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Messages - Squalid Pumpkin

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1
TalkBack / Re: Konami Comments on Castlevania Release Date
« on: August 13, 2012, 04:32:18 PM »
Given the impressions a while back from different news outlets saying it needed a little polishing up, I can only see this delay as a good thing.

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Nintendo Gaming / Re: Ideas and concepts for Mario levels.
« on: August 05, 2012, 12:55:26 AM »
1) I think one of the best ways you can vary gameplay in a video game is to include a handful of characters with different play-styles, abilities and attacks. Think somewhat along the lines of Super Mario Bros. 2 or Super Mario 64 DS, or - a personal favorite, and probably one of the best examples - Sonic the Hedgehog 3 & Knuckles. Castlevania: Lords of Shadow - Mirror of Fate is taking this direction as well. I'd love for Mario, Luigi, Wario, (especially) Waluigi, Yoshi, Toad, Princess Peach and (also especially) an original female plumber to come together for such a game - maybe not all, but at least a number of them.

2) Also, the Super Mario Bros. series is just about the standard for straight, linear 2D platforming, so why not have a two-dimensional Mario game in which everything is interconnected and open world, a la Metroid or the Iga-made Castlevania games? The 3D games have had open-ended gameplay, so it's not unheard of for the character. Then again, I'd advocate that this style get tried at least once for just about any popular sidescroller series, but that's another story.

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General Gaming / Re: FIGHTING GAMES THREAD: fine, buy that one
« on: July 25, 2012, 08:21:40 PM »
In the style of fighting games and the Godzilla film series: Kaiju Combat!

It's just about guaranteed to miss its mark on Kickstarter, but the people involved will change their strategy. Anyone who contributes $5 now or when they launch another one in October at a goal of $100,000 will be able to discuss and influence the game as it's being made.

By the way, the people involved include game designer Simon Strange (Godzilla: Destroy All Monsters Melee, Godzilla: Save the Earth, Godzilla: Unleashed), artist Matt Frank (Godzilla Neo, some of the recent IDW Godzilla comics), and story writer(?) Chris Mirjahangir (former TohoKingdom.com staff member).

Being a big Godzilla and kaiju fan myself, this is a must. While the stuff they do first will be with original monsters, the plan is to get the rights to create a Godzilla version, and then possibly other licensed installments (Gamera!? Ultraman!? KAIJU BIG BATTEL!?).

I don't know how many of you Nintendo World Report users are giant monster fans, but I know I'm doing this:


EDIT: This article gives some good coverage. I forgot to mention that the current lead guitarist for Guns N' Roses is doing the score.

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General Gaming / Re: Video Game Lessons (A piece of comical writing)
« on: July 03, 2012, 09:47:07 AM »
I love it! And while this may or may not have been the intent, this does show how ridiculous it is to place realism as a primary judgment of whether a game's good or not. A game should really have its own logic in conjunction with the gameplay.

That was certainly part of it's intent. When I sketched out the original episode I had been thinking about the 'Nathan Drake is a mass murder' disconnect, as many people had highlighted the fact that he's a fun-loving rogue who had killed thousands of people. I remember thinking how silly that disconnect was, and whether or not people really wanted realism in their video games. Part of the joke, therefore, was rather than putting realism into our video games what would happen if we tried to pull video game logic into reality?
 
Plus, I just thought the premise was hysterical. I liked the idea of this nameless guy (who I thought of as being quite methodical) who is so obsessed with video games that he can't bare to live in the real world and actually ends up destroying himself in his attempt to make video games a reality.
Aha - so I didn't entirely miss the point! Unlike the narrator. When I write humor, I generally can't identify a point behind it, so I commend those who can write satire on important issues affecting our video game world today. I guess while non-gamers complain (usually without experiential knowledge, of course) that video games don't require much mental effort, perhaps the antithesis to the steriotyped WoW-playing zombie - someone who leaps face-first into the Fuego de Colima volcano - is worse.  :P:

I find myself gravitating toward the more surreal, whimsical, and/or non-sensical games myself (even gritty favorites like Castlevania and Metroid are completely ridiculous), and I only recently noticed this after years of preferring them. Checkered earth in Sonic the Hedgehog for the win!

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General Gaming / Re: Video Game Lessons (A piece of comical writing)
« on: July 03, 2012, 06:32:54 AM »
I love it! And while this may or may not have been the intent, this does show how ridiculous it is to place realism as a primary judgment of whether a game's good or not. A game should really have its own logic in conjunction with the gameplay.

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I understand the context in which it was said is important, but I do agree that gamers, collectively, are pretty hard to keep happy. While feeling the sting of internet vitriol comes with working in the entertainment industry, Nintendo doesn't have to suck up to their customers when they write the stuff they write.

Granted, I'm really not interested in the ongoing New Super Mario Bros. series, I think Nintendo Land would have been better as a massive sandbox adventure, and while I don't think graphics and hardware capabilities are as important as what is done with them, I get the complaints that the Wii U isn't significantly more powerful than the X-Box 360 and PS3 when it's supposed to be the next generation. But I got my 3DS Castlevania, the 8-Bit Summer, a possible Metroidvania-style Scribblenauts, and prospects of Super Smash Bros. next gen and Skylanders Giants, both for Wii U as well as 3DS in different versions. I guess if I was a primarily console gamer, hungry from the drought of games during Wii's latter years, I might be more upset. Still, it seems like many are feeling like they've been personally wronged to a bogus degree.

7
Street Fighter Anniversary Collection on ps2 is pretty awesome. It has ST, 3rd Strike, some other stuff and great extras. Also, download GGPO.

Welp, guess I better start updating Fightman Game again! Should I keep it on tumblr, move it, mirror it, or does it not matter? I don't really like tumblr except for the chance to be reblogged...
Whichever you decide, just so long as you link in this thread or in your sig. That blog is off the hook! And you know that serious commitment goes along with titling a post "Inevitable Skullgirls Article X of 33".  :P:

8
So I finished playing SNK vs. Capcom: Match of the Millennium some time ago. I loved the game. I adore the art style, I love the variety of characters available and unlockable, and I appreciate that the character sprites are short so that they leave a lot of space above them to jump (weird thing to like, but I'm not into characters being unable to jump any satisfactory height or getting their top half cut off at the top when they do). Granted, I couldn't beat the game at any mode higher than Easy, but things kind of evened near the end when I had to play Tournament mode more times than if I'd done a higher difficulty to chip away at unlocking characters.

I'm now playing other Neo Geo Pocket Color fighters alongside games I give my primary focus. I want to buy the SNK collections - the general arcade one, the King of Fighters one, the Samurai Shodown one, any other I'm missing from this list - and the Capcom collections that contain Street Fighter and several versions of Street Fighter II. If anyone has recommendations of collections or specific versions of a collection, let me know because I have both a Wii and a PlayStation 2.

I'm also missing the Fightman Game blog posts. I understand some of their in-jokes better than others, but I enjoy each new one.

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TalkBack / Re: Castlevania: Mirror of Fate Set for an E3 Unveiling
« on: May 21, 2012, 05:47:57 PM »
The Nintendo handheld system says it's a Metroidvania, but the team working on it says it's a Lords of Shadow-type game. Whether it's a straight-forward 2D game, a Metroidvania, or a 3D action-adventure game, I'll be sure to play it.

If a linear 2D game, I want fantastic level design and an eight-directional whipping, but first and foremost the former. If a Metroidvania, I want the formula shaken up a little. If a 3D adventure, I want it to still feel like Castlevania and not try overly hard to derive itself from another 3D action series. Lament of Innocence felt like Devil May Cry, and warranted or not Lords of Shadow has been extensively compared to other games more than its own namesake. Hope I'm not being unfair.

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I had previously been under the impression that Other Ocean was doing the DS version again. That Griptonite is managing this version of the game is very, very good news. Spidey plays like a dream in Web of Shadows and Shattered Dimensions.

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General Gaming / Re: What style of platformer do you like best?
« on: May 03, 2012, 05:33:40 PM »
Quote from: Spak-Spang
Where is the 2D explorer game?
My personal favorite. As noted HERE, my favorite kind of platformer (and genre in general) is that of the Metroidvania.

As for why:
Quote from: Squalid Pumpkin
My all-time favorite genre is the Metroidvania genre. I love the purity of sidescrolling, but I also like to explore and don't prefer being timed or on a lives system. Thus, having a non-linear, interconnected map is perfect. I also like feeling like my character is improved over the course of the game, a need which is most certainly validated when I return to a previous locale and find that the enemies fall like bowling pins! I love clever level design, and setting up a map that must be traversed in certain patterns definitely requires this. I really dig an immersing story that seems integrated with the gameplay, and most Metroidvanias are seamless in this way. Hubs with non-player characters are fun as well, since I'm perfectly content screwing around and interacting with other characters.[/quote

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General Gaming / Re: Ideas for the next 2D Mario game
« on: April 14, 2012, 10:27:38 PM »
You guys seem to be working along the lines Sega went with for Sonic Generations, and I like it.

I'd like 3D Mario games with different themes. Sunshine has the tropical vacation thing going on, Galaxy is set in space, 3D Land takes after the early 2D games. I'd like:

1. An underwater-based Mario game - Swimming's usually problematic in these games and this would need to be addressed. Mind, it need not take place solely underwater, but always with a water theme.
2. An urban city-based Mario game - Think Grand Theft Auto. Come to think of it, I can't recall an urban city ever existing in Mario's universe, and if one were created it'd have to be uniquely Mario.
3. A Nintendo theme park-based Mario game - This would be like the perfect love letter to all of Nintendo's history. Until that day when Nintendo actually creates a theme park, that is. This idea somewhat inspired by Sonic Colors.
4. An afterlife-based Mario game - HaHA! Mario's dead. In his absence, Bowser's taking control of the Mushroom Kingdom, and Mario must set out to collect the 120 stars in Nintendo heaven to get back to the land of the living and dunk that sucker in lava!

Also, I certainly wouldn't mind:

5. A Metroidvania Mario - You start off as Mario and set out to rescue the rest of the playable characters: Luigi, Wario, Waluigi (essential character, in my opinion), Peach, Toad, a female plumber, and others, each having different control schemes and abilities and allowing the player to unlock more of the 2D open world.
6. A loveletter to the series's history Mario game - Since you guys brought it up, this idea sounds great.

EDIT: Sorry - after posting, I picked up on the "2D" part of this thread. Well, at least I gave a couple ideas at the end there.

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I posted my Street Fighter x Tekken review today! http://fightmangame.tumblr.com/
Those first two articles, the "Game Tournament Organizer Guide" and "Dracula for President", are hilarious! I think I missed most of the inside jokes in the Marvel vs. Capcom Changelog though.  :P:

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TalkBack / Re: Iwata Asks: Kid Icarus: Uprising
« on: February 25, 2012, 12:07:23 PM »
Quote from: Sakurai
Recently, I played a new fighting game that had a combo practice mode, but now matter how much I practiced, I could only do about 5 of the 16 available. Really, I was like, "I can't play today's fighters!" I'm also not as young as I use to be.
Could've fooled me.

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TalkBack / Re: Rocksteady Studios Working on TMNT Wii U Game?
« on: January 29, 2012, 06:14:36 PM »
I refuse to purchase this game unless Bebop helps out in the development as well.

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General Gaming / Re: Ho ho hooooodoken! FIGHTING GAMES: THE THREAD
« on: January 17, 2012, 08:02:10 PM »
Quote from: Ymeegod
Ryu

Who's Ryu? Are you Ryu?

I just received my Neo Geo Pocket Color and when I receive my batch of fighting games for it I'll let you guys know what I think!

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Yeah, the whole rail platformer basis is what's put me off to these games thus far. Thanks for your recommendations and advice!

The Storybook series Sonic incarnations would make for fantastic action figures, I'd imagine.

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General Gaming / Re: Ho ho hooooodoken! FIGHTING GAMES: THE THREAD
« on: January 12, 2012, 07:21:24 PM »
I'm planning on getting a Neo Geo Pocket Color and trying out the cutesie super-deformed anime fighters on there. I'm honestly not as interested in most fighting games, and I'm not usually taken by the art styles in games as graphics are second-tier in importance to me behind gameplay, but I figure I'll try out SNK Vs. Capcom: Match of the Millennium and see if I'd like to move on to King of Fighters R-1, King of Fighters R-2, Fatal Fury: First Contact, SNK Gals Fighter, and The Last Blade. This could be the start of a whole new genre love for me.

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Thanks for your responses! That's interesting that there's a level up feature. And yes, that review from when Sonic and the Secret Rings first came out is very helpful.

I'm still on the fence about the Storybook games, but currently here are the games that based on what I've gathered I'd consider true 3D platformers in the Sonic series (some better than others, of course):

Sonic Jam (albeit on a much smaller scale)
Sonic Adventure
Sonic Adventure 2
Sonic Heroes
Shadow the Hedgehog
Sonic the Hedgehog (2006)
Sonic Unleashed
Sonic Colors

I've also excluded Sonic 3D Blast - it's funny how many times video game marketers have redefined "3D" in their solicits.

If anyone has any suggestions for the list, feel free to make them! And please continue to discuss the Secret Rings and the Black Knight, as my mind isn't made up completely.

Right now, I'm thinking when I get to that point chronologically in my gaming, I'll rent the games and see how they play first-hand.

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My passion for platformers that aren't 2D has been reinvigorated for some strange reason, and I'm very much planning on playing through Sonic's legitimate forays into this genre.

However, I don't know if I'd classify the Storybook series in this category. It seems like all the player can control is whether Sonic moves left or right and when he jumps, and this doesn't really sound appealing to me.

So for those of you who like the games, defend their honor! Where does the enjoyment lie? I've never played either game, and if they take auto-play even further than Sonic Advance 2 and Sonic Rush than I'm probably going to skip them.

Thanks in advance!

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Nintendo Gaming / Re: 3 New Videos for Download
« on: December 18, 2011, 07:07:38 PM »
Dillon's Rolling Western looks amazing. Hopefully the control and frame rate issues I've heard about can be fixed before it comes out. I think this could be a great new IP for Nintendo.

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TalkBack / Re: Kid Icarus to Be Released as Next 3D Classic in Europe
« on: December 02, 2011, 05:21:12 PM »
Will it be possible to turn the backgrounds off if we want to experience the game in its original form? I'm not against them adding backgrounds, just wondering.

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General Chat / Re: One Piece - The story you'll be surprised you ignored
« on: December 02, 2011, 05:05:53 PM »
I agree that the series is very consistent - in fact, One Piece is my favorite manga currently running. My favorite finished one is Yu-Gi-Oh! (original series). I wish both of those would get the Viz Big treatment.

I'm glad Oda did the time skip. I think some comics go overboard with constantly powering up their protagonists so they can fight progressively tougher enemies, but having just one big spurt which puts Luffy almost on the same level as his more formidable enemies is fine - especially after an event as massive as Paramount War.

I'd like to read more of the Dragon Ball/Dragon Ball Z and Ultimate Muscle series as well but I don't want to read something that's been heavily doctored from its intended form... Which I know Ultimate Muscle is and Dragon Ball is somewhat in their English volumes. Plus, I'd like to read the original Ultimate Muscle series before the new generation.

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Thanks! Seems like a nice little big community you got here.

And that, my friends, was the first time I've ever done slash text! It had to happen someday.

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Nintendo Gaming / Re: I wanna talk about Metroid 2, dammit!
« on: November 30, 2011, 11:13:14 PM »
Return of Samus is actually my second favorite Metroid game, after Super. I'd like to consider it incredibly underrated, but the more I read other people's opinions on it I realize the game has many fans.

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