Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 0-Watt

Pages: [1]
1
TalkBack / Know Your Amiibo - Donkey Kong
« on: June 05, 2015, 05:31:12 AM »

Learn more about the history of Donkey Kong by watching a new entry in the Know Your Amiibo video series.

http://www.nintendoworldreport.com/video/40392/know-your-amiibo-donkey-kong

Do you think you know everything about your Amiibo? Our friends at Third Rate Minion are developing a series of videos so you can dazzle your friends and enemies with knowledge of all the characters. The third entry in the series covers arcade hero, Donkey Kong.  

Be sure to check out the Third Rate Minion website and to subscribe to their YouTube Channel. Watch the video below.


2
TalkBack / F-Zero Memorial Video
« on: November 04, 2014, 11:46:21 AM »

Take a trip down memory lane and enjoy a look back at Nintendo's futuristic racing series.

http://www.nintendoworldreport.com/video/38915/f-zero-memorial-video

Our friends at Third Rate Minion have created a wonderful video retrospective that delves into the history of F-Zero.

Nintendo turned 125 this past September, and that is a milestone not many companies can celebrate.  However, there is another anniversary that Nintendo has not addressed; this fall marks ten years without a new F-Zero game.

F-Zero began as one of the first four titles developed by the newly-created Nintendo EAD, headed by Shigeru Miyamoto, alongside the likes of Pilotwings, Super Mario World, and SimCity.  Since then, F-Zero has had games release on the Satellaview, Nintendo 64, 64DD, Game Boy Advance, Nintendo GameCube, and arcades.  However, since 2004's F-Zero GP Legend (and in Japan F-Zero Climax) the series has been left dormant.

This video takes a look at those many games in the F-Zero series. What are some of your memories from the F-Zero franchise? Let us know!

Be sure to check out the Third Rate Minion website and to subscribe to their YouTube Channel. Watch the entire retrospective below.


3
TalkBack / Ace Attorney Trilogy Gets a Release Date
« on: October 09, 2014, 09:53:16 AM »

You can relive the first three Phoenix Wright games on 3DS later this year.

http://www.nintendoworldreport.com/news/38703/ace-attorney-trilogy-gets-a-release-date

Ace Attorney Trilogy is coming to North America on December 9, according to a Capcom panel at New York Comic Con.

The collection of the first three Phoenix Wright: Ace Attorney games will be $29.99 and available only on the eShop.


4
TalkBack / Re: ATV Wild Ride 3D Review
« on: March 10, 2013, 07:55:27 PM »
This is a pretty good game, and it sits well in the 7-8 range for me.  For the price, the online matches are great, and the game feels pretty good, overall.

5
The site said the company was founded in 2011, so whatever they've been working on has been a ways along.  From the list of games they've worked on, it seems that some left almost immediately after BloodRayne to form this company.

Also considering that Nintendo Force is interviewing and showing off their fist game in the next issue (and it will be shown at PAX East), I imagine the game is for 3DS moreso than Wii U.  Either way, I suspect Nintendo platforms as their focus with deviations to other platforms on occasion.

6
TalkBack / Re: Wii Mini Revealed Via Best Buy Website
« on: November 27, 2012, 08:23:58 AM »
Why, Nintendo?  Why release a revision of your old hardware less than a month from the release of the new one?

Probably profit margin-related. Either way, can't say this is the best way for things to turn out. :/

7
TalkBack / Re: Nintendo World Report Wii U Live Stream on November 25
« on: November 25, 2012, 08:04:26 PM »
That was certain a fun time for us playing, even when things did not go according to plan sometimes.
We covered Nintendo Land, Sonic & All-Stars Racing Transformed, ZombiU, Little Inferno, Trine 2: Director's Cut, and Chasing Aurora.  Hope you all had fun watching!

8
TalkBack / Re: Nintendo 'Holiday in October' Gameplay Video Round-up #1
« on: October 11, 2012, 11:09:04 AM »
Ooo, looks like this is the first footage of Crashmo around, as far as I can tell.

Good vids! :D I'm happy but my wallet ain't!

9
Podcast Discussion / Re: Episode 50: Cake, Cake, Cake, Cake, etc.
« on: September 11, 2012, 08:00:18 PM »
I can do some devious questions, myself, but that's because I research game developers and game contents all over the place whenever I do articles.

I got a lot of them right, but I'd be lying if I said Neal's questions were easy.  There are plenty of ways to stump me, which I won't disclose just in case :P

10
TalkBack / Re: Predictions for Sept. 13 Wii U Event
« on: September 10, 2012, 12:36:01 AM »
Ah, what the heck, I've written one article for the site, I might as well pop in a guess.

Price: $299.99, although rumors of 250/300/350 bundles are around
Pack-in game: Yes (Nintendo Land via eShop) or demos available in the system
Pack-in controllers: One GamePad, but if it is >$300, it also comes with a Wii Remote+
Release date: November 18th in the US, December JPN/EU
Games you want to see highlighted: NSMBU, Nintendo Land, Lego City Undercover, Skylanders Giants, eShop games
System features you want to see highlighted: eShop (VC, DL full games, originals), NFC demo, and actual OS System features.
Additional megatons: Not expecting megatons (COD:BO2, NFS:MW and F-1 All-Stars), but expect either Nintendo-published eShop content or one lower-level retail game to release mid-2013.  My personal megaton would be Retro's game announced or Smash tease.

11
TalkBack / Re: Bomb Monkey Review
« on: June 29, 2012, 12:35:31 AM »
I've put about an hour and change into the final game and I feel that an 8 is a good fit.  While for a puzzle game, some leaderboard offline or otherwise would have been stupendous, the game is capable of standing on its own merits.  I don't see it outdoing the biggest puzzle games in addiction factor, but the extra modes (especially the 2P ones) keep it interesting when the main game occasionally loses you.

The 2P mode was a big highlight for me at PAX East, and from the little match I had with my brother, it still works well.  Those out getting the XL will benefit greatly with this game!

12
TalkBack / Re: The Disturbing Lack of 3DS at E3 2012
« on: June 08, 2012, 11:18:43 PM »
I think one has to consider that Nintendo wants this to be the Wii U's holiday over the 3DS.  What games did the DS have in holiday 2006?

I am disappointed that no new announcements were made for 3DS this E3, but it seems that announcements are more Nintendo Direct things now.

Nintendo is releasing NSMB2, Pokemon B+W2 (DS yeah but they are pushing 3DS apps), Luigi's Mansion, and Paper Mario: Sticker Star this year.  It seems that 2013 is a total mystery for the company, though.  I bet they announce more 3DS software for 2013 either in the Fall conference or a Nintendo Direct video near the year's end.  At the very least, there are third party games and eShop titles to fill the gaps.

13
TalkBack / Re: Nintendo Stock Drops After E3 Presentations
« on: June 08, 2012, 10:21:11 AM »
@NintendoFanboy:

3DS launched with Steel Diver, Pilotwings Resort, and Nintendogs+Cats.  It also was 250 for a handheld.
Wii U looks like it will launch with NSMBU, Nintendo Land (possibly a pack-in), P-100, Wii Fit U, and Pikmin 3 (or close to launch).

The lineup is much better.  Heck, the Wii launched with Zelda, Excite Truck, and Wii Sports.  I'd even go and say that the Wii U launch is better than the Wii's.

They kept bigger 2013 games close to the chest, despite our desires for them to release them.  Even 3DS games they showed stayed within 2012.  This is more secretive of Nintendo than ever before, and that's odd.

@Chozo Ghost.

It won't fail at 3DS levels.  It launches with a New Super Mario Bros. game among other things.  The 3DS didn't get its first original major Nintendo release until months after launch.

14
TalkBack / Re: Nintendo Stock Drops After E3 Presentations
« on: June 07, 2012, 08:07:26 PM »
Yeah, it doesn't make much sense to track stocks too much in this way.  Yes, it went down when Nintendo announced stuff from E3, but there are many more factors involved, and stockholders are usually informed of announcements before they occur.

15
The Internet is full of overlap :P

and you have to feel a little sorry for the guy who posted that pic.  You know he's in for it considering this is a Nintendo-published game he was QA-testing AND was still an unreleased version of the controller.

16
When it comes to Nintendo and patents, you can never assume they will lead to reality.

Still wonder about that bike game idea from Nintendo.

17
TalkBack / Re: Bomb Monkey Impressions
« on: April 10, 2012, 10:07:07 PM »
Yeah, it was nothing like Bust-A-Move.  I've heard Wario's Woods matching it a bit.  I think it had a little Pac-Mania in there, but not in the same way.

18
TalkBack / Bomb Monkey Impressions
« on: April 10, 2012, 07:47:37 PM »

Renegade Kid's follow-up to Mutant Mudds turns the system on its side for bomb-blasting puzzle mayhem.

http://www.nintendoworldreport.com/impressions/29774

When Renegade Kid first entered the digital distribution scene, it released the well-received platforming adventure Mutant Mudds on the Nintendo eShop. Now, Renegade Kid is continuing its releases with a puzzle game starring a monkey with a tendency to throw bombs. This game has been kept under wraps for the last month or so, but at PAX East 2012, I was able to get a brief but satisfying preview of the game’s early build with Renegade Kid’s Jools Watsham.

Bomb Monkey stands as a unique 3DS Download Software title because it does not make use of the 3D screen, at least in the form I played. The 3DS is held on its side, with the D-Pad facing the player. At the top of the rotated touch screen is our simian protagonist, and from the bottom of the screen, a tower of colored stone blocks rise. If any part of this rising tower reaches the monkey, the game is over. In order to prevent this, players move the monkey along the rail at the top of the screen with the D-Pad, and pressing down releases what he holds toward the rising blocks below. The game also has touch-screen controls for those who find the D-Pad awkward, but for me the D-Pad was sufficient.

However, just dropping blocks will not diminish the others below, but that is where the Bomb part of Bomb Monkey comes into play. Every few blocks, Bomb Monkey pulls out a large bomb, which upon colliding with a block, explodes into a cross explosion, reminiscent of Bomberman’s weaponry. Any block that is hit with the explosion will be destroyed, and any connected group of like-colored blocks, when ignited, will be destroyed at once. To make things even more complex, there are a number of unique blocks that affect the bomb’s explosive path. Blocks that are covered in chains must be hit twice by an explosion to be destroyed, and that can lead to some broken combos. Amid the blocks are boxes with arrows pointing either left and right or up and down; igniting these boxes cause great explosions that cover an entire row or column, depending on the arrows’ directions. Over the course of the game, bombs covered with the letters B, O, M, and B appear, and when all of them are collected, Bomb Monkey goes into a frenzy, throwing 10 bombs in a row for complete block demolition!

The game's early build seemed fairly complete, having at least three modes available to try out. There is an Endless Mode, in which players play Bomb Monkey until they ultimately fail. Once I had explored that mode, Jools sent me and my brother to two-Player Battle Mode, using one handheld. One player controls the D-Pad, while the other controls with the four face buttons. Here, the game plays similarly to that of the normal mode, but as you blow up larger combos, more blocks randomly descend on the other player. I will admit that I lost, but I was close, darn it!

The game also has a two-player cooperative mode and a special Rescue Mode, where Bomb Monkey must help destroy cages to free his friends (hopefully they can stand explosions!). When pressed about leaderboards, Jools said the game would not have online features of the sort. Considering that, the game appears to be more of an offline affair, so those expecting online multiplayer or shared leaderboards should lower their expectations a little. Bomb Monkey will not be as deep or as large of an experience as Mutant Mudds, and the game, without having an actual price announced, will be aiming a bit lower than Renegade Kid’s first eShop title.

Despite those missing features, the game stood out as an addictive experience.  The concept seems simple, but the added modes and different blocks make the game more puzzling than your basic falling block title, especially when you are the one dropping the blocks which can ultimately become your downfall.

 

Bomb Monkey is nearing its completion, and barring any major problems, it should be out in the coming months.  Be there or be square (and you know what happens to square things in Bomb Monkey!).


Pages: [1]