Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nbz

Pages: 1 2 [3]
51
TalkBack / Re: 2nd Annual NWR Live Podcast Telethon for Child's Play
« on: November 19, 2011, 09:55:36 PM »
I really hope the recording turned out ok. I'm really annoyed that I missed the whole thing because my University internet blocks every port under then sun and just doesn't work with the audio streamer :(


Otherwise, excellent job guys, I'm slightly shocked that we managed to hit the full 9 hours AND exceed the total. A roaring success if you ask me!

52
TalkBack / Re: 2nd Annual NWR Live Podcast Telethon for Child's Play
« on: November 19, 2011, 12:06:06 PM »
Well this is terrible. My uni internet seems to be blocking me from listening via the site. Is there any other way to listen to it?

53
TalkBack / Re: 2nd Annual NWR Live Podcast Telethon for Child's Play
« on: November 19, 2011, 12:01:48 PM »
Is it live yet? I can't see the chat box because my Uni blocks IRC clients :(

54
TalkBack / Re: How I Learned to Play Skyward Sword
« on: November 18, 2011, 06:20:41 PM »
Thanks for the tip Andy! Could you possibly also just remove the sensor bar from on top of the TV as an alternative? That way you don't have to worry about covering up the wiimote.

55
Nintendo Gaming / Re: The Legend of Zelda: Skyward Sword
« on: November 18, 2011, 03:19:04 PM »
So Amazon delivered 2 delights this morning in the form of Skyward Sword and 3D Land, the latter of which I haven't even touched yet because I've been so involved with Skyward Sword. I've played around 4/5 hours of it at this point and have formed a few opinions of the early game.


First of all, the start of the game is still relatively slow. Its nowhere near as painstaking as Twilight Princess' opening but doesn't have the instant jump straight in there Ocarina of Time feel. However, I understand that a big part of why it felt slower was to do with the background story, and introducing interesting characters around Skyloft. You'll be able to enter your first area within an hour or so, meaning that you have to get to grips with the sword play from a pretty early stage.


Overall I'm pleased with the motion control, and have started to better understand how everything works after these first few hours. As multiple people have said, you cannot waggle your way to victory in this game. You may get away with killing a few enemies by doing that at the start, but soon you realise that you have no hope if you stick to that method. A significant detail about the controls which I picked up on a couple of hours into the game, is that the sword swings are much more effective if you slow it down and make larger gestures.  I had previously been flicking my wrist in the appointed direction, but using a full swing will give you much better results.


The first temple is relatively short, if you consider it a stand alone area. However, if you consider the woods preceding it and the various things you have to do there as part of the temple then it turns out to be a pretty meaty affair. The transition between overworld and dungeon is much more blurred than in previous games, though you still clearly know when you are going from one to the other. The puzzles were nothing too special, but as it is the first dungeon I'll cut it some slack, though I do expect later areas to be more demanding.


Another thing - it is easy to die in this game if you aren't paying attention/don't know what to do. Timing is absolutely key and if you screw it up even a tiny bit then you are brutally punished. At one point I was trying to take out a swinging spider by spin attacking to expose its belly then attempting to stab it in the jewel. But because my timing was off and I couldn't get a feel for it I ended up losing 5 hearts to this one enemy without even killing it, as the momentum created by my sword meant that the spider kept knocking back into me.


Ghirahim was also a tough first boss, perhaps the hardest first boss in any Zelda game. I died on him twice, and this was down to a couple of things. The main problem was his first form, in which he attempts to block your attacks using his fingers. The issue with this is that his "tell" for the direction that you are supposed to strike is very unclear. I found myself thinking that I had it but then realising that it was something completely different. You won't have issues dying on this phase as its relatively easy to break free of his grip. Its the second stage that gave me problems, mainly because I didn't know how to avoid his charge attack. I kept trying to run away, whereas you are actually meant to counteract him with your own sword. This lead to quite a bit of frustration, but I did manage to pull through in the end.


So far the game is very enjoyable and has been much more challenging than the opening of any other Zelda game that I have played. I'll keep checking back in with my thoughts as I get deeper into it :D

56
Podcast Discussion / Re: Episode 267: The Friendly Ghost
« on: November 14, 2011, 04:30:05 PM »
Thank god for Greg! Really though, any other editor would have said screw it and would have not even bothered trying to salvage what they had. Its times like this when you truly appreciate the amount of editing work that goes into the show, and how professional it is every week. Seriously Greg, I would have had no clue that Karl was on the show if you hadn't announced it at the start. Yet another great show guys, and testament to why you are by far and away my number one podcast.

57
TalkBack / Re: 2nd Annual NWR Live Podcast Telethon for Child's Play
« on: November 13, 2011, 01:37:01 PM »
I will most definitely be playing Skyward Sword/3D Land while listening to this on Saturday. Its gonna be great guys, last years was awesome :D

58
TalkBack / Re: Blue Wii Coming to North America as a Walmart Exclusive
« on: November 11, 2011, 10:53:13 AM »
Well, blue is the color of Walmart. It would have been funny if it also had the Walmart logo on it also.

Is this one of those new fangled Wii models with the GC components stripped out?


Yeah I believe it will be the new non GC compatible model, simply for the fact that its being advertised lying on its side, because the new model has no stand with it.

59
TalkBack / Re: Ace Attorney Movie Footage Released
« on: November 01, 2011, 10:04:24 PM »
Am I dreaming...or is this a nightmare... O.o

60
TalkBack / Re: NWR Staff 3DS Playtime
« on: October 07, 2011, 09:11:46 PM »
1. Pilotwings Resort - 20:15
2. Zelda Ocarina of Time - 9:27
3. Internet Browser - 8:38
4. AR Games - 3:43
5. Nintendo E-Shop - 2:57

61
TalkBack / Re: VVVVVV Coming to the 3DS
« on: October 07, 2011, 12:44:21 PM »
I've watched some videos of this game, and TBH it hurts my brain...a lot. Also kinda makes my eyes go funny. Not the sort of thing for me but I know for a fact that the gameplay is excellent.

62
Podcast Discussion / Re: RFN RetroActive Game Nominations
« on: October 01, 2011, 09:50:15 PM »
Yo guys, there is a lot great stuff here, but I am kind of dissapointed with the lack of portable games on list :( . Since Most of you guys haven't played the first Fire Emblem, I think that might a good one to consider for a Retro Active Discussion. Perhaps you guys should theme this one around solid portable titles, or possibly some missed DS games that not a lot people picked up like Radient Historia or something along the lines of that. I would love to join this Retro Active (would be my first one), but between work and school, unless it's going to be one a Portable, I don't think I will have time to join, especially if it's something like Wind Waker or one of the longer RPGs. I know it's a personal mater and it really doesn't play a facter in your choices, but I would like to hear your thoughs on a exclusive and unique portable game other then Mother 3.


I would definitely agree with the suggestion of the first GBA Fire Emblem, though finding a copy may be difficult/expensive. But yeah, I think it would be a great game for retroactive and a discussion that I would find really interesting considering my love of the series and that game in particular.

63
Do we have a European release date yet? I assuming so and guessing its 2 days before the US. Can someone fill me in?

64
General Gaming / Re: PSN Friend Tags
« on: September 16, 2011, 07:53:23 AM »
Mine is lordnbz, because Nbz wasn't available :'(

65
What's up everyone? My name is Nbz, and while I wouldn't consider myself new to the site, I am certainly new to the forums. I found the site through RFN which I have been listening to for just about 1 year now. I always considered making a forum account, but never got off my ass and did it. Until today that is :D


Anyway, I'm 19 and live in the UK and played mainly Nintendo consoles for most of my childhood (barring a PS1 which was my first home console). I now own a Wii and recently purchased a PS3, but my faith firmly remains with Nintendo. Anyway, the forums look great so I hope I have a great time here.


Oh and in case you are interested I'm a competitive pokemon player with a youtube channel. Feel free to check me out at: http://www.youtube.com/emperorznb

66
TalkBack / Re: A New Mewtwo for Black and White
« on: September 16, 2011, 07:24:40 AM »
With pressure being its normal ability anyway, I would have hoped that the changes or additions to the event would come in the moveset that they give it. Mewtwo's movepool is gargantuan as it is, so I really have no idea what "special" moves they would give it. Perhaps Outrage to add to its relatively lackluster physical movepool? Though that would be quite a stretch.

Pages: 1 2 [3]