3DS: Uhh. Mario and Luigi: Paper Jam. Happy Home Designer. Triforce Heroes. Hyrule Warriors port. Chibi Robo The Last. I think they're publishing Yokai Watch. I must be missing something.
Well that was in response to this, but as for Wii U releases I think what we have coming is decent for the last year of a console and would be about on par with '13 '14 and '15. If we get Q1 Twilight Princess HD and Star Fox, Q2 Pokken Tournament and Lost Reavers, Q3 Genei Ibun Roku #FE and Pikmin 4, and Q4 Zelda Wii U (+ the launch of NX with all of it's launch games) I will be more than satisfied. HD console games take longer to make and require more resources so I fully expect to spend more time with my handheld than with my console.
My bad, I apologize for the attitude then forgive me friend. I don't buy the HD games take longer story though, Sony, EA, Activision, Microsoft, they don't have any trouble putting out multiple HD games a year that any ONE game could take vastly more resources than every single Nintendo game released in a year. Okay a Star Fox, Metroid, Zelda I see those taking longer but Mario Maker? Mario Tennis? Those don't need any longer in HD than they did before, how much longer does it take to paint a new HD jpeg image for the textures that is all HD takes over SD, larger textures the rest is easily scaleable in the dev software.
I'm sure it's easy to up the resolution of a texture but if you want to truly make something look good and take advantage of the hardware I think it would take a lot more time. Nintendo relative to other companies is quite small, like twice as many people at Ubisoft than at Nintendo and Ubisoft doesn't have a hardware division. Ubisoft releases many massive open world games per year but in my personal opinion I think these mass produced AAA games lack the soul of something made by a smaller team with less resources like child of light or grow home.
Um re-read what I said, textures are the part that takes the longest to do in HD, you have to paint a whole new image upscaling won't work or else it will be ugly like N64 textures were. If you create a 3D model of a character/object you just set the resolution when you output the file its that simple. Most of this stuff is done in super high res and down scaled to SD anyways. What exactly takes longer in a Mario game? The levels are not any larger scale, the models are not any more detailed then before all you get is more objects on the screen and higher res textures, those games are pretty simple. I haven't seen much on Wii U that would have taken any other developer as long to produce as it takes Nintendo.
Even before HD, it took them just as long to release games so again I don't buy the whole games being in HD as the argument, YES what you said about smaller teams that is the real culprit which Nintendo addressed by consolidating their teams recently. But to make Mario Maker in HD would add not a single minute to the actual development time because their artists are likely creating their images in hi res to you know see what they are doing and then exporting those at the targeted lower resolution anyways, most likely always have been.