"The process is simple really, just using a bunch of searches on changes on in-game variables, and once you find where they're stored you can rewrite the code to make it do what you want, or you can write your own code to make it do what you want."
hetoan2 revealed the actual codes that activate the cheats in the game. There is also an Easter egg hidden within these codes: when translated into ASCII, they reveal a message that expresses hetoan2s dislike of online cheaters.
He then explained how his discoveries might allow High Voltage Software (HVS) to create a better online structure.
"HVS has not told me exactly what they plan to do in their future games, but I have given them some suggestions for online checks and a couple of different banning methods (for future online hackers) that are different from Nintendo's."
High Voltage is currently tracking MAC addresses of cheaters and reporting that information to Nintendo.
When asked what else HVS can do to prevent this issue from becoming more widespread, and to what degree players might be affected, hetoan2 assured Conduit fans that there are very few online hackers to be found. He also stated that that while HVS cant currently do anything to correct the code, they can log off the cheaters and report them to Nintendo.
So many apologists for High Voltage... there's no excuse for broken code or vulnerabilities. Standard practice is to test these things and find the problems before consumers do. ...
So many apologists for High Voltage... there's no excuse for broken code or vulnerabilities. Standard practice is to test these things and find the problems before consumers do. It's hardly complimentary to say that Nintendo has the same issues. If Nintendo made more than one online game per year, maybe they would have accumulated enough experience by now to anticipate these problems and provide a better experience.
I found one hacker and I emailed high voltage the username.
it's rookie mistakes.
I don't understand how they are powerless to fix it. I am not a super geek but can't they do a patch or something. I heard some games have done this for Wii.
So many apologists for High Voltage... there's no excuse for broken code or vulnerabilities. Standard practice is to test these things and find the problems before consumers do. It's hardly complimentary to say that Nintendo has the same issues. If Nintendo made more than one online game per year, maybe they would have accumulated enough experience by now to anticipate these problems and provide a better experience.
Technically Nintendo is to blame here more than HVS. It's not HVS' fault that the Wii is so easily modded, and unsigned code can be run with practically no effort. I'm pretty sure Wii games do support patches. Call of Duty World at War's online multiplayer was patched, but I don't know if it was done server-side or console side, since I've never played it online.
Flashbacks of Metroid Prime: Hunters...Havent played it online much only strange things i saw in there were players killing other from inside the walls
Technically Nintendo is to blame here more than HVS. It's not HVS' fault that the Wii is so easily modded, and unsigned code can be run with practically no effort. I'm pretty sure Wii games do support patches. Call of Duty World at War's online multiplayer was patched, but I don't know if it was done server-side or console side, since I've never played it online.
tell me more about that.
I would like to think there could be good hacks like fix the spawning issues that happen from time to time. You know what I'm talking about, you join a game, then you spawn in a wall and can't move, or spawn in a black area and die instantly. And fix whatever bugs, glitches, exploits that arise.Apparently hackers don't have the discipline to create hacks which could benefit all players and instead use them to cheat. You know what they say, power tends to corrupt...
I would like to think there could be good hacks like fix the spawning issues that happen from time to time. You know what I'm talking about, you join a game, then you spawn in a wall and can't move, or spawn in a black area and die instantly.
I would like to think there could be good hacks like fix the spawning issues that happen from time to time. You know what I'm talking about, you join a game, then you spawn in a wall and can't move, or spawn in a black area and die instantly. And fix whatever bugs, glitches, exploits that arise.Apparently hackers don't have the discipline to create hacks which could benefit all players and instead use them to cheat. You know what they say, power tends to corrupt...
I would like to think there could be good hacks like fix the spawning issues that happen from time to time. You know what I'm talking about, you join a game, then you spawn in a wall and can't move, or spawn in a black area and die instantly.
I got that three times yesterday. On top of trying to get into a match for an hour. Regional games just don't work.
So many apologists for High Voltage... there's no excuse for broken code or vulnerabilities. Standard practice is to test these things and find the problems before consumers do. It's hardly complimentary to say that Nintendo has the same issues. If Nintendo made more than one online game per year, maybe they would have accumulated enough experience by now to anticipate these problems and provide a better experience.
So many apologists for High Voltage... there's no excuse for broken code or vulnerabilities. Standard practice is to test these things and find the problems before consumers do. It's hardly complimentary to say that Nintendo has the same issues. If Nintendo made more than one online game per year, maybe they would have accumulated enough experience by now to anticipate these problems and provide a better experience.
Network security is a very difficult task. QA testers only verify (run scenarios and see what breaks), security needs to be validated (predict all possible attack vectors and develop methods to prevent them). Security is completely out of their league. Yes, HVS didn't have skilled staff to write secure netcode but I don't think that kind of lacking skill is uncommon among B-grade devs.
I'm not forgiving it but I'm saying it's not unexpected.