Print Page - Mario Kart 8 DLC Thread (NoE pot stirring Edition)

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Gaming Forums => Nintendo Gaming => Topic started by: Soren on August 26, 2014, 05:30:10 PM

Title: Mario Kart 8 DLC Thread (NoE pot stirring Edition)
Post by: Soren on August 26, 2014, 05:30:10 PM
Official UK Store may have leaked some Mario Kart 8 DLC packs.

http://store.nintendo.co.uk/wii-u-ddc/animal-crossing-x-mario-kart-8-aoc-pack-digital-download/10991122.html (http://store.nintendo.co.uk/wii-u-ddc/animal-crossing-x-mario-kart-8-aoc-pack-digital-download/10991122.html)

http://store.nintendo.co.uk/wii-u-ddc/the-legend-of-zelda-x-mario-kart-8-aoc-pack-digital-download/10991121.html (http://store.nintendo.co.uk/wii-u-ddc/the-legend-of-zelda-x-mario-kart-8-aoc-pack-digital-download/10991121.html)

Quote
Each Add On Content pack will contain two new cups, each with four courses, which, in total, increases the number of available courses by 50 percent. The Add On Content packs include classics like Wario’s Gold Mine from Mario Kart Wii, as well as new courses, some taking place in the worlds of The Legend of Zelda and Animal Crossing. New vehicles will also arrive with each pack, including the Blue Falcon kart representing the F-Zero franchise in the first AOC pack.

Mario Kart 8 Pack 1 - Released: November 2014
Pack 1 includes:3 Characters: Tanooki Mario, Cat Peach, Link
4 Vehicles
8 Courses

Mario Kart 8 Pack 2 - Released: May 2015
Pack 2 includes:3 Characters: Villager, Isabelle, Dry Bowser
4 Vehicles
8 Courses

As a bonus for purchasing both packs - as a bundle or separately - you can get eight different-coloured Yoshis and eight different-coloured Shy Guys that can be used right away.

(http://static1.thcdn.com/design-assets/images/nintendo/en/carousel/10991121/small/10991121-4.jpg)


(http://static1.thcdn.com/design-assets/images/nintendo/en/carousel/10991121/small/10991121-5.jpg)


(http://static1.thcdn.com/design-assets/images/nintendo/en/carousel/10991121/small/10991121-1.jpg)


(http://static1.thcdn.com/design-assets/images/nintendo/en/carousel/10991121/small/10991121-2.jpg)


(http://s3.thcdn.com/productimg/0/600/600/22/10991122-1409070673-879396.jpg)
Title: Re: Mario Kart 8 DLC Leaked? Yes!
Post by: ShyGuy on August 26, 2014, 05:52:50 PM
Intentional leak to offset the backlash against no COD'14 and AC:Rogue? /conspiracy theory
Title: Re: Mario Kart 8 DLC Leaked? Yes!
Post by: Soren on August 26, 2014, 05:54:24 PM
Intentional leak to offset the backlash against no COD'14 and AC:Rogue? /conspiracy theory


Intentional leak to divert your attention from that pesky Smash Bros leak.
Title: Re: Mario Kart 8 DLC Leaked? Yes!
Post by: BranDonk Kong on August 26, 2014, 05:59:01 PM
Sweet baby Jesus! Must have this.
Title: Re: Mario Kart 8 DLC Leaked? Yes!
Post by: BranDonk Kong on August 26, 2014, 06:01:17 PM
Too bad it's not free though. They need real VS. Mode maps.
Title: Re: Mario Kart 8 DLC Leaked? Yes!
Post by: Nile Boogie Returns on August 26, 2014, 06:44:45 PM
Am I the only one that wants Rain and snow in Mario Kart? Weather Effects DLC?
Title: Re: Mario Kart 8 DLC Leaked? Yes!
Post by: rlse9 on August 26, 2014, 09:39:47 PM
Hopefully these are reasonably priced because they look pretty good.  I wonder if the tracks will be new, old, or a mix of new and old...my guess would be 4 new tracks, 4 remakes in each pack.  I wonder if they'll include Zelda/Animal Crossing themed tracks, seems like it would only make sense.
Title: Re: Mario Kart 8 DLC Leaked? Yes!
Post by: Soren on August 26, 2014, 10:29:28 PM
$12 for both is a steal.


They go on sale tomorrow so I guess it counts as a pre-order? But you get the multicolored Yoshis and Shy Guys unlocked after ordering.
Title: Re: Mario Kart 8 DLC Leaked? Yes!
Post by: the asylum on August 26, 2014, 10:32:47 PM
Let's analyze the content a little more, and compare it with current events, hmm?

There's new Zelda being worked on, and the Villager is coming to Smash Bros. Two franchises, two upcoming high profile games. So logically, if we include the mention of F-Zero as a franchise to be represented, we can conclude that a new F-Zero is also currently under development

Yes, that's right. NEW F-ZERO IS FINALLY COMING!! IT'S REALLY REALLY HAPPENING!!!






....let me be delusional
Title: Re: Mario Kart 8 DLC Leaked? Yes!
Post by: Wah on August 26, 2014, 10:35:23 PM
Am I the only one that wants Rain and snow in Mario Kart? Weather Effects DLC?
Koopa city MK7
Title: Re: Mario Kart 8 DLC Leaked? Yes!
Post by: nickmitch on August 26, 2014, 10:48:44 PM
Let's analyze the content a little more, and compare it with current events, hmm?

There's new Zelda being worked on, and the Villager is coming to Smash Bros. Two franchises, two upcoming high profile games. So logically, if we include the mention of F-Zero as a franchise to be represented, we can conclude that a new F-Zero is also currently under development

Yes, that's right. NEW F-ZERO IS FINALLY COMING!! IT'S REALLY REALLY HAPPENING!!!






....let me be delusional

Don't forget that this (https://miiverse.nintendo.net/replies/AYMHAAACAAAYUKlc3tVw5Q) happened.
Title: Re: Mario Kart 8 DLC Leaked? Yes!
Post by: Adrock on August 26, 2014, 11:22:00 PM
$8 each... or $12 for both. Yes, that's happening.
Title: Re: Mario Kart 8 DLC Leaked? Yes!
Post by: Luigi Dude on August 27, 2014, 01:09:17 AM
The best news about this to me is it means the band is getting back together to make 16 more songs.


Can't wait to hear what they have in store for us this time.
Title: Re: Mario Kart 8 DLC Leaked? Yes!
Post by: BranDonk Kong on August 27, 2014, 07:56:12 AM
Yes the band is awesome. The guitar player completely shreds it on the credits.
Title: Re: Mario Kart 8 DLC Leaked? Yes!
Post by: Ymeegod on August 27, 2014, 09:46:00 AM
Was listed from an European website as 7 pounds each ($roughly $12), so the US price might be $9.99 a piece or $15. There's been sweet deals with eshop cards, the last one was $15 off $50.  Have to keep an eye out for some more but my local BB/kmarts seem to be closing and there's usually an fire sale to go along with it :).



Title: Re: Mario Kart 8 DLC Announced (AOC, ICQ, BBQ)
Post by: nickmitch on August 27, 2014, 10:33:02 PM
US price is $11.99, and you can pre-order right now.  Just did a grand prix in one of the new Benzes.
Title: Re: Mario Kart 8 DLC Announced (AOC, ICQ, BBQ)
Post by: Mop it up on August 28, 2014, 07:58:43 PM
It shoulda been $12 so that I wouldn't have 01 leftover.
Title: Re: Mario Kart 8 DLC Announced (AOC, ICQ, BBQ)
Post by: pokepal148 on August 29, 2014, 01:00:34 AM
And they felt the need to plaster the course/character select screens with ugly ads to remind me that the DLC exists.
Title: Re: Mario Kart 8 DLC Announced (AOC, ICQ, BBQ)
Post by: BranDonk Kong on October 15, 2014, 04:44:31 PM
Link's Master Cycle is everything.

http://www.ign.com/articles/2014/10/15/links-motorcycle-featured-in-upcoming-mario-kart-8-dlc
Title: Re: Mario Kart 8 DLC Announced (AOC, ICQ, BBQ)
Post by: Shaymin on October 15, 2014, 07:16:29 PM
E-PONA YEAAAAAAAAAAAAAAAAAAAAAH
Title: Re: Mario Kart 8 DLC Announced (AOC, ICQ, BBQ)
Post by: ShyGuy on October 16, 2014, 01:30:54 AM
BTW, My ICQ account is 17787417.
Title: Re: Mario Kart 8 DLC Announced (AOC, ICQ, BBQ)
Post by: Phil on November 04, 2014, 08:35:17 PM
I went ahead and got a $10 point card just to pre-order this (finally).
Sorry if you thought this bump was that the DLC was available now. :(
Title: Re: Mario Kart 8 DLC Announced (AOC, ICQ, BBQ)
Post by: Stratos on November 08, 2014, 09:20:51 PM
Just read an article that confirms that you can set if you want to play online exclusively with the DLC courses, a mix of them, or stick with original and the match maker will pair you up with compatible players. And this does not apply to characters as each game will be able to show others playing as a DLC character even if you did not buy them yourself.


Also, the release date for the first pack is 11/13.


http://venturebeat.com/2014/11/06/heres-how-mario-kart-8s-downloadable-content-works-online/
Title: Re: Mario Kart 8 DLC Announced (AOC, ICQ, BBQ)
Post by: azeke on November 12, 2014, 01:43:48 AM
More amazing Mario Kart/Mercedes ads:
http://youtu.be/0MJm7aLLrMo
http://youtu.be/53KpSKm4eHM
Title: Re: Mario Kart 8 DLC Announced (AOC, ICQ, BBQ)
Post by: King of Twitch on November 12, 2014, 02:34:32 PM
oh man that is priceless :D
Title: Re: Mario Kart 8 DLC Announced (AOC, ICQ, BBQ)
Post by: MagicCow64 on November 13, 2014, 01:31:36 PM
Played through the new circuits a bit ago. The courses are overall pretty great! The Zelda level went to a surprising level of detail (keep an eye out for the loftwing) and showed a willingness to tweak the game template that I found kind of shocking giving how, erm, traditional this series usually feels. Same with the F-Zero track to a lesser degree.

Three quibbles (I knew nothing about the new circuits going in other than that there would be Zelda, F-Zero, and Excitebike tracks)

-Why a third Rainbow Road? I thought two was borderline in the first place. Luckily it's actually pretty fun, if short.

-The Dragon Drift (or whatever) level is cool, but I found it odd that F-Zero is right after it, as both are based on twisting curved surfaces.

-Ice Ice Outpost (or whatever): Kind of lame. This might get better once I figure out the shortcuts, though.

Edit: Also, Wario Mine is pretty meh, feels unnecessary after Shy Guy Falls.
Title: Re: Mario Kart 8 DLC Announced (AOC, ICQ, BBQ)
Post by: alegoicoe on November 14, 2014, 01:43:31 AM
the tracks are mostly fun, personally i disliked the ice/toad track i found it a bit dull
Title: Re: Mario Kart 8 DLC Announced (AOC, ICQ, BBQ)
Post by: Adrock on November 14, 2014, 07:49:08 AM
Yeah, Ice Ice Outpost is definitely the worst of the DLC tracks. It isn't outright terrible; it's just categorically the worst when put up against the other ones. Ice Ice Outpost is kind of bland aesthetically as well as in terms of design. It's ice themed because **** it, why not? The branching paths aren't as different as say, Sweet Sweet Canyon.

Wario's Gold Mine seems less annoying than it was on Mario Kart Wii though that may have more to do with me no longer using bikes.

Dragon Driftway is a nice looking track and a decent track overall.

Yoshi's Circuit is a good retro choice though it doesn't use any of Mario Kart 7's or Mario Kart 8's new mechanics. I don't think SNES Rainbow Road does either, but Nintendo did a fine job updating the look.

Mute City is such a cool looking track. It's a shame Nintendo didn't give us Captain Falcon as a selectable character as well.

Hyrule Circuit is amazing. The mini-shortcut with the switches is awesome.

Excitebike Arena is my absolute favorite new track. It just edges out Mute City and Hyrule Circuit. It's also really great that the jumps are randomized every time.



Title: Re: Mario Kart 8 DLC Announced (AOC, ICQ, BBQ)
Post by: BranDonk Kong on November 14, 2014, 09:04:23 AM
This is finally out? Time to buy.
Title: Re: Mario Kart 8 DLC Announced (AOC, ICQ, BBQ)
Post by: Phil on November 14, 2014, 11:26:04 AM
Wario's Gold Mine is easier since the mine carts don't  damage you this time around, but instead give you boosts for running into them, which is nice.


My favorite new tracks are Excitebike Arena, Mute City, Dragon Driftway, and Hyrule Castle.
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: Soren on November 14, 2014, 11:45:44 AM
Ha! Didn't know that about Wario's Gold Mine. Still kept avoiding the carts.

3-starred the two cups and I have to say the courses for the most part are pretty good. The characters are meh though, I'm already tired of Link's grunting.

My personal order of tracks:
1: Excitebike Arena
2: Yoshi Circuit (I just love getting into a good drifting rhythm at full speed)
3: Mute City
4: SNES Rainbow Road (just for nostalgia's sake, the wider track takes away all the danger of the original)
5: Dragon Driftway
6: Hyrule Circuit (take away all the Zelda fan service and it's a pretty ho hum track, like they took chunks of different tracks and pasted them together.)
7: Wario's Gold Mine
8: Getting hit by a blue shell.
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: lolmonade on November 14, 2014, 01:45:02 PM
I really dug the levels in my one playthrough of them.  Link fits in along with all the Mario characters surprisingly enough, although it may be that way because he's clearly modeled after Skyward Sword.
Really loved Rainbow Road (nostalgia trip on acid), Mute City, Hyrule, other than that, I didn't find anything particularly noteworthy or aggravating.  Excitebike was fun from a nostalgia purpose, but I wasn't crazy about it. 
 
That said, can anyone tell me where Dragon Driftway is inspired from? 
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: Ceric on November 14, 2014, 02:06:23 PM
What I like about a lot is in Hyrule Castle is how they redid the sounds.  When you get the item and its going through its doing the do do da da like a chest.  Rupees Clink like Rupees.  In Mute City running over the shield Recharge recharges you coins.  Captain Falco wants you to "show him your moves"  Little things like that.
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: nickmitch on November 14, 2014, 02:21:13 PM
I really like the new tracks.  The Excitebike one just felt really cool.  I'm glad we got a good mix of old tracks and new ones; the balance felt right on those.  Only two felt kinda "meh" but it was nice to see that Yoshi track return, and the Ice Ice one is at least new.

Didn't realize the mine carts in Wario Mines gave you a boost.  I was instinctively avoiding them :P
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: Adrock on November 15, 2014, 12:52:07 AM
That said, can anyone tell me where Dragon Driftway is inspired from?
I'm not sure it's directly inspired by anything specifically, but the dragon that you drive through at the start of the track bears a strong resemblance to Gobblegut from Super Mario Galaxy 2.

And I, too, avoided the mine carts in Wario's Gold Mine. I just ignored the blue anti-gravity light.
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: Manthony Chopkins on November 15, 2014, 03:09:38 AM
The music for Mute City is amazing! I intentionally would do time trial just to listen to it, without actually racing of course. Shame there is not a juke box feature.
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: cubist on November 15, 2014, 09:46:24 AM
I like Ice Ice Outpost. There are shortcuts all over this track and if you choose the wrong track at a given time, you miss the shortcut. It's a brilliant design meant to confuse you during a competitive race. I thought the weakest track was bringing back the SNES Rainbow Road. It's not fun at all.
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: Mop it up on November 15, 2014, 03:02:26 PM
I find the DLC to be a mixed bag. I don't care for any of the "characters" it brings, but some of the vehicles are nice. They should all have come with tires and a glider though, but I have that complaint about the base selection as well. As for the tracks...

-Yoshi Circuit: They probably should have spiced this one up more, but even still, this was one of my faves from Double Dash!! so it's still fun.
-ExciteBike Arena: I like the concept, but feel the track should be longer. This just makes me want a new Excite game though.
-Dragon Driftway: This one has some fun twists and turns, but I don't like the theme of it. The whole Chinese motif for the graphics and music just doesn't fit at all, I don't get it.
-Mute City: This one definitely captures the soulless feel of an F-Zero game, heh heh. Aside from the boring visuals it's fun to race on, but I felt like item spamming was bad here. Or maybe it was just an unlucky period.

-Wario's Gold Mine: I don't really like the changes they made to this one, it feels less dynamic and easier compared to the original. The original was fun because it took some skill and had some danger.
-SNES Rainbow Road: This one feels like a throwaway, it's a real stinker.
-Ice Ice Outpost: I like the idea of the two "lanes" thing throughout this track, but it seems a tad plain. There should have been an underwater section here at least. There are a couple shortcuts that I haven't figured out how to take properly yet, but, they seem pretty dangerous for the small payoff.
-Hyrule Circuit: Probably the best of the bunch, this one just has a nice flow to it and is fun to race, not to mention the nice Zelda nods.

Overall, the DLC is a bit underwhelming and the tracks don't seem up to the quality of most of the new tracks in the base game, but still worthwhile.
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: GK on November 16, 2014, 06:38:15 AM
I actually like all the tracks except for Wario's Gold Mine. Don't hate it as much as I did in Double Dash, but still never vote for it online. Just wish Link wasn't a heavy driver as you see him everywhere now. The average seems to be 3 to 5 Links in every lobby I've been in so far.

Oh & Blue Falcon is starting to become my new favorite kart again.
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: Manthony Chopkins on November 17, 2014, 12:51:01 AM
The DLC is a nice addition. Some fun courses but that's about it. I love Mute City though. I guess I could try to go for a 3 star ranking on the new cups, but I know better.
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: the asylum on November 17, 2014, 02:38:20 PM
Mute City at least plays faster than the other tracks, but it's still no substitute for real F-Zero
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: Nile Boogie Returns on November 17, 2014, 04:00:00 PM
Mute City is SO bittersweet.  Such a tease.
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: Soren on November 19, 2014, 10:27:36 AM
Has anyone else had problems uploading videos to YouTube? Nintendo has acknowledged there's a problem for some users (including myself) and they're working on an update for it.

http://en-americas-support.nintendo.com/app/answers/detail/a_id/13169/p/431
http://techforums.nintendo.com/message/143898#143898 (http://techforums.nintendo.com/message/143898#143898)
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: Adrock on April 14, 2015, 09:45:36 PM
Baby Park is official! Exclamation point!

See you fuckers online!
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: broodwars on April 14, 2015, 09:47:04 PM
No Waluigi Pinball = fail. Still, that "Ribbon Road" course looks awesome. Nintendo's really pouring salt into the wounds of F-Zero fans, though, by putting another F-Zero track in this DLC when they refuse to make a new F-Zero game.

And the less said about Baby Park, the better IMO. It was the most boring track in an already dull Mario Kart installment.
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: Adrock on April 14, 2015, 09:49:48 PM
And the less said about Baby Park, the better IMO. It was the most boring track in an already dull Mario Kart installment.
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: Shaymin on April 14, 2015, 10:10:54 PM
And the less said about Baby Park, the better IMO. It was the most boring track in an already dull Mario Kart installment.

Sorry Adrock, you self-burned there.
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: Luigi Dude on April 14, 2015, 10:21:50 PM
OMGGGGGG!!!!!!!!!!!!!!


Seriously, Nintendo needs to have these guys just remix the hell out of every Nintendo soundtrack ever and start pumping CD's out of it.  If they could make millions of Amiibos, the fanbase would certainly buy these soundtracks like crazy.
Title: Re: Mario Kart 8 DLC Thread (We all hate Ice Ice Outpost, right?)
Post by: Soren on April 14, 2015, 10:36:23 PM
Awwwwwwwwwwwwwww yeah!!!!!!
Title: Re: Mario Kart 8 DLC Thread (EFFIN BABY PARK Y'ALL!!!!!1)
Post by: Stratos on April 14, 2015, 10:41:56 PM
Baby Park is a flagship stage for Mario Kart. Beautiful chaos.
Title: Re: Baby Park Appreciation Thread
Post by: Evan_B on April 14, 2015, 11:50:38 PM
Items no longer travel in between the median of Baby Park.


Ruined.
Title: Re: Baby Park Appreciation Thread
Post by: nickmitch on April 15, 2015, 12:28:31 AM
Whoever isn't excited about Baby Park neither understands Mario Kart nor deserves it.

Items no longer travel in between the median of Baby Park.


Ruined.

Nevermind.
Title: Re: Baby Park Appreciation Thread
Post by: Khushrenada on April 15, 2015, 01:25:45 AM
And the less said about Baby Park, the better IMO. It was the most boring track in an already dull Mario Kart installment.

Looks like someone doesn't understand the word appreciation.....

Whoever isn't excited about Baby Park neither understands Mario Kart nor deserves it.

Truth.

Items no longer travel in between the median of Baby Park.

Looks like Nintendo doesn't understand how to appreciate Baby Park either....
Title: Re: Baby Park Appreciation Thread
Post by: ClexYoshi on April 15, 2015, 02:31:33 AM
Whoever isn't excited about Baby Park neither understands Mario Kart nor deserves it.

Then please, take my copy of Mario Kart 8 away. I mean, I'm only out $27. I wasn't going to buy the game at launch until my friend basically agreed to pay me to get it, and even then, the sweetener was that I'd be getting Pikmin 3 for $20 with an extra distraction on the side.

I despise Baby Park. it is a course that signifies everything I truly dislike about Mario Kart games. it removes the racing element almost entirely and boils it down to playing a slot machine. it actively goes against Mario Kart 8's race structure. It renders the coin mechanic null and void, as the track was designed with games that do not have the coin mechanic in mind. this in turn makes the coin item a far more egregious design flaw as it is now soley a handicap for doing good in a race. or doing bad, because Mario Kart 8 has some of the most fucked item balance in a Mario Kart game. Baby Park will only shine further light on this problem by making the "Everybody from 3rd to 9th place got the same item!" thing shine further. the issues with the game giving the 12th place person a solo mushroom while the 4th place racer gets a Bullet Bill will be more pronounced.

You guys are celebrating a track emblazoned with the most derided and hated characters in the franchise on it. As you continue to worship the discord contained within the ring of infancy, Nintendo will continue to plop more baby characters into these games. Just wait until the Baby Isabelle and Metal Baby Mario DLC drops. It will be all you people's fault for your blatant disregard for game design, and I'll be sitting back, facepalming.



In all seriousness, though. I brought Mario Kart 8 over to another friend's house last month so he could try it because he was on the fence and he REALLY hated it. Like, he got screamy at first, but then in just a dead monotone was like "there's still another track in this cup? ugh... please take the game out of my Wii U before I throw this oversized piece of crap through my television..." I really do not think tracks like Baby Park are going to bring in people who don't already have the game, and it's actively made me... not want to download the DLC any more. Like... I bought the season pass so i have it paid for? but as interested as I am in Big Blue, the remastered Cheese Land, or the subway course, I do not want to play Baby Park. I've had enough Baby Park to last me a lifetime. heck, after Mario Kart DS, I told myself I had enough Mario Kart to last me a lifetime, and yet... here I am, hamstrung into playing...


tl;dr Please take my copy of Mario Kart 8 away if it means I don't have to play Baby Park.
Title: Re: Baby Park Appreciation Thread
Post by: broodwars on April 15, 2015, 02:54:34 AM
You guys are celebrating a track emblazoned with the most derided and hated characters in the franchise on it.

Well, it can't be "the most derided and hated characters in the franchise" if it's not a track based on Bowser Jr. and Waluigi, but I get your point. I hate the "Baby" characters, which are pretty much the perfect representation of Nintendo laziness. And while I can appreciate how some enjoy Baby Park for the sheer insanity of all those items flying around in a very enclosed space, to me it's just a incredibly boring track. It's a tiny oval with no special track interaction or even the slightest hint of imagination, like an even lamer version of NASCAR.
Title: Re: Baby Park Hatred Thread
Post by: Shaymin on April 15, 2015, 07:13:07 AM
/me whistles idly
Title: Re: Mario Kart 8 DLC Thread (EFFIN BABY PARK Y'ALL!!!!!1)
Post by: GK on April 15, 2015, 07:26:52 AM
Baby Park is a flagship stage for Mario Kart. Beautiful chaos.

Pretty much.
Title: Re: Baby Park Hatred Thread
Post by: Adrock on April 15, 2015, 07:54:45 AM
Baby Park is the only track where I actually really like items. They're the only obstacles, and if you get hit with one, you're still in the game as races are generally close throughout. The blue shell can take out the top four or five racers yet it isn't even that devastating on this track. Seven lap minimum is a must.

Beautiful chaos? Yes, sir.

As for the other tracks, not bad. Neo Bowser City seems to get a lot of flak. It isn't my favorite, but I don't hate it. Based on the trailer, it's mostly an HD version of the original. I was hoping Nintendo would go all-in and make it more carnivalesque like World 8 in Super Mario 3D World because Neo Bowser City is a bit dull aesthetically despite some neon lights.
Title: Re: Baby Park Hatred Thread
Post by: Soren on April 15, 2015, 08:42:06 AM
You guys are a bunch of vandals! Vandals, I say!!
Title: Re: Baby Park Hatred Thread
Post by: lolmonade on April 15, 2015, 08:51:38 AM
I'm gonna go ahead and say it - Baby Park was one of my favorite Gamecube MK tracks.  Yes, the scenery is pretty dull and it's literally just a loop, but everything's so tight quarters & chaotic that it keeps everything so interesting & entertaining each match.  Also best possibilty of lapping others if your'e good enough.
Title: Re: Baby Park Hatred Thread
Post by: Evan_B on April 15, 2015, 09:49:34 AM
Clex... come on, man. What's the problem with a game having a level or two that break formula? Is variety and chaos truly a bad thing in a game like Mario Kart, which is more or less those concepts personified? I think Kart will never be a functioning racer because it's a party game, pure and simple. It was never trying to be a racing game, and if you think that, you haven't had enough Blue Shells to the face yet.
Title: Re: Baby Park Hatred Thread
Post by: ClexYoshi on April 15, 2015, 11:10:36 AM
Clex... come on, man. What's the problem with a game having a level or two that break formula? Is variety and chaos truly a bad thing in a game like Mario Kart, which is more or less those concepts personified? I think Kart will never be a functioning racer because it's a party game, pure and simple. It was never trying to be a racing game, and if you think that, you haven't had enough Blue Shells to the face yet.

Maybe I was a bit sleep addled and loopy when I mad ethat tieraid, but I have a couple of reasons for not liking the course... namely because Baby Park is the reason I not only gave up on 3-starring all cups on Mario Kart DS, but also I had a friend who would ONLY play Baby Park, and I got really, REALLY, sick of the course and the fact that there's no formula to at least semi-consistently winning the race.. yeah, ther'es taking the corners extra tight and staying as close to the inside of the loop as possible, but that's also a good way to get murdered. or being on the outside. or being anywhere on that track.
Title: Re: Baby Park Appreciation Thread
Post by: Triforce Hermit on April 15, 2015, 11:13:22 AM
It's a tiny oval with no special track interaction or even the slightest hint of imagination, like an even lamer version of NASCAR.

That is how I remember it Mario Kart DS
Title: Re: Baby Park Hatred Thread
Post by: Soren on April 15, 2015, 11:24:50 AM
People who hate Baby Park are clearly outing themselves as terrible Mario Kart players. Git gud.
Title: Re: Baby Park Hatred Thread
Post by: lolmonade on April 15, 2015, 11:28:03 AM
Also, I main Baby Weegee.
 
Haters gonna hate.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Phil on April 15, 2015, 01:32:11 PM
Really liking the look of the revamped GBA courses. It amazes me just how much they have transformed yet still retain similarities to their originals. The new tracks all look sensational as well. It's going to be a long wait for me until next week!
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Khushrenada on April 15, 2015, 03:35:06 PM
I finally read Clex's rant and I would like ClexYoshi's free copy of Mario Kart 8.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: ThePerm on April 15, 2015, 04:02:55 PM
what? who doesnt like baby park? Baby park is pure mario fun! Actually that is the level i missed the most.


People who hate Baby Park are clearly outing themselves as terrible Mario Kart players. Git gud.

truth
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Shorty McNostril on April 15, 2015, 04:42:10 PM
Baby Park was great fun.  Especially with the giant banana and bowser shell items in Double Dash.

That recording video was great.  I would love to see them release one doing the Rainbow Road 64 remix.
Title: Re: Baby Park Hatred Thread
Post by: ClexYoshi on April 16, 2015, 04:52:56 PM
I finally read Clex's rant and I would like ClexYoshi's free copy of Mario Kart 8.
As I said, you'd have to come and take it. XD I ain't paying to ship it out!


People who hate Baby Park are clearly outing themselves as terrible Mario Kart players. Git gud.

I'm the one who generally wins at Mario Kart out of my local group of friends, no matter what iteration, but I'm not super great at winning races online in Mario Kart 8 because of how insurmountable it seems to be to unwedge yourself from the middle of the pack, and Baby Park will only prove to amplify this while sapping the fun out of blazing ahead of the opposition and being able to focus on the track design instead of a bunch of **** flying all over the place.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Soren on April 22, 2015, 08:38:19 PM
Full Patch Notes.

-Animal Crossing DLC Pack 2 is available for download
-9 new Amiibo Suits added

200cc class added
-Grand Prix: Must beat all cups on 150cc to play Grand Prix on 200cc
-VS race: 200cc can be selected from the beginning.
-Online play custom rules: 200cc can be selected from the beginning.
-Friend Lobby: 200cc can be selected from the beginning.
-Tournament settings: 200cc can be selected from the beginning.
-When you Brake while Drifting in 200cc mode, sparks will fly from your tires.
-Breaking now possible while drifting using the Wii Remote by pushing B, 1, & 2 buttons at the same time.
-Able to add CPU players to Online Custom Rules, but only human players will count for scoring.

Pressing the minus button on the following controllers will now put the map on the screen:
-Wii U Pro Controller
-Classic Controller
-Wii Remote + Nun-chuck

-The seasons on the Animal Crossing course are random except in Time Trials, which is limited to Summer only.
-10 new stamps added for use in Miiverse posts
-Bug Fixes
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: GK on April 23, 2015, 12:49:27 PM
Eh the remake Baby Park ain't that bad. The lack of fake item boxes rids me of one of my DD headaches.

Ain't played an Animal Crossing since Wild World & yet I'm ecstatic as Hell to see Mitzy is by the starting line. Ugh I got more issues than I thought...
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: MagicCow64 on April 23, 2015, 01:01:54 PM
My system is not recognizing the DLC/Update. Just says that I've pre-ordered and need to wait for the release. Any one else getting this?

Edit: Owp, looks like it wouldn't even recognize the DLC in queue until I cleared enough space for it, which is a bit weird. Last time I think it alerted me that it didn't have enough space for the update when I booted it for DLC pack 1.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: alegoicoe on April 23, 2015, 01:14:23 PM
baby park+200cc= insanity :cool;
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: broodwars on April 23, 2015, 01:34:15 PM
I found this DLC pack surprisingly hit-or-miss, considering how good the tracks in the first pack generally were. Wild Woods; Ribbon Road; Super Bell Subway; & Big Blue were all very cool tracks, but I found the other 4 at best unremarkable. I'm particularly underwhelmed by the Animal Crossing stage, which reminds me a lot of Moo Moo Farm and has just about as interesting a track layout.

1 thing also stood out to me about all these tracks: I didn't see a single shortcut. There were places where the tracks branched off and one direction was faster than the other, but I didn't see any shortcuts.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Soren on April 23, 2015, 02:38:20 PM
Oh, this? It's nothing, just me dominating a bit on Baby Park, tis all.

Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Evan_B on April 25, 2015, 06:29:02 AM
Cheese Land is garbage. Seriously, the meager improvements they made to the track don't make it stand out in any way.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Soren on April 27, 2015, 12:50:24 AM
I hate 200cc. Some of the tracks were not designed to handle the speed, and most of the time it's pretty easy to take shortcuts that usually required mushrooms. It requires you to throw out all the common knowledge about the Mario Kart series up to now.

But that's not a bad thing. The formula for success on Mario Kart is so engrained that I'm glad this new mode is throwing me for a loop. It's forcing me to look at the tracks in a new light and see how I can break them to find success, and it makes for totally different item management, specially when you have mushrooms.

The sense of speed is pretty jarring though. When you drop back to 150cc it feels so slow now. I'm afraid future versions will include 200cc off the bat, making the single player content even more tedious. Future games will have to account for 200cc in their design, but that also means we have to retire 50cc.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: NWR_insanolord on April 27, 2015, 01:36:35 AM
50cc sucks, though. I'd be in favor of getting rid of it even if they weren't adding 200cc. I've always liked speed in the series; the general slowness of Double Dash, even in 150cc, is why I was never really a fan of it.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Mop it up on April 27, 2015, 06:28:47 PM
It could just be my imagination, but it feels like the game stutters very slightly going full speed on 200cc. Else than that, it's a good option. It isn't as fast and uncontrollable as I thought, which is good, though some tracks work better than others. Some I don't even have to readjust much. It also makes the lightweight classes much more viable, which is nice.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: pokepal148 on April 27, 2015, 06:57:39 PM
Cursed eshop maintenance is keeping me from downloading the DLC.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: UncleBob on April 27, 2015, 07:17:44 PM
They really need to bring back the Custom Cup option.  Call it the Mii Cup.  Trophy is a gold version of your Mii and, after creating one and getting 1st in it, you unlock the Metal Mii Racer.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: MagicCow64 on April 27, 2015, 08:53:05 PM
I realized that I never actually played the game to a serious degree past doing the "warm up" 50cc cups for golds when the base game and first DLC released, instead mostly watching my brother play online. So, no 200cc for me on my own save profile. I am spending the next few weeks clearing out the time trials for each cup then going for gold in 150cc. Although, really, I like the time trials considerably more than the races. The game feels more like solving a puzzle in this mode, working out the fastest paths and best use of mushrooms, which can sometimes be counter-intuitive (in a fun way). I know there are Mario Kart pros out there who cleared 3-star golds on 200cc within a day or two of the update, but I'm struggling to get just regular golds on even the earlier cups of 150. I just keep on getting fucked by items and there doesn't seem to be anything I can do to earn the desired outcome, even after getting the most efficient racing lines internalized via time trials.

As for the second DLC, I am also a bit underwhelmed by the new tracks. Nothing too egregious, but also no major standouts, though the tree and toy tracks are very visually engaging. I've played around a bit on 200cc with my bro's profile, and it's a good time. There are points where you get going so fast it causes a physical sensation of being out of control, not something I'm used to from this franchise and quite refreshing. Although some of the tracks might not seem like they were meant for 200cc, in general you've got to acclimate to braking on drifts, which is considerably more comfortable/natural if you switch to using Y to accelerate.

I really wish they'd update the time trials with a 200cc mode. Surely it can't be that much work to make a new set of staff ghosts.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Mop it up on April 28, 2015, 06:32:54 PM
As for the second DLC, I am also a bit underwhelmed by the new tracks. Nothing too egregious, but also no major standouts.
Yeah, I agree, the DLC tracks don't really feel up to the quality of the main game tracks. But for the price, I s'pose that's to be expected. I'll say though, they did a better job with the GBA tracks than I expected, as I thought they'd just be flat again like the other GBA/SNES tracks.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Dasmos on April 29, 2015, 06:27:02 AM
Wild Woods, Ribbon Road and Big Blue are amongst the best tracks in the game in my opinion and Baby Park is always a frantic good time.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Soren on April 29, 2015, 02:44:25 PM
Big Blue is the only original course that really stands out in this pack. Ribbon Road, Baby Park and Neo Bowser City are also great. The rest are mediocre, except Cheese Land which is clearly the worst out of all the tracks in the game.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Mop it up on April 29, 2015, 07:54:50 PM
They really need to bring back the Custom Cup option.
Is this any different than how the vs. mode already works?
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: MagicCow64 on May 01, 2015, 05:18:12 PM
So I just logged off work and booted up Mario Kart to find a new update installed. I was then shown an announcement that I had unlocked Mirror Mode and 200CC. But I've only gotten Gold trophies on 5 of the eight original cups. I'm assuming this was cheat from on high to get 200CC into everyone's hands? Or am I just confused?
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: broodwars on May 01, 2015, 05:23:44 PM
No, the general consensus seems to be that the patch is designed to unlock those exact features, perhaps to deal with the save wiping some people saw with the previous patch that blocked 200cc.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Mop it up on May 01, 2015, 06:26:36 PM
I guess we can start expecting Nintendo DLC to be glitchy at first.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: MagicCow64 on May 02, 2015, 12:24:34 AM
No, the general consensus seems to be that the patch is designed to unlock those exact features, perhaps to deal with the save wiping some people saw with the previous patch that blocked 200cc.

Well damn, that's actually kind of irritating for me. Given the bare-bones single player, I was holding the extra mode unlocks as an impetus to get golds on the vanilla cups. I would think they could still keep Mirror Mode progress-gated, but I wouldn't be surprised if 200cc was connected to it in some archaic way that required unlocking both.
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Mop it up on May 03, 2015, 09:39:14 PM
Well, there's still the three-star ratings for you to try...

Good luck!
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Phil on May 06, 2015, 03:46:01 PM
Do we have a night that we play Mario Kart 8 online now that the new DLC is out?
Title: Re: Mario Kart 8 DLC Thread (Haters gonna hate Baby Park Edition)
Post by: Soren on June 03, 2016, 02:32:26 PM
Speculation ahead...


https://twitter.com/NintendoEurope/status/738777797125144576
Title: Re: Mario Kart 8 DLC Thread (NoE pot stirring Edition)
Post by: TOPHATANT123 on June 03, 2016, 02:52:44 PM
Have people not played Mario Kart 64? Clearly the tweet is referring to that train that goes round on the desert level and you could either wait or try to quickly drive across the tracks before it comes. Apart from #MK8, which is an easy mistake to make, nothing points to DLC.

Blame those surveys for asking for more memes.
Title: Re: Mario Kart 8 DLC Thread (NoE pot stirring Edition)
Post by: Soren on June 03, 2016, 03:33:04 PM
Apart from #MK8, which is an easy mistake to make...

Sure it is...
Title: Re: Mario Kart 8 DLC Thread (NoE pot stirring Edition)
Post by: nickmitch on June 03, 2016, 06:15:41 PM
It's kind of a weird tweet to post without that context though.
Title: Re: Mario Kart 8 DLC Thread (NoE pot stirring Edition)
Post by: Oedo on June 03, 2016, 08:14:44 PM
Doesn't seem like Nintendo's style to drop such an obvious hint, but Mario Kart 8 DLC would make a lot of sense. If they were to devote any of their internal resources to non-NX games, DLC for Mario Kart 8 seems like one of the most likely candidates. They probably wouldn't have to devote a ton of resources to it and there are over 7 million people out there to sell it to.
Title: Re: Mario Kart 8 DLC Thread (NoE pot stirring Edition)
Post by: Stratos on June 03, 2016, 09:33:47 PM
Maybe we will see a new Game of the Year release with some new features, maps, and characters, with the new material also becoming available as DLC for the older version owners. This would give Nintendo a much needed retail release in 2nd half 2016 as well as get more mileage out of an older game.
Title: Re: Mario Kart 8 DLC Thread (NoE pot stirring Edition)
Post by: nickmitch on June 03, 2016, 10:01:59 PM
Nintendo has, what, like 3 games coming out this year?  They could probably use some kind of revenue stream.