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Messages - Kikori

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1

With 5 new modes including a dating simulator!

http://www.nintendoworldreport.com/news/36965/style-savvy-trendsetters-updated-and-will-be-re-released-in-japan

Nintendo has released an update of Wagamama Fashion Girls Mode: Yokubari Sengen!, known as Style Savvy Trendsetters in North America, as Wagamama Fashion Girls Mode: Yokubari Sengen! Tokimeki Up! on the Nintendo 3DS eShop on March 26.

This new version features five brand new modes: DJ Naoto’s Coordinate Check, Hanae’s Fashion Fortune-Telling, Makoto’s AR Photo Studio, Tetsuko’s Room, and Dream Boyfriend, a dating simulator.

Adding these modes as free DLC to the old version involves the following two steps. First, on the 3DS eShop, download the update data and boot the game. Then in the game, select the "download new modes" option. They are unlocked according to the player's progress.

This new update will be released at 4,571 yen at retail on April 17 in Japan. News on a worldwide release has yet to be announced.


2
TalkBack / Monster Hunter 4 Ultimate Is Coming Worldwide
« on: January 26, 2014, 01:09:33 PM »

'Monster Hunter 4 goes G' whatever that means.

http://www.nintendoworldreport.com/news/36414

At Monster Hunter Festa '13 Final Round, Capcom announced Monster Hunter 4G for 3DS, the expanded version of Monster Hunter 4, which sold more than 3 million copies in Japan since it was released in September 2013, and released a trailer. Monster Hunter 4G is scheduled to come out in fall 2014. Players of Monster Hunter 4 will be able to transfer most of their save data to the new game. 

Capcom also released a video online where Series Producer Ryozo Tsujimoto announced Monster Hunter 4 Ultimate for 3DS, the equivalent of 4G, for gamers in North America and Europe. Just like Monster Hunter 4, 4G/Ultimate will feature vertical and lateral movement and support free online multiplayer. Monster Hunter 4 Ultimate will be available in early 2015. There was no word on whether a Wii U version of Monster Hunter 4G/Ultimate may be forthcoming.


3
TalkBack / How Nintendo Does Freemium Business
« on: October 23, 2013, 06:45:50 PM »

Why is the Darumeshi Sports Shop owner an Osaka-dialect-speaking Dalmatian?

http://www.nintendoworldreport.com/editorial/35779

Until recently many said that Nintendo, focusing only on retail and downloadable digital games at the time, would not be able to survive in the age of the online micro-transaction business model. However, very popular DLC in Fire Emblem Awakening and other recent Nintendo games have proven Nintendo has what it takes. Also worth noting is the sales-rabbit announcing new StreetPass games, which gave us a glimpse of how Nintendo is going to sell games online in an interactive and less impersonal way. Next up is Darumeshi Sport Shop, a Japan exclusive “freemium” 3DS game released in August. This game fully presented a new approach to selling games online, showing Nintendo’s ingenious business model. Not only have they caught up with the times, but they also, to the best of my knowledge, have innovated this brand new business model.

Darumeshi Sport Shop is also the name of the in-game shop run by a middle-aged Osaka-dialect-speaking Dalmatian, Torazi Darumeshi. This is not a shop simulator though. You, or your Mii, are a real customer. When you first download this free game in the eShop, the demo of a mini-game is available. You can play it as well as other purchased games in your in-game house as much as you want. All games I played so far are as simple as microgames in WarioWare series, yet very addictive. Playing such mini-games is just half of the experience of this game. The other half is about the story of Torazi, which unfolds as you buy mini-games, one by one, with your real money.

Torazi, a former professional baseball player, sells ten baseball related mini-games and pitches them to the player in a personal way, explaining the aspect of playing baseball that each game focus on. Purchasing some of the games unlocks the next chapter of the story which explains to players why Torazi needs to sell games (i.e., why you, apparently the only customer, are expected to buy mini-games). The reason you repeatedly hear is basically that he has sons to support and that his wife ran out on them. The fact that he has as many as ten children is probably why he is a Dalmatian (likely a homage to 101 Dalmatians). Note that this kind of situation, or having many younger siblings to support but no parents, is a classic excuse for begging for money in Japan. Thus, this game hits you with a good reason to buy mini-games in this shop.

The story, presented in still pictures and texts, is always comical and somewhat interesting. It is not, however, recommended to just buy the mini-games only to see how the story progresses on without playing them. Each of the mini-games is priced at 400 yen, which is, as a son of his says in the official website, pretty expensive for its volume and simplicity. However, Nintendo seems to have no intention to sell them at this regular price. The point is that you can, and are strongly encouraged to, haggle over their price. When you get it right the mini-games can be greatly discounted by more than half. Furthermore, the cheapest price of the games that unlock the next story segment seems to be gradually lowered. When you haggle over a game as much as possible it is always a little cheaper than the one you bought last time. Considering their length and simplicity, they are still not steals, but after the successful haggling you are very likely to feel you got a bargain.

How the game lets you haggle is the most innovative part of this game. All mini-games are mission-based. When you clear a mission you get a few stamps. When you accumulate enough of them you get items for haggling. Items such as boiled eggs (Torazi’s favorite food), one of which is required to start haggling, and key items you need to make the shopkeeper feel like giving a discount. This is probably the first game where haggling over stuff you buy for your real money is an integral part of the gameplay. The haggling process is like a simplified version of the trials in Ace Attorney. You need to choose an appropriate item and what you are going to say to Torazi. Since a son of his serves as an adviser this part is by no means difficult, but a unique gaming experience of haggling over something you are about to spend your real cash on.

The point here is before you buy a mini-game at a discounted price you need to use limited items. This leads you to think you should not miss out on the opportunity to buy games at lower prices. Up until this point you're only ever using your free items in the game at zero monetary cost, but the rarity of the items you're giving away for free encourages you to use real money in the end. I was actually willing to spend real money every time the negotiations ended. The concept of haggling is said to be common, and even an enjoyable, activity in Osaka, but to those who were born and raised in Tokyo like me, haggling is a “foreign” custom. In a way, haggling over games and buying them in Darumeshi Sport Shop felt like I had a virtual shopping tour to Osaka.

Interestingly enough, this game seems to go about things in the opposite way of other freemium games. For example, the Darumeshi shop does not sell any cheat items that make challenges easier. Additionally, typical Japanese freemium games, and even some recent full price retail games, stop people from playing them by emptying a “stamina gauge” or something similar. The stamina based games then try to sell players an item that replenishes it so they can continue playing sooner. In contrast, the more you play Darumeshi Sport Shop, the more discounted the items get. You're still motivated to buy more games because of the discount, but this typically makes players pay more in the long run!

Typical freemium games tend to avoid mentioning money as best they can until it comes time to make a microtransation, and the sudden sales pitch often breaks the immersion of the in-game universe and tends to piss off players. In Darumeshi Sports Shop, however, Nintendo takes an opposite approach. The shop owner hurts for money and is always mentioning it, so the transition to real money purchases is a smooth progression. Also interesting is the fact that, when you reach a high score, you sometimes get a new uniform for free. This is unlike many other freemium games that make serious efforts to sell purely cosmetic items. Even the simple touch of the game's BGM continuing during the purchase process helps keep the suspension of disbelief alive.

All mini-games are for a fictional game system, Hontendo 4DS, which your avatar jumps into to play games. When you end the mini-game, your avatar jumps out of the system and discounted items pop out alongside him. This nicely represents what is going here. Playing mini-games gives you discount items. This scheme seems to work very well making Torazi, players, and Nintendo, happy.


4
Podcast Discussion / Episode 25: LIVE FROM JAPAN
« on: July 07, 2013, 11:56:19 AM »

Miss the live show last week? The Famicrew has you covered!

http://www.nintendoworldreport.com/famicast/34852

In case you didn’t hear, The Famicast crossed the twenty-five episode threshold, and to celebrate, we had a live show on June 29/30 (depending on your location)! If you couldn’t tune in to the episode last week, don’t fret! Through the magic of the internet and technology, the Famicrew has the whole show ready for you this week!

The show kicks off normally, with the crew talking about the latest games they have been playing. Danny regales us with tales of a new Japanese side-scroller, Sayonara Umihara Kawase, and tells us how this “rubber ring” action game frustrates and entertains at the same time. Ty lets us know about all of the fighting games, per usual. Not only that, but Minoru’s constant, undying love for From Software has led Ty to get into the world of Dark Souls!

Minoru takes us all by surprise, moving away from From Software titles to an unexpected choice in Style Savvy: Trendsetters for the 3DS! Mino now has more of an eye than ever for fashion and lets us all know how playing this game can turn you into a style king...or queen...or both! Daan rounds off New Business with a New Super Luigi U and the F1 game for Wii U that you never even knew existed, F1 Race Stars: Powered Up Edition! Hey, the game could even be coming to a region near you...if you live in Europe...(sorry, North America!).

With the live show, one element that the crew really wanted to throw into the mix was direct interaction with you, the listener. Through the chat and live chat calls, you guys helped make Famicast 25 a success! Thank you so much for your support! On top of your awesome interaction, the fellas also had a segment called Nintendo Retro CM (Commercial) Showcase, which took a look at some old school Japanese Nintendo commercials. Be sure to check out the links below to watch the videos! For all of this and a lot, lot more, you won’t want to miss Famicast 25 - LIVE FROM JAPAN (podcast edition)!

Don't forget to send any questions that are Japan related to famicast@nintendoworldreport.com or post on the "Questions for the NWR Japan Crew Thread." 

Episode Links
Goldeneye 007 (N64) Japanese Commercial
Pokémon Stadium - Gold/Silver Edition Japanese Commercial
Star Fox 64 Japanese Commercial


5
Podcast Discussion / Episode 24: NAGOSHI MEETS PUNKS
« on: May 29, 2013, 10:41:34 AM »

Are you locked and loaded for a three hour Famicast? We sure are!

http://www.nintendoworldreport.com/famicast/34350

The magical journey of everything Japanese continues as we are nearing 25 podcasts! None of the numbers matter this month, as three duders in Japan and one guy in Europe (We totally blank on his name!) bring a three hour extreme-a-thon!

We kick off the show with an hour long New Business extravaganza and everything begins, as usual, with the overlord sir, almightly Danny. He has not been playing extremely much this month and mostly did his gaming on the go! Danny starts talking about the baseball game Moero! Pro Yakyū (Bases Loaded) on the Famicom. Does it hold up to the standards of Arc System Works' Arc Style: Baseball!! 3D? Next, he tells us about his adventures with the original Sonic the Hedgehog. SEGA's reprint program launched a 3D version of title... and it is surprisingly fun!

Then the loveable Minoru steps into the fray and talks about his endeavours with From Software titles. He continues his playthrough of Dark Souls and tell us various nuggets from the game. Daan played, as usual, a whole bunch of stuff, which he takes some time to talk about. He kicks things off with more talk of Project X Zone, considering the demo came out last week in Europe. He compares both versions of the titles and he finds himself going through the Japanese version once again! Elsewhere, he is playing Donkey Kong Country Returns, which he certainly gushes about and makes the other members very excited. He ends it all on a bit of a downer, as he didn't think too highly of The Starship Damrey. Why? Just go and listen, okay? Everything will be explained in due course.

Ty closes New Business off with a selection of non-Nintendo releases, because that is how he rolls. He talks about Super Meat Boy, which he finally got around to playing more. He is making some good progress, but has he been enjoying himself? Of course he has! This is also the case with Saints Row The Third, which he got with his new collection of Xbox 360 games. Then he goes off the beating path and talks about Rock of Ages, which frankly not one of us has ever heard of! He ends it off with some fighting talk, because that is how he rolls (Wait, didn't we tell you this before?). He gives more updates from the world of Skullgirls and pumps us up for the latest entry in the Guilty Gear series. That isn't exactly a thing he has played, but come on, give the guy a break!

After this madness, we head into the news bits that mattered this month. We start with the usual sales figures, talk more about the Virtual Console and talk seriously about the new Nintendo 3DS color. Fantasy Life Link, the expansion to the original game, also gets a discussion with all the stuff we know about it! Then it is time to talk CHOKUSETSU to you about the latest Nintendo Direct. Here are some heads-up spoilers: Minoru thinks that Nagoshi is a little punk. For the rest, we talk about more things SEGA and the announcements that are specific to those in Japan... somewhat.

The last two sections are short discussions, which we hope to see some reactions for in the talkback thread. We begin with E3 2013 and the upcoming Nintendo Direct, where details will be revealed about upcoming software. What do think will be shown and what plans does Nintendo have to do to bring the Wii U into more homes? The other discussion is all about the Xbox One reveal and it goes even beyond Daan's skepticism from a few episodes ago. We all know what you think of it, but what do these guys think about Microsoft's next baby? (They don't like it!)

The needs of the many, outweigh the needs of the few. This is why we went through all the struggle of getting this done and getting it more complete than usual. Go forth and enjoy this episode, because the next... is going to be rather different!

Don't forget to send any questions that are Japan related to famicast@nintendoworldreport.com or post on the "Questions for the NWR Japan Crew Thread." 


Episode links

Donkey Kong Country Returns 3D video
Guilty Gear Xrd Trailer
A Potential Implication of Sega Direct with Nagoshi (Mino's Editorial)


6
TalkBack / A Potential Implication of Sega Direct with Nagoshi
« on: May 19, 2013, 04:16:54 PM »

With Yakuza 1 & 2 HD hitting Wii U in Japan, could the rest of the franchise follow?

http://www.nintendoworldreport.com/editorial/34244

The beginning of the Japanese Nintendo Direct on May 17 was quite a surprise. It began with the good old “Seeeeegaaaaaaa” voice as it started out unexpectedly labeled as “Sega Direct,” with the special guest Toshihiro Nagoshi, a Sega CCO. Nagoshi may be best known as the producer of the Super Monkey Ball series, but in Japan he has been the icon and the producer of the Yakuza franchise (Note that real Yakuza executives don’t dress themselves like him; rather they always wear dark suits like Iwata, or a better example may be Yamauchi, nicknamed “Kumicho” (Yakuza Boss) by Japanese gamers). On top of a few other Sega titles, what occupied the majority of the “Sega Direct” segment was Yakuza 1 & 2 HD for Wii U. They showed a new trailer and did a short “Iwata Asks” style interview for several minutes.

This announcement appears to have drawn cool reactions from gamers online. It is true that Yakuza is a pretty big franchiseat least in Japanselling more than 6,000,000 copies worldwide. But Yakuza 1 & 2 are originally PS2 titles, and their HD remaster was already released for the PS3 last year. Why did Nintendo make a fuss over the game? Let us look at this news from another perspective.

The release of a Yakuza title, whatever it is, is also a surprise from a Sony gamers’ perspective, as well as a Nintendo gamers’. Yakuza has been PlayStation exclusive throughout its history. Sega made as many as 10 titles (including an HD remaster and 2 portable titles) since the franchise's start in 2005, and all only for Sony platforms. Given that this franchise ostensibly targets adult gamers, it was totally unexpected that it is going to come to a Nintendo platform.

Yakuza 1 & 2 HD for Wii U reminds me of a specific Japan-exclusive Wii title: Monster Hunter G. Like the first two Yakuza games Monster Hunter G was also originally released for PS2, and was ported to a Nintendo console more than 4 years later (in this case, Monster Hunter G was ported to the Nintendo Wii). At that time, Monster Hunter was already huge and PS exclusive, which is somewhat similar to what Yakuza is now. Monster Hunter G sold well for a 4-year-old PS2 port, and more importantly, it served to introduce this series to Nintendo gamers, paving the way for releasing Monster Hunter 3, which is by far the best selling third party title on Wii in Japan. At that time the Monster Hunter Freedom series for PSP was more popular, but since Nintendo and Capcom announced Monster Hunter 3G for the 3DS the Monster Hunter franchise has been no longer a series for PlayStation; now it flourishes mainly on Nintendo platforms in Japan, and recently in the West.

Obviously, whether the announcement of Yakuza 1 & 2 HD for Wii U means a similar platform transition process depends on if the next Yakuza is Nintendo platform exclusive. I think it is not unlikely. At the end of Sega Direct Iwata said to Nagoshi, “I hope I’ll see you in Iwata Asks next time.” The Iwata Asks interviews cover only Nintendo platform exclusive titles (the only exception is E.X. Troopers, which is on 3DS and PS3, and is a new IP, not a franchise long established on PS platforms). “Yes, I’m looking forward to it,” replied Nagoshi.


7
Podcast Discussion / Episode 23: GAME CAT
« on: April 30, 2013, 09:55:33 AM »

A healthy dose of cats and vidya games come together nicely to create the latest episode of the Famicast.

http://www.nintendoworldreport.com/famicast/34061

Brace yourselves for another monthly dose of the Famicast! As usual, the guys have been playing a healthy array of games across all different platforms. But don’t worry! There’s definitely some Nintendo stuff sprinkled into the mix!

Minoru kicks off new business by sharing his love (?) of first person dungeon crawling RPGs and even talks about an old Playstation 1 classic from From Software (the guys that brought you Demon and Dark Souls). Next up, Ty tells us what’s going on in the world of fighting games in Japan and even discovers that there are at least a couple of gamers in Japan that like Mortal Kombat! Daan, who is always hip to the latest Nintendo releases, let’s us all know about Pokémon Rumble U, Tomodachi Collection and shares a little bit more about Game & Wario. That leaves Danny to wrap up new business with a sad tale regarding Dragon Quest VII which leads into much happier talk about The Legend of Zelda: Link’s Awakening DX. 2D superiority, anyone?

News. There is tons and tons of Japan related news that happened over the month of April, and then of course, on top of that, the Nintendo Direct just added more glorious information to the pile. The guys break down and discuss things like NFC card usage for the Wii U and Pokémon Rumble U, Club Nintendo exclusive DSiWare games that you can’t even get on a DSi, upcoming exclusive Japanese 3DS titles, cats and more!

So grab small glass of warm sake, some dried squid, a cat and get ready to hear the latest from Japan!

Of course, send any and all questions Japan related to famicast@nintendoworldreport.com or post on the "Questions for the NWR Japan Crew Thread." 

p.s. Be sure to check out the end of the episode for a special announcement regarding Famicast 25 from Danny!

Links for the episode:

Midwood2004 (Mortal Kombat character art and random Japanese fact site)
Nintendo Prepaid AR Card Video


8
TalkBack / New Etrian Odyssey Is Coming to Japan in June
« on: March 29, 2013, 01:17:17 PM »

New game is heavier on story and features voice acting.

http://www.nintendoworldreport.com/news/33629

A new entry in the Etrian Odyssey series will be released as early as June, revealed Famitsu. Contrary to previous rumors, the game titled Shin Sekaiju no Meikyu: Millennium no Shojo (New Etrian Odyssey: The Girl of Millennium) is not a remake of the original Etrian Odyssey, though it is set in the same universe.

Based on the Famitsu article, the new game's mechanics are no different from Etrian Odyssey 4. Aside from the fact that kanji is now supported in notes and character names, it appears to have the same grid-based mapping scheme, turn-based battle system, character development system, and mission-and-quest structure of story progression. Also, the art style looks unchanged and the character designer (Yuji Himukai), the enemy designer (Makoto Nagasawa), and music composer (Yuzo Koshiro) are the same as those of Etrian Odyssey 4.

The most notable difference from the previous entries seems to be the introduction of personalities and stories for the party members, who are five young people as always. These elements will be introduced to provide a breath of fresh air for the series, whose concept is remaining unchanged, according to Shigeo Komori, the director of Etrian Odyssey II, III, and this latest entry in the series.

The story starts with the main character's encounter with an amnesiac girl in an unknown relic. They form your party with the other three members, who are met later. (Note: there is a possibly story-spoiling English sentence under the logo: "When calamity covers the city of Etria and the people cry in deep despair, a maiden crosses over a millennium and restores hope.") Unlike the previous entries, the party seems fixed, and each member has a unique personality, voice, default job (that can be changed later) and, accordingly, role in battle. There seems to be a lot of chatting among the party members along the way.

For those readers who have played Etrian Odyssey 4, the classes of the five members are as follows. There is a medic, the amnesiac girl will play a role similar to sniper, an alchemist in the rear row looks like an equivalent of a rune master, a paladin strongly resembles a fortress, and the main character uses a lance in the front row. Their jobs can be changed later.

New Etrian Odyssey: The Girl of Millennium is going to come out June 27 in Japan and will be priced at 6279 yen. No western release has been announced.


9
Podcast Discussion / Episode 22: NOMI-CLAP
« on: March 29, 2013, 10:00:36 AM »

There is no party like the ones filled with games!

http://www.nintendoworldreport.com/famicast/33648

While the Famicast comes closer and closer to a magic number, the four lovely folks continue their gaming quest and discuss the latest stuff!

Daan kicks New Business off with Monsters Come Out on Friday (Kaiju ga Deru Kinyōbi), which is the first game in the new Guild02 series of games. Surprisingly enough, the Dutchy doesn't seem too pleased with it. You will have to tune in to figure out why! He doesn't end on that sour tone though, as he talks about Mansion Percussion. Oh boy, someone is being a negative nancy around here. Luckily, it isn't all bad though, as he really enjoyed playing through Castlevania: Lords of Shadow - Mirror of Fate. Ty follows Daan up by talking about XCom: Enemy Unknown. Why? Because strategy games. He also talks briefly about Lollipop Chainsaw, which he finds brilliant. Did you really expect anything else?

After that bombshell, Minoru brings more craziness to the table with Metal Gear Rising: Revengeance. Did he enjoy Platinum's take on this franchise or was it a bust in his eyes? At the very least, he makes some comparisons to Vanquish, which is the good stuff. Danny wraps it all up with more Dragon Quest VII, which he has been enjoying even more the past month. He also talks short about the Dragon Quest X beta, which has been nightmare to download for some. Finally, he wraps it up with the second game in the Guild02 series, which is Bugs vs. Tanks (Mushikera Sensha). Can Inafune's bug destroying game be any fun? Daan and Danny discuss the game quite deeply and it seems like they certainly got something out of it. For the full scoop, be sure to read Danny's impressions.

After the usual short break, the guys discuss various news bits from the past month. They talk about the usual Media Create Sales, which is followed up by digital retail games and a couple of new bundles. They are also discuss the Chotto Nintendo Direct conferences from March, which were all about Tomodachi Collection and Flipnote Studio 3D. We end the news off by talking about gashapons and a certain new Pokémon game, which we are sure has no impact what so ever. Really...honest.

The team ends the show with a feature topic and this time, it is all about Nomikai. These Japanese drinking parties may sound like a wild time, and that is because they are. These are possibly the most interesting work related information you will ever hear from Danny and Ty. Also, Daan uses Wikipedia and questions some stuff here and there. Always fun! So what are you waiting for? The party is just getting started!


10
Hell ya!

11
Ok guys, give me money to make a publisher.  :cool;

12
Podcast Discussion / Episode 21: HOST FAIL
« on: February 27, 2013, 09:47:42 AM »

When PlayStation and Nintendo clash with one another, you get the 21st episode of favorite Pod from Japan... Something like that.

http://www.nintendoworldreport.com/famicast/33439

The Famicast train keeps on trucking as we move on to February and experience a slow month in games for once. That doesn't stop the crew though, as the full regular crew discusses some fun stuff.

Our overlord Danny kicks New Business off with Dragon Quest VII. The good sir has barely experienced Dragon Quest in the past, but goes knees deep in this new Nintendo 3DS remake. He talks about his experiences and wonders why he hasn't tried one before. Also, he talks about Layton chocolates, because that is a real thing in Japan. Ty got a motherload of English Xbox 360 games and the first game he sank some time into was Spec Ops: The Line. The game may sound like a generic first person shooter, but after talking about it, some of us certainly got interested in a copy. After that, the master of swag talks about the Japanese release of Skullgirls, which got him all kinds of excited! Finally, Ty wraps things up with some talk on Skulls of the Shulgon and discovers that it isn't quite so easy.

Minoru kicks in right after Ty and talks about a whole different kind of hard. He has been playing Demon's Souls, which has been released quite a while ago. He talks about the various aspects quite in-depth and explains what keeps him coming back for more. Daan finished the whole trainwreck off with the English release of Fire Emblem: Awakening. He gushes over the game once again and gives the game the strongest recommendation possible. It is truly something else! In terms of ''New'' Business though, the Dutch guy has been playing Culdcept for the 3DS and has been surprisingly enjoying it. With words like Monopoly boards, monsters and card games, he hopes to get some people excited and perhaps he will! You will just have to listen to find out!

After a short break, the crew goes through quite a lot of news and start things with the latest Media Create sales figures. Instead of gushing over the 3DS success, they have a brief discussion about the Wii U and what should be done to turn it around. Speaking of Nintendo, they talk about the recent Nintendo Direct conferences, which has been mostly 3DS focused. They talked about Luigi Special briefly, however more discussions are to follow with the third party Direct.

This Famicast goes into a big finale, as we talk about the PlayStation Meeting 2013. We go over the various announcements, our thoughts on the hardware and what we expect of it in the months to come. There is a whole chunk of Pod to enjoy, so we will shut up and let you listen. Fun drinking game: Take a shot every time Danny says something wrong!


13
TalkBack / Guild 02 Will Be eShop Exclusive in Japan
« on: February 21, 2013, 08:03:22 AM »

The next wave of unique games is coming.

http://www.nintendoworldreport.com/news/33395

Guild 02, consisting of three games, will be exclusively released in the Nintendo 3DS eShop and sold separately, President Iwata reported in today’s Nintendo Direct. Guild 02 is the second installment of the Guild series, whose first installment, Guild 01, was originally as a retail package consisting of four games (and the demo of Time Travelers) in Japan. Later, all four games were released digitally on the eShop in there, while three of the four titles (minus Rental Bukiya de Omasse) were released in the West.

Uchusen Damrei-go (Spacecraft Damrei, originally called Alone), is a 3D first-person suspense adventure by Takemura Abiko and Kazuya Asano. The protagonist has amnesia, which is often the case with Japanese games, but this game goes even further. Just like the protagonist, you will know nothing at first. The game will start with no goal or control instructions given. Players will have to grope literally everything to get out of the ship. 

Mushikera Sensha (Wormy Tank), which is reminiscent of the Earth Defence Force series and Tank! Tank! Tank!, is a survival panic action game being created by Keiji Inafune. Players will be put in control of tiny tanks and fight against insects to survive. Kaiju ga Deru Kinyōbi (Fridays Monsters Appear), by Kazu Ayabe, will simulate the life of a boy Sota, living in fictional 1970’s Japan where Monsters appear and an Ultraman-like hero battles with them.

Their release dates or prices for these titles have yet to be announced.


14
TalkBack / Shaun the Sheep Came to Japanese eShop
« on: February 21, 2013, 07:16:30 AM »

Nintendo starts to sell movies in eShop.

http://www.nintendoworldreport.com/news/33392

Shaun the Sheep, an animation series which was broadcast in 3D via Nintendo Video on the Japanese 3DS, came to Japanese eShop after today’s Nintendo Direct. As of today, Volume 1 to 3, each of which contains 3 stories, are available, and in total, 5 volumes are planned to be released. Volume 1 is priced at 100 yen; other volumes are 200 yen each. 


15
TalkBack / Valentine's Day in My Village
« on: February 16, 2013, 08:00:04 AM »

Animal Crossing has players experience their own stories, such as this one.

http://www.nintendoworldreport.com/blog/33352

As many of you know, Animal Crossing: New Leaf has special events on annual holidays, such as New Year’s Day, Christmas, etc. During these days, you’ll see something special occur in your village. This blog post shares a cool experience I had while playing the game.

Thursday was Valentine’s Day. In Japan, Valentine’s Day is celebrated quite differently from how it is in the West. It’s the day of chocolate and love, when females give confectionery to men they love (a custom some say was conspired by a sweets company decades ago). On that day, many Japanese guys are nervous in a unique way about whether they will get chocolate or not. Me? I didn't go out at all, aside from in my virtual village.

Looking forward to getting chocolate in my village, I started up Animal Crossing: New Leaf. It always begins with Shizue, a female shih tzu and my secretary, under the spotlight. On special days, she tells you about the events. This time, she announced that today is Valentine’s Day, so she made sweets for a special person. I was a little disappointed that seemingly I wasn’t that special person. My day broke; my mind ached. I went out in front of my house and saw a pop-up from the mail box, telling me that I had a letter. I got two letters, one from Mom, and one from Shizue, both of them in the form of parcels. What Mom sent me was something forgettable, while the attached letter was, as always, in the form of tanka (traditional Japanese poetry with a particular metrical structure). The letter ends with "Happy Valentine’s Day! From Mom." Just like Valentine’s Day presents from my real mother, this was embarrassing. The other present from Shizue was just what I wanted, a chocolate cake. Her letter said that she tried making a Valentine’s Day cake for her dear mayor, Minoru. Feeling so good, I went for a walk around my village with the cake.

To get chocolate from more gals, I deliberately spoke to female villagers. Since I had not played the game since February 3, which is another special annual occasion in Japan (Setsubun), they all said something along the lines of "Long time no see!" No matter how many times I talked to them, they did not give me chocolate, possibly because I am not intimate enough with them. Despite this, Jasmine, a polite yet pretty female cat, asked me if it was OK to come to my house. This was the first time a female character wanted to visit my house! God, my room isn’t well organized, nor does it have any particular theme! Anyway, I escorted her to my home.

Soon after I entered, I tried laying down on my bed; she ignored my come-on. Was that a little premature? Then I decided to talk with her first to build a rapport. She acted distant, commenting on my pieces of furniture one by one. Meanwhile, she said she wanted to see my other room on the second floor. I was hesitant since it only has a few pieces of purple furniture, which look kind of indecent. But I led her there, ascending the stairs. Again, she just commented on the interior, and sooner or later she said that she had to go. I stayed home; she went out, without leaving any chocolate.

After walking around a little bit and buying a Venetian-style leaf mask (which you can see in the image at the top), I stopped at my village’s café. I thought it would be nice to have Shizue’s chocolate cake along with a cup of coffee. I took a seat at the bar; the proprietor, Brewster, solemnly poured brown liquid into a cup and served it. It was not until I took a sip that I noticed it isn't the usual bitter coffee, but in fact sweet hot chocolate! Interrupting my surprise, Brewster said to me, "Happy … Valentine’s Day!", soothing my broken heart with the flavor of cocoa.


16
TalkBack / Another Nintendo Direct Coming to Japan Next Week
« on: February 14, 2013, 04:38:00 PM »

Nintendo's preemptive or counterattack against PS4?

http://www.nintendoworldreport.com/news/33305

An additional Japanese Nintendo Direct will take place next week, President Iwata announced at the end of today's Japanese Nintendo Direct. 

The broadcast will focus on third-party 3DS games. The exact date and time will be announced via the official Nintendo twitter account. No broadcasts have been announced for other regions.


17
Yeah, I heard Osaka and Tokyo are the top 2 cities in terms of the pedestrians walking speed!

18
Podcast Discussion / Episode 20: JOURNEY TO JAPAN 
« on: January 27, 2013, 11:16:14 PM »

Have you ever wanted to journey to the Land of the Rising Sun? The guys talk about that and more in this month's episode!

http://www.nintendoworldreport.com/famicast/33149

The new year has begun and that can only mean one thing: Brand new episodes from the Famicast crew for you to listen to. Minoru is back this month, which means the crew is jam packed once more, with four people maintaining the fort known as the Pod.

Ty opens New Business with more talk about UFO catchers and the really crazy prizes he won in all of those. He also went to Comiket, which is this fun convention in his area and he goes in-depth about the stuff he has seen there. Finally, we wraps up with some Ultimate Marvel vs. Capcom 3. Why? Because fighting games. Minoru steps in the fray after Ty has said swag just a couple times more and talks to us about his experiences with ZombiU. Was it a fun experience for him or is he on other side of the spectrum? On his trusty 3D handheld though, he has been playing 3D Space Harrier, which is simply one of the best versions of the game. Together with Daan, they gush over the game like there is no tomorrow and find room to make Danny feel impressed.

Speaking of Daan, he is next as been playing some weird stuff here and there. He talks about the recent releases of Ninja Gaiden 3: Razor's Edge and SiNG Party, which were released on his side of the world. He explains why the Japanese action game is fun, and why the western developed singing game makes him scratch his head. He also goes on another Arc System Works quest and plays their newest eShop releases: Blayzbloo and Kunio-Kun. Danny follows up the other D with some Xenoblade, as he discovers the full depth of the title. While Ty and Daan have given their short impressions of The Walking Dead in a previous episode, Danny talks a little bit about it on its own. It must be noted though that he played the iOS version, which is possibly the best way to play the game.

This month's Life in Japan segment tackles a topic that might be on some of your minds - coming to Japan. Matt Walker and James Charlton join Danny and Ty for the segment and talk about how they ended up coming to and living in the Land of the Rising Sun. These personal stories are by no means the definitive way to come to the country, but are definitely some avenues that interested parties can look into if they are serious about coming to Japan. 

In the news, some more 3DS retail games came to Japan to populate the Nintendo eShop even more. We also talk about Professor Layton games and chocolates, which are some of the best things ever. All of this and more, on the first Famicast of 2013! Famicast a go-go, baby!

Links for the episode:
3D Space Harrier M2 Interview (Japanese)
A Game Developer's Take on Japan: The Myths and the Reality
Japanmanship: The Ultimate Guide to Working in Video Game Development in Japan
New Super Mario Bros. U –  Synchronized Platforming


19
TalkBack / Two Zelda Titles Are Coming to Wii U
« on: January 23, 2013, 11:01:13 AM »

An HD remake of Wind Waker and a "brand-new" title are in development.

http://www.nintendoworldreport.com/news/33103

The Legend of Zelda: The Wind Waker, originally released for the GameCube in 2002, is being developed for Wii U with HD graphics, announced Eiji Aonuma, the producer of recent Zelda titles, in today's Nintendo Direct on January 23. This HD version will support Off-TV Play and will receive tweaks to its gameplay. The game is scheduled to release fall 2013.

Also, a brand-new Zelda title is under development for Wii U and coming sometime after Wind Waker HD, Aonuma revealed. This time around, he decided not to go into detail. Instead, he suggested it will be quite different from previous titles, and made its development concepts clear: rethinking Zelda’s structure, such as having to make progress alongside a scenario, beating dungeons one by one in a predetermined order, and playing alone. 

These are aimed at modernizing Zelda (i.e., remaking in the style that is attractive to current gamers). He confessed that they have tackled a similar challenge in the development of Skyward Sword, but could not change the linear structure.


20
TalkBack / Re: Cake Ninja 2 Review Mini
« on: December 31, 2012, 03:41:41 PM »
And you see lots of cakes in the Angry Bird clone again.

21
TalkBack / Re: Cake Ninja 2 Review Mini
« on: December 31, 2012, 03:34:50 PM »

There is an Angry Bird clone for 3DS. It's a retail game at 5040 yen ($58)!
http://www.youtube.com/watch?v=ULzphRKItHg

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Podcast Discussion / Re: Episode 316: Ninjabread Opus
« on: December 03, 2012, 10:15:34 AM »
Clarification: Warawara of Warawara Plaza and warawara used for trolling are etymologically unrelated. The latter comes from the root of the verb meaning "laugh".

23
TalkBack / Re: Iwata Apologizes for the Shortage of Animal Crossing
« on: December 02, 2012, 02:53:46 AM »
Or most casual gamers just don't know the existence of eShop...
To me it's weird that so many people wants a physical copy of Animal Crossing, which is perfect for digital purchase.

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TalkBack / Re: Iwata Apologizes for the Shortage of Animal Crossing
« on: December 01, 2012, 11:14:52 PM »
Good point. Many people just don't know that.
Some others, like me, want a plastic download card as the only physical symbol of the game.
Besides, download cards are a little cheaper.

25
TalkBack / Iwata Apologizes for the Shortage of Animal Crossing
« on: December 01, 2012, 09:31:57 PM »

Special memory cards caused the short supply.

http://www.nintendoworldreport.com/news/32665

It is not uncommon for Japanese companies to apologize for supply shortages of their hot-selling product (they sometimes even stop selling such a product), but it may be unprecedented to publish a movie where the president apologizes for it.

Nintendo recently issued a document and movie online that apologize and explain to customers the reason for the shortage of retail copies of Animal Crossing: New Leaf, which has been outselling every other game in Japan, including Call of Duty: Black Ops II, since it was released on November 8. 

The document is pretty short and formulaic. After an apology, it briefly explains the reason for the shortage is that the game is selling more than they expected, and special memory cards used for the game are of small availability and cannot be resupplied soon. It concludes by asking customers wanting Animal Crossing to wait for a while.

The video, featuring Nintendo President and CEO Satoru Iwata, is about nine minutes long and similar to a Nintendo Direct "Mini." Iwata, in his ordinary dark three-piece suit, speaks to the viewer (however, in this serious video, the polygonal head did not show up), explaining the situation in detail. As you may expect if you have played Animal Crossing on GameCube, New Leaf also requires a large save space for recording the data of houses and their interior and the entire village. For this reason, a retail copy of New Leaf, unlike all the other 3DS games, contains a memory chip called SLC-NAND, which enables the game to record a large amount of data quickly. SLC-NAND is not a major type of NAND and its supply is, therefore, limited. Nintendo arranged for SLC-NAND and its controller chip well in advance, but New Leaf has been selling much better than expected, making them in short supply even though Nintendo got them before the original appointed date. Iwata is afraid that this situation will not improve soon because it generally takes months to obtain newly ordered semiconductors and they cannot use memory, which would be otherwise used for other 3DS games (for the reason mentioned above).

In the latter half of the video, Iwata explains some ways to obtain a digital copy of New Leaf, including buying a download card (which are also in short supply), and through the 3DS XL bundle pack, which starts shipping in mid-December.

Finally, Iwata reassured those Animal Crossing fans who have not gotten the game yet that special items scheduled to be digitally distributed for a limited period will be made available again after the shortage is solved, as will special items available in the convenience store 7-Eleven.


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