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Messages - Yoshidious

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101

We reunite to review E3, answer tons of emails, and share dirty jokes.

http://www.nintendoworldreport.com/rfn/26866

It's so good to be back! We've got the complete quartet ready for your listening pleasure. Jon and Greg have been keeping fairly busy these past two weeks while James and Jonny were goofing off at E3. To get everyone caught up, we recorded this lengthy, three-segment episode just for you! It kicks off with a recap of E3 itself, including our overall evaluations of Nintendo's performance and the future of both 3DS and Wii U. We also get a perspective of the show from the home-bound (and frankly, better) half of RFN.

In the middle, we turn in a typical but meaty New Business with two weeks' worth of games, including our first entries from the 3DS eShop. Jon's infamous Chrono Train rolls into the station, and he ponders the meaning of his own existence following the completion of this life-long gaming goal. Greg reports on X-Scape, the weird DSiWare game about 3D space tanks that is now available through the 3DS eShop; he also plays Link's Awakening for the first time and drops premature impressions on Ocarina of Time 3D! James eschews new-fangled systems to visit Lunar Knights on (2)DS, the spiritual successor to Boktai from Kojima Productions. Jonny ends with a very brief jaunt through Super Mario Land, the delirious AlphaBounce (more DSiWare -- is this a new record?). He also searches for the Japanese word for "bro" to describe Platinum's third-person shooter, Vanquish.

Hey! You guys and gals wrote a boatload of questions about E3, Wii U, 3DS, Skyward Sword, and more Wii U, so we answered as many as we could in a rousing edition of Listener Mail! Gird your loins for this massive dose of RFN-derived opiates because we want to make you see fantastical visions and then fall asleep. You'll need that energy for next week, when we finally complete the Perfect Dark edition of RetroActive! The forum thread is still going strong, and you have one last chance to post your comments for a chance to be read on the show! See you next week. PEACE.


102
Podcast Discussion / Episode 246: Wherefore Art Thou, Lindeo?
« on: June 05, 2011, 05:07:51 PM »

On this three-man edition of the podcast, we discuss Shakespeare and the Super Mario Bros. movie.

http://www.nintendoworldreport.com/rfn/26515

Jon couldn't make it to our recording this week, but we soldiered on with the trio of James, Greg, and Jonny to discuss games one more time before the E3 2011 festivities. (We'll have multiple episodes from the big show, so be sure to check the NWR podcast page and refresh your Radio Free Nintendo subscription frequently during E3!)

This isn't really a pre-E3 show, but we couldn't help bringing up a few E3-ish topics right off the bat, before heading into our weekly game impressions. James has been too busy for much gaming, but Jonny returns with two weeks of New Business after missing the segment last time. It starts with Dragon Quest VI, which he's now played enough to comment on the game's differentiating strengths: world exploration and a streamlined job system. Your discriminating host also wrings his hands over Bayonetta, the flashy and tasteless Devil May Cry successor from Platinum Games. Bringing the segment to a relatively quick end, Greg finally discovers a few unique qualities to the original Bangaioh for N64. That leads us into a fun tangent on oddball N64 accessories and other retro musings.

Listener Mail begins with a pair of questions that draw immediate "NO" responses from the crew, but both also lead into deeper conversation as you've come to expect. Hear us discuss Shakespeare-Miyamoto comparisons, the concept of "killer apps", adding Metroid-style exploration to other franchises, the best candidates for game-to-movie adaptations, a return to the question of hype, and finally, a listener's very own set of predictions for E3 and beyond. Please send even more awesome questions and ideas!

RetroActive will return after E3, when we'll take a look at the story campaign of Perfect Dark. Remember that it can be played solo, co-op, or Counter-Op! And it has a wise-cracking alien named Elvis. So that's a thing. Drop your memories and/or newly formed opinions on Perfect Dark in the official forum thread!


103
Podcast Discussion / Episode 245: Most Dishonorable
« on: May 29, 2011, 04:45:57 PM »

We were killed by DarkSim1 (a lot).

http://www.nintendoworldreport.com/rfn/26435

With RFN host Dr. Metts in the middle of a race against time to get home and record the show, the rest of the crew started this episode without their beloved leader. A relatively brisk round of New Business inevitably ensues, as Jon takes a break from his seemingly endless quest to defeat Lavos and instead discusses GoldenEye, which has quickly become his favorite FPS on Wii. Next, Greg gets shockingly topical with an in-depth look at Dead or Alive Dimensions for 3DS. Regardless of its crass exterior, Team Ninja’s fast-paced fighter proves to be a great fit for portable play, and is highly accessible for newcomers to the series. After the break, we respond to your Listener Mail, beginning with a follow-up to our E3 preview segment from last week’s episode, before Jonny arrives just in time to help us contemplate what makes most RPGs so lengthy and what matters most in the composition of a console library.

In the final segment, we kick-off our Perfect Dark RetroActive with a discussion of the game’s uproariously fun multiplayer component. Jon, James, and Jonny share hilarious anecdotes about being terrorized by Simulants while playing the XBLA version of Rare’s sci-fi shooter together online, while Greg reminisces about the good old days of 4 player split-screen sessions, stuttering framerate and all. We also read your comments from the official forum thread, which concentrate on how Perfect Dark’s local multiplayer-focused design distinguishes it from the online shooters of today.

We'll be returning to Perfect Dark for a look at its single player campaign after E3, but we still have one episode to go before the big show hits, so use this web form to send us your questions for the last pre-E3 batch of Listener Mail next week! 


104
Podcast Discussion / Episode 244: Party of Five
« on: May 22, 2011, 04:05:06 PM »

It's E3 preview time!

http://www.nintendoworldreport.com/rfn/26373

With a couple of weeks to go before the big E3 show and the debut of Nintendo's next console, Michael "TYP" Cole joins the RFN foursome to preview gaming's biggest event. But first, New Business! Greg scores a copy of the original Bangaioh for N64, and we also check in on his very first play-through of Final Fantasy 3/6. James has a few comments on Ghost Recon: Shadow Wars, the 3DS strategy title that may not be as good as you've heard. Continuing on the Transcontintental Chrono Train Express, Lindy battles pink robots (possibly with the help of Yoshimi) and searches for the Sun Stone. TYP revisits Yoshi's Island and, with Greg's help, compares the SNES original to its GBA remake and DS sequel. Finally, Jonny shares a heartwarming anecdote of cooperating with our friend Syn4ptik in a game of portals.

With TYP on the show and soon celebrating his 10th visit to E3 (just short of Jonny's 11th), we had to take this opportunity to knock out the annual RFN E3 Preview. Greg takes over hosting to guide us through his own discussion notes, as we analyze and speculate on Nintendo's plans for the show. It's a huge moment for 3DS, which must move beyond the launch window blues and establish itself as a major platform. There may not be a great quantity of Wii games coming down the stream, but the new Zelda is sure to be a huge presence, and there may be some RPGs announced, too. Most exciting of all, we know that Project Cafe will be shown and playable at E3, and our panel of experts lays down bets on just what, and how much, will be revealed. Check back in just a couple of weeks to laugh at our ignorance and innocence!

Listener Mail will return next week, so be sure to send in your questions and comments about the show or any gaming topic -- this web form makes it easy. We'll also have the first part of RetroActive, focusing on the multiplayer side of Perfect Dark. It's available on both N64 and Xbox Live Arcade, and you can connect with other RFN fans at the official forum thread. Don't forget to leave your comments on the game there, because we'll read some of the best posts on the air!


105
Podcast Discussion / Episode 243: Talk Talk Talkpy
« on: May 15, 2011, 04:36:05 PM »

The RFN crew blasts through games, answers your letters, and even looks at a bit of recent news.

http://www.nintendoworldreport.com/rfn/26311

The regular crew is back on board this week to bring you another exciting Nintendo podcast! Jon describes his considerable progress in Chrono Trigger, and we discuss the impending Virtual Console release of the seminal JRPG. James has been overloaded with work, but he does sneak in quick impressions of Ghost Recon: Shadow Wars for 3DS. Jonny sweeps through no less than five games for the past week, but his focus is on Valkyria Chronicles (from the guys who brought you Skies of Arcadia) and a unique, incredibly impressive indie game called Sequence. Greg talks about the new Mortal Kombat and draws surprising comparisons to Rare's long-abandoned Killer Instinct series. He also reports on the latest Nintendo Seminar 2010 game from Japan, the honestly named Pull Pull Pullpy.

After a quick break, it's time for Listener Mail. The flood of excellent questions continues, so we get to spend time on topics like Nintendo's response to the PSN outage, the eShop delay to E3, long-term availability of the Wii Shop Channel, the apparently fleeting concept of replay value, a "black label" sub-brand for Nintendo, and the questionable necessity of a second Wii Nunchuk. We'd love to hear from you too, so please contact the show!

Finally, the results are in, and Perfect Dark is your selection for the next RetroActive! The official forum thread is already going, so be sure to leave a few memories or fresh impressions (of either the N64 original or XBLA remake). We'll choose some of the best comments to be read on the podcast in just a couple of weeks.


106
Podcast Discussion / Re: Episode 242: One-Winged Migration
« on: May 10, 2011, 01:25:26 PM »
On the JRPG/development costs topic, there was one point I had intended to make but failed to bring up "on air": there is a very significant distinction to be made between the 3DS and NGP with regard to the technical leaps that are being taken by each platform.

While the 3DS does go beyond the PSP's tech specs, the difference is not nearly of the magnitude that we typically associate with generational change. This is demonstrated by the fact that we're already seeing titles like Blazblue: Continuum Shift shipping for both 3DS and PSP at the same time that (stereoscopic 3D aside) are essentially the same game on the two platforms. In contrast, the NGP clearly goes way beyond the PSP, and its technical superiority compared to both its predecessor and its competitors will surely be a crucial part of its appeal when it launches.

If the PSP can enjoy a diversity of JRPGs that includes games with console-like polygonal graphics (e.g. Monster Hunter) as well as sprite-based remakes of Super Famicom games (Tactics Ogre, FFIV Complete), then I see no reason why the 3DS cannot do the same provided (of course) that it achieves a sufficiently large user base in Japan. The NGP may be another story, moving the goal posts as it does at a time when the original PSP seems to be reaching the peak of its popularity with both consumers and developers in Japan, but for this reason as well as all the ones that were brought up during the episode, I'm not very concerned about the future of JRPGs on 3DS.

107
Podcast Discussion / Episode 242: One-Winged Migration
« on: May 08, 2011, 04:35:50 PM »

TYP steps up to the plate as we cover Tiger Woods 12, Conduit 2, and much more... because we love you!

http://www.nintendoworldreport.com/rfn/26250

With Jon dodging oil spills and tornadoes in beautiful Gulf Shores, we continue the parade of guests with our old buddy, Michael "TYP" Cole. Greg is back too, and he follows a quick Bills draft report with impressions of Tiger Woods 12: The Masters and The TENTAI Show, part of Nintendo's student game exhibition in Japan. James shares a few thoughts on the Outland demo (count how many games we compare it to!) and some very cool DLC for Toy Soldiers. Jonny examines Conduit 2's identity crisis and also reports on Bangaio HD: Missile Fury, the follow-up to one of our favorite boutique DS games. Finally, TYP kicks in his take on some recent RFN favorites, including Radiant Historia and Mega Man X.

After the break, it's time for your Listener Mail! This week's letters include the future of Japanese RPGs, comfort games, GameCube recommendations (here are the NWR features we mentioned), a plea to the gaming press regarding Project Cafe, and our (other) favorite gaming podcasts. The emails have been awesome lately; please keep them coming! Also, don't forget that you have until Thursday, May 12 to place your vote in the current RetroActive poll.


108
Podcast Discussion / Episode 241: A Taste of Billy
« on: May 01, 2011, 04:46:41 PM »

Our site's founder stopped by to chat about 3DS and the new console, but apparently Prince > podcasting.

http://www.nintendoworldreport.com/rfn/26190

A few weeks ago, Greg gave us a heads-up that he would be missing this episode of RFN to stay up and watch the NFL Draft on TV. Considering that he is by far the most consistent member of our team (as boasted last week), we could hardly begrudge him the time off. I took it as an opportunity to bring back one of our favorite guests, NWR founder and friend of the show, Billy Berghammer. He graciously agreed, and we began to make plans for a magical episode of RFN with our old pal. Then, SOMEONE (named Jeff Cannata) coughed up a ticket to see Prince, an offer that Billy was understandably unable to resist. So, you will hear BB at the very beginning, but he had to skip out early in the show.

With Billy gone, the remaining trio keeps on truckin' through New Business. Jonny decided to pop in Mega Man Legends 2 in order to prepare for the impending 3DS "prototype" and sequel. Jon has a new Chrono Train update in which you'll find out which boss brought a screeching halt to his progress (for now). James is humiliated by Ikaruga and also delivers some sweet news on the Bit.Trip front.

In the lengthy second segment, we run through a litany of listener letters covering every topic you can imagine. Nothing is sacred, especially Fatal Frame, Project Cafe, 3DS cameras, Metal Slug, Nintendo characters looking weird in HD, and the injustice of multi-task gaming. We've love to hear from you too, so send in those emails!

Finally, we get to announce the next RetroActive poll. This edition's theme is remakes, or rather games that have been remade. Head over to this here forum thread and make your vote count!


109
Podcast Discussion / Re: Episode 240: They Call Him 'The Streak'
« on: April 26, 2011, 12:44:10 PM »
1080p60 depends on the developers, not the hardware. Few HD games run on 60 FPS while Nintendo almost always delivers 60 even though the Wii is much weaker than the HD systems. Developers have to decide how to allocate the system's resources and if they decide to spend the power on making it pretty instead of making it fast then the resolution and framerate are going to suffer no matter what the hardware does.

I think Nintendo will likely make games run at 1080p at a steady 60 frames per second. That's just how Nintendo operates.

Of course you are right that developers make choices about the resolution and framerate that their games run in, but let's not overly downplay the importance of hardware in how these outcomes are reached. Hardware specs define the set of trade-offs that developers face when crafting a game's visuals, and therefore establish the set of options that developers have to choose from before they apply their preferences and priorities to the problem and reach a balance that they think fits their game design best. 

For instance, it was possible to achieve 60fps even on N64 (as demonstrated by F-Zero X), but the sacrifices necessary to achieve this in terms of detail, draw distance, polygon count etc. were so severe that it would not have been really viable for Nintendo to try and make, for example, a Zelda game that ran in 60fps on N64. I'm sure it wasn't literally impossible, but in practice the hardware limitations of the N64 essentially prevented this from happening, not just Nintendo's discretion.

Of course, today's consoles (and tomorrow's in the case of Project Cafe) don't present constraints nearly as severe as the N64, but they are not yet so powerful that fundamentally similar trade-offs have ceased to exist, and so again certain kinds of games are less likely to run in 60fps and/or 1080p than others. Nintendo develops and publishes a very wide range of games, so I don't expect to see a one-size-fits-all policy from them.

In many cases I think framerate will be a priority: responsiveness-leveraged games like Mario, Punch-Out!! or F-Zero are very likely to run at 60fps on the new console, and if it's significantly easier to do that at sub-1080p resolution, then chances are Nintendo will make that trade-off. On the other hand, a game like Pikmin with its unique, highly-detailed visual style would likely benefit more from 1080p support than a silky smooth framerate, and again--dependent on the hardware specs--it may be not be possible to have both without compromising Pikmin's aesthetic in some way, which Nintendo probably would not think is a worthwhile sacrifice just for a better framerate in a game of its kind.

I do think though that Nintendo tends to prioritise functionality and is clearly far less concerned with making games that look gaudy in screenshots and online videos than most HD developers have been, so it wouldn't surprise me if we saw more 1080p/60fps games from them than anyone else, I just don't expect it to be nearly enough of a priority for them to see it happen across the board or even the majority of the time--they will tailor the visuals to the needs of each individual game according to the possibilities set out by the hardware, creating a whole spectrum of different results. 

110
Podcast Discussion / Episode 240: They Call Him 'The Streak'
« on: April 24, 2011, 03:00:51 PM »

We've got RPGs galore, plus answers to your questions about our favorite consoles and, of course, Project Cafe.

http://www.nintendoworldreport.com/rfn/26137

We'll have something special next week, but this episode follows the standard format and is full of everything you love about RFN. In New Business, James has full impressions of Phantom Brave, the Wii tactics game that perhaps no one fully understands. Jon has made significant progress in Chrono Trigger (no, really!) and, with his new commute by train, it looks like he will finish it soon and move on to even more role-playing goodness. Jonny got to play some Super Smash Bros. Brawl with TYP, but his main games this week are the awesome Portal 2 and Fallout: New Vegas, which he enjoys despite serious problems associated with the setting and Western RPG conventions. Greg completes the segment with a report on the El Shaddai demo (looks a bit like Killer 7, from the character designer of Okami), and he delivers the final word on Capcom's overlooked Okamiden for DS.

Since we ran out of time for Listener Mail last week, it was a great pleasure to catch up on this show with some of your excellent queries. First up is a survey on our favorite gaming systems of all time, including some controversy over whether PC is eligible. Then we launch into the cascade of Project Cafe letters, covering topics such as resolution/framerate utopia, the true meaning of development codenames, and whether GameCube could be the next Virtual Console system. Please keep those emails coming!


111
Podcast Discussion / Episode 239: The Black Wind Howls
« on: April 17, 2011, 04:13:21 PM »

This show has it all... new console rumors, Japanese shmups, and RetroActive!

http://www.nintendoworldreport.com/rfn/26078

It's that time of the decade, when new console rumors begin to swirl, and you can bet that RFN is all over that red meat. First, though, we've got New Business impressions of Okamiden, Last Resort (on Japan's Virtual Console), a Magus-filled update on Jon's Chrono Trigger progress, a fresh perspective on Radiant Historia, Telltale's Puzzle Agent, the HD remake of Might & Magic: Clash of Heroes, and James's first peek at Phantom Brave. Then, we finally break ground on all the Wii price drop and successor rumors!

After an epic first segment, we jump directly into RetroActive #17 with our discussion of Konami's early SNES game, Legend of the Mystical Ninja. It proves to be a fertile topic, as a deeply flawed mixture of action and adventure that nevertheless displays numerous flashes of innovation. We get into the cultural impact, pacing issues, comparisons to the first-ever RetroActive selection, and a handful of listener comments from the still-open forum thread. Stay tuned for the next RetroActive poll, coming soon!


112
NWR Forums Discord / Re: RFN Boxquotes
« on: April 13, 2011, 01:58:55 PM »
Super Swing Golf is from 103, King of Clubs is from Episode 112 "Afterglow" (the whole KoC rant is epic and is featured in the clips used in Ep150).


Both the Super Ghouls'N Ghosts and the Zelda II quotes originate outside the show, but were subsequently quoted by someone on an episode, so:
Episode 144 "The Punishment is Death" for SGNG and Episode 146 "WiiWare Short Shorts" for Zelda II.


Also: Trauma Team - Episode 236 "Trauma Hunter", Hurry Up Hedgehog! - Episode 95 "Samba de Windy"


And now, Metts vs. Metts:







113
NWR Forums Discord / Re: RFN Boxquotes
« on: April 13, 2011, 07:43:39 AM »
Greg's Zelda II one wins the thread.

I don't know about that. Hell, I could make the argument that it's actually the weakest one that's been posted yet.

Trying awfully hard to get on my bad side in this thread, eh rookie? If you ever want to appear on RFN, you need to learn to show some respect for the right people. Before I made my first appearance back in 2007, not only did I bring Karl his coffee every morning, laugh at all his jokes, and tell him that his one-man replacement episode was secretly awesome, but I also picked up his Kaede Smith cosplay outfit from the dry cleaners every week (they never could seem to get all the blood stains out). Speaking of doing questionable personal favours...



114
NWR Forums Discord / Re: RFN Boxquotes
« on: April 12, 2011, 09:03:29 PM »

If Jon was such an easy, "awesome chill" site director, why did he indulge in hate speech such as this:





115
NWR Forums Discord / Re: RFN Boxquotes
« on: April 12, 2011, 08:38:58 PM »

Thanks for the inspiration, Shaymin...






116
NWR Forums Discord / Re: RFN Boxquotes
« on: April 12, 2011, 07:01:20 PM »
Ravage, Rumble, Frenzy - Eject.
Operation: Counter-"OPERATION SABBING AND TOSSING"

Soundwave: Superior
VariablePrefixGuy: Inferior

117
NWR Forums Discord / Re: RFN Boxquotes
« on: April 12, 2011, 04:33:09 PM »
I resent the implication that I don't know how to spell the word "venereal." However, if you create one for Jonny's review of Mega Man ZX Advent that reads something like "I have never played this game - 7.5 " then I'll consider calling it even.

118
Podcast Discussion / Episode 238: RFN Backstage Assault!
« on: April 10, 2011, 03:01:32 PM »

More 3DS, more Pokemon, more cult favorite Wii games, and a secret RetroActive?

http://www.nintendoworldreport.com/rfn/25989

It's time for another action-packed episode of your favorite Nintendo podcast! James is up first in New Business with After Burner Climax, Ridge Racer 3D, and Protect Me Knight. Jon has an update on Pokemon Black/White and even claims to have made progress in Chrono Trigger. Greg wraps up Pilotwings Resort and launches a roundtable discussion on Mega Man X, which just hit Japan's Virtual Console. Both Jonny and James celebrated this event by digging out the Mega Man X Collection for GameCube, which also prompts some hardware impressions of the famous and wildly overrated Hori Digital Controller. After an extensive MMX conversation that could probably qualify as an impromptu RetroActive in its own right, Jonny concludes the segment with brief but damning observations on Fragile Dreams for Wii.

After a quick break, we jump into your fantastic Listener Mail. Topics include old games that may never be released again, specifics on 3DS implementation for DSiWare, the future of wrasslin' games on a certain new handheld, and the possibility of patches for buggy games like Tom Clancy's (TM) Ghost Recon: Shadow Wars.

RetroActive properly returns next week with Legend of the Mystical Ninja (SNES) -- be sure to play it for yourself and leave a few comments in the official forum thread! It's available worldwide on Virtual Console.


119
Even for a Goemon game this is riddled with anachronisms, and I'm not just talking about being able to bet on horse racing and play Gradius in Ancient Japan. Specifically, the game's design sensibilities feel like they come from two distinctly different eras for the side-scrolling levels vs. the town sections. On one hand you have a slick 16-bit action game that makes ostentatious use of the Super Nintendo's sprite scaling and rotation effects, while on the other you have a very strong 8-bit vibe as you're made to grind on enemies just to pay to have your rather inadequate movement speed upgraded, for instance (and even this is lost as soon as you take a hit). Being as this is a very early SNES game, I suppose this shouldn't come as a great surprise, especially since the town sections are based heavily on Goemon's Japan-only Famicom outings, but it's still odd to experience such contrasting styles standing alongside each other in the same game.

120
Podcast Discussion / Re: Episode 236: Trauma Hunter
« on: April 04, 2011, 12:37:40 PM »
This episode makes me really want to get Trauma Team. I haven't played any of the Trauma Center games though. Would it be a mistake to start with this one? (Cross posted to Facebook page.)

As I mentioned during the episode, this was my first Trauma game and I had no trouble getting into the story or handling the difficulty (I played on the higher of the two initially available settings, "Resident"). From what I've read, Trauma Team is apparently somewhat easier than previous games in the Trauma series, so it may be better suited as an introduction than the previous games anyway.

121
Podcast Discussion / Re: Episode 237: Shiny New Toy
« on: April 04, 2011, 10:24:44 AM »
Using a color gradient between pixels IS interpolation. Interpolation means taking two points and calculating values for the points in between from them. Using a straight color gradient is bilinear interpolation.

I think you may have misunderstood what Jonny was saying with respect to this issue. Jonny was making the point that a DSiXL does not have the same visual "softness" of the 3DS when running original DS games (despite having massive screens) because it does not have to use interpolation as a 3DS does (due to the resolution difference). He then described the interpolation process by referring to the creation of colour gradients--i.e. he did not say they are two different things.

When someone's jumping around from what one device does to what another device doesn't do and so on, it's easy to infer something different from what's being said than what was originally intended, but having edited the episode I can tell you that Jonny seems to be already well aware of the point you raise here.

122
Podcast Discussion / Episode 237: Shiny New Toy
« on: April 03, 2011, 04:01:28 PM »

Some of us have 3DS, and all of us have your provocative emails. Are Nintendo fans too negative about Nintendo?

http://www.nintendoworldreport.com/rfn/25942

With 3DS now available around the world, it makes a perfunctory debut in New Business. James sucks at Street Fighter and frowns upon Ubisoft's lackluster port of Rayman 2, while he and Greg are both enjoying PilotWings Resort. Greg also provides an update on the Japanese Virtual Console and gets very excited (as he should be) for Mega Man X. Jon has been sick lately, but he does bring a report on the PS3 Move Sharpshooter, a high-quality cross between the SNES Super Scope 6 and Wii Zapper. Jonny caps the segment with his thoughts on Beyond Good & Evil HD, and the validity of comparisons to the Zelda franchise.

After the break, we get into somewhat serious territory with an email about negativity among Nintendo fans (particularly your devoted RFN crew). Why are we so critical of Nintendo, and is there anything that still excites us? Further adventures in Listener Mail take us through enhancement devices like Game Genie and Game Shark, one fan's impressions of 3DS and its launch titles, and the unusual backwards-compatibility feature of 3DS.

Finally, we've selected the next RetroActive game: Legend of the Mystical Ninja! This bizarre, fun SNES classic is available everyone on Virtual Console, so we hope you will consider playing along. Join the official forum discussion and let us know what you think!


123
Podcast Discussion / Re: Episode 236: Trauma Hunter
« on: March 31, 2011, 12:34:13 PM »
I stood through all of HOTD:Overkill and Red Steel 2. Greg needs to work on his lower body strength.

Being the dedicated RFN listener that I know you are ShyGuy, you should know that I also played through Red Steel 2 standing up, but of course this was due to the motion controls involved in playing that game rather than the nervous tension James described while playing Trauma Team. I would definitely prefer to play something like HotD Overkill sitting down though, because--as I've found playing stuff like Trauma Team and Sin & Punishment 2--my aim is more reliable when I can rest my arm on top of my thigh. Red Steel 2 does involve some shooting obviously, but it does not require the same kind of consistently precise use of the pointer that those other games do. 

Yeah, that scene in The Lion King reminded me of Star Trek III as well. By the way, Greg, have you ever heard the dance version of Star Trek III's theme?

I have not heard this. Does it evoke the grim majesty of Bill Shatner kicking Christopher Lloyd in the face, but in a funky way?

124
Podcast Discussion / Episode 236: Trauma Hunter
« on: March 27, 2011, 03:38:47 PM »

We've got games galore, 3DS launch impressions, and emails to boot!

http://www.nintendoworldreport.com/rfn/25865

Finally, you can listen to RFN on your shiny new 3DS! Or any other device. This week's New Business is, for once, all Nintendo-platform games. Jonny catches up with Monster Hunter 3 Tri and quickly releases it back into the wild, but he was more compelled to finish Dive: The Medes Island Secret. Jon is still plowing through Pokemon Black & White, but he also checks out Natsume Championship Wrestling (SNES), just released on Virtual Console, which sparks a nostalgic trip through classic pro wrestling games. If you like when James talks about super-weird DS games, you will love hearing about Touch Detective 2.5. 

Greg rounds out the first segment with his thoughts on Trauma Team, one of last year's most underappreciated Wii games, but not before he surprises us with the brand new 3DS he acquired just earlier that day! Find out how Greg's been enjoying retaking to the skies of Wuhu Island in Pilotwings Resort, plus there's impressions of Face Raiders and the built-in, dragon-plagued AR games.

In Listener Mail, we address your letters about playing multiple games simultaneously, more games to play with children, the best video game history books, and the best/worst trends in gaming. Keep sending those great emails, and we'll keep discussing them on the show! Now go play 3DS. ;-)


125
Nintendo Gaming / Re: The Official 3DS System Friend Code Thread
« on: March 24, 2011, 01:50:15 PM »
I claim this thread on behalf of Her Majesty the Queen and the British Empire!


Yoshidious
0001-3290-7742

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