Nintendo World Report Forums

Gaming Forums => Nintendo Gaming => Topic started by: Khushrenada on June 15, 2010, 01:21:16 PM

Title: Kirby's Epic Yarn
Post by: Khushrenada on June 15, 2010, 01:21:16 PM
What the hey. I'll start a thread for the Kirby game as well. This is the game I'm most excited about. I've been waiting news on a console Kirby game since they showed clips for one way back for the Gamecube. It only took 4 years to finally get an update.
Title: Re: Kirby's Epic Yarn
Post by: AV on June 15, 2010, 01:34:34 PM
The game looks so pretty and unique, and looks like they really did something special for Kirby. Kirby games have a bad record of repeating ideas and not being fresh, but this looks incredible and innovative.
Title: Re: Kirby's Epic Yarn
Post by: BeautifulShy on June 15, 2010, 02:32:41 PM
Is there a video of this?
Title: Re: Kirby's Epic Yarn
Post by: Toruresu on June 15, 2010, 02:35:10 PM
Of course! Go here: http://e3.nintendo.com/wii/game/?g=kirby
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on June 15, 2010, 02:48:58 PM
Kirby games are always fun. I should track down the few I'm missing before this one launches.
Title: Re: Kirby's Epic Yarn
Post by: Halbred on June 15, 2010, 03:19:34 PM
EXCITED.
Title: Re: Kirby's Epic Yarn
Post by: Ian Sane on June 15, 2010, 03:22:17 PM
If this game turns out to not be so hot the name lends itself to an easy review: Epic Yawn. ;)

It probably won't though.  Hell they've been working on this Kirby game for like seven years!  It has to be great!

I like the graphic style though it's pretty blatantly a rip-off of LittleBigPlanet.  Hey, more sidescrollers on a console!  We're making up for lost time!  Still Kirby has always been skipable to me.  Being in the same genre as Mario his games always lost out if they came out around the same time as something else.  The timing of the release, the price, and my general mood at the time will dictate if I buy it.
Title: Re: Kirby's Epic Yarn
Post by: BeautifulShy on June 15, 2010, 03:25:16 PM
As Mop it up mentioned in the chat Yoshi Story did this style first.
Title: Re: Kirby's Epic Yarn
Post by: BlackNMild2k1 on June 15, 2010, 03:32:16 PM
Is this like a Drawn Together/Max and the Magic Marker-like game?
Title: Re: Kirby's Epic Yarn
Post by: noname2200 on June 15, 2010, 04:06:51 PM
I'm not a big Kirby guy (although people have gifted me three separate Kirby games on the VC), but I'm loving the art style and am interested in it now.  My only regret is that we'll have to abandon the annual joke of seeing Nintendo's annual PR release list and seeing a Kirby game listed...
Title: Re: Kirby's Epic Yarn
Post by: Stogi on June 15, 2010, 05:04:24 PM
This is by far the most beautiful game I have ever seen.
Title: Re: Kirby's Epic Yarn
Post by: DAaaMan64 on June 15, 2010, 05:04:42 PM
I kept reading Epic Yawn. I don't like Kirby's art for himself. But other than that, looks good.
Title: Re: Kirby's Epic Yarn
Post by: Ian Sane on June 15, 2010, 05:09:28 PM
Quote
  As Mop it up mentioned in the chat Yoshi Story did this style first. 

Yoshi's Story doesn't count because it sucks.  ;)   It's like the Virtual Boy or Power Glove to the 3DS and Wii.
Title: Re: Kirby's Epic Yarn
Post by: noname2200 on June 15, 2010, 05:10:36 PM
I kept reading Epic Yawn.

Gaagh, now I can't un-read it!  ;D
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on June 15, 2010, 05:15:44 PM
And Good-Feel is developing this. The graphical style just screams "Looksey's Line Up", but with yarn.

GOOD-FEEL FOR NEW YOSHI GAME NOW PLEASE.
Title: Re: Kirby's Epic Yarn
Post by: NWR_insanolord on June 15, 2010, 05:20:17 PM
And Good-Feel is developing this. The graphical style just screams "Looksey's Line Up", but with yarn.

GOOD-FEEL FOR NEW YOSHI GAME NOW PLEASE.

That's the one disappointing thing about this: I would have much rather seen Good Feel reimagine Yoshi's Island than Kirby.
Title: Re: Kirby's Epic Yarn
Post by: BeautifulShy on June 15, 2010, 05:21:11 PM
Quote
  As Mop it up mentioned in the chat Yoshi Story did this style first. 

Yoshi's Story doesn't count because it sucks.  ;)   It's like the Virtual Boy or Power Glove to the 3DS and Wii.
Well I guess I could say the same for little big planet.;)
Even if it wasn't true.
Title: Re: Kirby's Epic Yarn
Post by: NWR_insanolord on June 15, 2010, 05:26:18 PM
Yoshi's Story controls much better than Little Big Planet and has more interesting level design.
Title: Re: Kirby's Epic Yarn
Post by: noname2200 on June 15, 2010, 05:27:37 PM
And Good-Feel is developing this. The graphical style just screams "Looksey's Line Up", but with yarn.

That's a great sign, but it leads to the inevitable question: What has HAL been doing all these years?!
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on June 15, 2010, 05:27:50 PM
Yoshi's Story controls much better than Little Big Planet and has more interesting level design.
Somehow I think you mean that.
Title: Re: Kirby's Epic Yarn
Post by: NWR_insanolord on June 15, 2010, 05:30:50 PM
Yoshi's Story controls much better than Little Big Planet and has more interesting level design.
Somehow I think you mean that.

I do. I was not at all impressed by LBP, and, apart from the lack of challenge, Yoshi's Story was a solid game.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on June 15, 2010, 05:52:26 PM
The challenge of Yoshi's Story comes from getting a high score. Once you realize this, and start going after the 30 melons in each stage, it becomes a whole different game. Really its only issue is that the presentation was a bit too kiddie to swallow.

Though I've never played LittleBigPlanet so I can't compare.
Title: Re: Kirby's Epic Yarn
Post by: Caliban on June 15, 2010, 06:03:48 PM
Is this like a Drawn Together/Max and the Magic Marker-like game?

No. It's like a collage of textiles and zippers.
Title: Re: Kirby's Epic Yarn
Post by: Ian Sane on June 15, 2010, 06:24:07 PM
Yoshi's Story's biggest problem was that it was following up YOSHI'S FUCKING ISLAND.  So a super easy game where the challenge is to get a high score (which people stopped caring about back in 1984) was totally not what people wanted.  I mark it as a big marketing brainfart on Nintendo's part.  It's like they were unaware how much prestige the Yoshi brand carried at the time.

But, damn it guys, now I want a Yoshi rebirth.  They're reviving Donkey Kong but Yoshi has waited longer!
Title: Re: Kirby's Epic Yarn
Post by: ThomasO on June 15, 2010, 06:35:34 PM

Yoshi's Island's challenge also comes from high scores. And Yoshi's Island DS doesn't count because it was made by Artoon?
Title: Re: Kirby's Epic Yarn
Post by: Arbok on June 15, 2010, 06:39:24 PM
Yoshi's Story's biggest problem was that it was following up YOSHI'S FUCKING ISLAND.  So a super easy game where the challenge is to get a high score (which people stopped caring about back in 1984) was totally not what people wanted.  I mark it as a big marketing brainfart on Nintendo's part.  It's like they were unaware how much prestige the Yoshi brand carried at the time.

I have to concur with Ian 100%. I loved Yoshi's Island so much, and my anticipation for Yoshi's Story was off the charts (only Super Mario RPG 2, later to be called Paper Mario, was higher). For me, Yoshi's Story was a huge disappointment. The largest complaint being that it was so short, and in an era with few N64 games to tide one over that was a death sentence.

The game gets harder for the all-melons, and yes I got all 30 at one point. However, I did so more because I felt I had to get my money's worth out of the game rather than it being compelling enough to make me want to do so on its own.
Title: Re: Kirby's Epic Yarn
Post by: Caterkiller on June 15, 2010, 07:58:14 PM
This game is beautiful! Didn't get to play it, but it looked fantastic! So many 2 player co-op games being made!
Title: Re: Kirby's Epic Yarn
Post by: Adrock on June 15, 2010, 08:06:23 PM
I love these graphics, but I'm hesitant since this is a Kirby game and most Kirby games can be completed by a 2 year old with his/her eyes closed while eating ice cream.
Title: Re: Kirby's Epic Yarn
Post by: Shaymin on June 15, 2010, 08:15:07 PM
First person to headline a negative review with "Epic Yawn" is going to get nuked off the Internet, right?
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on June 15, 2010, 08:23:23 PM
First person to headline a negative review with "Epic Yawn" is going to get nuked off the Internet, right?
Ooh I hope it is IGN!
Title: Re: Kirby's Epic Yarn
Post by: EasyCure on June 15, 2010, 09:56:32 PM
Geez, another game I was informed of but not excited for until I saw it in action. I really like the artstyle and the use of the yarn as a whip to catch projectiles reminds me a bit of Mischief Makers which is a good thing.

This might be the first Kirby game I buy since Kirby 64 (and hopefully it won't be as dissapointing)
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on June 15, 2010, 11:21:13 PM
Epic Not Yoshi's Story could always use the Super Guide.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on June 15, 2010, 11:38:11 PM
Kirby games are usually pretty easy. If someone needs a Super Guide for this game, they should probably take a step back and ask themselves if videogames are really something they should be getting into.
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on June 16, 2010, 12:29:30 AM
Mario is already that type of game, just with a bigger fanbase. Sans the 3D titles of course.

But really, there is no reason this game should be dumbed down just to appeal to younger aged children. Sakurai made that mistake with Kirby 64, Good Feel should not.
Title: Re: Kirby's Epic Yarn
Post by: Dasmos on June 16, 2010, 12:57:24 AM
But, damn it guys, now I want a Yoshi rebirth.  They're reviving Donkey Kong but Yoshi has waited longer!

You know Yoshi's Island DS only came out in 2006, right? Jungle Beat was 2005.
Title: Re: Kirby's Epic Yarn
Post by: SixthAngel on June 16, 2010, 01:20:48 AM
Kirby and DKC are both coming out this fall!  I'm blown away.
Title: Re: Kirby's Epic Yarn
Post by: BranDonk Kong on June 16, 2010, 01:34:07 AM
So is it just me, or is the best looking game of all time? I was completely blown away by the graphics and how fluid and simply awesome this game looks. I don't think I've ever played an actual Kirby game (maybe on GameBoy almost 20 years ago), but this looks literally...Epic.
Title: Re: Kirby's Epic Yarn
Post by: UncleBob on June 16, 2010, 01:38:27 AM
I need new glasses.  I keep reading this as "Epic Yam".

Super-excited about this one.  Can't help but wish it was on the DS for the portability of it.
Title: Re: Kirby's Epic Yarn
Post by: Luigi Dude on June 16, 2010, 02:04:51 AM
Sakurai made that mistake with Kirby 64, Good Feel should not.

Actually Sakurai didn't make Kirby 64, Shinichi Shimomura did.  Out of all the 2D Kirby platformers, Sakurai and Shimomura both directed 3 of them.

Sakurai's Kirby games

Dreamland 1
Adventure
Super Star

Shimomura's Kirby games

Dreamland 2
Dreamland 3
Kirby 64


This should explain to some people why certain Kirby games played differently then others.  It's pretty obvious that Sakurai and Shimomura had different idea's on how the 2D Kirby platformers should be.
Title: Re: Kirby's Epic Yarn
Post by: SixthAngel on June 16, 2010, 02:41:21 AM
So is it just me, or is the best looking game of all time? I was completely blown away by the graphics and how fluid and simply awesome this game looks. I don't think I've ever played an actual Kirby game (maybe on GameBoy almost 20 years ago), but this looks literally...Epic.

When I saw Kirby unzip the background and pull the background thread my jaw dropped.
Title: Re: Kirby's Epic Yarn
Post by: KDR_11k on June 16, 2010, 05:37:32 AM
I don't care much for the graphical style (Kirby should not be hollow!) but using the yarn as a whip and lasso was awesome and I want the game because of that.
Title: Re: Kirby's Epic Yarn
Post by: SixthAngel on June 16, 2010, 09:54:25 AM
Before the inevitable complaining starts.

I don't care that Kirby doesn't seem to eat people.  Pulling the thread out of enemies seems to be how it goes and kirby can still change shapes.  Eating enemies just really wouldn't work with the yarn, I can see everything style.
Title: Re: Kirby's Epic Yarn
Post by: EasyCure on June 16, 2010, 11:09:17 AM
It'd be kinda cool to see a hollow Kirby eat an enemy, see it in his stomach, and watch the enemy unravel as he pulls the new yarn from his stomach in order to use it as a lasso/whip..

too bad it won't happen since even that seems overly violent (for a Kirby game)
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on June 16, 2010, 11:37:17 AM
Quote
Sakurai's Kirby games

Dreamland 1
Adventure
Super Star


Shimomura's Kirby games

Dreamland 2
Dreamland 3
Kirby 64
Out of those games mentioned, I bolded the ones I liked.
 
GOD FUCKING DAMN IT GOOD FEEL NOW I WANT YOU TO MAKE ME A YOSHI GAME.
Title: Re: Kirby's Epic Yarn
Post by: Ian Sane on June 16, 2010, 12:37:14 PM
Quote
You know Yoshi's Island DS only came out in 2006, right? Jungle Beat was 2005.

I forgot all about Yoshi's Island DS and I own it.  It's such a forgetable game.  That was too NSMB like in that it relied too much on Yoshi's Island nostalgia.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on June 16, 2010, 06:43:25 PM
I haven't played Dream Land 2 before, I need to track that one down. I used to own the first Dream Land... or, well, technically it was my brother's and he sold it.
Title: Re: Kirby's Epic Yarn
Post by: Shaymin on June 16, 2010, 11:40:36 PM
According to Parish at 1up, Kirby will control a tank and when he does... he goes hardcore.

ANGRY KIRBY IS CANONICAL.

Damn you, Kaplan!
Title: Re: Kirby's Epic Yarn
Post by: EasyCure on June 17, 2010, 12:15:33 AM
kirbtank?
Title: Re: Kirby's Epic Yarn
Post by: that Baby guy on June 17, 2010, 12:33:46 AM
I love this game.  I'm writing something about it, too.  I love this game.  Need it ASAP.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on June 17, 2010, 12:59:14 AM
Thatguy likes this game? Wow. It must be good.
Title: Re: Kirby's Epic Yarn
Post by: SilverGrey on June 17, 2010, 01:04:16 AM
I really like the look of this game, but I've never played a Kirby game before, so wasn't really sure if this was a departure from the norm or not. 
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on June 17, 2010, 01:26:00 AM
It's a bit of a departure, but more in Kirby's moves than in level design/style. His trademark is swallowing enemies and copying their abilities, which doesn't seem to be present in this game.

If you're looking to play a Kirby game, I highly recommend Kirby's Adventure for NES, which is also on the Virtual Console.
Title: Re: Kirby's Epic Yarn
Post by: Stratos on June 17, 2010, 06:44:26 AM
Kirby's Adventure was a blast.

I'm very curious for this game. Looks like a lot of neat ideas coming together. The way you can manipulate the environment makes me think of the Paper Mario games.
Title: Re: Kirby's Epic Yarn
Post by: BlackNMild2k1 on June 19, 2010, 03:10:21 AM
This part of the trailer just a caught me so far off guard
(http://www.abload.de/img/kirby2_13cre.gif)

I'm sure my jaw really did drop
(http://i39.tinypic.com/2qmngh3.jpg)

And there is just so much texture to the..... um textures
(http://e3.nintendo.com/images/wii/games/kirby/ss11.jpg)
Title: Re: Kirby's Epic Yarn
Post by: Killer_Man_Jaro on June 19, 2010, 05:58:45 AM
Every time I look at a screenshot for Kirby's Epic Yarn, I become more enamoured with this cloth-and-string art style. In my view, the image that most effectively encapsulates how awe-inspiring these visuals are is this one:


(http://images.nintendolife.com/screenshots/25395/large.jpg)


It has to be one of the most unique and finely-crafted graphical styles I've ever seen in a videogame. Best of all, it's not just a pretty sight; it's actually integral to how the game plays. I never thought I'd say this about a Kirby game, but I'm really, really, really looking forward to this.
Title: Re: Kirby's Epic Yarn
Post by: MaryJane on June 19, 2010, 07:04:47 AM
In the E3 trailer Kirby changed forms a few times... they didn't show it, but I just assumed that the lasso replaced his ability to swallow but basically served the same function but with upgrades, so the lasso would also acquire him, through enemies powers to change form! This makes me really excited about this game! It's been so long since I've played Kirby, but when they were announcing it, my first thought was; this game probably won't appeal to anyone except Kirby fans, but when I saw the lasso in action along with the unique style and platforming abilities, I was completely sold. This could be another crossover game, lots of older people may remember Kirby from their kids playing (my mom loved the Kirby puzzle game on SNES... you can imagine how upset I was when she discovered it) and the pink character and unique style may help attract some casual players thinking the game to simple and then getting hooked on what looks to be, insane action.
Title: Re: Kirby's Epic Yarn
Post by: PabloY on June 21, 2010, 11:02:29 PM
I'm worried that Kirby won't be able to get enemy powers and that all the transformations will be context based. I'm a big Kirby fan. so I'll be looking out for more details to emerge. It does look drop dead gorgeous though.
Title: Re: Kirby's Epic Yarn
Post by: TJ Spyke on June 27, 2010, 09:51:49 PM
In a very pleasent surprise (I never expected this), the editors of GameSpot picked Kirby's Epic Yarn as their E3 Game of the Show.

I am not excited about the graphics, but maybe I will warm up to them.
Title: Re: Kirby's Epic Yarn
Post by: KDR_11k on June 28, 2010, 01:47:19 AM
I'm worried that Kirby won't be able to get enemy powers and that all the transformations will be context based. I'm a big Kirby fan. so I'll be looking out for more details to emerge. It does look drop dead gorgeous though.

I like how the yarn whip is used so I don't care if the old gameplay style isn't present, it looks like it was replaced by a good one.
Title: Re: Kirby's Epic Yarn
Post by: ThePerm on June 29, 2010, 12:27:00 AM
those whiney bitches at game trailers don't understand how technically impressive this game is

it has a look of reality those brown shooters don't have...it looks like real animated yarn, like if it was done stop motion, but in a way it doesn't look like stop motion...it looks real!

like did someone look at quilt after dropping acid?
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on June 29, 2010, 02:09:23 AM
Again, why should we even care what (insert gaming media outlet here) thinks? Really now, I expected this to be a "whatever" occurrence by now.
Title: Re: Kirby's Epic Yarn
Post by: NWR_insanolord on June 29, 2010, 02:16:32 AM
Again, why should we even care what (insert gaming media outlet here) thinks? Really now, I expected this to be a "whatever" occurrence by now.

It wasn't the site, though; they named the game Wii Game of the Show. He was complaining about the comments people made on the article in which they did that.
Title: Re: Kirby's Epic Yarn
Post by: that Baby guy on June 29, 2010, 03:31:29 AM
It's my game of the show.  I think I said that in various PixlTalk things.
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on June 29, 2010, 01:13:06 PM
And it looks like it deserves to be.
Title: Re: Kirby's Epic Yarn
Post by: ThePerm on June 29, 2010, 03:18:37 PM
no the editors at game trailers are right on, but the article got trolled by a bunch of graphic whores.
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on June 30, 2010, 01:06:27 AM
Was it not brown enough for their tastes? Not enough bloom?
Title: Re: Kirby's Epic Yarn
Post by: NWR_insanolord on June 30, 2010, 02:09:06 AM
I think we've come full circle, and this is about Nintendo being "kiddy." It's a shame, because this is one of the most graphically impressive games I've ever seen, on any platform.
Title: Re: Kirby's Epic Yarn
Post by: ThePerm on June 30, 2010, 05:23:56 AM
definitely best textures
Title: Re: Kirby's Epic Yarn
Post by: KDR_11k on July 04, 2010, 01:52:57 AM
I think we've come full circle, and this is about Nintendo being "kiddy." It's a shame, because this is one of the most graphically impressive games I've ever seen, on any platform.

No, Kirby is kiddie. It's a series specifically designed for kids.
Title: Re: Kirby's Epic Yarn
Post by: Adrock on July 04, 2010, 10:53:50 AM
I watched the trailer again and noticed that Kirby has NONE of his trademark moves, namely his copy ability and float-jump, which raises the question of what makes a series: gameplay or name? I'm all for gameplay enhancements and advancements, but I also feel like there's a delicate balance where a series becomes unrecognizable. Not saying that's definitely what happened here, though it's certainly leaning in that direction.

Additionally, while this game looks amazing, there's no way I'm spending $50 on it. The game looks really easy. I'd probably have fun with it...... for the 2 hours it'd take me to beat it. There are too many games coming out this fall/winter that likely offer much more.
Title: Re: Kirby's Epic Yarn
Post by: DAaaMan64 on July 04, 2010, 12:56:24 PM
What makes a series? Gameplay+Name. What makes a franchise? Name.

With the series, its more of an evolution. Obviously Galaxy 2 is a bit different then Super Mario Bros. However, I'd hardly call making a series "delicate"Many sequels change a large amount of stuff each iteration. FF12 is pretty different from the other recent ones, and obviously the MMO FF's are all really different.

With the franchise all you have to say is spin-offs and your done.
Title: Re: Kirby's Epic Yarn
Post by: Adrock on July 04, 2010, 01:59:32 PM
Yeah, well, Mel Gibson is a racist...

Even though Galaxy and the original Super Mario Bros. are different, the character of Mario is more or less in tact. With Epic Yarn, what about Kirby is still Kirby besides the basic design and distinctive cutesy voice?
Title: Re: Kirby's Epic Yarn
Post by: TJ Spyke on July 04, 2010, 02:05:23 PM
for the 2 hours it'd take me to beat it. There are too many games coming out this fall/winter that likely offer much more.

And where exactly has there been ANY indication how long the game would be? You are also judging the difficulty based on a demo that was created just to show of the look of the game.
Title: Re: Kirby's Epic Yarn
Post by: Adrock on July 04, 2010, 02:21:49 PM
I'm simply making an educated guess based on the difficulty and length of the many Kirby games I've played and beaten very easily and very quickly in the past. If Epic Yarn happens to break this pattern, I guess I'm at a loss for ultimately choosing NBA Jam over Kirby's Epic Yarn. I doubt I'll be too sorry about this decision, but if it makes you feel better, I'll say 10 Our Fathers and 5 Hail Marys as penance. Just for you. Don't you fee special now?
Title: Re: Kirby's Epic Yarn
Post by: Dirk Temporo on July 04, 2010, 02:52:40 PM
Hurr I know everything there is to know about this game and how hard it is and even how long the full game is even though it was announced less than a month ago, and there's literally no way I could ever possibly know that

Oh no, don't worry. I'm sure that this full-length platformer, made by Nintendo for one of their HOME consoles, is going to take two hours to beat.

After all, Super Mario Galaxy 2 only takes that long, right?

And PS: "Educated guess" suggests that there's something educated about it. Why would you compare this to previous kirby games when there hasn't been a kirby game on the home consoles since the Nintendo 64 TEN YEARS AGO, and you said yourself, the gameplay looks to be completely changed up, so really, you have no basis for anything you're saying about the game.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on July 04, 2010, 03:04:12 PM
Since this game is being developed by Good-Feel, the same company who created Wario Land: Shake It!, I'm expecting that the real challenge of the game will come from a side event, instead of simply completing stages. It could be earning achievements or finding treasures like in that game, or it could be something else entirely, but I'm sure there will be some nice feat in the game.

I spent over 20 hours playing Wario Land: Shake It!, and most of that was simply beating the stages. I still had about half the treasure and two-thirds of the achievements to get. I'm confident this game will have a similar amount of gameplay.
Title: Re: Kirby's Epic Yarn
Post by: Adrock on July 04, 2010, 03:42:49 PM
Oh no, don't worry. I'm sure that this full-length platformer, made by Nintendo for one of their HOME consoles, is going to take two hours to beat.
Right. Because Nintendo has never made a home console game that could be beaten in under 2 hours. If you want, if it REALLY makes you feel better, you can substitute 2 for 4 or 6 or whatever you'd like, champ, anything that will make you happy. I still don't think the game will be very long and thus not worth $50. I have, however, stated that the game looks amazing. I might buy it for $20 or even $30, but with the second half of 2010 so packed with amazing games, I'd like to spend my hard earned cash on other games.
Quote
And PS: "Educated guess" suggests that there's something educated about it. Why would you compare this to previous kirby games when there hasn't been a kirby game on the home consoles since the Nintendo 64 TEN YEARS AGO, and you said yourself, the gameplay looks to be completely changed up, so really, you have no basis for anything you're saying about the game.
Whoa, what crawled up your vagina? Jeez, chill out, dude. First, home console versus a portable means nothing so I don't know why you're so attached to that. There are games on portable systems that are longer than games on a home console. Second, even though the gameplay looks different, the difficulty level doesn't. Kirby games aren't especially difficult and I've never had much trouble beating them and I don't expect either to change here thus, I'm not paying full price for Epic Yarn. I'm sorry if that's not good enough for you, but, then again, you're not spending my $50.
Title: Re: Kirby's Epic Yarn
Post by: noname2200 on July 04, 2010, 04:54:28 PM
I watched the trailer again and noticed that Kirby has NONE of his trademark moves, namely his copy ability and float-jump, which raises the question of what makes a series: gameplay or name? I'm all for gameplay enhancements and advancements, but I also feel like there's a delicate balance where a series becomes unrecognizable. Not saying that's definitely what happened here, though it's certainly leaning in that direction.

Interesting question.  I think a series can continue even when it abandons some of its signature motifs and themes, but I agree that in this case there's not a whole lot we've seen that ties Epic Yarn to the Kirby series.  Of course, that accusation goes double for Canvas Curse, and I don't hear many say that that isn't a Kirby game.
Title: Re: Kirby's Epic Yarn
Post by: Dirk Temporo on July 04, 2010, 09:02:17 PM
with the second half of 2010 so packed with amazing games

Like NBA Jam? Sure haven't seen anything like that before.
Title: Re: Kirby's Epic Yarn
Post by: Adrock on July 04, 2010, 11:42:57 PM
So? Makes it no less amazing. Disagree? Well, the next time you're me, you can do something about it though, honestly, it comes down to this:
Wah, someone doesn't like a game as much as I do.
Mod Edit, you can rejoin the conversation. Next time, second mod edit.
Title: Re: Kirby's Epic Yarn
Post by: UncleBob on July 05, 2010, 01:10:55 AM
Geeze - it's a video game, folks.  You like it or you don't.  No need to go into attack mode.  Looking until this is sorted out.
Title: Re: Kirby's Epic Yarn
Post by: Crimm on July 05, 2010, 01:11:28 AM
So? Makes it no less amazing. Disagree? Well, the next time you're me, you can do something about it though, honestly, it comes down to this:
Wah, someone doesn't like a game as much as I do.
Mod Edit, you can rejoin the conversation. Next time, second mod edit.

How about when I don't have to edit your posts you can rejoin the conversation.
Title: Re: Kirby's Epic Yarn
Post by: Crimm on July 05, 2010, 01:14:10 AM
Geeze - it's a video game, folks.  You like it or you don't.  No need to go into attack mode.  Looking until this is sorted out.

You're not supposed to beat me into this thread!
Title: Re: Kirby's Epic Yarn
Post by: Adrock on July 05, 2010, 02:46:58 AM
Geeze - it's a video game, folks.  You like it or you don't.  No need to go into attack mode.  Looking until this is sorted out.
Isn't that how it goes around here though? This isn't serious discourse, but when someone starts taking it seriously, there are so many opportunities for lulz.
How about when I don't have to edit your posts you can rejoin the conversation.
I kind of feel like it's funnier with it saying "Mod Edit."
Title: Re: Kirby's Epic Yarn
Post by: Crimm on July 05, 2010, 01:41:58 PM
Okay, since we didn't last night I'm going to say this:

I don't like seeing a thread about happy yarn turn into a thread about angry name calling.  So don't.  Next antagonizing post I see will be edited and the poster will be punished.
Title: Re: Kirby's Epic Yarn
Post by: Crimm on July 05, 2010, 04:21:29 PM
(http://www.nintendoworldreport.com/media/0/1/1005.jpg)
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on July 06, 2010, 11:39:10 AM
Oh god I don't want an angry Kirby face for the American box-art.
Title: Re: Kirby's Epic Yarn
Post by: Crimm on July 06, 2010, 02:03:20 PM
Well then play nice.
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on July 07, 2010, 02:20:08 AM
Kirby Super Star Ultra had an amazing box art with SMILING KIRBY. I want Epic Yarn to be the same. NO ANGRY KIRBY PLEASE.

Then again, maybe American Kirby is too hardcore?
Title: Re: Kirby's Epic Yarn
Post by: BeautifulShy on September 15, 2010, 03:42:08 PM
New trailer and some art for the game (http://gonintendo.com/viewstory.php?id=136241)

Well I'm pretty excited about this game. The small touches to the game are really eye opening. Like the bear crying,to the musical notes that appear once Kirby rides over them, as well as the water messing with the bar at the top of the screen.
Title: Re: Kirby's Epic Yarn
Post by: MegaByte on September 15, 2010, 04:27:29 PM
Please please please at least check our site before posting links to other sites when ours already has it.
Title: Re: Kirby's Epic Yarn
Post by: that Baby guy on September 15, 2010, 11:13:54 PM
Especially when NWR's coverage in this case is so particularly awesome!

Edit: I know I have dry humor, but I think the game is awesome.  MegaByte did a great job covering it.  I just wish I had the extra chance to play it. I'm not being sarcastic when I say what he wrote is impressive, at all.
Title: Re: Kirby's Epic Yarn
Post by: Sundoulos on September 16, 2010, 12:09:57 AM
I don't mean this in a derogatory way at all.  I do look forward to playing this game with my son; I actually think he'll love it.  It may be his gateway drug into the world of video gaming. :P
Title: Re: Kirby's Epic Yarn
Post by: MegaByte on September 16, 2010, 12:18:49 AM
This game will absolutely be good for that, Sundoulos.
Title: Re: Kirby's Epic Yarn
Post by: that Baby guy on September 16, 2010, 12:20:37 AM
Did they confirm to you the no dying thing?  No one would confirm it at E3, so I've kind of hoped they'd keep it in.
Title: Re: Kirby's Epic Yarn
Post by: MegaByte on September 16, 2010, 12:23:45 AM
Yes.  I even went down quicksand (or the cloth equivalent) and was brought back up by an angel.
Title: Re: Kirby's Epic Yarn
Post by: that Baby guy on September 16, 2010, 12:51:52 AM
YES!  Thanks.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on September 16, 2010, 01:06:36 AM
So how many "Finally, a Kirby game that doesn't suck" puns are we going to have to bare?
Title: Re: Kirby's Epic Yarn
Post by: Sundoulos on September 17, 2010, 10:53:15 AM
So how many "Finally, a Kirby game that doesn't suck" puns are we going to have to bare?
Probably a long string of them; just tell the knit wits to button it because they're just askein for trouble.

"A pun is the lowest form of humor- if you didn't think of it first." - Oscar Levant
Title: Re: Kirby's Epic Yarn
Post by: vudu on September 17, 2010, 01:54:19 PM
just tell the knit wits to button it

Please tell me this was intentional.  ;D
Title: Re: Kirby's Epic Yarn
Post by: that Baby guy on September 17, 2010, 02:36:56 PM
You missed part of the pun, it looks like.
Title: Re: Kirby's Epic Yarn
Post by: vudu on September 17, 2010, 02:39:16 PM
I assumed "askein" was a typo.
Title: Re: Kirby's Epic Yarn
Post by: that Baby guy on September 17, 2010, 02:40:54 PM
Sundoulos is no Dr. Drew! (http://www.nintendoworldreport.com/forums/index.php?topic=14789.msg634549#msg634549)
Title: Re: Kirby's Epic Yarn
Post by: Killer_Man_Jaro on September 17, 2010, 02:41:37 PM
I pray that the inability to die does not detract from this game. Everything else about it makes me want it badly.
Title: Re: Kirby's Epic Yarn
Post by: that Baby guy on September 17, 2010, 02:43:18 PM
I pray that the inability to die does not detract from this game. Everything else about it makes me want it badly.

Beads aren't cheap.  There's still incentive to play well.  Lack of death just means anyone can pick it up and play it, really.
Title: Re: Kirby's Epic Yarn
Post by: MoronSonOfBoron on September 17, 2010, 02:51:47 PM
Again, there's that soft division between play and mastery that parallels Yoshi's Story: relatively easy to beat, but do you really have the patience and acumen to get all heart fruits, find the hidden Yoshis, and go in circles looking for 30 melons?

...I'm suddenly developing the urge to spend most of this game observing and experimenting with all the different ways to torment Kirby.

Don't disappoint me... or I'll make you wish you could die.
Title: Re: Kirby's Epic Yarn
Post by: Ian Sane on September 17, 2010, 05:08:07 PM
Quote
Again, there's that soft division between play and mastery that parallels Yoshi's Story: relatively easy to beat, but do you really have the patience and acumen to get all heart fruits, find the hidden Yoshis, and go in circles looking for 30 melons?

Yoshi's Story is pretty infamous.  Bring up the topic of lousy Nintendo games and it is almost immediately brought up.  So it doesn't seem like a good design for Nintendo to emulate.
 
The Yoshi's Story design ends up with a game that is too easy to beat so it ends up appealing mostly to children... except almost all of Nintendo's games appeal to children ANYWAY so lowering the difficulty is unnecessary.  I think that was the ultimate frustration with Yoshi's Story.  Nintendo appeared to have dumbed down the Yoshi's Island gameplay for the purposes of targetting an audience that Yoshi's Island already appealed to.
 
Most Nintendo games already have kid-friendly visuals and are usually simple enough to get into and easy enough that kids and inexperienced players can usually make some decent progress.  Therefore any additional tooling to appeal to kids or beginners is overkill.  The attempt to give it more broad appeal ironically gives it more niche appeal.  I think Kirby being unable to die is going to turn off more experienced gamers then it will attract inexperienced ones.  I mean it's Kirby!  Who honestly is not playing Kirby because it is too hard?
 
If this is like a Wario Land II design then it should be awesome.  But if the goal is just to dumb down the game then that's going to ruin a game that has lots of potential and sadly will do so for no good reason.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on September 17, 2010, 05:38:41 PM
I pray that the inability to die does not detract from this game. Everything else about it makes me want it badly.
Have you played Wario Land II or III on the Game Boy Color? Those two games seem to be the best parallel to this one, and if they're a good judge of what to expect, I have little to be concerned with.
Title: Re: Kirby's Epic Yarn
Post by: Sundoulos on September 17, 2010, 05:55:23 PM
just tell the knit wits to button it

Please tell me this was intentional.  ;D
Oh, yes.  It was. 

I've played a few Kirby games briefly on the VC, but I've never been a die hard fan of the series.  The no-deaths part of the game doesn't really bother me b/c deaths in many video games don't have many real consequences any more, anyway.   

This does remind me that I have an unplayed copy of Wario Land Shake It that I need to get around to playing.   'Tis my shame.
Title: Re: Kirby's Epic Yarn
Post by: vudu on September 17, 2010, 08:25:22 PM
This does remind me that I have an unplayed copy of Wario Land Shake It that I need to get around to playing.   'Tis my shame.

Yes you do.  The game is great.  Especially if you have a nice TV and component cables.  So pretty.
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on September 17, 2010, 09:20:05 PM
Quote
Again, there's that soft division between play and mastery that parallels Yoshi's Story: relatively easy to beat, but do you really have the patience and acumen to get all heart fruits, find the hidden Yoshis, and go in circles looking for 30 melons?

Yoshi's Story is pretty infamous.  Bring up the topic of lousy Nintendo games and it is almost immediately brought up.  So it doesn't seem like a good design for Nintendo to emulate.
 
The Yoshi's Story design ends up with a game that is too easy to beat so it ends up appealing mostly to children... except almost all of Nintendo's games appeal to children ANYWAY so lowering the difficulty is unnecessary.  I think that was the ultimate frustration with Yoshi's Story.  Nintendo appeared to have dumbed down the Yoshi's Island gameplay for the purposes of targetting an audience that Yoshi's Island already appealed to.
/Um, yeah. Story wasn't absolute ****. Good? Not really. Easy? Um, depends on what level you take and if you try to get all those extra trinkets, then yeah. But let's go with a list of what made Island better then Story.

- Story had alternate paths and secrets that branched out the level very well. Island had the same idea, just not as robust. Problem? Story's stage progression was stupid, level could end easily by collecting any fruit x30. Island didn't have that, played like a traditional platform game.

- Graphics? Eh... Story looks better personally, but I won't fault Island since I consider it one of the most awesome looking SNES games. Story didn't have crying babies for that matter either.

- Music... uh, nothing against Kozumi Totaka, but holy **** the music sounds like something from a child's read-along story book.

- Final boss battle? Story screwed it up, massively. JUST GRAB A SUPER HEART FRUIT AND BEAT THE **** OUTTA BABY BOWSER FOLKS. Island? OH MY GOD BOWSER GREW HUGE HOLY **** AWESOME!

So yeah.

This does remind me that I have an unplayed copy of Wario Land Shake It that I need to get around to playing.   'Tis my shame.

Yes you do.  The game is great.  Especially if you have a nice TV and component cables.  So pretty.
I second this. Just don't like the fact the game is still 4x3 with borders.
Title: Re: Kirby's Epic Yarn
Post by: Caliban on September 17, 2010, 09:47:23 PM
Good-Feel has to work on a 2D Metroid game. 3DS, or Wii.
Title: Re: Kirby's Epic Yarn
Post by: Kytim89 on September 18, 2010, 01:10:30 AM
Good-Feel has to work on a 2D Metroid game. 3DS, or Wii.

Good-Feel needs to make a sequel to Yoshi's Island or Yoshi's Story for the wii.
Title: Re: Kirby's Epic Yarn
Post by: Caliban on September 18, 2010, 09:39:11 PM
Fair enough. Just as long as they keeping developing 2D goodness, it's all good.
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on September 19, 2010, 12:24:37 PM
Fair enough. Just as long as they keeping developing 2D goodness, it's all good.
It's pretty much what they did when they were still Konami developers. Not that it's a bad thing or anything.
Title: Re: Kirby's Epic Yarn
Post by: Caliban on September 19, 2010, 09:14:27 PM
They worked for Konami? Wow.
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on September 19, 2010, 09:21:46 PM
Ganbare Goemon, if I can remember where I read that. Former Konami Computer Entertainment Kobe, I believe. They worked on the Castlevania GBA games.
Title: Re: Kirby's Epic Yarn
Post by: Luigi Dude on September 20, 2010, 02:39:31 AM
Ganbare Goemon, if I can remember where I read that. Former Konami Computer Entertainment Kobe, I believe. They worked on the Castlevania GBA games.
 

They made both of the N64 Castlevania games and Circle of the Moon for the GBA.  The other 2 GBA Castlevania games were done by IGA and his team after he took full control over the series in 2002.
Title: Re: Kirby's Epic Yarn
Post by: Killer_Man_Jaro on September 20, 2010, 03:00:53 AM
I pray that the inability to die does not detract from this game. Everything else about it makes me want it badly.
Have you played Wario Land II or III on the Game Boy Color? Those two games seem to be the best parallel to this one, and if they're a good judge of what to expect, I have little to be concerned with.

I have indeed played those games. You're right, we can absolutely have incentives and challenges without the threat of death looming over us. In fact, the GameSpot impressions from TGS (http://uk.gamespot.com/wii/adventure/kirbysepicyarn/news.html?sid=6275959&mode=previews) suggest that the collectible beads are necessary to unlock harder secret levels, so I'm encouraged.
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on September 20, 2010, 09:54:40 AM
The fact that the gaming media is fawning over this game makes me wonder what the hell was wrong with New Super Mario Bros. Wii in their eyes.
 
But let's face it, Kirby's Epic Yarn could knock NSMBWii off it's throne if it received so many show awards... but then again...
Title: Re: Kirby's Epic Yarn
Post by: Luigi Dude on September 20, 2010, 02:34:32 PM
The fact that the gaming media is fawning over this game makes me wonder what the hell was wrong with New Super Mario Bros. Wii in their eyes.

That ones easy to answer, the lack of online multiplayer is what made the gaming media hate on NSMBW.  Notice how a lot of the NSMBW reviews would say it's the greatest 2D Mario ever made but then do nothing but b!tch about the lack of online for the rest of the review.

The thing that's a real surprise though is how the videogame media is loving this game even though most of them took a sh!t on Wario Land Shake considering Epic Yarn is basically the spiritual successor to Shake and is made by the exact same studio.  Notice how all the people in the previews act surprised that while the game is easy, it offers more challenging content in the form of hidden treasures and secret stages that are more challenging.  Even though Wario Land Shake offered the exact same thing and none of them even mentioned it.  Hell, most of Wario Lands reviews talked about how the game only had 20 levels which proves the reviewers never played the game since there's well over 30 levels because a dozen hidden ones become available to find after you beat the game.  Pretty much proves that most reviewers only played the game straight forward until they beat the Shake King and then turned it off and wrote their reviewers which were 100% false bullsh!t, by saying it was a 5 hour game with no replay value after you beat the final boss.

You know, I wouldn't be surprised if since 2008 a lot of the people who gave Wario Land Shake poor reviews because they complained about it being too easy and short, got so many negative messages telling them they were lying idiots caused them to replay the game and this time find all the treasures and do the achievements which made them finally realize that Wario Land Shake was indeed a great game that actually offered a lot of replay value and challenge.  So now when they play Epic Yarn they realize that the point of the game isn't to just finish the levels but to try and complete all the optional challenges as well so that's why they're loving this game from the very start now.
Title: Re: Kirby's Epic Yarn
Post by: Ian Sane on September 20, 2010, 06:08:34 PM
Epic Yarn has a really impressive art style and graphics.  I can imagine really superficial reviewers being attracted to that.  It stands out in screenshots more than NSMB Wii or Wario Land do.

But you are comparing previews to reviews which isn't really fair.  A lot of games get hyped to **** in previews and then are given a cold review.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on September 20, 2010, 09:13:21 PM
Who crapped on Wario Land Shake it!? Most reviews I read of it were positive, and I've never read any criticisms that seemed unfair; most of them were things like the gimmicky controls.
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on September 21, 2010, 12:45:02 PM
Decided to check WL:SI MetaCritic page, guess who was the biggest offender (http://www.metacritic.com/game/wii/wario-land-shake-it!/critic-reviews).
 
I lawled when I saw when NWR was. It's pretty bad when fan run websites can offer more honest (though sometimes I don't agree with them) reviews.
Title: Re: Kirby's Epic Yarn
Post by: vudu on September 21, 2010, 01:22:56 PM
Decided to check WL:SI MetaCritic page, guess who was the biggest offender (http://www.metacritic.com/game/wii/wario-land-shake-it!/critic-reviews).

Yeah, Parish is notorious for not liking Shake It.

Which is odd, because he really likes Wario Land 4, which most people don't think holds up as well as the rest of the series.
Title: Re: Kirby's Epic Yarn
Post by: Ian Sane on September 21, 2010, 01:55:52 PM
2D games often get criticized for not being "modern" enough.  I think that's frankly a stupid complaint and it usually is from dolts whose first game was Final Fantasy VII and somehow lucked into being a "videogame journalist" after playing games for only two years.  If you have any perspective then you'll recognize 2D as being just a different design instead of an old one.

My one complaint with Shake It is that it has stupid gimmick controls that hurt the game.  But they're not enough to outright ruin the game.  Still if you converted it to use the classic controller (which would be REALLY easy, all of it is just waggle that can be mapped to buttons) it would be near flawless.  That doesn't mean it would be the best game ever but it really would lack any major faults.
Title: Re: Kirby's Epic Yarn
Post by: Killer_Man_Jaro on September 21, 2010, 02:45:14 PM
My one complaint with Shake It is that it has stupid gimmick controls that hurt the game.  But they're not enough to outright ruin the game.  Still if you converted it to use the classic controller (which would be REALLY easy, all of it is just waggle that can be mapped to buttons) it would be near flawless.  That doesn't mean it would be the best game ever but it really would lack any major faults.

Shaking? Yes, I agree with you there, it's never really an optimal mechanism. Tilting? Now that is something I think should stay, because it normally works well, plus it can yield interesting concepts. Case in point, the vehicles in Wario Land, and from the looks of it, the vehicles in Kirby as well.
Title: Re: Kirby's Epic Yarn
Post by: Ian Sane on September 21, 2010, 05:03:44 PM
Quote
Shaking? Yes, I agree with you there, it's never really an optimal mechanism. Tilting? Now that is something I think should stay, because it normally works well, plus it can yield interesting concepts. Case in point, the vehicles in Wario Land, and from the looks of it, the vehicles in Kirby as well.

The tilting is still waggle.  It doesn't tilt to reflect the actual position of the remote.  It tilts in intervals like moving between the numbers on a clock.  You could map the thing to L&R buttons to tilt left and right and it would work like a charm.  I find tilting in Wario Land and NSMB to be a big pain in the ass because it requires me to hold the controller still while moving around and jumping and doing a whole bunch of things that typically makes me move the controller a little bit.  Since it doesn't actually reflect the exact position of the remote it adds nothing to the game and pretty much just artificially inflates the difficulty.  Games that are harder entirely because the controls are awkward or irresponsive are crap.  That's just piss poor design.
 
The thing is for people that want them they could always leave the waggle as an option.  I don't see why we can't have multiple control options.  Both Shake It and NSMB Wii do not HAVE to be played with motion control.  Every instance of motion control in both games is waggle.  It's all on/off digital input mapped to gestures.  And yet we are not given the option.
Title: Re: Kirby's Epic Yarn
Post by: that Baby guy on September 21, 2010, 05:16:33 PM
I felt the tilting in NSMBWii added to the fun and chaos of multiplayer, but I wouldn't be upset if it was also controlled via buttons on something like the Classic Controller.  I'm a bit of a fan of versatility.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on September 21, 2010, 05:40:29 PM
The tilting in Wario Land is not the same "clock" type that the platforms in NSMBWii are, it is analogous. As such, it would not work as well mapped to buttons, and would have to go on the stick of the Classic Controller. I liked tilting the rocket buckets to steer them, they were a lot of fun, though if it had CC support, I probably would have used it due to being more comfortable. I don't see a reason to not give controller options, and even if the developers want to have motion control, having a Nunchuk option like NSMBWii still allows that.
Title: Re: Kirby's Epic Yarn
Post by: MegaByte on September 21, 2010, 07:19:54 PM
So how many "Finally, a Kirby game that doesn't suck" puns are we going to have to bare?
So, I shouldn't use "Donkey Kong blows" as the abstract of my upcoming DKCR impressions?
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on September 21, 2010, 11:22:37 PM
I don't get it.
Title: Re: Kirby's Epic Yarn
Post by: Killer_Man_Jaro on September 22, 2010, 01:59:32 AM
I believe he is referring to the fact that in Donkey Kong Country Returns, when DK is crouching, you can press a button to make him blow. From the demo I watched on IGN, it seems you do this to blow away plants, which then reveal those Banana Medallions or the puzzle pieces.


Getting back to Kirby's Epic Yarn, I'm happy for specific sections to be supplemented with tilting, as I personally enjoyed how it was done in Wario Land, NSMB Wii and the two Galaxy games.
Title: Re: Kirby's Epic Yarn
Post by: Stratos on September 22, 2010, 03:00:33 AM
Getting back to Kirby's Epic Yarn, I'm happy for specific sections to be supplemented with tilting, as I personally enjoyed how it was done in Wario Land, NSMB Wii and the two Galaxy games.

Mentioning tilting makes me wish that ill-fated Kirby's Tilt 'N Tumble game would come out. It could be a perfect fit for Wii or even using a 3DS (which I believe has tilt detection) in tandem with a Wii.
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on September 22, 2010, 09:53:14 AM
Getting back to Kirby's Epic Yarn, I'm happy for specific sections to be supplemented with tilting, as I personally enjoyed how it was done in Wario Land, NSMB Wii and the two Galaxy games.

Mentioning tilting makes me wish that ill-fated Kirby's Tilt 'N Tumble game would come out. It could be a perfect fit for Wii or even using a 3DS (which I believe has tilt detection) in tandem with a Wii.
I'm so happy that I am not the only one that remembers the cancelled Gamecube game. Such a tragic loss.
Title: Re: Kirby's Epic Yarn
Post by: Stratos on September 22, 2010, 04:30:21 PM
 :'(

I shed a tear in remembrance of Tilt N Tumble.
Title: Re: Kirby's Epic Yarn
Post by: MegaByte on September 22, 2010, 04:35:14 PM
What is the deal with Kirby games getting canned anyway?

Kid Kirby (SNES)
Kirby's Air Ride (N64, different from GC)
Kirby Tilt N Tumble 2/Roll-O-Rama (which was obviously a beta of Wii functionality)
Kirby (GC)
Title: Re: Kirby's Epic Yarn
Post by: Stratos on September 22, 2010, 04:38:35 PM
I half suspect that Kirby is the guinea pig mascot. They use him in experimental games and if they don't turn out right they can them because they were always just experiments.
Title: Re: Kirby's Epic Yarn
Post by: TJ Spyke on September 23, 2010, 10:02:41 AM
Kirby's Air Ride (N64, different from GC)

What was different? Everything I read about the N64 game sounds like it was in the GCN version, it sounds like they just moved it to the GCN.
Title: Re: Kirby's Epic Yarn
Post by: MegaByte on September 23, 2010, 11:24:26 AM
Well read some more then.  The original was some sort of strange amalgam of Kirby's Dream Course and snowboarding (called Kirby Ball 64 / Kirby Bowl 64), but the project changed direction several times before being canceled.
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on September 23, 2010, 12:45:36 PM
Well read some more then.  The original was some sort of strange amalgam of Kirby's Dream Course and snowboarding (called Kirby Ball 64 / Kirby Bowl 64), but the project changed direction several times before being canceled.
Looks like it. (http://www.x-cult.org/games/1595/Kirby_Air_Ride/3414/Prototype_Screenshots/)
 
In loving memory of Tilt n' Tumble 2, GCN beta screenshots (http://www.x-cult.org/games/1195/Kirby_Tilt_%60n'_Tumble_2/3080/Prototype_Screenshots/).
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on September 23, 2010, 05:45:53 PM
I never knew there was a Kirby Tilt 'N Tumble 2 planned. Amazing.
Though, really, if you want to play Tilt 'N Tumble on the GameCube, attach a Game Boy Player, and send me a video of how that works out. The system has a handle for a reason...

I wonder if the thing about Kirby has something to do with the developers at HAL having trouble meeting a deadline. There has to be a reason that Kirby games are often released late in a system's market life...
Title: Re: Kirby's Epic Yarn
Post by: that Baby guy on September 23, 2010, 05:48:19 PM
I told you about Kirby Tilt 'N Tumble for the GameCube last week, when we were talking about Kirby games and I mentioned how I hoped the GC Kirby wasn't actually canceled!
Title: Re: Kirby's Epic Yarn
Post by: nickmitch on September 23, 2010, 11:48:25 PM
I think we need a moment of silence for all the fallen Kirby games.

...
Title: Re: Kirby's Epic Yarn
Post by: Stratos on September 24, 2010, 06:06:55 AM
...  ... ...

   ...
Title: Re: Kirby's Epic Yarn
Post by: Retro Deckades on September 24, 2010, 11:51:45 AM
Games that are harder entirely because the controls are awkward or irresponsive are crap.  That's just piss poor design.

If you think games like Wario Land: Shake It! and New Super Mario Bros. Wii are actually harder because of their controls, then you are stubbornly clinging to the past way too much. Either that or your Wii remote needs replacing. The controls in both of these games were sublime. The shake and tilt mechanics add that little extra bit of tactile feedback that engages you just a little more than a simple button press. These are new ways to play these games, and they work incredibly well. Rarely, if at all, did I find them cumbersome or to artificially increase the difficulty. It's a great medium between traditional button controls and "waggle", and I hope that future 2-D platformers continue down this same path (as long as it continues to be implemented as effectively). Case in point: If Donkey Kong Country Returns can be played with the Wii remote held sideways, I sure hope I can give it a shake to slap the ground.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on September 24, 2010, 05:28:17 PM
I don't know why platformers haven't adopted the analogue stick. Having analogue control would eliminate the need for a run button; it gets a little tiring holding down a button for pretty much the entire time playing NSMBWii. There can still be a D-pad option for those who prefer it, but analogue control is long overdue for this game type.
Title: Re: Kirby's Epic Yarn
Post by: TheFleece on September 25, 2010, 04:06:16 PM
I'm definitely excited about this game. I always felt like I always demand more from Kirby games and for that never felt satisfied with many of the games, but Kirby Super Star came to me by strange and romantic folly and that's my favorite Kirby game. Epic Yarn is setting itself up to be maybe the best title in the series. For me the art style reminds me of Yoshi's Island and I really like that it is so clever in aesthetic and design.
The release date is approaching and Nintendo is sending out ads about it. Now every time there is a Kirby game the box art is known for showing a cute and happy Kirby adventuring while the US box art is known for showing Kirby angry and tough. Well Epic Yarn in the US is showing that side. The email is titled as Fleece, what happened to Kirby? I open the email and this is the first thing I see:
(http://img.ed4.net/nintendo/2010/100923_kirby/kirby-email_02.jpg)

.....

What happened indeed. Now it could just be me, but I thought I'd check here first.
Title: Re: Kirby's Epic Yarn
Post by: Killer_Man_Jaro on September 25, 2010, 04:45:23 PM
The snippets of music I've heard so far for Kirby's Epic Yarn have been brilliant, and like many aspects of this game, not really that reminiscent of other Kirby games. Don't get me wrong, I generally like Kirby music but traditionally, the instrumentation is mostly the same and all the melodies are going for that playful, whimsical vibe. In the little I've heard, Epic Yarn is already displaying more variety in that respect. A lot like Wario Land on the Wii, which is known well for its diverse soundtrack.

I assume it's Minako Hamano again - great composer by the way - who seems to branch into types of music that aren't commonly used in games. In fact, go watch the video of the Firetruck transformation, listen to that music and then search for 'Gurgle Gulch' in the Wario Land: Shake It soundtrack. Notice the similarities? Both awesome bass-heavy piano pieces.
Title: Re: Kirby's Epic Yarn
Post by: TJ Spyke on September 25, 2010, 07:02:02 PM
I don't know why platformers haven't adopted the analogue stick.

They did, years ago. Nintendo has just been on a kick with 2D games on Wii. Platformers had adapted to using the analog stick for years now.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on September 25, 2010, 07:28:15 PM
I meant 2D platformers. The only one I can think of which had analogue control is Yoshi's Story, and it certainly wasn't one of the game's issues.

The music in Kirby's Adventure on NES really stood out to me, it is one of my favourite NES soundtracks, but strangely, I'm having trouble recalling the music from other Kirby games. I haven't heard any of the music for Epic Yarn other than the E3 trailer, but Wario Land Shake It! has a solid soundtrack, so I look forward to hearing what they compose this time around.
Title: Re: Kirby's Epic Yarn
Post by: TJ Spyke on September 25, 2010, 08:06:32 PM
Oh, OK. I don't know why either.

As for Epic Yarn, so far it looks nice. I haven't played too many Kirby games though, only Kirby's Avalanche and Kirby 64: The Crystal Shards.
Title: Re: Kirby's Epic Yarn
Post by: NWR_insanolord on September 25, 2010, 08:08:54 PM
For games like Mario I prefer to have digital directional input, with a set walk speed and a set run speed; it allows for more precise movement than if it were analog.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on September 25, 2010, 08:37:24 PM
It could have a set walk and run speed, it would just be where holding the stick halfway would walk, and holding it all the way would run. Another option would be to have a walk button in place of a run button, since more instances require running than walking. This is really just one part of a general thing I'd like to see in more games: control options.
Title: Re: Kirby's Epic Yarn
Post by: NWR_insanolord on September 25, 2010, 09:27:09 PM
Mario 64 DS had an option to make run the default and hold a button to walk. I used it; it worked well. I'm always in favor of options when it comes to controls. The console makers should make it mandatory to let players have the option to reconfigure the button layout to whatever they like.
Title: Re: Kirby's Epic Yarn
Post by: Kytim89 on September 26, 2010, 04:56:54 PM
Check this out.  ;D
 
http://kotaku.com/5647832/check-out-kirbys-epic--uh (http://kotaku.com/5647832/check-out-kirbys-epic--uh)-
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on September 26, 2010, 06:35:11 PM
That has to be intentional, how could no one catch that?
Title: Re: Kirby's Epic Yarn
Post by: Kytim89 on September 27, 2010, 12:41:48 AM
That has to be intentional, how could no one catch that?

I thought Nintendo was a family company.
Title: Re: Kirby's Epic Yarn
Post by: Stratos on September 27, 2010, 03:51:34 AM
It's like those bootleg Calvin pee stickers. Someone photoshop this with the Sony logo or something.
Title: Re: Kirby's Epic Yarn
Post by: Ian Sane on September 27, 2010, 02:45:16 PM
Regarding analog-stick running in 2D platformers I think the reason we don't see it is largely because they want to appeal to nostalgia.  Nintendo is all about holding the Wii remote NES-style and that requires a run button.  It's also the way the old games worked so they wanted the controls to be similar.  In NSMB for example I think Nintendo clearly wanted people that had played the old games to just jump in and get the controls.  Changing the run mechanics would not have allowed that.

Though I don't think the analog works as well on a 2D plane.  I consider it borderline mandatory for full 3D.  It just is so smooth for controlling a character in that perspective.  But the d-pad is more precise for on-off movement and in 2D you don't really need as much range.  If you only want to move in a couple of 2D directions digital control is ideal.

But then I think a lot of it is how it is designed.  I wouldn't want to play NSMB Wii with an analog stick but I'm sure you could make a 2D game specifically with analog control in mind and it would control like a dream.
Title: Re: Kirby's Epic Yarn
Post by: that Baby guy on September 27, 2010, 03:08:53 PM
The analog stick works wonderfully well for Smash Bros., which seems to have taken at least part of its control scheme from Kirby's Super Star, which works wonderfully well with the D-pad.  I think, so long as the game is built for it, either control scheme can work...

wonderfully well.
Title: Re: Kirby's Epic Yarn
Post by: Luigi Dude on October 03, 2010, 12:03:49 AM
New videos

http://www.thebitblock.com/2010/09/30/kirby%E2%80%99s-epic-yarn-%E2%80%93-jp-site-videos-9-30-2010/ (http://www.thebitblock.com/2010/09/30/kirby%E2%80%99s-epic-yarn-%E2%80%93-jp-site-videos-9-30-2010/)

http://www.youtube.com/watch?v=rK5DVdl7lkQ (http://www.youtube.com/watch?v=rK5DVdl7lkQ)

http://www.youtube.com/watch?v=3hj7NTHt1bw


So beautiful  :'(
Title: Re: Kirby's Epic Yarn
Post by: Killer_Man_Jaro on October 03, 2010, 02:23:47 AM
Okay, forget what I said about the inability to die being a problem. This looks too cool to ignore.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on October 03, 2010, 03:14:25 PM
Has anyone caught word of any pre-order bonuses yet?
Title: Re: Kirby's Epic Yarn
Post by: Stratos on October 04, 2010, 04:44:35 AM
Has anyone caught word of any pre-order bonuses yet?

I so want a Kirby plushie.
Title: Re: Kirby's Epic Yarn
Post by: nickmitch on October 04, 2010, 09:44:14 PM
I want something made of yarn. Like Wii mote sweaters.
Title: Re: Kirby's Epic Yarn
Post by: TheFleece on October 04, 2010, 10:09:56 PM
I'd like an Metaknight yarn patch. There are a bunch of Kirby plushies at the Nintendo Store in New York.
Title: Re: Kirby's Epic Yarn
Post by: vudu on October 06, 2010, 02:21:30 PM
I just want an Amazon.com credit towards my next game purchase.
Title: Re: Kirby's Epic Yarn
Post by: Sundoulos on October 06, 2010, 04:22:30 PM
I just want an Amazon.com credit towards my next game purchase.
I was hoping for this, but Amazon usually starts offering those promotions months in advance.  I'm afraid that we won't see one for this game.   I used my last one on Professor Layton, which was credit well-spent, IMHO.
Title: Re: Kirby's Epic Yarn
Post by: Killer_Man_Jaro on October 07, 2010, 06:25:16 PM
http://uk.wii.ign.com/articles/112/1126374p1.html (http://uk.wii.ign.com/articles/112/1126374p1.html) --- How about that? As an aside, Good-Feel front man Etsunobu Ebisu has revealed that at the time of conception, this was not a Kirby game. For the first 3 months of its development, this was a new IP starring Fluff, the blue fellow with the crown who is the player two character in the final product. Apparently, Nintendo suggested they transform it into a Kirby title in the summer of 2009 and, well, here we are.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on October 07, 2010, 06:43:30 PM
I've always figured that was the case, it makes a lot of sense. And sadly, the game probably would have been largely ignored if it didn't feature a recognizable character, even if Kirby has always been a B-list star.
Title: Re: Kirby's Epic Yarn
Post by: that Baby guy on October 07, 2010, 09:03:54 PM
http://uk.wii.ign.com/articles/112/1126374p1.html (http://uk.wii.ign.com/articles/112/1126374p1.html) --- How about that? As an aside, Good-Feel front man Etsunobu Ebisu has revealed that at the time of conception, this was not a Kirby game. For the first 3 months of its development, this was a new IP starring Fluff, the blue fellow with the crown who is the player two character in the final product. Apparently, Nintendo suggested they transform it into a Kirby title in the summer of 2009 and, well, here we are.

I'm pretty sure I said I thought this was the case back at E3.  Probably on one of our E3 podcast, but I know I've at least said it to Kathrine before.  It makes a lot of sense, though, and I imagine, since Prince Fluff is still in the game, he could be considered for a spin-off at some point.
Title: Re: Kirby's Epic Yarn
Post by: Luigi Dude on October 08, 2010, 07:57:10 PM
I've always figured that was the case, it makes a lot of sense. And sadly, the game probably would have been largely ignored if it didn't feature a recognizable character, even if Kirby has always been a B-list star.

Actually in Japan, Kirby is an A-list star.  Kirby is one of Nintendo's most popular franchises over there and putting him in Epic Yarn gives the game a good shot at crossing the million mark in Japan now.  And considering Japan is the territory where the Wii is doing the worst because of a lack of popular games, I imagine turning Epic Yarn into a Kirby game was done because Nintendo wanted something that would be a huge hit to the Japanese audience and since there hadn't been a Kirby game released on the Wii yet, it's easy to see why Nintendo came to the decision they did.
Title: Re: Kirby's Epic Yarn
Post by: BlackNMild2k1 on October 08, 2010, 11:29:53 PM
Iwata Asks
http://www.andriasang.com/e/blog/2010/10/07/iwata_asks_kirby/
Title: Re: Kirby's Epic Yarn
Post by: Killer_Man_Jaro on October 11, 2010, 04:45:39 PM
How could I have doubted this game?
As if I'm not already full of jealousy over having to wait months to get my hands on it, another batch of videos is released. It seems that Kirby Power Paintbrush/Canvas Curse will live on in the Train Transformation (http://www.youtube.com/watch?v=BtDkGOcqJXc), as you use the Remote's pointer to draw the tracks that guide the train.

I need to stop watching these; I am spoiling the game for myself. But Yoshi's Island, eat your heart out! There are so many different transformations here and they all look so fun.
Title: Re: Kirby's Epic Yarn
Post by: BranDonk Kong on October 11, 2010, 07:10:15 PM
Saw a commercial for it today, it looked even more awesome than the E3 stuff.
Title: Re: Kirby's Epic Yarn
Post by: Morcant on October 11, 2010, 11:57:36 PM
One of the only games my wife will let me buy this fall, and that's only because she wants to play it too.
Title: Re: Kirby's Epic Yarn
Post by: Sundoulos on October 12, 2010, 11:03:31 AM
I'm really having trouble deciding between this, Epic Mickey, Goldeneye and DKCR...  I have reasons to want to play all of them, but I'm fairly certain I can't budget out money for each. :/
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on October 12, 2010, 06:51:14 PM
After seeing the trailers, not to put down previous Kirby titles, but I get the impression that this is the first Kirby game that really feels like a top-quality game. Now, I haven't played them all, I still need to put more time into Kirby Super Star and Dream Land 3, get the GBA ones, and I don't have a DS, but I've played a majority. On the whole, I've always thought that Kirby has had great gameplay ideas. Copying enemy abilities is a good concept, there is a lot of variety to that, and it's enjoyable to try them all out. But the stage designs have never risen up to that same level of ingenuity. Not that they've been bad, they certainly haven't, but they don't have the variety, and most stages aren't built around having abilities.

Kirby Epic Yarn feels like the first time where the stage design comes together with Kirby's abilities to create one unique and fun experience. It focuses on one or two abilities, so they can create stage designs around that, instead of having to compensate for a dozen abilities. I know this means the removal of a series staple, but sometimes that's how it goes. As much as I've enjoyed Kirby games, I've always seen the series as B-list, second-tier. Of course, part of that may have to do with how Kirby games tend to be late releases on a system, so they don't get much attention anyway.

Now, for those who don't like the change in focus, I doubt this game is going to set a new standard for Kirby. In fact, since this isn't what became of the Kirby GameCube game, for all we know, that one could still be developed. Nintendo have shown with series like Mario and Metroid that they don't mind releasing two different types of games in the same series on the same system, so who knows, we could see a more traditional-style Kirby game in the near future.
Title: Re: Kirby's Epic Yarn
Post by: alegoicoe on October 15, 2010, 02:41:00 PM
just read a couples of reviews from ign and gamesradar, and sounds pretty good, any ways i have been exited for this game since it was announced, it was about time for kirby to return, and its returning in style.
Title: Re: Kirby's Epic Yarn
Post by: Killer_Man_Jaro on October 15, 2010, 03:51:15 PM
9.0 from Craig Harris at IGN.
Argh! I demand explanation as to why Kirby is being delayed in Europe. Why, damn it, why?

What made me really glad was reading...
Quote
Unlocking all the goodies including extra levels within a world, however, is a challenge, and that's where this younger skewing game can appeal to the experienced gamer...

...and then in the summary...
Quote
The game is about six hours straight through, but that's not counting the unlockable hide-and-seek modes for all the levels and the additional level path for each world.

Awesome! Exactly what I wanted to hear. Good Feel is taking forward their philosophy on structure from Wario Land, and that's just spiffing, old bean.
Title: Re: Kirby's Epic Yarn
Post by: KisakiProject on October 18, 2010, 10:00:08 AM
I got it.  Loving it so far.  I played through the first 3 worlds.  Can't get the extra stages in the first world.  If anyone got them pm and tell me how to get it.

I'm playing co-op it makes it harder.  IMO.  I really like the apartment building and item collecting.  The extras seem to be almost animal crossing esque.
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on October 18, 2010, 02:44:50 PM
I got it.  Loving it so far.  I played through the first 3 worlds.  Can't get the extra stages in the first world.  If anyone got them pm and tell me how to get it.
You get one by getting a Platinum-kinda patch when you're fighting a boss.
Title: Re: Kirby's Epic Yarn
Post by: Halbred on October 18, 2010, 03:25:19 PM
Got the game last night and played through the first world. LOVING IT.

I imagine that playing this game while in a...heightened state of awareness...would be insane.
Title: Re: Kirby's Epic Yarn
Post by: NWR_Neal on October 18, 2010, 03:34:36 PM
I imagine that playing this game while in a...heightened state of awareness...would be insane.

But can it top "Touch Fuzzy, Get Dizzy" from Yoshi's Island?
Title: Re: Kirby's Epic Yarn
Post by: KisakiProject on October 18, 2010, 04:07:57 PM
Haha If I didn't have to go work tomorrow ....

I have yet to play it on an HD TV I bet it makes it even prettier.  Unfortunately my Wii is on the little TV in my room.

I'm addicted to this.  Its all I can think about at work.
Title: Re: Kirby's Epic Yarn
Post by: Shaymin on October 18, 2010, 08:22:53 PM
Damn my Amazon standard shipping, not getting this until Friday.

This feels like pants torn in the crotch.
Title: Re: Kirby's Epic Yarn
Post by: Tanookisuit on October 19, 2010, 12:23:04 AM
Holy moly, this game is so good.  I would say some levels rival Yoshi's Island or Mario Galaxy.  Pure pure creative inventive fun.  I love it so much.  It's hard to stop playing, I just want to keep seeing the next level.  I'm on world 4.
Title: Re: Kirby's Epic Yarn
Post by: Retro Deckades on October 19, 2010, 01:27:52 AM
I managed to squeeze in just two levels of this before having to leave the house this evening, but I thoroughly enjoyed every minute. Holy damn, I love Good Feel.
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on October 19, 2010, 11:04:44 AM
I imagine that playing this game while in a...heightened state of awareness...would be insane.

But can it top "Touch Fuzzy, Get Dizzy" from Yoshi's Island?
As long as you play the SNES version, yes.
Title: Re: Kirby's Epic Yarn
Post by: Caliban on October 19, 2010, 05:08:32 PM
I've just been playing this game for a bit since I got the game from my doorstep this afternoon... and I'm already deciding between Super Mario Galaxy 2, or Kirby's Epic Yarn for best game on the Wii for this year? Both have such creativity imbued onto them. I think I'm going with Kirby's Epic Yarn because it's not the sequel. It deserves the spotlight.
Title: Re: Kirby's Epic Yarn
Post by: Peachylala on October 19, 2010, 08:44:09 PM
I've just been playing this game for a bit since I got the game from my doorstep this afternoon... and I'm already deciding between Super Mario Galaxy 2, or Kirby's Epic Yarn for best game on the Wii for this year? Both have such creativity imbued onto them. I think I'm going with Kirby's Epic Yarn because it's not the sequel. It deserves the spotlight.
Damn right it does!
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on October 19, 2010, 09:30:17 PM
Kirby's Epic Yarn is easily more artistic than Super Mario Galaxy 2, but SMG2 has better and more varied level design. That's at least my opinion after the first two worlds, things can always change.
Title: Re: Kirby's Epic Yarn
Post by: Pandareus on October 20, 2010, 11:37:28 AM
I don't have the game yet, but I've got a question for those who played Wario Land Shake It: how does it compare?
 
The reviews I've read sound like they could apply to Wario Land. Yet reviewers in general are taking to Epic Yarn in a way they certainly did not for WL. Is Epic Yarn's design somehow more solid and improved? Or are the reviewers so impressed with the visuals and cuteness that they're more willing to have an honest go at the game?
 
It's not as if WL looked bad (though it's hard to make the case that it's cute).
 
It just seems to me that in WL's case, reviewers were more preoccupied with pushing the agenda that games shouldn't be in the 4:3 format anymore than actually reviewing the game.
Title: Re: Kirby's Epic Yarn
Post by: Caliban on October 20, 2010, 12:30:19 PM
The platforming in this game is great.
My own personal dislike is the music, it's great, but it doesn't suit my taste.
Title: Re: Kirby's Epic Yarn
Post by: Retro Deckades on October 20, 2010, 01:06:10 PM
I don't have the game yet, but I've got a question for those who played Wario Land Shake It: how does it compare?
 
The reviews I've read sound like they could apply to Wario Land. Yet reviewers in general are taking to Epic Yarn in a way they certainly did not for WL. Is Epic Yarn's design somehow more solid and improved? Or are the reviewers so impressed with the visuals and cuteness that they're more willing to have an honest go at the game?
 
It's not as if WL looked bad (though it's hard to make the case that it's cute).
 
It just seems to me that in WL's case, reviewers were more preoccupied with pushing the agenda that games shouldn't be in the 4:3 format anymore than actually reviewing the game.

The main difference I've noticed between the games is that Kirby's Epic Yarn feels like a slower platformer than Shake It. However, I have only played through the first world. I'm still loving it, though.

As far as reviewers go (specifically those who were blind to Shake It's brilliance), I'd give most of the credit to the graphics/art design. While Wario Land was a gorgeous game, it was something that had been done before. Kirby's look is much fresher, and therefore I think most are leaving their bias at the door.
Title: Re: Kirby's Epic Yarn
Post by: Halbred on October 20, 2010, 01:31:12 PM
It's obvious that the two games were developed by the same developer. Some of the sound effects are the same, and the music is similar between them (both have a jazzy vibe). Kirby is definately easier, thanks in part to the lack of achievements in each stage. Both games are brilliant, though.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on October 20, 2010, 06:27:41 PM
I've finished the first two worlds, and so far, I would say the stage design in Kirby Epic Yarn is more seamless (sorry, but it's true) than in Wario Land Shake It!. It's hard to describe, but the stages just come together better and have better flow. However, there isn't enough difference between the two games that I would say, if you didn't like Wario Land Shake It!, you very likely won't like this game either.
Title: Re: Kirby's Epic Yarn
Post by: alegoicoe on October 20, 2010, 07:23:16 PM
am about half way into the game, visually strikin, a bit too easy but its part of the experience, great imagination went in the making of this game.
Title: Re: Kirby's Epic Yarn
Post by: Luigi Dude on October 20, 2010, 08:00:43 PM
I don't have the game yet, but I've got a question for those who played Wario Land Shake It: how does it compare?
 
The reviews I've read sound like they could apply to Wario Land. Yet reviewers in general are taking to Epic Yarn in a way they certainly did not for WL. Is Epic Yarn's design somehow more solid and improved? Or are the reviewers so impressed with the visuals and cuteness that they're more willing to have an honest go at the game?
 
It's not as if WL looked bad (though it's hard to make the case that it's cute).
 
It just seems to me that in WL's case, reviewers were more preoccupied with pushing the agenda that games shouldn't be in the 4:3 format anymore than actually reviewing the game.

I think what happend is a lot of Wario Land Shakes fans actually called the reviewers out on not playing the entire game the way it's meant to be.  This caused the reviewers to go back and play the game and see that they really misjudged the game.  But since changing the score of the game would make them look foolish since it would prove they didn't fully play a game before reviewing it, they just left it alone.

But now when it's spiritual sequel comes out, the reviewers understand how the game is suppose to be played, so they're actually playing the entire thing now before reviewing it.

Notice how most reviews for Wario Land Shake don't even mention the hidden stages, or the hidden Treasures, or even the Achievments.  But now notice how every review for Epic Yarn mentions all talk about getting all the treasures, medals, and hidden levels.  Goes to show that the reviewers actually played all of Epic Yarn in order to say sorry for not actually playing all of Wario Land.
Title: Re: Kirby's Epic Yarn
Post by: alegoicoe on October 20, 2010, 11:11:54 PM
^if you enjoyed wario land shake it, am pretty sure you r gonna like this game.
Title: Re: Kirby's Epic Yarn
Post by: Caliban on October 20, 2010, 11:58:19 PM
The level where you control Kirby as a Train... eh. Don't like it. That kind of control method works better on a DS/3DS.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on October 21, 2010, 02:18:12 AM
Once I figured out how far underneath Kirby I had to place the tracks, I thought it worked fine. What didn't you like about it?
Title: Re: Kirby's Epic Yarn
Post by: Caliban on October 21, 2010, 11:45:15 AM
Just the control method, as in the pointing at the screen to draw tracks. It's very similar to that game "Max and the Magic Marker", and I still say that it's a control mechanic that should not be used for any Wii game.
Title: Re: Kirby's Epic Yarn
Post by: Halbred on October 21, 2010, 12:18:56 PM
It reminded me of Canvas Curse, so I loved it.
Title: Re: Kirby's Epic Yarn
Post by: Caliban on October 21, 2010, 12:29:05 PM
It reminded me of Canvas Curse too.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on October 21, 2010, 06:00:50 PM
What is it that doesn't work about the control method? I found nothing wrong with it. I haven't played Max and the Magic Marker so the comparison doesn't help me.
Title: Re: Kirby's Epic Yarn
Post by: Caliban on October 21, 2010, 08:41:31 PM
Story mode complete. 10h:12m:42s at 80%.

9.5/10

What is it that doesn't work about the control method? I found nothing wrong with it. I haven't played Max and the Magic Marker so the comparison doesn't help me.

This is hard for me to explain, but I will try. I was drawing the tracks in one stroke because I was thinking with the imposition of a limit that a game like Canvas Curse, and Max and the Magic Marker makes with how much ink one can use. This is neither of those games, so then I can draw continuously... what a dummy I am, huh?
Title: Re: Kirby's Epic Yarn
Post by: Halbred on October 21, 2010, 10:38:23 PM
Well, about a second after you finish laying down new track, the old one disappears.
Title: Re: Kirby's Epic Yarn
Post by: Caliban on October 21, 2010, 11:36:50 PM
I know.
Title: Re: Kirby's Epic Yarn
Post by: KisakiProject on October 22, 2010, 12:22:42 PM
I completed in Co-Op with a friend at 74%  Got all the bonus levels but not all the apartment mini games.  Took 9:30 hrs.  Fairly short but I think I'll go back and collect more once a guide shows up so I can figure out how to get all the apartment mates.  Love the shmup levels.  I would totally buy a Yarn Shmup game from good feel.  But I'm a bullet hell fanatic.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on October 22, 2010, 07:17:38 PM
Well, about a second after you finish laying down new track, the old one disappears.
Then just make sure to start the new track underneath Kirbtrain's current position.
Title: Re: Kirby's Epic Yarn
Post by: Halbred on October 22, 2010, 07:42:54 PM
Well, yeah.
Title: Re: Kirby's Epic Yarn
Post by: Caliban on October 23, 2010, 01:03:46 AM
I went back to that stage to get the gold medal, and it worked out fine for me. I did find out that eventually the tracks do run out, but long enough to satisfy me.

I already feel like playing Kirby's Epic Yarn 2. It's good that I have other games to play, otherwise I would sink in more time with this game.

Title: Re: Kirby's Epic Yarn
Post by: Mop it up on October 23, 2010, 01:14:34 AM
Well, yeah.
Then I don't understand what you find wrong with it.
Title: Re: Kirby's Epic Yarn
Post by: Halbred on October 23, 2010, 09:06:45 PM
Well, yeah.
Then I don't understand what you find wrong with it.

...Nothing?
Title: Re: Kirby's Epic Yarn
Post by: Caliban on October 23, 2010, 09:35:04 PM
lol
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on October 23, 2010, 10:07:35 PM
I never know what's going on.

Are you not the person who said they didn't like the control method? I thought that was you.
Title: Re: Kirby's Epic Yarn
Post by: Halbred on October 23, 2010, 10:47:33 PM
That was Caliban.
Title: Re: Kirby's Epic Yarn
Post by: Caliban on October 24, 2010, 01:43:57 AM
lol oh Mop it up...
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on October 24, 2010, 09:15:47 PM
Looking back, I see where I got you two confused. It would appear Caliban changed his mind and no longer thinks the control method doesn't work, so because he said that, I must have thought Halbred was the one who said it didn't work. I should have checked the posts sooner but I was being lazy.
Title: Re: Kirby's Epic Yarn
Post by: NWR_Neal on October 25, 2010, 01:14:01 AM
I'd just like to bop in and say that I love this game. It might be one of the first games in a long time that I've felt extremely compelled to 100%.
Title: Re: Kirby's Epic Yarn
Post by: Sundoulos on October 25, 2010, 10:10:42 AM
I finally got to start playing this over the weekend.  It's a blast, though, thus far, it seems to be a little easier to get gold medals and collect all the items than I would have expected.   Still, it's just fun to see the craftsmanship in the level design, and the soundtrack is very pleasant.  Love it, and I love the 2D platforming renaissance on the Wii in general.

I was hoping to get my wife to play co-op with me; normally, she would, but she's surprisingly disinterested in this game.  Maybe that will change.
Title: Re: Kirby's Epic Yarn
Post by: Halbred on October 25, 2010, 04:35:38 PM
I'm heading into the final level tonight. The only thing that bugs me about the game is the focus on useless interior decorating. I'd much rather buy concept art than new wallpaper. While the game is overall quite easy, there are some surprisingly difficult parts. Getting gold medals on a small number of stages is surprisingly hard, and some of the stage challenges can be tough--especially the Carrie missions!
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on October 25, 2010, 05:37:53 PM
It's a blast, though, thus far, it seems to be a little easier to get gold medals and collect all the items than I would have expected.
I know what you mean, I'm a little disappointed at how easy most of the medals and treasures are. I was expecting them to be more along the lines of the achievements in Wario Land Shake It!, but as it is, there's a lot more beads than you need and in most levels you can pick all your beads back up if you happen to get hit. Bosses are especially easy, since there's no way to lose against them and beads just get strewn about the arena and can be easily scooped up again.
Title: Re: Kirby's Epic Yarn
Post by: NWR_Neal on October 25, 2010, 06:48:27 PM
The fun part with the bosses is getting the Platinum medals. Some of those are tricky, and they basically require you to beat the boss without getting hit.
Title: Re: Kirby's Epic Yarn
Post by: broodwars on November 29, 2010, 01:20:14 AM
I've been catching up on my backlog of games this weekend, and after completing DKCR I went back to this.  I'm in the 4th world now, and I've beaten all the bosses so far while getting their patches to unlock the remaining levels in their respective worlds.  I'm nowhere near done with the game, but honestly I'm finding myself slightly uninterested as I play the game.  I don't mind the lack of a death state, but there's just something about the game that doesn't grab me and I'm not sure what.  When I was playing DKCR, I found myself thinking about the game even when I wasn't playing it and found myself constantly compelled to go back to it.  This game I have to force myself to keep coming back to play.  Maybe it's that even getting a gold medal on each stage is pretty easy, and the hidden items aren't especially well-hidden.  That said, the game is certainly charming enough and does have some inventive ideas in play.  I just wish the core experience were more interesting.
Title: Re: Kirby's Epic Yarn
Post by: ThomasO on November 29, 2010, 07:39:27 AM
Hmmm. I guess this means I should buy and play KEY before I get DKCR.
Title: Re: Kirby's Epic Yarn
Post by: Caliban on November 29, 2010, 01:29:27 PM
When I was playing DKCR, I found myself thinking about the game even when I wasn't playing it and found myself constantly compelled to go back to it.  This game I have to force myself to keep coming back to play.

It's exactly the opposite for me. Kept thinking about playing more, and more Kirby, but Donkey Kong is not as enticing for me even if I still think it's a great game.
Title: Re: Kirby's Epic Yarn
Post by: broodwars on December 03, 2010, 01:39:16 AM
I've completed all the stages in Kirby with Gold medals on all but a couple stages (and those are Silver), and with a 92% completion I think I'm done with this game.  Overall, I think it was an ok game, though nowhere near worthy of all the hype and high reviews it got.  There's a lot of creativity in play and the art design is attractive, but the game never really challenged me.  I'm not just talking about the lack of a death mechanic.  That I don't particularly have a problem with.  My big issue is that the game never really challenged me on an exploratory or mental level, nor did it really ever encourage me to become a better player.  Also, the only things worth unlocking in the game are the 2 additional stages per world, and those are mainly unlocked via sending projectiles back at bosses until they run out of beads.  The rest of the unlockables aren't worth the effort, even for someone with as OCD as me.  Decent and probably one of the better Kirby games IMO, but it never really blew me away.
Title: Re: Kirby's Epic Yarn
Post by: UncleBob on December 22, 2010, 01:09:08 AM
Okay, finally broke down and started playing this tonight.  Is it wrong that, after getting Wii Party, Epic Yarn, DKCR and all kinds of other games that I spent all my free time playing All-Stars?

Anyway - this game is just horrible.  I'm going to have nightmares.  Seriously, the poor little critters that Kirby just brutally massacres for no reason other than they're in his way?  He needs a few beads - oh, here's two sweet little creatures nussling up under a tree - let's kill 'em and take their heart-shaped beads!  Such a horrible game.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on December 22, 2010, 01:49:44 AM
Ha ha, I know! My sister and I talked about that, this is easily the most brutal Kirby game out there; he's basically ripping his enemies to shreds (or threads, as the case may be). It certainly seems a lot more aggressive than your average platform game. We usually just pass by enemies unless they actually do block the path, and the golds are easy enough to achieve without the tiny beads that enemies drop.
Title: Re: Kirby's Epic Yarn
Post by: vudu on February 04, 2011, 05:30:24 PM
I beat Epic Yarn last week with 100%.  I enjoyed parts of it, but other parts really seemed like a chore.  Maybe it's the way I was playing it.  After everything I heard about how the fabric look is so much more than just a graphical style, I feel a bit disappointed because I feel that's exactly all it is.  There were a few really clever parts--especially early on--that had you unzip zippers and pull strings to change the layout of the level, but they weren't nearly as prevalent as I thought they'd be.  I still think Wario Land Shake It is better.

Can anyone tell me what the colored circle that surrounds your bead streak means?  I know it fills as you collect more beads and when it goes all the way around it changes color and starts over again, but it doesn't seem to do anything that I can discern.
Title: Re: Kirby's Epic Yarn
Post by: Caterkiller on February 04, 2011, 06:18:44 PM
Been so hooked on Donkey Kong and Goldeneye I a have not even opened my Kirby yet. As soon as the Goldeneye meet up is done with i'll start the epic game. I just have a feeling after Donkey Kong I just wont feel ultra satisfied with it.
Title: Re: Kirby's Epic Yarn
Post by: broodwars on February 04, 2011, 06:19:39 PM
Can anyone tell me what the colored circle that surrounds your bead streak means?  I know it fills as you collect more beads and when it goes all the way around it changes color and starts over again, but it doesn't seem to do anything that I can discern.

I think I saw once that I filled the meter full, and I got one of those star beads so I think it's some kind of point multiplyer because the meter goes down again if you get hit.
Title: Re: Kirby's Epic Yarn
Post by: Caliban on February 04, 2011, 08:00:47 PM
Been so hooked on Donkey Kong and Goldeneye I a have not even opened my Kirby yet.

(http://img.photobucket.com/albums/v26/Caliban/Evil_Monkey.gif)
Title: Re: Kirby's Epic Yarn
Post by: BlackNMild2k1 on February 05, 2011, 08:32:24 PM
This game so far seems so easy, but it's fun to play in multiplayer. I've been have more fun playing KEY with a 4 yr old teammate than I have playing DKCR at all.
Title: Re: Kirby's Epic Yarn
Post by: Enner on February 05, 2011, 10:01:15 PM
Can anyone tell me what the colored circle that surrounds your bead streak means?  I know it fills as you collect more beads and when it goes all the way around it changes color and starts over again, but it doesn't seem to do anything that I can discern.

I think I saw once that I filled the meter full, and I got one of those star beads so I think it's some kind of point multiplyer because the meter goes down again if you get hit.

Yup, it's the bead chain meter. At the end of the level, your highest bead chain is added to the level's final score.
Title: Re: Kirby's Epic Yarn
Post by: vudu on February 06, 2011, 12:33:27 PM
Yup, it's the bead chain meter. At the end of the level, your highest bead chain is added to the level's final score.

That's what the number inside the meter signifies.  I'm wondering if there's any significance with the color changes as the meter fills up.  The meter changes from light pink to dark pink when you get a certain number of beads, but does that color change affect anything in-game such as bead bonuses, etc.?
Title: Re: Kirby's Epic Yarn
Post by: Enner on February 06, 2011, 05:17:52 PM
Yup, it's the bead chain meter. At the end of the level, your highest bead chain is added to the level's final score.

That's what the number inside the meter signifies.  I'm wondering if there's any significance with the color changes as the meter fills up.  The meter changes from light pink to dark pink when you get a certain number of beads, but does that color change affect anything in-game such as bead bonuses, etc.?

Ah, I see what you're getting at. Hmm, for now I think it's just a visual indicator of your awesome bead streak. I'll do some testing right now to see if it indicates anything else. It really sucks to be hit in the tank part of 1-1 and lose a bead streak at 335. Those enemy missiles have a big area of effect upon detonation.


EDIT: The color changes and the meter is filled every fifty (50) beads collected from the looks of it. Still not sure if the color means anything other than that.
Title: Re: Kirby's Epic Yarn
Post by: KDR_11k on February 21, 2011, 02:51:22 PM
Man, the preorder box contains an awesome knit Kirby, I'm considering getting that box without buying the game afterwards because I don't feel all that interested in the actual game anymore.
Title: Re: Kirby's Epic Yarn
Post by: Traveller on February 24, 2011, 06:07:40 AM
Picked this up today, only played a few levels so far. Love the look, and the music is excellent! Proberly going to play through it in co-op with my gf.
Title: Re: Kirby's Epic Yarn
Post by: BlackNMild2k1 on February 24, 2011, 02:47:19 PM
I just beat this game the other day. It's not terribly challenging to complete, but I still have to go back and get platinums on almost every level if I plan on 100%ing it(which I don't plan on, but I do plan on getting further than my current 74%).

It's a fun & charming game, and great for messing around in multi-player. I would recommend this game to anyone looking for some non-serious fun and light-hearted gameplay that can be  enjoyed with anyone that is capable of picking up the controller and playing.
Title: Re: Kirby's Epic Yarn
Post by: Enner on February 24, 2011, 07:26:12 PM
I don't think getting platinums contribute to the percentage completion. I got 100% in the game and I have yet to get a single platinum medal.

As for getting 100%, it is a chore to do all those mini game levels. There are some neat challenges in them, but nothing that takes any more than a few tries. It is nice to have all that fabric, though.
Title: Re: Kirby's Epic Yarn
Post by: Mop it up on February 24, 2011, 08:20:51 PM
There are no platinum medals, the closest thing would be the extra stage patches you can earn from getting a lot of beads on bosses.

Also of note, looks like the European version has a whole different voiceover:

http://www.youtube.com/watch?v=TeKjXutsP4s
Title: Re: Kirby's Epic Yarn
Post by: Enner on February 25, 2011, 01:06:47 AM
Oh. No platinums? Darn. It would've been fun to have another level of medals in the stages.

The European voice over is quite neat. The actor sounds less enthusiastic than the US one in that particular clip.
Title: Re: Kirby's Epic Yarn
Post by: nickmitch on February 25, 2011, 06:55:36 PM
I kinda like the European voice.