Author Topic: RetroActive #11 Discussion: Super Mario RPG  (Read 39661 times)

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Offline Stratos

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #100 on: February 23, 2010, 05:05:18 AM »
I backed up my save data for the game on my SD card in preparation for this kind of thing, or if I ever reformatted my wii by accident.

I backed up mine too, but for whatever reason (possibly a corrupted SD card, which I have since replaced), my save files were found to be incompatible with any games I tested after the repair.

There was a know glitch for a while where VC SMRPG saves were getting deleted/corrupted randomly for little reason and I believe Nintendo stealth updated the game on the shop channel to address the issue.
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Offline Jonnyboy117

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #101 on: February 24, 2010, 12:53:57 AM »
I'm getting destroyed in the sunken ship. Any tips on how to handle all these ghost enemies? The Gorgons in particular have brutal spells that can't be defended with a button press. And is there a trick to beating Dry Bones in less than 10 minutes, aside from Pure Water?
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Offline Mop it up

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #102 on: February 24, 2010, 01:22:07 AM »
What level are your characters at?

The Dry Bones enemies will be defeated in one hit by any special attack. I use Mallow's Thunderbolt because it uses only 2 FP and attacks all enemies. I believe the Gorgons are also weak vs. thunder attacks. Pure Water does come in real handy though, so master the timing to get a freebie.

Offline BeautifulShy

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #103 on: February 24, 2010, 01:35:00 AM »
I'm getting destroyed in the sunken ship. Any tips on how to handle all these ghost enemies? The Gorgons in particular have brutal spells that can't be defended with a button press. And is there a trick to beating Dry Bones in less than 10 minutes, aside from Pure Water?
Well as Mop_it_up mentioned special attacks do wonders. Thunderbolt works well.
Since you are in the Sunken Ship there is a good place to level up if you like and get more coins. In the room with the item seller there is a Drybones that keeps on coming back after you beat the battle.
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Offline Armak88

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #104 on: February 24, 2010, 01:48:08 AM »
My favourite part in the sunken ship is when you are in the room where there is a false mario that mirrors your movement and if you fake him out you can jump on his head, jump on the floating chest in the middle of the room and get a secret chest floating above the original one. I remember finding that when I was 8 years old and I was so proud of myself that I never forgot where that secret was.
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Offline Kytim89

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #105 on: February 24, 2010, 10:41:54 AM »
Square and Nintendo should collaborate on a sequel that has the graphical out put similar to that of the Mario Galaxy games.
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Offline Sundoulos

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #106 on: February 25, 2010, 09:52:35 AM »
I'm not sure that I ever see Nintendo and Square Enix making that sort of collaboration ever again.
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Offline Jonnyboy117

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #107 on: February 25, 2010, 01:52:30 PM »
They did it on Mario Basketball...

Thanks for the advice, by the way. I just beat Yaridovich.
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Offline Sundoulos

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #108 on: February 25, 2010, 02:59:38 PM »
They did it on Mario Basketball...

I had completely forgotten about that!
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Offline Kytim89

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #109 on: February 25, 2010, 09:26:03 PM »
It would give the wii the RPG momentum that it desperatly needs right now. I do not see much of a problem with them collaborating. The graphics of Galaxy would be nice for the game. But would the game be an actual sequel to SMRPG, or something completely new?
 
I wager that the game would be a true sequel to the old game with Smithy returning for revenge. Perhaps Yoshi and Luigi could be playable characters. Geno would return to help  out along with a series of new characters developed by Square. The return of the Axem Rangers would be cool aswell, but being able to battle the Blade airship in some kind of mech form would take the cake.
« Last Edit: February 25, 2010, 09:28:54 PM by Kytim89 »
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Offline Mop it up

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #110 on: February 26, 2010, 03:42:50 AM »
I didn't find Mario Hoops to be a very good game, with poor control, poor balance, and a lack of content. I think a Wii sequel could have some potential, though the DS game didn't sell very well so that's unlikely to happen.

Offline Sundoulos

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #111 on: February 26, 2010, 09:18:35 AM »
 
It would give the wii the RPG momentum that it desperatly needs right now. I do not see much of a problem with them collaborating. The graphics of Galaxy would be nice for the game. But would the game be an actual sequel to SMRPG, or something completely new?
Well, I was originally hopeful that Square Enix would show something about Dragon Quest X this year, since they announced it would be on the Wii quite some time ago.  Now that NOA is publishing Dragon Quest IX, I think that the focus at E3 is going to be on pushing DQ IX.
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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #112 on: February 26, 2010, 01:23:59 PM »
Square and Nintendo should collaborate on a sequel that has the graphical out put similar to that of the Mario Galaxy games.

I absoultely agree! In fact, when I started playing that first part of Galaxy, the narative and feel reminded me a lot of SMRPG.

Offline Kytim89

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #113 on: February 26, 2010, 01:28:36 PM »
If it was to happen, what would everyone want from it?
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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #114 on: February 26, 2010, 02:34:28 PM »
Geno! Please Geno! haha
But really, the great humor that all of the MRPG games have shared.
The beautiful style of the Galaxy games (Maybe even stylized a little diferently).
A fully orchestrated soundtrack.
I'd be sold!

Offline gojira

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #115 on: March 01, 2010, 12:02:18 PM »
Just as a bit of a follow up.  I'm one of the few that enjoys Mario RPG more than the Paper Mario and Mario & Luigi games that followed.  I started a new game in Mario & Luigi to see exactly why I didn't enjoy it.

The main issue I have is the 'Bros.' stuff in the overworld.  Having to constantly switch between Mario & Luigi and turning on and off the special jumps or whatever is tedious, not fun and not Mario-y in my opinion.  I'm sure Luigi fans love it, but it isn't my thing.

Also I don't find the battles as enjoyable.  I do like the first strike aspect and the timing of jumps is still there.  But once again I don't like the 'Bros.' powers.  They're basically QTEs, which I don't particularly hate but I still didn't find fun at all.  I guess I like a bit of action in the battles (i.e. single button presses at the right time), but nothing too complicated. 

Offline Jonnyboy117

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #116 on: March 01, 2010, 03:25:10 PM »
I like SMRPG better than any Paper Mario game, but not as much as M&L 1/3.

By the way, I got the Lazy Shells! Seems inevitable that I will finally beat this game, as long as other things don't distract me first.
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Offline dococtorok

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #117 on: March 01, 2010, 04:10:25 PM »
Just finished today (as I type the end credits are playing).  I have to say that I enjoyed the game more than either the M&L or Paper Mario games.  The pacing is just perfect, if a little easy.  I finished it without any grinding (even beat Culex) though the Lazy Shells helped a ton.  In fact right around the sunken ship I started avoiding every enemy I could. 

I love the M&L games, especially Superstar Saga, and generally despise the Paper Mario games because of the pacing problems and extensive dialogue that is not as funny as they think it is (I can pick up Metal Gear for that, thanks).  But neither of those series capture the pure strangeness and fast pace of this game.

There is a Luigi cameo, BTW, but I won't give away where.

Thanks for getting me to play it again, it was completely worth it! 

Offline Kytim89

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Re: RetroActive #11 Discussion: Super Mario RPG
« Reply #118 on: March 03, 2010, 09:39:51 PM »
I have reached Land's End and I am about ten hours into the game.
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