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Author Topic: New Super Mario Bros. Wii  (Read 224911 times)

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Offline D_Average

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Re: New Super Mario Bros. Wii
« Reply #400 on: October 15, 2009, 11:05:03 PM »
Anyone else think the level design in Warioland Shake It was rather bland?  Most people I know love it, but I just felt like they were too easy and I could coast through them without that rhythm you get from Mario levels. 
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #401 on: October 15, 2009, 11:26:58 PM »
Well, they tried to emulate the GB Wario Lands. Honestly, I found the game design to be a bit on the bland side, excluding the treasure hunting and exploring. (and in Shake It, the achievements)

And Koopalings in 3-D. They are finally getting the spot-light again.
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Offline AV

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Re: New Super Mario Bros. Wii
« Reply #402 on: October 16, 2009, 02:05:36 AM »
i'm lazy.

any chance Nintendo will include the mario bros mini game that was found in all the advance games as unlock-able.

Playing this on a TV with 3 other friends would be fun. I did play this 2 player with a friend with GBA and had a blast.

having mini games from DS upconverted might be tons of fun too. Playing local multiplayer DS or GBA was such a rare treat and this would be a great addition to this game .

I didn't look if this was talked about before, i hope it wasn't

Offline Ian Sane

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Re: New Super Mario Bros. Wii
« Reply #403 on: October 16, 2009, 01:19:41 PM »
Quote
Anyone else think the level design in Warioland Shake It was rather bland?  Most people I know love it, but I just felt like they were too easy and I could coast through them without that rhythm you get from Mario levels.

I found the game to be really fun while I was going through for the first time.  But since then I haven't really gone back to it.  But something like Super Mario World or Yoshi's Island has such enjoyable level design that I go back and play those just levels again for fun.

There might be a difference there but it also might be just that when I was a kid I replayed videogames more because games were shorter, I had more free time, and I couldn't afford to buy new games so only a handful of games had to suffice for years.  As a result I'm incredibly familiar with the level design with the games from my childhood but not so much with more recent games.  I don't NEED to replay Wario Land a thousand times so that might be the reason I don't.  Hard to say.

Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #404 on: October 16, 2009, 03:28:36 PM »
i'm lazy.

any chance Nintendo will include the mario bros mini game that was found in all the advance games as unlock-able.

Playing this on a TV with 3 other friends would be fun. I did play this 2 player with a friend with GBA and had a blast.

having mini games from DS upconverted might be tons of fun too. Playing local multiplayer DS or GBA was such a rare treat and this would be a great addition to this game .

I didn't look if this was talked about before, i hope it wasn't
At this time, nothing has been said. It might make a good extra though.

Also, from the video recently posted by Pap64, the map system looks very similar to SMB3's map system. Hell, the levels with the propeller suits harken back to the Raccoon Leaf/Tanooki Suit levels. Could Nintendo be aiming to achieve the same quality of SMB3?
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Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #405 on: October 16, 2009, 05:26:49 PM »
Could Nintendo be aiming to achieve the same quality of SMB3?

How many years and console generations did it take to get here again? ;)
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Offline MegaByte

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Re: New Super Mario Bros. Wii
« Reply #406 on: October 16, 2009, 06:03:23 PM »
Based on what we've seen recently, I was actually thinking that a more appropriate title for the game might be New Super Mario Bros. 3.  I hope it turns out that way.
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #407 on: October 16, 2009, 06:09:46 PM »
It took the arrival of the true successor of the NES -- Wii.
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #408 on: October 16, 2009, 06:22:16 PM »
Could Nintendo be aiming to achieve the same quality of SMB3?

How many years and console generations did it take to get here again? ;)
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #409 on: October 16, 2009, 06:38:11 PM »
Could Nintendo be aiming to achieve the same quality of SMB3?

How many years and console generations did it take to get here again? ;)
I mean, you're wrong. Super Mario 64 and Super Mario Galaxy are every bit as good as Super Mario 3, if not better. The only reason people claim SMB3 is better is because of nostalgia.
« Last Edit: October 18, 2009, 10:21:27 PM by Mop_it_up »

Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #410 on: October 16, 2009, 06:43:06 PM »
Could Nintendo be aiming to achieve the same quality of SMB3?

How many years and console generations did it take to get here again? ;)
I hate you.

I mean, you're wrong. Super Mario 64 and Super Mario Galaxy are every bit as good as Super Mario 3, if not better. The only reason people claim SMB3 is better is because of nostalgia.

Well, my Nostalgia Monster is a pretty strong beast. I can't overcome him sometimes. And he says that SMB3 > SM64 + Galaxy.
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Offline AV

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Re: New Super Mario Bros. Wii
« Reply #411 on: October 17, 2009, 12:52:49 AM »
Could Nintendo be aiming to achieve the same quality of SMB3?

How many years and console generations did it take to get here again? ;)
I hate you.

I mean, you're wrong. Super Mario 64 and Super Mario Galaxy are every bit as good as Super Mario 3, if not better. The only reason people claim SMB3 is better is because of nostalgia.

Well, my Nostalgia Monster is a pretty strong beast. I can't overcome him sometimes. And he says that SMB3 > SM64 + Galaxy.

I love Galaxy, 64 is great for it's time but it doesn't hold up as well over time. Galaxy is such a brilliant design it will last allot longer than the other 3d games.

I would put Mario 3 and galaxy just right below it.

Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #412 on: October 17, 2009, 05:00:55 AM »
Could Nintendo be aiming to achieve the same quality of SMB3?

How many years and console generations did it take to get here again? ;)
I hate you.

I mean, you're wrong. Super Mario 64 and Super Mario Galaxy are every bit as good as Super Mario 3, if not better. The only reason people claim SMB3 is better is because of nostalgia.

Well, my Nostalgia Monster is a pretty strong beast. I can't overcome him sometimes. And he says that SMB3 > SM64 + Galaxy.

I love Galaxy, 64 is great for it's time but it doesn't hold up as well over time. Galaxy is such a brilliant design it will last allot longer than the other 3d games.

I would put Mario 3 and galaxy just right below it.

My nostalgia monster is grumpy because of you now. It told me to tell you that SM64 > Galaxy because it was the first game I played that was 3D and that it's magical experience made it better than Galaxy ;) My nostalgia monster is also eating my left-foot socks. :P
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #413 on: October 17, 2009, 10:51:08 AM »
I thought nostalgia monsters existed only in the annoying Zelda fanbase.  :P
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Offline ThomasO

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Re: New Super Mario Bros. Wii
« Reply #414 on: October 17, 2009, 01:15:15 PM »
Intro to the game.

Apparently, Miyamoto's suggestion that Bowser uses a cake to kidnap Peach was true...

Offline Caterkiller

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Re: New Super Mario Bros. Wii
« Reply #415 on: October 17, 2009, 01:59:38 PM »
I loved that intro! The song reminds me of something from Mario World or RPG. It's interesting to see 2 red Toads right behind them lending help.
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #416 on: October 17, 2009, 02:56:24 PM »
In this interview Miyamoto explains the lack of Princess Peach as playable:

Quote
Why isn't Princess Peach a playable character in New Super Mario Bros. Wii?

I thought it'd be nice to have her as a playable character, but the toad characters had a similar physique to a Mario character than Peach does. And if one of the four had a dress, we'd have to come up with a special programming to handle how the skirt is handled in the gameplay, and that's really the only reason why Peach isn't playable (laughs). Of course If we had Wario in there we'd have to program a way to make him fart. (laughs)

http://wii.ign.com/articles/103/1035760p1.html

I think this pretty much confirms that the three characters of which we know are the only ones playable.

Offline King of Twitch

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Re: New Super Mario Bros. Wii
« Reply #417 on: October 17, 2009, 03:02:29 PM »
That is one lazy game designer.
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Offline BlackNMild2k1

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Re: New Super Mario Bros. Wii
« Reply #418 on: October 17, 2009, 03:05:28 PM »
That is one lazy game designer.

I couldn't have said it better. L.A.Z.Y.

I wonder if that is his excuse for no online too.

Quote
I thought it'd be nice to have online 4 player co-op, but the online system we have in place would require friend codes and I hate those things. And if one of the four drop out, we'd have to come up with special programming to handle how the game takes over gameplay[editors note: they already did that], and that's really the only reason why 4 player online co-op isn't in the game (laughs). Of course If we had Online in there we'd have to program a way to make use of our Wiispeak peripheral, and that's just sounds like too much work. (laughs)
« Last Edit: October 17, 2009, 03:11:27 PM by BlackNMild2k1 »

Offline Killer_Man_Jaro

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Re: New Super Mario Bros. Wii
« Reply #419 on: October 17, 2009, 03:23:08 PM »
Fight against Lemmy Koopa

We saw Iggy and Morton Jr in the E3 demo footage, so here's the third Koopa Kid in action. The boss battles look more interesting in this game, although probably still easy, but I'm glad they're making efforts to prevent players from spamming fireballs to win. It seems like it would be more difficult with multiple players simply because of a lack of space on the arena.
Dig the remix of the Super Mario Bros 3 Boom-Boom theme though!
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Offline Invincible Donkey Kong

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Re: New Super Mario Bros. Wii
« Reply #420 on: October 17, 2009, 07:46:10 PM »
That is one lazy game designer.

I couldn't have said it better. L.A.Z.Y.

I wonder if that is his excuse for no online too.
Quote
I thought it'd be nice to have online 4 player co-op, but the online system we have in place would require friend codes and I hate those things. And if one of the four drop out, we'd have to come up with special programming to handle how the game takes over gameplay[editors note: they already did that], and that's really the only reason why 4 player online co-op isn't in the game (laughs). Of course If we had Online in there we'd have to program a way to make use of our Wiispeak peripheral, and that's just sounds like too much work. (laughs)

Looking a gift horse in the mouth is a bad idea, especially when I'm in the room. :reggie:

And about this second comment, surely they aren't talking about the Super Guide.  Having the A.I. play through the game would require different programming when considering human players.  Human players make mistakes and take their time, while the Super Guide A.I. is programmed to just follow a set path decided ahead of time.
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Offline Stogi

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Re: New Super Mario Bros. Wii
« Reply #421 on: October 17, 2009, 07:56:45 PM »
This looks like the best game ever.

GOTY easy
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #422 on: October 17, 2009, 10:47:28 PM »
Holy **** Lemmy with the ball and everything.

I'm sold.
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #423 on: October 17, 2009, 11:52:53 PM »
Yeah, it certainly doesn't seem like they're breaking the bank with this game. I wonder if the release date was pushed up to be out before the holidays?

Offline Invincible Donkey Kong

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Re: New Super Mario Bros. Wii
« Reply #424 on: October 18, 2009, 01:56:39 AM »
It may surprise you that you don't have to "break the bank" to make an excellent game.  When you already have the perfection of side-scrolling bliss, there's only so much presentation you can add to the pot before the recipe goes sour. :reggie:
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