Author Topic: REVIEWS: Excitebike World Rally  (Read 12824 times)

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Offline Mop it up

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Re: REVIEWS: Excitebike World Rally
« Reply #25 on: November 10, 2009, 06:12:34 PM »
That's actually an interesting idea. Have one player "draw" the track with the DS creating it in real-time, whilst the player on Wii is racing on it. That would keep then on their toes.

Offline Stratos

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Re: REVIEWS: Excitebike World Rally
« Reply #26 on: November 10, 2009, 06:16:57 PM »
Wasn't that what you did in Line Rider? At least that was the impression of what that game did.
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Offline Mop it up

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Re: REVIEWS: Excitebike World Rally
« Reply #27 on: November 10, 2009, 06:20:34 PM »
You don't actually control your rider in Line Rider and you create the track before releasing him.

Unless you're talking about a different version of Line Rider that I don't know about.

Offline GregLover5000

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Re: REVIEWS: Excitebike World Rally
« Reply #28 on: November 10, 2009, 06:23:09 PM »
In 2009 I expect two basic things from any game: (1) local multiplayer and (2) cutscenes of gay elf sex.

Offline NinGurl69 *huggles

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Re: REVIEWS: Excitebike World Rally
« Reply #29 on: November 10, 2009, 06:32:55 PM »
In 2009 I expect two basic things from any game: (1) local multiplayer and (2) cutscenes of gay elf sex.

The bar has been set.
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Offline BlackNMild2k1

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Re: REVIEWS: Excitebike World Rally
« Reply #30 on: November 10, 2009, 06:46:24 PM »
But what happens when the second player races ahead of the other player? The screen can't follow both players, and I don't think split-screen would work very well because the view would be pretty small.

TV's today are bigger than ever. It's very common to find atleast one 32" tv in the home. Splitscreen wasn't that big of an issue 15 years ago when the avg. size of the largest TV in the house was probably closer to 25", and N64 was doing 4 player split screen with minor complaints. Why would 2player split screen be the deal breaker now?

Offline Mop it up

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Re: REVIEWS: Excitebike World Rally
« Reply #31 on: November 10, 2009, 08:37:24 PM »
It doesn't matter how big the screen is, this game isn't really suited for split-screen. Two players might still work okay but with four players the viewing area would be too small to see very far ahead.

Offline BlackNMild2k1

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Re: REVIEWS: Excitebike World Rally
« Reply #32 on: November 10, 2009, 08:42:38 PM »
I don't know, imagine some 4 player split widescreen gaming on a 52" HDTV.
Everyone would have their own 20something" widescreen section.

Not all of us are still gaming on 20" tv's you know ;)

Offline Mop it up

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Re: REVIEWS: Excitebike World Rally
« Reply #33 on: November 10, 2009, 08:48:46 PM »
It doesn't matter how big the television is, the resolution would be the same. There wouldn't be enough space to do split-screen properly and zooming out the camera would make it really blurry and hard to see.

I'm not saying I didn't want it, I'm just saying I understand why it wasn't a priority.

Offline MegaByte

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Re: REVIEWS: Excitebike World Rally
« Reply #34 on: November 10, 2009, 09:35:02 PM »
I don't know if I buy that either.  480P is still 5x the resolution of NES, SNES, and 4x most N64 games.
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Offline Mop it up

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Re: REVIEWS: Excitebike World Rally
« Reply #35 on: November 10, 2009, 10:41:47 PM »
I don't follow your math. I thought that 480p had the same number of lines as 480i, only the image looks more smooth because the lines are all displayed at the same time, or something like that.

It's a $10 download game, local multiplayer isn't the only feature they could have implemented and didn't.

Offline MegaByte

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Re: REVIEWS: Excitebike World Rally
« Reply #36 on: November 10, 2009, 10:43:46 PM »
The nominal resolution of NES and SNES games was 256x224 and 320x240 for N64.  Then it gets stretched to 480i.
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Offline Mop it up

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Re: REVIEWS: Excitebike World Rally
« Reply #37 on: November 10, 2009, 10:49:24 PM »
Which is double, not quadruple, I thought.

Offline MegaByte

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Re: REVIEWS: Excitebike World Rally
« Reply #38 on: November 10, 2009, 10:50:48 PM »
Do the math :-p
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Offline Mop it up

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Re: REVIEWS: Excitebike World Rally
« Reply #39 on: November 10, 2009, 10:52:23 PM »
I did. It is double, but you said it was four times the Nintendo 64 and five times NES and SNES, so I don't know where you're getting that from.

Offline NinGurl69 *huggles

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Re: REVIEWS: Excitebike World Rally
« Reply #40 on: November 10, 2009, 10:52:42 PM »
Yes, do the math.  Count the pixels 1-by-1.
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Offline BlackNMild2k1

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Re: REVIEWS: Excitebike World Rally
« Reply #41 on: November 10, 2009, 11:07:48 PM »
2x resolution top to bottom
2x resolution side to side

2x + 2x = 4x resolution

Offline Mop it up

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Re: REVIEWS: Excitebike World Rally
« Reply #42 on: November 10, 2009, 11:13:01 PM »
Ah, I see. Math has never been my strong suit. I just saw that 480 is twice that of 240 and 640 is twice that of 320 so I assumed that 640x480 is twice that of 320x240.

Does widescreen have more vertical lines?

Offline NinGurl69 *huggles

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Re: REVIEWS: Excitebike World Rally
« Reply #43 on: November 10, 2009, 11:26:53 PM »
SD widescreen has the same number of lines/pixels.  The difference is the screen is stretched sideways (or squished vertically if you prefer) to display short & wide pixels instead of standard square pixels.
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Offline vherub

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Re: REVIEWS: Excitebike World Rally
« Reply #44 on: November 11, 2009, 12:13:51 PM »
does track sharing require friend codes? or can they be shared from a hub website or a delivery system like boom blox or blastworks?

Offline Jonnyboy117

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Re: REVIEWS: Excitebike World Rally
« Reply #45 on: November 11, 2009, 03:03:51 PM »
I think the troubles with split-screen are due to perspective, not resolution or performance. We all know there were many 4-player games on N64, but most of them were either FPS or standard racing games. Both genres involve the player looking and moving into the distance. In other words, reducing the display to quarter-size doesn't change how far each player can see, just the relative size of everything, which our eyes and brains are built to interpret anyway (hence perspective and depth perception).

With a game like Excitebike, there are probably two ways to implement split-screen:

1. Crop the view, keeping the racers and track elements roughly the same size as before. This severely limits how far the player can see down the track, thus affecting gameplay in a negative way.

2. Shrink the display, keeping the same "draw distance". The problem here is that the standard Excitebike view is already bird's-eye, with racers and track elements appearing fairly small in single-player mode. Reducing the size of every visual element to half or even one-quarter of its original size will make the game very difficult to play, because it will be hard to distinguish different objects and racers on the track. There are probably some visual tricks, like glows and trails, that could be implemented to lessen the impact, but then the game's presentation will be more abstract and less identifiable as Excitebike.
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Offline Mop it up

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Re: REVIEWS: Excitebike World Rally
« Reply #46 on: November 11, 2009, 05:36:17 PM »
That's what I was getting at, I just couldn't find the words to express it.
« Last Edit: November 11, 2009, 05:38:18 PM by Mop_it_up »

Offline Flames_of_chaos

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Re: REVIEWS: Excitebike World Rally
« Reply #47 on: November 12, 2009, 09:53:18 AM »
does track sharing require friend codes? or can they be shared from a hub website or a delivery system like boom blox or blastworks?

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