The pad looks similar to an SNES controller in its general shape, but has a few more features. It sports a D-pad (the same as the one used on the Wii), four face buttons, two analog sticks, and what appear to be four shoulder buttons (two large one and two small ones) all lined up across the top of the controller. The classic controller also includes Select, Start, and Home buttons. There is a cable coming out of the top of the controller. It's unknown at this time whether it connects directly to the Wii or to the Wii Remote Controller.
Update: 5/10/2006 Virtual console demo stations were on hand at E3. According to the representative on hand, as of now, the controller will not be packaged with the system itself, citing the fact that not all players will use the Virtual Console. He did admit that this is subject to change.
We also grabbed a photo of the back of the controller.
Three interesting things to note.
The shoulder buttons appeared to be analog. They had significant give but none of the games on display made use of them in any non-digital way.
There is a mysterious clip on the back of it which points to the ability to snap the classic controller in or on something. There was no evidence to say that the actual remote would go there. When questioned, the representative said, "It's a secret."
Lastly, the representative also confirmed that it is in fact wired, and plugs into the same plug on the remote that the nunchuck plugs into. He elaborated saying, "So it's wired and wireless at the same time." When asked where we would put the remote, he responded with, "I don't know. It could easily rest in your lap."
Second Update: 5/10/2006 A Nintendo representative also confirmed that, as evidenced by the above photo, the classic controller only has one small button on top (as opposed to the two small buttons in previous photos). He said that this was the final design "for now".
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Originally posted by: mantidor
Ill repeat it here, why the hell are the analogs positioned like the disgusting dual shock crappy controller? thats the worst place for analogs ever created.
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Originally posted by: Ian Sane
I don't understand why they went with four face buttons and four shoulder buttons. How many virtual console games were designed with 6 face buttons in mind? Quite a lot. Every N64 game for example and even a bunch of Genesis games that used the 6 button pad. How many virtual console games were designed with four shoulder buttons in mind? NONE. The Playstation consoles and the Xbox 360 are the only consoles that have that setup and obviously none of those games will be available on the VC.
I hope they redesign it. Four shoulder buttons makes no f*cking sense whatsoever.
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Originally posted by: Ian Sane
No third party would design a game for a controller that members of the userbase might not have.
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Originally posted by: Ian Sane
You know I just realized that if you were going to make a controller specifically for the virtual console all you need is an N64 controller. NES, SNES, N64, Genesis, and T-16 would ALL work perfectly on it.
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Originally posted by: 1dayQuote
Originally posted by: mantidor
Ill repeat it here, why the hell are the analogs positioned like the disgusting dual shock crappy controller? thats the worst place for analogs ever created.
Because it's mostly for RETRO games, not just 64 games. The d-pad by far will be used the most and I should hope the stick will still present a comfortable state of being.
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Originally posted by: Jensen
If it lets you remap buttons however you'd like, 4 face buttons is enough for just about any game. Good point about just using a n64 controller. I'm thinking that they want something that can play cube games, too.
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Originally posted by: mantidorQuote
Originally posted by: 1dayQuote
Originally posted by: mantidor
Ill repeat it here, why the hell are the analogs positioned like the disgusting dual shock crappy controller? thats the worst place for analogs ever created.
Because it's mostly for RETRO games, not just 64 games. The d-pad by far will be used the most and I should hope the stick will still present a comfortable state of being.
how many retro games use two analog sticks?
this design is horrible, theres no way Im playing Majora's Mask in that thing. I agree as well about the N64 pad, that should do it.
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Its probably designed for the GCN games as well. And like the Wiimote its probably a lot more comfortable than it looks at first glance.
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Originally posted by: mmortal03Quote
Its probably designed for the GCN games as well. And like the Wiimote its probably a lot more comfortable than it looks at first glance.
Yeah, but it makes no sense to do that when you can just plug in a GCN controller. If this is supposed to be what people buy if they want to play GCN games when they don't own a Gamecube, then it isn't a very good choice. It isn't a good rendition of the GCN controller, and it also completely leaves out an accurate N64 controller button configuration.
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Yeah I dislike the analogue stick being in the non-primary position too.. a redesigned 64 controller would be perfect, both for ports and for the Virtual Console.
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Originally posted by: mantidor
Ill repeat it here, why the hell are the analogs positioned like the disgusting dual shock crappy controller? thats the worst place for analogs ever created.
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Originally posted by: Jensen
If it lets you remap buttons however you'd like, 4 face buttons is enough for just about any game.
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Originally posted by: Shin Gallon
I've tried for years and I'll never understand how they expect you to play that series with a Playstation or SNES controller and still be ablt to effectively do combos.
QuotePlus the analogue sticks are too smooth, the front shoulder buttons are dicey and they put those silly shapes instead of letters..
Hmm, no? not at all, the only reason the ps controller is still used is because the playstation became the market leader and everyone just got used to it. Its anti-ergonomic, the analogs are terribly placed, and it lacks a proper D-pad, at least this addon has a real dpad, but its no excuse for the badly place analogs, there goes my excitement for the VC N64 games, they'll be simply unplayable for me.
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Originally posted by: IceCold
I care
Tell your wife thanks for the translation..
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Originally posted by: UncleBobQuote
Originally posted by: Shin Gallon
I've tried for years and I'll never understand how they expect you to play that series with a Playstation or SNES controller and still be ablt to effectively do combos.
I'm guessing something like
This:
Or maybe this:
Perhaps I'm just to old...
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Plus the analogue sticks are too smooth...
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Originally posted by: IceCold
Well, I've never had a problem with Nintendo analogue sticks, so this one should be fine. I was thinking moreso of the resistance of the sticks when I wrote that. The Dualshock analogue sticks just don't have enough resistance for me, and feel too "smooth" when I use them. Same as the Xbox ones. The GameCube sticks, on the other hand, just feel right; especially in terms of resistance.
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I was thinking moreso of the resistance of the sticks when I wrote that. The Dualshock analogue sticks just don't have enough resistance for me, and feel too "smooth" when I use them. Same as the Xbox ones. The GameCube sticks, on the other hand, just feel right; especially in terms of resistance.
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Originally posted by: vudu
Have you guys seen this yet?
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Originally posted by: Ian Sane
You know I just realized that if you were going to make a controller specifically for the virtual console all you need is an N64 controller. NES, SNES, N64, Genesis, and T-16 would ALL work perfectly on it.
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Originally posted by: Mario323Quote
Originally posted by: Ian Sane
You know I just realized that if you were going to make a controller specifically for the virtual console all you need is an N64 controller. NES, SNES, N64, Genesis, and T-16 would ALL work perfectly on it.
What!? No. The SNES and N64 controllers are really different. I guess you could argue that the n64 "has" X and Y buttons, but they are "C" buttons and are smaller and harder to press. This controller is a great design that is easy to use for every gen. The C stick will probably be handled like it was for Zelda: master quest--the right analog stick up will translate to up c button, right on the right analog stick = right c button, etc.
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Originally posted by: AnyoneEB
vudu: Maybe they do attack, but that looks pretty unwieldy.
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Originally posted by: Guitar Smasher
It makes sense that the cord would come out of the bottom, as it plugs into the remote like the nunchuck does. If the remote does attach to those clips, then the cord would have to come out the back, lest it be wrapped around the entire combination.
QuoteI can't believe no one got the joke. It was photoshopped to look like a big wang (Wii, if you will).
Originally posted by: mmortal03
So is that picture with the wii-mote on the top of it official, or photoshopped?
QuoteWell, one person got the joke.
Originally posted by: Strell
8====D
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I can't believe no one got the joke. It was photoshopped to look like a big wang (Wii, if you will).
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Originally posted by: wandering
^First off, that is about 5 billion percent too big. Second off, I'm pretty sure the controller will also be used to play GameCube games, and possibly even games like Super Smash Bros.
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It just seems weird that if this were true noone would mention it, in fact the first post of this thread has been updated with a newer shell with fewer buttons than before.
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Originally posted by: nemo_83
The last thing Nintendo needs to do with their "classic" controller is take away the fourth shoulder button. The worst thing about the Cube controller (other than the nipple cstick, fisher price coloring, the round B button, and useless dpad) was the lack of a fourth shoulder button.
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(I am going to assume they plan to make it so the remote is inserted into the pad for right now because a billion dollar company bragging about how smart they are at making controllers should be able to see how ridiculous it is to tell users let the remote hang from the pad's cord between your legs).
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Originally posted by: OverHeat
I have alot of non-Nintendo fan friends and the general consenscious(sp?) that I contantly get is that the N64 has a "crappy" controller. Now dont shoot the messanger here, I liked the old N64 controllers alot.
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If Nintendo allows me to use the usb ports for third party pads I will be happy, but it still means Nintendo's official pad has three fewer buttons than 360's.
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Originally posted by: Blue Plant
This new controller looks beautiful and comfortable to hold (IMO, based on videos of someone playing the Virtual Console).
I remember getting some kind of chalky crud in my N64 controller's analog stick base. Didn't much like that... >.>
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Originally posted by: Bloodworth
goofy people keep ignoring me. I'm telling you the analog feels fine despite how it looks in the photos; it's not nearly as bad as dual shock.
QuoteI didn't think it was; Nintendo's analogue sticks are always exceptional. I just didn't like the positioning.
Originally posted by: Bloodworth
goofy people keep ignoring me. I'm telling you the analog feels fine despite how it looks in the photos; it's not nearly as bad as dual shock.
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Originally posted by: IceCold
I didn't think it was; Nintendo's analogue sticks are always exceptional. I just didn't like the positioning.
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Originally posted by: mantidor
Theres something I can do right now and is to try how good analogs are for button replacements
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Originally posted by: mantidor
I think we all had the white thing in the analogs, and also have the analogs all loose (Mario Party is guilty). I hope some third party comes up with a more apropiate atachment for the N64 games, because if it doesnt happen Ill probably skip N64 VC games, which would be a shame.
Oh crap I'd be missing Sin and Punishment too
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Originally posted by: mantidor
Fortunately there arent any games that press c-up and c-down at the same time, or are they?