the map, on Normal difficulty, gives away TOO MANY hints
Does that mean if you play on hard difficulty there aren't as many hints? If so, is hard difficulty available from the start, or do you have to unlock it?
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on July 12, 2005, 10:10:25 AM
Hard is available from the start. I have not tried it yet, but one of its characteristics is the hints are reduced -- unfortunately, the combat is also supposed to be more difficult, and that's not what I'm asking for.
I think the combat is fine on "Normal," but I don't want so many hints. I hope it doesn't turn out that "Normal" is actually "easy" and "Hard" is actually "normal", since the selection is asked of you at the beginning of the game just like the Resident Evil Remake.
I'll give "Hard" a try today. If I can bear with it, then I'll restart my file since I don't think I'm far (only 3 chapters done). I don't want the map hints, but if they take away the hints delivered during characters' interesting monologue, then I'll be in trouble.
Title: RE: Killer 7 delayed... again
Post by: jakeOSX on July 13, 2005, 04:13:06 AM
that being said, most of the hints you have to choose to read, since they are people to talk to. i talk to them not for the hints, but because i don't want to miss any plot...
didn't play last night though, stupid WoW...
Title: RE:Killer 7 delayed... again
Post by: Hostile Creation on July 14, 2005, 11:38:56 AM
Got this yesterday, finally got around to playing it. First off, let me make it clear as to how incredibly awesome this game is. The style (graphically as well as with the dialogue and plot) is great, the controls are very easy to get used to and I'm starting to actually enjoy the combat quite a bit, and the cinematics are really, really nice. The revealing of the plot so far, as well as the bizarre cast of characters, has been very cool and satisfyingly disturbing. This is definitely my type of game. I find myself using Dan Smith the most, but Con, Kaede, and Coyote are my next choices. I haven't used Kevin yet but want to, and I don't care for mask, since you don't reap any blood and he's too slow for my taste. Though he is a cool character. I like how they just threw you into it at the beginning of the game. The plot, as well as the way it unfolds, has been cool. There are too many hints, but I seldom use the map unless I need to, and I never shoot the mask (only did it once, out of curiosity). First boss battle was interesting. I'm loving this game so far. I can see myself playing it over and over just to bask in the style and coolness of it all.
Title: RE:Killer 7 delayed... again
Post by: Talon on July 14, 2005, 07:10:04 PM
Well looks like killer7 has been delayed in Australia until next month says the store clerk at EB. However dstore is saying it will be in on th 22nd of this month now instead of today. God damnit!!!
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on July 14, 2005, 07:48:00 PM
did NAL forget to mention it's being shipped by sea turtle from Mexico?
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on July 15, 2005, 07:17:13 AM
Ok, I played a little bit more, still playing actually, still on disc1, near the end of the 4th chapter, Encounter pt.2, and I simply love the way the music changes right before and after passing the Gatekeeper, cuz at first it sounds very unsettling, then on the other side of the door it's all hip stuff, even tho it's just a staircase.
It's become another instant favorite of mine this gen based on my WTF (-.-)/ meter.
Hello, Mr. Smith <('.'^)
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on July 18, 2005, 11:28:54 PM
[i beat the game]....
WTF WAS THAT?!
What's with this wacko game?
Title: RE: Killer 7 delayed... again
Post by: vudu on July 19, 2005, 08:48:43 AM
So what's your recommendation? Thumbs up or thumbs down? Worth fifty bucks, or wait for a price drop?
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on July 19, 2005, 02:06:16 PM
If you ask me or Hostile Creation, we're happy with our $50 purchases cuz we totally dig the atmosphere and the scenarios (controls were a non-issue a long time ago: they work) -- but that's our tastes. So yeah that would be a thumbs up from me.
Because it's difficult to describe, it's not easy to recommend. RE4 was a smooth 3D action horror game, but clearly lacked the puzzles/adventuring of its predecessors. killer7, on the other end of the spectrum, is about puzzles/adventuring with its own unique presentation & flavor. If you can understand and follow the control scheme, and you're interested in the crazy reality this game offers, go for it.
Title: RE:Killer 7 delayed... again
Post by: rpglover on July 19, 2005, 02:12:59 PM
i too have recently beat the game - i'd give it thumbs up and everyone should play it just to get a taste of the wacky gameplay and storyline of this game
by the way - someone should start a thread on the storyline to this game - i'd like to hear what others think of it and what they think of the game after the ending (the ending is nuts)
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on July 19, 2005, 03:16:07 PM
YES, QUITE NUTS
non killer7-beaters, do not read! The closer you come to the truth, old questions are answered, and new questions are asked. It's another case of The Bigger Picture VS. the Origin(s) of your character(s) (and how they're intertwined). WTF, Capcom? Trying your hand at Metal Gear Solid craziness?
The "first" ending that occurs at the end of "Smile" deals with your character(s) while the 1 of 2 endings at the end of the mini-chapter, "Lion", is mostly related to your original assignment/story, the extermination of Heaven Smiles and the power struggles being manipulated by Kun Lan. The whole chronology of the creation of the killer7 is wacko considering what you learn in "Encounter", and the original "Smith Syndicate" appears to be a separate precedent with its own mysteries -- THEY LEFT THINGS OUT ON PURPOSE GRAARRRRRRRRRRRRRRRRRR STOOPID CAPCOM!
Title: RE:Killer 7 delayed... again
Post by: rpglover on July 19, 2005, 04:39:18 PM
like i said before, the game is definately worth playing just to see the story unfold spoilers ahoy - read only if you've finished the game
I really like how the story unfolded as you got to the end especially - especially in smile - when you go back into the building in philadelphia and see each seperate killing of the 'killer 7' - i can honestly say that garcian / emir is one of the better characters to be written into a game in a long time
the story definately took some odd turns towards the end as well. the whole game i had a perception of what was going on but then BAM this crazy ending comes along and throws my ideas out the window. to me, it almost seemed like there are 3 seperate harman smiths - old harman playing chess, the harman you (garcian / emir) killed and placed into the safe, and the young harman you meet towards the end - not quite sure what to think of each of those characters. and what about kun lan???????????? is he iwazaru? and what about dan smith...wasn't he killed by curtis or did curtis only kill one of garcian's personalities? well capcom, you did it - you actually made a game that makes my WTF meter go crazier than after beating metal gear solid 2
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on July 28, 2005, 03:31:27 AM
With regards to the recent PGC review, I give one thumb up for the review's coverage and attention to game details that prospective buyers would be interested in, and two thumbs down for the SPOILERS, as well as the SPOILERS.
Careful, Karl.
Title: RE: Killer 7 delayed... again
Post by: Hostile Creation on July 28, 2005, 10:20:39 AM
I, too, approve of the review. A very good look at the game, and I feel pretty much the same way about it. However, the spoilers would be a bit of a disappointment if I hadn't already played the game. The Kevin Smith joke was really good, though.
Title: RE:Killer 7 delayed... again
Post by: Karl Castaneda #2 on August 01, 2005, 06:44:13 PM
Spoilers? You mean the order in which the level progresses? I thought it only counted as spoilers when you reveal story details. My bad, guys.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on August 01, 2005, 08:09:45 PM
Providing details on the process(es) for defeating a boss or other significant gameplay events/challenges (which one may consider to be best left as a surprise for the player) is also a spoiler. Balancing how much written detail to include and what to hold back is difficult, I understand.
Title: RE:Killer 7 delayed... again
Post by: Rhoq on August 16, 2005, 10:29:56 AM
I'm a little pissed right now.
Less than 2 weeks ago, I bought Killer 7 at the regualr price of $49.99 (US). Today, I went to GameStop during lunch to pre-order a few games (WWE: Day Of Reckoning 2, Nintendogs and Advance Wars: Dual Strike). I took a quick glance at the GameCube wall of games and saw 'Killer 7' new for $29.99!!!
When did the price drop?
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on August 16, 2005, 02:24:10 PM
No clue, I found that price today as well when visiting EB to pickup Geist.
Title: RE: Killer 7 delayed... again
Post by: vudu on August 17, 2005, 10:36:42 AM
Rhoq - do you still have your receipt? If so, buy another copy (use cash) and then return it using the old receipt a couple days later. You shouldn't have any problems getting your $50 back.
Title: RE:Killer 7 delayed... again
Post by: Rhoq on August 18, 2005, 02:15:43 AM
Quote Originally posted by: vudu Rhoq - do you still have your receipt? If so, buy another copy (use cash) and then return it using the old receipt a couple days later. You shouldn't have any problems getting your $50 back.
I suppose I could do that. Hmmm...
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on January 13, 2006, 03:04:16 PM
Some of you are aware I have Killer7 for GameCube. I love it. However I think the only obvious weakness the GCN version has compared to the PS2 version is the compressed, lower-rez anime cutscenes due to the space restrictions of the GCN discs.
Because I wanted high-quality copies of those anime scenes for my viewing pleasure, I 'obtained' a disc image of the PS2 version in hopes of ripping the movies. While exploring the file structure, I found a 1.8GB file (the disc is 2.8GB total) called "movie.afs". I forced Windows Media Player to open it, and it turns out it contains ALL OF THE FRIGGIN' CUTSCENES IN THE GAME. That means IT'S ALL PRE-RENDERED and RE4 PS2 HAS A PRECEDENT! =D
Further digging shows it was encoded at 640x448 -- GameCube's native resolution. PS2 movies of GameCube-made cutscenes? Wonderful! Way to use that extra disc space and delayed dev time! GOOOOOO CAPCOM!
Score another goal for my Fun Machine.
~~~~~
In the meantime, I'll be compressing a bunch of these scenes into DivX. Unfortunately, with the extra space and Capcom's infinite wisdom, the animated scenes don't seem to be compressed any better than the GCN build. If you have a request, let me know.
Title: RE: Killer 7 delayed... again
Post by: Hostile Creation on January 13, 2006, 04:43:51 PM
I'll take whatever scenes you end up compressing, I'd love to look at them at a whim. I often find myself wondering about the game, and it's inconvenient not to be able to look at any particular part of the game, like you can with a movie or a book. So whatever you get done, I'd be willing to have. However much you feel like doing
Title: RE:Killer 7 delayed... again
Post by: Nosferat2 on January 13, 2006, 05:26:35 PM
That means IT'S ALL PRE-RENDERED and RE4 PS2 HAS A PRECEDENT! =D
Im nor sure if i understand what you mean by this statement. Could you please clarify, Thanks
In the meantime, I'll be compressing a bunch of these scenes into DivX. Unfortunately, with the extra space and Capcom's infinite wisdom, the animated scenes don't seem to be compressed any better than the GCN build. If you have a request, let me know.
I would like to see any and all scene you can come up with.
Did you buy the PS2 version?
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on January 13, 2006, 07:05:20 PM
Killer7-PS2 and RE4-PS2 utilize pre-rendered cutscenes. In other words, the PS2 just displays FMV files off the disc rather than using the 3D hardware to draw the images. Specifically, Capcom recorded the cutscenes from the GameCube versions of the respective games, saved them as convincingly high-quality movies, and substituted these into the PS2 versions. So, in the case of RE4-PS2, if you got Leon and Ashley to change into their bonus costumes, the [major] cutscenes would not reflect the change since they're just static movie files.
I mentioned "precedent" because Killer7-PS2 was released in Summer '05, while RE4-PS2 didn't come out till October. A few days before RE4-PS2 was released, a Euro Capcom rep admitted that the cutscenes were simply FMVs, citing the costume example. People began digging into the PS2 disc and soon found the large movie files, confirming it. But when Killer7-PS2 came out, "all" reviews had no mention of this sort of deal, and they continued to assume the PS2 version drew just about everything the GameCube version did. Apparently the FMVs did a good job of fooling them. It also makes you wonder what else Capcom and other devs have fudged over the years.
No, I didn't buy the PS2 version (would I? HAH, NO). "the internet gave it to me."
~~~~~
Have you played/beaten Killer7?
Title: RE: Killer 7 delayed... again
Post by: Hostile Creation on January 13, 2006, 07:44:40 PM
Don't watch any of it if you haven't. You've got to play through it to truly appreciate it.
Title: RE: Killer 7 delayed... again
Post by: Renny on January 13, 2006, 08:24:38 PM
So the RE4 PS2 port lacked the ability to render many of the effects necessary to make the cutscenes look good. All right. Why are all the cutscenes in Killer7 pre-rendered? I don't mean this in any derogatory way, but the visuals are far from setting any graphical benchmark. Too long loading times? Eh.
I'm doubly glad I got the Cube version now. I was cringing at some of the animated cuts. Most of the anime I've downloaded has better compression than that.
And add me to the list of interested panties. I mean... OK, I'm no better than Harman.
Title: RE:Killer 7 delayed... again
Post by: Talon on January 14, 2006, 07:53:08 PM
Love Killer 7 it's an awesome game...but is anyone else a bit peeved it wont save the options you change (ie inverted controls) before you begin playin??
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on January 15, 2006, 12:24:28 AM
Yeah, it was a pretty big oversight. For a game released after RE4, how could Capcom let such an obvious ANNOYANCE slip thru? Must they fire their testers?
Title: RE: Killer 7 delayed... again
Post by: kirby_killer_dedede on January 15, 2006, 04:35:49 AM
Killer 7 got delayed again!? Oh damn!
Title: RE:Killer 7 delayed... again
Post by: Nosferat2 on January 15, 2006, 08:15:27 AM
Thanks for clearing that up for me. I had no clue what you were talking about at first. Makes sense now.
No, I didn't buy the PS2 version (would I? HAH, NO). "the internet gave it to me."
Good i was thinking you committed blasphamy and went to the darkside :-)
~~~~~
Have you played/beaten Killer7? Yes i played Killer 7. Great Game. Unfortunately, in my infinite wisdom, i started on hard mode. Now im stuck trying to kill the Lil anime girl that runs around the parking lot in Blitzkreig fashion. Shes a superbitch. Cant kill her. So i got frustrated and havent played in a while. See the Killer 7 post in Reader Reviews section. Thanks to Cubist, he/she gave me a tip. I have yet to try it but ill try here soon enough.
Thats why i wanna see the videos. So when i do start playing again i can catch myself up back with the story. Its been a couple of months and a couple of games later( Geist and Spartan) so im sure i forgot a lot of Killer 7's story. It will be nice to just look at your movies( up to the point of superbitch) and kill Superbitch and continue with Killer 7 until i beat it, without having to start over. So ill be waiting patiently for your hard work to come to reality. Keep me/us posted when your done. Thanks
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on January 16, 2006, 12:00:02 AM
Hmm you're less than halfway through the game. Have you considered just restarting on normal and speeding through it since you've had some familiarity with the game already? Otherwise you'll have to endure Anime Girl and lose [some] track of the story. Plus, the only videos I can show you are only animations from the end of the previous chapter; I'm not sharing any real-time cutscenes at this time.
Title: RE: Killer 7 delayed... again
Post by: Nosferat2 on January 16, 2006, 07:41:25 AM
Ive considered it. Want to avoid it. But will resort to it if cubist tip doesnt help.
Title: RE: Killer 7 delayed... again
Post by: Nosferat2 on January 16, 2006, 08:02:58 AM
BTW thanks for all the helpful info. Its greatly appreciated. Dont know how to message you.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on January 16, 2006, 11:30:31 AM
No prob; it was a good excuse to fire up the game again (got save files all over the game).
Private messages are handled by the little "lock" icon near the top of the page, or the upper-right corner of a person's post.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on January 20, 2006, 05:02:57 PM
I'm making videos available as I get a chance to upload them. Check your PM's.
Title: RE: Killer 7 delayed... again
Post by: Renny on January 20, 2006, 07:51:51 PM
You rock. Want my Fruit Roll-Up?
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on January 20, 2006, 08:12:37 PM
Fedex it, plz.
Title: RE: Killer 7 delayed... again
Post by: Nosferat2 on January 21, 2006, 11:14:04 AM
Thanks man. I wish i had your "skills". Id hack into Geist and get the soundtrack. Anyways heres a shot of Rum for the vids.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on January 21, 2006, 11:51:28 AM
Hmm, lemme see if I can get that =D (already ripped soundtracks for Prime2, Battalion Wars, and killer7)
Title: RE:Killer 7 delayed... again
Post by: Nosferat2 on February 25, 2006, 07:39:47 AM
FINALLY!!!!!
Fresh out the California Bar Exam, what is the first thing i do. Well i put in Killer 7 which was put on a 2 month hold while i studied for that bloody hell of an exam. Anyway aside from finishing the exam my excitement is due to my finally beating the uber whore ashley backburn(on hard).
Thanks to Pro 666 and cubist, i was able to kill her not once but twice in one night. Now i can continue with a game i was stuck on for so long. I expect to finish the game this weekend, and join the ranks of those who beat this trippy but great game.
Thanks again to 666 and cubist.
Title: RE: Killer 7 delayed... again
Post by: ShyGuy on July 25, 2006, 04:12:00 PM
Bump (Pro66 is going to come yell at me)
I thought with all the killer7 talk recently, I would bring back this thread.
My favorite killer is Coyote Smith, who's yours?
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on July 25, 2006, 06:24:55 PM
YEELLLLLLLLLLLLLLLLLLLLLLLLLLLLL
1. Samantha.
2. Kevin.
Title: RE: Killer 7 delayed... again
Post by: nickmitch on July 25, 2006, 06:48:12 PM
Con was my favourite.
Title: RE: Killer 7 delayed... again
Post by: vudu on July 25, 2006, 07:19:36 PM
I second the vote for Con. Con was the best.
KAEDE was pretty cool, too. Kevin was a cool idea, but under-used. There were very few times that required his powers to be used other than the occational puzzle.
Mask sucked.
Title: RE: Killer 7 delayed... again
Post by: BlackNMild2k1 on July 25, 2006, 07:36:05 PM
I still have yet to give this game a chance, I stopped playing at the parking garage*. Not sure how to get past the blob that spits out zombies and never took the time to figure it out. Anyone want to tell me how?
*yes the parking garage in the 1st 2 minutes of the game.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on July 25, 2006, 10:03:45 PM
BnM: Iwazaru tells you how to deal with the egg laying monster IN THE SAME GARAGE. Do you bother listening to him? That's the nature of the game's "hint system". NPCs might spoon feed things to you, but they sometimes have interesting [read: whacked out] comments which are entertaining
People obviously don't know what Kevin's for.
K is for K.ICKING ASS. He "walks" very fast. His aim has NO waver, and requires NO reloading. He can stop enemies in their tracks with his "Slow" ability. He can disappear if you need a last-second dodge. I use him 99% of the time cuz he makes most Heaven Smiles IMPOTENT WITH STUPIDITY. He has AN AWESOME BACKFLIP. He stands head and shoulders above all else in Killer8.
Mask is fun and awesome and has some of the best lines, and is especially good against schoolgirls
Title: RE: Killer 7 delayed... again
Post by: vudu on July 26, 2006, 02:59:26 AM
Those are all great abilities. But, like I said, they were under-used. The waiver for the other character's wasn't that bad (zoomed in with KAEDE, excluded). And the fact that no reload was ever required made the game almost stupidly easy. I eventually stopped using him just because I didn't feel the same satisfaction from killing with him as I did with the others (No *bang bang* made killing with him almost seem weird). You're fucked.
Title: RE:Killer 7 delayed... again
Post by: archioverload on August 10, 2006, 01:59:06 PM
I used Kadi a lot when I started, but she was pretty slow. Her "matrix-time" reload got me killed many a time. Switched to Con a lot, pumped up his firing speed, and his shots were quantity over quality, but they did the trick. I probably used Kevin the least, but hmmm I'll have to give that a whirl.
Title: RE: Killer 7 delayed... again
Post by: Smoke39 on August 10, 2006, 05:31:44 PM
I liked Coyote 'cause he reloads faster than Dan. I didn't use Con or Kaede much 'cause they didn't have much health. Rarely used Mask 'cause you don't get any blood. Though I didn't use him much, Kevin was cool 'cause he uses knives. I almost never used his invisibility except for the puzzles that required it, though, 'cause it used blood, and I needed most of my thin blood for recovering health. D: I gave most of my thick blood to Coyote, and once he got the critical lock-on thing I used him almost exclusively.
Title: RE:Killer 7 delayed... again
Post by: Crimm on August 10, 2006, 07:50:07 PM
I got this game because of all the glowing reviews on this forum. I liked Dan, after being upgraded, more then the rest because of that kick his gun packs. Most smiles go down in 2 or 3 shots without aiming at all.
That said, I probably liked his attitude more then anything.
Title: RE: Killer 7 delayed... again
Post by: Karl Castaneda #2 on August 10, 2006, 09:13:59 PM
Yeah yeah, call me cliche', but Dan Smith is one of the coolest characters in any game ever. Like others, I used Kevin pretty rarely, but I recognize his attributes. I only used Con when I wanted to get around fast, and Kaede was there purely for sharp-shooting. Mask? Power, and nothing else. Coyote always seemed like a poor man's Dan, so I didn't use him much. As for Garcian... well, he's Garcian. 'Nuff said.
Title: RE:Killer 7 delayed... again
Post by: ShyGuy on August 10, 2006, 10:31:03 PM
You know how you can tell the characters are balanced?
When every poster has his own favorite which they claim to be the best killer, and another killer they don't like to use at all. Of course, the next post will claim the exact opposite.
Suda51 FTW!
Title: RE: Killer 7 delayed... again
Post by: Vert1 on August 11, 2006, 09:09:19 AM
Pro would be able to do this better than me but here is a track I recorded that was left out of the OST.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on August 11, 2006, 05:44:31 PM
I remember hearing that when I ripped the music files from the game.
Did the official OST have the extended Gatekeeper mix?
Title: RE: Killer 7 delayed... again
Post by: vudu on August 12, 2006, 05:39:50 AM
Extended Gatekeeper mix? Where can I find this?
Title: RE:Killer 7 delayed... again
Post by: Vert1 on August 12, 2006, 07:00:48 AM
Can you send me that tune along with the slow piano tune that plays in the Smile chapter? I'm sure they're of much better quality. Rave On extended version is on the ost btw. Whether you'll like it more is another matter.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on August 12, 2006, 09:43:06 AM
Ok, just wondering. Gatekeeper Kmix/Rave On is one of the hidden tracks on the game disc, including the "alternate" Title Screen. I sure as hell didn't hear them during my play-thru.
These are the tracks I've ripped and made public (reading this, VUDU?). There's a bunch of others I haven't converted or uploaded yet.
http://ssv.jaccinc.com/media/gcn/killer7.html
vert, what area/part of Smile is the piano music from? I haven't played that area in a while.
Title: RE:Killer 7 delayed... again
Post by: Vert1 on August 12, 2006, 05:49:06 PM
After you kill the enemies in Smile, the music I linked stops playing and it gets dead quiet. Wait around and a piano will play. It plays in little spurts.
This game's music is way too good. Definitely in my top3 for vg ost's this gen. Where Angels Play is my favorite tune.
There is no justice in the world if you do not uplaod the guitar riff when you solve a puzzle in the game.
Title: RE: Killer 7 delayed... again
Post by: vudu on August 13, 2006, 04:50:51 PM
God, I love this song. And I love you too, Pro.
Title: RE: Killer 7 delayed... again
Post by: Caliban on August 14, 2006, 05:43:35 PM
I bought this game a long time ago, but only recently have I started playing it. It's awesome. I've just passed angel, and I just started the Fukushima level. I don't have a favourite character yet. The music is alright, my favourite until now is the music played on the stairs after you give the shells to the gatekeeper. In terms of visuals, I love them, the celshading and the anime sequences all combine nicely. Did I just write a small preview? lol.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on August 14, 2006, 07:54:05 PM
Keep your thoughts to yourself until you beat the game. You're not even near the point of juggling them.
Come back in due time. And we'll talk some more =D
Title: RE: Killer 7 delayed... again
Post by: Caliban on August 15, 2006, 04:53:25 AM
Yes Master.
Title: RE: Killer 7 delayed... again
Post by: Vert1 on August 26, 2006, 09:15:40 PM
What happened to the music? I'm dying here.
If Capcom is smart they will combine RE4 and Killer7 gameplay/style for Heroes. I wish Capcom made a Killer7 mode in RE4. What's the deal with them making Hopper8 mode for one lousy level?
Title: RE:Killer 7 delayed... again
Post by: Kairon on August 27, 2006, 12:54:34 PM
Isn't this game just AWESOME?
~Carmine M. Red Kairon@aol.com
Title: RE:Killer 7 delayed... again
Post by: Mario on August 28, 2006, 03:15:44 AM
Quote Originally posted by: Vert1 What happened to the music? I'm dying here.
If Capcom is smart they will combine RE4 and Killer7 gameplay/style for Heroes. I wish Capcom made a Killer7 mode in RE4. What's the deal with them making Hopper8 mode for one lousy level?
Heroes has nothing to do with Capcom..
Title: RE:Killer 7 delayed... again
Post by: NinGurl69 *huggles on August 28, 2006, 07:23:00 AM
Quote Originally posted by: Vert1 What happened to the music? I'm dying here.
If Capcom is smart they will combine RE4 and Killer7 gameplay/style for Heroes. I wish Capcom made a Killer7 mode in RE4. What's the deal with them making Hopper8 mode for one lousy level?
Hey i just moved out. Got busy.
Title: RE:Killer 7 delayed... again
Post by: Caliban on September 11, 2006, 05:25:19 PM
Quote Originally posted by: Professional 666 Keep your thoughts to yourself until you beat the game. You're not even near the point of juggling them.
Come back in due time. And we'll talk some more =D
I finished it, and guess what, I love this game, it's freaking awesome, the story is just crazy wicked, gameplay is fun 'til the end and on, definately awaiting for Heroes.
My save says it took me approximately 20 hours to finish the game, I think I started playing it from 11 hours of play-time, 9 hours straight? lol, I didn't even notice it.
Juggling them? I don't get what you mean.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on September 11, 2006, 06:24:39 PM
Another one baptised =D
"juggling your thoughts" aka trying to make sense of the game. Was the game about Heaven Smiles and Kun Lan and terrorism? Nuh uh.
Title: RE:Killer 7 delayed... again
Post by: Kairon on September 11, 2006, 06:33:58 PM
ARGH! I'm STILL not sure what the whole thing was about...
...all I know is that it ROCKED. And that I got Suda 51's signature on a T-shirt when i was at E3. Nyaah!
~Carmine M. Red Kairon@aol.com
Title: RE:Killer 7 delayed... again
Post by: TrueNerd on September 11, 2006, 09:17:27 PM
So, I just bought this game last week for $10. I haven't played much, still on the first level, (Angel I believe) but man... this game is WEIRD. In a good way though. I must say the visuals and style is simply stunning. I love that aspect. The gameplay is rather simplistic, but that doesn't seem to be too big of an issue for me yet. It seems to me that this is a rare case of substance vs style where the style is so overwhelming that it BECOMES the substance.
Ebert never played this game.
Title: RE:Killer 7 delayed... again
Post by: Caliban on September 12, 2006, 06:24:47 PM
Quote Originally posted by: Professional 666 Another one baptised =D
"juggling your thoughts" aka trying to make sense of the game. Was the game about Heaven Smiles and Kun Lan and terrorism? Nuh uh.
I liked how the game's story has a concave shape, it started spread out from 2 far ends and comes together to one focused point.
My favourite game-story has always been from the Metal Gear series, however, Killer7 has topped my chart for best game-story.
Title: RE:Killer 7 delayed... again
Post by: Kairon on September 12, 2006, 07:42:53 PM
....*brain hurts* ...
Concave? Huh? Not about terrorism? I know... but then what else?!?!?
SENSEI! TEACH ME! PLEASE! POUR INTO MY WILLING MIND YOUR WISDOM AND TEACHINGS!
...no seriously, I'm at a complete loss as to how to digest or dissolve Killer 7, awesome as it is. I feel like I'm reading bloody poetry for the first time ever. I know it's cool, I know it's powerful, BUT I DON'T KNOW HOW OR WHY!!!
~Carmine M. Red Kairon@aol.com
Title: RE: Killer 7 delayed... again
Post by: Caliban on September 13, 2006, 05:00:46 AM
Didn't you watch the "100 years later" ending? That should give some clues to understand part of the game...hmmm, maybe that will confuse you even more LOL.
I said concave, but that's just my point of view or "feeling" of it, it doesn't necessarily mean I fully understand it, however there is at least one common theme present in the game and you would know it if you understand that last ending I mentioned above.
Maybe Professional666 can be of much better help.
Title: RE:Killer 7 delayed... again
Post by: Kairon on September 13, 2006, 07:13:25 AM
You guys are AWESOME. Thanks.
I have to show your theories to my younger brother now.
~Carmine M. Red Kairon@aol.com
Title: RE: Killer 7 delayed... again
Post by: Caliban on September 13, 2006, 07:32:12 AM
I would like to know Pro's thoughts on this game...hmm let me see if there were any prior comments on the game's story.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on September 13, 2006, 07:52:07 AM
More like 'no' comments cuz i'm not a spoiler. POW, YOU HAVE PM
Title: RE: Killer 7 delayed... again
Post by: Caliban on September 13, 2006, 07:56:10 AM
LOL, I just finished reading most of the posts from this thread.
There was a mention of using the map, it's funny how I never ever used it lol.
I'm currently downloading the ripped soundtrack from Pro's site, btw is there a track for Garcian's whistling song while he *I'm not gonna spoil* in the last chapter?
I'll be reading your PM.
Title: RE: Killer 7 delayed... again
Post by: Hostile Creation on September 13, 2006, 08:44:09 AM
We can discuss it sometime, too, if you like. Pro and I have discussed the game at length, and I have several theories and ideas as well
Title: RE: Killer 7 delayed... again
Post by: Caliban on September 13, 2006, 09:12:18 AM
I replied to Pro's PM, lol, today is not much of a thinking day for me so I think he's gonna read my response and think "noob".
Oh btw Pro, I listened to your ripped killer7 tracks and aren't you missing some tracks? I could have sworn that I heard some classical pieces.
Hostile Creation > maybe we should go on to the chat room and start discussing it until our brains melt.
Title: RE:Killer 7 delayed... again
Post by: vudu on September 13, 2006, 09:19:51 AM
Have you guys read the Plot Analysis/FAQ? It's 339K of complete mindfuck.
Title: RE: Killer 7 delayed... again
Post by: NinGurl69 *huggles on September 13, 2006, 07:01:37 PM
By no means is my soundtrack complete, nor do I intend for it to be complete, nor does my page say it's complete.
It's just a selection of favs i've converted up to now.
Title: RE: Killer 7 delayed... again
Post by: Caliban on September 14, 2006, 03:00:10 AM
Oh ok, sorry for the annoyance hehe.
I started reading that "Plot Analysis/FAQ" that vudu mentioned, man is it huge, but I will eventually read it all.
Title: RE:Killer 7 delayed... again
Post by: IceCold on October 26, 2006, 12:44:36 PM