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Gaming Forums => Nintendo Gaming => Topic started by: lsteamer on March 05, 2003, 06:40:00 AM

Title: Silicon Knights.
Post by: lsteamer on March 05, 2003, 06:40:00 AM
Silicon Knights It's an Outstanding Programming House, And I'm Looking Forward To Their Next Couple of Games. Too Human Sure Looks Amazing It's Located Second on my Waiting list -Between DooM III & StarCraft Ghost- And I can't Wait To be Able to Play It.

Blood Omen Was The BEST Story in a game on Ages, and Eternal Darkness is the best Game this Generation. So they have a lot going for themselves. They Have Restored the Faith & Respect I once had for Nintendo. They Are The BEST Programming House on Consoles -Well, Blizzard and Id are thought-

Who Else Thinks The same of them? I'm not alone Right?
What could be the Other Games they have on Development? They really plan to have a Eternal Darkness Related Game?

Out Of That, A couple of Questions:

1-Where Can I contact Denis Dyak!?!? Or Any Programmer on Silicon Knights? I been Trying to get a response but nothing.....
2-Remember the EternalDarknessFilms Contest? "Unloved" Won that. Well, where can I get the Videoclip of "Unloved"? -With quality If possible-

Thanx, I hope to Enjoy this Forums
Title: Silicon Knights.
Post by: nolimit19 on March 05, 2003, 06:48:21 AM
"Eternal Darkness is the best Game this Generation"

wow lets not get carried away there........just kidding. have u heard the interview that denis dyack had with planetgamecube......if not i am sure u would enjoy that. i am also looking forward to too human......i dont know much about it, but i am interested because everyone that knows anything about it wants it so bad.  
Title: Silicon Knights.
Post by: cyrus420 on March 05, 2003, 07:22:32 AM
are they really knights? do they have cool swords and stuff? and what about horses? are the horses made out of silicon?
Title: Silicon Knights.
Post by: BlkPaladin on March 05, 2003, 07:56:48 AM
Well Denis shows up at these forums every now and then. He hangs out at the Eternal Darkness Board at IGN more frequently. I don't suggest trying to get a hold of his any other way. 1000s of others are trying also so they just hit the delete key on most messages they get. (Or automated email responses.)
Title: Silicon Knights.
Post by: Hemmorrhoid on March 05, 2003, 08:51:55 AM
Is the interview any good?
I couldnt bother listening to a 30min audio.
What important things were said?
Title: Silicon Knights.
Post by: Stimutacs Addict on March 05, 2003, 10:41:36 AM
theres a line i cant decifer on part 3

Denis is talking about magick and says "there is red, blue, green and purple, but no one mentions [cant tell what word this is]"


any help?
Title: Silicon Knights.
Post by: DenisDyack on March 05, 2003, 11:10:11 AM
Quote

1-Where Can I contact Denis Dyak!?!? Or Any Programmer on Silicon Knights? I been Trying to get a response but nothing.....

I hang around here from time to time - Hi - thanks for all the complements!
Quote

are they really knights? do they have cool swords and stuff? and what about horses? are the horses made out of silicon?

I would like to think so and yes, we have swords, shields and suites of armor.  No horses yet
Quote

Denis is talking about magick and says "there is red, blue, green and purple, but no one mentions [cant tell what word this is]"

Yellow.  The yellow magick...

Denis.  
Title: Silicon Knights.
Post by: Hemmorrhoid on March 05, 2003, 11:15:42 AM
Dennis please reassure me that Too Human is going to be the best game in the world!
Title: Silicon Knights.
Post by: JP on March 05, 2003, 11:20:59 AM
Uh, Dennis, I think I might have missed something.
Yellow?
What yellow magick?
I don't remember it in Eternal Darkness.
But, I have neither read nor heard of the interview article that other poster was talking about.
So, maybe I'm just uninformed.
But, if this is a legitimate question, please elaborate on yellow magick (what game? where to find?).
Title: Silicon Knights.
Post by: Berbs42 on March 05, 2003, 11:21:55 AM
Oh, right. Yellow....

YELLOW?!?!?!?

What what WHAT?
How'd I miss that?

- Berbs
Title: Silicon Knights.
Post by: DenisDyack on March 05, 2003, 11:50:46 AM
Quote

Uh, Dennis, I think I might have missed something.


Yes, yes you did.  

Watch the cinematic when Pious gets teleported from the desert into the first room for one example.  The magick is yellow.

Denis.  
Title: Silicon Knights.
Post by: JP on March 05, 2003, 12:18:53 PM
Okay, Dennis, I'm following you somewhat.
I'm just curious as to why you're pointing this out now.
I understood from a recent interview with you, that a sequel to ED was a ways off.
As a matter of fact, the gaming public is really unaware of what SK is working on currently.
We have suspicions, but that's it.
NOW, you go and tease us about some thing(s) we missed in ED.
AAArrgggghhh!!

ED doesn't have anything to do with Too Human, does it?
You aren't already working on an ED sequel, are you?
You wouldn't be looking for a recent business school graduate to hire & let in on all of your secrets, would you?
Title: Silicon Knights.
Post by: mouse_clicker on March 05, 2003, 12:35:26 PM
Denis, do you browse by here often, or is this the first time in a while? I was surprised to see you respond since it's been so long you've actually posted on the board. Just want to tell you Eternal Darkness is easily one of my favorite games ever- too bad not a whole lot of people got to experience it.
Title: Silicon Knights.
Post by: rpglover on March 05, 2003, 12:43:41 PM
hey denis-
i just want to say thank you and your team for making eternal darkness---really great game
i thought it had one of the best stories and great game play
i listened to the audio interview- very interesting
are you going to show us anything at e3?
also- does nintendo now help you with all of your projects or do they just supervise?
 
Title: Silicon Knights.
Post by: lsteamer on March 05, 2003, 12:44:40 PM
Denis Dyak!?!?
WOW
You Really Denis?!?!?!?!?
*blinks twice*
But for Real!?!?
Denis Dyak Answered my Post!!!
*faints*

How Are you Doing?
I hope you're Doing Great.

First of all, Let me Tell you that I think Eternal Darkness is The Best Game This Generation. It's Narrative it's Simply Outstanding, The way The Story Has It's Gaps you have to understand. And I Believe Silicon Knights it's the Most Promising Programing House, And I Have you as one of the Most Important Videogame Creators not Only Outside Japan but Worldwide.

Pious Was Really a Mantorok Servant all Along, Wasn't he?

Where Can I contact You? `-It's Ok, To post it here if you wish-
Where Can I Find The Unloved VideoClip
Title: Silicon Knights.
Post by: Christberg on March 05, 2003, 12:49:58 PM
Quote

Originally posted by: DenisDyack
Quote

Uh, Dennis, I think I might have missed something.


Yes, yes you did.  

Watch the cinematic when Pious gets teleported from the desert into the first room for one example.  The magick is yellow.

Denis.


SPOILERS...

Yeah, I actually noticed this when I was playing the game and I found it rather unusual, but never really classified it as a magic type associated with a god whose name goes unmentioned, but I assume that this would be the "Marduk" or "Enkidu" of the game, just like most of the other god type characters in this game are heavily influenced by Lovecraft's mythos.

It would also mean that the deity trinity depicted all over the place in the game doesn't accurately represent what's going on, and that you'd actually need a 3 dimensional symbol or perhaps a "Star of David" type symbol to more properly describe the entire mythos that the game represents,  allowing for the formation of a second, unbroken trinity and possibly a sequel but I'll leave that to the creators.

Interestingly enough, this could answer quite a few plot holes, like what Pious means when he says "My death is only the beginning".  He could know of this particular God's existence and actually be a servant of THAT god sent for a similar purpose to what Alex was meant to do, only more sinister. (As depicted by a certain wall painting in Lindsey's chapter)  The war, apparently still rages on in spite of what Alex meant to have happen.

It could also answer why there is a many armed "Vishnu" type god symbol that is used in several parts of the game but isn't referred to by name at any point during the game.

Anyway, on to the part where I see if I can glean some answers here, if you have some time- I know you're a busy dude...

Our favorite fireman says "I have something I need to accomplish before... I won't survive the night" at the end of his chapter.  Now it seems pretty obvious that he had to mail the sword, but why?  It's obvious he didn't hand deliver it since he would have been dead by then, but what purpose would mailing it serve over just giving it to Alex's grandfather?  It seems to me that entrusting him wth the essence was a greater risk.  I'm probably just missing something obvious here.

Is Pious' quote "this is only the beginning" just an obvious tie in for a sequel, or am I missing something there, too?  Certain people have tried to tell me that it only refers to specific paths, but he still says it when you finish the third one.  Once again, probably just missing something obvious here.
Title: Silicon Knights.
Post by: ThePerm on March 05, 2003, 12:58:09 PM
damn straight rpglover, well agreed.
And i will say of all the games iv played since Ocarina of Time there have been any games that captured
any aspect of fun like your team did. Sure the game is scary, but i think when you get into it you get less scared and more fun. I love sword fighting....gun shooting took a backseet...but I think that was a good thing.....i like choppin the limbs. Also, ill agree with you Paul Luther is badass. I wnet into the level thinking oh great a pussy looking monk. Then oh my god...he is the MAN! I know you pretty much filled the disk and you really never intended to put him in but could you have added in DeMoley as an extra? Just suggestions. I bet the next game you create will be awesome. Keep up the good work! Dances off in the distance Xelatoth has made me crazy.
Title: Silicon Knights.
Post by: Icons by Size on March 05, 2003, 01:03:08 PM
make too human a challenge please
Title: Silicon Knights.
Post by: mouse_clicker on March 05, 2003, 01:39:46 PM
Dennis: The only real complaint I had with Eternal Darkness, and this isn't meant to be a statement against you or your team, who've obviously proven can make an amazing game, but once you got the refill meter spells, the game got pretty easy. I don't think I ever saw an insanity effect after I was able to both protect my insanity and refill it. I also don't think I died after I could refill or protect my health. It just got too easy. I think I heard somewhere that you would've liked a difficulty setting on the game- maybe we can have a hard setting? It really didn't affect the game in a major way at all, though.

Also, I'm, listening to your interview with PGC where you're talking about how there's so much of the story you didn't put into the game because of size constraints (one of those topics being the yellow magic), and I have to say you really need to get the story out in some form or another for those fanatics like me that NEED to know the whole story. O_O I felt the same way with the Cthulhu mythos by Lovecraft- one story, I can't remember which one, just ended because Lovecraft died before he could finish it and I have to tell you, I almost went crazy! I'm so wrapped up in all of Tolkien's work that I own nearly 15 books compiled by his son on the history of Middle-Earth and Arda. Just don't let such an incredible story stop at Eternal Darkness.
Title: Silicon Knights.
Post by: RockmanX on March 05, 2003, 01:41:25 PM
Other places yellow magick is on those many forcefields that you need a rune to unlock.  Also, on the floors where you need a shield to get across.
Title: Silicon Knights.
Post by: StRaNgE on March 05, 2003, 01:43:48 PM
Hey, just thought I'd say thanks for a fun game on the cube.

Sure you have heard this before but the 1st time I got the insanity of Gamecube error screen I about beat my cube to death, seems you timed it just right . by the time I stood up to wack the cube the effect was over and I was tripping  on what just happed, the mute one got me as well.

also  being  what i do for a living for the past 10 years and prior just for fun is art i have to give you props on some of the design aspects as well, should be interesting to see how refined graphics become on the next release now that your team has had time to get comfy with the cube.


Title: Silicon Knights.
Post by: BlackGriffen on March 05, 2003, 02:50:43 PM
Well I'll be damned. I haven't seen Denis in PGC country since before the forums switched to EZBoard. Good to hear from you again.

Will whatever game you're working on contain a revolutionary gameplay feature like ED's insanity system, or are you focusing less on new gameplay mechanisms and more of "flash," and the plot?

Also, interesting to hear that yellow actually means something. I had just assumed that it was filler for the fact that you hadn't chosen a path yet. Thanks for the awesome game . You do realize that you have to make a sequal to ED now, right? We just can't have loose ends in the plot like that, it wouldn't be proper.

Favorite insanity effect: the flies...
Favorite subtle insanity effect: the paintings turning in to scenes from hell.
Favorite item from the game: liquid courage

BlackGriffen
Title: Silicon Knights.
Post by: Perfect Cell on March 05, 2003, 03:40:03 PM
Wow Denis posting here I just wanted to say Eternal Darkness is a heck of a game, one of my top 5 favorite games of all time and the first game ever which trully scared me at a point! Id love to see what Silicon Knights is cooking up next and i cant wait to find out Keep up the good work!
Title: Silicon Knights.
Post by: RockmanX on March 05, 2003, 04:45:37 PM
Interesting note.  It looks like Eternal Darkness' recent award, and maybe Rick's article has bumped up Eternal Darkness in the Gamefaqs GCN list back into the top 10.  
Title: Silicon Knights.
Post by: Taco on March 05, 2003, 04:57:25 PM
Heya Denis, I didn't know the makers of such great games would come by here. I don't want to sound like a crazy fan(hehe) but ED was great and I mowed many a lawn so I could buy it. I hope you guys make many many great games in the future.
Title: Silicon Knights.
Post by: Tael on March 05, 2003, 05:35:24 PM
All this talk about the yellow magick is interesting, in fact I'm starting to see the plot of Eternal Darkness differently now. Could it be that the ancient which the yellow magick "belongs to" used the characters of Eternal Darkness as pawns? Was it actually the voice of this unknown ancient that was luring Pious to the artifacts, in a plot to defeat all the other ancients? It could've been manipulating the rest of the characters to fight the other ancients against the ancients Pious summoned. With Mantorok dying, all four other ancients would be defeated, leaving this one unknown ancient completely unchallenged. Perhaps in the ending they didn't save humanity, but doomed it to be destroyed by this other ancient?

Edit: Scratch that idea, I read the epilogue again over on GameFAQs, and it mentions that it was Mantorok's plan to destroy the ancients.  
Title: Silicon Knights.
Post by: nolimit19 on March 05, 2003, 06:01:45 PM
wow thats tight that he responded......anyways what do u guys know about too human that gets u so interested?
Title: Silicon Knights.
Post by: RockmanX on March 05, 2003, 06:01:54 PM
I like that idea.  Like in the special ending it says (SPOILER) that all the gods killed themselves simultaneously.  Which leaves Mantorok, or another higher being to be at power.
Title: Silicon Knights.
Post by: cyrus420 on March 05, 2003, 06:11:26 PM
i didn't know he actually read these boards. if i'd known that, i would've said something actually constructive instead of retarded. oh well...
Title: Silicon Knights.
Post by: Tael on March 05, 2003, 06:40:51 PM
Quote

Originally posted by: RockmanX
I like that idea.  Like in the special ending it says (SPOILER) that all the gods killed themselves simultaneously.  Which leaves Mantorok, or another higher being to be at power.
Yeah, but after reading the epilogue again I've discovered that I'd forgot what it says about the plan to kill the ancients. Read the edit on my post.
Title: Silicon Knights.
Post by: WuTangTurtle on March 05, 2003, 07:02:05 PM
Geez If Denis reads this forum I wonder if Mr. Miyamoto does or anybody else from Nintendo.  lol.....I'm getting carried away.

Anyways truly great game Denis.  I just can't believe it hasn't sold more.  Truthfully I believe games like these only come every other generation.
Title: Silicon Knights.
Post by: Mr. McBlack on March 05, 2003, 07:22:10 PM
Wow...is this really *THE* Denis Dyack? Holy fscking sh1t!!!11

welp, props to you and the rest of the Silicon Knights on quite the ace game. Gamenikki loves you.
Title: Silicon Knights.
Post by: MorningStar on March 05, 2003, 08:38:48 PM
Eternal Darkness was great but id have to say that the best chapter BY FAR was Maximillian Roivas' chapter...I loved that song too!
Title: Silicon Knights.
Post by: Hybrid Hunter on March 05, 2003, 08:59:38 PM
Haha, so cool, Denis on these forums, make everyone feel so special!
If a sequel was to come, i expect some amazing humongous story hehe.
Well, hope E3 will get more people to look twice at Silicon Knights and what they are showing off!
Title: Silicon Knights.
Post by: Hemmorrhoid on March 05, 2003, 09:08:04 PM
and he still hasnt answered, well, atleast he posted twice

make this an official thread so this can be the place where Denis occasionally answers questions
but dont make him answer too many questions, he should get back to developing the greatest game in the
world TOO HUMAN
Title: Silicon Knights.
Post by: Tael on March 05, 2003, 10:23:22 PM
An interesting thing I noticed in Eternal Darkness:
Ulyaoth - 7 letters
Mantorok - 8 letters
Xel'lotath - 9 letters
Chattur'gha - 10 letters  
Title: Silicon Knights.
Post by: Hemmorrhoid on March 06, 2003, 02:56:06 AM
ROOOIIIIIIIIGHT

Seriously, that might be intended, you never know.
What would you rather have first, Too Human, another ED, or whatever other game theyre developing?

I want TOO HUMAN SOOOO BAD.
Title: Silicon Knights.
Post by: PaLaDiN on March 06, 2003, 04:38:47 AM
I want Too Human, since they've been working on it for so long... I don't want it to turn into a Getaway or *shudder* a Daikatana. I also don't want it to turn into a Duke Nukem Forever... I've given up all hope of that game ever coming out.

But once Too Human is done... then I want them to get to work on ED's sequel, pronto. They've left too many loose threads in ED... I thought yellow magick was just neutral magick, but now Denis piqued my interest.


And since apparently Santa does exist after all, Mr. Dyack:

I'd also like you to keep subtitles as an option in all your games, at any cost. None of that "more cinematic without them" crap, please... I'm hearing-impaired, so that's a bad thing. The thought of Too Human going speech-only genuinely frightens me.

And to conclude, I'd just like to thank you and Silicon Knights for the wonderful game and experience that is Eternal Darkness. Keep it up, man, you've earned my respect.


BTW, I'm curious about that interview... in an ideal world, somebody would have released a transcript by now. *nudges Rick*
Title: Silicon Knights.
Post by: Hemmorrhoid on March 06, 2003, 08:40:24 AM
Yeah I agree with you Paladin, they should have a transcript of that 33:33min interview. If its that long its gotta be revealing some great stuff.

And yes Too Human must be fabulous, but Im sure it wont turn into Duke Nukem Forever. While SK have worked long on that game, I think its on schedule and only takes so long because its so great. Im sure this games gonna rock everything away.
The longer they work on it the greater it gets, so take you time SK. This game I want more than any Zelda, be it Cel Shaded or 'Realistic'.

If Too Human is the slightest indication of ED, and considering Too Human has much more time put into it, It must be perfect.
And thinking this game actually takes around 80hours to beat, and offers high replay value (because of alternative gameplay) im sure to be spending like 200hours on this game. Maybe more

GIMME TOO HUUUMAN
Title: Silicon Knights.
Post by: bryanee on March 06, 2003, 10:30:14 AM
wasnt too human originally planned for the psx? sorry but i dont know much about this game, any ideas on wot it is about? cheers lads for any info
Title: Silicon Knights.
Post by: manunited4eva22 on March 06, 2003, 10:36:58 AM
Correct bryan
Title: Silicon Knights.
Post by: Sleepyfoo on March 06, 2003, 10:43:36 AM
Personally, I only had one real Problem with the game, because its so simple, yet would have made everything so much better.  THink of this, whichever path you choose, you can't use that gods majick.  That means with Xel, no sanity heal, with Ul, no majick stuff, chattug, no healing..  This would have made everything so much different each time you play >.<  Loved your game.
Title: Silicon Knights.
Post by: Berny on March 06, 2003, 10:43:48 AM
I love you, Dennis. If you wanna come to my house you can see my DENNIS SHRINE. Admission is...OK OK! I lied...it's free. ANYWAYS, whatever game you're releasing next, I will love it (assuming you have the same geniuses [perhaps genii?] working on it.) But I'll drop $50 for it guaranteed. I don't suppose, if you're still checkin in on us over here, that you could—oh i dunno—drop a HINT as to what the next game is its general plot and planned release date? That'd be REALLY cool if you did.
Title: Silicon Knights.
Post by: Reverse_Gecko on March 06, 2003, 12:50:34 PM
Wow, never noticed yellow magic. Guess I'm not an obvservant person.

I agree that all gamemakes should put sbutiles for all important text. My two brothers are deaf, and I am sick of having to be with them every time they watch a cenimatic to tell them what people are saying(one of my few big complaints about halo).

And if you cant have text, then really really good lip syncing would work too, but not quite as well.

P.S. Watch out dennis, I might apply for a job at SK when I finish my game, if the dev studio I work for decides to do another xbox game.
Title: Silicon Knights.
Post by: Termin8Anakin on March 06, 2003, 01:01:03 PM
Yellow Magic? How come I didn't notice the meaning behind THAT before?
It was there on the walls blocking my path, it was there on the floors making me lose health, and, oh! There it is in the cut scenes warping Pious and Karim into the temple!

Another GOD? One that even the mighty (or dying) Mantorok fears? Holy Sh!t!
I think this might be related, but if you notice, the normal spell runes are also yellow, and they only turn red, green or blue when you align them with the Chatturgha, Xel'otath or Ulyath runes.

With all this talk about this newly dicovered magic source, and a possible new God,
Eternal Darkness: Sanity's Redemption is coming for sure!!

And who are you Reverse_Gecko? Who do you work for? Are you a developer or something? Coool!
And Dennis, you guys at SK made Eternal Darkness one of the greatest games ever. It's great to see this level of depth and polish in a single game.  
Title: Silicon Knights.
Post by: Berny on March 06, 2003, 01:30:00 PM
*Warning! Possible plot spoilers*
I just wanted to point out a thing or two I just remembered. The yellow magick was the alignment of the cursed scroll that was to be delivered to Emperor Charlemagne. Also, the relic that Pious used to lure humans as food to the guardian of that relic was called the the "hand of St. Jude". In Catholicism, St. Jude is the patron saint of hopeless cases. Very appropriate for such the seemingly hopeless destinies of the chosen one's in the plot. Oh yeah, one last thing. It's pretty obvious but I don't think anyone has mentioned this lil' secret yet. *whispers* Roivas spelled BACKWARDS...is SAVIOR!!!! Way to go on that one Dennis. You thought you could trick Berny, but we were to good for you.
Title: Silicon Knights.
Post by: Termin8Anakin on March 06, 2003, 02:08:52 PM
Hey! Good going there Berny!
The four or five instances of the yellow magic used in the game can be used as spells for the next game!
And Savior? Geez, I don't think anyone ever saw that one. It's pretty coincidental for Alex Roivas to be the Savior of humanity.
Title: Silicon Knights.
Post by: Grey Ninja on March 06, 2003, 03:38:16 PM
I think it's pretty possible that the Yellow god was the force behind all of this...  instigating this in order to destroy some of the others.

But Denis, I am seriously honored to post in the same board as you.  After playing Eternal Darkness, I have a profound respect for you and your team.  I just want you to know that you are a god in my mind.  I cannot wait to see the next game you give us.  
Title: Silicon Knights.
Post by: PaLaDiN on March 06, 2003, 07:08:37 PM
Not to boast or anything, but I noticed the "Savior" thing the first time I played.

Anyway, if you want something cool, keep an ear out for Mantorok's growls and voice throughout the game. It explained a lot of stuff for me, and I haven't seen the third ending yet. I'll get to work on that right soon.
Title: Silicon Knights.
Post by: cyrus420 on March 06, 2003, 07:13:15 PM
what parts of the game? are the sounds on a level or are they an insanity effect?
Title: Silicon Knights.
Post by: TimeToDie on March 06, 2003, 07:18:27 PM
i think that they should make a game that is like in the futrure and u have to get stuff to make your self better like new body parts which lets u choose how u want to play the game like mgs or like duke nukeum.... if they take my idea though i will have to buy the game and beat it like it was a kid game....o no kid game i hate that word slams head in to wall.....hey some day like in  5 years i will make games and u will all bow down to me lol then i will make my game witch sounds like too human but isnt because of copy right laws but u can pretend it is hahaha.....

no one is listing to me so im going home wait i am home aaaaahhhhhh

mommy

stop mommy
Title: Silicon Knights.
Post by: Grey Ninja on March 06, 2003, 07:47:52 PM
Time to take your ridilyn (sp?) I think....   But I never noticed Mantorok whispering either.

One thing that I have always wondered about the game though is the very premise that the game was built upon.  Alex is a perfectly normal woman.  She has a nightmare in the intro, but other than that, things are fairly normal.  Her Grandfather's missing head is kind of unusual, and sort of unexplained by my theory, but bear with me.

As Alex reads the book, her sanity level drops lower and lower as she finishes each chapter.  The book is driving her insane.  Furthermore, the mansion is COMPLETELY normal unless your sanity meter has dropped down.  No monsters, no blood dripping down the walls, no nothing.  This leads me to believe that the entire experience might very well be a giant hallucination brought on by a very disturbing book and the bizarre murder of her grandfather.

This MIGHT be adressed in the 3rd ending, but I have not seen it yet, as my sister has my copy of the game, and I cannot get it from her...  (I am about halfway through the 3rd scenario too).
Title: Silicon Knights.
Post by: PaLaDiN on March 06, 2003, 08:14:52 PM
I don't remember that well, it's been a while since I played the game.

If you want to hear what Mantorok talks like, use a Mantorok rune, I think.

And you can hear his growls when you see him in Ellia's chapter.

I'm pretty sure I heard his growls while I playing the game... I'm not sure exactly where though.

And as for his voice, for examples of what I'm talking about, listen closely in Michael's chapter... the voice that says "Destroy... this" is none other than Mantorok's. At least as far as I can make out.

Basically, my conclusion based on all the sounds I heard was that Mantorok was leading all of them to destroy all the other Gods.

Also, I'm 80% sure the Tome of Eternal Darkness was created by Mantorok, as was the room in which you get it. The faces, the skeleton hand holding it, the eyes on the book... I linked those with "Corpse" in "Corpse God".
Title: Silicon Knights.
Post by: Hybrid Hunter on March 07, 2003, 01:14:27 AM
I think its really cool how complex ED is, and how we are still talking about all the mysteries this game holds.
I never knew about the 'Roivas' thing, interesting!
Title: Silicon Knights.
Post by: mouse_clicker on March 07, 2003, 02:31:05 AM
SPOILERS!



"This MIGHT be adressed in the 3rd ending,"

It's not. The 3rd "ending" really isn't an ending at all- it's more of a nice little reward for beating all 3 quests that explains how they all tie in. It's really interesting, but it has nothing to do with Zlex hallucinating everything, although that is a very intruiging theory.
Title: Silicon Knights.
Post by: Sean-GCA on March 07, 2003, 02:49:35 AM
Dennis has allways impressed me. I have yet to meet him in person (E3 this year for a interview sound good lol) But we have talked via email. I love the fact he comes to a great site like PGC and talks to the gamers. Over at the site I work at ED tied Metroid for game of they year.... I think SK is one of the smartest developers... maybe tats why ED didnt sell a million copies.... cause most gamers now like GTA games(dont get me wroung I feel they are good games) and BMX XXX over a game that requires you to think, and will make you wet yourself...
Title: Silicon Knights.
Post by: PaLaDiN on March 07, 2003, 02:54:11 AM
Sean, I agree.

Over here in the Middle of Nowhere, nobody's even heard of Eternal Darkness. I tell them it's an amazing, beautiful, mature game...

Their response: "Is it more mature than GTA3? I don't think so."

Then they leave with a smug expression on their faces while I try to think of something to counter stupidity that abysmal.

I'd agree with your site's consensus too... I think ED and Metroid Prime are the two best games on the Gamecube so far.
Title: Silicon Knights.
Post by: Hemmorrhoid on March 07, 2003, 04:42:05 AM
Yeah ED and Metroid are the greatest game on the cube so far.
Whats also great is that even though ED sold dissapointing, it leaves behind a great impressiona and desire which is seen in threads like this. Thats what makes games great, talking about way after its peak.

I do have to say though, all the brilliance that bears within ED can be executed even better, and Im sure it will in the next ED.

But now I really really want Too Human, imagine all the hidden connections, brainers, riddles, jokes, pranks etc youll find in that game.
And its friggin 80+hours long.
Title: Silicon Knights.
Post by: BlkPaladin on March 07, 2003, 07:05:21 AM
About Mantorok making the Tomb of Eternal Darkness, I'm almost 100% sure of it for two reasons that may be spoilers to the game.

1) The Mantorok Rune is embossed into the lock of the Tomb you see it every time the Tomb opens.

2) Spoiler:::::


In the final ending it goes on to talk about how Mantorok manipulated the Rovias family to destroy the three other Gods. And the way he did that through out the game was using the Tomb.

End Spoiler:::::


It would also seem the God in control of the yellow magick wanted the events to turn out the way they did since it was his magick that started the chain of events that lead to the destruction of the three gods and the weakening of Mantorok. It would be interesting to see whether this God is higher up or lower than the other Gods delt with in the first.
Title: Silicon Knights.
Post by: Perfect Cell on March 07, 2003, 07:29:58 AM
Interesting stuff, im going to boot up my copy of ED again now, going back to the yellow god/magik. If  i remember correctly, the painting with the Magik triangle, wich tells you wich magik beats wich like Rock Paper Scissors, wasnt there a yellow magick symbol in the midle?  
Title: Silicon Knights.
Post by: BlkPaladin on March 07, 2003, 09:33:43 AM
I think there was another symbol also. But the middle was Mantorok, I think the extra symbol was on top or bottom.
Title: Silicon Knights.
Post by: BiLdItUp1 on March 07, 2003, 10:15:55 AM
Hmm...my brother started his own game today, and I looked out for the yellow magic. So far- when Pious, and Karim get transported to the temple; the rune-blocked doorways; Anthony's curse, and the glow around Mantorok's essence when that weird guy gives it to Ellia is temporarily yellow when he pulls it out.

Kudos to berny for the Roivas-Savior find!
Title: Silicon Knights.
Post by: BlackGriffen on March 07, 2003, 10:55:46 AM
Small point: it's "tome" not "tomb." A tomb is a place you bury people, a tome is a big book.

BG
Title: Silicon Knights.
Post by: ThePerm on March 07, 2003, 04:53:05 PM
light magic in zelda is yellow
Title: Silicon Knights.
Post by: The_Gannondork on March 07, 2003, 06:06:57 PM
I am quite sure the tome was created by Mantorok. but, that leaves a problem. How did he make it????? i mean he doesnt exactly have any hands Perhaps he had a servant (slave) like Pious was to the lesser ancients, so who is he/she/it? perhaps they appeared in the first briefly, as it seems Silicon Knights were happy to drop many vague hints for a sequel.

Another question, did Mantorok die? maybe it tells you in the third ending everyone talks about. ( I would know, but some thieving Maroi has my Gamecube .

BTW Denis, I'll have to admit i hated the first couple of hours of ED. Perhaps (and this is from a stupid and immature teenager who knows nothing about making great games and how to display them) you can explain the story in the sequel/Too human a bit quicker? i mean i played the first couple of hours with all my playstation biased friends and all they did was laugh at the (their opinion not mine) average graphics the supposed to be scary bits ( it was daytime sigh...) and the weird story line that made no sense. Of course i found it was genius and all but unfortunatly as everyone knows this industry is changing and probably why it didn't sell very well was because people rented it, played the first couple chapters, threw the game down in frustration and confusion and played Tony Hawk or Grand Theft Auto instead and never touched it again.

Before I get you and the other members a little irratted at my somewhat negative post i was wondering if you (Denis) were looking for any 3d artists, because im currently teaching myself Maya and i would really like to know the qualifications for applying for a job at SK. Anyway you probably wont even look at this thread again so perhaps i'll just send SK an e-mail and hope for a reply.

 
Title: Silicon Knights.
Post by: BlackGriffen on March 07, 2003, 06:25:03 PM
Quote

Originally posted by: The_Gannondork
I am quite sure the tome was created by Mantorok. but, that leaves a problem. How did he make it????? i mean he doesnt exactly have any hands Perhaps he had a servant (slave) like Pious was to the lesser ancients, so who is he/she/it? perhaps they appeared in the first briefly, as it seems Silicon Knights were happy to drop many vague hints for a sequel.

Somthing else that is interesting: Pious referred to the tome as his. Why would Pious put the Mantorok rune on a tome if he serves an ancient that hates Mantorok? And if Pious didn't make the book, is Mantorok the one who put his story in there? Why would Pious recognize the book, then?

BG
Title: Silicon Knights.
Post by: The_Gannondork on March 07, 2003, 06:56:37 PM
He did? what chapter was that? Actually now that i think of it i sort of remember something like that, however i passed it by as him tricking the character (forgot who it was) into giving it to him/her. However i might be completely wrong. It wouldn't make any sense at all that his undoing was by the book he created.

But if it was, who gave the book into the right hands? Mantorok? probably, if i remember correctly The girl in the second chapter (sorry forgotten again, i'll have to go and get it back off my friend)
was, a worshipper of Mantorok???? all the gaurds their seemed to be on her side. But the zombies obviously werent.... If i understood the game correctly, Mantorok was good (for an ancient) as he was already summoned on earth,  who summoned? wait, now im getting confused. didnt he banish the other ancients? anyway, he was on earth yet he didnt destroy it and eat everyone (like the others would). He just needed some attention and worshipping and the occasional human snack and he wouldn't go on a rampage.

Is this right guys? I'm a tad lost, i havent played it in like 4 months. But if he was summoned, who did? ugh...I think i just need to wait for the sequel and most of my questions will be answered.

Edit: I should of known...look on the box art, what does it show? a stone circle WITH 5 obelisks. Now that i remember i first found that odd, thinking each one represented a certain ancient, (the taller being Mantorok...or possibly....) however i disregarded the possibility their was another ancient as they all seemed so snugly and complete with red beats green, green beats blue, blue beats red, purple beats all....or in easier terms the pokemon way: fire beats grass, grass beats water, water beats fire, psychic(spl?) beats all their asses.
Title: Silicon Knights.
Post by: BlackGriffen on March 08, 2003, 06:29:02 AM
In ED terms it's something like:

blue = soul/spirit
green = mind
red = body
purple = chaos/entropy

green beats blue because the mind is the link between reality and the spirit, sever the link and the spirit is powerless.
red beats green because the body is part of reality, and reality cannot be severed from itself
blue beats red because the spirit is ultimately in control of reality (as long as it is connected)

Chaos and decay defeat them all because everything dies.

BG
Title: Silicon Knights.
Post by: The_Gannondork on March 08, 2003, 11:19:53 AM
Mantorok Represented death and decay? Did the game actually say that or is that just from all the evidence put together by you? Who knows. I guess Mantorok could really count as chaos and death,  though i always thought he was more along the lines of strength, magick, and mind all put into one. Who knows, he was the big daddy of the lot. Nuff said.
Title: Silicon Knights.
Post by: BlackGriffen on March 08, 2003, 11:29:23 AM
I said chaos and decay. Here's the evidence:


That's all I can think of off the top of my head, it's been six months since I've played. I have to wonder, though, what do Mantorok's guardians look like?

BG
Title: Silicon Knights.
Post by: The_Gannondork on March 08, 2003, 12:02:05 PM
Wow i think your right. Though, all the ancients aritfacts gave off corrosive energy. Mantoroks Gaurdians? Why, it was those big Grim Reapers right? I mean, they were only in his tomb, and the fact that he was binded meant that pious had a limited control over them. They were my most hated enemy. I could never kill them and you loss sanity every couple seconds. I found it pretty weird how you would run away from them on low health and sanity, and just before you escaped, you fell down dead. D: It was alot easier killing the other gaurdians, for Edward all i did was enchant my elephant gun to max, and use it's greatest enemies alignment. Bang....Bang....dead.  
Title: Silicon Knights.
Post by: Grey Ninja on March 08, 2003, 01:57:33 PM
Mantorok was described as the corpse god wasn't he?  It's been a while since I have been able to play the game.  But yeah, I would agree that he is the god of death.

But mentioning the elephant gun...  I always found it to be ironic and cool to be able to use an enchanted assault rifle in the game.  
Title: Silicon Knights.
Post by: BlkPaladin on March 08, 2003, 02:03:56 PM
Not to menition when you use the reveal spell with Mantorok's rune it makes you invisible.
Title: Silicon Knights.
Post by: BlackGriffen on March 08, 2003, 03:01:34 PM
Nope, those things were not guardians. Those were gatekeepers. For starters, Mantorok killed the gatekeepers that were about to attack Lindsay. The quickest way to kill them is to get behind them (they can be hit from behind any time). The easiest way to do that is to cast a Mantorok aligned reveal invisible (makes the character invis).

BG

Edit: fixed sentence.
Title: Silicon Knights.
Post by: BlackGriffen on March 08, 2003, 03:04:34 PM
Quote

Mantorok was described as the corpse god wasn't he?

Yeah, I thought of that. I wasn't sure, though, because Pius (the Latin spelling) may have been referring to the fact that Mantorok was in a state of living death (i.e. now that he's been bound, he's effectively a corpse).

BlackGriffen
Title: Silicon Knights.
Post by: BlkPaladin on March 08, 2003, 05:26:01 PM
Maybe Dennis can clear this up?
Title: Silicon Knights.
Post by: cubist on March 08, 2003, 06:08:34 PM
Wow.  Denis Dyack was here.  Well, let me just say that it is always a joy watching someone play Eternal Darkness for the first time.  They'll never know what hits them no matter how much you try to prepare them.  Eternal Darkness symbolizes the right direction for gaming.  Its all about the symbiosis of content and gameplay.  Thank you Silicon Knights!

Title: Silicon Knights.
Post by: The_Gannondork on March 08, 2003, 07:04:58 PM
Quote

Maybe Dennis can clear this up?


i dont think so. I reckon all he did was see the topic name, made a few casual replies and what do you get? a bit of hype for the sequel. I dont blame him, when i heard that ED didnt sell well i thought their was no justice left in the world. No offense, but especially in America


Quote

Mantorok was described as the corpse god wasn't he? It's been a while since I have been able to play the game. But yeah, I would agree that he is the god of death.



Yes he was, but i kept on getting the feeling that he wasnt all bad, actually i felt a bit sorry for him, especially when he ate his own gaurds to stay alive and having pious gimmick on how the mighty have fallen. O well hes a tough bastard, and he turned out a bit better then pious in the long run.

Btw, which reminds me, you know the sound he makes when Pious attacks him? it is the exact same sound as the velocirapter(spl?) in conkers bad fur day.

I always hoped you could summon him in the boss fight. It would of been cool seeing a big octapus kick the others asses.

I didnt know about stabbing the gate keepers from behind, i always attacked them up front with one hit, then run back quickly before they slashed me. it worked, but took like 5 minutes and was hella hard. i should of known their was a better way.
Title: Silicon Knights.
Post by: BlkPaladin on March 09, 2003, 06:53:25 PM
If you look at some of the carvings on the temple before you get to Mantorok it doesn't make him look all that nice of a God either.
Title: Silicon Knights.
Post by: John Squire on March 09, 2003, 08:51:39 PM
NOTE: Yellow is the complimentary (or opposite) colour of Purple[/p].    Each is the absence of the other.
Title: Silicon Knights.
Post by: Berto2K on March 09, 2003, 09:04:11 PM
Reading this thread makes me realize how much I missed in the game and how much more close I should pay attention when I start it back up again. I left off part way through the 2 time. I went through green first, I think I chose red this time.

I wonder how many laughs Denis is having if he is following this thread with all of the theories being tossed around. I know it has peaked my interests again.
Title: Silicon Knights.
Post by: BlackGriffen on March 09, 2003, 10:20:32 PM
Quote

Originally posted by: John Squire
NOTE: Yellow is the complimentary (or opposite) colour of Purple[/p].    Each is the absence of the other.

On what level are you talking about colors here? My guess would be pigments (red + blue = purple, but no yellow type deal, yes?). Another point of view to consider is light, where yellow is a mixture of red and green, and an absence of blue (TVs only have red, blue and green dots). Still another point of view is neurological (the only place where color actually has physical meaning) where there are six "colors." Long story short, the eye has three types of cones, right? These cones are not red, green, and blue (they're really redish, blueish, and greenish). Because you don't have enough neurons to wire every individual cone, the cones are grouped, with the center portion of the group being one type of cone and signaling the brain when stimulated, and a surrounding region of a different type that actually suppresses signals from the center when stimulated. When all is said and done there are exactly six different types of regions possible in your eye. I'm not sure of this, but I'd guess that color of light each type of region is most sensitive to is: red, green, blue, cyan, magenta, yellow. The reason it is possible for a TV to only use red, green, and blue is because the different types of region actually overlap in sensitivity (so when a red region is stimulated, a magenta region is stimulated a little too). In this kind of structure, yellow is still opposite blue, red is opposite cyan, and magenta is opposite green. Violet/purple is a mixutre of blue and magenta (though mantorok was, if anything, redish violet or possibly even magenta). I could see it though. The opposites share something in common, but are the opposite in some other important way. Like Xel and Mantorok: they're both chaos, but the latter is physical and the former is not (directly). I can't think of a way to similarly balance Ulyaoth and Chatturga at the moment, but this gives you a framework for another triad (perhaps yellow beats magenta beats cyan beats yellow for balance [goes the opposite direction on an HSV color wheel).

Another detail I just remembered: if you check the pantry door before you find the Tome, the symbol on the door is Mantorok's rune. Is there a reason for that one, or just filling for the fact that the player hasn't chosen a path yet?

BlackGriffen
Title: Silicon Knights.
Post by: Tael on March 09, 2003, 10:44:22 PM
BlackGriffen - I'd say he was referring to a colour wheel.
Title: Silicon Knights.
Post by: Termin8Anakin on March 10, 2003, 12:08:56 AM
BlackGriffen: Sorry bro, but you lost me after quoting John Squire.

But all these theories could point to a sequel, or a prequel even, and with the advent of multiple projects at SK, ED0/2 could be possible.
Title: Silicon Knights.
Post by: JP on March 10, 2003, 06:25:20 AM

Hey, its been a while since I've played, so excuse me if I say something ignorant.

But, at the end, I'm sure all of us were ready to beat the game, not experiment. When summoning the god opposite of the path you chose, would it be possible to summon Mantarok? Purple defeats the rest right? So, in theory it should work, but what would it do to the story, if it could be done?

Someone tell me if its possible & if so, has anyone done it.
Title: Silicon Knights.
Post by: BlkPaladin on March 10, 2003, 06:35:06 AM
When Pius wounded Mantorok he sealed the ability to summon with the god's rune. So no in Eternal Darkness its not possible to summon Mantorok himself. (Accually Pius did Mantorok a favor by "traping" him, he didn't get involved personally in the paradox that ensued.)
Title: Silicon Knights.
Post by: BlackGriffen on March 10, 2003, 07:52:01 AM
Quote

Originally posted by: Tael
BlackGriffen - I'd say he was referring to a colour wheel.

Yeah, I'd figured as much. I was mostly pointing out: one, there is another view to take (light) where yellow is actually opposite blue, and two, neurologically there are six "pure" colors, giving a sort of a reason for another triad.

Termin8Anakin, sorry I lost you. I tried to make the explaination as simple and clear as I could in text. I would probably need diagrams to explain it better. Suffice it to say, in your brain there are six colors, and all the others are mixes of those six, despite the fact that it is possible to make any color using just three (red, green, blue in the case of light, cyan, magenta, yellow in the case of pigments).

BlackGriffen
Title: Silicon Knights.
Post by: cyrus420 on March 10, 2003, 07:59:56 AM
i think he was just screwing with you guys. trying to make this post active with all types of crazy ideas and such.
Title: Silicon Knights.
Post by: The_Gannondork on March 10, 2003, 09:09:41 AM
i just went and played it again and i noticed those electric pool things on the floor that hurt you as you walked on them were yellow. Just thought that was interesting.
Title: Silicon Knights.
Post by: NoVisAnima on March 10, 2003, 09:25:43 AM
What about the magick that makes the enemy's bodys dissappear, that also happens to be of a yellow colour.
Title: Silicon Knights.
Post by: lsteamer on March 11, 2003, 05:18:22 AM
Ok, Here is the Deal.
I'm About to Finish High School & Chose what to do Next, And I am SURE I want to Work on the Gaming Industry, No doubts About it. It's something I find Real Passion For.

But I really Don't Know where should I continue my Studies, For Game Design/Development what courses should I take?

You Guys As one of the Most Talented & Respected Programming Houses In the World have My Admiration And My Quality Standards are your Quality Standards, so I'm Interested on what you have to say.
Again, I'm Not Just a Geek Who Plays Videogames 24/7, I'm avid Reader, have Interest for Quality Movies & Arts in General.
I am Working, Studying and Currently Learning a 3rd Language. The Point I want To Give is that I have My mind Well Set, And I know What I'm Doing, So I know That I want To Join The Industry.

My Mail -Don't Know if this is Allowed, But If you can Help me- lsteamer@hotmail.com  
Title: Silicon Knights.
Post by: LRonHoover on March 11, 2003, 08:17:00 AM
Inside the tome on your spells list page, there are five "slots" on the top where your available power runes are located. We can only use the first three. I'd assume the other two slots are for higher power runes similar to what Pious uses to summon his more wicked creatures. I guess i'm trying to point out that ED's world is much larger than what we explored in this game, and that a sequel or even a prequel could be done easily without having to make up far-fetched events for cohesiveness.
Title: Silicon Knights.
Post by: BlkPaladin on March 11, 2003, 11:47:05 AM
Digipen is a good place to study, but I think you have to have good grades.
Title: Silicon Knights.
Post by: The_Gannondork on March 11, 2003, 11:58:55 AM
Isteamer...lol, you don't know how alike we are, i too am learning a 3rd language, and just today I put in add in the newspaper for a C++ tutor. And as i said in a post earlier, I'm learning Maya which will be the new 3d art programme used by companies such as SK in the near future.

I have been paying alot of attention to SK over the past couple years as a possible place to work for, because though i live in NZL, i have a Canadian passport. It's nice to see Denis coming onto forums like these, hes the only developer i have heard of that's actually bothered to do that. I just recently visited the SK website, and saw that they prefer hiring people who have no experience in the industry ( same as Zoonami, yet another country i have a passport for!). I hope Denis comes back to this thread, and perhaps give a bit of advice to us ( if he's in a good mood ) on how to get our finger tips in the industry.

Btw, the voice that tells the fire fighter to blow up the bridge is'nt Mantorok, er i dont think anyway. Because after just getting the Mantorok ruin i noticed it's voice is'nt deep, but more of a hushed whisper.
Title: Silicon Knights.
Post by: Stimutacs Addict on March 11, 2003, 01:10:40 PM
POSSIBLE SPOILERS*******

Quote

Originally posted by: LRonHoover
Inside the tome on your spells list page, there are five "slots" on the top where your available power runes are located. We can only use the first three. I'd assume the other two slots are for higher power runes similar to what Pious uses to summon his more wicked creatures. I guess i'm trying to point out that ED's world is much larger than what we explored in this game, and that a sequel or even a prequel could be done easily without having to make up far-fetched events for cohesiveness.


I thought that Pious just used a Summon spell with many "Pargon" (Power) runes to summon his Black Guardian, his alignment was always the color that he chooses in Chapter 1.

Mantorok is the 4th rune that you can use.

People are saying that the fifth rune is of a yellow alignment (Mr. Dyack even hinted at this)

Now my hopes for a second ED: I want backstory on the first man thrown into the cemented mess of bodies.

Finally, someone mentioned the bodies dissapearing due to Yellow Magick... this could be a Greater God of Life/Death (a Creator of sorts) .... or SK needed a cool effect for the bodies to dissapear, so they had the yellow deal goin on.  
Title: Silicon Knights.
Post by: The_Gannondork on March 11, 2003, 07:03:18 PM
Their are countless different ancients SK could create so easily. Examples....(white or yellow) A ancient of life that is now known as the god, his servant that weilds powers similar to pious is obviously, Jesus....

(black) Then of course his nemesis (Satan) who is the ancient of corruption.

etc etc etc etc etc......I mean, SK could rewrite history with all the possiblities. You can have the most complex magik system ever put into a game. With tonnes of different new ruins, and the possibility of multiple new ancients SK could gain a bloody cult following similar to the likes of pokemon, all consuming what SK throws at them.

I mean sure, a yellow god is enough for a sequel, SK made ED with enough holes and gaps that they could make multiple sequels and prequels and still hold an as interesting story line as the origanal. Think about it, ED isn't a one off origanal game, but SKs own unique franchise
Title: Silicon Knights.
Post by: BlackGriffen on March 11, 2003, 08:01:53 PM
Something else to consider is the magick system. The runes came in three classes: nouns, verbs, and adverbs. The verbs all took a direct objects (the subject of the magickal "sentence" was always 'I'). The adverbs were either the god runes or the pargon rune. Just imagine how much they could expand this system. For instance, verbs that don't take a direct object (like "float," "grow," or "move"). Or maybe giving some verbs the ability to take verbs as objects (like adding spell casting enemies, and then you could "protect" from other spells). You could also expand the adverbs, or even add adjectives (with things like "for a long time," "briefly," "far away," "small," "quickly," etc.). Last, but certainly not least, they could make runes that are impossible to memorize (because they are constantly shifting in appearance), and expire after one use. I know that ED's whole system was never based on a scarcity model, but this is one way they could alleviate the fact that regenerating MP made the game too easy (say, make healing spells too slow to use in combat without a "quickly" rune, and make "quickly" runes one timers).

BlackGriffen
Title: Silicon Knights.
Post by: The_Gannondork on March 11, 2003, 08:21:58 PM
Heh...your right, SK could make a new language with what they have here. The whole healing thing that made the game to easy could be easily fixed (and add more scare factor) is that they could have monsters follow you, like they would in real life.
Trust me, their would be nothing more freakier then have a bone theif stalking you room from room, you dragging yourself ever slowly and the bone theif lining up for the pounce.....
Title: Silicon Knights.
Post by: LRonHoover on March 11, 2003, 09:05:47 PM
Stimutacs; I am refering to the additional pargon placements. the most powerful spell one can cast uses seven components, four of which are pargon. there are two empty slots which i'd assume are for larger spells, similar to what Pious uses.
Title: Silicon Knights.
Post by: JP on March 12, 2003, 08:01:20 AM
I just want to say that ED is mostly backstory for the current story of Alex. Some people are saying its too easy, but I felt this game was akin to reading a book. There should be difficult situations for the characters in the game, but it shouldn't be made too hard for the reader/player to get to the end.

I feel that ED just sets up the story for an ED2...sort of like Star Wars Ep4 being good enough by itself (as compared to the other eps) to be the first movie in the series, but really just setting up this entire SW universe. Now that the ED universe has a reference point (the ED we all have & love), stories do not have to have a complete arc. They have to have AN arc, but it doesn't have to be as all-encompassing as ED - which touched on so many places & characters (playable chars, gods, demons/zombies, god helpers, & pious, who gets his own category).  

I'm loving us all  bouncing ideas off of each other.
And special mention to the poster that brought up the yellow when bodies disappear.
Title: Silicon Knights.
Post by: Stimutacs Addict on March 12, 2003, 10:15:53 AM
I hope that Too Human is part of the Eternal Darkness universe... definitely not a sequel, but just... stuff... like maybe have some sort of cult that you run into that is trying to ressurect one of the ancients. You dont necessarily have to fight these people... i dont know what im trying to say
Title: Silicon Knights.
Post by: cyrus420 on March 12, 2003, 10:20:57 AM
it's not. it's a different game. they'll make a sequal for ED sooner or later tho.
Title: Silicon Knights.
Post by: theblindtree on March 12, 2003, 10:53:18 AM
Hmm, was the yellow magick binding back evil or was it there to hinder your progress?  Or both?  I wish I could explain further, but I haven't played the game in awhile.  

I'm still not too clear on what Pious' ultimate role was in everything.  If my theory is anywhere close to the truth, then perhaps he was trying to prevent the greater evil of Mantorok from being released in the world.  To do this, he may have had to go to greater lengths than he may have wanted (hence only a warning at first to the girl in the second chapter).  To me, it seems like he was playing both sides of the gods in order to come to a resolution.  Playing evil against evil.  But why couldn't he just explain this to them?  Maybe he was afraid the gods would start to realize his plan...?

I think Mantorok wanted the characters to believe that what they were doing was for the best, but actually they were just helping to free him.  It's fairly obvious that Mantorok was guiding them.  I think we really got a glimpse at the end of Alex sort of realizing that what they have been doing may have just been opening a door to unleash a greater evil.  Could this be a possible reason why her family's name is "savior" spelled backwards?

I really hope I'm explaining this right because I'm sort of working it out in my head.  There are a bunch of other theories I have that would tie to this, but I'm not very good at explaining things off the top of my head.  If I had the game here, I could explain it in MUCH better detail.  (I'm so confused this way!)    Like I said earlier if my theory is anywhere close to the truth, I will anticipate pretty much EVERY game SK works on.  Seriously.