As a new owner of a GameCube, Zack shares his thoughts on the little lunchbox of fun.
http://www.nintendoworldreport.com/feature/35865
The GameCube was Nintendo's first foray into the world of disc-based games and its era marked an interesting time for Nintendo. Unlike the days of the NES and SNES, or even the earlier years of the Wii, Nintendo was not at the top of the gaming food chain.
While it was by no means a failure, the GameCube never matched the install base or large library of titles Sony's colossal PlayStation 2 amassed. However, despite lower sales, the system has left a big mark on the industry. With titles like The Legend of Zelda: The Wind Waker seeing a new life on the Wii U, it has become apparent that the only gaming system with a handle boasts one of the best game libraries of any systems, Nintendo or otherwise.
Sadly, I never owned a GameCube. I was four years old when it was released, and I never owned the right accessories to play its games on the Wii. It wasn't until very recently that I picked up the system along with some games. As a new owner of the console in the year 2013, I've come to it with quite a different perspective then that of a Nintendo fan in 2001. In this ongoing Feature I will share my thoughts on the GameCube with you. Before I start writing about all the GameCube's great games, I'm going to share with you my thoughts on the hardware itself.
Sadly, I never owned a GameCube. I was four years old when it was released:o
Sadly, I never owned a GameCube. I was four years old when it was released
QuoteSadly, I never owned a GameCube. I was four years old when it was released
I was five when the NES came out, and that didn't stop me from playing Atari and Intellivision games at that age! Stop making excuses!
:P
I buy Sunshine HD. All they have to fix is the Camera in that one section of the railroad area.Roller Coaster*
Don't we all wish Nintendo would return to their GameCube days?NO! The GameCube era was dark days, I would probably quit gaming (or just Nintendo) if they were perpetually stuck with GameCube-type output. Many of their games were rushed to market (SSBMelee, Mario Sunshine, Zelda Wind Waker, etc) and definitely suffered from it, and like Ian Sane talked about, a lot of their games were based around some gimmick that usually didn't work very well (double karts, sailing). Plus it was the start of their over-saturation with Mario.
Don't we all wish Nintendo would return to their GameCube days?NO! The GameCube era was dark days, I would probably quit gaming (or just Nintendo) if they were perpetually stuck with GameCube-type output. Many of their games were rushed to market (SSBMelee, Mario Sunshine, Zelda Wind Waker, etc) and definitely suffered from it, and like Ian Sane talked about, a lot of their games were based around some gimmick that usually didn't work very well (double karts, sailing). Plus it was the start of their over-saturation with Mario.
Metroid Prime was a rare beam of light for the generation, but it now has a superior Wii version so it takes a bit away from the system's legacy.
Why is it assumed that these games were rushed to the market?It isn't an assumption, Nintendo have admitted as much. The Wind Waker had two dungeons cut, and Sunshine had all the blue coins to make up for the lack of levels. As for Melee, well, there are too many things to list there, such as the half-baked adventure mode and the "clone" characters. I say this with Melee remaining my favourite GameCube game, and one of my most-played games of all time, but I'm not blind to its faults. Even Wind Waker and Sunshine I think are good games, just not up to the usual level of quality seen in most of the other games in their respective series.
Of course they didn't use the word "rush" but it's clear from what they have said that that's what happened. If you don't want to believe what Nintendo have said there's nothing else to say, but to me those games definitely felt incomplete and had less content, and others in the series felt more complete.
Something else that's important to mention is that usually on a game we'll have two to three composers, but this time we actually bumped it up to five to six people. Essentially, we've more than doubled the number of people. Part of the reasoning behind that was the rushed development schedule, but we also wanted to have very high sound quality in The Wind Waker.