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Messages - NWR_insanolord

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1
Nintendo Gaming / Re: Nintendo Switch Forum Favorites
« on: Today at 08:30:54 PM »
I didn't care for Hollow Knight. It got such great reviews and people raved about it but I bounced off it. The lack of a proper map really hurt it for me and I just couldn't get into it.

2
Nintendo Gaming / Re: Nintendo Switch Forum Favorites
« on: March 16, 2025, 03:52:28 PM »
Going through that list makes me realize I’ve barely played anything of Capcom’s on Switch. I tried Monster Hunter because of how much people rave about it but I just couldn’t get into it, so probably the only thing I can point to liking is the ports of Resident Evil 4 and Revelations.

3
Nintendo Gaming / Re: Nintendo Switch Forum Favorites
« on: March 09, 2025, 01:13:10 AM »
Metroid Dread is my favorite Metroid game and Metroidvania ever, so I have to start with that. Just an incredible game, and I really wish I could go back to the previous games in the series and play them with the movement and controls of Dread. Just feels so smooth and great to play, with some interesting new tweaks along the way.

I already mentioned Prince of Persia: The Lost Crown in the Ubisoft section,but I'll plug it here again. Very difficult, but took a lot of cues from Metroid Dread and it plays very well because of it. I also like both Axiom Verge games, while the first one has been around a while and even came out on Wii U, the Switch was the first time I played it, and it's one of relatively few games in this genre that cribs more from the "Metroid" than the "Vania." I'll also throw in a mention of Bloodstained, which is good but the Switch port probably isn't the best way ton play it.

4
Nintendo Gaming / Re: Nintendo Switch Forum Favorites
« on: February 22, 2025, 03:32:53 PM »
I didn't play a ton of Ubisoft games on Switch, but I absolutely loved the Mario + Rabbids games. It seemed like a crazy combo when the first one was announced, but it turned out great, and the sequel was just as great if not better. I also liked Starlink, and I wish it had been more successful and maybe that team could have made a Star Fox game for Nintendo.

In addition to those, a great one that it seems like a lot of people missed was Prince of Persia: The Lost Crown. The team that made that clearly played a lot of Metroid Dread, and made a very challenging but very good game in a similar style.

5
Nintendo Gaming / Re: Nintendo Switch Forum Favorites
« on: February 15, 2025, 07:56:05 PM »
I'm not a big RPG guy so I haven't played a ton of them, but I will say from a game design perspective Pokémon Scarlet and Violet are easily my favorite games in that series, only held back by their technical issues. Also I've recently been playing through Mario & Luigi: Brothership, which didn't seem to review particularly well but I'm enjoying it quite a bit.

6
General-3 / Re: God, the default theme is so ugly.
« on: February 08, 2025, 11:13:34 PM »
Huh. Well, okay.  Now,,how do we get core back? 🤣

I sent an email to our webmaster suggesting we just remove it entirely for now to see if that fixes it for everyone, but also prodding him to update the forum software.

7
General-3 / Re: God, the default theme is so ugly.
« on: February 08, 2025, 09:08:11 AM »
Welcome back, at least!  How did you get fixed finally?

It turned out when I was trying to switch my theme it was somehow stuck on your profile because the link I was using was from you. I had to manually change the URL to include my account ID number and it finally went through right.

8
General-3 / God, the default theme is so ugly.
« on: February 08, 2025, 02:19:08 AM »
It's nice to finally have real forum access back, but at what cost?

9
Nintendo Gaming / Re: 3D Yoshi's Island
« on: December 15, 2024, 01:12:06 AM »
Using the pointer to aim Yoshi's tongue in Galaxy 2 was so perfect, I would have loved to see them expand on that back then. I'm not sure if you could make it work that well with current controls, I think that's a big part of why Galaxy 2 wasn't in Mario 3D All-Stars.

10
Nintendo Gaming / Re: Nintendo Music
« on: November 26, 2024, 05:41:21 PM »
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Can you use the forums normally now, Insanolord?

No, I'm still stuck on the mobile version because I couldn't get the trick to switch themes to work right.

11
Nintendo Gaming / Re: Nintendo Music
« on: November 26, 2024, 06:42:10 AM »
It’s not directly from the games, but I’d love to see them put the music from the Zelda symphony concerts on there.

12
TalkBack / Grapple Dogs: Cosmic Canines (Switch) Review
« on: September 19, 2024, 11:55:00 PM »

A creative platformer that improves on its predecessor in many ways.

http://www.nintendoworldreport.com/review/68576/grapple-dogs-cosmic-canines-switch-review

Two years ago I reviewed the original Grapple Dog for Nintendo World Report. I thought it was a good, if unspectacular game, but I enjoyed it, so when the opportunity arose to review the sequel, I happily took it. I’m thrilled to report that Grapple Dogs: Cosmic Canines exceeded my expectations and improved on that first game in many ways.

Grapple Dogs: Cosmic Canines is a 2D platformer, a genre well represented on Switch, but it brings a lot of interesting ideas to the table and keeps throwing them at you to keep things feeling fresh. The biggest addition for the sequel is a second playable character, hence the name. Pablo, the star of the original, returns, and is now joined by the grumpier Luna. It’s not just a cosmetic difference: each character has unique abilities in addition to the grappling mechanic that is core to the gameplay. Pablo is built for fighting enemies up close, while Luna has a gun and a dash that makes her more suited for long range. Each character has their own levels, so they can be built around how best to use those abilities.

One of the biggest strengths of Grapple Dogs is its variety. In addition to the core differences between the characters, they each have special powers that show up in certain levels, often based on the theme of the world. I particularly enjoyed the electricity power in the first world that lets you glide across electrical panels, and the power in the fire world that lets you fly around jetpack-style. These create interesting new level designs, as well as adding variety to the adventure. The different themes are also complemented by some striking visual differences between levels and worlds, in addition to tweaks like levels where platforms come in and out of existence based on a rhythm.

Each level includes three gems to collect, analogous to the star coins in Mario games, as well as a hidden treasure chest. Collecting a certain amount of these is required for progression, which can be a little annoying in spots, but once you get to know the game you can start to get a good feel for where to look for them, which is satisfying. The levels are mostly linear, though sometimes you end up in an enclosed area where you have to grab a certain number of collectibles to unlock a door in order to progress. I generally found these sections to be the weakest part of Cosmic Canines because of how much they slowed things down, though they’re generally not that difficult. What can be very difficult are the bosses at the end of each world, which feature interesting designs but focus too much on combat, rather than the platforming that is the core of the experience.

Grapple Dogs: Cosmic Canines feels like a case of a developer learning from what worked and didn’t work from their first effort and improving on it effectively. The result is a fun platforming adventure that I can recommend to both fans of the original and newcomers alike.


13
I'm pretty sure I bought this on Vita and never played it.

14
I'm not saying it's useless or nobody will want it, but it's completely optional. A lot of people have gone digital only.

15
The $80 add-on is most definitely not necessary.

16
NWR Feedback / Re: Connection Problems
« on: August 29, 2024, 01:34:35 AM »
The site as a whole is having issues that are being worked on according to John Rairidin on the discord.

This is correct. There are multiple technical issues occurring right now, and only so much time to go around on a volunteer site, and as you can probably tell from the software version we're using, the forums aren't the highest behind the scenes priority around here.

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He didn't say much else so I can only assume it is Khush's fault.

Always a good assumption.

17
Nintendo Gaming / Re: Switch is so popular people don't even post
« on: July 06, 2024, 01:33:36 AM »
Yeah, we'd never be able to keep bringing up that thread where the guy swore up and down Switch was going to be a failure and repeatedly mocking it if it were on Discord.

18
Nintendo Gaming / Re: Will Nintendo Finally Drop the Switch Price?
« on: July 04, 2024, 04:01:26 PM »
Is it historical still when you look at the last 14 years?

3DS was released in March 2011
Wii U in November 2012
NEW 3DS XL in February 2015
Switch in March 2017

Only Wii U was November. Perhaps NEW 3DS is a bit more derivative but I consider it a "NEW" hardware launch. ;) System variants have been all over the place but within July - October indicating that Nintendo does want to take advantage of holiday sales momentum with these different models:

3DS XL - August 2012
2DS - October 2013
NEW 3DS - September 2015
NEW 2DS XL - July 2017
Switch Lite - September 2019
Switch OLED - October 2021

With how well Switch sold from its March 3rd release date, I've always felt like Nintendo would try for that time of the calendar again in a "if it ain't broke, don't fix it" superstitious sort of attitude. I think it also would help with holiday sales momentum to release earlier in the year so that you get the initial sales rush from early adopters and then can get a second spike during the holiday sales and restock up for that time as well.

I think your last point is a big part of it. Supply can be an issue with new consoles, and with a March launch you can get the die hards to buy in early, then build up a bit of a software base and more stock for a kind of "second launch" in the holiday season.

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Nintendo Gaming / Re: Will Nintendo Finally Drop the Switch Price?
« on: July 02, 2024, 11:35:00 PM »
We don't have any real info on that, but it wouldn't surprise me if it's fairly early 2025, similar to how the Switch came out in early March. But with the Switch still selling well at the current price there's no real reason for Nintendo to drop it right now.

21
I would love to see SteamWorld Dig 3, 2 was amazing, but I'm glad they're doing Heist 2 first.

22
SteamWorld Heist 2 is extremely exciting for me. I was a huge fan of the original and had kind of given up hope of a sequel as it seemed the developer had moved on.

23
Nintendo Gaming / Re: Boredom and Nintendo
« on: April 10, 2024, 05:11:31 AM »
That's just nonsense. It's really pathetic the way some people try to justify their entitlement like that

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Nintendo Gaming / Re: Boredom and Nintendo
« on: March 30, 2024, 01:50:26 AM »
The GameCube nostalgia hits especially hard because it's in the sweet spot in terms of age and most of its library hasn't been rereleased, so in most cases it's purely going on memory. Sunshine was briefly available on Switch, and the Pikmin games came out last year, but besides those and the upcoming Thousand Year Door remake it's not easy to (legally) play a lot of that console's library on anything current.

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General Gaming / Re: 2023 NWR Forum Awards - Best Indie Game
« on: December 05, 2023, 07:36:16 PM »
The only thing that would keep me from picking Dave the Diver here is questions over the definition of indie. It's one of my favorite games this year period, and almost certainly in my overall top 5 alongside the big hits from Nintendo.

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