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Messages - jarodea

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26
TalkBack / Re: Nintendo Celebrates Mario's 35th Birthday in Style
« on: September 03, 2020, 02:27:48 PM »
  • Don't care
  • Don't care (unless I can waste platinum points on it)
  • Don't care
  • Don't care (unless this includes the pretty cool real life Mario Kart RC car)
  • Don't care
  • Don't care
Instead of this Game & Watch why not make a Game Boy Classic?  This has an LCD screen and can play Super Mario Bros so surely similar tech could handle Game Boy games.  This is just a novelty, a Game Boy Classic is an obvious product with some real practical functionality that compliments the NES and SNES Classic and could fill demand for more Classic systems, particularly since there isn't going to be an N64 Classic.
When they first showed it I thought it might be a Game Boy Mini or whatever, and hoped it was.

27
Podcast Discussion / Re: Episode 617: The Platonic Ideal
« on: April 10, 2019, 05:05:04 PM »
Bah, Spirit Tracks it is.  It's one of my least favorite Zelda games but I do recall the dungeons being among my favorites so maybe, terrible touch controls aside, a play through wouldn't be so bad.

28
It's bigger news when they finally stop if you ask me.


Actually, a good bet would be whether they continue to release the Wii version after the Wii U one is killed off..

They actually did it. Those madmen! So, now if someone asks what were the last 5 games released for the Wii, the answer has been updated to Just Dance 2015, 2016, 2017, 2018 and 2019. And who says the Wii U is dead? They're still games coming out for it. Stay back Switch, you vulture!

According to Wikipedia since 2015 there have been two Let's Sing (one was last Autumn), The Voice, a Barbie  puppy rescue game, Skylanders, and Rodea.  And of course, three Let's Dance games.

29
TalkBack / Re: World Conqueror X (Switch) Review
« on: March 21, 2018, 09:35:34 PM »
I was more negative than I should have been.  I brought up PTO 2 here before and someone mentioned Gemfire, I need to look into that.

30
TalkBack / Re: Nintendo Sales Panic: February 2018 US NP Group Results
« on: March 21, 2018, 09:22:37 PM »
We'll see how things go but I have to wonder with 20 games there are 15 1st party, 1 main brand collaboration, and the best selling game of all time how long will the 3rd party lovefest last?  It's been a year, the install base is decent as are 3rd party offerings.

I wish DQ Builders was higher, good game people!
I loved the demo, I like the idea of Minecraft but would like some reason to do stuff which DQ Builders provides so I will be picking it up.

Even though most third party games are not appearing in the top 10, my understanding is that the majority of third party games are selling well enough that they are profitable and making the publishers happy. When they put the effort in, fans will reward them (the only Switch purchase I regret is WWE 2K18, it's a terrible port of a game already riddled with bugs).

I hope so, but going forward it will become ever more difficult and expensive to port games to the Switch so the outside of the top 10 sales might not be enough.

31
TalkBack / Re: Nintendo Sales Panic: February 2018 US NP Group Results
« on: March 20, 2018, 11:21:21 PM »
We'll see how things go but I have to wonder with 20 games there are 15 1st party, 1 main brand collaboration, and the best selling game of all time how long will the 3rd party lovefest last?  It's been a year, the install base is decent as are 3rd party offerings.

I wish DQ Builders was higher, good game people!
I loved the demo, I like the idea of Minecraft but would like some reason to do stuff which DQ Builders provides so I will be picking it up.

32
TalkBack / Re: World Conqueror X (Switch) Review
« on: March 20, 2018, 11:09:51 PM »
I would like a simpler grand strategy game on a console (I was a big Koei fan in the SNES days) but I thought the Panzer General formula was bad in the 90's and now it's just old and bad regardless of what you wrap around it.

33
Sweet.  Now I need to finish the first one on PC.

34
TalkBack / Re: Original Luigi's Mansion Being Ported to 3DS
« on: March 08, 2018, 11:18:13 PM »
Okay, but why though?

I guess it’s nice 3DS is getting some love. At the same time, I feel like people would probably rather have an HD version on Switch.
70 million sold?  Bigger in a different demographic?

35
TalkBack / Re: Dillon's Dead-Heat Breakers Coming To Nintendo 3DS
« on: March 08, 2018, 11:15:34 PM »
Glad to see they're letting this series die with the decrepit 3DS.
Well anything involving touch controls pretty much has to.

36
Podcast Discussion / Re: Episode 241: The Thirsty Mage
« on: March 07, 2018, 10:17:54 AM »
Were the Dragon Quest VIII Connectivity's the genesis of this idea?  Was that ever finished?  I think there were 2 episodes, I liked them.

Hey, speaking of Cube Fight...

37
TalkBack / Re: Recent History of Kirby: Kirby's Epic Yarn
« on: March 04, 2018, 08:47:27 PM »
By far my favorite Kirby game.  The style suits the characters perfectly, the music is a stand-out highlight with how beautifully composed it is and how it sets tone for each level.  The snow levels specifically really benefit from this. 


As someone whose wife is a casual game player at best, the no death/losing gems penalty was a great point-of-entry for her with little punishment, and as she got better, we were able to start focus on 100% the levels.


Best Kirby game.  Fite me.

No need to fite, that's one of the things I love about the Kirby franchise.  I tend to prefer the traditional ones, though Canvas Curse and Mass Attack are my favorites, but it's nice there is a franchise constantly mixing it up.  Like the weather if you don't like the most recent Kirby game just wait 5 minutes.

38
TalkBack / Re: Xenoblade Voting Results
« on: March 04, 2018, 08:19:41 PM »
I've put about 40 hours into the first game, 30 into the second, and I think around 20 into Xenoblade 2.  I probably shouldn't have voted but I did for the first game since I like the combination of story, place, and exploring the best.  X does beat it on exploring but I'm not sure if 2 beats it on story yet but I still like the 2 titan setup better.

The one that won is the only one I haven't played so I couldn't say I agree or disagree and the other two are so close in percentages that it isn't like one is getting a raw deal either.

I haven't beaten either of the first two and probably got further in the first one.  I actually never even got to the point where I was using a mech in X.  I love these games but they're unfortunately really huge and I just can never seem to dedicate enough consecutive free time to get far with them.  Something in life comes up, grown up **** if you will, and I don't end up playing the game for a few weeks and then it all just falls by the wayside because I've forgotten where I am and what I was doing.  This is a problem with games in general but it really affects these titles because they're so long.  I can fit a 20-30 hour game in no problem but 100 hours?  I wish at least one of these came out when I was under 23.  I would have loved these games and had the flexibility then to play them fully.

That's kind of my problem.  I bought X without finishing Chronicles and now bought 2 without finishing the previous ones since I do love what Monolith Soft built with the franchise.  My problem isn't remembering the story or what I was doing when "grown up ****" pulls me away for weeks or months but rather the systems.  I've really tried to get back into X since the exploration is great but every time I do I spend an hour fumbling around half relearning mechanics, systems, and menus before realizing I have other games I can play and finish sometime soon.  So it returns to the backburner.

39
TalkBack / Re: Xenoblade Chronicles 2 Review
« on: November 30, 2017, 11:21:36 AM »
How long did it take to power through the story?  You say you can turn down the annoying battle chatter but does that also turn down the useful things you or your party say like "I'm low on health"?  Thanks, I already have the game ordered so it's just curiosity on my part while I await delivery.

40
Hopefully this one won't regularly crash ruining up to an hour of my increasingly limited gaming time.

41
Podcast Discussion / Re: Episode 540: Reset the Metroid Clock
« on: October 01, 2017, 10:04:14 PM »
Heh, a bit late in listening (and posting) but my wife and I watched Kingsglaive a month or so back and most of what I remember is some emo looking guy who can throw a knife to teleport (but not always, should the "story" require it) is running from The Empire™.  He seemed to be kind of important but some of his own men didn't follow him and others didn't sometimes as needed.  Fun fact about Insomnia, my wife fell asleep several times during it and was out for good around the time giant airships were fighting giant statues that could also throw their weapons to teleport (if memory serves the airships were oddly defeating the giant teleporting statues).

42
Glad to hear Nintendo seems to be figuring out the manufacturing capacity does exist for plastic shells and off-the-shelf mobile chips to satisfy consumer demand for their products.  Well, better satisfy I should say, don't want to get ahead of myself.

Im guessing they will never say, but I would be very interested to know how many of the NES Mini were made

According to Reggie it sold 2.3 million worldwide so I'd say 2.4-2.5 million produced to account for defective, damaged, or lost units.

43
TalkBack / Re: Super NES Classic Cage Fight (Round 2)
« on: September 12, 2017, 06:39:18 AM »
Well that was a lot easier, and not just due to fewer votes.  The early group is pretty obvious as well as 1 from the later group, but which of the other 4 gets 2nd will be interesting since I could see arguments for all of them (though the correct answer is FFVI).

I'm slightly surprised that Super Mario Kart won over Star Fox, as I personally feel Star Fox is more playable.

It kind of makes sense, one is a game that sold 9 million and spawned 7 and a half sequels that have sold in total 125 million+, the other sold 4 million and has 3 and a halfish sequels with a little more than 10 million in sales (almost all from the first 2 games).  Only 2 of the 10 contests were lost by the game that sold more, 1 was the narrowest loss and both lost to cult classics.

44
TalkBack / Re: Super NES Classic Cage Fight (Round 1)
« on: August 31, 2017, 08:25:59 PM »
... Pacific Theater of Operations 2.  ...


I've never seen this game before. Looks interesting!




Reminded me of another SNES game that I loved, but most people have probably never heard of: Gemfire.  (It also had a NES release, but the SNES version was much faster/better because of the more powerful system.)  Felt it was a great little strategy game at the time and I'd love to revisit it now - but Gemfire is quite rare and never gained enough of a fan following to make re-release through virtual console, etc, worthwhile.


If looking to add a strategy game, that's where I'd go. (Not down-voting PTO2 - I just have no experience with that game so can't offer a yay or nay.)

Never heard of Gemfire but it looks like Romance of the Three Kingdoms or Nobunaga's Ambition set in South Korea.  Koei had a handful templates for games at the time and that was certainly one.  They were held back by the controller and CPU of the SNES but their games at the time (Liberty or Death is another big favorite of mine) had a lot of ideas I'd like to see in modern games.

There's the obvious solution here, Nintendo needs to mass produce the SNES Classic with ROM dumps of all of its games and the last question becomes irrelevant  ;D.

45
TalkBack / Re: Super NES Classic Cage Fight (Round 1)
« on: August 31, 2017, 07:50:24 AM »
I forgot about TMNT IV and was thinking Chrono Trigger but I have that on the DS or SimCity but there are much better versions of that game in the series and genre these days.  I went with the game I liked from the little I played and which I don't have legal access to now, Pacific Theater of Operations 2.  It's a genre that isn't represented on the SNES Classic as well.

46
I'm liking it fine enough, but I haven't noticed anything not mentioned.  DF did but the differences are small for the most part and not something I would tend to see.  The framerate is though, it almost immediately had issues for me but the switch version doesn't seem that much better.  My issues are more due to the completely open world nature, item crafting, and destructible weapons being gaming pet peeves for me, but Wii U or switch doesn't change that.

47
TalkBack / Re: The Legend of Zelda: Breath of the Wild (Switch) Review
« on: March 02, 2017, 03:44:21 PM »
The three cons are my gaming pet peeves and so pretty much the main issues I expected to have with the game.  I don't mind the smaller more expansive shrine setup but I was hoping there'd be a few large complicated unique dungeons.  The pros on the other hand are why I'm still excited for it, hopefully they'll outweigh the cons for me in the end.

48
TalkBack / Re: 7th Annual NWR Live Podcast Telethon for Child’s Play!
« on: October 20, 2016, 12:56:20 PM »
Wow, I am really late to this.  I blame the political season, my attention always drifts away from video games near election time.  Oh well, at least it's not too late to donate.

49
TalkBack / Re: Metroid Prime: Federation Force Review
« on: August 21, 2016, 11:05:26 AM »
Cool to hear the game turned out well, but I mainly play single-player and it doesn't sound like it's enough to be worth a purchase.  Going on my Gamefly queue though so I'll see if I'm wrong about that.

Quote
This increase in difficulty also brings into play a substantial complaint: there are absolutely no checkpoints. While early levels are often quite short and not too difficult, later levels can take upwards of 20 minutes.

Will someone please teach Next Level Games about the concept of checkpoints?  I loved Luigi's Mansion 2 for the most part, but the later levels did become a slog and I haven't gone back to replay it due the lack of checkpoints.

50
TalkBack / Re: Final Splatfest Announced: Callie vs Marie.
« on: July 01, 2016, 11:39:39 AM »
I don't see why a new sequel coming in, at the earliest, 8 months justifies ending a popular easy to do aspect of one of the few games keeping interest alive in their current system.  If anything I'd change them to lead to something sequentially that would ramp up before the sequel comes out that then links to its splatfests.  It would maintain interest in their ecosystem (regardless of what else they are doing they cannot do this enough), build more hype for one of their potential big launch window games, and then provide extra impetus to get an NX (like with interest, no matter how high this is Nintendo especially cannot have enough of this).

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