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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by Evan_B on August 30, 2026, 11:08:21 AM »
Rolevember has some charm! But I’d also consider a general “RPG book club” for folks, especially since their contents are rarely a neat fit in a single month. Since I play a lot I’d be willing to offer my hand and hot takes to those who come later.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by broodwars on August 30, 2026, 08:09:30 AM »
I’ve really just come to the sobering conclusion that most of the games I purchase are either procedural hellscapes or “feature length experiences,” which for my preferred genre tastes (RPGs) is twenty hours on a good day. The exceptions are few and far between, and when I do get those exceptions, they tend to be the first part of my backlog that I fridge clean. This is worrisome, of course, considering I am very aware of at least ten RPGs in my backlog at the moment. At least ten.

I've been mulling over creating a separate forum event for RPGs in the future, but unfortunately the only month with a name that fits the topic is "ARPGust" (August), a month that is definitely already taken. "JRPG July?" Maybe we just go June -> August with "RPG Summer", since those are months where basically nothing comes out. I dunno. Open to ideas, because this is definitely the last Backlaugust where I'm going to be to shotgunning games like this. RPGs make up the vast majority of the backlog I care about as well, and they don't suit this format.

Edit: Been mulling it over, and what about "Rolevember"? Set it across November and December, traditionally dead months these days.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by Evan_B on August 30, 2026, 07:47:19 AM »
I decided to stick it to all you swindlers who think clearing short games makes you superior, and took on Ys Memoire: Revelations in Celceta. That’s right, a 20-something hour game. Big spender here.

That was all sarcasm. I know some of you have completed larger games than me, and a short game is just as worthy, especially for this competition.

I’ve really just come to the sobering conclusion that most of the games I purchase are either procedural hellscapes or “feature length experiences,” which for my preferred genre tastes (RPGs) is twenty hours on a good day. The exceptions are few and far between, and when I do get those exceptions, they tend to be the first part of my backlog that I fridge clean. This is worrisome, of course, considering I am very aware of at least ten RPGs in my backlog at the moment. At least ten.

Anyway, it’s also why I find myself pining for the days of the dedicated handheld. Revelations in Celceta is a modern port of a PSVita title, and maybe it’s because it’s Ys, maybe it’s because it was made for Vita, but this is a trim action RPG that does not overstay its welcome. As a matter of fact, I was initially worried about its QoL fast travel feature being a bit needlessly obtuse, but the game just goes “hey, you made it halfway through the game map at this point, here’s limit-free fast travel” and becomes even faster and more convenient in the latter half. It makes me want to circle around back to the other Ys games in my library just to see if they’re actually as briskly paced as this. After getting stonewalled by a huge end-of-game side quest list in Digimon Time Stranger, it’s nice to have a JRPGs that appreciates my time. Even clearing out the side objectives for this game is very straightforward.

With that said, my Backaugustry comes to a close. I made the mistake of purchasing Elden Ring when I am fully aware that I want to play several big games before the end of 2026, among them being Dragon’s Dogma 2, which is a similarly honkin big JRPG. Oh dear. Good games, everyone, it’s been very enjoyable to see you all post about your recent finishes, as someone who is nostalgic for the days of forums’ former glory.
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Podcast Discussion / Re: Episode 989: Sonic Mania Is Tsundere Life
« Last post by Evan_B on August 30, 2026, 07:40:00 AM »
Hearing you guys dunk on Sonic Mania was… cathartic. At the same time, one of my first video game obsessions ever was an S3&K PC port, and while it definitely contributed to my determined Sonic fanboyism and I think it is the best of the early 2D Sonic games, it is sometimes obtuse, frustrating, and decidedly not-fast. I think Sonic instills such a dedicated fanbase from a game design perspective because of how “anti-video game language” it can be, where many platformers sort of follow this Mario-esque philosophy like Gui mentioned and Sonic is off saying “eh, no, we’re going to do something different.” I think the series’ shift to score-based runs is truly a testament to obsessive gamer ethos, as people play and replay these often poorly-designed stages so that their quirks and hardly predictable aspects become easy hurdles. I know this sounds more than a bit critical of the games and their fanbase: I was one of them. I understand their appeal, but I absolutely agree with the idea that they have some arcade spirit imbued within.
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Apple TV+ needs to die a quick, painful death.
6 years later - Widow's Bay was really good, but still don't see a reason why Apple needs a streaming service.
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The Witcher 3 upgrade is probably the biggest news for me here. Getting the Switch 2 version as a free upgrade is a pretty nice deal, especially with the expansions included. Hopefully the performance and image quality are a meaningful step up from the original Switch release.

I’m also glad to see Onimusha: Way of the Sword getting a demo. That’s one I’ll definitely try before deciding whether to pick it up.

There’s a surprising amount of stuff announced for 2027, though. Worms: Galactic Tactics and 1001 Threads of Mizan both sound interesting, but it feels like Switch 2’s release calendar is increasingly becoming a waiting game for next year. Still, having more third-party support can only be a good thing.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by broodwars on August 29, 2026, 08:13:09 PM »
Been busy running family errands and chopping up fallen trees today to post or play anything, but I might as well add this one now that I've been working on for a few days and finally finished:







It's been a while since I played a Far Cry game, and even longer since I played Far Cry 3: Blood Dragon. A few years ago, Ubisoft released a "Classic Edition" remaster on modern consoles that was widely criticized for running at 30 FPS. Well, as Ubisoft is wont to do, they recently put out an update to unlock the other 30 frames, so I've finally gotten around to playing this remaster.

The setup is simple enough: you are Michael Beihn, a cyborg supersoldier, and you're tasked with taking out a rogue cyber commando who has taken over an island with his army of cyber soldiers, cyber dogs, cyber sharks, and the deadliest creatures of all: the laser-spewing Blood Dragons. Perhaps you're sensing a theme here. You wander the island, capture garrisons, do brief missions where you take out enemies with particular weapons or free hostages. There are only 7 story missions, so it's a quick ride if you want it to be. I, of course, had to run around collecting all the VHS taps, CRT tapes, and complete all the side missions.

Overall, it's still a good game, though it's worth noting both that this game was made during the height of the 80s nostalgia boom and Ubisoft's "subversive" era. As such, the theming of the game can be a bit overbearing at times, and the humor can be both pretty tired and depressing at times...considering a lot of the jokes are at the expense of Ubisoft game design, which has not improved in any meaningful way since Blood Dragon's original 2013 release. It doesn't help that Michael Beihn was never the greatest actor, and he seems to alternate between completely phoning his lines in and just being...Michael Beihn.



It's not funny when modern games are basically just doing that now.

Blood Dragon walks a very careful line between absolute sincerity to the bit and absolutely no shits to give, particularly in the retro cutscenes. And the game is basically over once you unlock the explosive rounds for your sniper rifle, as nothing in the game can stand up to a semi-automatic sniper rifle shooting grenades. If you're not a fan of 80s movies, you'll find this game's style grating.







What does absolutely elevate this game, though, is Power Glove's outstanding soundtrack, which was clearly inspired by the likes of the original Terminator, Predator, etc.

https://www.youtube.com/watch?v=EHcFO7pUi9Y&list=PLu6_FOgZp3ehDEMebGB4uDbN5yMYOthnP&index=25

This game also has one of my all-time favorite game trailers. Say what you will about mid-2000s Ubisoft, but they definitely had the passion at the time.

https://www.youtube.com/watch?v=0dofacvjRkc

I wouldn't get too comfortable at the top of the leaderboard there, Khush. I still have a card or 2 to play before this is all over.  ;)
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by Mop it up on August 29, 2026, 07:57:53 PM »
I'm back by unpopular demand! Maybe I'm just getting used to how these games work, or maybe they're short, but I've trailed through two more Game Gear titles with Sonic the Hedgehog Triple Trouble and Sonic Blast. Not to be confused with Sonic 3D Blast, as I was. Finally getting to some games that were developed for Game Gear, surely these will have less of a screen-crunch issue, right? ...Right? Oh, how naive I can be at times. Sonic Blast in particular, has huge sprites, I can barely see a thing! I chose Knuckles for a change of pace, and I'm glad I did as his wall-climbing and gliding came in handy for the increased verticality of these mazes. Especially the one water maze level, which had a lot of paths that looped back on themselves if you fell. Triple Trouble also has a lot of springboards in it, so I guess it's a sequel to that other one. The first boss was probably the toughest one of the game, since it requires mastering the timing of ballin' in the air, a technique that wasn't present in the previous games. There's even an auto-runner stage here, back before it was cool! I s'pose this is a smarter way to handle an auto-scroll stage for Sonic.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by Khushrenada on August 29, 2026, 03:09:30 AM »
Aero Porter Started playing this a bit last weekend. Wasn't sure how it might go but thought it had a chance of being beaten quickly. There's not much FAQ information and the game is also pretty minimalist in information and presentation. The game can be pretty hectic and frustrating with the amount of spinning plates it wants you to keep an eye on. When I last played it on Sunday or Monday, I'd had a case where a explosive device went off ending the "day" or game and set it aside. On returning to it today, I discovered this had caused the power to be pretty much out for the in-game luggage sorter that you control so everything was moving pretty slow and I had low funds. As a result, I couldn't seem to buy an item to give me more power for the sorter and then I kept missing getting luggage on some flights causing me to get penalties and reductions in the amount of my money I had banked. At one point, I was down to zero and wondering if I had to reset the game because it just didn't seem like I could get out of this slow-moving hole or that I'd ever reach the request of seeing over 6,000 customers go through my airport. Fortunately, I kept chipping away and after awhile was back on track and getting better. Had a run in which I exceeded that 6,000 customer request while also correctly loading up the President's luggage on Air Force One and disposing of a bomb thread properly in one go. That upgraded my airport to a spaceport and unlocked Air Force One if the hangar for the game. Not sure how much of this is making sense if you haven't played the game before but I didn't come here to explain it.

It made me wonder if there was more that I could grow the airport out to be or what might trigger the credits to play. When I searched about credits for the game, Google AI posted that "Unlocking the Spaceport and Air Force One represents reaching the final high-tier milestone or maximum airport level in the progression loop." Also, "Once everything is unlocked, the game continues infinitely in an open-ended fashion rather than triggering a staff roll or conclusion screen." I wanted to see the source that it was getting this answer from but I couldn't seem to find that out when I looked up the "About the source" option. Still, based on the messages the game gives me on the title screen, it does seem like I've "beaten" the game even though it is more of an arcade-like game. Right, Google AI? "Endless Design: Aero Porter is structured as an arcade-style puzzle and simulation game rather than a narrative adventure." While I see there are other planes that can be added to the Hangar for some Streetpass nonsense, it does seem like I've hit the final upgrade and goal milestones meaning the game is now beat in that regards.
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General Gaming / Re: Backlaugust 2026 - (Splatoon) Raiding the Backlog
« Last post by Khushrenada on August 29, 2026, 03:09:21 AM »
Who Wants To Be a Millionaire? I'd bought Wheel of Fortune and Jeopardy years back on Switch when they kept popping up on sale on the eShop. I've bought other Jeopardy games for some past consoles in the last few years also because I like watching those game shows and I like trivia and seeing how much I can answer. After getting Jep and Wheel, I'd then noticed Millionaire and thought about picking it up when it would come on sale but kept putting it off as I'd rather get a physical copy and I did around December of last year for a bargain when buying a bundle of some Switch games. Never got around to actually playing and testing it out... until now! Shocker! :o It's a pretty barebones experience. Not as barebones or minimalist as Ubisoft's Jeopardy! for Switch but still pretty basic. When playing Solo, there's an Easy Mode and Normal Mode. From trying to find information online, that's it. There's no unlockable Hard or Expert mode. In a bit of irony, the Easy mode I found harder than the Normal mode. The Easy mode is designed to be a bit more family friendly to allow children to compete with mom and dad. Except some of the questions that I guess they feel kids would know were some things that tripped me up. I lost a few times so then I thought I'd switch ( ;)) it up to Normal mode which was much closer to the regular type of questions you'd see on the game show and if I didn't win the million on the first try then I got it on the second. Can't quite remember now because I decided I'd also try to win it on Easy mode which took a bunch more tries. On the game I did win, the $500,000 was something like "Which of these names is not a member of the eSports team e-Velocity?" or something close to that. Burned through a bunch of lifelines but it was still a 50/50 guess in the end that I ended up on the right side of. The $1,000,000 question was then something like "Which of these names was never President of the United States?" which was super easy to me.

There is a little bit of a point system you can earn from winning or walking away with some amount of money to spend on additional categories to have questions pulled from. The problem there is that of the 7 or 8 subjects that can be unlocked, there's like half of them I'd never want to unlock. Harry Potter, Star Wars, Manga are some of the subjects. I know so little of Harry Potter having never read the books and only watching the movie series for the first and only time two years ago. Likewise, I just don't read Manga or follow much in anime. As for Star Wars, I don't know who deep some of those questions may get but I'm not someone who has followed all these minor characters or expanded universe stuff and even the sequel trilogy I've only seen once aside from The Last Jedi. What is the name of the yellow alien with the big eyes in The Force Awakens? No clue.

However, what the developers really want is for one to buy some expansion packs for more questions with a link to the eShop being part of the main menu of the game which explains the low amount of unlockable categories. I may still mess around with the game some more to see if I can pull off a few more wins and maybe I do unlock everything since I can always unselect categories for questions to be pulled from so I wouldn't have to worry about some million dollar Harry Potter question. In the meantime, having won the grand prize in both Easy and Normal, I'm saying this game has been beaten.
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