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Messages - Hyawatta

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1
Podcast Discussion / Re: Episode 600: We're Doing a Podcast, You Idiot!
« on: December 08, 2018, 09:12:18 PM »
I remember playing as Little Mac in Fight Night Round 2 on the Nintendo GameCube.

2
TalkBack / Re: Xenoblade Chronicles X Review
« on: July 24, 2015, 09:32:32 AM »
 Re-applying for Skell Insurance.
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[/color]What happens if your Skell is destroyed a fifth time, sixth time, or even an eighth time? Skell Insurance allows your destroyed Skell to be fixed for free up to three times. However, the insurance won’t be valid after the fourth time, and you will have to pay an expensive fee to get it fixed.
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[/color]After you have paid the expensive fee to get your Skell fixed from being destroyed a fourth time, do you then have new Skell insurance on it, or do you have the option to choose to purchase new Skell Insurance on it that would cover you for another three repairs? If either of these is the case, then you would not have to pay an expensive fee to get it repaired again until the eighth time that it is destroyed. Then, the cycle would start over again with new Skell Insurance for another three free fixes after the twelfth, sixteenth, twentieth, etc… times.
[size=0pt][/color] [/size]
[/color]Otherwise, after the third time that your Skell gets destroyed, will there be no more Skell Insurance at all? If this is the case, then from then on, every time your Skell is destroyed (fourth, fifth, sixth, etc…), then you would have to pay another expensive fee right away in order to get it fixed again.
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[/color]Which way is it? Or is the actual system different from both of these scenarios?

3
Re-applying for Skell Insurance.

What happens if your Skell is destroyed a fifth time, sixth time, or even an eighth time? Skell Insurance allows your destroyed Skell to be fixed for free up to three times. However, the insurance won’t be valid after the fourth time, and you will have to pay an expensive fee to get it fixed.

After you have paid the expensive fee to get your Skell fixed from being destroyed a fourth time, do you then have new Skell insurance on it, or do you have the option to choose to purchase new Skell Insurance on it that would cover you for another three repairs? If either of these is the case, then you would not have to pay an expensive fee to get it repaired again until the eighth time that it is destroyed. Then, the cycle would start over again with new Skell Insurance for another three free fixes after the twelfth, sixteenth, twentieth, etc… times.

Otherwise, after the third time that your Skell gets destroyed, will there be no more Skell Insurance at all? If this is the case, then from then on, every time your Skell is destroyed (fourth, fifth, sixth, etc…), then you would have to pay another expensive fee right away in order to get it fixed again.

4
TalkBack / Re: Nintendo & Creative Settle on $7M Lawsuit
« on: May 06, 2014, 06:40:20 AM »
This isn't like Nintendo; they usually don't allow anyone to take money from them this way. Nintendo is always extremely careful about these matters, so they are ready to defend themselves in these situations. I wonder what was different about this case.

5
TalkBack / Re: Physical Games vs. Digital Games: The Face-Off
« on: February 20, 2014, 01:33:57 PM »
I'm still waiting for Wii Party U to become available digitally. I would also like to purchase Nintendo Land digitally; Nintendo Land used to be available on the eShop, but it's not available anymore.

6
Podcast Discussion / Re: Episode 361: Slap Happy
« on: December 16, 2013, 12:35:37 PM »
Non-Capacitive for Stylus Use
 The LeapPad is great for my 4-year old to practice writing with the stylus. It's much better than the educational apps that are on the Nabi tablet. With those, she has to use her finger to write, but with the LeapPad apps, she can practice holding the stylus like a pencil. I vote yes for non-capacitive touch screens.

7
TalkBack / Re: Bravely Default Review
« on: December 03, 2013, 11:19:38 AM »
Can you play this multiplayer online? What are the online functions of this game?

8
TalkBack / Re: Super Mario 3D World Review
« on: November 19, 2013, 04:06:01 PM »
I played this with my 4 year old daughter in the mall the other day. She didn't have any complaints about the controls. First she used a Wiimote, and then she used the GamePad. She played fine with both controllers. I did notice that she used the analog stick when she played with the GamePad. She prefered the GamePad more for the screen than for the stick, though. She also liked tilting the screen around in single player!

9
TalkBack / Re: Nintendo Direct: The Good, The Bad, and The Ugly
« on: November 13, 2013, 02:33:35 PM »
Don't Spoil the Fun.
 
The fun of actually playing this game with friends and family outweighs knowing the spoilers for me. I still don't know where the hidden warp zones are, which are arguably the most important secrets in the game.
 People were already speculating hidden characters by looking at the stamp outlines anyway. I remember reading about the Luigi stuff beforehand as well. I certainly don't agree that it warrants canceling a preorder.

10
TalkBack / Re: Deus Ex: Human Revolution Director's Cut Review
« on: October 22, 2013, 10:16:08 AM »
How many features are exclusive to Wii U?
 
I would like to see a comparison of all of the second screen features between the GamePad, Vita, and Smartglass versions of Deus Ex: Human Revolution – Director’s Cut.

11
Nintendo Gaming / StreetPass Glitch Experiment
« on: September 06, 2013, 06:10:01 PM »
Does anyone remember the StreetPass glitch that occurred when you replaced the battery in the original 3DS? After you put the battery back in and turned the system back on, the clock would be reset to zeros. You could simply readjust the clock back to the correct time. However, the clock reset indicated that you had activated the StreetPass glitch. From that moment on, you could no longer StreetPass with any Mii’s that you had previously StreetPassed with before.

Many people encountered this glitch when they replaced the standard 1300mAh 3DS battery with the Nyko PowerPak+. I encountered this glitch when I replaced my standard battery with a 2500mAh one. At the time I had only StreetPassed with two Mii’s, my brother and a Best Buy. I was my bro’s only StreetPass at the time too. So, he also upgraded his battery, but then he performed the only known fix for the glitch: a system format. After he formatted his system, we were able to StreetPass again. I never did reformat my system. I still, to this very day, have never been able to StreetPass with that Best Buy again.

Now, years later, I have purchased a black 3DS XL. I wanted to replace the standard 1750mAh 3DS XL battery with a 2500mAh one. This time I could replace the battery first, before I even powered the system on. However, I wanted to use this opportunity to test if the glitch still exists or if it has been fixed and is no longer an issue. Here is what I did and what I found out.

First, I powered on the 3DS XL and set it up so it could StreetPass and SpotPass.
Then I StreetPassed the 3DS XL with the 3DS twice.
I also performed any updates the came through SpotPass.
After the second StreetPass, I powered the 3DS XL off, plugged it into the wall charger, and then I removed the battery while the charging cable was still plugged into the system.
I waited 5 minutes before I put the new battery into the system.
After I put the new battery into the system, I powered it back on and checked the time.
The 3DS XL still showed the correct time!
Next, I unplugged the charging cable from the 3DS XL, powered it off, and then I removed the battery while the charging cable was unplugged from the system.
I waited 5 minutes before I put the battery back into the system.
After I put the battery back into the system, I powered it back on and checked the time.
The 3DS XL had reset its clock to zeros.
Next, I readjusted the clock back to the correct time.
Finally, I waited 8 hours to see if the 3DS XL and the 3DS would StreetPass again.
The 3DS XL and the 3DS successfully StreetPassed after I had replaced the battery and reset the clock in the 3DS XL. Apparently, the glitch has been fixed and is no longer an issue.
 

12
A fundamental and critical difference between Super Mario 3D Land and Super Mario 3D World seems to have been entirely overlooked. In SM3DL, you can only rotate the camera a little bit to either side, however in SM3DW you have the ability to freely rotate that camera all around your character like in previous 3D Mario games. Apparently, you can either use the motion controls of the GamePad or you can use the second analog stick to freely control the camera. This is a very significant difference between the two games that should give SM3DW a more Super Mario 64 feel than what SM3DL had.
 
Since camera controls are so important for 3D platformers, it looks as though SM3DW will be providing us the best of both worlds by defaulting to the parallel-track camera of Super Mario Galaxy 2 and SM3DL, yet also allowing us to freely control that camera, at will, by using the motion controls or the second analog stick as in SM64 and Super Mario Sunshine. I just wonder how well the camera controls will work during multiplayer.
 
“How co-op/multiplayer-centric is Super Mario 3D World, say someone wants to play it as a single-player game? What’s the single-player experience like by comparison?"
 
Mr. Hayashida: Yes, we spent a lot of time thinking about the single-player experience in this game, particularly when you’re using the GamePad while playing it, which is my personal choice as well. You can use the touch screen on the GamePad to interact with hidden coins and blocks and reveal them. Or you can activate the gyro camera controls on the touch screen, which you can use to look around in the game, much like you would look around in Super Mario 64 or Super Mario Sunshine with the camera controls in that game. I feel like we’ve gotten to the point where it’s feeling really good. And looking around in the 3D world is very important not just for navigation but also for being able to explore and to enjoy the fun of finding things that were hidden.”
 
http://techland.time.com/2013/06/14/exploring-super-mario-3d-world-with-its-development-team
 
If you listen to the E3 Super Mario 3D World Developer Direct video at around 4 mins 50 seconds, you will hear Koichi Hayashida explain that the camera system for the single player mode of Super Mario 3D World is similar to Super Mario 64.
 
“In past games, like Super Mario 64, you were able to move the camera around while you play. You can play just like that in this game, Super Mario 3D World.”
 
http://www.ign.com/videos/2013/06/11/super-mario-3d-world-developer-direct-commentary-e3-2013

13
Nintendo Gaming / Touch Generations U
« on: July 31, 2013, 03:38:44 PM »
People don’t seem to realize that Nintendo has told us their strategy for the future of the Wii U. I have seen a few articles lately that say things like, Nintendo’s games aren’t making innovative use of the GamePad, the games that Nintendo needs most aren’t coming out until 2014, and Nintendo needed to release new experiences instead of relying on safe franchises.
 
Here is the basic story of the Wii U. Nintendo decided to invest money into creating the GamePad as a second screen experience instead of putting that money into either making the system more powerful or making the system less expensive. When the 3DS started to struggle, Nintendo had to reallocate resources away from Wii U development onto the 3DS. Due to the limited resources available and the new HD technology, software development for the Wii U took much longer than Nintendo initially expected. Although there were over 30 games available at launch, including New Super Mario Bros U and Nintendo Land; somehow, nothing performed similarly to Wii Sports or New Super Mario Bros Wii.
 
As the 3DS recovered, the Wii U development slowly regained its resources. Because none of the initial launch window games took off or performed particularly well, Nintendo needed to revitalize the Wii U just as they did for the 3DS. They planned to do that by first releasing familiar Nintendo franchises of proven sellers in order to build sales momentum. Then, they would release games that make new and innovative use of the GamePad.
 
Nintendo has recouped their development resources back for the Wii U, they have gotten familiar with developing on HD hardware, and they are pushing forward with familiar franchises first, in order to revitalize sales. Once Mario Kart 8 has been released, prepare yourself for some of the best, most innovative games that Nintendo has ever developed. At this point, we will see the games that are meant to sell like the Touch Generations games did. These games will make great, inventive use of the GamePad, and they will be fresh new experiences that will likely include new IP instead of old franchises.
 
Nintendo is able to remain confident instead of being worried about the Wii U’s current predicament because they know that what they will be releasing, in the future, will be incredible. Nintendo has pretty much spelled all of this out for us already, just like with their Nintendo Direct at the beginning of the year, where they told us what they would be showing at E3. No one seems to be listening, and they will be shocked and amazed at the software that Nintendo will showcase after Mario Kart 8’s release.

14
TalkBack / Re: Nintendo Found Liable in 3DS Patent Lawsuit
« on: March 14, 2013, 04:09:01 PM »
"Nintendo has a long history of developing innovative products while respecting the intellectual property rights of others."
This statement is key. Nintendo must appeal and win this case in order to uphold their track record of proving that they always put in the effort to cover their butts before releasing new products. There is a reason why Nintendo always wins these cases. These kinds of situations are expected and prepared for in advance. I see no reason why things would ever go differently than they have in the past. Nintendo knows better; they know that it costs too much to lose these cases. They always invest in making sure that the proper precautions have been taking so that there can be no case that can stand against them. I am quite shocked that they lost this case. It really doesn’t make sense. I doubt that they somehow treated the 3DS any differently in this manner than they did with the Wii or any other product that they have released in the past.

15
TalkBack / Re: Nano Assault EX Review
« on: March 13, 2013, 10:06:13 AM »
Multiplayer on 3DS
 
I've had a lot of fun with Nano Assault Neo's multiplayer on the Wii U. Does the EX version on the 3DS have any multiplayer?

16
TalkBack / Re: Now Hiring: Staff Artist / Web Designer
« on: March 13, 2013, 09:56:52 AM »
Sounds like there is something wrong with your browser, or maybe you have malware.

It's a work PC that blocks much stuff, but NWR is the only site that experiences those specific problems.

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TalkBack / Re: Now Hiring: Staff Artist / Web Designer
« on: March 08, 2013, 12:08:29 PM »
Just throw'n it out there...
 
When I right click on links from the main page, I can't select, "Open in New Tab." It's as if I'm right clicking the background instead of the link. Aslo, I get a message every time a view a page that isn't the main page, "This page is accessing information that is not under its control. This poses a security risk. Do you want to continue?"
 
Perhaps the new design can address these issues.

18
Podcast Discussion / Re: Episode 74: Get This Guy Off Me!
« on: February 25, 2013, 12:24:17 PM »
StarFox U will revolutionize the Space Combat Simulator genre for consoles just as GoldenEye did for First Person Shooters.

Imagine being able to call for help, or rescuing your teammate, when those are your friends controlling them instead of the AI. The other characters are out there fighting along with you anyway, so it really seems natural to just let everyone be controlled by human players. Maybe it can be free roaming, or maybe each player can have their own intersecting on-rails paths, or perhaps some kind of combination of both.

4-player Online Co-op With Video Chat Through the Star Fox Campaign.

When it comes out for the Wii U, the front facing camera combined with the microphone built into the controller will allow for the players to show up on the GamPad screen when they chat during the game. Instead of seeing Peppy’s face show up on the screen telling you to do a barrel roll, you would see your friend’s face up on the screen telling you to draw the enemy’s fire while he takes a shot. After playing through the original Star Fox, I wanted multiplayer; after playing through Star Fox 64, I wanted co-op multiplayer; after playing through Star Fox Assault, I wanted online co-op. With Star Fox Command, we actually had both multiplayer and online, but still no co-op. I will never stop wanting online co-op through the Star Fox campaign. I hope that we get it on the Wii U.

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TalkBack / Re: Interview - ZombiU's Florent Sacré and Guillaume Brunier
« on: January 16, 2013, 04:34:19 PM »
Together Alone.
 
Just because a game is online co-op, doesn't mean the players have to stay together the entire time. They can split up and do different tasks to help accomplish a common goal. Imagine how scary it would be if you had to suddenly split up.

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TalkBack / Re: Super Mario Bros. 3 Coming to 3DS eShop in Japan
« on: December 27, 2012, 04:11:31 PM »
I want this for the 2 player Mario Bros. dowload play!

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TalkBack / Re: Your Shape: Fitness Evolved 2013 Review
« on: November 29, 2012, 10:50:50 AM »
Thank you for actually taking the time to review this game. I have not been able to find any other reviews at all.

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TalkBack / Re: Nano Assault Neo Review
« on: November 28, 2012, 11:30:18 AM »
Do you have any info about the multiplayer? Is it co-op or competitive; is it local or online? Or, is it all of these or a combination of these? Thank you.

23
Buddy Paradox
 
If someone hires my character, but then I enter and start playing the game while that person is still using my character, is it possible to meet up and join the group that already has my character in it. Would I then be earning double experience and gold?

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Nintendo Gaming / Nintendo Network Communities
« on: July 20, 2012, 02:32:21 PM »
The Community feature from Mario Kart 7 should be included for all online games for all of Nintendo’s systems by being implemented at the system level within the firmware of the 3DS and Wii U. The Communities feature should be just as ingrained into the Nintendo Network online experience as the MiiVerse. The benefits that the Communities feature provide are deceptively significant.
 
There are several web sites that host online communities through blogs, forums, podcasts, and other communication methods. When members of these communities want to play games together, they usually have to post their Friend Codes up on the site using these methods of communication. Then, they must enter all of those posted codes into their systems. Next, they may schedule when they will be playing so they can actively look for each other and connect their games.
 
With Mario Kart 7’s Communities feature, that process is vastly improved. When members of these communities want to pay Mario Kart 7 together, each community posts its single Community Code. Multiple codes are only necessary if the communities want to host various modes or rule sets for play. Then, the members enter the Community Code and are able to simply join into the community play without having to enter many Friend Codes from many players. They may still schedule when they will be playing, but now it will be possible to just jump into the session at any time regardless of how many others are in play.
 
The Communities feature also allows the players within these communities to play with each other without having to divulge their individual Friend Codes on the Internet. This benefit should not be undervalued. It is reasonable to feel protective of one’s Friend Code. Many more players will likely join in the community games when they no longer need to put their personal Friend Code out there. The less intrusive Community Codes should help to grow Nintendo’s online population.
 
The Communities feature works spectacularly well for Mario Kart 7. It is, frankly, shocking to not be hearing about its inclusion as a standard feature of the Nintendo Network and MiiVerse. Its integration into the 3DS and Wii U at the system level should be a given, common sense feature that is only a matter of time. Nintendo thought about including the Communities feature in the 3DS’s firmware, but they did not have the time to implement it before launch. So, they put it in Mario Kart 7 instead. The Communities feature should be integrated into the 3DS’s firmware through a system update, and it should be included within the Wii U’s firmware from day one. Hopefully, this will come to pass when Wii U launches, and the Nintendo Network account system is set up to work with both the Wii U and the 3DS.

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TalkBack / Re: Ninja Gaiden 3: Razor's Edge Impressions
« on: June 10, 2012, 12:57:44 AM »
I must say again that I am so happy that this game is being improved for the Wii U! Ninja Gaiden has always been one of my favorite franchises, but I never got to play any of the new ones because I only own Nintendo systems. Now, I will finally get to play it. At first I was let down by the reviews, but I have new hope that this game can be at least as good as the ones that I missed out on.

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