Author Topic: My Thoughts on the Tracks in Mario Kart  (Read 25831 times)

0 Members and 1 Guest are viewing this topic.

Offline D_Average

  • Score: 3
    • View Profile
Re: My Thoughts on the Tracks in Mario Kart
« Reply #50 on: September 25, 2009, 01:59:08 AM »
Wow.  I love Yoshi's falls!  Its scenery makes me happy on the inside, and its basically the mario kart version of Nascar.  Who can make the best line.
Don't hate me, hate the money I see, clothes that I buy
Ice that I wear, clothes that I try....

Online broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: My Thoughts on the Tracks in Mario Kart
« Reply #51 on: September 25, 2009, 03:20:12 PM »
Love: Waluigi Pinball
Hate: Baby Mario & Luigi's incredibly boring track in Doubledash.
There was a Signature here. It's gone now.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: My Thoughts on the Tracks in Mario Kart
« Reply #52 on: September 25, 2009, 07:36:22 PM »
Hate: Baby Mario & Luigi's incredibly boring track in Doubledash.
I agree, I think that is the worst track in Mario Kart history.

Wow.  I love Yoshi's falls!  Its scenery makes me happy on the inside, and its basically the mario kart version of Nascar.  Who can make the best line.
No, it is more like "Who can get a Starman and plow through everyone at the finish line?"

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: My Thoughts on the Tracks in Mario Kart
« Reply #53 on: September 25, 2009, 07:40:35 PM »
Baby Park was designed for 5 or more laps and a high frequency of Bowser Shells.  For gamers to not know that is just a general failure in imagination among so-called Nintendo fans.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Online broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: My Thoughts on the Tracks in Mario Kart
« Reply #54 on: September 25, 2009, 07:48:10 PM »
Baby Park was designed for 5 or more laps and a high frequency of Bowser Shells.  For gamers to not know that is just a general failure in imagination among so-called Nintendo fans.

When the players have to make a track interesting, it's just not well-designed.
There was a Signature here. It's gone now.

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: My Thoughts on the Tracks in Mario Kart
« Reply #55 on: September 25, 2009, 07:51:47 PM »
Baby Park was designed for 5 or more laps and a high frequency of Bowser Shells.  For gamers to not know that is just a general failure in imagination among so-called Nintendo fans.

When the players have to make a track interesting, it's just not well-designed.

I agree with this. One of my favorite tracks in MK: Wii is the one where you go underwater (forgot the name).
Switch Friend Code: SW-4185-3173-1144

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: My Thoughts on the Tracks in Mario Kart
« Reply #56 on: September 25, 2009, 07:53:15 PM »
I agree with this. One of my favorite tracks in MK: Wii is the one where you go underwater (forgot the name).
Koopa Cape. I love that track, I choose it all of the time on Wi-Fi.

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: My Thoughts on the Tracks in Mario Kart
« Reply #57 on: September 25, 2009, 08:38:35 PM »
Baby Park was designed for 5 or more laps and a high frequency of Bowser Shells.  For gamers to not know that is just a general failure in imagination among so-called Nintendo fans.

When the players have to make a track interesting, it's just not well-designed.

Excuse me for exercising OPTIONS.  It's some kind of polar opposite to Smash players turning off items.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: My Thoughts on the Tracks in Mario Kart
« Reply #58 on: September 25, 2009, 08:49:50 PM »
And another thing, you have not lived until you've played Wario Colosseum with 9 laps.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Online broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: My Thoughts on the Tracks in Mario Kart
« Reply #59 on: September 25, 2009, 10:06:15 PM »
Baby Park was designed for 5 or more laps and a high frequency of Bowser Shells.  For gamers to not know that is just a general failure in imagination among so-called Nintendo fans.

When the players have to make a track interesting, it's just not well-designed.

Excuse me for exercising OPTIONS.  It's some kind of polar opposite to Smash players turning off items.

Hey, if you get a kick out of that track using those settings, more power to you.  Just don't deride other players for pointing out that it's not the player's job to do the game designer's job for them.
There was a Signature here. It's gone now.

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: My Thoughts on the Tracks in Mario Kart
« Reply #60 on: September 25, 2009, 10:25:31 PM »
Since you put it that way, very well.  Something needs to be done fix Luigi Raceway which has been unimaginative for 3 console games in a row (especially un-fun online).  No user settings have any positive effects on it.  Baby Park had the advantage of creating a small enough space to make item usage extremely hazardous to everyone.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline NWR_insanolord

  • Rocket Fuel Malt Liquor....DAMN!
  • NWR Staff Pro
  • Score: -18986
    • View Profile
Re: My Thoughts on the Tracks in Mario Kart
« Reply #61 on: September 25, 2009, 11:25:11 PM »
Having sold Mario Kart Double Dash years ago I hadn't played it in a long time until I met someone here at school who had it. For the most part it reminded me why I sold it and why it's my least favorite 3D Mario Kart, but Mushroom City is an awesome track and really should have been in Mario Kart Wii.
Insanolord is a terrible moderator.

J.P. Corbran
NWR Community Manager and Soccer Correspondent

Offline GK

  • Lord of Lower Rank
  • Score: 20
    • View Profile
Re: My Thoughts on the Tracks in Mario Kart
« Reply #62 on: September 26, 2009, 12:55:41 AM »
Yeah, Mushroom City is one of those tracks you gotta love coming back to.

I actually like Baby Park. Zero shortcuts to take advantage of. It's all about avoiding the liter of items everywhere while trying to maintain top speed.
Mission...complete?

Offline Halbred

  • Staff Paleontologist, Ruiner of Worlds
  • NWR Staff
  • Score: 17
    • View Profile
    • When Pigs Fly Returns
Re: My Thoughts on the Tracks in Mario Kart
« Reply #63 on: October 01, 2009, 02:44:46 PM »
I'm actually seriously considering re-purchasing the game. I remember it fondly. Prehistoric Park, of course. Prehistoric Park.
This would be my PSN Trophy Card, but I guess I can't post HTML in my Signature. I'm the pixel spaceship, and I have nine Gold trophies.

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: My Thoughts on the Tracks in Mario Kart
« Reply #64 on: October 01, 2009, 02:48:23 PM »
Do you enjoy Turok?
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: My Thoughts on the Tracks in Mario Kart
« Reply #65 on: October 01, 2009, 05:03:29 PM »
I'm actually seriously considering re-purchasing the game. I remember it fondly. Prehistoric Park, of course. Prehistoric Park.
If you mean Mario Kart: Double Dash!! then I'd say go for it. It still holds up today.

Offline Halbred

  • Staff Paleontologist, Ruiner of Worlds
  • NWR Staff
  • Score: 17
    • View Profile
    • When Pigs Fly Returns
Re: My Thoughts on the Tracks in Mario Kart
« Reply #66 on: October 01, 2009, 07:15:31 PM »
Yes, the first two Turoks were pretty awesome. Hard as hell, but awesome.
This would be my PSN Trophy Card, but I guess I can't post HTML in my Signature. I'm the pixel spaceship, and I have nine Gold trophies.

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: My Thoughts on the Tracks in Mario Kart
« Reply #67 on: October 01, 2009, 07:28:51 PM »
How about Joe & Mac?
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Halbred

  • Staff Paleontologist, Ruiner of Worlds
  • NWR Staff
  • Score: 17
    • View Profile
    • When Pigs Fly Returns
Re: My Thoughts on the Tracks in Mario Kart
« Reply #68 on: October 01, 2009, 07:41:21 PM »
Oh man, you have no idea. Why don't they bring it back?!? WHY?!?
This would be my PSN Trophy Card, but I guess I can't post HTML in my Signature. I'm the pixel spaceship, and I have nine Gold trophies.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: My Thoughts on the Tracks in Mario Kart
« Reply #69 on: October 01, 2009, 11:12:59 PM »
Yes, the first two Turoks were pretty awesome. Hard as hell, but awesome.
No love for Turok: Rage Wars? I've always thought that was a pretty good multiplayer-focused shooter. The weapons were varied but still balanced, and although the stages were kind of small they had some interesting and well thought-out designs.

Offline ThomasO

  • Score: 18
    • View Profile
    • deviantART account
Re: My Thoughts on the Tracks in Mario Kart
« Reply #70 on: October 02, 2009, 10:06:02 AM »
And the Wii models are simply the DD models with the shine added.
That was the first thing I noticed when I saw the character select screen. All the characters that were present in DD sported the same exact "I've been chosen" pose. I suppose the graphics were compromised in favor of lag-less online play. The only thing disappointing compared to DD is that MKWii's game framefate is so much lower when three or more players are involved in local play (even when all the computer players are removed), or when two players go online together.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: My Thoughts on the Tracks in Mario Kart
« Reply #71 on: October 02, 2009, 12:43:29 PM »
The only thing disappointing compared to DD is that MKWii's game framefate is so much lower when three or more players are involved in local play (even when all the computer players are removed), or when two players go online together.
Tell me about it, I really hate that. I thought choppy framerates died off with the Nintendo 64. I think Mario Kart Wii is just a low-budget game, probably because it includes the "free" Wii Wheel accessory.