Smash Bros. is all about crossovers and mix-ups.
http://www.nintendoworldreport.com/rfn/47992/episode-584-symphony-of-the-night-trap
Wednesday gave us the latest look inside the mind of Masahiro Sakurai's; we spend the first half of the episode breaking down the Super Smash Bros. Ultimate Nintendo Direct. We have vampire hunters, a gator man, and more digits than a number fetishist can handle. Forget "Everyone is Here," every THING is here. All the music. All the franchises. All of it. So of course, the conversation turns to "what should we add." The answer: Squid Mommies, the truck from Excite Truck, and Abra-only battles.
After the break we pick up with some New Business. Greg starts us off with Iconoclasts, the latest action platformer from Konjak - maker of The Legend of Princess and Noitu Love 2. Greg finally gets his shot at one of Konjak's games, and he enjoyed it. Syrenne finally brings Octopath Traveler to the RFN table, and she has some thoughts on the game. Let's just call it "constructive criticism" and advice for maximizing the fun you can have with Octopath Traveler. Jon's made a move on the newest Roguelite/Metroidvania on Switch, Dead Cells. Jon is just getting started, and will have more to say next week, but all reviews say that this game is great. That said, as a podcast staffed entirely by a collection of shambling corpses we feel like it doesn't really reflect the tedium of this death style.
No email this week, but don't let that stop you from sending us your questions.
Wow. Great write-up Oedo. My hope for wanting to play Octopath Traveler has gone up again after cratering to zero listening to Syrenne's intricate tale of woe. Could she have been playing the game "wrong"? I hate it when I do that, but that's still a fault in game design, if you can go off the gameplay track that badly and not know it.
Also, I hate to be pedantic here, but this is RFN where pedantry reigns! If you can actually read and understand it, then it's not Old English. Old English is a Germanic language. You could read entire paragraphs and be lucky to decipher more than a word or two. Middle English is like Geoffrey Chaucer's The Canterbury Tales. Basically readable, but you'll be tripped up often unless you know how to read Middle English. Shakespeare is basically the start of Modern English. Even if you read in the original, you'll be slowed down by some weird spellings and some archaic words that are no longer used, but you probably won't be lost reading it.
An interesting podcast about the subject is: http://historyofenglishpodcast.com/feed/podcast/
To Greg: You mentioned getting a second Switch. Did something happen to the first or is this a chance for the Tubtime phenomenon to cross the Atlantic? ;)
I think Syrenne scared me away from Octopath.
I've long explained the problems in Zelda on 3DS, and I stand by it. I get that people like it, but it's disingenuous to claim I haven't made a good case for why I think it's a bad Zelda game.
I don't need to justify Kid Icarus, Nintendo did it for me when they acknowledged the control scheme is so poor they needed to ship it with a stand. The game is one of the few that physically feels BAD to play.
Kid Icarus Uprising is my favorite 3DS game. It has a lot of problems that hold it back though and I completely understand why people don't feel the same way about that game.I've long explained the problems in Zelda on 3DS, and I stand by it. I get that people like it, but it's disingenuous to claim I haven't made a good case for why I think it's a bad Zelda game.
I don't need to justify Kid Icarus, Nintendo did it for me when they acknowledged the control scheme is so poor they needed to ship it with a stand. The game is one of the few that physically feels BAD to play.
I don’t think you’ve made a good case at all. You just gave your opinion of why you think it’s a bad game but that doesn’t make it a good case.
Kid Icarus controls do have a bigger learning curve than most games but that doesn’t mean they were broken. The stand was more because the weight of the 3DS could cramp your hands but that had to do more with the nature of holding the system while using the touch screen so often shifted weight to your wrist.
Even if the controls were divisive that doesn’t mean the game itself was bad. The game was great is just some people loved the controls and some didn’t. Looking at the average review score I would say probably more loved it than not.
I’m not attacking your opinions. But I do find it odd that you’ll play a niche game with tons and tons of flaws and you’ll admit to the fact but also kinda defend it and look at the positives.
Then games that are clearly clearly much better you’ll just go all in on it.
I think Syrenne scared me away from Octopath.
I think it has to do with expectations and what the discussion focuses on. Either that, or James is trying to rival Jeff Gerstmann for terrible taste in video games. ;)
I think Syrenne scared me away from Octopath.
Don't be. It's a great game. I think she played a different game than everyone else.