Author Topic: Mafia 13 Brainstorming  (Read 9250 times)

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Offline 18 Days

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Mafia 13 Brainstorming
« on: November 28, 2006, 10:23:21 PM »
Ok guys, I'm going to do the next mafia, Singup will be within the next 48 hours, more likely 24.
The theme and storyline is a secret, well Shift Key knows it cos I'm a blabber mouth but yeah.

Just want to roll a few ideas by and see what you guys think of them. I just want to present some of the concepts and you guys can yell at them or suggest improvements whatever. Need to iron some of this down.

Dual mob mafia games seem to be the most interesting and I'll most likely be running with this, any objections?

Double agents. I'm thinking of giving each of the three groups double agents. Townie/Mob-blue townie/mob-red and a scary Mob-blue/Mob-red double agent. Obviously they'll be the only one who knows they're a double agent. Thing is should I give them set loyalties or let them decide? And if I let them decide should I make them tell me or let them keep it to themselves.
I think I'll run with this idea because it creates the possibilty of in fighting in a mob. True mob members might want to weed out any suspected traitorous double agents.

In order to increase suspision within the mob, what if they were oblivious to their counterparts roles? As in they wern't informed of who was the Godfather/any other role I might include. While I imagine most mobs would want to come clean, an annoymas Godfather might choose to act like a one man army.

Suicide bomber.
I'll only include one, I promise. But I'll promise to not include one at all if you guys don't want one.

Character who becomes more powerful after death.
townie role this one. I'm considering a character who has it in their intrests to be killed. I'll give an explanation that makes sense within the story as to why can can come back and why they become more powerful. Obviously they'll want to hide their death so they'll be exempt from requirements to vote.

speaking of which.

Requirements to vote.
Do you guys want them? And if so. What should they be?

Seers who get misinformation.
I'm still not sure how I'll do this one. Maybe I'll make it that they hear bullshit 30% of the time or I'll make two seers and one of them gets everything wrong but neither of them know who gets the misinformation. Thoughts?

Gossiper.
A townie who contacts me daily. In this corrospondance they can tell me ANYTHING. It can be their suspicions, shoutouts to their Mum, confessing who they like or any information they want to be public knowledge. I'll work this into the story somehow. Maybe it will be broadcast from loudspeakers, maybe it'll show up in a newspaper article. Maybe it will be graffitied on a wall. Whatever, I'll work it into the theme. I literally thought up this role about 5 seonds ago so please help me out with it.

Well that's about it really. This thread will only really be relevent for a day or so so don't thinkt hrough your replies, just spam them up now! Also jsut throw anything at me if you don't want to talk about these roles. A role you'd like to see make an appearance in the game, an idea you had, whatever. Post post post.
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Offline vudu

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RE: Mafia 13 Brainstorming
« Reply #1 on: November 29, 2006, 12:03:45 AM »
I hope you're prepared for nothing but Aussies signing up for this game; seriously, wait a few weeks/months.

That said, I like your sig.
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Offline NWR_DrewMG

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RE: Mafia 13 Brainstorming
« Reply #2 on: November 29, 2006, 12:39:07 AM »
I'd definitely be interested (even if it started RIGHT NOW).  This is going to be considerably more complicated than any game I've played before.  Being as this is only my second game on these here boards.

Few questions.  Forgive my ignorance:

Quote

Obviously they'll want to hide their death so they'll be exempt from requirements to vote.


Why would they want to hide their death?  Seems like, if their role was unknown, people wouldn't think twice about their death until AFTER they're dead.  Also, if they're exempt from voting requirements, wouldn't that give their identity away?

Quote

Gossiper


Does this role have any value except for to add to the story?  Doesn't seem like there'd be much gameplay value in having a louder voice than usual if there's no incentive to believe that louder voice.
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Offline segagamer12

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RE:Mafia 13 Brainstorming
« Reply #3 on: November 29, 2006, 03:52:24 AM »
coudlnt we all play using ourw Wii mesage boards? that woudl be interesting. but that migth not be feesable.  
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Offline wandering

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RE: Mafia 13 Brainstorming
« Reply #4 on: November 29, 2006, 05:28:55 AM »
Quote

Dual mob mafia games seem to be the most interesting and I'll most likely be running with this, any objections?

So my last game wasn't as interesting as other games, is that what you're saying?

I don't see anything wrong with the rules you've set out..... or rather, I don't see anything game breaking. I'm not big on mole characters. But it's your show, and I wouldn't ask you to change anything.

Quote

Does this role have any value except for to add to the story? Doesn't seem like there'd be much gameplay value in having a louder voice than usual if there's no incentive to believe that louder voice.

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Offline ShyGuy

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RE: Mafia 13 Brainstorming
« Reply #5 on: November 29, 2006, 07:43:41 AM »
What happened to Zombie?

Offline wandering

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RE: Mafia 13 Brainstorming
« Reply #6 on: November 29, 2006, 07:52:53 AM »
Quote

coudlnt we all play using ourw Wii mesage boards? that woudl be interesting. but that migth not be feesable.

Now that's an idea. Though we'd be limited to private messages.

Quote

What happened to Zombie?

Zombie Crisis? Maybe we'll try that again next Halloween...
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Offline segagamer12

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RE:Mafia 13 Brainstorming
« Reply #7 on: November 29, 2006, 07:58:09 AM »
It wouldnt work cuz everyone playing woudl haev to have a Wii and be registered with eveyrone else playing way too complicated. Maybe after brower starts working then we can see.


Oh and to answer 18 days I like your set up so far so roll with it.
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Offline Athrun Zala

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RE:Mafia 13 Brainstorming
« Reply #8 on: November 29, 2006, 08:12:20 AM »
Quote

Originally posted by: segagamer12
coudlnt we all play using ourw Wii mesage boards? that woudl be interesting. but that migth not be feesable.
I do not have a Wii :S
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Offline 18 Days

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RE: Mafia 13 Brainstorming
« Reply #9 on: November 29, 2006, 01:17:46 PM »
I don't have a Wii either. The problem is, people like Athrun and myself come from far flung exotic places. Even more exotic than Columbia. Maybe if we lived in Columbia we'd have Wii allready.

Are you sure I should hold off vudu? I mean, I think I've deteched a spike in forum activity. Maybe we could even sheperd in a  few newbies for cannon fodder.
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Offline Ceric

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RE: Mafia 13 Brainstorming
« Reply #10 on: November 29, 2006, 01:26:57 PM »
Personally I love to play in the Princess's game but I can't play until pretty much after December.  School is wrapping up and I have to move.  Also I like the Gossip role.  Good way to get information out there without everyone knowing who.  Also could add some comedy.
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Offline Zach

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RE: Mafia 13 Brainstorming
« Reply #11 on: November 29, 2006, 03:06:01 PM »
I was just wondering when the mafias would start up again.  I would set aside some time to play, if its started up again.

Ive got a couple of suggestions.

First of all, Id say let the double agents determine their own allegiences, and not make them have to pm you.  The only problem with this role could be a real gamebreaker: the red/blue agent(is this advance wars based?).  If this agent were to go towards the blue side, then the red side would be completely screwed.  Not much fun for the red team when you lose any chance of winning right from the start.  Perhaps you should only give the red/blue member limited information until he chooses a side.

For the character who becomes more powerful after death, I would say that you should make it so that the character can only become more powerful if it is the mob that kills them.  If you allow this character to have powers after being voted off, then you they could simply PM everyone and they would be voted out the first day.  This way also makes it so that the mafia has to be careful who they kill.

Most of these are just suggestions, and I think they would be better but are not necessary.  The thing that really needs changed though is that red blue agent. I really like the idea, but unless you edit it somehow, that role could cause some serious problems.  
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Offline stevey

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RE: Mafia 13 Brainstorming
« Reply #12 on: November 29, 2006, 03:42:34 PM »
Way too soon for a mafia game...
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Offline Khushrenada

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RE:Mafia 13 Brainstorming
« Reply #13 on: November 29, 2006, 06:40:30 PM »
Well, my first advice would be to call this mafia 12. Just because that's the actual number it is. Wandering just did Mafia 11. That last sentence sounds dirty.


Also, if you are really curious about some advice on moles or anything else, pm me. Since I did it in my game, I have a lot of things to say about it. All sorts of people made comments to me about the roles and what worked and what didn't. We even talked about it afterwards a bit. So, I may be able to give you a different perspective on things and that might help you fine tune our roles a bit.

I welcome the suicide bomber. I can only hope you choose to have a suicide bomber like the one in my game. You know, the one that could plant time bombs. I loved the surprise of that.

Finally, it is not too soon to have another mafia. In fact, it feels like it's been sometime. And if the sign-up is open a week, then it will be one month since the last mafia game started. Wandering's started on Nov. 6 or 7th. And if the roles and sign-up are posted in a day or two, we will be looking at about one month on the dot. Not to mention the last game was short and turnout was low. I think this is about right timing wise.
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Offline 18 Days

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RE: Mafia 13 Brainstorming
« Reply #14 on: November 29, 2006, 07:56:02 PM »
Hmm actually, now with three people calling it early and a weeks signup taking us to December 7th, aka Wii Day for Australia. Holding off till the New Year could be for the best. But I still wanna play this...

I'll elaborate more on my returning townie. Basically when he comes back, he'll be a devil, kill every night kinda thing. Since it's in everyone's interest to get rid of the devil, he might want to hide the fact that he's not really dead.

As for red/blue no it's not Advance Wars themed, I just had to differentiate between the mobs.
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Offline vudu

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RE: Mafia 13 Brainstorming
« Reply #15 on: November 30, 2006, 12:03:03 AM »
Anyone who thinks it's a good idea to have a game of mafia right now doesn't have a Wii.  Hold off until 2007--by then most people will be done with Zelda.
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Offline Spak-Spang

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RE: Mafia 13 Brainstorming
« Reply #16 on: November 30, 2006, 01:54:43 AM »
One thing I don't want is for the Mafia members to be known before the game starts.  The concept of traitors is not as exciting.  And I like the idea of competing Mafias taking turns against each other and the townies...like a Mob War.

Perhaps give the Mafia two actions per turn...but they have to be different actions.  Recruitment, investigate a person, propaganda, killing.

Propaganda would be telling the narrator a LIE to tell during the story.  Perhaps leaking that someone IS Mafia or ISN'T.  Perhaps a FAKED DEATH (This can only work once per Mafia team?)  Or anything.  The idea is to trick people or get them mistrusting things.

3 Mafia teams of 5-6 members each would be good...the rest Townies.  

Offline Ceric

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RE: Mafia 13 Brainstorming
« Reply #17 on: November 30, 2006, 06:00:51 AM »
After the beginning of the year I be all sorts of in.  Plus that would be after the launches winded down.
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Offline NWR_DrewMG

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RE: Mafia 13 Brainstorming
« Reply #18 on: November 30, 2006, 07:04:40 AM »
I have a Wii, and I'm still playing Zelda, but I sit at work for 8 hours, and let's face it - I mess around on the net while I'm here.  I really only play Zelda for 60-90 minutes a day.  My attention span isn't what it once was.

We could probably do a smaller game of 10-12 people in December, and then have a massive game (like the one you're proposing, 18 Days) starting in 2007.

I only suggest that because I'm new at this.  Which means, A) I need more practice, and B) I'm really excited about my second game.
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Offline wandering

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RE:Mafia 13 Brainstorming
« Reply #19 on: November 30, 2006, 12:18:57 PM »
Quote

Anyone who thinks it's a good idea to have a game of mafia right now doesn't have a Wii. Hold off until 2007--by then most people will be done with Zelda.

I think having a mafia game right now is an excellent idea. Mainly because I want there to be a game with a smaller turnout than Star Fox Mafia had.

Also, my Wii's broken and I'm in need of something to do.
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Offline Ceric

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RE:Mafia 13 Brainstorming
« Reply #20 on: November 30, 2006, 03:08:44 PM »
Quote

Originally posted by: wandering
Quote

Anyone who thinks it's a good idea to have a game of mafia right now doesn't have a Wii. Hold off until 2007--by then most people will be done with Zelda.

I think having a mafia game right now is an excellent idea. Mainly because I want there to be a game with a smaller turnout than Star Fox Mafia had.

Also, my Wii's broken and I'm in need of something to do.


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Offline Zach

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RE: Mafia 13 Brainstorming
« Reply #21 on: November 30, 2006, 03:32:59 PM »
Ok, beat zelda.  Now I want mafia!!
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Offline Shift Key

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RE:Mafia 13 Brainstorming
« Reply #22 on: November 30, 2006, 10:59:29 PM »
I don't know if you've come up with a theme for the mafia yet, but if you get that nailed down you'll generate some interest from those people who are uncertain.

I like the idea of Mafia members knowing each other but not knowing their roles. That would aid with introducing mistrust among the groups and the potential for someone to abuse their role if they are a double agent. The dual-mole idea would make me trust anyone all the less. So bring it on!

The Phoenix role sounds interesting. Part Drifter, Part Vigilante. Could work out very well if the person is able to stay out of suspicion once he or she is dead.

Quote

I think having a mafia game right now is an excellent idea. Mainly because I want there to be a game with a smaller turnout than Star Fox Mafia had.


Bah, give me 30+ people Mafia games any day. Lots of unknowns makes for madness in general. Considering Mafia X was my first game, it was a blast to have so many people to keep track of (and a lot that stayed under the radar) and I was fortunate to see it out to the end and not die on the first day (like 18 Days did :P )

I'm in, whenever it is.

Offline nitsu niflheim

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RE: Mafia 13 Brainstorming
« Reply #23 on: December 01, 2006, 01:38:29 AM »
Masters of the Universe Mafia!
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Offline NWR_DrewMG

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RE: Mafia 13 Brainstorming
« Reply #24 on: December 01, 2006, 02:34:23 AM »
If there's enough fans of the show, a LOST mafia could be pretty sweet.
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