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NWR Interactive => TalkBack => Topic started by: MegaByte on July 18, 2011, 02:22:12 AM

Title: Kirby Impressions
Post by: MegaByte on July 18, 2011, 02:22:12 AM

Kirby returns to form(s) along with his friends.

http://www.nintendoworldreport.com/impressions/27186

If this is your first time hearing about Kirby's new adventure for Wii, I urge you to check out Neal's impressions from E3. Nintendo invited me over to spend more time with the E3 build, so I will add a few of my thoughts on the game.

As to the backstory, an alien has crash-landed on Kirby's planet, PopStar. Kirby and his friends have agreed to collect the parts of his ship, which are found hidden throughout each level. It's not clear who the antagonist is, but there are several monochrome areas where ship piece-holding mini-bosses reside, inside of what appears to be a tear in the fabric of space.


Kirby's powers have lots of variations, much like in Kirby Super Star. Attacking while pressing various directions yields a wide array of attacks, and in a way, it feels like playing Super Smash Bros.

Kirby's ultra powers, which are massively upgraded versions of his traditional ones, are an interesting novelty, but I hope they turn out to be more interesting than the Mega Mushroom in New Super Mario Bros. That is, it's cute the first couple times you trigger the attacks, but it gets old quickly, especially since you have to wait for the attack animations each time.


As with previous traditional Kirby games, the game features beautiful and cheerful environments and inventive, if obvious use of the variety of power-ups. Kirby, who now has a power-sucking move (1 button and shake) that can suck up larger, heavier, and collections of objects, looks pretty funny with his bulging belly. In certain places, players will need to carry keys or other objects in hand, which limits powers such as Kirby's flight.

At least in the two levels that were on display, the challenge was unfortunately very limited. Though I've mentioned a few negatives, everything else about the game is a solid Kirby experience and the game is a joy to play. Even from the demo levels, it's clear that the game will include many secret areas and collectables, which are Kirby staples.


The multiplayer mode is totally geared for cooperative play. Its drop-in/drop-out nature means that up to three friends/family can join you without having to worry about using up your lives. Sadly, but understandably, Kirby is the only one who copy abilities; the others, Meta Knight, King Dedede, and Waddle Dee only have their usual moves. The players can stack like in the screenshots from the cancelled GameCube version, but it's not clear what use this has.

It's been a while since we've had a traditional Kirby title, and this new Wii edition continues the series evolution. With its co-op and familiar features like snack sharing, this Kirby game feels like a real successor to Kirby Super Star. I can only hope the rest of the game is as diverse. The game releases this fall, and should be one to pick up for families and Kirby fans alike.


Title: Re: Kirby Impressions
Post by: Enner on July 18, 2011, 03:29:10 AM
Ah, I'm so excited for this. Though this comes only a year after Kirby's Epic Yarn, I'm really happy to see another Kirby platormer on a Nintendo home console. Kirby's Adventure is one of my favorite games for the Nintendo Entertainment System, and I hope this Kirby game for Wii will live up to it.
Title: Re: Kirby Impressions
Post by: Robknoxious1 on July 18, 2011, 10:18:06 AM
Ah, I'm so excited for this. Though this comes only a year after Kirby's Epic Yarn, I'm really happy to see another Kirby platormer on a Nintendo home console. Kirby's Adventure is one of my favorite games for the Nintendo Entertainment System, and I hope this Kirby game for Wii will live up to it.


I was also surprised to see another Kirby game so soon after Epic Yarn but I thought I read somewhere that it was in development long before Epic Yarn. Either way it looks so completely different both visually and in terms of gameplay that it's proximity to Epic Yarn chronologically shouldn't be an issue. Especially with the lack of quality Wii games coming out this year.


I'm really looking forward to this one.
Title: Re: Kirby Impressions
Post by: Jonnyboy117 on July 18, 2011, 10:24:12 AM
How is it understandable that only Kirby can use Copy? Even Kirby's Dreamland 3 on SNES had 2P co-op with dual copying, so I think Wii could handle it. This is just Nintendo taking the "co-star" route a little too far, in a game where there's no good reason to limit the capabilities of other players.
Title: Re: Kirby Impressions
Post by: MegaByte on July 18, 2011, 11:46:38 AM
The particular secondary players in this game have never been able to copy powers and it would require significant design effort to allow it (and potentially an explanation why they suddenly have Kirby's copy abilities). KDL3 got away with it just because they had another amorphous character. This feels much more like KSS, where the secondary characters were essentially friendly enemies that couldn't copy powers either.
Title: Re: Kirby Impressions
Post by: TJ Spyke on July 18, 2011, 02:51:45 PM
but I thought I read somewhere that it was in development long before Epic Yarn.

That's for sure, it's been in development for like 7 years.
Title: Re: Kirby Impressions
Post by: Ceric on July 18, 2011, 03:08:45 PM
Why not just let Kirby go back to his roots?  Kirby has a large enough move set without Copy.
Title: Re: Kirby Impressions
Post by: King of Twitch on July 18, 2011, 03:18:52 PM
That would be cool. He could morph into a ficus root and disrupt Dedede's sidewalk.
Title: Re: Kirby Impressions
Post by: Ceric on July 18, 2011, 03:22:05 PM
That would be cool. He could morph into a ficus root and disrupt Dedede's sidewalk.
Well you know how hard those Weeds are to kill.  Especially with a hammer.
Title: Re: Kirby Impressions
Post by: MegaByte on July 18, 2011, 04:56:36 PM
Why not just let Kirby go back to his roots?  Kirby has a large enough move set without Copy.
Copy basically defined Kirby though. It's a much more interesting ability; unfortunately, the games haven't really used it to its fullest extent.
Title: Re: Kirby Impressions
Post by: AV on July 18, 2011, 07:31:35 PM

Quote
As with previous traditional Kirby games, the game features beautiful and cheerful environments and inventive, if obvious use of the variety of power-ups. Kirby, who now has a power-sucking move (1 button and shake) 

meh. I don't mind the waggle as much as others do, but this one seems pretty bad. The waggle in Mario Galaxy 2 and NSMBWii was fun and had a nice visceral feeling, this seems totally pointless especially since your already using a button.
Title: Re: Kirby Impressions
Post by: MegaByte on July 18, 2011, 07:36:17 PM
It's not too bad; it's actually pretty apt. It's like you're sucking, but that's not enough. You need to put some physical force into it to really inhale. It's pretty satisfying when parts of the stage then start flying into your mouth; it gives the move some weight. Also, it slows you down so that you have to decide if you really want to do the move or not (for example, when the wall of death is approaching on the monochrome levels).
Title: Re: Kirby Impressions
Post by: NWR_Neal on July 18, 2011, 10:40:35 PM
I loved this game at E3. I can't wait for it to come out.

I love Kirby games.
Title: Re: Kirby Impressions
Post by: NWR_insanolord on July 18, 2011, 10:42:12 PM
Playing Kirby's Dream Land on 3DS got me in the mood for this. Well, that and the fact that there's basically nothing but it and Zelda for the rest of the Wii's life.
Title: Re: Kirby Impressions
Post by: Ceric on July 19, 2011, 11:15:53 AM
Why not just let Kirby go back to his roots?  Kirby has a large enough move set without Copy.
Copy basically defined Kirby though. It's a much more interesting ability; unfortunately, the games haven't really used it to its fullest extent.
I agree.  Its just so very hard to design for when you do any sort of Co-op or Character replacement and they can't copy.  I still think the picking up, eating, and throwing still is interesting for platformers, the umbrella in Super Princes Peach is very Kirbyish when you think about it. 

Didn't the N64 Kirby do mixing of powers?  It be interesting to see a little more combination type things going on.
Title: Re: Kirby Impressions
Post by: TJ Spyke on July 19, 2011, 03:15:28 PM
Didn't the N64 Kirby do mixing of powers?  It be interesting to see a little more combination type things going on.

And Squeak Squad did that too IIRC.
Title: Re: Kirby Impressions
Post by: Ceric on July 19, 2011, 03:26:48 PM
Didn't the N64 Kirby do mixing of powers?  It be interesting to see a little more combination type things going on.

And Squeak Squad did that too IIRC.
I heard beyond that it was a pretty bad game.
Title: Re: Kirby Impressions
Post by: TJ Spyke on July 19, 2011, 03:35:31 PM
That's not what I heard, I just heard it was pretty generic and not that great (but not bad either).
Title: Re: Kirby Impressions
Post by: DanielM on August 09, 2011, 10:59:41 PM
Finally a Kirby game returning to its original roots.