Author Topic: Sony's Motion in the Blue Ocean  (Read 174976 times)

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Offline BlackNMild2k1

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Sony's Motion in the Blue Ocean
« on: September 24, 2009, 03:42:29 AM »
 PlayStation Move (click for larger version)

----------------------------------------------------------------------------------
aka Sonymote




And RE5 "Alternate Version"
Quote
1:55
Layden has a motion controller in hand.
1:55
A dozen photographers just bumrushed the stage.
1:55
Some guy's flash just blinded me.
1:56


Sony's Shuhei Yoshida is out.
1:56
Motion controller is coming in 2010.
1:56
Spring, apparently.
1:57
Jun Takeuchi's out to show off something.
1:57
Really?
1:57
Capcom's got some plans for motion control, perhaps?
1:58
The director of Lost Planet and RE5 is out, and he's saying "Biohazard."
1:58
RE5 with motion controls.
1:58
Looks like the normal game with a targeting reticule in the middle of the screen.
1:59


I can't help but to think of RE4: Wii Edition in HD.
1:59
Which, by all accounts, was pretty awesome.
1:59
It's cursor-controlled.
1:59
The player is using the Dual Shock with one hand, and controlling motion with the wand.
2:00
So he's shooting with triggers, and doing movements and looking with the motion sensor.

2:00
Wow, he shot a Majini in the crotch several times.
2:00
Majini attacks Chris.
2:00
He waves the wand to shake it off.
2:01
Adventure's over.
2:01
With the motion sensor, you can adjust gameplay to your own preference.
2:02
Looks like next year, there's an RE5: Alternate Edition coming out with the launch of the motion controller in Spring.
2:02


Don't know if that's Japan-only, though.
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Quote
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« Last Edit: March 11, 2010, 10:45:35 PM by BlackNMild2k1 »

Offline ThePerm

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Re: Sony's Motion in the Blue Ocean
« Reply #1 on: September 24, 2009, 04:13:31 AM »
the ice cream cone controller, so it works like a wiimote backwards? The button set up makes a lot of sense though.
« Last Edit: September 24, 2009, 04:16:45 AM by ThePerm »
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Offline BlackNMild2k1

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Re: Sony's Motion in the Blue Ocean
« Reply #2 on: September 24, 2009, 04:27:41 AM »
You think the button set-up makes sense?

I would have preferred they just do what we all know they intended to do


It's not quite that but almost. Probably as close as they could get without violating any patents.

Offline ThePerm

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Re: Sony's Motion in the Blue Ocean
« Reply #3 on: September 24, 2009, 04:34:38 AM »
could use the start select and home buttons though. It may be a rip-off of the wii-mote, but at least there will be some good looking games with motion control :P   Your probably right about the patent issue. Not made to play classic games though, then again the regular ps controller is basically a modified snes controller
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Offline BlackNMild2k1

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Re: Sony's Motion in the Blue Ocean
« Reply #4 on: September 24, 2009, 04:36:24 AM »
Another pic. also added to the OP

Offline ThePerm

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Re: Sony's Motion in the Blue Ocean
« Reply #5 on: September 24, 2009, 04:40:40 AM »
baby wants its rattle? I Scream you scream, we all scream for ice cream!
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Offline BlackNMild2k1

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Re: Sony's Motion in the Blue Ocean
« Reply #6 on: September 24, 2009, 04:49:05 AM »
& it doubles as a low level flash light.



Quote from: Official PR
TOKYO, Sept. 24 /PRNewswire/ -- Sony Computer Entertainment (SCE) today announced that it will release a new Motion Controller (unofficial name) for PlayStation(R)3 (PS3(R)) computer entertainment system in Spring 2010. The new controller, equipped with high-precision, highly accurate motion sensors, can deliver a whole new entertainment experience on PS3 when combined together with the PlayStation(R)Eye camera(*1). Capable of recognizing and tracking a user's face and voice as well as body motion, PlayStation Eye can also output the player's image onto the TV screen. SCE will vigorously promote the expansion of this new experience only possible on the PS3 platform.

The newly announced Motion Controller is equipped with two motion sensors, three axes gyroscope and three axes accelerometer that can detect the controller's angle and movement held in the user's hand. Together with the PlayStation Eye camera for PS3 which can accurately track the absolute position of the controller, the controller can detect the natural and intuitive movement of the hand and reflect the precise movement on to the game. The sphere placed on the top of the controller is not only used to track the absolute position but can also give visual feedback to users by changing the colors or the illuminating patterns of the sphere. Furthermore, the new controller is also equipped with a rumble feature, familiar to the PlayStation(R) DUALSHOCK(R) series controller, delivering an immersive gaming experience to users.

Further expanding the new experience on PS3, SCE Worldwide Studios will deliver many exciting software titles for the Motion Controller in 2010(*2). SCE, with strong support from software developers and publishers, will deploy various measures to enhance the software title line-up for the new Motion Controller and vigorously promote the PS3 platform.

* Motion Controller is a tentative name.

*1 Users will need to use the PlayStation Eye camera to enjoy Motion Controller on PS3.

*2 Please see below for software titles to be released in 2010.

Product Outline

Motion Controller (Tentative)

Product name Motion Controller (tentative)

Release date Spring 2010

Recommended Retail Price To be decided.

Key Features -- Three axes gyroscope, three axes accelerometer
-- Bluetooth(R) 2.0
-- Lithium-Ion rechargeable internal battery


Software Titles for Motion Controller from SCE Worldwide Studios(*1)

(2010 release, includes both Motion Controller dedicated and compatible titles)

Title name
----------
Ape Escape (Working Title)
Echochrome 2 (Working Title)
Eccentric Slider (Working Title)
Sing and Draw (Working Title)
Champions of Time (Working Title)
Motion Party (Working Title)
The Shoot (Working Title)
Tower (Working Title)
PAIN(*2)
Flower(*2)
Hustle Kings(*2)
High Velocity Bowling(*2)
EyePet(*2)

« Last Edit: September 24, 2009, 04:51:31 AM by BlackNMild2k1 »

Offline Spak-Spang

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Re: Sony's Motion in the Blue Ocean
« Reply #7 on: September 24, 2009, 06:07:36 AM »
I am not impressed.  Sorry Sony, but it looks like ****.  It may play great, and I hope it does, but it looks dumb...and that will be a selling point against it. 

Offline KDR_11k

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Re: Sony's Motion in the Blue Ocean
« Reply #8 on: September 24, 2009, 08:28:52 AM »

Offline EasyCure

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Re: Sony's Motion in the Blue Ocean
« Reply #9 on: September 24, 2009, 08:45:41 AM »
It really does look like some high-tech ice cream... lol The thought of using the dualshock in one hand to control movement in RE5 but holding a completely seperate and detached remote in the other to control the reticule sounds ridiculous to me. The nunchuck is a little bare control wise but at least its comfortable to hold in one hand with the wiimote in the other. I just can't imagine that set-up being as comfortable as a wiimote+'chuck.

Speaking of RE5:AE... what are the chances of a low-def port of THAT version? ;) lol
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Offline KDR_11k

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Re: Sony's Motion in the Blue Ocean
« Reply #10 on: September 24, 2009, 09:25:04 AM »
I wouldn't say the Nunchuk is bare, it has a stick and two shoulder buttons, pretty much like the left side of any controller if you're not using the d-pad (and that's not commonly used and when it is you often trigger it with the right hand).

Offline EasyCure

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Re: Sony's Motion in the Blue Ocean
« Reply #11 on: September 24, 2009, 09:45:13 AM »
I wouldn't say the Nunchuk is bare, it has a stick and two shoulder buttons, pretty much like the left side of any controller if you're not using the d-pad (and that's not commonly used and when it is you often trigger it with the right hand).

You know I actually agree with you and I wanted to change my post but I got sidetracked here at work and just hit the 'post' button to get the message in already. My only real complaint about the nunchuk is the Z button, I wish it was more like the L trigger on the GC controller. Hell it wouldnt even have to be analoge, i just love the concave shape of it, it was so comfortable to hold.
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Offline Deguello

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Re: Sony's Motion in the Blue Ocean
« Reply #12 on: September 24, 2009, 09:50:30 AM »
Quote
I wouldn't say the Nunchuk is bare, it has a stick and two shoulder buttons, pretty much like the left side of any controller if you're not using the d-pad (and that's not commonly used and when it is you often trigger it with the right hand).

Yeah, when you actually hold the left side of the PS controller like they retardedly want you to do for RE5, you basically only have access to like, three buttons, counting the moronic idea of actually pressing the analog stick.

Edit: good gravy that controller is hideous.
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Offline EasyCure

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Re: Sony's Motion in the Blue Ocean
« Reply #13 on: September 24, 2009, 10:26:28 AM »
Quote
I wouldn't say the Nunchuk is bare, it has a stick and two shoulder buttons, pretty much like the left side of any controller if you're not using the d-pad (and that's not commonly used and when it is you often trigger it with the right hand).

Yeah, when you actually hold the left side of the PS controller like they retardedly want you to do for RE5, you basically only have access to like, three buttons, counting the moronic idea of actually pressing the analog stick.

Edit: good gravy that controller is hideous.

I've always hated that L/R 3 or whatever it was called. I don't remember if it was used in the demo version of RE5 I played at a friends house, but when we played one of those WWII games, I had to click the left stick in while pushing forward to run.. wtf? It's the most uncomfortable feeling having to push up and put the pressure inward as well. This was on a 360 though, and at least the stick has a concave top.. does the ps3 dualshock still use the same nubs from the original? I don't even wanna know how much more uncomfortable that'd be..
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Offline Caliban

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Re: Sony's Motion in the Blue Ocean
« Reply #14 on: September 24, 2009, 11:13:30 AM »
I will give the PS3 wand a chance just like a gave the Wii remote the exact same opportunity.

I've always hated that L/R 3 or whatever it was called. I don't remember if it was used in the demo version of RE5 I played at a friends house, but when we played one of those WWII games, I had to click the left stick in while pushing forward to run.. wtf? It's the most uncomfortable feeling having to push up and put the pressure inward as well. This was on a 360 though, and at least the stick has a concave top.. does the ps3 dualshock still use the same nubs from the original? I don't even wanna know how much more uncomfortable that'd be...

The controller's design isn't at fault, it all depends if any game allows you to customize the control scheme, and that would be the developers responsibility.

I do agree with you that the L3/R3 is rather uncomfortable, sometimes aggravating.

Offline DAaaMan64

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Re: Sony's Motion in the Blue Ocean
« Reply #15 on: September 24, 2009, 11:25:54 AM »
Japanese Men announced their attempt at BBC
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Offline KDR_11k

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Re: Sony's Motion in the Blue Ocean
« Reply #16 on: September 24, 2009, 12:10:03 PM »
Quote
I wouldn't say the Nunchuk is bare, it has a stick and two shoulder buttons, pretty much like the left side of any controller if you're not using the d-pad (and that's not commonly used and when it is you often trigger it with the right hand).

Yeah, when you actually hold the left side of the PS controller like they retardedly want you to do for RE5, you basically only have access to like, three buttons, counting the moronic idea of actually pressing the analog stick.

Edit: good gravy that controller is hideous.

I've always hated that L/R 3 or whatever it was called. I don't remember if it was used in the demo version of RE5 I played at a friends house, but when we played one of those WWII games, I had to click the left stick in while pushing forward to run.. wtf? It's the most uncomfortable feeling having to push up and put the pressure inward as well. This was on a 360 though, and at least the stick has a concave top.. does the ps3 dualshock still use the same nubs from the original? I don't even wanna know how much more uncomfortable that'd be..

The only game with that mechanic I played was Section 8 but in that you clicked the stick first, then pushed forward. Still pretty annoying to do every time you stopped for something.

Offline EasyCure

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Re: Sony's Motion in the Blue Ocean
« Reply #17 on: September 24, 2009, 12:23:21 PM »
It's been a while since I was over my friends house and played the game I was talking about (it was one of those WWII shooters, the one that had the zombie minigame..) so I might not be 100% sure of this, but I remember havign to press the stick in AND push forward; in other words, pressing it in once wasn't like an "on" switch for run, it had to be held down the way you hold B down to run in SMB. Very annoying.

The first game I ever played that required a click of the control stick was Ape Escape on ps1. That was SUPER annoying because the stick was so flimsy that pressing it in made me push the stick in any given direction which made my character perform some other actions, perhaps movement? I can't remember it was so long ago.
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Offline GoldenPhoenix

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Re: Sony's Motion in the Blue Ocean
« Reply #18 on: September 24, 2009, 12:33:05 PM »
I really cannot imagine holding a dual shock in your left hand being a good solution, it could get cumbersome, especially since the dual shock weighs quite a bit more then the nunchuck. Why doesn't Sony just release a nunchuck like attachment?
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Offline BlackNMild2k1

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Re: Sony's Motion in the Blue Ocean
« Reply #19 on: September 24, 2009, 12:41:05 PM »
I'm sure some 3rd party will beat them to it, but Sony was probably really limited on what they could do since Nintendo probably patented everything they could towards their own implementation on wiimote/nunchuck.

Isn't the PS3 controller exactly the same size as the PS2 controller?
because that thing is uncomfortable for me to hold in 2 hands, so I couldn't imagine trying to do in in just one while waving a stick around in the other.

Offline KnowsNothing

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Re: Sony's Motion in the Blue Ocean
« Reply #20 on: September 24, 2009, 12:44:12 PM »
Holding a dual shock with two hands is uncomfortable enough.

Edit: Screw you Black, now I need to add more content to my post.  Uhh...the button layout looks like ****.  I don't particularly care that the entire thing looks stupid, it's not like I'm trying to impress any chicks with my mad skills....but seriously those buttons combined with half a dual shock in the other hand sounds painful.  Honestly it sounds more like a demonstration at a board meeting than a final product.  Sony needs to think things through a bit more.
« Last Edit: September 24, 2009, 12:47:02 PM by KnowsNothing »
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Offline GoldenPhoenix

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Re: Sony's Motion in the Blue Ocean
« Reply #21 on: September 24, 2009, 12:45:58 PM »
I'm sure some 3rd party will beat them to it, but Sony was probably really limited on what they could do since Nintendo probably patented everything they could towards their own implementation on wiimote/nunchuck.

Isn't the PS3 controller exactly the same size as the PS2 controller?
because that thing is uncomfortable for me to hold in 2 hands, so I couldn't imagine trying to do in in just one while waving a stick around in the other.

Yeah it sure is. I'm sure if Sony was innovative, they could have came up with a better solution, but that is probably asking way too much.
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Offline Caterkiller

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Re: Sony's Motion in the Blue Ocean
« Reply #22 on: September 24, 2009, 12:50:27 PM »
Wait wait wait wait wait! Are you telling me that some games will require you to hold the normal controller in the left hand and the wand in the other? That has to be THE most rediculuous thing I have EVER herd!


EDIT: I'm still trying to understand the resident evil player. Does the wand connect to the classic controller in some way? I mean it just sounds insanely awkward.

This is how I imagine it, please correct me if I'm wrong. I'm playing lets say.... Super Mario Sunshine ok, the gamecube controller is in my left hand, I only have access to the trigger, stick and pad. The wii remote is in my right hand, while there is heavy controller not being used in the middle?
« Last Edit: September 24, 2009, 12:55:08 PM by Caterkiller »
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Offline GoldenPhoenix

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Re: Sony's Motion in the Blue Ocean
« Reply #23 on: September 24, 2009, 12:55:40 PM »
Wait wait wait wait wait! Are you telling me that some games will require you to hold the normal controller in the left hand and the wand in the other? That has to be THE most rediculuous thing I have EVER herd!

Yep, in fact that is how you play RE5. I think it proves beyond a shadow of a doubt that expecting Sony to do much innovating is a pipe dream. They could have even went the Nyko route who finally got around Nintendo's patent, but nooo, let's make the player hold a dual shock in the left hand, brilliant!
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Offline SixthAngel

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Re: Sony's Motion in the Blue Ocean
« Reply #24 on: September 24, 2009, 12:58:43 PM »
I see two big problems.  One is that there appears to be no wrist strap, Nintendo was forced to strengthen theirs.  This could just not be there for the demo though.  The other is that the light at the end seems so unprotected.  I have accidently hit my wii remotes on a ton of stuff when I am sitting down or stepped a tiny bit too far back and hit the wall in my bowling backswiing.  The controller was tough and the condom makes it invincible but a plastic bulb that actually is required to light up and work seems like it is going to go down fast.

I see one travesty.  They expect you to hold the dual shock and the magic wand at the same time.  Holding the dual shock in one hand, no matter how I am supposed to do it will be the worst experience ever.
« Last Edit: September 24, 2009, 01:00:17 PM by SixthAngel »