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I’ve seen some people say this is being released so late in the Switch's life not just because of the Switch Online controllers but also to offer a charging device for the Switch successor. It seems like the new system might still support the Joy-Cons but probably can't charge them natively. What's your thoughts on that?
I hear a lot of switch 2 speculation from this but I'm surprised nobody is considering a nvidia Shield-esque screen-less battery-less budget system refresh like the Wii mini for the switch.
When I saw the trailer for the new games I smiled brightly as I saw Solar Jetman across my screen. I have wanted to play that for ages after seeing it back in the day in Nintendo Power.
Here’s a comparison of previous Nintendo and other console price drops:
PS2 $299 -> $99 (Slim)
3DS $249 -> $169->$80 (2DS)
Wii $249 -> $199->$99 (Wii Mini)
DS $149 -> $129 (DS Lite) -> $99 (DSi)
With how well Switch sold from its March 3rd release date, I've always felt like Nintendo would try for that time of the calendar again in a "if it ain't broke, don't fix it" superstitious sort of attitude. I think it also would help with holiday sales momentum to release earlier in the year so that you get the initial sales rush from early adopters and then can get a second spike during the holiday sales and restock up for that time as well.
I think your last point is a big part of it. Supply can be an issue with new consoles, and with a March launch you can get the die hards to buy in early, then build up a bit of a software base and more stock for a kind of "second launch" in the holiday season.
Having already bought all three switch hardware versions, I am disinterested in a price cut personally. I would like to see the Nintendo Selects idea of discounted games brought out this year though. Make $20 (or $30) versions of all those great first and second party switch games from the first 5 years!
Price Cut for the hardware is unlikely as you noted the new library Kairon but I could see some older titles going on sale during the holidays or in the summer for kids and their parents to play together.
A strong Nintendo Direct showing recontextualizes the Switch's entire 2024.
http://www.nintendoworldreport.com/editorial/67533/were-not-getting-a-2024-switch-price-cut-are-we
Before the morning of June 18, 2024, the unspoken vibe I was picking up was that 2024 would be Nintendo stretching their product line up with niche intellectual properties and ports and remakes of older games.
In that frame of mind, I thought that maybe, just maybe, the long awaited Switch price cut might finally appear this fall. Surely a lower intensity software schedule might mean Nintendo would have to finally lower the Switch's base sale price to hit their forecast of 13.5 million hardware units sold this fiscal year. By all rights, the Switch should be on its last legs seven years after its debut.
But now I know that in 2024 the Switch is getting a NEW Zelda game (in 2D and where you play as Zelda finally!) in September, a NEW Mario Party game in October, and a NEW Mario (+ Luigi RPG) game in November. These are brand new games that aim to find and build new audiences, not preside over an organized retreat.
Plus anyone looking to buy a Switch can still explore one of the strongest Nintendo console back catalogs you could wish for, or peruse a continuing stream of new third-party treats (like Ace Attorney Investigations Collection from Capcom - half of which never released outside of Japan - or Dragon Quest III HD-2D from Square Enix).
And there's still the promise of Metroid Prime 4 bringing its prestige lineage to the Switch in 2025, so Switch buyers now know that the console's future will extend beyond just this holiday shopping season.
Is a price drop still possible? Sure, heck, yeah, maybe. But to me its likelihood has been decimated. I believe Nintendo will try to sell the Switch for the next 9 months at full price solely on the proposition that people will want to play Switch games that much.
But what does that mean if we sail into April 2025 and the Switch is still full price? That raises new questions: will Nintendo finally drop the Switch price when its successor comes out? Or will the "Switch 2" have an even higher price tag and give room for its Nintendo's hybrid console to sail into year 8 still defying the ravages of time and price drops?
Ouch. My wallet is already feeling the pain from the holiday season... and (Metroid Prime 4) Beyond.
But here’s the thing, beyond that single player bug in Battlefront 2, if you’re playing offline the game is largely fine.
There's multiple reasons why the Nintendo 3DS StreetPass feature should return in the Nintendo Switch successor.
http://www.nintendoworldreport.com/editorial/66333/why-streetpass-functionality-would-make-sense-for-the-switch-2
Until Nintendo reveals the Switch 2 there's plenty of space to speculate about what they'll do for their next act. It'll be a more powerful system on some level - that alone is a prolific topic of speculation - but for a company with such a unique history of hardware innovations/changes, how exactly will their next console differentiate itself from the current Switch console? And with the success of the Switch, should they deviate from its basic concept at all?
Actually, Nintendo could do both - give their new system a unique gameplay feature and not risk upsetting their current paradigm - if they took one simple step: bring back their StreetPass functionality from last decade's 3DS handheld system.
StreetPass was a unique feature for the Nintendo 3DS (and its later variants) that allowed two systems in Sleep Mode to exchange data without their owners explicitly initiating the exchange. For example, two people with 3DS handhelds could casually walk past each other with no interaction and later on, when they woke up their 3DS systems, they'd find new data within their games from each other that could result in new experiences.
This resulted in some unique gameplay experiences, such as passing along basic profile information, trading in-game collectibles, unlocking bonus items or abilities in each other's games, having asynchronous battles between their game characters, or whatever else developers could think up.
Looking ahead, letting two Switch 2 systems do this, instead of two Nintendo 3DS systems, actually makes sense for a variety of reasons:
1. Nintendo LOVES to resurrect old ideas for new products
Bringing back StreetPass for the Switch 2 would fit in perfectly with Nintendo's product history. This is a company that enjoys carrying forward past features or ideas into new products.
The Nintendo DS shares its clamshell dual screen design with some of the 1980's Nintendo Game & Watch handhelds, the Wii's Mii avatars have a history stretching back to the NES/Famicom console, and that little IR camera in the right Joy-Con can be traced back at least as far as the Game Boy Color.
2. StreetPass won't require any radical new hardware be added to the Switch 2
Adding any new hardware will cost money, money sorely needed elsewhere to either pay for beefier computational power or better saved simply to keep costs down. Additional hardware might also complicate the design for a portable system (assuming the Switch 2 resembles the current Switch in this regard) that needs to make smart use of every cubic centimeter.
But StreetPass is just a novel way of using the existing Wi-Fi capabilities of the Nintendo 3DS. No extra hardware needed, no extra cost in the Switch 2's bill of materials.
3. StreetPass could improve public awareness of the Switch 2
Everyone loved showing off their Switch when it had just released, it was the new hotness. We assume the Switch 2 will be similarly portable, but that just isn't that new these days.
However, if people start pulling out their Switch 2s to check their StreetPass activity, that would make the Switch successor visible in public spaces in a way the first Switch never was. And beyond just organic visibility, enthusiast spaces would ratchet this effect up significantly. People are still bringing their 3DS systems to conventions and fan gatherings, and the Switch 2 could receive a boost among hardcore fans who enjoy this aspect of connection.
4. StreetPass could encourage frequent play of the Switch 2
Nintendo has consistently been keeping an eye on recurring play among their console owners. With the Wii they used WiiConnect24 to send updates and messages to Wii Consoles on a frequent basis, using a glowing disc slot light to entice players to at least start up their system, check their notifications, and at least consider playing a video game. Similarly, Nintendo tracks annual players in their investor performance presentations, so the number of people actively engaging with their game consoles, not just owning them, is a big deal. No one wants to sell 100 million consoles that simply collect dust.
StreetPass would be another arrow in Nintendo's quiver to entice players to boot up their Switch 2's. There's no silver bullet to make someone play every single day of their life (aside from, possibly, nonstop gaming nirvana), but in a world of mobile notifications, streaming content, and social media, a quick curious check about whether you might have inadvertently walked by a mystery Switch 2 owner could help Nintendo's case.
5. Nintendo Online accounts could benefit from an internet-based StreetPass With Friends
Another of Nintendo's goals is to give players every reason possible to subscribe to Nintendo Online. It's a little cynical, but Nintendo could leverage StreetPass to add an additional reason to sign up: daily StreetPass exchanges with friends over the internet, not just by being physically near each other.
The Nintendo 3DS had something similar to this called StreetPass Relay: instead of needing to be in the same place at the same time as another StreetPass user, if you brought your Streetpass to a "Streetpass Relay" enabled Wi-Fi Access Point (for example, a McDonald's public Wi-Fi network) then you'd get StreetPass data for other players who had also walked by a StreetPass Relay point at some time.
The Switch 2 could tweak this idea into simply giving you limited daily StreetPass data over the internet, and focus it on your friends in Nintendo's online account system. This could maintain the sense of connection between friends who live far away from each other, provide StreetPass functionality to those who don't travel with their Switch but instead leave it docked to the TV all the time, and provide an additional reason to sign up for Nintendo's basic online subscriptions.
6. Even if the Switch 2 doesn't launch with StreetPass, it might be capable of adding it in later
Remember reason #2? Even if Nintendo launches the Switch 2 without StreetPass, perhaps there's a possibility they can add the functionality in via a firmware update. This relies on the idea that they'd primarily need to update the OS to use the existing Wi-Fi tech in this new way.
Another possibility is StreetPass via both a hardware upgrade/add-on accessory. This wouldn't be unprecedented. When Nintendo came out with Amiibo, the Wii U and New Nintendo 3DS systems had NFC readers built-in to read the Amiibo figure data for Super Smash Bros. and other games. But earlier models of the 3DS didn't have Amiibo readers, and instead Nintendo sold an accessory for the older systems to read the Amiibo figure data and pass it on to those devices.
A similar setup could be possible for the Switch 2. Down the line, Nintendo could introduce StreetPass as a feature to newer Switch 2 hardware revisions (a Switch 2 Pro, for example) and if older Switch 2's couldn't gain this feature by simple firmware upgrade, Nintendo could sell a "StreetPass Passport" device that could do the job of collecting StreetPass data over a passive wireless connection, and then syncing up with older Switch 2 hardware to pass this along. This passport could even take a compact form suitable for your pocket or purse making it super convenient to exchange StreetPass data away from your console.
Even if it came at a later date, I think StreetPass could be an added feature for the Switch 2, and Nintendo always seems to enjoy having another accessory to sell.
Conclusion
Now, will the Switch 2 bring back StreetPass? That's the big question and no one knows that as of right now. Frankly, this is all speculation, and we are all currently trapped in that liminal space of feeling in our bones that a Switch successor is approaching, but with practically zero official confirmed information about it. At some point, hopefully soon, Nintendo will release us from purgatory. But if they did bring back StreetPass for the Switch 2 it would make a lot of sense. And it would make this lifelong Nintendo fan, and Nintendo 3DS Ambassador, very happy.
This free-to-play cozy MMORPG manages to fit all of its farming, hunting, crafting, cooking, and more on the Switch.
http://www.nintendoworldreport.com/preview/65771/palia-hands-on-preview
When Palia was announced during the June 21 Nintendo Direct this year I immediately took note. A new MMO that focused on crafting, farming, and a cozy world? And that I could play for free on my Nintendo Switch? Sign me up! Sign up all my friends too!
If you’re not familiar with Palia, it’s what I would introduce as a “Cozy MMO”. Think World of WarCraft, but instead of jumping into conflict and chaos, players awaken in a magical fantasy world and farm, cook, harvest, fish, mine, catch bugs, make furniture, build their house, and hunt.
The closest you come to combat is chasing after deer with a bow and arrow. The closest you come to a “guild raid” is a 2 hour long cooperative cooking session at another player’s farm house with everyone operating different cooking stations and sharing their ingredients (I speak from personal experience: cake parties are intense). The endgame is building and decorating your house and farm (and romancing your favorite NPC). Server chat consists of players helping each other track down rare resources and roving magical creatures. And when multiple people chop down a tree, mine a metal, or hunt a magical creature, they ALL get the reward for it.
Palia is a game that intentionally wants to build positive interactions and easy-going-vibes for its community.But how do you cram all that Massively Multiplayer Online RPG game into a portable Switch experience? Apparently it CAN be done! There are rough edges, but the full Palia experience is here, including cross play with players gaming on PC.
When it comes to controls, Palia takes full advantage of ALL the buttons on the Switch. You can do almost everything you could with a mouse and keyboard (though being relegated to the Switch’s software keyboard for chat means you’ll never be a “Chatty Cathy”) but it’ll take a little getting used to and there are UI conveniences that I do miss, particularly in inventory management. One last gripe I have here versus the PC version is there's no easy way to quickly snap the camera into orientation behind your character.
However, the less fluid controls do have a significant effect on hunting (and to a lesser extent bug-catching) due to moving targets that are actively trying to escape. Palia doesn’t support motion-controlled aiming currently, but the game does attempt to compensate by giving your arrows a sliver of a homing effect to make it easier to connect on near misses. Still, it’s a pity that this isn’t more fluid: hunting in Palia could have a zen all of its own because of the flow involved in approaching, ambushing, and even chasing down prey. (It brings to mind real world persistence hunting where even after you hit your target, you need to be able to continue tracking and following it to finish the job!)
To be honest, I put up with similar control challenges for over 200+ hours with Civilization VI on the Switch just so I could play that game from my bed instead of at my desk, so this may just be par-for-the-course for keyboard-and-mouse to controller conversions.
Where graphics are concerned, Palia is a world full of colorful sights and gentle visuals. During the PC Open Beta I was playing Palia on BELOW minimum spec PC hardware and though I missed out on how pretty the game could be when fully turned up I still had plenty of fun. I’m please to find that the Switch’s graphics feel like a cut above that: improved in some places, but ultimately serviceable with some framerate hiccups around town. In Handheld Mode player character models seemed to have difficulty switching to higher fidelity models quickly enough if they were rapidly approaching, but when Docked this didn't seem as much of an issue. When the world is less busy, populated mostly by trees and animals, or at your own house and plot of land, the graphical issues are far less noticeable.
What actually might be more important no matter how you play Palia is how well the game servers keep up with things. Even playing the PC Open Beta earlier this year there were instances where I would be hunting deer only to see it lag (another player once described it as a “moonwalking” deer), become immune to my arrows in that lagged state, then suddenly warp dozens of feet away to its "actual" position. Additionally, every once in a while I’d lose connection to the servers while playing on my PC.
I occasionally ran into similar issues during my recent Switch play. Whether this is a server-only issue or something compounded by the Switch hardware, it is definitely an area that I hope the developers continue to work on for all players regardless of platform. This is likely the most serious issue that could affect one’s experience playing the game.
So did Singularity 6 deliver when they promised they would bring Palia to Switch? Yes they did! Is there immediate room for improvement? Certainly, and I pray they act on those topics soon. Will I be playing it from my bed and hoping my favorite Twitch streamers start playing this on their Switches too? One hundred percent. After all, my farm is in its infancy, my virtual house is full of clutter, I have a full quest log, and I still haven’t yet decided which character in the game I’m going to try to romance.