Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - NWR_insanolord

Pages: 1 ... 3 4 [5] 6 7 ... 712
102
Nintendo Gaming / Re: Wii U External USB Storage Devices
« on: March 16, 2022, 02:01:14 PM »
I use a Y cable with mine and it works fine. I’ve had the same drive on there since the system’s launch and have had no issues.

104
I completely understand this decision, it's the right thing to do under the circumstances, but I'm still disappointed as I was really looking forward to this. If only it had come out in December like it was supposed to.

105
Announcements / Re: Topic of the Day (2021 Edition)
« on: March 03, 2022, 11:01:17 PM »
Wonderful post, keep it up

This is my kind of spambot, making sarcastic replies to Khush.

106
At this point I'm tempted to just drop Netflix. There's just less and less stuff there I care about as a lot of the studios have moved to their own platforms.

107
General Gaming / Re: Community Event: NWR Forum February 2022
« on: March 01, 2022, 03:37:32 AM »
Well, if you hurry up and sign up now before Feburary ends in a couple hours Hawaii time then that will give you 21 posts during the time of this event and you can get a bronze medal!

Well then I guess I'm signing up with just over an hour to spare.

108
General Gaming / Re: Community Event: NWR Forum February 2022
« on: February 28, 2022, 11:56:03 PM »
I'm very happy that the community has been more active, but I can't in good conscience directly contribute to something that makes Khush look good. Also I forgot to sign up, but mainly the first thing.

109
I didn’t know where to ask this: is anyone getting a Steam Deck? It’s probably the only way I’m ever going to play PC games. I’m also not sure I care enough to spend $400.

I'm tempted, but kind of on the fence. At some point I should go through what's compatible and see how much of it is stuff I'd want to play. Most of my Steam library is strategy and sim stuff that I wouldn't want to play in that form factor, and a lot of the rest of it is indie stuff that's already on Switch. To be perfectly honest, the recent announcement that they got Dolphin running on it is probably the biggest selling point for me right now. I'll still probably hold off to hear more impressions, or maybe wait for the next revision.

110
Movies & TV / Re: Rate the last TV show you've seen
« on: February 28, 2022, 04:32:04 PM »
Advanced Dungeons and Dragons is still on Amazon Prime Video if you have that.

111
General Gaming / Re: Digital games and you
« on: February 27, 2022, 09:03:35 PM »
I've been all digital for a long time now. The most recent physical games I own are early 3DS games from before they started selling retail games digitally. I've joked that there's a possibility my Xbox One's disc drive was defective and I just never found out.

For me, it's a matter of convenience. Especially on something like Switch, it's so nice to be able to pick up the system and immediately have access to my entire library. With games being so dependent on patches these days owning the physical media isn't really going to be better if the servers get shut down, and storage is still a significant concern because of that as well, so I really don't see that many advantages of physical anymore.

112
Nintendo Gaming / Re: What do you use your Switch USB Ports for?
« on: February 26, 2022, 10:56:41 PM »
Other than the rare occasions I have the opportunity for local multiplayer and I haver the GameCube adapter plugged in for Smash Bros., I don't have anything plugged into mine.

113
Movies & TV / Re: Rate the last TV show you've seen
« on: February 25, 2022, 08:32:52 PM »
I subscribe to Paramount+ for Star Trek and soccer, but lately I wanted to branch out into some of the other stuff on there, and since it has the Nickelodeon backlog I started watching Rocko's Modern Life. This was one of my favorite shows as a kid, and it actually holds up really well. Like a lot of shows in the era, it's filled with as many jokes only adults would get as there are for the kids. Not just dirty stuff, but like pop culture references that are way about kids' heads. The writing is still sharp, and the performances are really good. I'm enjoying it a lot.

114
The controls wouldn’t really have to change much, but I’d love a remake/remaster of Wario Land: Shake It. Maybe even a combo pack of it, Kirby’s Epic Yarn, and Yoshi’s Woolly World, which both got ported but to another system that’s shutting down.

115
17,547. Nobody wastes their time here as much as me (except the five people who did).

116
Nintendo Gaming / Re: F-Zero
« on: February 18, 2022, 10:20:07 PM »
Porting Star Fox Zero would require completely overhauling the control scheme, it wouldn't be a simple job. I think that's the biggest reason we haven't seen it make the jump.

117
General Gaming / Re: What are you playing?
« on: February 18, 2022, 10:16:02 PM »
As happened with Stardew Valley in the last game, the current Mafia game got me to play Pikmin 3 Deluxe, where I started a new file, this time playing on hard mode. I just adore this game. The Pikmin series has always been one of my favorites, I went as far as to import New Play Control Pikmin 2 from Europe back in the day, and Pikmin 3 is just the perfect synthesis of the best ideas of the first two games. I'm so happy this game got a second chance on Switch, and I hope more people got to experience its greatness. It seems like it did reasonably well, so here's hoping Nintendo goes back to the series and gives us Pikmin 4.

I think Pikmin 3 gets very close to fully nailing it, but doesn't quiiiite get there. The fruit collection is ultimately too easy to put real pressure on (and the fruit are not nearly as satisfying to collect as the human flotsam from the previous games). The sequence that pulls the rug out for a bit is very memorable as a result.

Like, each game is a 9/10 in its own right, but it always feels like it's just shy of true greatness. Someday P4 will come and become the rapture.

You're right that it isn't as much of a push as it could have been, but at least there's something forcing you forward. Even playing on hard mode I've got 20 days worth of juice saved up 13 days in. I'm close to the bit you referenced, and it would have been nice if they did some more stuff like that. It could use a bit more fine tuning, and I would like to see the purple and white Pikmin return as well.

118
TalkBack / Re: Anime Streaming App Crunchyroll Launching On Switch Today
« on: February 17, 2022, 08:07:08 PM »
UN
LIMITED
ANIME

Straight from the Sony megacorp.

Seems kinda sacrilege to have Sony content on a Nintendo platform huh?

It's actually the second thing from Sony available on Switch today.

119
Nintendo Gaming / Re: Best of the 3DS eShop: 2013 Releases (Part 3)
« on: February 16, 2022, 10:31:40 PM »
I don't think I've played any of these, which is kind of crazy considering how many eShop games I played.

120
I'm just mad they took it to overtime last night. Beating the Penguins would have been fun, and they really should have given the lead they had, but if you're going to lose, lose in regulation. Can't be needlessly hurting our draft position like that.

121
Nintendo Gaming / Re: Not a hater but... (future prediction)
« on: February 15, 2022, 07:46:03 PM »
I didn't realize it was a tradition. I just thought the Switch officially becoming Nintendo's most successful console ever justified dunking on this guy again.

122
TalkBack / Grapple Dog (Switch) Review
« on: February 15, 2022, 01:28:35 PM »

Grapple dem platforms.

http://www.nintendoworldreport.com/review/59697/grapple-dog-switch-review

As a huge platformer fan, the Switch has been wonderful for me over the past five years. Between Nintendo’s own efforts and a vast library of indie titles, my favorite genre has been extremely well represented on the platform, and I’m always up for a new take on the formula. Grapple Dog is the latest title in that line, focused on using a grappling hook to traverse environments and find collectibles.

As the title would indicate, the grappling hook mechanic is the central premise of the game, and it’s used in a variety of ways. Only certain surfaces, highlighted in blue, can be grappled, which prevents it from feeling overpowered, so traditional run and jump platforming also plays a big part in the level design. Along the way it does a really good job of keeping things fresh by introducing new kinds of enemies and blocks that make you approach levels in different ways.

The biggest problem with Grapple Dog is the controls don’t always feel precise enough for what the game is asking you to do. It’s too easy to slide off a platform or into an enemy after you've landed on it, and since you can only aim the grappling hook straight up or at a 45 degree angle, there are times when it feels like you should be able to hook onto something but miss. Most of the time this isn’t an issue, but for a platformer of this type it’s really annoying when the controls feel off.

Grapple Dog features nice 2D sprite art and a pleasant but unmemorable soundtrack. The story is your basic “save the world from ancient evil" and the dialogue is cute but there’s more of it than there needs to be. And before you ask, you CAN pet the dog when you complete a level.

Apart from ringing the bell to end the level, the goal in each stage is to collect purple gems. There are five of them hidden throughout the level, like the star coins in New Super Mario Bros. or the flowers in Yoshi’s Island, and then another two available for collecting oranges, of which there are 250 per level, but thankfully only 220 are required to get the gems. There are also medals available for playing each level in time trial mode, and tokens for bonus stages in many of the levels.

While the many collectibles provide replay value, some of that can be frustrating. Levels will often include branching paths, where one way houses a collectible and the other is the path forward, but the game has a bad habit of not making it clear which way is which and then preventing you from backtracking once you realize you missed something. The unlockable bonus levels provide a different kind of frustration, as they often showcase the limitations on the game’s controls due to the level of precision they require.

Grapple Dog has some neat ideas, and it keeps them coming throughout the campaign so it continues to mix things up along the way, but it doesn’t really stand out in a major way. It’s an enjoyable game, but it doesn’t do any one thing exceptionally well. If you’re a platformer freak like I am it’s definitely worth a look, but there’s not much here to put it above some of the great examples of the genre on Switch.


123
Nintendo Gaming / Re: Not a hater but... (future prediction)
« on: February 15, 2022, 06:14:09 PM »
The recent news of the Switch passing the Wii in lifetime sales made me think of this thread again. There have been a lot of wrong things said on these forums over the years, but this has got to be up there.

124
General Gaming / Re: What are you playing?
« on: February 15, 2022, 05:33:30 PM »
It was close, and seven-ish years later I have to assume it’s even closer now.

125
General Gaming / Re: What are you playing?
« on: February 15, 2022, 03:11:13 AM »
As happened with Stardew Valley in the last game, the current Mafia game got me to play Pikmin 3 Deluxe, where I started a new file, this time playing on hard mode. I just adore this game. The Pikmin series has always been one of my favorites, I went as far as to import New Play Control Pikmin 2 from Europe back in the day, and Pikmin 3 is just the perfect synthesis of the best ideas of the first two games. I'm so happy this game got a second chance on Switch, and I hope more people got to experience its greatness. It seems like it did reasonably well, so here's hoping Nintendo goes back to the series and gives us Pikmin 4.

Pages: 1 ... 3 4 [5] 6 7 ... 712