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Messages - broodwars

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1
I still haven't gotten around to Xenoblade 2 and 3, so a new one doesn't excite me at the moment. I'll probably download the NS2 editions of 2 and 3 if and when I finally get to them; definitely 2 since I've heard the performance in that game is awful.

I played Xenoblade 2 recently on my Switch 2 (original Switch version), and the performance is OK but there's definitely some graphical shenanigans going on and the load times aren't great. I don't think the game is all that good in general, but if you're going to play it definitely wait for the Switch 2 upgrade.

You mainly play 2 so you can get to 3: the good one.

2
Someone at Nintendo really thought we needed a deep dive on thumb wrestling in a Direct that was already struggling to justify its existence at that point in the show.

3
Can't say I'm all that excited for yet another JRPG centered around school life, but eh...we'll see what they show as we get closer to release.

As for the Switch 2 editions, I'm definitely in "wait and see" mode on those after what happened with X's Switch 2 edition. They're welcome additions if they're good, but I've already played all 3 of those games fairly recently and don't plan on playing them again any time soon.

4
Considering that lack of content was one of the big complaints about Emerald Rush considering the price, this being time-limited seems a bit ridiculous to me.

5
The lack of any gameplay shown this close to release tells me this is probably, blatantly, obviously going to get delayed into 2027, whatever Nintendo says right now.

As for the game itself, Nintendo decided to remake IIRC still the top-ratest game in gaming history.

Good luck meeting those expectations!

6
Nintendo Gaming / Re: What's Next For The N64 Expansion Pack?
« on: June 05, 2026, 06:49:32 PM »
Obviously, I'm rather pumped about this. Immediately dove into yesterday and again today. Likely take up a lot of my weekend. Thinking about it, it's probably over 15 years since I have last played it. I just can't think of any time where I'd have played it in that span I'm ready to revisit this one again. Who else "is in the mood" and getting their walnuts, peanuts and pineapple smells on?

Tempted to, but from all accounts the minigames are still as broken as they've ever been since Nintendo started emulating this game. Not really in the mood right now for the 100% nonsense of that game.

7
General Gaming / Re: What are you playing?
« on: May 30, 2026, 04:13:53 PM »
Last on the list, I'm currently playing my way through Yoshi & the Mysterious Book, a game that ended up being absolutely not what I expecting. I thought it was another Yoshi platformer and I was eager to play another Yoshi platformer, but what we got was...an adventure puzzle game about unlocking achievements. Yeah, I enjoy trophy hunting, but I really wasn't expecting an entire game based on that and I still think I would have preferred something like a Woolly World port over this.

It took me a while to start vibing with the game for what it is, but I'm enjoying the game in short sessions. It feels like Yoshi-meets-Winnie the Pooh. Like the modern Zelda games, though, it feels like this is meant to more be a collection of mechanics to just poke at and see what happens than an actual coherent game experience with goals and stakes.

I'm working my way through the Chapter 2 creatures right now, and I'm not sure what the actual point of this game is going to end up being. It really doesn't help that some of the hints towards Discoveries are very badly written, particularly the ones based on music. There were a few I had to look up online because even the Level 2 hints you pay 100 tokens to unlock can be extremely vague about what the game expects you to do.

8
General Gaming / Re: What are you playing?
« on: May 30, 2026, 04:01:20 PM »
Next up is Lego Batman: Legacy of the Dark Knight, a game I picked up when Amazon was offering the +$20 deluxe edition for the same price as the regular edition.

The game is, overall, a tribute to all the Batman '89 and onward live action movies, with a little Batman '66 and Batman: TAS love and a LOT of the Batman Arkham gameplay sprinkled in (including a pale imitation of its combat system).

The story attempts to clumsily string together the stories of all those movies, and sometimes it really works and sometimes it feels like Traveler's Tales just really didn't give a damn. I get the distinct impression that the devs don't particularly like The Batman or Batman Begins, because the early parts of the game focused on their versions of Batman's origin story feel like they go on forever and are utterly boring. I don't feel like the game really hits its stride until Chapter 2 when it starts adapting the Tim Burton films, when suddenly life enters the cutscenes and performances.

Baffling-ly, Batman Forever gets 1 whole stage devoted to it in a chapter that's mainly devoted to Batman & Robin's version of Poison Ivy. It's a real shame, because Traveler's Tales clearly "gets" the neon-infused style of that movie, but barely gets to use it. And Batman & Robin's Mr. Freeze gets 1 whole boss fight in a chapter that's mainly devoted to homaging Batman: The Animated Series. Why even GO with that (terrible) version of Mr. Freeze if you wanted to homage the version of the franchise that MADE people give a damn about Mr. Freeze?

The writing is pretty hit-or-miss, especially at the start when the game just seems aggressively not funny.  Like the rest of the game, it improves a lot once the movies with more personality come in, and there are some pretty solid jokes at the expense of the Snyder and Nolan films by the end. Hell, the game somehow makes The Dark Knight Rises' version of Bane an enjoyable character by completely taking the piss out of his "returning Gotham to YOU, THE PEOPLE" message. The vocal performances are all over the place. There were times I wanted to reach out and punch Batgirl's voice actress because she was over-acting when it wasn't warranted.

The game seems to have a problem picking a tone. Sometimes it's just "silly" like every other Lego "thing" out there, and other times it wants to be sincere when I'm not sure it's earned it. The game struggles to find a balance until late into the game.

From a gameplay perspective, this is one incredibly buggy game. The grappling hook often just plain doesn't work. You'll hit the button mid-flight, and the game will send you right into the bottom of an object because it ended up between where you were and the thing you were grappling. You can't grapple onto tether lines like you can in the Arkham games, so characters like Nightwing and Robin that specialize in stringing tethers to walk across feel somewhat pointless. I had my PS5 hard crash on me at one point for no apparent reason, not to mention quest lines that broke until I closed the game completely and re-loaded. My camera got locked facing a spinning floor any time I try to play as Nightwing during the Mr. Freeze fight. The game is just a technical mess at times.

And yet, like Escape from Ever After, I do think this is one of the best games of the year when it's firing on all cylinders. There are some inspired levels in here, there are some solid jokes, clear love for the source material (and those involved in making it), and we haven't had a good Batman Arkham game like this since...Arkham City. They even paid for the licensed music from the films in question, including a surprise entry for the end credits. It is worth a playthrough, and I look forward to playing the story DLC whenever it comes out.

9
General Gaming / Re: What are you playing?
« on: May 30, 2026, 03:34:21 PM »
I've rolled credits on 2 games recently, so I'll start with Escape from Ever After, a blatant Paper Mario: The Thousand Year Door Clone I only knew existed because Yahtzee reviewed it.

Overall, it's excellent and surprisingly polished for what I believe is a 2 person-developed Kickstarter game. I've had bad experiences with Kickstarter games, but this is one of the good ones and at half the length (and price) of your typical Paper Mario game it ends just when it's starting to overstay its welcome.

The premise is pretty simple: you are the hero of a fairytale story. You arrive at the castle at the end of your story to slay your dragon...only to discover the place conquered already and turned into a white collar office workplace by an evil corporation invading the worlds of literature to exploit them for resources. In order to take the company down, you to journey to several other worlds based on fairy tales; pulp Sci-Fi; pirates; and Lovecraft and recruit more followers to your party.

The writing in general is pretty solid with some poignant moments towards the end, but I don't feel like it's as funny as it wants you to think it is and as a fan of the character, I feel like Sherlock Holmes was extremely under-used and out of character.

Unlike other games like this "inspired by" Paper Mario, Escape From Ever After restricts itself pretty closely to the general game design of Thousand Year Door, including its 2-character battle system, though it does let you swap out both characters instead of just having 1 dedicated partner character. Definitely don't neglect the Tower of 100 trials, as some of the 10 floor rewards you can get fairly early feel almost mandatory for the later parts of the game.

I quite enjoyed the game, particularly the soundtrack (which ranges in style from chiptune to Big Band). If you like these sorts of games, check it out.

https://youtu.be/Z1hHZlAJ2E0?si=D-gomRf1LOMjTrbR

10
General Gaming / Re: What are you playing?
« on: May 30, 2026, 03:14:13 PM »
I finally rolled credits on Hades. As it turns out, when you go to people who have played a ridiculous amount, they can explain all the mechanics that the game itself does a pretty terrible job at communicating.

I find Hades incredibly frustrating. I've made 2 serious attempts to get through that game, but I've never managed a successful run and I don't understand what I'm doing wrong. I haven't had too much trouble getting through all the Rogue-likes inspired by Hades (shout-out to TMNT: Splintered Fate & The Rogue Prince of Persia), but I just find this game incredibly tedious; often boring; and just overly punishing. Like, what is even the point of the little gem you can throw at enemies? Yeah there are some boons that made enemies take additional damage if they have one of those things, but if you don't have those boons that attack seems pointless. And most of the weapons just plain suck in my experience, particularly the bow, and you have to dump a fair amount of difficult-to-obtain special currency just to make them suck less.

It just feels like you have to put in way more time and energy than you should to "unlock the fun" of that game, because you are so underpowered at the start that it feels almost a waste of time to try to make a serious effort at getting through the game.

I know the game has a "God Mode" where the game starts permanently upping your damage reduction the more times you die, and the last time I played the game I swallowed my pride and started using it, but I still just find that game not very fun to play.

Got a few games to talk about, myself, but I'll use some separate posts for that.

11
I wonder if this release will finally be the one to fix the minigames so the later, harder, versions are actually complete-able without save-scumming. That's been a problem with every re-release this game's had, where the mini-games just run too fast for the time allotted due to IIRC the framerate differences between the original and the re-releases.

12
Nintendo Gaming / Re: Any idea?
« on: May 13, 2026, 01:51:29 PM »
It saves to the Wii Mode memory, which you can access through the Wii mode memory management. Transfer it to an SD card and I think it should be accessible on another Wii?

Why am I replying to this? It seems like a legitimate enough inquiry.


13
@Adrock

Editing long posts on a phone is annoying, so I just wanted to address one thing you said, which was about the game being $50 digital.

It's also $50 physical right now from Walmart or Amazon, if you didn't already know. For now, Walmart is matching the eShop and Amazon is matching them. And not only on this game, but Splatoon Raiders and Yoshi as well.

And yes, the industry needs more AA games, and I'm not sure people would be disappointed if this was a *new* Star Fox game at a lower budget and price point. The issue is that this is the 3rd remake for SF 64 and 4 overall when you include the original SNES game.

I'm sure the game will be fun as ever, but...really? We can't even get new levels like remakes of SNES SF stages that didn't make the jump to N64 like the Armada Stage?

Seriously, how are we this many Star Fox games in and the SNES of all things still has one of the wildest SF stages?

14
I love living in a world where like 3 people with alot of power, money, and influence, can make incredibly boneheaded decisions that jack up the prices of things like oil and silicon and nobody can or seems to have any interest in having them suffer any kind of consequences for actions that effect billions of people.

I don't think you can blame those people this time, though. This has "the AI gold rush ate all the chips" written all over it. Sony raised the PS5 prices recently for that same reason.

15
This generation is so weird. It's the first one ever where the devices got MORE expensive over time instead of less.

Figured this would end up happening when I bought my S2 last year. Glad I pulled the trigger when I did.

16
Though that's an interesting idea that Nintendo may have rushed this after putting Fox in the Mario movie.  If the goal was to get something out quick, a remake of the most popular game in the series makes tons of sense.

Bear in mind that animated movies take years to make, even for a soul-less creativity-bereft corporate machine like Illumination. Fox was inserted into the Galaxy movie for the explicit purpose of selling a product, just like the rest of that movie. The fact that they announced this game just a month before it was scheduled to come out tells me they've been sitting on a completed game for a while now, just as we heard was the case with Metroid Prime Remastered (and have continued to hear is the case with Primes 2 & 3 on Switch).

On a side note, I don't understand why they went the generic "Unreal Engine 5" approach to the game's visuals. Seeing what Fox's part of the Galaxy movie looks like, ans 80s cel shaded graphic style like Hi-Fi Rush would have definitely gone over better.

17
Everyone needs to stop lumping Zero in with 64. Those stages are designed and played COMPLETELY differently. Honestly the stage layout in Zero is better than 64 in some cases. Star Fox Zero was an entirely new game with a similar narrative. The vast majority of you couldn't deal with the Gamepad so here we are again. Same goes for Star Fox SNES, that is not Star Fox 64 in the slightest. Similar story(if you could even call it that) with planets going by the same name. Everything else is completely different.

Haven't played many remakes in the last decade, have you? The modern Resident Evil 3 is designed and played completely different from the original PlayStation RE3, with completely different levels and mechanics.

But it's still unquestionably a remake. It's telling the same story with the same characters.

We have the entire concept of a "reimagining" to cover games that divert so drastically from their original that they're practically new games. Silent Hill: Shattered Memories is a complete overhaul of the original Silent Hill to fit an Adventure Game mold.

But they're still remakes.

It's been 10 years since Nintendo had a bad developer release a bad Star Fox game on a bad console sporting a bad controller with a bad mandate to force players to accept a bad gimmick. You don't have to run defense for it anymore.  ;)

18
*sigh* You know...the game will probably be fine, but this announcement was fucking lame.

After all these years, we're doing YET ANOTHER remake of Star Fox 64, and mind you...Star Fox 64 was ITSELF a remake, so this is now the FOURTH time Nintendo's remade this game. Hell, considering that Star Fox Adventures also recycles the final boss from 64, I'd say we're up to at least 4.1 times that game's been remade now.

Really? That's really the extent of your fucking imagination, Nintendo? Yeah, screw putting forward any creative ideas and pushing the story forward. Let's just make a cheap and lazy tie-in product for another franchise's movie.

I'd say I expected better of you, Nintendo, but I can't say that I did considering how monumentally Nintendo's screwed up this franchise over the years.

19
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 28, 2026, 06:37:24 PM »
Happy birthday, broodwars! It’s been fun following your April odyssey, and not just because we’re two of the handful of people who still post here.

Thanks. I try to participate in these things when I can, though I thought we'd see a few more of the regulars this month.

Gonna play Saros when it arrives in a few days, but I did manage to clear the first 3 main areas of Pragmata. Quite an enjoyable game that's doing a good job of keeping combat interesting by continually introducing combat scenarios; new enemies; new weapons; and new mods, which is always a challenge with shooters. RE Requiem certainly failed that challenge with its spectacularly boring 2nd half. That said, even by the end of the 3rd area the game's already starting to re-use a few early game enemies with a bit more armor/power and a new name. Can't say I love that, but it hasn't gotten egregious yet. So far, it's the best game that truly came out this year that I've played (a stipulation I have to make since Rogue Prince of Persia technically came out last year, despite getting a physical release this year).

Been running into intermittent technical issues with the game on PS5, from Diana's hair sometimes rendering in a substantially more "fake"-looking way (where it looks kinda gray; sparse; and shimmery) in the shelter to sometimes sound effects getting muted altogether until I close the game and reload it.

Oh yeah, and I'm up to Chapter 5 in Fire Emblem: Engage. Yep, I can definitely see where people are coming from when they say that the hero worship of the main character is extremely obnoxious.

20
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 25, 2026, 06:01:13 PM »
Well, might as well talk about Wild ARMS 4 now that I'm pretty far in, past the part where I originally had to stop playing this PS2 game on the PS3 due to all the crashes.

The Wild ARMS games are a series of Western (as in "Old West") RPGs, but Wild ARMS 4 is an odd one that tried to shake up the formula by being post-apocalyptic, taking place 10 years after a global war that ravaged the planet. You play as Jude, a kid who's world is literally shattered when an army smashes through the invisible dome protecting his village in search of an ancient weapon: the ARM (a laser gun), which it turns out he's compatible with. Fleeing the destruction of his village with a rescued girl, he teams up with a pair of mercenaries to try to find out why this military splinter group is trying to revive the war and stop it.

So, all in all, pretty standard issue JRPG so far.

Where Wild ARMS 4 really shook things up for the series was in the battle system, throwing out the then-typical 3 person Dragon Quest-style combat and replacing it with a grid of 7 Hex-shaped positions on a circular board. When the battle starts, your 4 person party and the enemy are semi-randomly placed across the board. 3 of those Hex-spaces have elemental affinity, which affects the spells available to your casters and the damage received from elemental attacks. Player characters and enemies cannot enter each other's hexes, but multiple player characters and multiple enemies can occupy the same hex.

There is exactly 1 reason to ever have characters in the same hex, and that's that any item used on that hex affects everyone, like healing berries. But in general, you should avoid this at all costs, and the game WILL try to bait you at times into forgetting to spread your forces out by starting boss fights with everyone in the same hex. Attacking a hex attacks EVERYONE in the hex, so it's real easy way to get party wiped.

The difficulty balancing of this game is...erratic. Characters don't gain XP at the same rate. Once battle starts, every character starts with an XP multiplier of 1.0, with bonuses that kick in depending on actions during battle. Dodge an attack? +.1 to the XP multiplier of that specific character. Kill an enemy? +.2 or .7 depending on how many enemies. This severely disadvantages Yulie, who will never get XP bonuses of any kind since she's a primarily a healer and there's no bonus for healing. This severely advantages Racquel, a character who's just completely broken since she can move AND attack very hard in the same turn very early in the game. It's also easy for Arnaud or Jude to rack up multiple kills since they have ranged attacks that can hit multiple enemies and multiple hexes at once. You have to work to level up Yulie, and considering she's the healer you know she also has absolutely no HP once enemies start going after her.

And bosses will absolutely kick your teeth in if you don't make the right moves very early on in the fight.

On the flipside, battles go by pretty quickly, and you fully regain health for all party members after every battle. You don't regain MP, so segments of the game meant to be battles of attrition can get very hairy, but for the most part things are pretty breezy. While the game has random encounters, you can usually fulfill certain conditions to turn off them at nearby save points if you really want to. I don't recommend it since you need the XP, but hey...you CAN do it. And while death can come easily and swiftly, you also always have a quick retry option. These features were not common at all back at the time this game came out.

On a strange note, the game has a large emphasis on time-based 2D platforming to break up the RPG combat, and it's not very good in general. Jumping into or towards the screen feels very awkward, and there's a certain slippery nature to movement and jumping that can send you to the nearest bottomless pit extremely easily, requiring you to restart the section. And you are meant to play these sections somewhat recklessly, as there is a slow motion mechanic you can trigger that also makes invisible currency pickups appear in the air you can combo together. It's an interesting experiment, but I'm glad they ditched it for Wild Arms 5.

Equally strange is the game's character growth system. Like most RPGs, you unlock skills for each character as they level-up, but where Wild Arms 4 differs is that it also awards a set of re-usable skill points to each character at the player's discretion. All skills will eventually unlock on their own as you level, but you can use these bonus points to unlock later skills earlier without any hard commitments since you can reallocate the bonus points at any time and you get them back when the skill unlocks at its intended time. I get the impression this system is more important in the late game than the early to mid game, as you get more bonus points as you level and skills start to spread further apart.

So far, Wild ARMS 4 is a good RPG with a decent setup and a creative combat system with some surprisingly forward-thinking quality of life features, but generally poor production values (the insides of houses strictly speaking don't exist, as trying to enter one will just bring up a static NPC conversation image). I'm interested in seeing where the game goes now that I can finally play it properly, but the game I'm really hoping to see soon is Wild ARMS 5.

21
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 24, 2026, 04:21:03 PM »
This week I beat Tron: Evolution on PlayStation 3. This was my first PS3 game making use of the Move controllers. While I have those from PSVR I did need to pick up a PlayStation Eye camera to make them compatible. These are pretty cheap online, even brand new. The game also includes stereoscopic 3D support which is decent for games from that platform. Not knowing much about the game, I was expecting to be throwing discs with my move controllers, but the motion controls are only for steering the light cycle (same as the Wii version). The game is mostly a beat 'em up with some 3D platforming connecting the battles. The story was decent and serves as a prequel to the second film. I was surprised to see Bruce Boxleitner and Olivia Wilde reprising their roles in the voice acting. The game only takes about 5-10 hours to beat, though without the online trophies the Platinum is no longer available.

Weird. I owned this game back in the day. A co-worker gave it to me after he got tired of it, much like his copy of that Terminator game from around that time that was a 3 hour Platinum. I don't remember it being a Move game (and I do have a Move & Camera), but I do remember it being a surprisingly decent game based on an underrated movie.

22
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 24, 2026, 04:14:36 PM »
I've rolled credits on Astral Chain.

That final boss is fucking awful.

I mean...really? It has high health, high damage, high combo ability, the ability to teleport at will, and the ability to split into multiple copies & attack you from behind WHILE teleporting? Like the entire 2nd half of the game, it's just not fun to play.

Oh, and you have a heavy dose of the game's awful platforming before you even fight it.

It doesn't even look cool to fight, as it just looks like every other copied & pasted humanoid chimera in the game.

Good riddance to this game. Yes, I know there's a bunch of sidequests you can do in the epilogue post-game chapter. I don't care.

I was really hoping you were going to like Astral Chain. I don't remember the final boss being such a pain. I still have some of those epilogue quests to take care of.

I don't...dislike...Astral Chain. I'm mostly fed up with how bored I was playing it by the end. My issue with it is that it's a 30 hour game with enough ideas for a solid 8-10 hour game. The 1st half has pretty good pacing to it, but the 2nd half is just a bloated, awful mess. Just endless recycling of the same environments & the same enemies with new names. It's still probably my favorite Platinum Games product, but I don't like that studio's output in general. IMO, Platinum is a 1 trick Pony, and by Bayonetta 2 every other company making action games was doing that trick as well as improving on the rest of the experience. Platinum never grew as a developer. Even their "best" game, Nier Automata, mostly benefitted from only people like me ever playing the original Nier, or they'd have realized how little new Automata did.

Tried playing Fire Emblem Engage on my Switch 2 over lunch. That game runs pretty badly in handheld mode, with sound constantly dropping and desyncing.

23
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 22, 2026, 08:29:42 PM »
I've rolled credits on Astral Chain.

That final boss is fucking awful.

I mean...really? It has high health, high damage, high combo ability, the ability to teleport at will, and the ability to split into multiple copies & attack you from behind WHILE teleporting? Like the entire 2nd half of the game, it's just not fun to play.

Oh, and you have a heavy dose of the game's awful platforming before you even fight it.

It doesn't even look cool to fight, as it just looks like every other copied & pasted humanoid chimera in the game.

Good riddance to this game. Yes, I know there's a bunch of sidequests you can do in the epilogue post-game chapter. I don't care.

24
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 21, 2026, 11:15:26 PM »
I've enjoyed my time with Pragmata so far, but if I don't get Astral Chain done now I'm never going to. That game is such a goddamn slog. Finally on the last chapter, btw. Never underestimate Platinum's ability to repaint the same monster designs and give them new names with slightly different stats.

Wild Arms 4 also takes priority because that game's been one of my gaming white whales since back on the PS3, where I owned the PS2 copies of both it and Wild Arms 5, and both of them were one of the few games to not work on any PS3 after the original model. You spun up either of them, and you were rolling the dice every 30 seconds. The game would hard crash your console at any time, which was especially frustrating since I was really enjoying what I was able to play of those 2 games. But it's pretty much impossible to make any progress in a turn-based JRPG reliant on save points that can crash at any time.

The PS4/5 port of Wild Arms 4 looks quite lovely...so long as it's not in a cutscene. The in-game models are very crisp and look great, but the cutscenes all appear to have been recorded videos using the in-game assets, and they just look terrible. No helping that, I'm afraid. Still, SOMEONE at Sony had to care about this game to jump through all the legal hoops with XSEED to get it up on PSN after they basically said "no" years ago. Hopefully, that same person is also getting Wild Arms 5 in there.

The world needs the return of the Black Fenrir (https://www.youtube.com/watch?v=xsNdqOpVo-M) and the Genocide Circus (https://youtu.be/zxql5apis3Y?t=194).

25
TalkBack / Re: Splatoon Raiders Arrive July 23
« on: April 21, 2026, 05:47:50 PM »
I would be interested in a SP-only Splatoon game...but it's kind of unclear from the release date trailer what this game even is. What they showed look like Salmon Run with treasures and crafting, and that's not super appealing to me. I'd need to see more gameplay.

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