Author Topic: Watch_Dogs officially delayed... on Wii U  (Read 50595 times)

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Offline BlackNMild2k1

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #50 on: May 03, 2014, 03:34:42 PM »
Bayonetta isn't really a 3rd party game since Nintendo is bank rolling it.

I know it isn't the proper usage, but I consider Bayonetta 2 a "2nd Party" title.

As do I. and that game is also on my list of known 1st/2nd party titles I plan to purchase.

Offline Nile Boogie Returns

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #51 on: May 03, 2014, 06:47:26 PM »
What the hell is "2nd Party"? Is that like talking in the "2nd person", which by the way I thought was impossible.

Offline Stratos

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #52 on: May 03, 2014, 06:53:26 PM »
Next Level Games is a second party. Silicone Knights were 2nd party as well before they parted ways.


Think of it as being in an exclusive agreement with a console manufacturer and you get special financial assistance and support while maintaining your autonomy. It is a separate studio and they can choose to leave at anytime (depending on your contractual agreements).
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Re: Watch_Dogs officially delayed... on Wii U
« Reply #53 on: May 03, 2014, 07:21:55 PM »
What the hell is "2nd Party"? Is that like talking in the "2nd person", which by the way I thought was impossible.

Talking in second person is actually a thing, talking from the perspective of someone directly addressing the person in question; instead of "I" phrases in first person or he/she/it in third you sell a lot of "you" phrases. It doesn't get used much, but I actually wrote an entire college paper using it.
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Offline BlackNMild2k1

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #54 on: May 03, 2014, 08:21:47 PM »
What the hell is "2nd Party"? Is that like talking in the "2nd person", which by the way I thought was impossible.

The way I would explain a 2nd party is: any developer not wholly owned by a console manufacturer that is currently making games exclusively for and financed by that console manufacturer.

as opposed to a 1st party developer: any developer wholly owned by a console manufacturer that makes games exclusively for and financed by that console manufacturer.

and a 3rd party developer: any developer with owned and operated independently of any console manufacturer that is free to make games for any platform of its choosing.


and then there are 3rd party devs that get contracted to make 2nd party games. where there is just a contract for a single game, usually paid for in full by the console manufacturer. Such as Bayonetta 2.

Offline azeke

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #55 on: May 03, 2014, 11:04:58 PM »
What the hell is "2nd Party"? Is that like talking in the "2nd person", which by the way I thought was impossible.
It's the term you use in forum console wars when you want to diminish Nintendo's offerings.
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Offline Stratos

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #56 on: May 04, 2014, 12:15:36 AM »
I thought 2nd party was a good thing?
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Offline Nile Boogie Returns

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #57 on: May 04, 2014, 08:01:09 PM »
I need an example of a 2nd party company? Like Shin'en or am I off?

Offline BranDonk Kong

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #58 on: May 04, 2014, 08:05:55 PM »
Left Field was a second party, Game Freak is a second party.
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Offline azeke

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #59 on: May 13, 2014, 05:05:49 AM »
I've watched Giant Bomb preview/discussion on this game and since then lost all interest
And stuff like this only reinforces my disinterest to pay for this game.
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Offline Shaymin

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #60 on: May 13, 2014, 08:15:38 AM »
What, no listing for the "Please Understand" edition?

Also, I love how the character has an "iconic cap" when the damn game hasn't released yet.
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Offline Soren

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #61 on: May 13, 2014, 09:28:24 AM »
Also, I love how the character has an "iconic cap" when the damn game hasn't released yet.


What's so "iconic" about it? Unless of course it's hard to find plain olive green ball caps in your area...
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Offline Nile Boogie Returns

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #62 on: May 13, 2014, 10:10:06 AM »
That chart looks like the block diagrams I used to study in RM "A" school back in the Navy. Those were impossible to figure out as well. Geesh Ubisoft, lets not be so clear next time.

Offline azeke

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #63 on: May 13, 2014, 10:58:21 AM »
Also, I love how the character has an "iconic cap" when the damn game hasn't released yet.
Who cares about the actual game when marketing already conditioned people into believing it's the greatest game ever?
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Offline broodwars

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #64 on: May 13, 2014, 03:22:43 PM »
I've watched Giant Bomb preview/discussion on this game and since then lost all interest
And stuff like this only reinforces my disinterest to pay for this game.

As it does mine as well. If I wasn't already burned-out on Open World games this year, one look at that convoluted B.S. just makes me want to say " **** that game."
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Offline BlackNMild2k1

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #65 on: May 13, 2014, 03:30:06 PM »
I've watched Giant Bomb preview/discussion on this game and since then lost all interest
And stuff like this only reinforces my disinterest to pay for this game.

picardwtfisthis.jpg

and a link to the review that made interest lost please.

Offline Soren

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #66 on: May 14, 2014, 12:02:00 AM »
So the PS4 version will run 900p, X1 version 792p. Both 30fps. I expect the Wii U version to be 720p at best.
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Re: Watch_Dogs officially delayed... on Wii U
« Reply #67 on: May 14, 2014, 04:59:36 PM »
So the PS4 version will run 900p, X1 version 792p. Both 30fps. I expect the Wii U version to be 720p at best.


WHY? I isn't like it will be the PS4 version of the game, most likely it will be the PS3 build scaled to fit the Wii U interface, so it will run just fine.
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Offline BranDonk Kong

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #68 on: May 14, 2014, 06:03:08 PM »
900p and 792p are not real things. I assume that means 1600x900 and 1408x792 then, which is a very odd resolution.
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Re: Watch_Dogs officially delayed... on Wii U
« Reply #69 on: May 14, 2014, 06:11:07 PM »
900p and 792p are not real things. I assume that means 1600x900 and 1408x792 then, which is a very odd resolution.


The console has no choice but to scale to one of the officially supported resolutions, those are 720p and 1080i/p period unless the TV supports odd resolutions which in the US they can not by law. There is a difference in display resolution and render resolution but they all display the same on the TV.
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Offline BranDonk Kong

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #70 on: May 14, 2014, 09:07:31 PM »
I'm well aware of the difference between the rendering resolution and the display resolution. That doesn't change the fact that 1408x792 is a weird resolution and that "900p" and "792p" are not real things.
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Offline Soren

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #71 on: May 15, 2014, 12:52:20 AM »
That doesn't change the fact that 1408x792 is a weird resolution and that "900p" and "792p" are not real things.


Tell that to Ubisoft.
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Offline Nile Boogie Returns

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #72 on: May 15, 2014, 11:52:34 AM »
I don't follow. Why are 900p and 792p not "real"? Real as in native or as in my tv will not display a pure version of that?

Re: Watch_Dogs officially delayed... on Wii U
« Reply #73 on: May 15, 2014, 06:39:54 PM »
real is in outside of the standard. they have to be divisible by 16 for starters.
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Offline BranDonk Kong

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Re: Watch_Dogs officially delayed... on Wii U
« Reply #74 on: May 16, 2014, 12:35:03 PM »
Because they aren't standards. 1080p, 720p, etc, actually mean things (1920x1080, 1280x720, and so on). "900p" and "792p" can only be assumed to mean 900 pixels and 792 pixels on the Y-axis, and nothing about the X-axis. It could be something like 1200x900 and 1056x792. Of course it's "p" because you can't make interlaced games.
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