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Miyamoto Comments on a Focus Shift Away from Casual Gaming, Finds the Passive Attitude 'Pathetic'

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Steel Diver:
Miyamoto may be upending the casual tea table.http://www.nintendoworldreport.com/news/38374/miyamoto-comments-on-a-focus-shift-away-from-casual-gaming-finds-the-passive-attitude-patheticShigeru Miyamoto commented on an intention for Nintendo to shift their focus away from casual gaming in an interview with Edge Magazine.A Nintendo executive and the creator of Mario and Zelda, among other franchises, Miyamoto gave his thoughts on what he calls the "passive attitude" of casual gamers. He states that they take a stance where they say, "Okay, I am the customer. You are supposed to entertain me." He cites this attitude as being "pathetic" saying, "They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games]."Miyamoto says that today "because of the spread of smart devices, people take games for granted." He views it as a positive, due to its meaning to him of Nintendo no longer having to worry about making games "relevant to people's daily lives."

UncleBob:
Maybe it's all the Simpsons I've been watching, but I haven't a clue what he's trying to say here.

Khushrenada:
If I had to guess, I think he could be talking about something like Metal Gear Solid. I may be way off base here having never played a single one of those games but it seems lately, everyone comments about them being 85% cut scenes and 15% gameplay which is mainly quicktime events. In that case, the gamer is passive, there's little challenge and they are expecting the game to entertain them with cutscenes and quicktime events.

It's also been talked about how Japan has moved away from playing difficult and hard games and thus many games have a diminished challenge level. While I think Nintendo has tried to meet that market mind set by giving ways to reduce difficulty such as not having the player control the camera in 3D Mario games, giving you the option to remove perma-deaths in Fire Emblem: Awakening and not making a new F-Zero game, it seems that this may be causing frustration as it hard to advance things by making every new iteration of a franchise easier.

Without seeing the whole article, it's hard to know how this all relates to the context of the interview and the question and answers that would be shown. However, it wouldn't surprise me if more follow-up interviews come from this to get more clarification as to what he means.

Oblivion:

--- Quote from: Khushrenada on August 28, 2014, 05:12:31 PM ---If I had to guess, I think he could be talking about something like Metal Gear Solid
--- End quote ---

wut

Triforce Hermit:
They didn't remove perma deaths in Fire Emblem to meet the market mindset, they did it so that people didn't waste an hour or two in a single match only to have someone die and they end up doing it all over again.

I like what Miyamoto is saying, but my expectations for something changing are still low.

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