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Gaming Forums => Nintendo Gaming => Topic started by: TrueNerd on July 17, 2007, 09:06:41 AM

Title: Professor Layton and the Curious Village
Post by: TrueNerd on July 17, 2007, 09:06:41 AM
This game from developer Level 5 (The dudes behind the Dark Cloud series) was announced for US release. I've heard Chris Kohler raving about it since the beginning of the year and after reading this and other previews, I'm excited about it. It drops this year.  
Title: RE: Professor Layton, anyone?
Post by: vudu on July 17, 2007, 09:35:33 AM
I'll be picking it up on day one (along with SSBB).  I've been extremely interested in this game for ages.  I love the art style.
Title: RE: Professor Layton, anyone?
Post by: Kairon on July 17, 2007, 10:41:58 AM
Hmmm...

*opens up excel sheet*

Yes, I think I can fit it into my gaming budget!
Title: RE: Professor Layton, anyone?
Post by: Mario on July 17, 2007, 12:17:14 PM
I'm buying it for the music alone
Title: RE: Professor Layton, anyone?
Post by: ShyGuy on July 17, 2007, 01:44:57 PM
This is an adventure game, right?

I MUST OWN IT
Title: RE:Professor Layton, anyone?
Post by: vudu on January 23, 2008, 09:04:20 AM
Is this the only Professor Layton thread we have?  That's ridiculous!

GameStop.com (of all places) has a great preview video up on their product page for this game.  Check it out!  But be sure not to purchase it from them because they're doing that retarded thing where they sell a $30 game for $35.

Instead, get it from one of these fine retail establishments.

Best Buy
Circuit City
Amazon
Walmart
Title: RE: Professor Layton, anyone?
Post by: UncleBob on February 06, 2008, 02:58:41 PM
I picked this one up today.  Awesome game so far, but then I loved Hotel Dusk and Trace Memory...
Title: RE: Professor Layton, anyone?
Post by: ShyGuy on February 06, 2008, 06:31:22 PM
The previews I've seen so far make this game look more like a puzzle game ala 7th Guest than an adventure game with dialog trees.
Title: RE:Professor Layton, anyone?
Post by: Bill Aurion on February 08, 2008, 09:14:15 AM
Quote

Originally posted by: UncleBob
I picked this one up today.  Awesome game so far, but then I loved Hotel Dusk and Trace Memory...

Which were both awesome games, what's your point?
Title: RE: Professor Layton, anyone?
Post by: Svevan on February 09, 2008, 10:16:34 AM
Trace Memory is awful.
Title: RE:Professor Layton, anyone?
Post by: bosshogx on February 09, 2008, 01:37:11 PM
Next week, puzzle game purchase for me.  This should be a good distraction from Advance Wars, although I'm always up for a Wifi match anytime.  Has anyone heard whether or not the game will feature downloadable puzzles like it did in Japan?
Title: RE: Professor Layton, anyone?
Post by: Darkheart on February 10, 2008, 05:54:53 AM
I've heard the voice acting is actually good, can anyone confirm this?
Title: Professor Layton and the Curious Village
Post by: ShyGuy on February 14, 2008, 06:17:41 AM
This game seems to be getting a lot of buzz. I don't get it, other DS adventure and puzzle games are ignored. Is it the Top Hat?

Edit: I guess my previous title was confusing and disrespectful to the spirit of NWR. Thanks for fixing the horrible title re-educating me! Feel free to delete or merge this thread, perhaps create the official NWR Professior Layton instead of this one. Whichever serves the forums better.
Title: Re: Professor Layton is the new hotness?
Post by: Athrun Zala on February 14, 2008, 06:19:47 AM
probably just because it's made by Level 5...
Title: Re: Professor Layton is the new hotness?
Post by: Pale on February 14, 2008, 06:54:36 AM
This game seems to be getting a lot of buzz. I don't get it, other DS adventure and puzzle games are ignored. Is it the Top Hat?

I wear my foam Professor Layton top hat all over the office.  It makes me feel special.  Sometimes I hide things in it.
Title: Re: Professor Layton is the new hotness?
Post by: UncleBob on February 14, 2008, 07:30:59 AM
It's such a great game. :)
Title: Re: Professor Layton is the new hotness?
Post by: TheFleece on February 14, 2008, 07:32:42 AM
I bought mine from the Nintendo Store and they made a big fuss about me buying the game. It turned out that I was the first person to buy the game. They took a lot of pictures of me in the foam hat and made me sign some forms. My geek badge will be printed somewhere for you all to point and laugh soon.
Title: Re: Professor Layton is the new hotness?
Post by: LuigiHann on February 14, 2008, 07:57:01 AM
I wish they'd promote Zack & Wiki like they're promoting this game. Still, from what little I played, it seems like it's a worthy cause.
Title: Re: Professor Layton is the new hotness?
Post by: Deguello on February 14, 2008, 08:05:45 AM
Nintendo's pushing Layton because they're publishing it.  Zack and Wiki's "pushing" was something Capcom should have taken care of.
Title: Re: Professor Layton is the new hotness?
Post by: Bloodworth on February 14, 2008, 08:51:08 AM
I'm buying it sometime this week. Need something to keep me company on the plane to GDC.
Title: Re: Professor Layton is the new hotness?
Post by: Crimm on February 14, 2008, 08:54:09 AM
I'll tell you about it, but first I have a problem for you to solve...
Title: Re: Professor Layton is the new hotness?
Post by: Svevan on February 14, 2008, 11:03:01 AM
Oh, so that's why I didn't get a foam Layton hat with my review copy. I see how it is Pale.
Title: Re: Professor Layton is the new hotness?
Post by: Kairon on February 14, 2008, 12:40:01 PM
It'sd got voice-acted anime. That's why everyone's drooling.
Title: Re: Professor Layton is the new hotness?
Post by: Infernal Monkey on February 14, 2008, 12:52:14 PM
I need to import this with gusto. They should have renamed it to Awesome Training: Train Your Taste In Minutes A Day or something though.
Title: Re: Professor Layton is the new hotness?
Post by: TheFleece on February 14, 2008, 02:01:06 PM
It'sd got voice-acted anime. That's why everyone's drooling.

I'm not impressed with the video, I actually like the puzzles because they're killing me and it's uncompromising against all gamers as there is no difficulty level. Two sequels have been confirmed as well.
Title: Re: Professor Layton is the new hotness?
Post by: Pale on February 14, 2008, 05:57:39 PM
Oh, so that's why I didn't get a foam Layton hat with my review copy. I see how it is Pale.

It would have cost like 3 times as much to ship! =P
Title: Re: Professor Layton is the new hotness?
Post by: therat on February 14, 2008, 06:23:19 PM
 ???

this game is pretty damn sweet. a lot was put into it it seems =)
Title: Re: Professor Layton is the new hotness?
Post by: Crimm on February 14, 2008, 08:56:32 PM
I have four hats...
Title: Re: Professor Layton is the new hotness?
Post by: Svevan on February 14, 2008, 10:56:44 PM
Now I have to ebay this foam hat. I feel disgraced and abused by the NWR establishment. I believe it's time for change in leadership.
Title: Re: Professor Layton is the new hotness?
Post by: Pale on February 14, 2008, 11:11:14 PM
Now I have to ebay this foam hat. I feel disgraced and abused by the NWR establishment. I believe it's time for change in leadership.

I'll give it to you.  Just swing on over and pick it up.  ;)
Title: Re: Professor Layton is the new hotness?
Post by: Yoshidious on February 14, 2008, 11:26:03 PM
I feel disgraced and abused by the NWR establishment. I believe it's time for change in leadership.

Sounds like someone's trying to incite bloody revolution. The punishment for sedition is...
Title: Re: Professor Layton is the new hotness?
Post by: Deguello on February 15, 2008, 12:15:58 AM
The punishment for sedition is to be locked in a room with Ian Sane and a list of Nintendo games.

Every forum is the Funhouse in these formative years of the 3rd age of PGC/NWR forums.
Title: Re: Professor Layton is the new hotness?
Post by: Khushrenada on February 15, 2008, 07:23:22 AM
Now I have to ebay this foam hat. I feel disgraced and abused by the NWR establishment. I believe it's time for change in leadership.


You know, I may be able to help you out in that regard. I just happen to be working on a little side project that if successful could make all your wildest dreams come true.
Title: Re: Professor Layton and the Curious Village
Post by: NWR_insanolord on February 15, 2008, 08:12:13 AM
I heard everyone hyping this game for the past few months and it didn't sound very interesting. I tried it out and within 5 minutes I knew I had to buy it. At first I thought I might like it better if it were just the puzzles, this is my first graphic adventure and it took a little while before I got used to the mechanics, but now this has got me interested in finding other titles in the genre. I'm only a half hour into this one and I already can't wait for the sequel.
Title: Re: Professor Layton, anyone?
Post by: Nick DiMola on February 15, 2008, 06:28:14 PM
I've heard the voice acting is actually good, can anyone confirm this?

That is indeed true. I was very impressed upon turning on the game. The animation is quite nice as well.

This game is definitely something special and I can honestly recommend it to anyone who likes brain teasers with some adventure gaming. The weekly puzzle is also an awesome feature, and the one featured this week is great (turning 5 boxes into 4).
Title: Re: Professor Layton and the Curious Village
Post by: Pale on February 15, 2008, 07:14:16 PM
So I totally merged the Layton topic from the new board with the Layton topic from the old board, and it seems to have worked well!

Spiffy!
Title: Re: Professor Layton and the Curious Village
Post by: Kairon on February 15, 2008, 08:39:15 PM
Just started playing it. OMG. This game is like a virtual interactive version of those sorts of books with puzzles and brain-teasers and eye-spy games that have a loose story connecting each page's mystery. SO AWESOME.
Title: Re: Professor Layton and the Curious Village
Post by: UncleBob on February 15, 2008, 08:41:40 PM
Weekly Downloadable Puzzles will be updated Sundays at 4 AM PST.
Title: Re: Professor Layton and the Curious Village
Post by: NWR_insanolord on February 15, 2008, 09:57:35 PM
I can't stop playing this. I pick up my DS with the intention of doing a few puzzles and the next thing I know I've been playing for 2 and a half hours. Downloadable puzzles are nice, but do you think there's any chance of Nintendo bumping the sequel up to next week?
Title: Re: Professor Layton and the Curious Village
Post by: Ceric on February 15, 2008, 11:58:20 PM
I spent $180 for this game and I don't think that was a bad purchase.  This game is excellent but I hate Pitcher puzzles.

(For the record I can't seem to download the Downloadable Puzzles.)
Title: Re: Professor Layton and the Curious Village
Post by: Caliban on February 16, 2008, 12:01:44 AM
$180? How so?
Title: Re: Professor Layton and the Curious Village
Post by: vudu on February 16, 2008, 12:09:51 AM
He probably bought a DS Lite in order to play the game.  $150 + $30 = $180
Title: Re: Professor Layton and the Curious Village
Post by: NWR_insanolord on February 16, 2008, 12:12:33 AM
The DS hasn't been $150 in a long time, and the Lite never was, it's $130.
Title: Re: Professor Layton and the Curious Village
Post by: Kairon on February 16, 2008, 01:04:51 AM
Maybe it was a new DSLite Bundle deal?
Title: Re: Professor Layton and the Curious Village
Post by: Ceric on February 16, 2008, 03:49:29 AM
Yep, I bought the game where I could find it, which was GameStop (Small Town), went home and charged my Original DS, haven't played it in a few months.  Got the game into the DS and and went to touch begin.  It wouldn't reqister.  Tried calibration but that wouldn't work.  Called Nintendo they had me clean the sides of my screen.  That didn't work.  I really wanted to play the game so I had looked at the budget and found I had enough to get DSLite without breaking the back.  My wife Picked up the only DSLite they had at Walmart, A Blue and Back one.  Its got that roughy feel but I'm so oily that shiny blue part is really greased up.  Though that day was bad to begin with but I won't go into that here.
Title: Re: Professor Layton and the Curious Village
Post by: Strell on February 16, 2008, 05:32:45 AM
This game is infinitely charming.

I question the existence of one's soul if they do not like the game.
Title: Re: Professor Layton and the Curious Village
Post by: vudu on February 19, 2008, 10:22:47 PM
I played this game pretty much nonstop for the entire weekend.  I've completed 115 puzzles and nearing the end.

Has there been any word on when they're planning to bring over Pandora's Box?  I don't think I can wait a year.
Title: Re: Professor Layton and the Curious Village
Post by: Smash_Brother on February 29, 2008, 11:25:28 AM
Awesome little game.

We need more games like this.
Title: Re: Professor Layton and the Curious Village
Post by: vudu on February 29, 2008, 02:08:21 PM
Has anyone beaten puzzle 135?  This thing is freaking impossible.
Title: Re: Professor Layton and the Curious Village
Post by: LuigiHann on February 29, 2008, 02:26:43 PM
Is anybody else put off by the inanity of the storyline in this game? I love the puzzles, but I mean, who stops to make hotel reservations while chasing a cat? And this guy is supposed to be a genius? And how did the cat cross the stream anyway?
Title: Re: Professor Layton and the Curious Village
Post by: vudu on February 29, 2008, 02:31:11 PM
Just sit back and let the story take you where it wants.  Don't think too hard about it.
Title: Re: Professor Layton and the Curious Village
Post by: Ceric on February 29, 2008, 03:02:46 PM
The worst part about the story is that all the mysterious get solved in a landslide at the end and the very end sequence doesn't involve one last puzzle.  I just beat it yesterday.  I still have I think around 12 puzzles to go but I know I have to have more because the rooms aren't filled I haven't finished the picture.
Title: Re: Professor Layton and the Curious Village
Post by: IceCold on February 29, 2008, 06:32:02 PM
What a charming game.

Though I figured out the story very early on.. way back when Ramon was kidnapped.  Also, it needed more of those cute cutscenes.

After you get a puzzle right, do any of you guys point and wag your finger like Layton and Luke do? Or am I alone on that? :P
Title: Re: Professor Layton and the Curious Village
Post by: Ceric on February 29, 2008, 08:51:11 PM
I smile.

Though whats up with Flora's arms at the end?
I'll definetely get the second one.  I just hope it doesn't pull a Pheonix Wright on me.
Title: Re: Professor Layton and the Curious Village
Post by: LuigiHann on February 29, 2008, 10:40:09 PM
"Pull a Phoenix Wright"? What would that entail? A mediocre second game followed by an amazing third game? I wouldn't mind that too much.
Title: Re: Professor Layton and the Curious Village
Post by: UncleBob on March 02, 2008, 10:22:14 AM
Am I the only one who's been quite disappointed with the downloadable games?  The first one (that was up for about three weeks or something) wasn't bad... but the second one was lame (which one of these is different?  that's not a puzzle!) and the third one was just counting - there wasn't even anything tricky about it...

:(
Title: Re: Professor Layton and the Curious Village
Post by: Shecky on March 02, 2008, 05:58:06 PM
The first download puzzle was tough...
Title: Re: Professor Layton and the Curious Village
Post by: vudu on March 02, 2008, 06:21:35 PM
The first one took me forever to figure it out.  Now that I know the answer I can't believe it took me so long.

The seond one took me about 30 seconds to beat.  I was disappointed.

Haven't gotten around to downloading the third one yet.

BTW, I finally beat puzzle 135.  I did it in something like 650 moves.  I'm glad to be done with it.
Title: Re: Professor Layton and the Curious Village
Post by: decoyman on March 11, 2008, 01:49:06 PM
And how did the cat cross the stream anyway?

Same way as you: it took the boat. Reminds me of this quiz I took once:
Q: How do you put a giraffe in the refrigator?
A: Open the door, put giraffe in the refrigerator, close the door.
Q: How do you put an elephant in the refrigerator?
A: Open the door, take out the giraffe, put in the elephant, close the door.

lol

Just got the game this weekend to play after having been eliminated from the semifinals of UncleBob's smash tourney, and killing time till the Brawl release. It's really, really charming. They could've gone ultra-cheapy in the presentation, and people still would've bought it. But it's just too cool. I've played more Layton than Brawl, honestly :-[ (though that's partly because of all my time spent in the car recently) :)
Title: Re: Professor Layton and the Curious Village
Post by: Ceric on March 11, 2008, 02:47:10 PM
And how did the cat cross the stream anyway?

Same way as you: it took the boat. Reminds me of this quiz I took once:
Q: How do you put a giraffe in the refrigator?
A: Open the door, put giraffe in the refrigerator, close the door.
Q: How do you put an elephant in the refrigerator?
A: Open the door, take out the giraffe, put in the elephant, close the door.

lol

Just got the game this weekend to play after having been eliminated from the semifinals of UncleBob's smash tourney, and killing time till the Brawl release. It's really, really charming. They could've gone ultra-cheapy in the presentation, and people still would've bought it. But it's just too cool. I've played more Layton than Brawl, honestly :-[ (though that's partly because of all my time spent in the car recently) :)

Stop rubbing in you had a driver.  :P
Title: Re: Professor Layton and the Curious Village
Post by: Bill Aurion on March 11, 2008, 03:26:41 PM
I really liked the ending, it was very cute... ^_^

Now it's time to play the waiting game...
Title: Re: Professor Layton and the Curious Village
Post by: Ceric on March 18, 2008, 09:52:55 AM
"Pull a Phoenix Wright"? What would that entail? A mediocre second game followed by an amazing third game? I wouldn't mind that too much.
Is the third one better?  The Second one had so much of the stuff I hated from the first and not the stuff I liked that I sweared off the series so I wouldn't break my DS.  I may rent it if thats the case.
Title: Re: Professor Layton and the Curious Village
Post by: LuigiHann on March 18, 2008, 12:40:02 PM
"Pull a Phoenix Wright"? What would that entail? A mediocre second game followed by an amazing third game? I wouldn't mind that too much.
Is the third one better?  The Second one had so much of the stuff I hated from the first and not the stuff I liked that I sweared off the series so I wouldn't break my DS.  I may rent it if thats the case.

Third one is waaaaay better than the second. You may still be annoyed by the "I presented the right evidence too early so I got a penalty" issue, but other than that it's fantastic.
Title: Re: Professor Layton and the Curious Village
Post by: vudu on March 18, 2008, 01:54:02 PM
It's not the evidence thing that annoys me.  It's the goddamn characters.  The only character (ever) worse than Oldbag is the young von Karma.  I didn't care for that damn clown, either.
Title: Re: Professor Layton and the Curious Village
Post by: LuigiHann on March 18, 2008, 04:01:02 PM
Characters in the third game are better.
Title: Re: Professor Layton and the Curious Village
Post by: IceCold on March 18, 2008, 06:08:58 PM
Second game was a huge letdown. Third one tried hard for redemption, and was quite good, but still not as good as the first one. Manfred's trial in the first is still the pinnacle of the series.
Title: Re: Professor Layton and the Curious Village
Post by: Shecky on March 23, 2008, 10:52:10 AM
All the PW games were great...

Back on topic though... some of these P. Layton puzzles are just plain wrong for the solution.  Anyone notice that?
Title: Re: Professor Layton and the Curious Village
Post by: vudu on March 23, 2008, 11:01:18 AM
Examples?
Title: Re: Professor Layton and the Curious Village
Post by: Shecky on March 24, 2008, 12:03:39 AM
The make a square from tiles one...

That one has some stipulations that they don't bother to tell you... a few puzzles are like that.  There were a few more, I'll have to dig up the game to find them.  (Still need to finish the game too)
Title: Re: Professor Layton and the Curious Village
Post by: Nick DiMola on March 24, 2008, 10:39:24 AM
The make a square from tiles one...

That one has some stipulations that they don't bother to tell you... a few puzzles are like that.  There were a few more, I'll have to dig up the game to find them.  (Still need to finish the game too)

I will agree with this as well. They aren't wrong per se, but they do fail to tell you some of the stipulations of the question. You may figure out a winning case, but it doesn't match the exact case they are looking for. There are definitely instances where I needed to take a leap of faith to answer the question because the specifics were not exactly detailed out.
Title: Re: Professor Layton and the Curious Village
Post by: vudu on March 24, 2008, 02:02:30 PM
The make a square from tiles one...

Can you give me a puzzle number?  I haven't the foggiest idea which one this is.
Title: Re: Professor Layton and the Curious Village
Post by: Ceric on March 24, 2008, 04:36:58 PM
The one with the Triangles.  I made the number of triangles they wanted but there was a specific way they wanted it and I met all there rules.
Title: Re: Professor Layton and the Curious Village
Post by: vudu on March 24, 2008, 05:16:01 PM
I'm going to need visual proof.
Title: Re: Professor Layton and the Curious Village
Post by: Shecky on March 24, 2008, 08:33:00 PM
The make a square from tiles one...

Can you give me a puzzle number?  I haven't the foggiest idea which one this is.

Puzzle #76: A Tile Square
Title: Re: Professor Layton and the Curious Village
Post by: vudu on March 24, 2008, 09:48:58 PM
What was so hard about that one?  I figured out right away that you needed to use the depth dimension.  By this point in the game you should know that all of the puzzles aren't as easy as they seem at first.
Title: Re: Professor Layton and the Curious Village
Post by: Shecky on March 24, 2008, 10:57:50 PM
ah, but other puzzles give you extra info... It's not that it was extra hard.  Just vague.  After you get it wrong the first time they give you a little extra info.  ie: As far as I'm concerned 4 is a valid solution for #76.  There are several like that.  Still, several out of the number included in the game isn't bad.  I was just making an observation about the game.
Title: Re: Professor Layton and the Curious Village
Post by: IceCold on March 25, 2008, 12:16:00 AM
The matchstick puzzles were awful.
Title: Re: Professor Layton and the Curious Village
Post by: Myxtika1 Azn on March 25, 2008, 02:44:59 AM
ah, but other puzzles give you extra info... It's not that it was extra hard.  Just vague.  After you get it wrong the first time they give you a little extra info.  ie: As far as I'm concerned 4 is a valid solution for #76.  There are several like that.  Still, several out of the number included in the game isn't bad.  I was just making an observation about the game.

Sorry, but can you please explain why you think 4 is a valid answer?  I'm looking at it right now, but don't see how it can work.  Thx....
Title: Re: Professor Layton and the Curious Village
Post by: Shecky on March 25, 2008, 08:07:59 AM
ah, but other puzzles give you extra info... It's not that it was extra hard.  Just vague.  After you get it wrong the first time they give you a little extra info.  ie: As far as I'm concerned 4 is a valid solution for #76.  There are several like that.  Still, several out of the number included in the game isn't bad.  I was just making an observation about the game.

Sorry, but can you please explain why you think 4 is a valid answer?  I'm looking at it right now, but don't see how it can work.  Thx....

You can make a square, it just isn't "solid".  You could also say that 18 were a valid answer which outlines a square in tiles and is still less than the official solution.  Incidentally, I got the puzzle right after the 3rd try... as there's only so many ways to approach this issue :)
Title: Re: Professor Layton and the Curious Village
Post by: mantidor on March 26, 2008, 01:17:49 PM
The matchstick puzzles were awful.

awful as too easy or too hard? I loved those puzzles.

I still haven't tried wi-fi, is there some sort of time limit for it? or can I access all previous puzzles?
Title: Re: Professor Layton and the Curious Village
Post by: Bill Aurion on March 26, 2008, 01:21:31 PM
The matchstick puzzles were awful.

More like awesome...I love matchstick puzzles... :cool;
Title: Re: Professor Layton and the Curious Village
Post by: IceCold on March 26, 2008, 03:08:48 PM
The matchstick puzzles were awful.

awful as too easy or too hard? I loved those puzzles.

I still haven't tried wi-fi, is there some sort of time limit for it? or can I access all previous puzzles?


There's no limit - you can get them all whenever.

Also, for the matchstick puzzles, some were way too easy and I'm sure most people had done them before, but some were just dumb (e.g. the dog after it got hit by a car).
Title: Re: Professor Layton and the Curious Village
Post by: vudu on March 26, 2008, 03:17:13 PM
The dog that got hit by a car one took me 20 solid minutes of thinking before I figured it out.  I thought it was a great puzzle. 

This is when the forums were down, so Evan (who had just gotten his review copy) and I were playing through simultaneously in the chat room, and we found that the puzzles I had an easy time with (like the one at the beginning with the scale and the weights) were very hard for him and the ones he breezed through (like the dog-matchstick puzzle) took me forever.  It was really quite interesting to see how differently our brains work.
Title: Re: Professor Layton and the Curious Village
Post by: Shecky on March 26, 2008, 09:09:10 PM
Amount of time is not directly proportional to the amount of fun to me though... I figured out the chess ones and the weight ones in relative short order, and loved them.  It took me FOREVER to get the dog hit by a car one b/c I thought I had the solution.  What I had done was take two of the legs to the top, but didn't rotate them correctly - I mean it just got ran over by a car!  What difference does the rotation make!  The game didn't like that as an answer, so I wasn't quite sure what it wanted.  I HATED that puzzle.

I think what makes a good puzzle to a particular person is how that puzzle engages your mind as your trying to solve it.
Title: Re: Professor Layton and the Curious Village
Post by: mantidor on March 27, 2008, 10:51:35 AM
I did the dog hit by a car in less than 20 seconds, but for some reason the match had to be in the correct orientation (the match's head close to the body, not the opposite) and it told me I was wrong, that pissed me off.
Title: Re: Professor Layton and the Curious Village
Post by: Shecky on March 29, 2008, 02:06:04 PM
Ok, I just beat the game and found/solved 119/119 puzzles, although my list seems to go to 120 and I can't see any gaps.

I'm also missing a gizmo ... and the house of puzzles is empty.  How is that possible?
Title: Re: Professor Layton and the Curious Village
Post by: UncleBob on March 29, 2008, 02:10:45 PM
How is that possible?
you've missed a puzzle.
Title: Re: Professor Layton and the Curious Village
Post by: vudu on March 29, 2008, 03:29:04 PM
The house of puzzles only contains puzzles that have disappeared from the story line.  The puzzle you have missed must still be available.  Chances are it's a hidden puzzle.  Go through your list very carefully and make sure you've beaten every one in there.  It's probably one that you found, but didn't beat and forgot to come back to.
Title: Re: Professor Layton and the Curious Village
Post by: IceCold on March 29, 2008, 05:28:15 PM
You should have got all the gizmos fairly early if you beat all of the puzzles you encountered.
Title: Re: Professor Layton and the Curious Village
Post by: Shecky on March 30, 2008, 01:55:09 AM
The house of puzzles only contains puzzles that have disappeared from the story line.  The puzzle you have missed must still be available.  Chances are it's a hidden puzzle.  Go through your list very carefully and make sure you've beaten every one in there.  It's probably one that you found, but didn't beat and forgot to come back to.

Indeed, i checked ... one by one, and was missing 32.  Which I guess is available for the whole game at any time.  The price for completing the gizmo dog was I'm sure lost though... he give you leads??  Well that was no good when it's the 120/120 puzzle! :)
Title: Re: Professor Layton and the Curious Village
Post by: vudu on March 30, 2008, 11:02:14 AM
The price for completing the gizmo dog was I'm sure lost though... he give you leads??

The once completed, the gizmo will show you where hint coins are located if you don't touch the screen for a few seconds.  Very handy, if you don't enjoy tapping every square centimeter of your screen.
Title: Re: Professor Layton and the Curious Village
Post by: Shecky on March 30, 2008, 05:03:49 PM
The price for completing the gizmo dog was I'm sure lost though... he give you leads??

The once completed, the gizmo will show you where hint coins are located if you don't touch the screen for a few seconds.  Very handy, if you don't enjoy tapping every square centimeter of your screen.

Well THAT would have been handy...  especially since I didn't enjoy tapping every square mm of the screen.
Title: Re: Professor Layton and the Curious Village
Post by: Nick DiMola on April 09, 2008, 10:51:10 AM
Well just beat all 135 puzzles, the last few were tough! After finishing it, in hindsight, I really loved the game with the only annoyance being that some of the puzzles are so obtuse that figuring them out is really a stretch. OTTF anyone?
Title: Re: Professor Layton and the Curious Village
Post by: UncleBob on April 09, 2008, 11:23:23 AM
OTTF wasn't too difficult.

The only one that really got me was the Chocolate Code one.  That one sucked.
Title: Re: Professor Layton and the Curious Village
Post by: Bill Aurion on April 09, 2008, 12:39:41 PM
The Chocolate Code was so incredibly clever, though understandably difficult if you aren't technologically-inclined...(Which you shouldn't be... :))
Title: Re: Professor Layton and the Curious Village
Post by: Nick DiMola on April 09, 2008, 02:17:47 PM
OTTF wasn't too difficult.

The only one that really got me was the Chocolate Code one.  That one sucked.

The chocolate code one forced me to use hint coins, which I really didn't do for any of the puzzles, so I agree that one did suck.

I think the OTTF one really threw me off because I read into it too much. The rest of the letters seemed to fit another pattern involving the number of letters between each letter, and due to that I totally overlooked the very basic premise of the puzzle. The few puzzles out there of that nature though sucked.

I also had a tendency to not read the entire instruction set so I would sit there for waaaay too long on some puzzles because I wasn't obeying the rules.
Title: Re: Professor Layton and the Curious Village
Post by: vudu on April 09, 2008, 02:39:17 PM
OTTF took me a while, too.  All of the find-the-next-sequence-in-a-pattern ones did.

PRINCESS IN A BOX 3 ROYALLY SUCKED, TOO.
Title: Re: Professor Layton and the Curious Village
Post by: Nick DiMola on April 09, 2008, 02:51:25 PM
PRINCESS IN A BOX 3 ROYALLY SUCKED, TOO.

TRUTH
Title: Re: Professor Layton and the Curious Village
Post by: UncleBob on April 09, 2008, 05:53:06 PM
Yeah, I didn't care for the Princess in a Box puzzles at all.

As for Chocolate code, the main issue was that the bite marks weren't very noticeable, IMHO.  I saw a screen of the Japanese original and they're much more noticeable in it.
Title: Re: Professor Layton and the Curious Village
Post by: vudu on April 09, 2008, 10:49:59 PM
The worst part was I noticed the bite marks right away but couldn't figure out what they meant.  After a long while I unlocked the first hint which mentioned that the girl suffered from "texting thumb".  At that point, I thought the letters lined up with the numbers on a phone key pad, and spent a long while without getting anywhere.  By the time I unlocked the next hint that told me to look at my keyboard I had completely forgotten about the bite marks, and spent the next half hour getting nowhere.
Title: Re: Professor Layton and the Curious Village
Post by: IceCold on April 10, 2008, 12:25:29 AM
OTTF wasn't too difficult.

The only one that really got me was the Chocolate Code one.  That one sucked.

The chocolate code one forced me to use hint coins, which I really didn't do for any of the puzzles, so I agree that one did suck.

I think the OTTF one really threw me off because I read into it too much. The rest of the letters seemed to fit another pattern involving the number of letters between each letter, and due to that I totally overlooked the very basic premise of the puzzle. The few puzzles out there of that nature though sucked.

I also had a tendency to not read the entire instruction set so I would sit there for waaaay too long on some puzzles because I wasn't obeying the rules.

That's EXACTLY what happened to me on the OTTF puzzle - I still think I'm right.
Title: Re: Professor Layton and the Curious Village
Post by: LuigiHann on April 10, 2008, 01:00:51 AM
That's EXACTLY what happened to me on the OTTF puzzle - I still think I'm right.

What answer did you come up with?
Title: Re: Professor Layton and the Curious Village
Post by: IceCold on April 10, 2008, 01:32:34 AM
Well, you see...

(http://bp1.blogger.com/_qozgm0W_-kE/R7Z1HPhRXqI/AAAAAAAABw8/qJ0tbIp6WbE/s320/050B.gif)

The one to the bottom left of the first T is S, which is obviously the preceding letter it in the alphabet. This is the same for the second T, and for the third letter (F), there's an E to the bottom-left of it.

All of these follow the pattern, so following that I got "O" for the blank spot. The hints weren't very helpful either - the final one was like:

Quote
As odd as it may seem, all the knowledge you need to solve this puzzle you probably had the day you stepped into first grade.  It's safe to say that it's one of the first things you learned

And one of the first things I learnt was the alphabet, obviously.

Ugh.
Title: Re: Professor Layton and the Curious Village
Post by: Bill Aurion on April 10, 2008, 05:42:57 AM
That's a case of trying to make a puzzle more complicated than it really is... =)
Title: Re: Professor Layton and the Curious Village
Post by: vudu on April 10, 2008, 02:06:48 PM
Wow, I actually did the exact same thing as IceCold at first.  I had completely forgotten about that.  Now I'm all pissed off at that puzzle again.
Title: Re: Professor Layton and the Curious Village
Post by: Shecky on April 10, 2008, 08:34:18 PM
Yeah the OTTF puzzle was another one.... the chocolate one was too bad for me... noticed the markings pretty quick and even though I could recall all of the keys (my fingers just know where they are, not my brain) I recalled enough to construct the message, maybe I type to much.   

Oh and save the princess 3 is the same as the last puzzle in club house games.
Title: Re: Professor Layton and the Curious Village
Post by: decoyman on April 12, 2008, 03:19:17 PM
OTTF wasn't bad for me at all. But the chocolate one... there are just so many steps you had to take to get the answer, it drove me crazy.
Title: Re: Professor Layton and the Curious Village
Post by: Ceric on April 15, 2008, 01:09:55 PM
The Chocolate one through me off because they made it a point to say a cellphone.
Title: Re: Professor Layton and the Curious Village
Post by: Caliban on June 08, 2010, 09:47:45 AM
MAD BUMP!

This game is driving me nuts.
Title: Re: Professor Layton and the Curious Village
Post by: vudu on June 08, 2010, 01:55:34 PM
If you're going to bump a 2 year old thread at least have a purpose other than the thread necromancy itself.

Anything we can help you with?

P.S.  I've purchased the second game but it's still in the shrink wrap.  :(
Title: Re: Professor Layton and the Curious Village
Post by: Caliban on June 08, 2010, 11:07:42 PM
Are you saying I should have started a new thread?
Title: Re: Professor Layton and the Curious Village
Post by: KDR_11k on June 09, 2010, 04:12:05 AM
Dunno, the bump made me dig the game out, enter the secret door code and stuff. I've now got 130/130 puzzles solved, am missing two secret puzzles (101 and 115) and the final area of Layton's Tasks.
Title: Re: Professor Layton and the Curious Village
Post by: Stratos on June 09, 2010, 04:45:52 AM
The bump reminded me I need to try this game at some point.
Title: Re: Professor Layton and the Curious Village
Post by: Caliban on June 09, 2010, 11:22:54 AM
I think I'm going to stick only to the story puzzles because some of the other puzzles require me to take out some paper and a pen/pencil to make calculations, but this game is on a portable system so why should I even do that.