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TalkBack / Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« on: February 28, 2013, 10:54:51 PM »
The Hammer does feel more satisfying to that effect, but I doubt it's what he's looking for still.
I will say that all attacks are effective if you hit the monster. If not they will bounce and clash (which is a mechanic of sharpness), which I'm guessing is more the kind of feedback syn4aptik is looking for. Also if you play a weapon with an element or status attribute you will visually see and maybe even hear the connection of your attacks. Now we're just traipsing around the subject, but I just felt like pointing that out to anyone's benefit.
I personally feel these things are there, and naturally responded to the game just fine. However everyone is different, what feels satisfying and makes sense to me will be different for everyone else of course.
Not even about the nuances now, but that's obviously the number one heads up that monster hunter is not for you. The game takes waaayyy too much time in every aspect to enjoy it fully. :T
I will say that all attacks are effective if you hit the monster. If not they will bounce and clash (which is a mechanic of sharpness), which I'm guessing is more the kind of feedback syn4aptik is looking for. Also if you play a weapon with an element or status attribute you will visually see and maybe even hear the connection of your attacks. Now we're just traipsing around the subject, but I just felt like pointing that out to anyone's benefit.
I personally feel these things are there, and naturally responded to the game just fine. However everyone is different, what feels satisfying and makes sense to me will be different for everyone else of course.
Some people might like games that require that level of dedication, but I am a busy dood. I ain't got time for that.
Not even about the nuances now, but that's obviously the number one heads up that monster hunter is not for you. The game takes waaayyy too much time in every aspect to enjoy it fully. :T