Virtual Valerie - PC
#/10
It's old, but i can do almost anything I want.
StarFox Command: 5/10
I'd actually rate this game under StarFox Assault..
StarFox Command: 5/10
I'd actually rate this game under StarFox Assault..
Wow someone who agrees with me that StarFox Command was pretty average, I found it horrific to control, not to mention extremely bland and repetitive. The open worlds had promise but they had little variety.
StarFox Command: 5/10
I'd actually rate this game under StarFox Assault..
Wow someone who agrees with me that StarFox Command was pretty average, I found it horrific to control, not to mention extremely bland and repetitive. The open worlds had promise but they had little variety.
Ditto here as well. I did really like the Strategy portion of the game. Pity the actual shooting action is such a chore to control and so painfully uninteresting as well as boasting a completely arbitrary time limit.
StarFox Command: 5/10
I'd actually rate this game under StarFox Assault..
Wow someone who agrees with me that StarFox Command was pretty average, I found it horrific to control, not to mention extremely bland and repetitive. The open worlds had promise but they had little variety.
Ditto here as well. I did really like the Strategy portion of the game. Pity the actual shooting action is such a chore to control and so painfully uninteresting as well as boasting a completely arbitrary time limit.
Yeah the strategy element was fun but everything did go down the drain pretty fast when you went into the battle arena.
StarFox Command: 5/10
I'd actually rate this game under StarFox Assault..
Wow someone who agrees with me that StarFox Command was pretty average, I found it horrific to control, not to mention extremely bland and repetitive. The open worlds had promise but they had little variety.
Ditto here as well. I did really like the Strategy portion of the game. Pity the actual shooting action is such a chore to control and so painfully uninteresting as well as boasting a completely arbitrary time limit.
Yeah the strategy element was fun but everything did go down the drain pretty fast when you went into the battle arena.
Exactly. The strategy element held promise and made sense as an edition to the gameplay, considering the storyline, but the biggest problem is it took precedent over what makes StarFox games what they are; shooting down bogies and flying through space obstacle courses! Add that with the terribly uncomfortable control system* and the fact that all stages are "all-range" stages (oh and the fan-fic that they called a storyline) and this StarFox was just a dud.
I actually thought about making a new StarFox Wii discussion topic when I noticed the last one (rumoured NP thread) was locked, but I'd be afraid I'd just end up ranting about how bland this game was. It did some things right, but for every step forward there were two steps back until you ended up just kinda stuck in the middle.. hence the average score.
*One note about the controls; Using a Comfort Stylus (the bendable rubbery ones) makes the game a little more comfortable to control, but not much. With one of those wrapped around your thumb in a certain way, you can control it as if you were using an analog stick, but more importantly lets you distribute the weight of the DS evenly in your hands, as opposed to letting one hand hold it up to hit the fire button while the second hand hovers over the screen with a normal stylus. You'll cramp less this way, and it makes playing thru this EPICLY SHORT GAME just a little more bearable.
The only trade off the controls had was that because of the games hard-on for all-range levels, you didn't need to manauver all that much to avoid enemy fire/flying in to ****. The most manauvering you had to do was fly through those red gates two destroy missiles and motherships. Just imagine how much you'd have to slide your stylus around if the game played anything like the first 2 star fox titles? Again, this is something that took away a series staple.
Better luck next time, I hope.
What about MW:2? Looks like that **** to me.
What about MW:2? Looks like that **** to me.
I have absolutely no interest whatsoever in Modern Warfare 2, just as I had absolutely no interest in Call of Duty 4: Modern Warfare. So from my vantage point, my personal GoTY comes down to either Batman: Arkham Asylum or Uncharted 2...and after all these repeated playthroughs of Uncharted 2 I actually have to lean towards Batman on this one. Just too many small issues that bug me about Uncharted 2, where Batman is practically flawless in its execution.
What about MW:2? Looks like that **** to me.
I have absolutely no interest whatsoever in Modern Warfare 2, just as I had absolutely no interest in Call of Duty 4: Modern Warfare. So from my vantage point, my personal GoTY comes down to either Batman: Arkham Asylum or Uncharted 2...and after all these repeated playthroughs of Uncharted 2 I actually have to lean towards Batman on this one. Just too many small issues that bug me about Uncharted 2, where Batman is practically flawless in its execution.
Here's a question to anyone who's played Batman. Its obviously a great game, but my question is, do you think it would it receive the same praise if 95% of all other super hero games didn't suck?
What about MW:2? Looks like that **** to me.
I have absolutely no interest whatsoever in Modern Warfare 2, just as I had absolutely no interest in Call of Duty 4: Modern Warfare. So from my vantage point, my personal GoTY comes down to either Batman: Arkham Asylum or Uncharted 2...and after all these repeated playthroughs of Uncharted 2 I actually have to lean towards Batman on this one. Just too many small issues that bug me about Uncharted 2, where Batman is practically flawless in its execution.
Here's a question to anyone who's played Batman. Its obviously a great game, but my question is, do you think it would it receive the same praise if 95% of all other super hero games didn't suck?
I'd like to say it wouldn't because I'm predisposed to be cynical, but I think the game can stand on its own merits. I think we'd be seeing the same praise if weren't a rare case of a good licensed superhero game, but perhaps less enthusiastic?
Wow. That's the first non raving Borderlands review I've seen. I love the look but I think it's too much of an RPG for me.
I loved Tools of Destruction though. >:(
StarFox Command: 5/10
I'd actually rate this game under StarFox Assault..
Wow someone who agrees with me that StarFox Command was pretty average, I found it horrific to control, not to mention extremely bland and repetitive. The open worlds had promise but they had little variety.
Ditto here as well. I did really like the Strategy portion of the game. Pity the actual shooting action is such a chore to control and so painfully uninteresting as well as boasting a completely arbitrary time limit.
Yeah the strategy element was fun but everything did go down the drain pretty fast when you went into the battle arena.
Exactly. The strategy element held promise and made sense as an edition to the gameplay, considering the storyline, but the biggest problem is it took precedent over what makes StarFox games what they are; shooting down bogies and flying through space obstacle courses! Add that with the terribly uncomfortable control system* and the fact that all stages are "all-range" stages (oh and the fan-fic that they called a storyline) and this StarFox was just a dud.
I actually thought about making a new StarFox Wii discussion topic when I noticed the last one (rumoured NP thread) was locked, but I'd be afraid I'd just end up ranting about how bland this game was. It did some things right, but for every step forward there were two steps back until you ended up just kinda stuck in the middle.. hence the average score.
*One note about the controls; Using a Comfort Stylus (the bendable rubbery ones) makes the game a little more comfortable to control, but not much. With one of those wrapped around your thumb in a certain way, you can control it as if you were using an analog stick, but more importantly lets you distribute the weight of the DS evenly in your hands, as opposed to letting one hand hold it up to hit the fire button while the second hand hovers over the screen with a normal stylus. You'll cramp less this way, and it makes playing thru this EPICLY SHORT GAME just a little more bearable.
The only trade off the controls had was that because of the games hard-on for all-range levels, you didn't need to manauver all that much to avoid enemy fire/flying in to ****. The most manauvering you had to do was fly through those red gates two destroy missiles and motherships. Just imagine how much you'd have to slide your stylus around if the game played anything like the first 2 star fox titles? Again, this is something that took away a series staple.
Better luck next time, I hope.
WTF ALL OF YOU
http://www.nintendoworldreport.com/forums/index.php?topic=27074.0
Muramasa, 9.somthing outa 10. This game is real addicting beautiful and fun. Been marathoning it.
Yeah, I'd give Flower the same score. It was over hyped, but nevertheless, a very interesting and relaxing experience. I disagree on the controls though, I thought they felt very natural, I remember being surprised as every other Sixaxis game has been a disaster.
NyxQuest
8/10: Some awkward multitasking, but overall it's a great game. Finding all the treasures is gonna be a b*tch, though.
Topatoi: Spinning Through The Worlds - PS3 - 1/5 Damn. Thank god I played the demo first. Cute graphics, interesting idea, but its like controlling a water bumper car with a 10 second delay. Stay far away from this one.
lol at Braid review. I feel the same way.
The Legend of Zelda: Oracle of Ages
Is it just me, or does this not feel like a Zelda game? I'm not sure how I feel about it. I'm two dungeons in and still not really liking it.
God of War (GoW Collection)
Oh my gosh this game looks incredible on the PS3. Anti-aliasing! Hilariously, the gameplay looks better than most cutscenes. Beat the original on Hard, fully intend to beat God Mode before going on to GoW2. Played the E3 demo, it was too short! Anyway, this most recent playthrough reminded me why I love the series so much. GoW is just plain EPIC from start to finish, and on the tougher difficulty levels, it's not a button-masher, you've gotta know what you're doing.
Does the story break completely from the first game, or does it tie in with it? As in, is the story in BioShock 2 present BECAUSE OF the events of the first game?
Dante's Inferno - 7/10 - most of the Circles of Hell are well-designed (except for a couple at the end of the game, where it's obvious the developers ran out of time and money) and beautiful in a grotesque sort of way,
I just played Dead Space Extraction and I would give it a 9/10. I was a little hesitatnt towards the game at first because it was a rail shooter, but I warmed up to it once I played the first couple of hours. Graphically the game is amazing, but the game play does get a little repetitive going through countless dark corridors with necromorphs jumping out at you. The game does this for suspense and there were times when I ws cought off guard in the dark parts of the game.
Hazzard sounds pretty cool. Is it on PSN at all?
Resonance of Fate: So far I really like it but the balancing between hero actions and normal attacks seems out of whack, it's fairly easy to regain those hero points and there's only disadvantages to using normal attacks, can't even be sure you get the time to charge the shot to level 1. I'd have liked some kind of precision aim bonus for regular attacks so you can use them for accurate attacks while using hero actions when you just need to deal damage up close...
Giant electric turtle? You mean in the powerplant? I completely wiped the floor with that thing using hero and resonance attacks.
Grinding? I feel like I'm only grinding to get energy hexes (and that's because I love to throw them everywhere), in combat it's more about figuring out the best way to use the hero actions, kinda like a puzzle game. I feel like I need a second SMG for more tactical flexibility though.
I'm through the critical path in Chapter 8 with all characters level 58-59 (I'm back to playing the game now)
Of course I can't be arsed to bother with the arena, the rewards worth getting all require gold coins anyway and I didn't even see gold coin challenges in the list when I last checked so I assume I have to go further in the story for that. The only good I got from the arena was a ton of energy hexes (I played up to rank 8 IIRC).
The 3 Mad Goliaths did take me a few retries but didn't feel all that unfair, it requires precision play and using all your abilities but that's how RPG battles should be, not just waltzing in and letting your stats do the talking but actually watching the situation and reacting appropriately. I think they might have very hard armor so if you went in without an ammo box you may have crippled yourself there. When pushed to the limit RoF's battles feel pretty puzzle-like.
IMO it makes sense to put achievements at the end of every difficult side goal chain, they're supposed to tell others what goals you have reached in the game. Would be much worse to have some kind of giant side goal that doesn't even tag you with an achievement for getting it. Imagine if Braid's stars had an achievement, the OCD crowd would complain but those who fought tooth and nail to get those stars would be proud of being able to show others that they did the impossible.
I'm not as OCD as you so I don't grind and don't feel the game is tedious and most of the bonus battles felt quite tactical to me.
What I didn't like about '08 was how the platforming felt more like simon says, more difficulty in remembering which button corresponds to the given obstacle than anything else.
And the MAKO was apparently removed altogether outside of a couple DLC missions.Nope. Not in DLC either. It exists, but I won't spoil it for you.
I have played the first 30 minutes or so of Mass Effect 2, and the combat and inventory management are so much better in the sequel it's incredible.Don't know if it's for the betterment of the game though, but that's just my opinion. I'm going to wait and see what you think of Mass Effect 2 once you write a review for it.
How much of the powers, and your teammates did you use compared to your Mass Effect 1 play-through?
See what killed the upgrade weapons/armor ect was you needed to find the blueprints and if you missed blueprint level 1 then collecting the rest would be utterpointless.
As for buying blueprints, yeah some could be bought but there were specific ones on certain missions and if you missed them then you were out of luck or course they might have fixed this now but at launch you couldn't go back and get missing blueprints.
It's just a pity that this game is a 360-exclusive, because this is Epic Space Opera at its finest.
It's just a pity that this game is a 360-exclusive, because this is Epic Space Opera at its finest.
It's on PC too where it is better cause the 360 sucks.
And yes ME2 is AMAZING! I still think the first is a 9 and the 2nd is a 10 and my game of the year by far so far in the year.
Say that in a few months when you see StarCraft 2's sales.It's just a pity that this game is a 360-exclusive, because this is Epic Space Opera at its finest.
It's on PC too where it is better cause the 360 sucks.
And yes ME2 is AMAZING! I still think the first is a 9 and the 2nd is a 10 and my game of the year by far so far in the year.
Sorry, it's easy to forget that the PC is still technically considered a gaming platform. :P:
I played the demo, and got stuck at a certain puzzle, so I said "screw this". Deleted it. Though I am willing to give it another try based on your post.
I liked the released concept art for Joanna Dark (the more cartoony stuff) before they switched styles and went all rock-chick. It doesn't feel desperate--it feels like it was made by an out-of-touch committee, and may as well have been.
I went to a panel at PAX with the developers of P.B. Winterbottom. It seemed like a cool concept, but I don't think I ever checked it out when I got home. I'll have to do that.
Madden NFL 11 (Xbox 360) - 9/10
*stuff*
Plants vs Zombies - Game of the Year Edition - 8/10
(not sure about the one on iPhone).
Bioshock 2: Minerva's Den
DLC: $9.99
Totally Worth It/10
However, anytime the game tried to do something different, like the gawdawful underwater maze or the bungee-chord kerfuffle, it just falls apart.
I would argue that the sidescrolling platforming/shooting segments in Earthworm Jim are some of the best of that generation. There was some really wonderful level design there, and a wacky sense of humor. However, anytime the game tried to do something different, like the gawdawful underwater maze or the bungee-chord kerfuffle, it just falls apart.
So I downloaded the demo but haven't played it yet. Is this anything like the Extreme games, or am I in for disappointment?
So I downloaded the demo but haven't played it yet. Is this anything like the Extreme games, or am I in for disappointment?
Castlevania Harmony of Dissonance
3.5/5
I don't know why people give this game so much crap. I actually think it is alot of fun, more so than Circle of the Moon was.
Bit.Trip Runner
9/10
I love this game. Parts of it are as hard as balls, but it put a huge smile on my face. Highly recommended for anyone who likes rhythm games or old-school NES games.
I've got a quick question though, perhaps someone could help. I don't seemed to have unlocked any of the additional modes.
I understand the boss battle and time attacks modes still being locked (as i think you need to do the best ending for those), but shouldn't i have unlocked Curly Mode? Everything that I've read suggests that you just need to defeat curly in story mode to unlock this, which i have. Any information would be appreciated.
How long did you invest in Dragon's Age? It startes off slow like most RPG's but by the end the gameplay really does pick up so well as the story. It's not as hardcore as NWN and it has it's own rule set though it's similar to D&D and theres plenty of tatics.
Hell, I think I recall there's 6 beginings at each one takes at least 6 hours to complete so you might want to try placing 10+ hours in at least--get a few of your party members and hear their sob stories.
Infamous (PS3)
It's strange when two games launch roughly at the same time and yet feel so remarkable the same--I'm talking about Prototype. Both games are open world action game where you'll placed in a town during some freak accident and have to clean up the town with new found powers.
The story isn't going win any awards, you'll some "chosen" hero/villain out to find out who set him up as a human bomb. You'll have to make a few choices along the way, good vrs evil, which helps you unlock new ablities--BTW: why do all the evil ones kick major ass vrs the goodie-to-shoes?
The gameplay is a hit or miss, exploring the town and collecting blast shards is kinda boring because there's little to distract you. Once in a blue moon something happens, mostly news bulletins, but most of the time it's just the normal--group of thugs are attacking you--kill them and move on. Could have used more variety IMO. While it had sidemissions and a few pop-up ones you'll never find them to exciting.
Combat is the one saving grace in this game. You'll get new abilities just at the right time when the old oles were getting a bit to stale. You'll even get to throw in a few cool combos like air blasting a guy off a roof and then shooting him down like a clay pigion or crushing them by tossing a car atop of them. I have to say I enjoyed the combat quite a bit minus the fact that you'll want to be the baddie because he gets all the good abilities.
I give this one an
7/10
By default, the PC version accepts the Xbox controller, but I have found a way to use a gamecube controller to work.
By default, the PC version accepts the Xbox controller, but I have found a way to use a gamecube controller to work.
Really? How'd you manage that?
Alan Wake (Xbox 360)
What can I say I love this game, yeah it's a bit cheap with the scares (guys jumping you from behind similar to Doom 3 Imp's) but the story is great and the way it's told. It's not the longest game (think I logged in 6 hours) but it's a masterful piece of work. My biggest gripe was the whole "funny-man" side kick. Why would you throw in a chester in a game that's all about supense? It's kills the mood. Liked the game best when your alone--no allies.
I never did get to the DLC pack the Writer but I plan on buying both today. The game's on sale for download for $12.99 or something and the Writer is on sale for $7. Damn shame the game just didn't sell.
Stacking's a good game.
Dissidia 012 Final Fantasy
Very amazing sequel to the first Dissidia.
Dissidia 012 Final Fantasy
Very amazing sequel to the first Dissidia.
Rolling Eyeballs were in the original GB game (Castlevania: The Adventure). Awwww, I love Rebirth!
(Discusses Infamous)
(Discusses Infamous)
I got that game for Christmas (late to the party, much?) and while I enjoy the game, I'm not loving it. Interestingly, I had purchased Prototype like a year before because I thought it looked cooler. Turns out it was pretty lame...the sidequests had nothing to do with the story, and even most of the story had nothing to do with the story. The powers were cool, though. InFamous is okay, but I'm not really digging the city and enemies have too much leeway in targetting and generally being powerful. I feel like my character should be much more powerful, this many hours into the game, but he's really not.
Easy Platinum, though (as was Saboteur to some extent). :D
Easy Platinum, though (as was Saboteur to some extent). :D
I don't know how you have the motivation to go for Platinum trophies. Without owning a PS3, maybe I can't understand its appeal. My experience with achievements on Steam games, though, has been nothing more than incidental. A lot of them I see just seem like so much effort that it would become tedious, and perhaps even risk feeling antipathy towards a game when before there was none.
I can't speak about the game mechanics beyond the Hard Light Bridges in Portal 2, but I agree on other points. The humour for GLaDOS is starting to feel one-note to me already, and I'm only about a third of the way through. At the start and end of every puzzle, it's like "okay, what roundabout way are you going to insult me this time?". Unlike the first Portal, the progression of her personality isn't really grabbing hold of me. Wheatley, on the other hand, is a character I have a great affinity for, and in my opinion, he's a testament to why designers should allow voice actors to ad-lib their lines.
much-needed additions to the Open World formula (like when you place a marker on your map, if you're in a car the game traces a GPS route for you to take to get to that marker.
much-needed additions to the Open World formula (like when you place a marker on your map, if you're in a car the game traces a GPS route for you to take to get to that marker.
Isn't that standard in open world games? Saints Row did it (in SR2 you could unlock shortcuts by taking them which made the GPS route through them instead of the long way around) and in Red Faction Guerilla you even get a trail of arrows displayed in the regular view.
Not sure if you'll like KZ2 that much better. Yeah it looks pretty but that's about it, it really doesn't pull you into the story that you seem to love.
What happened to your PSP? No reviews yet :0
Did you play with the WII remote or the Bongo's? I've been looking for the bongo's myself.I'm in the process of getting Bongo's. I've been playing through it with the GCN controller, its the GCN version(Got it and Donkey Konga 1 & 2 from about $15.) The swimming issues I can't see being fixed with Bongos. How do you tell it that Yes I definitely want to go down with this taps.
I just got to the credits on Donkey Kong: Jungle Beats and let me say this game should be a solid 9 but I give it a 7. Mostly due to controls. Every water level I felt I was fighting the controls more than playing the level. Which would have made this just an 8 but, then the developers in their infinite wisdom made a level where I had to race 4 Turtles in water
What got me was not that the turtles where that fast but, more that I couldn't get DK to go up and down like I needed him to. Also whoever bright Idea was it to make the birds disappear after touching anything should be taken out back and flogged. Besides water levels and anything to do with those birds I think the game is very enjoyable and polished. Its a fun game and I especially enjoy the bull things level. This game ironically really reminds me of Sonic 2. It has that type of pacing and feel but, as I said the developers insisted on those birds and the water way to much and that's mainly why it get a 7.
Did you play with the WII remote or the Bongo's? I've been looking for the bongo's myself.I'm in the process of getting Bongo's. I've been playing through it with the GCN controller, its the GCN version(Got it and Donkey Konga 1 & 2 from about $15.) The swimming issues I can't see being fixed with Bongos. How do you tell it that Yes I definitely want to go down with this taps.
Ok, How do the Bongo's make going up and down easier in the water levels? I can see how the birds be easier (but still 1 hit from anything and their gone. I would be totally fine if it items that could hurt me that makes sense but slightly brushing the wall come on.)I just got to the credits on Donkey Kong: Jungle Beats and let me say this game should be a solid 9 but I give it a 7. Mostly due to controls. Every water level I felt I was fighting the controls more than playing the level. Which would have made this just an 8 but, then the developers in their infinite wisdom made a level where I had to race 4 Turtles in water
What got me was not that the turtles where that fast but, more that I couldn't get DK to go up and down like I needed him to. Also whoever bright Idea was it to make the birds disappear after touching anything should be taken out back and flogged. Besides water levels and anything to do with those birds I think the game is very enjoyable and polished. Its a fun game and I especially enjoy the bull things level. This game ironically really reminds me of Sonic 2. It has that type of pacing and feel but, as I said the developers insisted on those birds and the water way to much and that's mainly why it get a 7.
Donkey Kong Jungle Beat is my favourite game of all-time and I still beat-off reguarly to this day. I wouldn't change a thing. The controls are perfect, two buttons and a microphone is all you need. The level design is perfect as well, and many are designed so that they can be combo'd all the ay through. This is why the birds are the way they are, they're not supposed to pander to the "casual" audience. You make a mistake, you pay the consequences and lose your beats.
The water levels are great too, I don't know what you're crying about unless you're playing the New Play Control version in which, you deserve to have shitty controls by playing the game in a way that wasn't originally intetended.Did you play with the WII remote or the Bongo's? I've been looking for the bongo's myself.I'm in the process of getting Bongo's. I've been playing through it with the GCN controller, its the GCN version(Got it and Donkey Konga 1 & 2 from about $15.) The swimming issues I can't see being fixed with Bongos. How do you tell it that Yes I definitely want to go down with this taps.
o. m. g. just read this after original post.
you don't have the npc version and you're not using the bongo's in the gc one? yeah, there's you're problem right away, you have chose the absolute worst control scheme available in the game. also god knows why you'd buy the donkey kongas without bongo's as well, you're severely limiting your experience.
To tell you the truth man, I never had the slightest trouble with the swimming sections, so I'm not sure what you're specifically having trouble with. Your problem may be helped by using bongo's or it might be the way you're playing, I don't know...
Hmph. See, I never finished Infamous because I got sick of the movement not being as nice as Prototype and the combat was pretty terrible IMO. I also didn't like the stark B&W moral choices that actually gave you a freaking on-screen CHOICE. It was just so blatant, and I'm sick of games playing with "morality" but not really. I don't think I'll be into Infamous 2, but maybe I'll try the demo and see what I think of it.
I'm going try Infamous 2 later but I was wondering did you try any of the UGC levels? I'm going hold back until later this year to see what the users come up with, if it's similar to Little Big Planet or ModMation then the best missions are still to come.
Yeah, wasn't to keen on Birth by Sleep either, good for the combat but that's about it. Did you play the DS game, KH 358/2 days? Storywise that's the better of the two.
And now you get to move on to VC2 :) . I was the poor soul crying during e3 when Sega didn't announce the NA release for VC3 for the PSP.
Just finished up Heavy Rain on the PS3.
It's a nice change of pace and I loved the concept. Basically gameplay follows an old school button presses at certain times (think of it as an modern day Space Ace) but even if you fail it doesn't led to certain death instead the game adapts from your success and even your mistakes. It works great IMO, I replayed a few scenes a couple of times just to test how steamless it felt. If you miss a punch then it goes straight to another scene, make contact then you get something else but whatever you do or don't the game will simply continue on.
My only gripe about this game was the story which is great 4/5th though. Not sure why developers always throws in that "twist" in the storyline but in this case there's to many holes that simply don't fit.
Overall I say this gets an solid 9/10.
...But that's true for most of them and it annoys the ever living snot out of me. It becomes to the point that most of the time I end up getting the max I can on the basic weapon skill that works on everyone and brute forcing it. The bad part is that Most of the time you can't become super immuned in these games. I like the games where I can do status effects and they mean something. Let's me play with different strategies.
Here's the ugly--bosses, midbosses, ect. You're going end up wasting alot of time and loss a few straids of hair over them because you really can't scan
them all that well, for example it tells you what magic there are strong against and what they are weak against and their HP but it doesn't tell you what effects will work on them or are they immune.
...
Just finished 3rd Birthday (PSP) and here's a quick breakdown: 9/10
I always thought Goldeneye was better played using the Classic Controller Pro.
Quick reviews:
L.A. Noire (PS3)
Nice story and I loved the plot but the game suffers on the gameplay. For one it's open-world but for the most part it's just a big empty city (god I say that often about these games). What's the point wasting time driving? Lucky Rockstar fixes this by having your AI partner drive you to points instead which I would recommend. As for the CSI bit--it really doesn't allow you to form your own clues/fieldwork and for the interviews it's down to just eyes. They could have some guy twitch or sweat or something but it mostly came from where the eyes where pointing and if they blinked.
Flat 7. Great story but boring gameplay.
Vanquish (Xbox 360)--very by the books FPS. Had some interesting weapons like the lock-on laser but it was so underpowered--it was level 5 and it still couldn't kill the weakest of enemies with all 4 beams? Some of the bosses had one-hit killshots that were a bit cheap and there wasn't much in terms of level design.
And of course you'll get the cliff-hanger-ending which I really don't see them continuing considering the poor sales.
A disappointing 6/10.
ICO isn't about the combat it's all about exploring and the unknown. Too many games led you by the hand and this game doesn't do any of it which I loved. As for you problem with the baddies is you're either taking to long figuring out the puzzles or you're leaving the girl for to long.
I wonder if they made those shadows harder in the PS3 HD version because in the orginal you can take them down with a simply couple of hacks. They never did pose much of a threat in the orginal.
Both those points are covered in the manual :0. Recall the chain one because I skipped the manual as well :( .
You don't work for Telltale, do you, broodwars?
Jurassic Park is actually good? I was worried.
INSTA-BUY.
I was tempted, but the dinosaur deaths gave me a Dirk the Daring vibe. I suppose quick time events are slightly better than trial and error gameplay. Is there logic to which buttons you press? Does it flash a random button or a button associated with what you have to do?
Are there any "new" dinosaurs?
Mosasaurs are certainly real, yeah. They ranged the oceans of the world, from small critters to Plioplatecarpus to huge monsters like Tylosaurus. But they're not dinosaurs--they're basically marine monitor lizards.*Pics or those pieces of Dinosaur Era's life didn't happen. :P
Troodon is also real, one of the most "well known"** members of its family (Troodontidae) in North America. The paralyzing bite is an interesting addition. I wonder if that's a holdover from the compys in the Jurassic Park novel.
*Seriously, mosasaurs are marine monitor lizards. There's an excellent series of transitional animals between monitors and mosasaurs. The middle ground animals are called agilisaurs, and they gave birth to live young, which allowed the group to invade the oceans in the first place. They also had overlapping, keeled scales and caudal flukes, so they were effing awesome.
**Troodontids are a sister group to Dromaeosauridae, and those two together (Deinonychosaurs) are a sister group to Aves (birds). Troodontids are more poorly-known. They weren't as robust and tended to be smaller, so fossilization was rarer. They're far more common in Asia. The North American fossils have basically all been sunk into "Troodon," but most remains are so fragmentary that's it's entirely unclear what the true troodontid diversity in NA is.
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8/10
Its already out of print. its worth the regular retail price of $30 but i wouldn't go spending anything more than that.
FYI: Amazon has the game available and on sale for $15.99. Anyone else looking for a copy should pick it up while they are still available... and while ordering, why not toss in a copy of Ghost Trick for an additional $14.50? Great way to qualify for free shipping!
Mosasaurs are certainly real, yeah. They ranged the oceans of the world, from small critters to Plioplatecarpus to huge monsters like Tylosaurus. But they're not dinosaurs--they're basically marine monitor lizards.*Pics or those pieces of Dinosaur Era's life didn't happen. :P
Troodon is also real, one of the most "well known"** members of its family (Troodontidae) in North America. The paralyzing bite is an interesting addition. I wonder if that's a holdover from the compys in the Jurassic Park novel.
*Seriously, mosasaurs are marine monitor lizards. There's an excellent series of transitional animals between monitors and mosasaurs. The middle ground animals are called agilisaurs, and they gave birth to live young, which allowed the group to invade the oceans in the first place. They also had overlapping, keeled scales and caudal flukes, so they were effing awesome.
**Troodontids are a sister group to Dromaeosauridae, and those two together (Deinonychosaurs) are a sister group to Aves (birds). Troodontids are more poorly-known. They weren't as robust and tended to be smaller, so fossilization was rarer. They're far more common in Asia. The North American fossils have basically all been sunk into "Troodon," but most remains are so fragmentary that's it's entirely unclear what the true troodontid diversity in NA is.
The first real game I want to talk about, though, is Teh Eldar Scrollz 5: Skirim for the PS3. Hmm...something seems to be a little buggy about that title. No matter. I'll fix it 2 months down the line with a post-"post" edit when I actually give a damn. ;) Sadly, I put more effort into that cheap joke than Bethesda put into this port.
I can't stress enough just how abysmal the PS3 version of this game is, and how little Bethesda obviously cared about it. I've run into at least 8-10 quests that are permanently broken, massive framerate drops, frequent crashes (many spawning corrupted save data, which if I hadn't stopped playing would have permanently damaged my PS3), and just overall weirdness all around. It's sad because I did genuinely like this game when it worked, though I have to admit that the overall experience is kind of monotonous. There's plenty to do and things to see, but none of it is altogether exceptional. Even the epic "random" (yeah right...I fought so many "random" dragons in Winterhold that I swear it must be the Dragon Capital of Skyrim) dragon fights lose their edge when you've done 4-5 of them in the space of 3-4 hours just going about your business.
It's a tradition of mine to always finish a game before I talk about it, so I can have an educated opinion when talking about the full game. Well, this time I got most of the way through the main quest (I was at the point where you need to make "Dragonsreach" live up to its name) before I just stopped out of sheer irritation with the general lack of effort and polish in this version of the game. However, I did put in well over 120 hours into the game, so as far as I'm concerned it's perfectly fair since Bethesda couldn't be bothered to release a complete game. As usual, Bethesda overreaches and creates a massive world full of somewhat-above-average content that they aren't talented enough to do without major issues. Overall, even setting aside the massive technical issues I don't see how this could be a consensus "Game of the Year" title. It's very addictive, but the overall experience is merely above-average.
And no, I'm not going to pick the game up on PC or 360. I'm not repeating 120+ hours of content just because Bethesda can't ever be bothered to produce a quality $60 product on PS3.
I've made it a rule for myself to wait for the GOTY edition of Bethesda games because of this. I just started Fallout 3 because of this same problem.
Well, I WAS playing Final Fantasy III. I had just gotten to the Opera House boss fight, when the game glitches out on me. I reset the system... And my save file has been deleted. I love what I had played up to that point (I blasted through in about a 2 day period) but now I don't know if I really want to go back through all that right away. Can you guys help remotivate me to pick it back up?
The one thing I dislike about the game is that it's virtually impossible to get anything other than a C-grade on the levels in the 2nd half of the game. There's also kind of a dearth of enemy types.
Well, I WAS playing Final Fantasy III. I had just gotten to the Opera House boss fight, when the game glitches out on me. I reset the system... And my save file has been deleted.First, it sounds like your game or system could be dirty, unless you bumped your SNES to make it mess up like that. Things like that usually don't happen unless the contacts are dirty, so if you haven't already, you should clean your cartridges and system with a cotton swab dipped in electronics cleaner or surgical spirit (it should be damp, not dripping wet with it). Make sure to wipe it away thoroughly and allow to dry completely before using it again. Also, you should save your game into all three saves slots, as sometimes one can go bad before the others do.
Tomb Raider Underworld
Also, BTW, I actually think these recent TR games do environmental puzzle-solving and platforming BETTER than Uncharted, because those moments in all the Uncharted games are pretty short and separated from the rest of the game. And like you said, the damn gunplay. I would argue that Uncharted is a cover-based shooter FIRST, environmental puzzle/platformer second.
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Rhythm heaven
Completed it in 9 hours. I sware to god at least an hour of that is dedicated to the last remix, and another hour to goddamn lockstep 1 and 2. I have no rhythm but it's still pure, unadulterated fun. I recomend it to everyone if you can find it really cheap like I did ($5!)
8/10
Only completed Momohime's/Jinkuro's story, pandemonium of the demon blade (final time was about 10 hours) but there's also Kisuke's story to complete but i'll save it if i ever feel like re-playing it.
Shame you didn't like it, guess it really isn't for everyone after all. Went on a limb to recomend it to you because I'm also devoid of rhythm and really enjoyed it. There's no point in telling you to stick with it (so I wont) since it seems like you don't agree with it on a conceptual level.
I feel rather proud of myself tonight, Internet. Because I just crossed one of the big ones off my bucket list. Super Mario Bros 3. TAKE THAT LINDEMANN SYNDROME!! By the way, I beat this on an actual NES cartridge, which means having my Retron 3 left on for the past few weeks. I had been stuck on Pipe World for the longest time, but knocked that out last night, and then barrelled my way through World 8 just now. Bowser was rather easy, in my opinion, but that doesn't detract from the fact this is a fucking amazing game. But I'm now officially burnt out on Mario for the time being.
Final Fantasy XIII-3 (Platinum #50) -
Final Fantasy XIII-3 (Platinum #50) -
Now hold on there. Are you from the future?
At least we won't have to think about a Final fantasy XV until the next generation of consoles.
At least we won't have to think about a Final fantasy XV until the next generation of consoles.
As I don't consider the FF 11 and 14 online games "canon" (if you will) in terms of numbered Final Fantasies, the way I see it...
FF X-2 = "FF XI"
FF XIII-2 = "FF XIV"
So by that logic, the presumed Final Fantasy XIII-3 will be "FF XV" on this console generation. ;)
Isn't the whole concept of canon irrelevant when most games in the series exist in their own separate universe, independent of any of the others?
I want to take Mutant Mudds out behind a middle school and get it pregnant.
I just knocked another game off the backlog by finishing up Resident Evil 4 on Ps2. This was the first time playing through an RE game, or a survival horror game, or basically a third person shooter/adventure game (just getting into actually playing the games recently) but I loved it. Of course, I eventually just wanted to be done with it, which made the last few boss fights devolve into me pulling out a rocket launcher and yelling GET SOME!! . I might go back and play Ada's challenges and Pro mode eventually, but I'll probably just set it aside for now.
I just beat MSG2 for the first time yesterday. What the hell did I just watch?
fragile dreams
today i made a new bestest friend (https://www.youtube.com/watch?v=qtlhm23lYoM#t=19m05s)
This guy's a playa
Oh, and I absolutely despise the spinning thing you have to do. I feel like it just totally interrupts the flow of the gameplay.
Starting to play Kingdom Hearts :258/2 whatever the **** the number of days is.I just couldn't beat that game. Its not bad really its just if it was Grass I never have to mow. Not to mention it is bursty, but mostly slow.
I just got through the tutorial, and I already want to bitchslap Roxas. This is gonna be painful..
I actually think SH3 is the better game, overall--gameplay and storyline considered. Far darker, far creepier at times.
The thing that draws me to SH games are the monsters. Even though the game was generally terrible, the last PS3 entry (whatever it was called) had some interesting creatures. I've looked at pictures of monsters in Downpour and...they don't look like monsters at all. Even the one that crawls around on the ceiling looks like a stretched-out person. So I do want to try this game, but at the same time, I feel like I'll be disappointed with the character and art direction. Is this a valid concern?
The GameTrailers review was pretty harsh on the game. They went after stuff like the QTE events, endless spawn points for weapons where you can just stand there and basically have infinite ammo, and making it clear when you are about to have swarms of enemies come after you. They also mentioned the lack of grain effects that most SH games have.
I think (I am going from my memory) their issue with QTE's was when they happened in situations like the bridge you are on collapsing and you just happen to lose the flashlight you had (which led to them saying they didn't like how close-up the camera was when you had to use a lighter for light).
Yeah, they showed piles of bricks. It was funny how the video showed the enemies not really being hurt by the bricks.
I don't know who reviewed it for GT. Does Keighly actually review games or does he just provide the narration for the video reviews?
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Aliens Infestation - 6/10
Now, at the other end of the quality spectrum is this half-assed effort from WayForward, a company I usually can't get enough of. The game is underwhelming in its repetitiousness, you fight the same creatures for the entire game, there's a space-walk segment that's so frustrating it made want to bend steel in anger, the final boss is a cakewalk, the credits last as long as the game did (that means the credits was long, not that the game was short), and there are no meaningful unlockables. There's a minigame that kind of sucks instead.
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If you haven't already played it, Rayman Origins is THE BOMB on Vita. Infintately more playable in a portable format. Looks amazing. Has some cool Near stuff and new collectibles to collect.
Sony needs to put their money where their mouth is with all the talk of how easy it is to port to Vita from PS3 and port Starhawk to it, because based on broodwars' review I'd buy it in a second if it were available for that platform.
holy hell Broodwars.
Ah crap, that's right, I wanted to get Resistance too. Something is going to have to wait with all the money I have to spend in the next few weeks.
Do the Resistance games offer bots for multiplayer? That seems like a good feature to include in a handheld FPS, but they're pretty rare these days in any shooter.
Deus Ex Human Revolution had four endings? Though you can choose any of the four regardless of how you played but there was four of them. One of them you destroyed the station and yourself in the process to prevent people from ever learning the truth, other one you exposed the truth, one of them you side with the suits and hide the facts, and one of them was something like attaining the power all for yourself.
It sounds like the PC version of Mass Effect 2 is just a bad version of the game, because I had no problem with the controls or mechanics on my 360. As for the changes, I greatly prefer Mass Effect 2's gameplay to the original Mass Effect's. Seriously, **** that game's inventory system (lessening the drop rate would not have made that awful inventory management system any better), and ditto to anything involving the MACO and copy-and-pasted planet environments. And the best change Bioware ever did was taking random number generators out of combat, IMO.I'm trying to think of any real RNG in Mass Effect 1 and I can't think of anything but the drops. Very possible on the PC to get over cover you have to press W (Forward) and Space (Sprint/Cover/Get out of Cover) which a lot of time makes it think you want to just get out of cover. They really should have done Space to get into cover Space again to go over and just walking back to get out. The generic planets to explore would be addressed by using the scanner from ME2 for the mining. The combat got easily to a point that I felt like I might as well be playing a brawler. The first one I could plan my approach and snipe targets from afar pretty easily. The second one most of the time you get to an area and then the enemies show up and there much to close to snipe. As for the gear inventory stuff. They could just include a button saying put the best I can wear on. Bam done. Get you semi-optimal. It just feels more and more like a hollow gameplay experience. Another thing that bugs me is you start the 3rd game and where is your team? I have this huge threat that is still coming and I disband my team...
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I'm trying to think of any real RNG in Mass Effect 1 and I can't think of anything but the drops.
Another thing that bugs me is you start the 3rd game and where is your team? I have this huge threat that is still coming and I disband my team...
Ok, That is BS DLC. No wonder the start of ME3 makes no sense. What makes that more infuriarating is that it was not available for the PC. I had all the DLC for the PC when I played through.I'm trying to think of any real RNG in Mass Effect 1 and I can't think of anything but the drops.
There's definitely some random number dice-rolling going on in the first game, because you can point your reticule right at a guy's face in ME1; pull the trigger; and have your shot miss because the invisible dice roll determined that your shot missed. You can make that dice roll more favorable by increasing particular stats, but it's always there. I was glad to see it gone in ME2.QuoteAnother thing that bugs me is you start the 3rd game and where is your team? I have this huge threat that is still coming and I disband my team...
Well, in all fairness your team came together to perform a particular task, and they performed it. I still haven't played my copy of ME3 yet (I recently got it when it was $30 on sale, but I'm holding it until the Ending DLC is released), but from what I understand your crew all has their own obligations to their people to perform. Plus, after the events of The Arrival, Shepard had to cool his heels for a while under heavy guard, so it's not hard to imagine his team having things they needed to do in the meantime.
Ok, That is BS DLC. No wonder the start of ME3 makes no sense. What makes that more infuriarating is that it was not available for the PC. I had all the DLC for the PC when I played through.
To be fair, if I had amnesia and then figured out I could fly, I'd be much more interested in doing that than figuring out my previous identity.
There should be a JRPG where every character has amnesia, and then the world-shattering twist two-thirds of the way through the game is that none of them ever had amnesia.
Or it's a planet ruled by politics where everyone conspires against each other. Even the newborns.And no one can talk about it?
Will any of that sweet DLC be available on NA PSN?
@ymeegod
Is it weird that I don't disagree with anything you just said, yet I played through this game as both characters and loved every minute of it? I think I just enjoyed the art so much and I didn't find the gameplay to be offensively bad so I was willing to ignore some of the glaring faults.
finished Kisuke's story on Muramasa (7 hours 20 minutes) anyways if you're only going to play one storyline play Momohime's. Kisuke's storyline has a lot of backtracking while in momohime's storyline you're almost always traveling to new areas of the world.
personally if somone were interested in getting this game i would play one storyline and then save the other story for when/if you ever feel like "replaying" the game even though pretty much everything is different except for the world (since both storys take place in the same region of japan that makes sense), i think there's 1 or two areas from each story that you don't go to in the other. Reason i say save the alternate story for a "replay" is because the gameplay is exactly the same.
It's very unusual for me to want to double dip on a game right after i finished it but i guess that goes to show how much i enjoyed playing this game, even with all the gameplay flaws i mentioned in my other post above. (http://www.nintendoworldreport.com/forums/index.php?topic=29356.msg719096#msg719096)
Finished up Warhammer 40K Space Marine (PS3) this weekend as well. Overall have to agree with Broodwars about how generic the game feels; the only new thing was to gain your health back is through executions but your health only drops once your shield has failed and that shield regenerates (Halo) so you really don't have to worry about your health. Also you have an Rage meter when activated it will recharge your health as well do double damage or slow down time.That sound eerily a lot like my experience so far with Mass Effect 3.
But Broods right about the AI (especial the orcs) and their three repeated dialog quotes. It seemed like every orc had to say "It takes more than that to kill me Space Marine" before they died. Relic should have limited it to once in a while or added more options then three different sentences.
Another mistake Relic made was the pacing, the first 4-5 chapters were a bore since you only had limited weapons option; pistol, assault, and melee. Also they limited you to carring only 4 weapons at a time which wouldn't be an issue but there's never a loadout selection stash "when" you need it. Ended up in areas that were loaded with snipers and only had the pistol to use (the assault gun had no ammo) or in other areas where there's hoards of enemies but I just the sniper rifle. Before major battles there should have been an loadout selection either that or not limit us to what we can carry.
The online multilayer is where you'll find most of your enjoyment. Plenty of people (since it's free for PS3+ users) and you find an (COD) level up system to keep you entertained for hours.
I would give it an 6 out of 10. It's a run of the mills FPS but the best part was it's free.
@ymeegod
Is it weird that I don't disagree with anything you just said, yet I played through this game as both characters and loved every minute of it? I think I just enjoyed the art so much and I didn't find the gameplay to be offensively bad so I was willing to ignore some of the glaring faults.
Personally experience with FF13 is that the AI is Dumb until you cast Libra. So effectively you have to waste a turn getting intel.
I would mind it less if you could eventually chose to upgrade out of having to do it manually. I might just have not reached that point yet. Thats for another reason.Personally experience with FF13 is that the AI is Dumb until you cast Libra. So effectively you have to waste a turn getting intel.
I don't mind that too much. Personas 3 and 4 are basically the same way, although 4 lets you directly control your teammates so you aren't at the whims of the AI if you want to be.
I'm listening to the forum cast in instalments, 3 hours is a lot to go through! I did enjoy the Mass Effect Conversation though but unfortunately the M4a format doesn't work on Zunes i just get an error message and it doesn't play. well, AAC files play on zunes but as soon as it has chapters it doesn't know what to do.Really, That's interesting because I listen to the M4A version of the whole NWR Family of Podcast through the Zune player for Windows. (iTunes molested me in college and has an old feeling UI.)
I just beat it with every treasure, and I thought the game was...boring. I remember loving it back in the day, but it hasn't aged well. Very slow-paced, the level designs are lazy, and the bosses are unbelievably easy. Wario Land 2 is where the series really started to take off.
(http://t1.gstatic.com/images?q=tbn:ANd9GcRFaDWXF4xj-1f3RUT-wo8GlwYgmGIbhH3zKgADK2nViBQr-Wj47w)