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Messages - breathofwater

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TalkBack / RE:PREVIEWS: Super Paper Mario
« on: June 03, 2006, 03:47:07 AM »
Quote

Originally posted by: PGC NewsBot
New gameplay details gleaned from old screens and video


2-D:  Electronic Entertainment Expo 2006: That's a cool Koopa.    


3-D:  Electronic Entertainment Expo 2006: Now here is something different.    


Once examined up close, it seems either your progression is impeded until you switch to 3-D, or by switching perspectives you can access secret areas and items.


The whole switching between 2-D and 3-D to access different areas, solve puzzles and such seems like a good idea to me. Intelligent Systems has always done a good job utilizing creative systems like this and I can already imagine some of the ways they could use this to make the game more fun. Think of all the hidden paths and objects that could be hidden from view in a 2-D perspective. As much as I loved collecting all the items, upgrades, badges, etc. from past RPG based mario games; I think of how much more interesting and how many more secrets could be hidden with this type of perspective change and I can't help but think this could be the Paper Mario I've been waiting for. Not only does this game promise to bring back the classic side-scrolling Mario action but from the looks of it, it will stay true to the RPG roots of it's predecessors. My only wish is that the game is released soon so I to have something to play (other then my DS) until the Wii comes out.


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