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Amiibo: An Old-School Toy for a New World

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NWR_Neal:
After spending time with his very own Amiibo, here's what Neal thinks about them.http://www.nintendoworldreport.com/editorial/39061/amiibo-an-old-school-toy-for-a-new-worldAfter having a trio of my own Amiibo with Super Smash Bros. on Wii U for the past week, I still haven’t really figured out how I feel about the concept. Amiibo mostly add up to just being Smash Bros. Tamagotchi that you feed equipment and customize so that way you can fight with them or against them in matches. You can’t control your Amiibo, which makes it feel more like a straight-up toy than the playable characters that come out of Disney Infinity and Skylanders figures.But at the same time, while I’m not blown away by the implementation of Amiibo in Smash Bros. (or Mario Kart 8 for that matter), I’m already planning to go to a store Friday morning and buy several more from the first series. Part of that comes from the fact that I actually like the design of these figures. I think they’re awesome, well-designed figures that’ll go great on a desk or shelf. Those new Amiibo I add to my collection on Friday won’t just be showpieces, though. I’ll use them in Smash Bros. and other Amiibo-compatible games.I feel like my best experience with an Amiibo so far was one I had with a group of friends. When I hosted a multiplayer Smash get-together last weekend, we tweaked my Amiibo and named them. Link became Linkles, a Fierce Deity Link with a lot of attack power. Mario became america, a striped Mario with high defense. Kirby became Black Hole, a black Kirby with crazy speed. These Amiibo were regular combatants as my group of friends fluctuated throughout the day. We yelled when one of them beat us. We cheered when someone beat them. The Amiibo were the most compelling computer players I ever faced in a Smash Bros. game.It’s just complicated, because the concept isn’t that deep. It’s extremely peripheral to the Smash Bros. experience. However, in their own special way, Amiibo work. They’re toys, but not in any kind of new age way. No, Amiibo are toys in the way I played with action figures as a kid. Their personalities come from what you put into them, whether it’s a silly name or a statistical focus. I’m not totally convinced that Amiibo will be something that will change the Wii U or gaming as we know it, but man, I can’t wait to get more of them and use them in Smash Bros. and beyond.

Leo13:
I didn't realize you could customize them to that extent. That's awesome. You just increased the number of Amiibo I will be getting. I was going to get 2 initially (1 of each of my kids) and 1 in Feb (Shulk was the only one I wanted) but now I'll probably grab quite a few for Christmas stockings (including mine)

Enner:
As amiibo comes closer to release, I've heard some back and forth on Nintendo's toys-to-life venture. The complaints and criticisms I've read state that their use is limited, that there isn't a stand-out game that requires them, that their value proposition is worse than Skylanders and Disney Infinity figures, and that Nintendo missed the point on what toys-to-life should be.


All these criticisms I find valid and troubling for amiibo. But I'm still excited to have a Kirby and Pikachu figurine that I can feed equipment to in Smash Bros. and later display on my desk. Nintendo's characters are as important to me as Nintendo's games so I have few qualms with amiibo's prospects at launch.

Leo13:

--- Quote from: Enner on November 19, 2014, 07:36:04 PM ---As amiibo comes closer to release, I've heard some back and forth on Nintendo's toys-to-life venture. The complaints and criticisms I've read state that their use is limited, that there isn't a stand-out game that requires them, that their value proposition is worse than Skylanders and Disney Infinity figures, and that Nintendo missed the point on what toys-to-life should be.


All these criticisms I find valid and troubling for amiibo. But I'm still excited to have a Kirby and Pikachu figurine that I can feed equipment to in Smash Bros. and later display on my desk. Nintendo's characters are as important to me as Nintendo's games so I have few qualms with amiibo's prospects at launch.

--- End quote ---

They don't bother me at all because so far they're not required for any game so if you don't think the current implementation merits the $13 price tag then don't buy the toys it's that easy

MagicCow64:

--- Quote from: Leo13 on November 19, 2014, 07:59:16 PM ---
--- Quote from: Enner on November 19, 2014, 07:36:04 PM ---As amiibo comes closer to release, I've heard some back and forth on Nintendo's toys-to-life venture. The complaints and criticisms I've read state that their use is limited, that there isn't a stand-out game that requires them, that their value proposition is worse than Skylanders and Disney Infinity figures, and that Nintendo missed the point on what toys-to-life should be.


All these criticisms I find valid and troubling for amiibo. But I'm still excited to have a Kirby and Pikachu figurine that I can feed equipment to in Smash Bros. and later display on my desk. Nintendo's characters are as important to me as Nintendo's games so I have few qualms with amiibo's prospects at launch.

--- End quote ---

They don't bother me at all because so far they're not required for any game so if you don't think the current implementation merits the $13 price tag then don't buy the toys it's that easy

--- End quote ---

Yeah, I really wonder about where we've gotten now that the Skylanders games are great exemplars of collectible toy value. It seems to me like a middling novelty vs. paying to make the game suck less.

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