Having it hooked up and ready to go, I was thinking about putting some more time into Wii Sports Resort and putting out some more impressions for our readers. However, I soon found out that my roommate used to play a lot of Mario Kart back in the day, so in no time we had that familiar Mario Kart music blasting from the TV speakers.
Well, I expect you guys all know how it goes - you put Mario Kart in, and the next thing you know you've been racing against your friends and the computer for five hours and haven't moved from the spot you settled in to after selecting the Wii Disc Channel.
While I was playing the game, I thought to myself, "The track designs for Mario Kart Wii are pretty solid. Definitely up there with some of the best." Personally, my favorite Mario Kart tracks are found in Mario Kart DS. What really makes me enjoy the DS tracks in Mario Kart DS is the fact that its clear their designers *actually played Mario at some point*. What I'm getting at is that a lot of those tracks have good, solid references to past Mario games.
My favorite track, hands down, is the one on Bowser's Airship. First and foremost, IT'S ON BOWSER'S FREAKIN' AIRSHIP. I've beaten SMB3 more times than most games I've owned, so having that imagery pop up in Mario Kart DS really makes it feel authentic - like a Mario game.
On the other end of the spectrum is- Mario Kart Double Dash. Seriously, who in God's name thought it would be really Mario-like to throw in a 'Baby Theme Park' track? Where, in any of the Mario games, was there a Mario theme park? Was it Yoshi's Island? Was that some special level I never got to? (Pah - preposterous. I've seen every level there is to see in that series.)
And, while it may seem like sacrilege to some, by the logic I've stated above, I'm also not a big fan of the N64 tracks. Moo Moo Farm? Sure, if it was Zelda Kart maybe I could see them putting in a Lon Lon Ranch track, but I have yet to see a cow in a Mario platformer.
Anyhow, having thought of this, I just wanted to get opinions from everyone else. What order do you guys all rate the Mario Kart games in term of track design? What do base your opinions on? Is there anything in particular that you like about a certain track?
Finally - just for the heck of it, I'm posting a picture of a new drink that was recently released in Japan - Shiso Pepsi. I found this stuff at the convenience store and thought 'Wait... do what now?'. I thought you guys might enjoy seeing some of the zaniness that makes this country so magical.
OH, and to my fellow Americans - Happy Belated Independence Day. Since I was nowhere near a grill on the fourth, I hope you all had a burger and a dog for me.
M
Anyone else notice a distinct lack of true shortcuts in these latest Mario Karts, though? I remember in Mario Kart 64 that it was a pretty damn big deal if you got a mushroom when you were on that first Koopa Beach stage, because you could just shoot yourself into a huge shortcut off that big ramp with it. You don't see that anymore, as it's instead a lot of little shortcuts for shaving off a few seconds here and there.Perhaps they wanted to make it a bit more fair?
Anyone else notice a distinct lack of true shortcuts in these latest Mario Karts, though? I remember in Mario Kart 64 that it was a pretty damn big deal if you got a mushroom when you were on that first Koopa Beach stage, because you could just shoot yourself into a huge shortcut off that big ramp with it. You don't see that anymore, as it's instead a lot of little shortcuts for shaving off a few seconds here and there.Perhaps they wanted to make it a bit more fair?
Being able to skip half the track with a mushroom is way more cheap than the blue shell or bullet ever will be. Mushrooms are far more common and appear in the top ranks, that's too much ground to allow the second-place person to gain.
Blue shells on the other hand are the bane of my existence. Little bastards. >_<; Though, to be fair, they really mix it up. It's just the biggest pain when you're near the finish line and then BOOM, you're dropped to last place because of a last minute blue shell.Unfortunately the blue shell is a necessary evil. With the amount of items flying around it isn't so difficult for someone to escape from the pack and zoom so far ahead as to be uncatchable. The blue shell prevents that from happening.
Unfortunately the blue shell is a necessary evil. With the amount of items flying around it isn't so difficult for someone to escape from the pack and zoom so far ahead as to be uncatchable. The blue shell prevents that from happening.
Blue shells on the other hand are the bane of my existence. Little bastards. >_<; Though, to be fair, they really mix it up. It's just the biggest pain when you're near the finish line and then BOOM, you're dropped to last place because of a last minute blue shell.Unfortunately the blue shell is a necessary evil. With the amount of items flying around it isn't so difficult for someone to escape from the pack and zoom so far ahead as to be uncatchable. The blue shell prevents that from happening.
I'm more annoyed when I get a blue shell than I am when I get hit by one, because it doesn't often help the person who used it. Mario Kart 64 has the best blue shell because it has a chance of hitting others on its way to first, and it can also be dragged along to block an unlimited number of shells.
who is gypsyOtoko?He is the Japan Corespondent.
I miss how powerful the Mushroom boost used to be. I swear, the boost becomes less & less noticeable with every new game. When combined with the bumpers you went soaring, sometimes off course completely in SMK
I miss how powerful the Mushroom boost used to be. I swear, the boost becomes less & less noticeable with every new game. When combined with the bumpers you went soaring, sometimes off course completely in SMK
I feel like the green shells have been pretty ****ty since the N64 game. Back when it was much more possible to strategically aim them. Maybe thats just me.
I miss how powerful the Mushroom boost used to be. I swear, the boost becomes less & less noticeable with every new game. When combined with the bumpers you went soaring, sometimes off course completely in SMK
I feel like the green shells have been pretty shitty since the N64 game. Back when it was much more possible to strategically aim them. Maybe thats just me.
(MK Wii's arenas are way too big, plus you have to play in teams).
Back in Mario Kart 64, my friends and I would game for hours just in the Block Fort arena.
(MK Wii's arenas are way too big, plus you have to play in teams).Multiplayer options say hi.
You're having a go at Daisy Cruiser and Baby Theme Park?
FAR AND AWAY the most bizarre Mario Kart tracks with nothing to do with the games were produced from Super Circuit. I mean let's see. Cloud Garden? Ribbon Road? I'm naming these off my head here. I recall one track was set ina land full of cheese.
@True BlueYou can't turn off the teams, I'm sure what True Blue meant is that you can disable the CPU opponents so that you can still have a 1-vs.-1.
You mean you can turn teams off in Wii multiplayer? What about in the online arena?
And the Wii models are simply the DD models with the shine added.That isn't true, they are smaller and have less polygons.
I can't stand the Wii volcano one.I think that is a pretty neat track, I like how pieces break away every lap. I just hate it whenever somebody cheats and uses the 10-second lap glitch.
Hate: Baby Mario & Luigi's incredibly boring track in Doubledash.I agree, I think that is the worst track in Mario Kart history.
Wow. I love Yoshi's falls! Its scenery makes me happy on the inside, and its basically the mario kart version of Nascar. Who can make the best line.No, it is more like "Who can get a Starman and plow through everyone at the finish line?"
Baby Park was designed for 5 or more laps and a high frequency of Bowser Shells. For gamers to not know that is just a general failure in imagination among so-called Nintendo fans.
Baby Park was designed for 5 or more laps and a high frequency of Bowser Shells. For gamers to not know that is just a general failure in imagination among so-called Nintendo fans.
When the players have to make a track interesting, it's just not well-designed.
I agree with this. One of my favorite tracks in MK: Wii is the one where you go underwater (forgot the name).Koopa Cape. I love that track, I choose it all of the time on Wi-Fi.
Baby Park was designed for 5 or more laps and a high frequency of Bowser Shells. For gamers to not know that is just a general failure in imagination among so-called Nintendo fans.
When the players have to make a track interesting, it's just not well-designed.
Baby Park was designed for 5 or more laps and a high frequency of Bowser Shells. For gamers to not know that is just a general failure in imagination among so-called Nintendo fans.
When the players have to make a track interesting, it's just not well-designed.
Excuse me for exercising OPTIONS. It's some kind of polar opposite to Smash players turning off items.
I'm actually seriously considering re-purchasing the game. I remember it fondly. Prehistoric Park, of course. Prehistoric Park.If you mean Mario Kart: Double Dash!! then I'd say go for it. It still holds up today.
Yes, the first two Turoks were pretty awesome. Hard as hell, but awesome.No love for Turok: Rage Wars? I've always thought that was a pretty good multiplayer-focused shooter. The weapons were varied but still balanced, and although the stages were kind of small they had some interesting and well thought-out designs.
And the Wii models are simply the DD models with the shine added.That was the first thing I noticed when I saw the character select screen. All the characters that were present in DD sported the same exact "I've been chosen" pose. I suppose the graphics were compromised in favor of lag-less online play. The only thing disappointing compared to DD is that MKWii's game framefate is so much lower when three or more players are involved in local play (even when all the computer players are removed), or when two players go online together.
The only thing disappointing compared to DD is that MKWii's game framefate is so much lower when three or more players are involved in local play (even when all the computer players are removed), or when two players go online together.Tell me about it, I really hate that. I thought choppy framerates died off with the Nintendo 64. I think Mario Kart Wii is just a low-budget game, probably because it includes the "free" Wii Wheel accessory.