And several people including my mother are intimidated by complicated controllers. It doesn't matter how much you explain the 'basic' controls. They just look at the whole controller and say "I can't do this, it looks too complicated". Some people give up too easily.
Yeah and those people are depriving themselves of great games because they're too close-minded. And I don't really care that they do that because they bring it on themselves. If I was a videogame developer I would not give two shits about such people as long as I could still make money. There is a market of people that are willing to try games with some complexity and I can make money off of those people with the games I want to make. I think there's some personal pride here as well. If you're a developer and you love videogames and you take great pride in your creative work, why would you want to cater to people that blindly reject your work for superficial reasons? People do not react well to what they view as illegitimate criticism. And then Nintendo comes along and says they've changed the controller that YOU the developer liked in favour of a new design that people who refused to even try your games in the first place will like. That's like a heavy metal band being approach by a guitar manufacturer with a new guitar that will attract the adult comtemporary market.
In my opinion you're placing way too much emphasis on the controller's limitations in an effort to explain your perceptions of the console's misgivings.
The topic has moved more in the direction of the controller so that's why I'm mentioning it more. No, I think the controller is just one part of developer disinterest in the Wii. It's the combination of the controller, the weaker hardware and the casual focus of Nintendo's marketing. The marketing is not a real restriction but the other two are. With the Wii, Nintendo provides an inflexible development environment. They have to address that next gen if they care at all about third party support. I think the 3DS is the right approach so Nintendo can do it and still keep the casual market.
What I find odd is that I'm getting the same arguments from some of you that I think Nintendo themselves are giving to third parties that turns them off. I see a lot of "well they should make games this way" stuff. That's the whole damn point! Developers don't want to hear that. Assume that you don't agree with Nintendo's game design philosophy and that you were a developer.
For the record I typically don't really like it when games use all the buttons as it is often done poorly. But it can also work out really well. And I find waggle games to be much worse. Having extra buttons seems to be less of a problem then not having enough.