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Topics - Hostile Creation

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1
General Chat / Happy Birthday RAB!
« on: April 20, 2006, 07:26:12 AM »
We know you're not on PGC anymore, due to your unfortunate banning, but I thought we should make you a fistworthy birthday thread regardless.
Happy birthday, RAB!

(Also, everyone forgot Mario's birthday last week.  For shame )  

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NWR Forums Discord / Stay away from Russian Russians
« on: December 09, 2005, 09:06:52 AM »
I hear they are Russian.

3
NWR Forums Discord / Nicola Tesla
« on: November 10, 2005, 06:59:38 PM »
Tesla was a genius, overshadowed by the intellectually inferior but more politically savvy Thomas Edison.  He invented alternating current, the Tesla coil, remote controlling, and many other ideas ahead of his time.
He was also a very good friend of Mark Twain.
One day, he invited Twain over to try out a new invention of his.  It created high frequency vibrations, an engine meant to run off of its own vibrations, but he was also curious about its possible therapeutic and sensual qualities.  The vibrations were quite intense, you see.
So, Mark Twain is happy to try out Tesla's new invention, and Tesla starts it up while Twain stands in front of it.  He finds it immensely enjoyable, but Tesla warns him that he should get off before too long.  Mark Twain refuses, insisting that he's enjoying himself too much.  Tesla suggests that maybe he really should get off now, but Mark Twain stays on longer.
A little too long.
The vibrations of the machine liquified his bowels and Mark Twain shat all over himself.

Nicola Tesla was pretty much the coolest guy ever.
Discuss.

4
NWR Feedback / Reviews in Talkback
« on: August 29, 2005, 08:52:31 AM »
Whenever reviews of games I'm interested in are in the news on the main page at PGC, I want to not only discuss the game, but what the review thought of it.  Now, I could easily make a thread in the Gamecube forum or whatever, but I notice that some games have threads in talkback while others do not.  For example, Kim Possible has a talkback thread while the Fire Emblem import review has been overlooked.  I've noticed this with several other reviews in the past as well.
So mostly I suppose I'm curious.  What's the deal?  Why are some reviews posted in talkback and others not?  Does the reviewer decide whether or not they want feedback, is it only done for localized games?  I'd like it if all reviews posted on PGC were up for discussion, personally.  For now, though, I'm just curious as to what the deciding factor is.

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General Chat / Happy Birthday, KN!
« on: January 26, 2005, 07:27:21 PM »
Because I still remember



(For the record, this is my second attempt at making this thread.  You may notice a new Star Fox Assault thread in the Gamecube forum )

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Nintendo Gaming / Happy Birthday, KN!
« on: January 26, 2005, 07:23:44 PM »
This mainly exists because I'm an idiot, not because I wanted to start one.

However, it is coming out soon and I'm extremely interested in it.

My opening comment: Falco is too metrosexual.

7
General Gaming / Fable Commercial
« on: September 26, 2004, 02:00:22 PM »
I just saw one about two minutes ago.  Some guy on a subway sees someone take a wallet out of a woman's purse.  Some narrative guy talks, talking about decisions and crap, and the guy walks over and stops the pickpocketer.  It switches from that guy to some in-game shots.  Don't know if you can find it, for a better example, but tell me this isn't a pretty blatant rip-off of Nintendo's Who Are You? commercials.  I was thinking "Man, the Who Are You commercials have kinda gone downhill" as I was watching, and bam, it's Fable.  That, at least, was a relief.
I'm a pretty stern defender of creative ideas from every perspective, even the advertising edge, so I'm pissed.  But what do all of you think of this?  

8
General Chat / Great googly-moogly!
« on: July 30, 2004, 05:04:17 PM »
http://www.deviantart.com/view/6575972/

Murk280 found this game on deviantart.  Made in Flash, but it's some of the best Flash game programming I've ever seen.  Awesome fun, especially if you have someone to play it with.  We got very good at it, fighting against each other.  Highly suggested.

This thread can be used for any other online game nonsense people want to speak of, if the Powers That Be don't mind.  Mainly, though, I just thought that all of you should know about this.

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Nintendo Gaming / Metroid Fusion, please.
« on: March 02, 2004, 03:20:47 PM »
Just beat it today, and I have the intention of going back and getting as many of the items as I can, having originally ended with a mere 44%.  However, there are some areas I cannot access. . . they're protected by the arrow blocks, the ones you need to pick up speed to break through.  But there's not enough room to build up sufficient speed.  Any advice on how to break these accursed blocks?  Time is of ze essence!  Not really.  But tell me.  Now.

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General Chat / Happy Birthday, Knowsnothing!
« on: January 27, 2004, 12:59:22 PM »
I told you I'd remember. . . when'd we talk about that?  October?  September?

(I'd have posted this in the Aussie thread, but apparently you have to be Australian or something to do that now.)

Cheers, knowsnothing.  Happy fourteenth (correct?) May you get many awesome Nintendo games this day, and many more in the days to come.


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Nintendo Gaming / N5 Advetisement Concept(s)
« on: December 09, 2003, 03:12:33 PM »
I say concepts if you want to add your own, but I mainly wanted to share mine.

If Nintendo were to keep the name N5 for the system, then I though a focus on the "fifth dimension" would be an interesting idea (the fifth dimension being Nintendo/fun/gaming).  The following commercial came to mind one day:

The screen starts out just plain white.  After a few seconds, a point appears, a simple black dot.  Another short moment, then two lines begin to extend out from the line in seperate directions (1st dimension).  After it reaches a certain distance they both make 90 upward angles, travel for the same distance, turn 90 degrees inward and meet to create a square (2nd).  The square then does a weird split thing (that I can't really explain; best I can do is say that it forms into two squares, rotating toward each other and leaving lines in their wake, making the cube), thus forming into a cube (3rd).  The cube then becomes the color/texture of igneous rock and proceeds to go through a process of changing forms (example: rock to dirt to stone to wood to iron to shiny steel, etc.) to represent the passage of time (4th).  The screen would then flash, or perhaps the cube would explode, and a message (written or spoken or both) says: "What's the fifth dimension?"  Then the Nintendo logo fades in and out in a shadowy sort of way and someone whispers "N5, the next generation of fun", or something along those lines.  I made that last line up offhand.  Anyway, I thought that was a cool idea.  Comments?

There may also be other details, perhaps the line/square part would have a geometric graph layout behind it or something, and maybe the N5 logo would be at the end.  But that's basically it.

12
Reader Reviews / Kirby Air Ride
« on: November 12, 2003, 07:43:12 AM »
Yeah, Kirby.  I figure a lot of you would take a single glance at it and dismiss it as crap.  While I'm not here to encourage you to buy it, I am going to ask you to take a closer look and maybe give it a rent.  You'll probably be surprised.
Anyway, I'll do the typical review setup:

Graphics
Anyone watching this game would probably not be to impressed with what this game has, compared to say, F-Zero.  They are generally pretty simple, especially in City Trial and some of the simpler Air Ride courses (I'll get into modes of play later).  Despite their simplicity, however, I still consider them to be pretty good.  The graphics displayed in Air Ride certainly involve you in the dream world of Kirby, as the tracks range from Celestial Valley, a beautiful cliffside with a waterfall, to Checker Knights, a course with a sort of castle theme.  Top Ride graphics are extremely good, since the track never moves, allowing for the detail they put into it.  The graphics in City Trial are extremely simple, but are far from distracting.
I give the graphics a 8.5.

Sound
Pretty basic stuff.  The music is fun and upbeat, and the sounds are all appropriate and satisfying (especially when you whack someone with Sword ability).  A 9.5.

Controls
This seems to be the most common complaint about the game, aside from it being just plain "kiddy".  The only buttons you ever need to use are A and the joystick (though R and L substitute for A, and the C stick changes camera angles).  Generally, it works out fairly well.  You steer with the joystick and hold down A to brake, and on most ships, boost.  You also suck up enemies with A, and occassionally use their powers with it (like Fire and Electricity).  This can be somewhat aggravating at times, say if you have electricity charged up and you need to do a sharp turn, thus losing your energy.  But it's usually not a problem, and the controls are really good for beginners.  I give them an 8.

Attention to Detail
Something that's very important to me, and adds to the gaming experience overall.  Games like Zelda and Metroid had me interested all the way through with all the tiny details they incorporated.  Kirby does so as well.
For old Kirby fans, there are, of course, old enemies and some familiar locations.  There are even some secret "ships" that might surprise you.  The game has everything a Kirby fan could want.
Of course, others can be amazed by the amount of detail in the game as well.  There's a great variety of enemies, lots of ships (all of them vastly different from each other), and a fun assortment of good tracks in both Air Ride and Top Ride.  The items/abilities are large in number.  City Trial especially has lots of details, since while you drive about events occur, many upgrades and items can be gotten, and different "stadium matches" at the end of every match leave you in suspense.  I'll discuss stadium in Gameplay.
And last, there is the Checklist.  This consists of 120 grey blocks, which become colored either green or red when you perform a certain feat.  Red blocks give you new options, items, ships, or Kirby colors, while greens don't give you anything.  The grey blocks, however, do not say what feats you need to perform.  In order to find out, the grey blocks surrounding the colored ones become a lighter shade of grey, and have dark letters at the bottom of the screen, telling you what to do.  Getting your first few colored blocks is not a problem. . . that will just happen.  They can get pretty hard, though, and it's fun to try to fill all 120 blocks and earn new stuffs.  Easily a 10.

Gameplay
This game is outright fun.  Top Ride, an overhead view that shows a short course that four players can race around, is chaotic, SSBM-esque fun (HAL made both games).  There are several items and obstacles on the courses, which provide opportunities for much fun.  Air Ride is not the epitome of great racing, but is still a lot of fun, especially with four players.  The Checklist requirements for it can often be quite challenging, and the courses are innovative and interesting.  Just the average, good mode.
And then there's City Trial, probably what my friends and I play the most.  You race around one fairly large, open course, collecting power-ups for your ships (speed, defense, charge, boost, etc.).  The more you get, the better your vehicle.  You start out with a pretty standard Compact Star, but you can switch ships if you find others on the course.  There are also many other items, like Supercharge, a few bad items (boost disabled, speed down, etc.), and ability squares, that give you the abilities enemies in Air Ride usually give you.  You can try to get the best ship, fight your friends, try to fill up your checklist, or wait for the interesting events that pop up.  Whatever you decide to do, you have up to seven minutes to do it, after which you stop and go into a Stadium match.  You can set the stadium, but it's usually more exciting to have it on shuffle.  Stadiums range from Destruction Derby (fight your opponents, either computer or human), Drag Race (go as fast as you can down a straightish track), and Target Flight (fly through the air and try to get the most points by hitting the numbered squares).  There are many other fun options, as well.  Other perks about City Trial are the ability to get parts for Legendary ships Dragoon and Hydra,
the vast array of locations, and, my friend's personal favorite, events, like meteors raining down or bouncing items.
Fun?  Yes.  A 10.

Overall (not an average)
An overall fun, exciting game.  Best at multiplayer, though acceptable single player, and very good for people just starting out with video games (kids, girlfriends ).  My score for Kirby Air Ride is a 9.  Famitsu was right. . . it's as good, if not better, than F-Zero.

So give it a try.  It really is a great game.

13
General Chat / WW not holy enough? What?
« on: August 29, 2003, 01:30:04 PM »
This is sick, just sick.  I have no problem with Christians (I believe something almost vaguely similar to what they believe) but this is just idiotic.  If you can't play a frikkin video game without doubting your ability to keep your faith, you are pathetic, and certainly don't really believe in anything.  You're just a coward using religion as a shield:

http://www.christiananswers.net/spotlight/games/2003/windwaker.html

Most of the Gamecube reviews in there are pretty fair and decent (read MP, SFA, SSBM, and SMS), but this one is just ridiculous.  What kind of idiot likes a game, but brings it back to the store because the Great Fairies are vaugely remiscent of Shiva?  Anyway, try reading the article and telling your take on this. . .

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Nintendo Gaming / Cool Tricks, etc.
« on: May 04, 2003, 08:04:36 AM »
I figured I'd make this so we could share methods or tricks that we find particularly effective in WW.  My first is that, if for some reason you want to kill an enemy by destroying the bridge he's on (which I often like to do), use a bomb.  This gives you time to get away, plus it destroys the bridge instantly.  Next:

**SPOILERS, final boss**

On the final boss, when you're fighting the puppets.  The second stage is a spider thing that goes to the ceiling and spins around before falling.  For the bats that come down, I target them and take them out quick with my boomerang.  When the puppet falls. . . I'm not sure if this is obvious, and I just didn't pick up on it till my third time around, but you can see the spider's reflection in the water.  You can see the blue orb you have to hit, so you can just go in the necessary direction according to the reflection in the water.  That gives you ample time to hit the orb with a light arrow.

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