Moller has confirmed that Factor 5 GmbH, which is based in Cologne, Germany, is not affected by Factor 5, Inc.'s closure. The company will reveal their upcoming projects in a couple of months.
What is the relationship between the two companies exactly? I'm confused.
So does the German branch have the talent of the California branch?
Oh no, who will make Kid Icarus for Matt now. :'(Matt isn't that deserving. =)
What about the rest of us, are we deserving?Oh no, who will make Kid Icarus for Matt now. :'(Matt isn't that deserving. =)
Here at Nintendo, we move to the beat of a different drum. So while our competitors throw large sums of money in exchange for diminishing returns, we aim to grow new ideas into quality products by seeking talent.Damn, did someone just turn the heat on, its starting to get real warm in here.
We didn't find it in San Rafael. :reggie:
What is the relationship between the two companies exactly? I'm confused.
Also, in before the "hah! they failed because they spent too much money on the HD generation" comment.
Why isn't anyone blaming the REAL cause of this?
Lair and the PS3 being expensive as all hell to develop for.
I dunno pap. It certainly seems to be the purple elephant in the room nobody wants to consider or see. I mean, somehow the economic climate is to blame for their money troubles, right? A downturn economy forced them to make Lair for the PS3?
I mean this is like hearing news of Kurt Cobain's death and going "First! In before drug-addled suicide!" But that IS what happened, right?
The fact that it was even in Pale's mind and he was the first to bring it up sort of legitimizes the issue, now doesn't it?
Factor 5 GbmH then get re-opened. Factor 5 GmbH was the original Factor 5 before they relocated to San Rafael. Factor 5 GmbH apparently went dark up until late last year when it opened it doors again after Factor 5 LLC, (now Factor 5 Inc.) started showing signs of unrecoverable financial trouble. All IP's and trademarks have just recently been transferred over from Factor 5 Inc. to Factor 5 GmbH, which is now acting almost like a holding company while they sort out the development issues which seem to have continued uninterrupted. Moving all assets to their "holding company" seems to have protected them from any negative financial obligations, and allows them to keep operating at the lowest possible overhead until they can get active projects sorted out.
I think you can blame it on both to be honest. Maybe some of these companies could have survived (though not "well") if it wasn't for the economic climate after their HD games lost them a ton of mone but with the climate it was too much to get through.I smell Karma. ;D
Factory 5 had a deal with Sony for about 20mill and 3 games. Development of Lair was more expensive and took longer than expected, using about 12million on just the first game.
I think Factor 5 could have saved themselves if they released maybe a Rogue Squadron Trilogy for Wii. Atleast a RS3 port since it was rumored that they had already ported the code over anyway.
If they had debuted their Wii engine with a RS game, they probably could have gotten onto the middle ware game for lazy 3rd party people that want good graphics with minimum effort. I mean they did RS for GC in 17 weeks and it is still one of (if not) the best looking game on the system and it was a launch window game. Why they never got into middleware tools is something I'll never understand.
Well, we know about Winter.
IGN had been talking that one up as THE secret 'dark game' for at least the past year on the 'cast.
Plus regarding Icarus, there were the leaked concept art pieces showing 'Man-Icarus'.
This is why publishers scare the ever-loving **** out of me.
I'm guessing Factor5 would've gladly held onto Lair and polished it until it was a good game but no doubt Sony gave them a deadline because it was just getting too expensive.
This is why publishers scare the ever-loving **** out of me.
I'm guessing Factor5 would've gladly held onto Lair and polished it until it was a good game but no doubt Sony gave them a deadline because it was just getting too expensive.
I've never quite understood what it is that publishers do...
So... the developers actually make the game. What is the publisher's role? Financing? Marketing? Liquoring up the Walmart rep to get the game into their stores?
The developer handles the creative aspects of making the game, the publisher handles the business aspects. When the two areas come into conflict the publisher wins.
I'm guessing Factor5 would've gladly held onto Lair and polished it until it was a good game but no doubt Sony gave them a deadline because it was just getting too expensive.
I've never quite understood what it is that publishers do...
So... the developers actually make the game. What is the publisher's role? Financing? Marketing? Liquoring up the Walmart rep to get the game into their stores?
Maybe 3D Realms and Factor 5 are joining forces to make a SUPER UNRELEASEABLE GAME.
KID DUKARUS
Megaton.
They took 20 million for three games, of course that's not enough.Thats not even enough for 3 AAA Wii games which range between 8-10 million