The handheld is set to release sometime in Nintendo's next fiscal year, which ends March 2011. Nintendo promises that the system will include backwards compatibility with DS and DSi games. Other details regarding the system and its 3D capabilities will be revealed at E3 on June 15th.
Japan Correspondent Matthew Walker contributed to the translation.
something tells me that the Wii 2 is going to have sensors on both sidesInside and outside?
ugh, 3d is the dumbest fad to come along in ages... it's embarrassing to see a normally sensible company like Nintendo waste their time/money (and ours) with this crap.
But to keep pokemon Gen 5 on the DS? very surprised I am. Corocoro said they are gonna have details on it in their next issue. I just can't see Nintendo not pushing their new system when pokemon gen 5 will be released so close to it.Let go of the Pokemon on DS thing. 3DS is a DS and Nintendo never specified which DS it was launching to, besides 3DS is fully BC so it doesn't really matter if it is releasing for DS, DSi or 3DS especially since it will probably be enhanced for 3DS anyway.
Freaky. Still, if you're going to do 3D at home, it should be without glasses, so I'm hopeful about this. And the name is actually pretty good.
I forgot to mention it again....
E3 is gonna be sooo good this year!
I can't wait till 3WiiD gets revealed at E3 2011 ;)
I forgot to mention it again....
E3 is gonna be sooo good this year!
I can't wait till 3WiiD gets revealed at E3 2011 ;)
Don't you mean "3DWii?" Pronounced: "three-dwii"
This does lead back to some rumored speculation that was 1 + 1 but no one ever actually bothered to add it up.
There was always the speculation that Nintendo was gonna shrink the GC hardware for the next handheld since that is the trend they have been on, of previous gen hardware level handheld.
There was also the rumor that the GC hardware was actually hardwired for doing 3D. It was programmed into the chip but never actually used.
So if you put those together, you could have speculated this happening.
RUMOR #2: The Nintendo DS will incorporate 3D technology from Sharp.I guess it wasn't so bogus, but we don't know who is providing the screens or if it's the same tech.
Source: UK-based online game mag Gamesindustry.biz.
The official story: A Sharp spokesperson did not confirm nor deny the story. However, given the company's history with Nintendo, the rep added that such news would not be a surprise. E-mails to Nintendo were not returned.
What we heard: Sharp actually stopped by the GameSpot offices to show off its impressive 3D technology, which displays two slightly askew images on a single screen to create the illusion of three dimensions. Apparently someone heard the words "two" and "screen," thought "DS," and started posting away. They might have also remembered the two companies' industry-shattering 1989 collaboration, the Sharp NES TV, and figured one loopy idea warrants another. Still, Nintendo and Sharp's silence could mean they're hiding something--that or they can't be bothered to respond to pesky reporters' idle gossip. It's doubtful that Nintendo could incorporate such premium technology into the DS and keep its price low enough to arouse interest in such a, er, unique system.
Bogus or not bogus?: The thing already has us seeing double. Making it 3D would make millions cockeyed. Bogus.
The PS3, PS4, and XBox 720 will have 3D on TVs well before Nintendo does (I've already established why head-tracking is a waste of time) since it relies on expensive non-standard HD displays to work.
Nintendo's coup is going to be achieving mass market penetration with the first 3D system well in advance of everyone else by including it all together in a portable format.
By the way, it's possible the system might use head tracking (if it can reliably find your head without you having to wear anything) as a way to calibrate the picture on the screen. In other words, it would be the same kind of 3D seen in 3D glasses, but it won't look right if you view it from an extreme angle and would only look optimal if you had your head in just the right spot (or if your head was tracked to make all spots within a reasonable range optimal).
My guess is Miyamoto already had an idea for a game before they implemented this technology. I have no idea what it could be though.
No, his idea was Nintendogs because you could touch screen the cute little puppy and it makes a certain part of your brain go "awwwww"
Ian everybody knows that most games released at launch are typically rushed.If I were to comment on a game at launch for the DS that best was a jumping off point for new ideas for the DS it would be XY/XX:Feel The Magic.QuoteMy guess is Miyamoto already had an idea for a game before they implemented this technology. I have no idea what it could be though.
Miyamoto's "idea" for the DS was a port of Super Mario 64 with crappy controls so I'm a little cynical about whether or not a specific game idea influenced this concept. Clearly Nintendo feels that it is very important to stand out and for their product to be unique and this does. I think that would be the prime incentive, whether or not a specific game idea was involved.
No Glasses Necessary For 3-D Nintendo DS Debuting In FY10
TOKYO (Nikkei)--Nintendo Co. (7974) said Tuesday that it will launch a 3-D version of its DS portable game system sometime in the fiscal year ending March 2011, using technology that will not require users to wear special glasses.
The Nintendo 3DS will be the first popular game system available worldwide to have such functionality. It is expected to debut in the second half of 2010. Details are to be released mid-June at the Electronic Entertainment Expo, or E3, in Los Angeles.
Nintendo plans to give the new system a 3-D joystick and a force feedback mechanism that will let players feel the collisions of a game character, for example. It had already acquired related patents at the end of last year. The firm is also considering employing an accelerometer so that games can be played by tilting the 3DS.
While offering compatibility with games for earlier members of the DS series, the 3DS will feature significant improvements in wireless communications speed and battery life. Its screens will likely be no larger than 4 inches -- smaller than the 4.2 inches of the DSi LL, released in Japan last November.
Nintendo aims to differentiate its hand-held from others by focusing on enhancing gaming capabilities. Apple Inc.'s iPhone and Sony Computer Entertainment Inc.'s PlayStation Portable are increasingly serving as multimedia devices whose repertoires include music, video and wireless communications.
(The Nikkei March 24 morning edition)
I remember something from CES where someone was showing off tech for a 3D TV without glasses.
I want to see how this joystick thing works. It sounds like a seperate controller for a portable and that seems like it would have a negative effect on the portability of the system. The DS has a stylus but it fits in this little slot. To remain truly pocket friendly the 3DS would need a way to store this joystick when not in use.
Though the first thing that pops into my head is something like the Wii nunchuk but that just seems way too big.
Dual-Screen a gimmick, confirmed by Ian Sane.
The DS really became worth a damn once everyone forgot about the stupid gimmicks like the touchscreen and the microphone and just started treating it like a GBA2 where they just made coventional games. The first year where everyone tried to be all creative and innovative were painful. But the DS thankfully was also a logical hardware upgrade to the GBA so devs could concentrate on just making great games. The Wii library has not been able to break out of its shovelware rut because the remote is all it has going for it. But the DS didn't have that problem.
Nintendo never sold me on their innovative ideas for the DS. The gimmicks are lame and when they try to force them down our throat we get embarrassing results like Zelda games with horrible controls. There was no grand gameplay idea that influenced it. The touchscreen was a marketting gimmick to get non-gamers on board and it WORKED. And this I suspect is going along the same path. A 3D display won't really have much a gameplay impact but it will wow non-gamers and get them to upgrade. I imagine though that such a display will require much more advanced hardware than the DS has now and the conventional games that make use of the improved hardware will attract core gamers.
One thing that's interesting about this is that it actually would rely on good graphics to really impress. Would 3D Miis impress? Probably not. Seeing shapes in 3D isn't a thrill. You want to see people, creatures, environments. You want it to be smooth and stuff like lighting has to be perfect to get the illusion right. This seems very counter-inuitive to Nintendo's current "good enough" approach to graphics. I'm curious as to what we'll see here and what impact it will have on the eventual Wii successor. This is very much a presentation focused approach and that would be the anti-Wii.
Did you see ThePerms post? They were doing headtracking using only the cameras in the Wiimotes. No new TV needed.
Besides, 3DTV's are kinda expensive, and just because you have a 120/240hz HDTV doesn't mean it is compatible with the tech. Also each TV manufacturer's 3DTV requires only that manufacturers 3DGlasses for it to even work and unless it's built into the TV, you need a synchronizing device to go with it (assuming your TV is even compatible). Each person that wants to watch 3DHDTV needs their own set of glasses (starting at $130+ each) and the synchronizing device is around $40.
I don't really see 3D TV taking off anytime soon since there are still too many hurdles to jump through for the average consumer to enjoy it(glasses, new TV and financial commitment).
Lets get away from the usual negative blah blah blah from you know who and look at some possible tech behind this.Oh wow Nice find BlackNMild. This kind of tech makes more sense to me now.
Several different ways this can be achieved, but this is most-likely the one that uses eye-tracking and follows your movements regardless of how you have the system tilted (due to the accelerometers/gyros).
http://www.youtube.com/watch?v=ZzRq7GhBLRQ
Please follow the link I just posted. You seem to be a little behind on the advancements that have been made in technology. GDC just brought a lot to the table as far as 3D viewing is concerned.Did you see ThePerms post? They were doing headtracking using only the cameras in the Wiimotes. No new TV needed.
Besides, 3DTV's are kinda expensive, and just because you have a 120/240hz HDTV doesn't mean it is compatible with the tech. Also each TV manufacturer's 3DTV requires only that manufacturers 3DGlasses for it to even work and unless it's built into the TV, you need a synchronizing device to go with it (assuming your TV is even compatible). Each person that wants to watch 3DHDTV needs their own set of glasses (starting at $130+ each) and the synchronizing device is around $40.
I don't really see 3D TV taking off anytime soon since there are still too many hurdles to jump through for the average consumer to enjoy it(glasses, new TV and financial commitment).
This exemplifies my point. Why release a special "3DS" when the DSi can already make a shoebox diorama using the camera for head tracking. Do you see how with head tracking the person's physical head becomes the "camera" (or more accurately, the camera positions the person's head in 3D space and aligns the virtual 3D camera with the person's head to create the illusion that the person's head is the camera). My point is that there is little point for the 3DS to revolve around this kind of technology as it is a gimmick and only works for a fixed 3D scene. If you want to play "real" games, you need either the 3D glasses or an equivalent technology using screens that can direct different pictures to each human eye without the glasses. Head tracking could assist with that, but special screens would be required.
Lets get away from the usual negative blah blah blah from you know who and look at some possible tech behind this.
Several different ways this can be achieved, but this is most-likely the one that uses eye-tracking and follows your movements regardless of how you have the system tilted (due to the accelerometers/gyros).
http://www.youtube.com/watch?v=ZzRq7GhBLRQ (http://www.youtube.com/watch?v=ZzRq7GhBLRQ)
The DS really became worth a damn once everyone forgot about the stupid gimmicks like the touchscreen and the microphone and just started treating it like a GBA2 where they just made coventional games. The first year where everyone tried to be all creative and innovative were painful. But the DS thankfully was also a logical hardware upgrade to the GBA so devs could concentrate on just making great games. The Wii library has not been able to break out of its shovelware rut because the remote is all it has going for it. But the DS didn't have that problem.
Nintendo never sold me on their innovative ideas for the DS. The gimmicks are lame and when they try to force them down our throat we get embarrassing results like Zelda games with horrible controls. There was no grand gameplay idea that influenced it. The touchscreen was a marketting gimmick to get non-gamers on board and it WORKED. And this I suspect is going along the same path. A 3D display won't really have much a gameplay impact but it will wow non-gamers and get them to upgrade. I imagine though that such a display will require much more advanced hardware than the DS has now and the conventional games that make use of the improved hardware will attract core gamers.
One thing that's interesting about this is that it actually would rely on good graphics to really impress. Would 3D Miis impress? Probably not. Seeing shapes in 3D isn't a thrill. You want to see people, creatures, environments. You want it to be smooth and stuff like lighting has to be perfect to get the illusion right. This seems very counter-inuitive to Nintendo's current "good enough" approach to graphics. I'm curious as to what we'll see here and what impact it will have on the eventual Wii successor. This is very much a presentation focused approach and that would be the anti-Wii.
It's no more difficult or limiting than the split screen gameplay that's been with us since the N64 days.The difficult part is how to get each separate image to each eye without needing glasses and for multiple people to see the same effect from multiple angles.
I want to see how this joystick thing works. It sounds like a seperate controller for a portable and that seems like it would have a negative effect on the portability of the system. The DS has a stylus but it fits in this little slot. To remain truly pocket friendly the 3DS would need a way to store this joystick when not in use.
Though the first thing that pops into my head is something like the Wii nunchuk but that just seems way too big.
Please follow the link I just posted. You seem to be a little behind on the advancements that have been made in technology. GDC just brought a lot to the table as far as 3D viewing is concerned.
Quote from: RizeIt's no more difficult or limiting than the split screen gameplay that's been with us since the N64 days.The difficult part is how to get each separate image to each eye without needing glasses and for multiple people to see the same effect from multiple angles.
The difficult part is how to get each separate image to each eye without needing glasses and for multiple people to see the same effect from multiple angles.
I don't know much about 3D technology, but in terms of optics and visual processing, not all 3D or depth perception has to be stereoscopic. It's true that binocular vision is key for depth perception, but there are many other elements as well. For instance, you can suggest depth with the use of lighting, shadows, geometry, perspective, focus, etc. People who lose an eye don't lose all depth perception, but their brains have to rely more on these other clues. From a tech standpoint, it seems there may be a lot of potential in these other methods that don't require sending different images to each eye. For one thing, that approach doesn't work for the people I already mentioned, those with one eye, or asymmetric vision, or any other vision problem related to the specific stereoscopic method being used (color, polarization, asynchronous framing). You can avoid many of these issues by appealing to the brain more than to the eyes.
Probably the only thing that is gimmicky is the mic.
I think the "3D joystick" is just the motion-controlled stylus patent that we've talked about before. I don't think it's confirmed information yet.
While I have some complaints with the DS Zelda games, they are in fact excellent examples of how to integrate new interface features with familiar, deep game designs.
I also wonder how much juice a 3D display would require. Though Nintendo has been so consistent with battery life that I really can't imagine them going forward with this unless that had already been taken care of.
The DS Zeldas seem to be the polarizing titles regarding the touchscreen. I see them as a good example of how a great game can be ruined by being used to promote a specific control scheme rather than using whatever control scheme makes the most sense for the game.
If they included a motion controlled stylus how much would this thing cost?It shouldn't add much. Thanks in part to Nintendo, the technology is commoditized. The cost of replacement styli will go way up though.
I'd bet that the "3D joystick" is really just an N64-like analog stick. Nothing fancy. An alternate, horrible possibility is that it will be a virtual analog stick.
I'm also assuming that this particular DS will be held book-style to get the depth perception necessary for 3D imagery to work.
Next question: will both screens support 3D? Will they both support touch for that matter? Multitouch?
My question is does it enable 3D on all previous games? Will you be able to go back and play Metroid Prime Hunters in 3D?
Next question: will both screens support 3D? Will they both support touch for that matter? Multitouch?
This is however supposed to be backwards compatible and that means they have to have all the DS functionality available. There is limited real estate here to throw in a "joystick" of some sort.I'm gonna finish submitting my idea and you will see that I think I have a pretty good idea on how to solve that issue.
My question is does it enable 3D on all previous games? Will you be able to go back and play Metroid Prime Hunters in 3D?A cool idea, but given Nintendo's sandboxing history regarding backwards-compatibility, I'd guess no.
My question is does it enable 3D on all previous games? Will you be able to go back and play Metroid Prime Hunters in 3D?A cool idea, but given Nintendo's sandboxing history regarding backwards-compatibility, I'd guess no.
I have yet to see multi-touch used in a compelling way that truly improves the experience of a game or application. It seems more like a bullet point feature than a truly useful technology. If Nintendo has ideas on how to use it better, they may include it. Otherwise, it doesn't seem to be worth the additional cost.
Multitouch is very useful for photo and web browsing, Google Earth navigation, etc. As for games... I haven't really seen much outside of allowing multiplayer (I also haven't played any non-free games), but there is certainly potential... things like on-screen dual analog for starters.
How do you do multitouch with a stylus? Do you put the DS down and use a stylus in each hand like a knife and fork? So you wear little styli on your fingers like finger picks for a guitar? Or do you use your... fingers and smudge up the screen? Nuts to that idea.
The touchscreen is more or less like a mouse for a portable. How often are you using a PC and think "damn I wish I had two mice right now"?
It comes across as an idea that sounds cool but no one can really think of a useful idea for it. The most common idea is one where people suggest you just put the buttons on the screen and then you can have whatever layout you want. But think about how hard it would be to tell what button you're on when everything is a flat screen.
How do you do multitouch with a stylus? Do you put the DS down and use a stylus in each hand like a knife and fork? So you wear little styli on your fingers like finger picks for a guitar? Or do you use your... fingers and smudge up the screen? Nuts to that idea.Please tell me you are joking. Ummmm, maybe you would use multi-touch with your thumbs or maybe with your thumb and pointer finger on the same hand. Who in their right minds first thought is to grab a second stylus and use it like a fork and knife? I mean it's not like an iPhone (the most popular usage of multi-touch) uses a stylus.
The touchscreen is more or less like a mouse for a portable. How often are you using a PC and think "damn I wish I had two mice right now"?
It comes across as an idea that sounds cool but no one can really think of a useful idea for it. The most common idea is one where people suggest you just put the buttons on the screen and then you can have whatever layout you want. But think about how hard it would be to tell what button you're on when everything is a flat screen.
It also doesn't hurt to achieve feature parity with the iPhone, which Nintendo should be smart enough to realize is going to be the primary competitor to this thing.
Please tell me you are joking. Ummmm, maybe you would use multi-touch with your thumbs or maybe with your thumb and pointer finger on the same hand. Who in their right minds first thought is to grab a second stylus and use it like a fork and knife?
Viewing a touchscreen as a mouse is exactly the kind of thinking that's held back the technology.
heheh i gots to make a mockup before they release screens :P
So it needs to be a phone? iPhones are a lot more expensive then any price point I imagine Nintendo's going for. Maybe having some elite 3DS model that has all the extra non-gaming features would be nice but I personally would want a games-only focused 3DS for a reasonable price. I won't pay iPhone money for ANY portable console.I would hope for feature parity minus the phone since the components are so cheap now. iPhone just ate a huge chuck of game software sales last year. The iPod Touch is a lot cheaper than the iPhone, and we're about to see a wave of Android devices with feature parity. People start thinking that you have to use all of these technologies, but you don't. Just having them available is important in order to provide transition opportunities for phone devs, and they provide more innovation potential in general. Isolating a subset of technology between DS and Wii doesn't make sense.
Do you mean touchscreen technology in general or specifically the DS touchscreen? Because the DS touchscreen is basically a one button mouse. You point to a locations on the screen and "click" on it.I mean in general. Stylus touch and multitouch are complimentary technologies. Right now, phones are failing the former.
iPhone has a HUGE mark up and the components inside are not nearly as expensive as they would want you to believe. Apple has premium pricing on all their hardware, but that is no secret.QuoteIt also doesn't hurt to achieve feature parity with the iPhone, which Nintendo should be smart enough to realize is going to be the primary competitor to this thing.
So it needs to be a phone? iPhones are a lot more expensive then any price point I imagine Nintendo's going for. Maybe having some elite 3DS model that has all the extra non-gaming features would be nice but I personally would want a games-only focused 3DS for a reasonable price. I won't pay iPhone money for ANY portable console.
You should also know that the current rumors (incase you don't keep up with those) is that the 3DS is larger than a DSi but not quite as large as a DSi XL. Rumor actually has it that the screen is 4" instead of the 4.2" of the DSi XL, so there should be more space to use your thumbs on the screen since it should be similar in size to a iPhone screen.Quote
Please tell me you are joking. Ummmm, maybe you would use multi-touch with your thumbs or maybe with your thumb and pointer finger on the same hand. Who in their right minds first thought is to grab a second stylus and use it like a fork and knife?
Well I'm thinking "how do I do this without using my oily fingers?" The fork and knife example is pointing out the futility of that. I don't want to smudge my screen to ****, I don't care if I can clean it off easily. Fingers are also a lot thicker than a stylus. There's some precision in using a stylus.
So does it make me a bad Nintendo fan if I wait for the inevitable 2nd rev, like I did with the DS and should've done with the GBA?
that the thing, when DS came out i thought the screen was phenomenol..then DSlite came out....I can't even fathom how awesome the second iteration will be.
like imagine if i buy some dull gray 3ds and then 8 months later they come out with a spectacular ruby red 3DS
http://www.youtube.com/watch?v=Jd3-eiid-Uw (http://www.youtube.com/watch?v=Jd3-eiid-Uw)That guy got hired at MS to work on Natal tech.
better video on head tracking tech
Yes, ripping people off for another generation.in 3D
LOL at Ian thinking multi-touch means using a knife and fork. Never used chopsticks before?
QuoteLOL at Ian thinking multi-touch means using a knife and fork. Never used chopsticks before?
Oh God, fucking chopsticks. I've had co-workers make fun of me for not knowing how to use them. I'm of the idea that I already know how to eat food with a knife and fork so why should I bother to learn a new way to eat food when the only benefit it provides is that white-guys-who-wish-they-were-Asian will think I'm cool.
I have yet to see multi-touch used in a compelling way that truly improves the experience of a game or application. It seems more like a bullet point feature than a truly useful technology. If Nintendo has ideas on how to use it better, they may include it. Otherwise, it doesn't seem to be worth the additional cost.
Nintendo announced the original DS about this time of year instead of waiting for E3 as well.
It just hit me.
3DS' launch will be flooded with crappy GameCube ports.
but according to reports around the net, it looks like Nintendo is paired up with Sharp and are using Parallax Barrier Method (http://common.ziffdavisinternet.com/util_get_image/4/0,1425,sz=1&i=49179,00.gif) for the screen which does good 3D and can be turned off to handle 2D just like a normal screen.
and chopsticks...there are some things you can do with chopsticks that you can't do with a fork and knife.
but according to reports around the net, it looks like Nintendo is paired up with Sharp and are using Parallax Barrier Method (http://common.ziffdavisinternet.com/util_get_image/4/0,1425,sz=1&i=49179,00.gif) for the screen which does good 3D and can be turned off to handle 2D just like a normal screen.
source: Engadget (http://www.engadget.com/2010/03/23/nintendo-3ds-to-come-with-3d-control-stick-vibration-and-sha/) via Asahi Shimbun (http://www.asahi.com/business/update/0323/OSK201003230076.html)
edit: This is what Sharp was working on 7.25 years ago
http://news.cnet.com/2100-1040-978499.html
Nintendo & Sharp have had quite a lot of time to perfect this tech and get it down to a price that Nintendo is willing to work with.
The DSlite is so much better then the Phat it isn't even funny.
and chopsticks...there are some things you can do with chopsticks that you can't do with a fork and knife.
Cube games on 4 gb carts
but according to reports around the net, it looks like Nintendo is paired up with Sharp and are using Parallax Barrier Method (http://common.ziffdavisinternet.com/util_get_image/4/0,1425,sz=1&i=49179,00.gif) for the screen which does good 3D and can be turned off to handle 2D just like a normal screen.
source: Engadget (http://www.engadget.com/2010/03/23/nintendo-3ds-to-come-with-3d-control-stick-vibration-and-sha/) via Asahi Shimbun (http://www.asahi.com/business/update/0323/OSK201003230076.html)
edit: This is what Sharp was working on 7.25 years ago
http://news.cnet.com/2100-1040-978499.html
Nintendo & Sharp have had quite a lot of time to perfect this tech and get it down to a price that Nintendo is willing to work with.
In retrospect, this isn't so surprising. Nintendo's had a long relationship with Sharp haven't they?
Quoteand chopsticks...there are some things you can do with chopsticks that you can't do with a fork and knife.
No one has ever even come close to providing me with a decent example of this. Eating isn't that difficult. You really just need a way to get the food into your mouth. But I know you can't cut anything with chopsticks. The best argument anyone has given me is that you can eat certain Asian foods really fast IF you know what you're doing. But unless I'm in an eating contest why would I care? I've never ran into a "oh ****" moment when using a knife-fork-spoon combo but the second a t-bone steak comes out and you've got only chopsticks it's an "oh ****" moment.
Quote
Cube games on 4 gb carts
Yeah, this sounds like a deterent for ports. :)
GC audio and textures tend to be compressed pretty well. Videos, not so much.
you can cut with chopsticks, Ian fails at chopsticks skills
I'm sure that 3DS carts will start at 1GB(8Gb) since the cart sizes usually always double in size from the previously largest amount.
Well, when the DS Lite came out, they took away one of the better analog control schemes -- the thumb nub.
Quoteyou can cut with chopsticks, Ian fails at chopsticks skills
Of all the things I suck at this is probably the one I am the least concerned with.
It took a while to get used to, but it was the superior control scheme for some 3D games.
Hey Crimm, will you appreciate your new DS XL less now that something even cooler is coming out soon?
I don't know how you guys are going to make your E3 coverage do it justice, though.Who wants to pitch in on this purchase? http://www.japangadgetshop.com/products/Fujifilm-FinePix-REAL-3D-W1.html (http://www.japangadgetshop.com/products/Fujifilm-FinePix-REAL-3D-W1.html)
I don't know how you guys are going to make your E3 coverage do it justice, though.Who wants to pitch in on this purchase? http://www.japangadgetshop.com/products/Fujifilm-FinePix-REAL-3D-W1.html (http://www.japangadgetshop.com/products/Fujifilm-FinePix-REAL-3D-W1.html)
http://www.youtube.com/watch?v=28s6TOMwwP0Your screens are still too far apart.
another mockup, this time with clearer 3d
http://regmedia.co.uk/2004/05/12/nintendo_ds_1.jpg
better?
I can not help but consider the 3DS as the virtual boy 2.
It just hit me.
3DS' launch will be flooded with crappy GameCube ports.
Hey, Kairon is back.]
So, basically I just **** my pants.
LOL at Ian thinking multi-touch means using a knife and fork. Never used chopsticks before? ;)
I hope both screens use multi-touch just to make Ian **** his pants at the thought of such a conundrum.
There was also the rumor that the GC hardware was actually hardwired for doing 3D. It was programmed into the chip but never actually used.
Good point. The 3DS will be their 3rd time selling us GC tech. Not that I'm complaining.