Here's the big problem with the game.
I already allowed a Jedi Mind Trick to occur on a person who was was using Force Rebound on themselves. The Day 1 vote. Dasmos vote was changed to vote for himself, Dasmos. And I counted it as a way to break the tie. To me, that was the main purpose of the Jedi Mind Trick. To either break ties or nullify a vote.
Yet, that was an error on my part. That vote changed probably shouldn't have happened. In my rules, I list Force Manipulation as the only ability that can disrupt Force Rebound meaning it is the only action or power that can stop it. With Force Rebound prevented, any other action could then take place against the player with Force Rebound. You can argue that Force Balance isn't an attack yet Force Rebound prevents a Force Balance from taking away that power.
Unfortunately, I'm kind of stuck in a damned if I do, damned if I don't kind of situation. Day 1 was hectic trying to get everyone up to speed on their new roles due to the switch and I had to keep waiting all day for the mafia to choose a godfather. Technically, the Jedi Master and the player with Force Rebound were supposed to tell me what their action was to be before the game started. Meaning if they wanted to protect someone on day 1, they were to tell me before I posted the first day. But since day 1 got delayed due to my schedule and then the mafia roles getting revealed, I decided to quickly post Day 1 and get the ball rolling. This allowed those players to send in their actions later in the day. A privilege they would never get again. So, why am I bringing this up.
Simply put, I made a mistake. A dumb error on Day 1 and I've never realized it until now. By allowing the Jedi Mind Trick to occur, I never thought about it being rebounded until now when Nuclearspeed brought it up. It's just so obvious that I should have realized it from Day 1. The problem is, I was so focused on the vote being rebounded, I never thought about the vote change action as being an issue. Dasmos wasn't going to die from the vote so what do I care if his vote gets changed to himself to break the tie. Yet, I realize now that anything except Force Manipulation should have been rebounded.
One could almost make the arguement that this changes the whole game. What would have happened if Dasmos never won the vote and Force Rebounded a player? So, I'll admit I may have screwed up the game from the beginning. It's hard to say if it would have made a huge impact in the end with the way things went but there it is.
But, likewise, I was so caught up in how Nuclearspeed would rebound the vote that I never realized the Jedi Mind Trick should get rebounded in the first place.
Now, the best part is, I was just arguing about precedents set in the game. I just gave the precedent of the power of the Jedi Mind Trick working against Force Rebound. So, if I allowed to occur once, must I allow it to occur again? If I don't, then what happens to the start of the game?
And now there is the matter of what is an attack and what isn't. In the roles, every role touches on the power of Force Rebound and how it affects it except for three. Force Lightning, Force Insight and Jedi Mind Trick. In the case of Force Lightning, that is seen as an attack and since it takes away a person's power for the day. If Force Balance can not take away a protected Force Rebound player's power, why should Force Lightning be able to. Not to mention, I also list Force Manipulation as the only power that can disrupt Force Rebound.
Yet, what about the other two? For instance, Insight could be used against a player with Force Rebound to learn their identity. Is that an attack? Should it have been repelled? Interestingly, the player with Future Forseen could not find out who is being protected by Force Rebound. The reason for that being to prevent the mafia from learning the identity of the Force Rebound player since they would presumably be protecting themselves for awhile. Yet, Future Forseen is not really an attack. Why can't the mafia find out who has the power if the townies with Force Insight can?
Yet, the biggest reason why the Jedi Mind Trick should be allowed is here:
I never listed that the Jedi Mind Trick would get repelled by Force Rebound. I only mentioned attacks or things that would cause death. If a vote change wouldn't cause death, should it still go through? The vote change is really a role that is supposed to break ties. This was brought out in the rules under ties. So, since there was no tie, should I even care about the changed vote? After all, aside from this situation, the role is quite useless if not breaking a tie. Moreover, why should only one vote be repelled? Why not all the votes cast against the player with Force Rebound. Why wait until all the votes are cast and then choose one of the voters to die from a vote rebound? Since I know who is going to be protected that day, why not say at the start you can't vote for this person?
Simply put, to add an element of surprise. To vote a person out only to learn they get revenge due to their protection. As well, to change up voting habits. If other votes are not being blocked, then the Jedi Mind Trick should be able to work also since it adds to that surprise.
The Force Rebound is a glorified doctor who is able to not only protect from an attack but return it. Yet, in other games, if the protected player got his vote changed, wouldn't it still count? Or would the player be protected from that too? Probably not. So, shouldn't a vote change count here?
These are the questions I've pondered and I'm ready to make my ruling.
The Ruling
Due to precedence and the way I forsaw the Jedi Mind Trick working, I would have to let the Mind Trick crack the defenses of the Force Rebound player and change his vote. If I'd allow it in a tie situation, which was supposed to be the purpose of the role, to break ties whether a player tied had rebound or not, then I must allow it to occur when there is no tie. In this case, changing the only vote cast.
However, due to the fact that this information was missing to most players including the player with Force Rebound, the entire day is null and void. It's a do-over day. And why not? We already had to do-over handing out the roles. Plus, I cite Mafia 5. One day ended in a tie and since there was no rule about resolving a tie, nothing happened that day and it was played out again. Likewise, with the clarification of roles due to rules that were missing about them, Day 8 will be a do-over also.
I recognize this may be of frustration to some players who seized upon this realization that the Jedi Mind Trick gambit could work and I apologize for that. That was my fault. I never thought about what the players with Force Rebound no doubt thought, that all actions against them were repelled except for Force Manipulation. Because of that, the player with Force Rebound was also led down the wrong path concerning his role and not given accurate knowledge of the roles and how they could affect him.