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« Last post by broodwars on April 14, 2026, 10:57:30 PM »
Well, it's time now for one of the games I had always planned on playing this month, because I've been putting a fair amount of time into the Rogue Prince of Persia (PS5) now that it's out on physical media.
This game is made by the Dead Cells team, the same team making the upcoming Castlevania: Belmont's Revenge, and it is excellent. Dead Cells is one of the few Roguelikes I've ever enjoyed, as character movement is extremely snappy and progression just has a sublime flow to it. I'm happy to say that Prince of Persia made the transition over to the Dead Cells format excellently, with an added emphasis on wall running and wall climbing that wasn't really a thing in Dead Cells. People praised that Lost Crown Metroid PoP game a few years ago (and if the game hadn't bugged out on me I'd agree with the praise), but THIS just nails the speed and ease of the Prince of Persia traversal flow in a way that game just didn't.
If there's a wall in front of you or a wall in your immediate background, you can climb it for a few seconds with the press of a shoulder button, just like the Sands of Time trilogy.
In terms of design, you can tell the devs learned a lot from Hades, as there's a fair amount of story in here and it's broken up in an interesting way. While you can try to soldier through an arcade ladder-esque string of biomes to face the final boss, if you take the time to explore you'll find NPCs and little clues scattered around that point you to quests spanning the various locations, as well as clues alerting you to the existence of new locations (which adds them to future runs). Across your runs, if you string these investigations correctly, you'll unlock a major NPC and story content back in your home base. It's an interesting idea, and does some serious heavy lifting keeping new runs feeling fresh by giving the player something to work towards besides a successful run.
I don't love the combat, which basically is just Dead Cells with a fancier dodge. In a strange way, though, that feels kind of...fitting...for a Prince of Persia game. I can probably name only 1-2 games in the entire franchise where the combat was particularly amazing.
Overall, so far I'm quite enjoying this, despite not being particularly good at it. I still haven't managed to survive more than about halfway through a run.