Author Topic: Scribblenauts Mega Pack (Switch) Review  (Read 1632 times)

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Offline Br26

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Scribblenauts Mega Pack (Switch) Review
« on: October 08, 2018, 10:15:00 AM »

A…(looks for adjective) successful port.

http://www.nintendoworldreport.com/review/48532/scribblenauts-mega-pack-switch-review

Scribblenauts has been dormant for quite some time. Aside from recent party game Scribblenauts Showdown, there hasn’t really been anything new for Maxwell and friends. A MegaPack featuring two titles from earlier this decade -- Unlimited and Unmasked -- brings them back from dormancy.  Although the new control scheme is somewhat of a hassle, both games are pretty fun and easy going despite their flaws.

In both games, Maxwell’s job is to use his notebook to either create objects or add adjectives to already existing objects that help him solve puzzles. There’s nothing particularly difficult about either game; it’s pretty easy to solve problems and it never really ratchets up in difficulty. Some will probably find both games, especially the first one, too simple. As someone that likes a lighter, more casual experience, I enjoyed the two games for the most part.

Although both games have the same gameplay, they’re also different in some aspects. Unlimited lets you travel through Maxwell's world seamlessly while collecting Starites that unlock new areas. It’s the easier of the two games, but is also the most creative. I feel like this game highlights the charm of the series more than Unmasked; there were some pretty funny puzzles throughout gameplay and coming up with ideas to solve the puzzles felt less constrictive than Unmasked.

Unmasked has a reputation system that unlocks new levels as you complete more tasks. It also has randomly generated puzzles. These are often a disappointment; while some are centered on DC Comics characters, many of them are random and feel out of place. While there are plenty of other missions that involve DC characters, and Unmasked does do a great job of utilizing that universe, the randomly generated puzzles feel out of place, and can also be repetitive at times.

Another aspect of the game I didn’t really like is the new control system. Without a GamePad or a keyboard, it made sense to create a system that would help the player generate the words that they need to solve puzzles. But in the end, it just doesn’t feel as intuitive. It takes a while to get used to, and doesn’t seem as simple as just inputting text on the Swtich’s OS. It’s fine once you get used to it, but it can be a chore.

Both games in Scribblenauts MegaPack are worth revisiting on the Switch. They aren’t perfect, and can be a breeze if you’re looking for something tough. But both games are great for casual play. If you can accept the faults of Unmasked, both games are worth giving another look.