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Nintendo Gaming / RE:Wii Motion Sensing Precision
« on: July 19, 2007, 11:11:47 AM »Quote
Originally posted by: Kairon
One of the first games to use AILive, I believe, was Mortal Kombat: Armargeddon for the Wii!
There's ways to use the wiimote accelerometer information better. But it's not a straightforward proposition. For example, Gamasutra recently had an article explaining how lots and lots of math known as Kalman Filtering could improve the Wiimote's motion detection capabilities. What does that mean? I don't know! But I hope that developers out there do, because this new exciting world of 3D spatial controls is far more complicated than analog sticks!
Just looking over IGN's review of the game (I haven't gotten a chance to play it yet), it seems like this technology is actually pretty nifty - there biggest complaint being that it's for a fighter, which makes sense, because even a little bit of inaccuracy in a fighter can be a huge pain in the ass.