Gaming Forums => Nintendo Gaming => Topic started by: Pale on November 10, 2004, 04:45:34 AM
Title: Another
Post by: Pale on November 10, 2004, 04:45:34 AM
Is it just me, or does this game not have a thread yet?
Anyway, this may be old news for some, but I was quite worried this game wasn't gonna make it stateside.... Well I feel a little bit better now that I noticed this. w00t for an NOA site for the game.
Retro style point and clickish adventure with voice interaction? d |^-^| b
Me likes.
Oh, and the art style is fricken awesome too.... This is easily my most anticipated DS title.
Title: RE: Another
Post by: Bill Aurion on November 10, 2004, 05:26:27 AM
It also seems the idea behind the game is Cing Inc., who also came up with Glass Rose(a mediocre Capcom-made PS2 game)...I really hope this one turns out better since Ninty is publishing it...
(Point and click! *faints*)
Title: RE:Another
Post by: Spak-Spang on November 10, 2004, 05:55:45 AM
I am looking forward to this game, just because it is a very different idea for Nintendo and portable gaming. It truely is a throwback to old PC games. As long as the story is good, and the gameplay elements all come together this could be very cool.
Title: RE: Another
Post by: couchmonkey on November 10, 2004, 06:17:37 AM
I'm not a giant point-and-click fan, but the game looks so beautiful that I want to check it out. I'll be very interested to hear how good it is.
Title: RE: Another
Post by: Lost101 on November 10, 2004, 07:10:20 PM
Um, I see the information on it but I dont see any screen shots. Where are y'all seeing the screenshots at?
Title: RE:Another
Post by: Pale on November 10, 2004, 07:34:47 PM
New screenies!! it looks awesome. They also refer to it as "Another Code".... did i miss this name change announcment?
Title: RE: Another
Post by: Hostile Creation on January 19, 2005, 11:36:49 AM
Wow, this game looks pretty interesting. I'm not going to make any decisions yet, but based on what it develops into, I may very well give it a chance.
Edit: Did I mention it looks gorgeous?
Title: RE: Another
Post by: Bill Aurion on January 19, 2005, 12:04:48 PM
Yeah, PaleZer0, the name change is brand-new...Geez this game just gets better and better...CAN'T WAIT AT ALL!
I know I'm not the only one who hopes this spawns more adventures...
Title: RE: Another
Post by: Pale on January 19, 2005, 12:20:20 PM
Granted this is port talk and i may get flamed for this, but i sincerely hopes this sparks to porting of some of the great point and click adventures.... Like the lucas arts scumm stuff (monkey island, loom, etc) and like the greatest game ever... Hero's Quest/Quest for Glory.. =)
Title: RE: Another
Post by: KnowsNothing on January 19, 2005, 01:22:05 PM
I'm actually getting pretty excited for this game.
At first I was like "point and click, meh" since I've never been a huge fan, but this game is absolutley gorgeous and it looks like some of the puzzles could be pretty interesting.
Monkey Island on DS? WIN
Title: RE: Another
Post by: PaLaDiN on January 19, 2005, 01:23:48 PM
Lucasarts needs to rehire Tim Schafer by force and get to work on the DS, NOW.
As for QfG... meh. I only liked the third one, and the combat sucked. King's Quest was better if that's what you're into... at least IMO. LOOM was too short and way too easy... I remember I stayed up and beat it in one night, when I was about 9.
Nothing can come close to Indiana Jones & the Fate of Atlantis, Grim Fandango or Monkey Island.
Title: RE: Another
Post by: mantidor on January 19, 2005, 02:21:16 PM
and now I want a DS even more, its so expensive though >_> maybe, someday...
Title: RE: Another
Post by: Hostile Creation on January 19, 2005, 03:28:26 PM
Wow. This game looks very good. I am now seriously considering getting this, it looks like it might be the first substantial game (and not a remake) to really use the DS properly.
Title: RE: Another
Post by: Bill Aurion on January 19, 2005, 03:36:46 PM
Wario Ware?
Title: RE: Another
Post by: nickmitch on January 19, 2005, 05:42:55 PM
That DS reminds me of the 'Game Boy Horror.'
Title: RE: Another
Post by: 3rdrocket on January 19, 2005, 09:43:21 PM
This game will be mine!
Title: RE: Another
Post by: Pale on January 20, 2005, 04:40:58 AM
Heh, sometimes I'm an idiot...
Something else to add to this thread... uhmm....
It kind of reminds me of 7th guest too =P
Title: RE: Another
Post by: KDR_11k on January 20, 2005, 04:54:19 AM
Made me think "Myst"...
Title: RE: Another
Post by: Hostile Creation on January 20, 2005, 11:00:12 AM
"Wario Ware?" You referring to me, Bill? Warioware looks fun, but I wouldn't consider it substantial. It's composed of mini-games, for one, and it exists mainly to utilize the touch screen. The reason I bought the DS was for great games which happen to use a touch screen or two screens or whatever else the DS has to offer.
Title: RE:Another
Post by: Renny on January 21, 2005, 11:09:58 AM
WarioWare Inc. doesn't even use the B button, but rocks 100%. I still think of it as the perfect handheld game.
Title: RE:Another
Post by: Avinash_Tyagi on January 26, 2005, 01:03:50 PM
I hope this game sells amazingly well, over a million WW easy, maybe it'll spark a rebirth of point and click adventure games on the DS.
Title: RE: Another
Post by: Mario on February 15, 2005, 07:07:03 PM
Well, apparently Famitsu have reviewed this and gave it an impressive 9 / 10 / 8 / 8, looking good!
Title: RE: Another
Post by: vudu on February 16, 2005, 08:17:06 AM
Mario - Any additional info besides the score? Translated review, perhaps?
When's it being released in Japan? Any sign of an American release date?
Title: RE: Another
Post by: Bill Aurion on February 16, 2005, 10:10:40 AM
It's being released in Japan in the next week or two, I believe, and no American date has been set, though Summer is the most likely...I, too, would love to see the review, but the score is enough to tantalize my tastebuds for now...
Title: RE:Another Code
Post by: Avinash_Tyagi on February 18, 2005, 11:00:58 AM
Nice, here's hoping it sells well and ignites the arrival of more Adventure games on the DS.
Title: RE:Another Code
Post by: IceCold on June 18, 2005, 11:43:26 AM
Sorry to bring up this thread, but I'm just wondering about Another. I haven't heard about it anywhere for a while, and I really wanted to know some more details. I know that it's scheduled for Summer/Autumn, but does anyone have any new concrete information about it?
Title: RE: Another Code
Post by: ruby_onix on June 18, 2005, 12:51:31 PM
It's name got changed to "Trace Memory" for America, so that may have thrown you off a bit.
Although there haven't really been any huge newsworthy developments that I know of.
Title: RE: Trace Memory / Another Code
Post by: Pale on June 18, 2005, 04:21:22 PM
The strangest thing about the game is that it is coming out in Europe IN ENGLISH very very shortly, but it is still a few months off here. Anyone know of a good site to import european games to the US?
Title: RE:Trace Memory / Another Code
Post by: IceCold on June 18, 2005, 07:01:47 PM
Trace Memory, eh? Damn - I really liked the title "Another Code"
Anyway, thanks for the info - if there is a good EU import site, I'll definitely be getting it.
EDIT: found a site, but don't know how reliable it is CLICKY! (http://gameplay.co.uk main site)
It arrives in 5 days - funny thing, though, it says on the site that it's still called "Another Code: Two Memories"
It's 25.99 Pounds (4 GBP off) - thats about $60 CDN and about $50 US because of the weak dollar. Well, it's quite expensive, and I still don't know shipping costs yet, so I'll see.
I'm in the process of signing up to see how much it costs to ship..
EDIT 2: OK, I signed up and they it says shipping is 5 Pounds to Canada - but I'm sure it's the same everywhere. Grand total is $69 CDN, and $58 US. As I said, I don't know if it is reliable. I'm still pondering whether I should go for it or not - it's pretty expensive. I'll look for other sites and compare now.
Title: RE:Trace Memory / Another Code
Post by: IceCold on June 18, 2005, 07:59:32 PM
I found another site - FREE worldwide shipping, but unfortunately they don't have it yet. I'll keep looking - maybe when the game comes out in stores they'll have it
Title: RE: Trace Memory / Another Code
Post by: KDR_11k on June 18, 2005, 08:43:13 PM
NOE lists it as Another Code: Two Memories, that's the official name in Europe. It's currently the front page story on NoE's website. Release date is the 24th, the day Conker arrives for the XBox and the day after Battlefield 2 gets released.
And stop complaining about us getting Another first, you got Kirby already.
Title: RE: Trace Memory / Another Code
Post by: Pale on June 19, 2005, 06:46:13 PM
I, _personally_ would take Another over Kirby any day. I'm not really complaining as much as pointing out how weird it is that it is occurring.
Title: RE: Trace Memory / Another Code
Post by: KDR_11k on June 20, 2005, 02:32:16 AM
You know, I'd trade too but in the other direction.
Title: RE:Trace Memory / Another Code
Post by: IceCold on June 20, 2005, 12:27:14 PM
Quote Originally posted by: Pale I, _personally_ would take Another over Kirby any day. I'm not really complaining as much as pointing out how weird it is that it is occurring.
Reserve your judgement until after you have played both (unless you've imported Another)
Title: RE: Trace Memory / Another Code
Post by: Bill Aurion on June 20, 2005, 12:29:28 PM
The two are not comparable, so there's no point...
Title: RE: Trace Memory / Another Code
Post by: vudu on June 20, 2005, 12:42:46 PM
How exactly are they not comparable? Because they're different genres? Bullsquat. People compare Halo and GTA. The compare Mario and Zelda. They compare RTS games with FPS with everything else. They're comparable.
Would you rather have a swift kick to the genitals or a punch in the mouth? They're very comparable.
Title: RE:Trace Memory / Another Code
Post by: MrMojoRising on June 20, 2005, 02:08:27 PM
Quote Originally posted by: vudu How exactly are they not comparable? Because they're different genres? Bullsquat. People compare Halo and GTA. The compare Mario and Zelda. They compare RTS games with FPS with everything else. They're comparable.
Would you rather have a swift kick to the genitals or a punch in the mouth? They're very comparable.
Hmm. I think I'll go with the punch in the mouth, that way if for any reason I get sent to prison I won't be pretty enough for a majority of the guys.
Title: RE: Trace Memory / Another Code
Post by: KnowsNothing on June 20, 2005, 02:20:36 PM
People compare Mario and Zelda, but they shouldn't. You CAN compare apples and oranges, but you're not going to get anything out of it. Besides maybe some orange juice in your eye, which really hurts.
Kirby and Another Code (BETTER NAME) are completley, utterly, very very, extremely, pretty damn different from each other. Kirby? Touch-screen oriented action platformer. AC? Mystery solving plot and puzzle oriented go on adventue with kawaii girl cutscene anime game love. If you compare the two, the only thing you'll get is kawaii girl punching you in the gob, which really hurts.
As for a swift kick in the mouth or the genitals, that'd be like comparing red apples to green apples, so fail.
Title: RE: Trace Memory / Another Code
Post by: NinGurl69 *huggles on June 20, 2005, 02:25:46 PM
YES, give me more games like Another Code!
Title: RE: Trace Memory / Another Code
Post by: Pale on June 20, 2005, 02:48:04 PM
Saying I wish Another Code was out instead of Kirby isn't really comparing two games, just saying I personally want Another Code more than I want Kirby.
If you went to a store, and had just enough money for one game, and both Kirby and Another were on the shelf, which would you buy? Thats not a comparison.
Title: RE:Trace Memory / Another Code
Post by: IceCold on June 20, 2005, 08:48:33 PM
Ahh - flashes of memory of my first algebra class where the teacher said "you can't add apples and oranges"
But you CAN - just put them both under the category of "Fruit"
Pale - sorry, I misunderstood you, but I don't think you said "I wish Another was out instead of Kirby." I believe it was "I would take Another over Kirby any day" or something along those lines. Anyway, yea that's your opinion, but if you had made a judgement on them before you had played both, it would be unfair.
Title: RE: Trace Memory / Another Code
Post by: KDR_11k on June 20, 2005, 09:05:55 PM
Reviews say that Another Code is a mediocre adventure game (with the final verdict being that if you like adventure games on the PC you'll be horrified by the step backwards Another takes) whereas Kirby is a kick-ass painting game. Seriously, it seems to me that Japan is living in isolation again. Nobody put a touch screen on a japanese game console before so it's new and innovatove. No japanese company made a game like Myst before so it's something new and innovative to them (never mind the PC is being flooded by first person adventures). They're reinventing the wheel and ignoring all the improvements the genre has received over time.
Title: RE: Trace Memory / Another Code
Post by: Bill Aurion on June 20, 2005, 09:23:03 PM
And there are reviews that say Kirby DS is nothing more than a Yoshi Touch & Go upgrade...*throws reviews out the window*
How exactly are they not comparable? Because they're different genres? Bullsquat. People compare Halo and GTA. The compare Mario and Zelda. They compare RTS games with FPS with everything else.
Normal people or complete f'ing morons? I go with the second choice...
Title: RE: Trace Memory / Another Code
Post by: Infernal Monkey on June 20, 2005, 09:45:18 PM
Quote Reviews say that Another Code is the first real adventure game in years
Fixed.
Title: RE:Trace Memory / Another Code
Post by: vudu on June 21, 2005, 09:15:39 AM
Quote Originally posted by: Bill Aurion And there are reviews that say Kirby DS is nothing more than a Yoshi Touch & Go upgrade...*throws reviews out the window*
How exactly are they not comparable? Because they're different genres? Bullsquat. People compare Halo and GTA. The compare Mario and Zelda. They compare RTS games with FPS with everything else.
Normal people or complete f'ing morons? I go with the second choice...
Are you even serious? You really think you can't compare two video games to eachother?
Me: Which do you like better--Halo or Wind Waker. Bill: Wind Waker. Halo sucked. Me: That's a comparison. You compared the two and determined you like Wind Waker more. Bill: You're a complete f'ing moron.
Title: RE: Trace Memory / Another Code
Post by: Ian Sane on June 21, 2005, 09:22:29 AM
"with the final verdict being that if you like adventure games on the PC you'll be horrified by the step backwards Another takes"
Funny how that never came up with Halo which is not only is a huge step backwards from PC first person shooters but is missing features present on previous console first person shooters.
Though I do agree that if a game is a step backwards from progress made in the same genre it should be mentioned in the review. I just feel they should be consistent regarding that.
Title: RE: Trace Memory / Another Code
Post by: KnowsNothing on June 21, 2005, 10:59:11 AM
Quote Are you even serious? You really think you can't compare two video games to eachother?
Me: Which do you like better--Halo or Wind Waker. Bill: Wind Waker. Halo sucked. Me: That's a comparison. You compared the two and determined you like Wind Waker more. Bill: You're a complete f'ing moron.
Saying Wind Waker is better than Halo means NOTHING except to the person who said it. If you compared Sonic to Mario then you could go in depth and really get somewhere, but where does comparing those two get you? IT MEANS NOTHING.
So yes, you can compare the two, but no further than "This is one better!" "No this one is better!" "No, Link can't weild dual pistols, this is better!" "Master Chef doesn't have hookshot this is best!" Windwaker is best fps this gen!!!!!!
Review sites would have you believe that Burnout 3 or Gran Turismo 4 are the best games ever made. The only reason they score higher than games like Wind Waker is because they're not compared. A game will get a 10/10 not because it's perfect and the best game ever, but because it's the best in its genre. You can SAY that Burnout is better than OoT, but you can't compare the two in any depth whatsoever, and you shouldn't try.
Title: RE: Trace Memory / Another Code
Post by: vudu on June 21, 2005, 11:20:43 AM
KN - have you been paying attention to the thread? This started from this post from Pale.
Quote Originally posted by: Pale I, _personally_ would take Another over Kirby any day. I'm not really complaining as much as pointing out how weird it is that it is occurring.
So yeah, the exact thing we're arguing over is whether Pale should be allowed to compare Trace Memory with Kirby. Bill says 'no'. I say 'yes'. Bill says 'you're an f'ing moron'. Who's right?
Title: RE: Trace Memory / Another Code
Post by: Bill Aurion on June 21, 2005, 11:27:05 AM
That is a matter of PERSONAL OPINION AND TASTE not a matter of physical comparison...My definition of comparison is looking at the differences in two games and finding the similarities and differences...
Title: RE: Trace Memory / Another Code
Post by: WackerJr on June 21, 2005, 12:40:11 PM
The reason reviews have said that Another Code feels like a step backwards seems to come from the idea that items can't be picked up until needed. Yes this does appear to be an annoying facet, but there are plenty of other positive points about the game which reviewers have also picked up on!
Title: RE: Trace Memory / Another Code
Post by: KnowsNothing on June 21, 2005, 01:03:26 PM
Quote KN - have you been paying attention to the thread?
First of all, NEVER assume that I know what's going on. That's the golden rule
Second of all, I'm saying what Bill's saying mostly, I just went off a bit What Pale was saying and what your examples were showing were simply, as Bill said, personal taste. I originaly said that you CAN'T compare two different games, like Halo and Wind Waker, but then changed that to "Well you can, but it's moronic because you're not going to come away with any useful knowlege of which is the better game." Halo can be the best FPS and WW can be the best adventure game, buy both, there's no need to try to decide which one's better, they're completely different.
I brought up the whole thing about review sites because they give a game a score compared to similar games. They can give Gran Turismo a 10/10 and WW a 8/10, but only because Gran Turismo is being compared to other racing games, and WW is being compared to other Zelda games (we all know that Zelda is better, if you don't, go jump off a cliff). They know that you shouldn't try to group Gran Turismo and WW into the same category for comparison- it's stupid.
To sum up my winded and moslty irrelevant post(s): You're right, you CAN compare two different games like WW and Gran Turismo, but it's stupid, so don't do it.
I'm not arguing over Pale really, I'm just arguing against you. Pale admitted wasn't directly comparing the two after all, as shown by his last post (I WAS PAYING ATTENTION THERE, OH HO HO)
UUUMF ARRRRG Another Code looks like a fun game I am excited about it and I anticipate playing it
Title: RE: Trace Memory / Another Code
Post by: NinGurl69 *huggles on June 21, 2005, 02:01:25 PM
I see a hotdog, and next to it a cheeseburger. I immediately reject the hotdog and take the cheeseburger. Cuz it is in my nature to like cheeseburgers more than hotdogs.
WHERE'S THE COMPARISON IN THAT!?!
In Pale's case, i saw an example of choosing via PREFERENCE.
WHAT IS HAPPENING IN THIS THREAD!##@!
Title: RE: Trace Memory / Another Code
Post by: ruby_onix on June 21, 2005, 02:34:48 PM
Quote The reason reviews have said that Another Code feels like a step backwards seems to come from the idea that items can't be picked up until needed.
I speak from absolutely no experience, but I kind of get the impression that Another is going to be somewhat "small".
It's like, some adventure games just throw items all over the place. And they're the only thing that seems "real" about any room you go into. And you're just supposed to run around, scoop up everything in sight, and whenever you see something that something can be used on, you just dig out your bag-o-crap and start attempting to mash some things into other things at random, until something clicks. Not that there's anything wrong with that.
Another seems to want you to explore. Appreciate all the rooms. Take in all the details. Then when you hit a problem later on, you're supposed to already have an idea on how to solve it. If you don't, then you go back and explore some more. If you just go back and look for an "item" in a room, then that's the cheap way out.
I think it's a "philosophy" thing, seperating Another from more typical adventure games. It might be small, but they're trying to do more with what they have. Maybe it's because of hardware limitations. Or developer inexperience. Or maybe it's just an artistic thing.
Of course, I could be wrong about the entire thing.
Either way, it's the sort of game that doesn't come around very often, and I'd like to see more of them on the DS, so I'll take what I can get.
(Hay Microsoft! Port the SNES Shadowrun to the DS already! And give it a sequel, damnit!)
Title: RE:Trace Memory / Another Code
Post by: IceCold on June 21, 2005, 03:12:38 PM
"It's like, some adventure games just throw items all over the place. And they're the only thing that seems "real" about any room you go into. And you're just supposed to run around, scoop up everything in sight, and whenever you see something that something can be used on, you just dig out your bag-o-crap and start attempting to mash some things into other things at random, until something clicks. Not that there's anything wrong with that.
Another seems to want you to explore. Appreciate all the rooms. Take in all the details. Then when you hit a problem later on, you're supposed to already have an idea on how to solve it. If you don't, then you go back and explore some more. If you just go back and look for an "item" in a room, then that's the cheap way out"
And Zelda has the perfect balance between the two for me.
Title: RE: Trace Memory / Another Code
Post by: stevey on June 21, 2005, 03:53:42 PM
"Are you even serious? You really think you can't compare two video games to eachother?
Me: Which do you like better--Halo or Wind Waker. Bill: Wind Waker. Halo sucked. Me: That's a comparison. You compared the two and determined you like Wind Waker more. Bill: You're a complete f'ing moron. "
but you just said what is funner but that the not the Q. The Q what is better?
Title: RE: Trace Memory / Another Code
Post by: Invincible Donkey Kong on June 21, 2005, 05:11:42 PM
You guys are all stupid for even arguing about this, so I'm taking names. I'm too tired to kick asses, so that can wait for tomorrow.
What are you waiting for? LINE UP!
Title: RE: Trace Memory / Another Code
Post by: KDR_11k on June 21, 2005, 11:53:51 PM
Ian: That was the PGC review, AFAIK PGC didn't review Halo. But you could be pretty sure that if I was the only reviewer of Halo the game wouldn't have nearly as good a critique. The repetition already managed to bore me in the DEMO, considering the demo's map isn't even regarded one of the worse ones I shudder to think how awful the complete game must be.
Bil: Still living in the wonderland where games cost nothing more than the time you need to play them? I'm one of those people who don't want to throw out 40 Euros on a game that doesn't have as much entertainment value as another game available for the same price. Especially when I could get an adventure game that's likely superior for the PC for less. Famitsu gave it great ratings. I'd wager that none of those reviewers ever played Myst or Syberia, for example. Not to mention all the Lucas Arts adventures. Could Another touch even the feet of Grim Fandango?
Title: RE:Trace Memory / Another Code
Post by: Hostile Creation on June 22, 2005, 08:31:54 PM
I still need to play Grim Fandango. I've wanted to play it ever since I saw the box as a kid (about 10 or 11). I have incredible intuition when it comes to what I'll like. I was about that age when Pulp Fiction came out and it was ten years before I saw it, almost, but I always knew I'd love the movie. And I did. Anyway, I really want to play it. I want to give this a chance, too, I'll just be waiting to hear more about it.
Title: RE: Trace Memory / Another Code
Post by: Mario on June 22, 2005, 10:40:33 PM
Quote I'm one of those people who don't want to throw out 40 Euros on a game that doesn't have as much entertainment value as another game available for the same price.
Well, i'd get more entertainment value from a short game than a long game, because i'd finish it multiple times, and the long game i'd never want to go through it again after finishing it, if I even did get around to finishing it. Where I am going with this? I don't know, because I haven't even played Another Code, and don't know how big the adventure is, but I would rather buy it than a PC game because I hate playing games on PC. What does that have to do with anything? Well, that's like saying, why are you playing Halo? Because Halo is an FPS, I would greatly look forward to playing Another Code, because the trailer really interested me, and THAT'S why you shouldn't compare two FPS's on DS with PC adventure games, just because they have two screens it doesn't make them half the game to compare to one full game and then you'd rather play either of them beacuse the screens dont make a difference. The touch screen puzzles look really interesting to me but some crappy PC game i've never played also had puzzles so I better stop looking forward to Another Code so I better find Another Game to look forward to hahaha did you see what I did there, what a joke. Do you think Another Code will have jokes because if not I don't think I would buy Halo.
Title: RE: Trace Memory / Another Code
Post by: RABicle on June 22, 2005, 10:48:24 PM
I agree with Reggie.
Also I'm really excited because Another Code will be in widescreen.
Title: RE: Trace Memory / Another Code
Post by: Infernal Monkey on June 23, 2005, 01:23:21 AM
Everyone's interested in this game because the trailer music was outstanding am I right : REGGIE GRIN THAT CAN KILL SMALL FARM ANIMALS :
Title: RE: Trace Memory / Another Code
Post by: Mario on June 23, 2005, 01:51:09 AM
Yes, it was very epic. Epic like eating a chocolate bar after two weeks of rain.
Title: RE: Trace Memory / Another Code
Post by: NinGurl69 *huggles on June 23, 2005, 02:33:52 AM
whoa, THAT'S deep.
Title: RE: Trace Memory / Another Code
Post by: KDR_11k on June 23, 2005, 05:13:33 AM
Admit it, you just want the game because Ashley's cute.
Mario: I meant "more entertainment value" as in "more fun". Adventures have close to zero replay value because they rely on figuring out a solution to a puzzle, if they involved enough action to make a replay worthwile they probably aren't really adventures.
Title: RE: Trace Memory / Another Code
Post by: Bill Aurion on June 23, 2005, 08:36:07 AM
Well that's where story comes in...I've replayed Famicom Detective 2 three times just because I really liked the characters and plot...
Title: RE: Trace Memory / Another Code
Post by: KDR_11k on June 23, 2005, 10:28:44 PM
I've played through Sam and Max multiple times too but still, an adventure game only takes a lot of time the first time through. After that you can finish it in an hour or two because you know exactly what you must do.
Title: RE: Trace Memory / Another Code
Post by: ruby_onix on June 27, 2005, 01:19:49 PM
Title: RE:Trace Memory / Another Code
Post by: IceCold on August 03, 2005, 09:43:02 AM
Oh, PGC's English version review is up - 9.0! Pretty good. Going to buy it anyway, but I'm looking forward even more now.
Title: RE: Trace Memory / Another Code
Post by: Bill Aurion on August 03, 2005, 05:31:40 PM
Is it out yet? ;_;
No? Damn...
...
Is it out yet? ;_;
Title: RE: Trace Memory / Another Code
Post by: Mario on August 03, 2005, 07:29:38 PM
Yes it is!
Oh wait, sorry Americans.
Title: RE: Trace Memory / Another Code
Post by: Bill Aurion on August 03, 2005, 07:39:08 PM
*shakes fist*
Title: RE: Trace Memory / Another Code
Post by: TMW on August 04, 2005, 06:43:56 AM
Oh, give this one to them, Bill. So, they got Minish Cap -and- Another Code before we did.
We still get -everything else- before them!!
Title: RE: Trace Memory / Another Code
Post by: PaLaDiN on August 04, 2005, 07:21:32 AM
Hostile, definitely play Grim Fandango. It's my favorite game ever.
Title: RE:Trace Memory / Another Code
Post by: Bill Aurion on August 04, 2005, 08:15:09 AM
Quote Originally posted by: TMW Oh, give this one to them, Bill. So, they got Minish Cap -and- Another Code before we did.
We still get -everything else- before them!!
But Minish Cap and Another Code > everything else!
Title: RE: Trace Memory / Another Code
Post by: Hostile Creation on August 04, 2005, 08:04:02 PM
I will, Paladin. I had a demo once, but it was all glitched up and screwed up in the end. I'm going to have to find it someplace and buy it. That game runs in the same vein as Pulp Fiction to me. When Pulp Fiction came out, I was a kid. Maybe ten, maybe younger. I think about eight. I didn't see it until I was seventeen, but I knew the instant I saw the poster, when I was eight, that I desperately wanted to see that movie. That it was perfect for me somehow, something about it just spoke to me. No idea what. It's one of my favorite movies now. And I felt exactly the same way when I saw an advertisement for Grim Fandango when it came out. I will play it.
(Trace Memory will be awesome)
Title: RE:Trace Memory / Another Code
Post by: IceCold on August 04, 2005, 08:42:25 PM
Ooh, Déjà vu..
Quote Originally posted by: Hostile Creation - JUNE 22, 2005 I still need to play Grim Fandango. I've wanted to play it ever since I saw the box as a kid (about 10 or 11). I have incredible intuition when it comes to what I'll like. I was about that age when Pulp Fiction came out and it was ten years before I saw it, almost, but I always knew I'd love the movie. And I did. Anyway, I really want to play it. I want to give this a chance, too, I'll just be waiting to hear more about it.
Quote Originally posted by: Hostile Creation, AUGUST 4, 2005 That game runs in the same vein as Pulp Fiction to me. When Pulp Fiction came out, I was a kid. Maybe ten, maybe younger. I think about eight. I didn't see it until I was seventeen, but I knew the instant I saw the poster, when I was eight, that I desperately wanted to see that movie. That it was perfect for me somehow, something about it just spoke to me. No idea what. It's one of my favorite movies now. And I felt exactly the same way when I saw an advertisement for Grim Fandango when it came out.
(Um, yeah, Another Code will be awesome!)
EDIT: End quote dammit
Title: RE:Trace Memory / Another Code
Post by: Toruresu on September 23, 2005, 06:29:20 AM
So, PGC gave it a 9, IGN gave it a 6 and so far, it has a 74% on Game Rankings.
Is this a buy or a rent?
I read both reviews and I think that IGN's review is kinda negative. It comes off as if the game is really a miss in some areas, while the PGC review is more positive towards the game, and at the same time pointing its flaws. With so many games in the horizon, is this game a must buy?
Title: RE: Trace Memory / Another Code
Post by: Mario on September 23, 2005, 06:51:14 AM
IGNs review was absolutely terrible, their complaints about the story didn't make any sense. I have the game, I enjoy it. The puzzles have got me stuck quite a few times, in fact i'm stuck right now, I haven't finished the game yet, about 5 hours in and i'd say i'm about halfway. However I take a long time playing, so most people would probably think it's too short. I wouldn't say it's a must buy with all the other great software available and coming soon to DS, however I got the game cheap and i'm more than happy with my purchase. It's a neat little game with unique story/music/art and some interesting puzzles.
Title: RE:Trace Memory / Another Code
Post by: Avinash_Tyagi on September 23, 2005, 09:05:36 AM
Adventure Gamers gave it a 9, and from IGN's review it sounds like the guy doesn't really like Adv. games, so I'd say if you are a fan of ADV. games, buy it.
Title: RE: Trace Memory / Another Code
Post by: Bill Aurion on September 23, 2005, 09:07:16 AM
I like how length seems to bother a lot of people when adventure games really aren't that long...
Title: RE: Trace Memory / Another Code
Post by: Infernal Monkey on September 25, 2005, 02:39:40 AM
When IGN dedicates a paragraph to whinging about (and spoiling, in the process) a main part of the story, you know something's up with the reviewer. No way is this a 6/10. It's one of most satisfying games I've played in quite some time. Though I wonder if NoA fixed some of the Engrish that can be found in the Euro version.
Title: RE: Trace Memory / Another Code
Post by: joshnickerson on September 27, 2005, 12:14:22 PM
Picked it up today and played through the first chapter thus far. Though a couple of the puzzle solutions are a little obscure, I'm still really digging it. I think this is a game that you buy more for the story, rather than the action.
Title: RE: Trace Memory / Another Code
Post by: UncleBob on November 08, 2005, 06:20:24 PM
Sorry to dig up such an old thread, but...
After having next to zero interest in this game, I picked it up at Best Buy (because I had $20 worth of online Best Buy Bucks to blow before Mario Kart DS comes out next week and I needed to use 'em before then so I could go and use them in the store again!) for $10 because I couldn't find much of anything else I wanted for ~$30 or less.
In the past two weeks, I've bought quite a few games (mostly with about $200 worth of Best Buy Bucks, along with GameCrazy's Classic Plastic sale).
Kirby: Canvas Curse (DS) Metroid Prime: Pinball (DS) Trace Memory (DS) DK: King of Swing (GBA) Wario Ware: Twisted (GBA) Dance Dance Revolution: Mario Mix (GCN) Pokémon XD: Gale of Darkness (GCN) Kirby 64: The Crystal Shards (N64) Super Mario Land 3: Wario Land (GB) Wario Land II (GBC - Already had this, but not the GBC version) Wario Land 3 (GBC) Donkey Kong Country (GBC) Space Invaders (GBC)
Long story short, I was addicted to Metroid Prime: Pinball for quite some time. I picked up Trace Memory yesterday at Best Buy and, aside from eating, sleeping and work, I haven't put it down since... The game was *GREAT* - it was about the only thing to pull me from MPP (Played a little DDR, DKKoS and WW:T, but kept going back to MPP).
I think I'm going to end up doing a second play though (I think I missed a few Items and Cards - plus that star has me courious) before Mario Kart DS comes out. Because nothing will be able to pull me away from that one.
Anywhoo, if you haven't played this one yet, it's got my seal of approval...
Title: RE: Trace Memory / Another Code
Post by: Bill Aurion on November 08, 2005, 06:21:25 PM
Damn straight, more people need to buy this game! I want a sequel! ;_;
Title: RE: Trace Memory / Another Code
Post by: UncleBob on November 08, 2005, 06:22:48 PM
I don't know if I want a sequel as much as another game in the same genre by the same company... Let's leave Ashley and her father in peace.
Title: RE: Trace Memory / Another Code
Post by: Hostile Creation on November 08, 2005, 06:26:38 PM
I still need to get this. As well as several other games. BROJ Gaeginakg need job.
Title: RE:Trace Memory / Another Code
Post by: Bill Aurion on November 08, 2005, 06:44:54 PM
Quote Originally posted by: UncleBob I don't know if I want a sequel as much as another game in the same genre by the same company... Let's leave Ashley and her father in peace.
Well I did mean sequel in spirit, but I didn't really say it...
Title: RE: Trace Memory / Another Code
Post by: vudu on November 09, 2005, 08:08:17 AM
Thanks for the spoiler, dick.
Title: RE: Trace Memory / Another Code
Post by: UncleBob on November 09, 2005, 06:03:13 PM
Spoiler? What Spoiler (looks toward the winking smiling face in his last post).
Title: RE: Trace Memory / Another Code
Post by: Mario on November 09, 2005, 06:26:35 PM
It's not a spoiler.
Or is it?
Title: RE: Trace Memory / Another Code
Post by: vudu on August 22, 2006, 11:59:35 AM
Okay, so I finally purchased, played and beat Trace Memory.
Overall, I really liked the puzzle elements, but I thought the story was severely lacking.
Since the game is so old, I'm going to assume that anyone who wants to play it has already done so, and therefore I'm not going to use spoiler tags.
When it was all said and done, the story was pretty weak and didn't make much sense. There was soooooo much more that they could have done with the story than what they did. There was never a satisfactory reason given for why Ashley's father didn't meet them at the dock. Oh, I'm in the back of the mansion, waiting for you. Hope you get here before an old buddy of mine comes to steal my memory machine. It lacked imagination and it didn't make sense.
I spent the first two thirds of the game predicting that Ashley's father had died many years ago and all that was left of him was his memories implanted into Trace. That would have made a much better story, in my opinion. In my storyline he would have known he was going to die, so he implanted his mind/memories into Trace and locked himself in the back of the mansion to keep others from finding him. Before he died he setup these tests for his daughter could come find him once she was old enough.
If Cing didn't want to go that far that could have at least come up with some better plot twists. How about Ashley's memory was changed eleven years ago and her mom is still alive? How about she's been living with her parents for the past eleven years but for some reason they had to change her memories so she thinks they abandoned her when she was three? How about her father and Bill's memories may have been switched (or at least part of their memories) and Ashley has to figure out which one is her real father? Anything would have been better than the cookie-cutter story we received.
D's storyline was better than Ashley's by far. Unfortunately, there wasn't enough meat to it. It would have been cooler to have to somehow use Trace to implant D's memories back into his semi-physical being. Hey look, a picture hanging on the wall! Hey, now I remember my father! Why didn't I do this 57 years ago instead of sitting out in that graveyard by myself like a doofus?
It also didn't help that the game broke itself after you entered the lab. I screwed up and forgot to get Lawrence's diary out of his locked desk in his bedroom. By the time I remembered about it I had already saved in the lab. Unfortunately for me, the game won't let you leave the lab. So I was screwed and doomed to experience the bad ending where D is stuck on the island to roam for all eternity. That sucks.
Oh, and it was a spoiler, dick.
Title: RE: Trace Memory / Another Code
Post by: Bill Aurion on August 22, 2006, 12:43:13 PM
I liked the real story more than your made-up story...
"Hey look, a picture hanging on the wall! Hey, now I remember my father! Why didn't I do this 57 years ago instead of sitting out in that graveyard by myself like a doofus?"
I think it's akin to a vampire not being allowed to enter someone's house unless they are invited in...Recall that D asked Ashley if he could come with her, so the same rule may apply to spirits (in Japanese folklore)...As for why her father didn't meet her at the beach, I say it's because he wanted to make sure Trace, or any important documents, didn't fall into Bill's (lol) hands...
Title: RE: Trace Memory / Another Code
Post by: Pale on August 22, 2006, 01:45:11 PM
There are good and bad endings to the game? I think I got the good ending.... what is it and what do you have to do to get it?
Title: RE:Trace Memory / Another Code
Post by: UncleBob on August 22, 2006, 05:29:19 PM
Quote Originally posted by: vudu It also didn't help that the game broke itself after you entered the lab. I screwed up and forgot to get Lawrence's diary out of his locked desk in his bedroom. By the time I remembered about it I had already saved in the lab. Unfortunately for me, the game won't let you leave the lab. So I was screwed and doomed to experience the bad ending where D is stuck on the island to roam for all eternity. That sucks.
That's not the game's fault. You just suck at playing games.
Stupid "Super Mario Bros." game... once I fall into this pit, there's no way out! Now I have to start all over!
Title: RE: Trace Memory / Another Code
Post by: vudu on August 22, 2006, 06:29:12 PM
It's totally not the same thing, and you know it.
Title: RE: Trace Memory / Another Code
Post by: UncleBob on August 22, 2006, 06:34:32 PM
vudu, you're my pal.
Title: RE: Trace Memory / Another Code
Post by: Hostile Creation on August 22, 2006, 09:35:50 PM
Okay, so I finally played this. A friend was borrowing it from someone, and I played it all the way through in two days (stayed up till five one morning to beat it, then slept that day through till five that evening). I really enjoyed it, very atmospheric, great style, pretty good story. Fun puzzles. I wouldn't buy it, especially now, but I definitely liked playing it.
Title: RE: Trace Memory / Another Code
Post by: Mario on August 22, 2006, 10:03:33 PM
It's ok, you'll need to get Hotel Dusk though
Title: RE: Trace Memory / Another Code
Post by: ryancoke on January 29, 2007, 10:02:45 AM
Waiting for hotel dusk to come out and because I had an 8 hour plane ride to look forward to I rented trace memory. I beat it in about 6 and a half hours. It was definately a solid rent but I wouldn't recommend buying it. It was pretty short and after the story is played out I can't see it being nearly as fun the 2nd time through. I'd give it an 7/10.
Title: RE: Trace Memory / Another Code
Post by: Infernal Monkey on January 29, 2007, 11:34:29 AM
It's likely you didn't get the real ending the first time through though. =)
Title: RE:Trace Memory / Another Code
Post by: vudu on January 29, 2007, 11:57:21 AM
Quote Originally posted by: Infernal Monkey It's likely you didn't get the real ending the first time through though. =)
I sure didn't. After I beat it I looked up as FAQ and I forgot some letter in a drawer in a desk somewhere. Unfortunately, since the game is broken and won't let you return to earlier parts of the game once you go past an certain non-marked section it's impossible for me to get without playing the game again. While I enjoyed the game, I have little desire to play again. I suppose D is doomed to wander Blood Edward Island until the end of time. I hate broken games.
Title: RE: Trace Memory / Another Code
Post by: Bill Aurion on January 30, 2007, 01:20:48 AM
"It was pretty short and after the story is played out I can't see it being nearly as fun the 2nd time through."
Bah, I've played through the game at least 6 times...