Gaming Forums => Nintendo Gaming => Topic started by: RCmodeler on August 11, 2004, 03:11:09 AM
Title: Your pet peeves *in* games?
Post by: RCmodeler on August 11, 2004, 03:11:09 AM
I hate games with slow text scrolling. Like Zelda Ocarina of Time. Especially when I've died 100 times, and I want to skip the dialogue, but the game forces you to s-l-o-w-l-y re-read the same old stuff. I prefer the games with adjustable text speeds.
I DON'T like games that allow you to change direction in mid-air (Mario). Okay yes I like Mario, but that aspect has always bothered me. You're a humanoid character, not a bird. In the real world when you jump off a cliff, you can't just turn around in mid-air. You drop to your death. Realistic jumps should be like Pitfall-style jumps...when you leave the ground, you're committed.
POWERSLIDES:I also don't like racing games that claim to be recreating reality (Daytona USA), but allow you to "slide" around corners. On dirt, yes, but on macadam? No Way. When the car loses traction, and the tires are squeeling, you're screwed. Time to kiss the wall.
ENDINGS: Games could end like many movies and novels do: Half survive. Half die. I'd be happy with that. One thing I liked about FF10 is that it was NOT a happy ending. 3 key characters ended up dead (okay ghosts).
STUPID PUZZLES: I'm in the middle of playing Wild Arms 3, fighting monsters, exploring, enjoying the story. And suddenly I have to stop all that, and go find a stupid cat. I've literally wasted HOURS on this damn cat, and it has *nothing* to do with the *reason* I bought the game (fighting/exploring/story). STUPID PROGRAMMERS. I don't buy RPGs to waste time chasing a stupid pussy around... so why the helll did you put it there?!?!? STICK TO THE CORE GAME. Don't add dumbass kiddie stuff like "chase the kitty" or "dress Cloud like a girl". I want battles/exploration/story. That's what I paid for. Save that other trash for the next Sims game.
TOO MUCH REALISM: Get out of bed. Dress. Eat. Work. Repeat. That's not a game. That's my boring life. I don't play games to live *another* boring life. I play games to escape it, experience excitement, and do stuff I can't do for real (like race NASCAR).
And finally: RESIDENT EVIL: S-L-O-W-L-Y OPENING DOOR/LADDER/STAIRS: I agree this was a good solution to "disguise" the PS1's slow loading times, but why do they dontinue using this on the N64 carts and PS2/GameCube DVDs??? The room-to-room loading times are virtually non-existent with modern media.
This "style" should die. It just wastes the player's time. (And looks cheesy.)
Title: RE: Your pet peeves *in* games?
Post by: Ms.Pikmin on August 11, 2004, 03:40:43 AM
My pet peeves *out* of games include talking during a movie and people who chew with their mouth open.
Title: RE: Your pet peeves *in* games?
Post by: Bill Aurion on August 11, 2004, 03:43:59 AM
My pet peeve is people complaining about two completely opposite sides of the spectrum: particularly complaining about the lack of realism AND too much realism in games... -_-
Title: RE: Your pet peeves *in* games?
Post by: Mario on August 11, 2004, 03:45:05 AM
Quote I DON'T like games that allow you to change direction in mid-air (Mario). Okay yes I like Mario, but that aspect has always bothered me. You're a humanoid character, not a bird. In the real world when you jump off a cliff, you can't just turn around in mid-air. You drop to your death. Realistic jumps should be like Pitfall-style jumps...when you leave the ground, you're committed.
Quote TOO MUCH REALISM: Get out of bed. Dress. Eat. Work. Repeat. That's not a game. That's my boring life. I don't play games to live *another* boring life. I play games to escape it, experience excitement, and do stuff I can't do for real (like race NASCAR).
Hypocrite?
Quote I hate games with slow text scrolling. Like Zelda Ocarina of Time. Especially when I've died 100 times, and I want to skip the dialogue, but the game forces you to s-l-o-w-l-y re-read the same old stuff. I prefer the games with adjustable text speeds.
Luckily that isn't a problem in Wind Waker.
I agree with you about Resident Evil though.
Something that annoys me in games is... eh i cant think of anything right now.
Title: RE: Your pet peeves *in* games?
Post by: Infernal Monkey on August 11, 2004, 03:46:30 AM
Hey everyone I totally hate gameplay in video games. Mario should not be able to jump because he is so very large, cars should not be able to drive because their wheels are not made with enough polygons. That is so silly, the cars should explode! I think games are not realistic and that sucks, but I hate realistic games! Side quests are stupid because they add to the length of the game! BWA BWA BWA BWAAAA.
Title: RE:Your pet peeves *in* games?
Post by: Shift Key on August 11, 2004, 03:54:25 AM
My pet peeves *out* of games are: ~ Hypocrites: People who have double-standards and cannot see past the end of their nose AT THE SAME TIME. ~ Ignorance: Apparently it's bliss. I wouldn't know.
Quote STUPID PROGRAMMERS
1. It was probably the designer, not the coder, who decided to put in that "chase the cat" sidequest.
Quote This "style" should die. It just wastes the player's time. (And looks cheesy.)
2. The door animations are still in the GC and PS2 versions. It won't die while optical media is in use. No matter how big the media is, there is always a delay from the time you open the door, to the time you end up in the next room. Don't blame the developers for this either.
Title: RE:Your pet peeves *in* games?
Post by: Infernal Monkey on August 11, 2004, 04:01:10 AM
Quote Originally posted by: Shift KeyNo matter how big the media is, there is always a delay from the time you open the door, to the time you end up in the next room.
It is the future and there is time for... Door animations! "BWUP BWUP BWUP BWUP, WAAAH!" "Animation Wave!"
Title: RE:Your pet peeves *in* games?
Post by: S-U-P-E-R on August 11, 2004, 04:12:47 AM
Use of poison in any game, ever, is of extremely marginal consequence.
Any game that still has load time in this day and age is behind the times. This year, it should be abolished forever. People should get over the door thing in RE, though, I'm tired of hearing about it.
I strongly dislike putting in experience/levels in games that don't really need it. Which, IMO, is pretty much every game that isn't a tweaky statbastard of a game like Disgaea. I LOATHE the arcade version of SC2's Conquest almost as much as I do the people that exclusively play that mode.
I hate collecting items or finding hundreds objects to "100%" a game. That's a given for most of us, I'm sure.
Something that made me really angry about a couple certain Mortal Kombat games are depressing endings. Like, you kill everyone and reign supreme, but in the ending, your character dies anyway, or their writeup doesn't even place them as beating the boss? WTF? (Scorpion's MK DA ending was the worst ever)
Title: RE: Your pet peeves *in* games?
Post by: Infernal Monkey on August 11, 2004, 04:25:19 AM
Please collect 700 bananas, 472 coins, every blade of grass, 31, 000 coconuts, acid MINES, Diddy Kong's hats, 45 wool balls, three big bags of trash, 68 dollars of Monopoly money, 170, 500 golden keys and the moon to finish the first level of Donkey Kong 64 plz.
Title: RE:Your pet peeves *in* games?
Post by: Jale on August 11, 2004, 04:32:56 AM
I hate games that are film licences and are purely money beehotches. Most people do.
I also hate when people release games on Xbox, Gamecube, PS2 and GBA. Xbox GC and PS2 are okay, they are all pretty similar in the way they are presented, but GBA???? There is no way they are going to put effort into this and make it anything good. Its gonna be something that trys to be like the console games but will end up looking and playing worse than Lisa Riley in her nighty eating dung.
Title: RE:Your pet peeves *in* games?
Post by: RCmodeler on August 11, 2004, 05:11:25 AM
Quote Originally posted by: Bill Aurion particularly complaining about the lack of realism AND too much realism in games... -_-
Yes, just like you can have too little beer (none) or too much beer (pass-out and die). The middle road is the best. i.e I want to drive a car that realistically portrays sliding off the track & hitting a wall, but I do NOT want to waste time visiting a restaurant before/after the race to make sure my driver is well-fed and healthy. (That is what GT: Sin City will be doing...stupid.) It's boring/mundane.
As for Resident Evil's doors/stairs animations: (1) loading time on the N64 carts is zero. It wasn't necessary to insert the animations...waste of gamers' time. (2) Loading times on PS2/GC are less than a second... again, no need to insert those stupid animations. IMHO if Metroid Prime can provide a smooth transition, so too can/should Resident Evil Zero.
Title: RE: Your pet peeves *in* games?
Post by: couchmonkey on August 11, 2004, 07:16:17 AM
I actually enjoy collecting 500000 gigacogs to reach ultimate completion of a game! But I agree that it needs to be kept in check more. The player should feel like each thingamajig he or she picks up is actually worth something (as opposed to all of the bananas in DK64), and shouldn't have to cover every inch of the world with a fine-toothed comb to find the collectibles (as opposed to certain Blue Coins in Super Mario Sunshine).
Here's my tiny pet peeve: games where they couldn't be bothered to make the music loop correctly. It really takes me out of the game (and kills the music) when a song ends and then abruptly starts all over again from the beginning.
Title: RE: Your pet peeves *in* games?
Post by: DrZoidberg on August 11, 2004, 09:18:09 AM
Quote POWERSLIDES:I also don't like racing games that claim to be recreating reality (Daytona USA), but allow you to "slide" around corners. On dirt, yes, but on macadam? No Way. When the car loses traction, and the tires are squeeling, you're screwed. Time to kiss the wall.
August is drifto month.
Title: RE:Your pet peeves *in* games?
Post by: Flames_of_chaos on August 11, 2004, 10:48:21 AM
I hated the mindless collecting in starfox especially you need this bag to carry more.......... USELESS CRAP AHAH hey there was even a BAMFOTOAD BAG that S-U-P-E-R holds dearly to his heart .
EDIT: But the biggest thing that annoys the hell out of me are the SUPER DE DUPER EVIL NESS CALLED PASSWORD SAVE . Sorry I had to get that out of my system.
Title: RE: Your pet peeves *in* games?
Post by: Deguello on August 11, 2004, 10:55:19 AM
"I hate collecting items or finding hundreds objects to "100%" a game. That's a given for most of us, I'm sure."
Naw you shouldn't hate that. "Hundred percenting" should always be optional and you should get some cheezy reward for it. It's when they say "OK Get 40 chartruse bog bananas to get past a door to the next level that you should get the irk for.
Title: RE:Your pet peeves *in* games?
Post by: joshnickerson on August 11, 2004, 02:37:47 PM
ICE LEVELS!!! I hate ice levels. I hate the way they always have slipperly floors that totally knock you off your game and send you plummeting into pits and off the sides. I hated World 6 in Super Mario 3. I hated the Ice temples in Ocarina of Time and Wind Waker. And I hated climbing that damn snowman in Super Mario 64! GRAHHHHHHHHH!!!!
Well, I guess I can tolerate them okay, but most likely, once I get through those levels I won't be coming back through.
Title: RE: Your pet peeves *in* games?
Post by: DrZoidberg on August 11, 2004, 04:51:05 PM
Don't forget the ice sections in Comander Keen, they were hilariously fun, what with the giant ice machine that turns you into an ice cube.. damn I feel like playing those again now. Ice sections are cool yo.
Title: RE: Your pet peeves *in* games?
Post by: Draygaia on August 11, 2004, 05:46:11 PM
To the thread starter: Why are you even playing Japanese games? If you want realism play games with realism. You also talk of too much realism in a game. Well things such as what you explained can be fun especially in a Japanese game. Unless you talk of Sims.
Title: RE:Your pet peeves *in* games?
Post by: Shift Key on August 11, 2004, 06:12:43 PM
Quote I hate games that are film licences and are purely money beehotches. Most people do.
I'd agree with you, but there are some movie games which are going agains this trend. But yeah, most of the film licensed movies are rushed jobs.
However, I saw a preview for a game based on The Punisher in EB recently. When they showed Frank Castle interrogating people in creative ways, such as pulling down a fire escape ladder to pin a guy, and threatening another guy's groin with a bandsaw, I got very interested. I also hoped that this game doesn't suck when it does come out
Here's a snippet from a Gamespy preview:
Quote One had The Punisher pointing a foe's head towards a rotating Gattling gun. He would dip his target's head towards the gun as he questioned him. It was cool watching the baddie violently tremble with fear. It was even cooler letting his head totally ram into the gun.
Title: RE:Your pet peeves *in* games?
Post by: Flames_of_chaos on August 11, 2004, 07:11:55 PM
I bet that punisher turns out to be another enter the matrix.
Title: RE:Your pet peeves *in* games?
Post by: Hostile Creation on August 11, 2004, 08:03:46 PM
I hate it when games suck. That's really annoying.
Title: RE: Your pet peeves *in* games?
Post by: Pale on August 11, 2004, 08:10:46 PM
I hate first person shooters. I used to like them a lot. I now hate them. We need a mandate that says no first person shooters are allowed to be released for the next 2 years... Then i'll play one again and enjoy it.
Title: RE:Your pet peeves *in* games?
Post by: Flames_of_chaos on August 11, 2004, 08:38:00 PM
well Pale tell that to Bungie, EA and countless other FPS developers for console and PC.
Title: RE:Your pet peeves *in* games?
Post by: S-U-P-E-R on August 11, 2004, 08:54:34 PM
Quote Originally posted by: RCmodeler
POWERSLIDES:I also don't like racing games that claim to be recreating reality (Daytona USA), but allow you to "slide" around corners. On dirt, yes, but on macadam? No Way. When the car loses traction, and the tires are squeeling, you're screwed. Time to kiss the wall.
Title: RE:Your pet peeves *in* games?
Post by: Infernal Monkey on August 11, 2004, 08:54:39 PM
Quote Originally posted by: RCmodelerAs for Resident Evil's doors/stairs animations: (1) loading time on the N64 carts is zero. It wasn't necessary to insert the animations...waste of gamers' time. (2) Loading times on PS2/GC are less than a second... again, no need to insert those stupid animations. IMHO if Metroid Prime can provide a smooth transition, so too can/should Resident Evil Zero.
Shadowgate 64 had to load, too. Because it was so very awesome. MORE awesome than Blues Brothers 2000 and Duel Heroes combined. MORE. Also, what's this about one second loading times on PS2 and GC? Rent out Quake III Arena on PS2, it can take up to two minutes to load.
Title: RE:Your pet peeves *in* games?
Post by: DrZoidberg on August 11, 2004, 09:40:35 PM
Quote Originally posted by: S-U-P-E-R
Quote Originally posted by: RCmodeler
POWERSLIDES:I also don't like racing games that claim to be recreating reality (Daytona USA), but allow you to "slide" around corners. On dirt, yes, but on macadam? No Way. When the car loses traction, and the tires are squeeling, you're screwed. Time to kiss the wall.
that isn't realistic, if it was real he'd smash into a wall while singing DAAAAAYTONNNNNNNNAHHHHHHHHHHH.
for expert drifto watch the 54th second and onward, that part is amazing am i rite
august is drifto month
Title: RE:Your pet peeves *in* games?
Post by: ABlueflameA on August 12, 2004, 05:04:53 AM
I'm really starting to hate block/crate/box puzzles. Yeah! I get to push a block onto a switch again! Its not like I haven't done it 100000000000 times before, but this time its soo original because there's 10 boxes and 10 switches! That must mean its approximately 100 times the fun! *%*(&$#% boxes....
I also dislike, as someone else stated, having to watch a cutscene or go through dialogue a second (or third, fourth or 5th) time after dying. You should ALWAYS be able to skip past a dialogue/cutscene/FMV if you want to.
Oh, I just remembered: Cheap-ass computer opponents! They cheat! I swear! Just go play Mario Kart on Gamecube at 150cc or mirror mode in Grand Prix. You can have as big a lead in first as you'd like, but then you're gonna get hit by 5 spiny blue shells, 4 red shells, a giant koopa shell, and then when ALL the computer opponents pass you they'll all drop banana peels and fake item boxes. When I'm in last place I get bananna peels and green shells. What the hell? There are 100's of other examples of cheap computers, how I hate thee!
-Blue
Title: RE:Your pet peeves *in* games?
Post by: evil intentions on August 12, 2004, 08:23:38 PM
I hate racing games. I mean they're fun for a while, but after a while I get sick of them.
Quote I hate it when games suck. That's really annoying.
*Sigh* Don't we all hate it when games suck.
Title: RE: Your pet peeves *in* games?
Post by: Smashman on August 12, 2004, 08:31:10 PM
Water levels. Like in the Mario games, the water-based levels, where you have to tediously swim through water. I hate levels like that, and they make me zzzzZZZZZZzzzz. In OoT, the Water Temple is my least favorite dungeon.
Title: RE:Your pet peeves *in* games?
Post by: King of Twitch on August 12, 2004, 09:21:23 PM
I hate:
flashing graphics (Atari Pacman) having to pause and switch items all the time (Zelda) not having any items (3D Marios) any type of collecting AHG I hate just reading the word DAAAAAYTONNNNNNNNAHHHHHHHHHHH oh well more later maybe
Title: RE:Your pet peeves *in* games?
Post by: Shift Key on August 12, 2004, 09:51:41 PM
Quote AHG I hate just reading the word DAAAAAYTONNNNNNNNAHHHHHHHHHHH
Quote I'm really starting to hate block/crate/box puzzles.
BLASPHEMY. I DEMAND YOU REMOVE CRATES FROM THERE. CRATES ROCK. GOLDENEYE WOULD HAVE BEEN HALF AS GOOD WITHOUT CRATES!!!!
Title: RE:Your pet peeves *in* games?
Post by: odifiend on August 13, 2004, 04:58:43 AM
Quote Originally posted by: ABlueflameA
I also dislike, as someone else stated, having to watch a cutscene or go through dialogue a second (or third, fourth or 5th) time after dying. You should ALWAYS be able to skip past a dialogue/cutscene/FMV if you want to.
-Blue
While I agree for the most part, it sucks when you accidently skip a cut scene- in MGS2, when Solidus and Ocelot are talking, i was all like talk faster and was pressing buttons. The cutscene ended to my dismay . DAMN you, Kojima, for thinking of us!!!11!
Title: RE:Your pet peeves *in* games?
Post by: RCmodeler on August 13, 2004, 07:59:32 AM
Quote Originally posted by: Infernal Monkey
Quote Originally posted by: RCmodelerAs for Resident Evil's doors/stairs animations: (1) loading time on the N64 carts is zero. It wasn't necessary to insert the animations...waste of gamers' time. (2) Loading times on PS2/GC are less than a second... again, no need to insert those stupid animations. IMHO if Metroid Prime can provide a smooth transition, so too can/should Resident Evil Zero.
Shadowgate 64 had to load, too. ;
Carts don't have loading times. They are memory...instantaneous. There's no excuse for door/stair animations in RE2 on the N64.
And DVDs, it might not be a second, but it's short enough that the 10 second door/staircase animations are not necessary. When you walk room-to-room in Eternal Darkness, there's no stupid animation. If ED can do it, so too can RE.
Title: RE: Your pet peeves *in* games?
Post by: GoldShadow1 on August 13, 2004, 05:33:14 PM
Random battles in RPG's. They should never have existed - period.
Title: RE:Your pet peeves *in* games?
Post by: Myxtika1 Azn on August 14, 2004, 03:04:09 AM
Quote Originally posted by: RCmodeler Carts don't have loading times. They are memory...instantaneous.
Have you ever played Street Fighter Alpha 2 on the SNES? It has load times up the ass!
Title: RE: Your pet peeves *in* games?
Post by: Infernal Monkey on August 14, 2004, 03:32:18 AM
World Championship Leaderboard (hilarious golf game where hitting the ball out of bounds causes the game to hang) on Master System has loading times, also. Laffo at Internet.
Title: RE:Your pet peeves *in* games?
Post by: enigma487 on August 14, 2004, 10:04:07 PM
first of all, that video is out of control.
and speaking of control, my pet peeve in video games is when control is relative to a character, and not to the screen. a friend of mine tried to get me to play Galerians on PSX one time, i quit before i got out of the first room. if i want to walk to the left of the tv screen, i'm going to press left, not forward so the character walks forward. %#)*&$&*#%$*!!!!!!!
Title: RE:Your pet peeves *in* games?
Post by: evil intentions on August 15, 2004, 07:43:27 PM
I hate golfing games. What's the point?
Title: RE:Your pet peeves *in* games?
Post by: RCmodeler on August 16, 2004, 03:41:14 AM
Quote Originally posted by: Myxtika1 AznHave you ever played Street Fighter Alpha 2 on the SNES? It has load times up the ass!
It has lots of built-in pauses by the programmer to achieve an effect... those are not loading events. Cartridge memory is instantaneous from the human point-of-view. There's no such thing as waiting with a cart.
So given that a cart has no loading time, the "loading screens" in RE2 for the N64 were not necessary.
Title: RE: Your pet peeves *in* games?
Post by: KDR_11k on August 16, 2004, 04:07:25 AM
Carts have limited bandwidth and it can take sometime to shift large blocks of data from the cart to the ram. Especially with older systems the limited CPU power can become an issue as well (since any byte block transfer takes CPU power). Let's take the C64: Even if you have the data, writing the stuff to the correct memory positions will take time. I coded things that stored their entire data in the RAM, yet it took multiple seconds (or at least a noticeable amount of time) to stuff the 63 bytes into the sprite positions (with efficient coding and languages this will go faster, but with complex programs you'll have to do this very often). The SNES has 3.5 MHz, the C64 has 1, but you're shifting around larger amounts of data (a background image, for example, might eat a lot of time).
Title: RE:Your pet peeves *in* games?
Post by: RCmodeler on August 16, 2004, 03:13:31 PM
What you say may be true, but I hardly think it's an issue with the 100 MHz N64. Games like Majora Mask pushed the N64 to its limits with tons of graphical data moving around, but it never once had a loading screen pop-up. I don't see why it's necessary for RE2.
Title: RE: Your pet peeves *in* games?
Post by: KDR_11k on August 16, 2004, 08:58:14 PM
RE2 is probably a shoddy port or the people porting it didn't realize the door anim wasonly to cover up load times or something, but that Streetfighter thing sounds reasonable.
Title: RE:Your pet peeves *in* games?
Post by: RCmodeler on August 17, 2004, 03:17:10 AM
Considering that RE2 is the *only* N64 game with full motion videos, I don't think "the prgorammers didn't know what they were doing" is an accurate statement. Clearly they pushed the boundaries further than anyone else.
And, I still don't see why these door/stair animations are needed for RE on DVD consoles. Eternal Darkness, Metroid Prime, Final Fantasy, yada yada yada.... they don't need them. Neither should Resident Evil. It just looks cheesy.
Title: RE:Your pet peeves *in* games?
Post by: SgtShiversBen on August 17, 2004, 08:03:55 AM
According to sources and some pretty old magazines I still have, the reason why they kept the door swings in there is not to load, but for aesthetic purposes. The designers, Angel Studios, thought that to keep the tradition of the RE, they should put in the door swings because it gives the sense of dreading what's on the next side. I feel that's true because those RE games wouldn't be the same without the door scenes. Sure it gets tiresome sometimes, but what game doesn't? Now with RE4 they're not putting it in because that game is more about action. So yeah, that's what the door scenes are all about.
Title: RE: Your pet peeves *in* games?
Post by: Berny on August 17, 2004, 12:09:01 PM
Yeah I liked the door animations. They should go for some variation and zoom in on the door and have it suddenly burst open occasionally. Woo! Spooky. Omega Pirate was the most annoying boss I've ever fought. Annoyingly hard. Oh and the Peahats in LOZ. Damn those things suck. They don't die and they fly in random pattersn....and the boulders. Ugh. And those Zora things that shoot ya from way out at sea so you can't strike back. Yeah. Grrr....
Title: RE: Your pet peeves *in* games?
Post by: KDR_11k on August 17, 2004, 09:53:48 PM
Omega Pirate? Hard? Are you nuts or did you simply miss the power bombs and super missile?
Title: RE:Your pet peeves *in* games?
Post by: Infernal Monkey on August 18, 2004, 12:58:50 AM
Quote Originally posted by: RCmodeler Considering that RE2 is the *only* N64 game with full motion videos, I don't think "the prgorammers didn't know what they were doing" is an accurate statement. Clearly they pushed the boundaries further than anyone else.
Nup, Gex 3 and Starcraft 64 also had full motion video.
Title: RE:Your pet peeves *in* games?
Post by: RCmodeler on August 18, 2004, 02:37:41 AM
Let me be more specific: RE2 had *pre-recorded MPEG movies* transferred from the PS1 discs... making it the largest cart ever made (64 megabytes). Those other games you mentioned were not movies...they were live console-generated cutscenes.
Title: RE: Your pet peeves *in* games?
Post by: Infernal Monkey on August 18, 2004, 05:27:54 AM
Except they were movies. 'Live generated cutscenes' (wtf) would be like, cinemas using the in-game engine. Much like Zelda: OoT's bits. StarCraft 64 and Gex 3 both had full motion video sequences (or 'pre-recorded MPEG movies', if you will). You should try playing them or something.
Title: RE:Your pet peeves *in* games?
Post by: RCmodeler on August 18, 2004, 12:35:33 PM
Okay. Are the MPEG movies good quality?
Title: RE:Your pet peeves *in* games?
Post by: Forte on August 19, 2004, 09:10:11 PM
My top 10 pet peeves in games: 10) I hate time limits (specifically the ones that give you like 30 seconds to complete something...Majora's Mask didn't bother me as much) 9) I hate stealth missions (James Bond games suck now because of the levels with the no-kill policy) 8) Non-related missions (Missions that you have to do that has nothing to do with the outcome of the game) 7) Slow games (Not really a problem anymore) 6) Playstation and X-Box games (Yes, including Halo for X-Box and Kingdom Hearts and Final Fantasy for PS2) 5) Games with too many button to pay attention to (I think Red Faction for PS2 was the game that really ticked me off about this for the first time back in 2000) 4) Easy games (Don't make me pay $50 for a game I can beat the same day...Yoshi's Story...) 3) Slow loading times...get with the times (I especially target PS2 and the game Turok) 2) Long, boring cut scenes (In Chrystal Chronicles...possible spoiler...that very last boss in the game after you get the like neutral element, you know, that boss. Well, his 3rd or 4th form where he sucks up your family, I've died on him maybe 2 times, but I spent about a fricken' hour in a half watching the cut scene before it. Also, the lame Lord of the Rings games make you watch long parts of the movies again before every level. If you die, you have to watch it again. They didn't even bother letting you skip the scenes. Waste of time) 1) Games that think they are funny, but are stupid (I really hate lame humor like Blue Collar TV. It's stupid. I think of these games like this one that is based off of an Adult Swim on Cartoon Network show with a dancing meatball. What the heck? I also thought Veutiful? Joe was stupid. I hate lame humor)
Title: RE: Your pet peeves *in* games?
Post by: KDR_11k on August 19, 2004, 09:49:51 PM
Hm, what I hate are unclear rules. Especially if there is a rule that when you trigger it causes you to lose the game. Stealth games with their rules on "being detected" fall into this category. Especially if you didn't even know that guard was there when it saw you. I hate ot knwing what exactly I'm allowed to do and what not.
Title: RE: Your pet peeves *in* games?
Post by: Mario on August 19, 2004, 10:38:28 PM
I disagree with whoever said easy games. Easy games can be very fun and I enjoy playing through them more than once.
Quote I also thought Veutiful? Joe was stupid. I hate lame humor
You're stupid.
Title: RE: Your pet peeves *in* games?
Post by: odifiend on August 20, 2004, 04:45:21 AM
'I think of these games like this one that is based off of an Adult Swim on Cartoon Network show with a dancing meatball. What the heck? I also thought Veutiful? Joe was stupid. I hate lame humor)'
GASP. If you don't like Aqua Teen Hunger Force, you have no soul.
Title: RE: Your pet peeves *in* games?
Post by: DrZoidberg on August 20, 2004, 05:06:27 AM
Arise chicken... arise.
Also, I think you entirely missed the point of Viewtiful Joe, It's a game centered around a movie / being in a movie, the cheesy lines / comedy were intentional. Also, you spoke ill of Yoshi's Story, so I hate you
Title: RE: Your pet peeves *in* games?
Post by: Uncle Rich AiAi on August 20, 2004, 08:44:38 PM
I hate puzzles in some games that whatever is required of you to do to solve it is easy to stuff up, resulting in you having to try it multiple times to get it right, even if you know how to solve it. That is frustrating.
Title: RE:Your pet peeves *in* games?
Post by: Flames_of_chaos on August 20, 2004, 11:00:29 PM
I hate bamafododads peroid. I usually hate mini games that center arround button mashing, cheesy beam of death where if you touch it you die such and such.
Title: RE: Your pet peeves *in* games?
Post by: KDR_11k on August 21, 2004, 05:30:23 AM
Oh, and I hate characters that disagree with me. I say, Squall should just decapitate Seifer immediately after defeating him, but Squall thinks he should let the idiot go. Grrrrr. If this was Fallout I'd have shot him in the face.