Karl joins in for the second part of our 2010 retrospective.
http://www.nintendoworldreport.com/newscast/24640
After our massive two hour first half of our Best Of 2010 special, we bring it all home with special guest Karl Casteneda. The regular news is cast aside for a week as we chat at you for another hour or two about the games we loved in 2010.
So grab a drink and sit back; this could be awhile.
Send any show feedback to newscast@nintendoworldreport.com. We love to hear from you!
Like all the negativity for Skyward Sword when only one person played it and when we all don't know much about the game.
Nothing we saw at E3 indicated that Skyward Sword would be a significant departure from what Zelda has been for quite some time. I think the Zelda series needs to be rebuilt from the ground up. Keep the mythology, the focus on combat and puzzles, but do it somewhere else and mix up the game design.
Nothing we saw at E3 indicated that Skyward Sword would be a significant departure from what Zelda has been for quite some time. I think the Zelda series needs to be rebuilt from the ground up. Keep the mythology, the focus on combat and puzzles, but do it somewhere else and mix up the game design.
On the other hand, they didn't really show anything that indicated it wouldn't be a change. This is Nintendo's big showpiece for full motion control in a quote-unquote hardcore game, and so they focused the demo on showing off the control mechanics, and the control mechanics alone. I'm not saying it will be a big change; I wouldn't be surprised at all if it kept the same form as the previous games, but it's far too early to jump to that conclusion based on what we've seen so far.
I would think summer 2011 at the earliest.
No matter what they do with Skyward Sword, it'll stick to the usual Zelda formula. They might augment the formula with different game mechanics, but it's going to be old kill seven bosses, grab a bunch of weapons, kill Ganon deal. I think the hardware actually restricts them to that, to a great degree.
I think if the Zelda series took on the form of the Uncharted games, that would be a game changer. Replace Nathan Drake's guns with Link's sword and bow, but keep all of the environment traversing (which fits PERFECTLY well with Zelda's puzzle solving), and you have the next game of the year contender.
It's simple, really.
EDIT: Also to add, I'd love to see a duck and cover system used in the world of Hylia. It'd work incredibly well with Link's bow/boomerang/hookshot/wands/etc.. There's just so much more that could be done with this. I imagine that The Last Story is gonna feel a bit like this with its cover system. Pretty excited about that.
(Were the last 9 minutes blank, though, or is my iPod dying?)
(Were the last 9 minutes blank, though, or is my iPod dying?)
Oh, you couldn't hear it? Damn and that was the best part.
$1.99, CHEAP!
So I heard you guys love Geometry Wars 2 pacifism mode. radiangames Fireball (http://xboxindies.teamkobun.com/index.php/radiangames-fireball/) might be a good pick for you.