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Gaming Forums => Nintendo Gaming => Topic started by: GoldenPhoenix on June 02, 2009, 01:38:24 PM

Title: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 02, 2009, 01:38:24 PM
I really hope this game has better level design then the original and that is a fully fleshed out experience like Wario Land: Shake It was like. If it manages to bring back the wonders of the 2D Mario games I will be more then willing to pay $50. I just hope it isn't gimped to add co-op.

I was trying to figure out how to add the NSMB Wii release to the NWR Calendar and I accidentally edited the original post.  Sorry about that! ~ vudu
Title: Re: New Super Mario Bros. Wii
Post by: AV on June 02, 2009, 01:48:30 PM
The only problem I have is the graphics they seem so I don't know plain. It looked great for DS, but this is Wii.

I want something like this:

http://fc02.deviantart.com/fs32/i/2008/233/5/1/Milky_Sky_by_Orioto.jpg

I bet Wii could do that. Still the graphics in this are disappointing. It looks fun, I usually would be excited for 2d mario but the DS one just felt sort of bland. If online is available than I might be more excited.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on June 02, 2009, 01:51:32 PM
I really, really hope it's online.  Unfortunately, the chances of me being able to get 3 friends to sit down and play this with me are almost zero.

If not, I may have to drive down to Uncle Bob's just to make sure I get the full experience.  The full experience includes sodomy, right?
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on June 02, 2009, 01:56:36 PM
So long as I'm the pitcher.

I too, hope for, but do not expect online.

Also, CoOp is nice and all... but I want VS!!!!
Title: Re: New Super Mario Bros. Wii
Post by: vudu on June 02, 2009, 02:00:09 PM
Nintendo is an 'and' company, not an 'or' company.  It's co-op AND vs.

Which reminds me, I never got a chance to play Four Sword Adventures.  I really need to pick that up some day.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on June 02, 2009, 02:03:02 PM
I don't think I've ever played a game as much as I have the Mario vs. Luigi mode in NSMB.  You're right, I'm sure the game will be a mix, but I hope there's a simpler mode similar to MvL...
Title: Re: New Super Mario Bros. Wii
Post by: DAaaMan64 on June 02, 2009, 02:04:30 PM
COOOOOOOOOOOOO---OOOOOOOOOOOOPPPPPPPPPP
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 02, 2009, 02:05:53 PM
Co-op is something I've been wanting since the original Super Mario Brothers. This will be epic.

Online would be cool but I highly doubt it will have it.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on June 02, 2009, 02:14:25 PM
Co0op has me most excited as well. But what about the character selection? 2 toads? and niether are red? I think thats a bit odd.

I suppose they want all 4 characters to feel like mario and luigi, something peach and yoshi aren't the best at. But 2 toads? Not Toad and Wario? What about Geno? hahahaha
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on June 02, 2009, 02:20:56 PM
Great video.Love the Co-op.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on June 02, 2009, 02:29:55 PM
http://www.youtube.com/watch?v=N4HJw5g6IhY
Title: Re: New Super Mario Bros. Wii
Post by: Ian Sane on June 02, 2009, 02:43:21 PM
I could actually get my brother to play this.  He liked in theory the DS game but he can't stand playing on a portable.  But this is on a console so that hurdle is overcome and it's co-op and he LOVES co-op.

What's with the coloured Toads for the other players though?  Come on Nintendo you've already got a Mario game with four playable characters!  Did you forget about Super Mario Bros 2?  Make the fucking Princess one of the characters!  Oh wait that would require them to come up with a different storyline for a change.  Scratch that. ;)
Title: Re: New Super Mario Bros. Wii
Post by: SirSniffy on June 02, 2009, 02:44:51 PM
I'm screaming and squealing at the prospect of playing as a mushroom person! The co-op aspect looks too cool!
Title: Re: New Super Mario Bros. Wii
Post by: DAaaMan64 on June 02, 2009, 02:48:18 PM
I could actually get my brother to play this.  He liked in theory the DS game but he can't stand playing on a portable.  But this is on a console so that hurdle is overcome and it's co-op and he LOVES co-op.

What's with the coloured Toads for the other players though?  Come on Nintendo you've already got a Mario game with four playable characters!  Did you forget about Super Mario Bros 2?  Make the fucking Princess one of the characters!  Oh wait that would require them to come up with a different storyline for a change.  Scratch that. ;)

I agree they should bring something other than toads in. So it isn't so easy to get confused.
Title: Re: New Super Mario Bros. Wii
Post by: SirSniffy on June 02, 2009, 02:53:29 PM
What's with the coloured Toads for the other players though?
Don't you DARE say another word against those sweet, beautiful mushroom citizens! but for real, we really don't know who is playable yet. I would not be surprised to see Peach or Wario.

Don't expect to see Oogtar though.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on June 02, 2009, 02:57:51 PM
ME WANT NOW.
Title: Re: New Super Mario Bros. Wii
Post by: ShyGuy on June 02, 2009, 03:04:17 PM
I wish this was split screen. Also, where is the blood?
Title: Re: New Super Mario Bros. Wii
Post by: vudu on June 02, 2009, 03:06:45 PM
I assume (hope) that there would be additional unlockable characters.  Not sure if they would have unique powers of it they'd all be the same to even the playing field.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on June 02, 2009, 03:45:13 PM
YOSHI!

All four players get to ride different colored Yoshi!
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 02, 2009, 03:46:22 PM
Koopa kid Larry shows up in the E3 demo!
Title: Re: New Super Mario Bros. Wii
Post by: NWR_insanolord on June 02, 2009, 04:02:57 PM
The inclusion of the Koopalings automatically makes this the best game of E3.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on June 02, 2009, 04:21:42 PM
I'm actually more excited for this than SMG 2.  However, I do wish they'd include the ability to switch between 2D and 3D like in Paper Mario Wii.  That'd be tight.  All action, no text.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on June 02, 2009, 04:30:11 PM
Koopa Kids and Yoshi in one game? Its the first Mario and Luigi all over again for me! Escept this time the kids and yoshi play bigger roles! Waya yahoo!
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on June 02, 2009, 04:31:12 PM
This isn't bad.
Title: Re: New Super Mario Bros. Wii
Post by: Adrock on June 02, 2009, 04:56:28 PM
Interesting. Granted, they showed one level, but it seems to suffer from the same problem as NSMB on DS: too easy, too simplistic. I like 2D Mario games so I'll keep an eye on it.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 02, 2009, 04:58:56 PM
Interesting. Granted, they showed one level, but it seems to suffer from the same problem as NSMB on DS: too easy, too simplistic. I like 2D Mario games so I'll keep an eye on it.


Well to be fair they probably were on the beginning stage and considering how crappy they were, I don't think they'd put them on  hard stage!
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 02, 2009, 05:00:35 PM
This game isn't finished yet, maybe the two Toads are just placeholders.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on June 02, 2009, 08:04:56 PM
Mop really wants one of those placeholders to be Birdo. XD
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 02, 2009, 08:10:32 PM
No I don't want Birdo to be a placeholder, I'd want him in the game!
But I think it would be really weird if players 3 and 4 were both Toad, so they are probably placeholders. It would be really cool if Wario and Waluigi were in the game, Waluigi really needs a chance at platforming action. Dreamingly the elite eight would be there: Mario, Luigi, Peach, Donkey Kong, Yoshi, Daisy, Wario, Waluigi.
Title: Re: New Super Mario Bros. Wii
Post by: jakeOSX on June 02, 2009, 08:23:02 PM
penguin suit for the win.
Title: Re: New Super Mario Bros. Wii
Post by: jakeOSX on June 02, 2009, 08:24:53 PM

But I think it would be really weird if players 3 and 4 were both Toad

agreed, who would want to be player four then? seems to me that they can find one more person to be there.. (i'm looking at you Master Chief, you know you want to do the greatest crossover in gaming history...)
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on June 02, 2009, 09:02:30 PM
After the initial excitement, and looking more in depth at the in game footage thus far, I'm a bit concerned.  Obviously, the level lay outs need to be wider, like Mario Kart Wii to accommodate the new players, but the platforming looks a bit bland compared to the other Mario Bros games.  Almost reminds me of what a Mario Bros level would like like if you could create your own.  The reason why Mario Bros will always be the top performer is they understood you had to carefully construct the jumps, tubes, and other obstacles to create a level that has a rhythm to it. 

Hopefully, later videos to come will put these fears to rest.
Title: Re: New Super Mario Bros. Wii
Post by: Adrock on June 02, 2009, 09:09:45 PM
I know they're going for consistency graphics wise, but....

Wario Land: Shake It > New Super Mario Bros. Wii
Title: Re: New Super Mario Bros. Wii
Post by: Snipper64 on June 02, 2009, 09:13:08 PM
I am sorry to be the "bad cop" but I have to state my view on this game...

I grew up, playing, mastering, and loving SMB, SM3, and SMW... I couldn't be happyer buying this New super mario bros, but when I played it, I saw quickly I disliked it. It has little conection to SMB, more to SM3, or better yet a 2d SM64, as you can wall jump. I won't go into detail how I disliked New SMB, but I will say I hope number two AT LEAST brought back some origanal music, not that stupid world song on NSMB, that was so annyoing.

I will say, the best thing that did come out of NSMB is.... THE BLUE SHELL! man, that had to be one of the best mario power ups of all time, a blue shell of raging death!

Reagaurdless of my feelings on number 1, I will give number two a shot before I say anything negitive about it!
Title: Re: New Super Mario Bros. Wii
Post by: Snipper64 on June 02, 2009, 09:14:43 PM
I know they're going for consistency graphics wise, but....

Wario Land: Shake It > New Super Mario Bros. Wii

Agreed, great graphics, GOOD platforming, and while lacks as many powerups, it did make up for it in bosses, levels,  challange, and of course humor!
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 02, 2009, 09:14:59 PM
Closer to my favorite game of all time, SMB3, the better.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 02, 2009, 09:23:18 PM
I have a theory on the toads. Remember how Mario Kart DS could do single cart multiplayer games? The players who didn't own the game had to play as ShyGuys. Maybe this game allows you to invite non-game owners to join in a game but they have to play as a toad?

Come on, awesome idea, yes?
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 02, 2009, 09:26:55 PM
I have a theory on the toads. Remember how Mario Kart DS could do single cart multiplayer games? The players who didn't own the game had to play as ShyGuys. Maybe this game allows you to invite non-game owners to join in a game but they have to play as a toad?

Come on, awesome idea, yes?

You didn't express love for Super Mario Sunshine, so no the idea is not awesome. :P
Title: Re: New Super Mario Bros. Wii
Post by: Adrock on June 02, 2009, 09:43:24 PM
I will say, the best thing that did come out of NSMB is.... THE BLUE SHELL! man, that had to be one of the best mario power ups of all time, a blue shell of raging death!
Goomba's Shoe in SMB3 > everything

Tanooki Suit also deserves mention because it was neat.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 02, 2009, 10:18:46 PM
I have a theory on the toads. Remember how Mario Kart DS could do single cart multiplayer games? The players who didn't own the game had to play as ShyGuys. Maybe this game allows you to invite non-game owners to join in a game but they have to play as a toad?

Come on, awesome idea, yes?

You didn't express love for Super Mario Sunshine, so no the idea is not awesome. :P

Hey! Now wait just one minute there. I have defended Sunshine multiple times on this very forum. Why, just days ago there was an outbreak in the Pre-E3/Predictions thread concerning the awesomisity of Sunshine and I was fighting close to a one man battle there (I think, can't remember) and I don't recall you stepping in there. So :P!

I just can't do ANYTHING to please you, can I GP? Am I doomed to  be ridiculed and mocked by you for all eternity?  ;)
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 02, 2009, 11:00:00 PM
Goomba's Shoe in SMB3 > everything
It will always be known as the Kuribo's Shoe to me. Gotta love hasty manual translations...

All of the suits in Super Mario Brothers 3 really need to make a comeback. They weren't really utilized very well since they were never required to beat a stage, so there are still many things which can be done with them. The Hammer Brother suit was especially awesome.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 02, 2009, 11:30:45 PM
I remember trying to beat all of SMB3 with a Hammer Brother suit. Forget how far I got with it, at least a few levels.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 02, 2009, 11:34:21 PM
How did you get one in the first world? Game Genie?
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 02, 2009, 11:36:24 PM
I meant from the point where you get it. I get it, put it on, and play from there. Though you could use whistles to warp back to world one if you really wanted.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 02, 2009, 11:39:51 PM
Though you could use whistles to warp back to world one if you really wanted.
No you can't. At least, not in the original NES version. If you use the Warp Whistle in World 6 (earliest you can get a Hammer Brother suit), you'll be taken to the warp tier containing 5, 6, and 7. You could go back to World 5, but not World 1, it isn't available on any tier.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on June 02, 2009, 11:41:10 PM
You could get the Hammer Brother suit in World 1 in Super Mario Advance 4 using the e-Reader. :)
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on June 02, 2009, 11:43:44 PM
Also in the GBA version you keep your items after you beat the game and you can try to beat all the levels in any suit (Frog Suit sucks, I never liked that item. It sucks on land and it's not much of a improvement in water).
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 02, 2009, 11:44:11 PM
Though you could use whistles to warp back to world one if you really wanted.
No you can't. At least, not in the original NES version. If you use the Warp Whistle in World 6 (earliest you can get a Hammer Brother suit), you'll be taken to the warp tier containing 5, 6, and 7. You could go back to World 5, but not World 1, it isn't available on any tier.

Use two at once? I could have sworn you can loop back to the beginning if you tried to warp farther than level 8.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on June 02, 2009, 11:45:51 PM
Nope, that would just keep you at World 8.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 02, 2009, 11:48:46 PM
Nope, that would just keep you at World 8.

Then maybe I'm thinking of the GBA version or something. Or maybe I just assume that's what happened and just remember the anger at wasting a warp whistle. I think I played through an entire game all the way to world eight without using a whistle and tried it. So I may just be completely off my rocker.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on June 02, 2009, 11:49:29 PM
Yup.  Using a Warp Whistle in World 8 or 9 will only give you the option to go to the beginning of World 8.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 02, 2009, 11:51:20 PM
Plus World 1 isn't available on the warp map so there's no way to warp to it.

Also in the GBA version you keep your items after you beat the game and you can try to beat all the levels in any suit (Frog Suit sucks, I never liked that item. It sucks on land and it's not much of a improvement in water).
Yeah, the Super Mario All-Stars version is like that too... and the GBA one is a port of it.
There is one level which isn't possible to beat with the Frog Suit, which I think is one of the castles in World 7... maybe 8. It has a part where you need to crouch and ride a conveyor belt under some spikes, but you can't crouch in the Frog Suit. You also can't go back in the door you came through so you would be stuck and have to reset the game.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 03, 2009, 12:08:04 AM
Thought this was funny on an IGN article about the koopalings returning.

Quote
But, in the meanwhile, it may be time to rekindle your junior high crush on Wendy O.

They also have a picture of Mario battling what looks to be Morton Koopa Jr.

I'm happy to see their return.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on June 03, 2009, 12:34:01 AM
There are a lot of female game characters you could have a crush on, but Wendy O. Koopa?

(http://i17.photobucket.com/albums/b57/TJSpyke/WendyOKoopa.jpg)
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 03, 2009, 12:41:07 AM
She's one of the few female characters in the Mario universe so you don't have much more to go on than that. Daisy, Peach, Rosalina, Wendy...Birdo  :D
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on June 03, 2009, 12:47:17 AM
Rosalina, easily one of the hottest. Doesn't somebody here have a rather lewd fanpic of her?
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 03, 2009, 12:50:44 AM
Stevey. He used it as his avatar during one of the mafia games. Rosalina didn't need something like that to make her look beautiful, though.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 03, 2009, 12:54:53 AM
There are a lot of female game characters you could have a crush on, but Wendy O. Koopa?

(http://i17.photobucket.com/albums/b57/TJSpyke/WendyOKoopa.jpg)

yeah guys don't want a female character that could take them out with candy magic.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 03, 2009, 12:59:04 AM
I also find it funny that IGN talked about having a crush on your avatar. IGN <3 GP confirmed.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 03, 2009, 01:03:52 AM
This is one post from BlackNMild2k1 away from turning into a Funhouse thread...
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 03, 2009, 01:08:01 AM
This is one post from BlackNMild2k1 away from turning into a Funhouse thread...

So turn it back then.

What other features and items do you want/hope/expect to see in this game from previous Mario games?

I hope to see a return of the raccoon leaf or the cape feather. I also would like to see a 2D Mario do the Metal Cap in some fashion.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on June 03, 2009, 01:12:57 AM
This is one post from BlackNMild2k1 away from turning into a Funhouse thread...
You rang?
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on June 03, 2009, 01:20:48 AM
This is one post from BlackNMild2k1 away from turning into a Funhouse thread...

So turn it back then.

What other features and items do you want/hope/expect to see in this game from previous Mario games?

I hope to see a return of the raccoon leaf or the cape feather. I also would like to see a 2D Mario do the Metal Cap in some fashion.
Carrot?

I just hope there's a nice, Mario vs. Luigi style more - preferably online enabled.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 03, 2009, 01:23:44 AM
Wasn't it confirmed that there is a vs. mode and no online play?
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 03, 2009, 01:26:31 AM
It was. So there goes my Toad/Single Disk play theory.  :-\
And online is the one thing that I felt would have made the DS NSMB better.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on June 03, 2009, 01:28:36 AM
No online?  Even for the Vs. Mode?

*sigh*
Title: Re: New Super Mario Bros. Wii
Post by: Chozo Ghost on June 03, 2009, 03:23:20 AM
What's with the coloured Toads for the other players though?  Come on Nintendo you've already got a Mario game with four playable characters!  Did you forget about Super Mario Bros 2?  Make the ****ing Princess one of the characters!  Oh wait that would require them to come up with a different storyline for a change.  Scratch that. ;)

Agreed. When you consider the diverse depth of characters the Mario franchise has built up over the years using colored toads is sickening and unexcusable. Mario, Yoshi, Luigi, Wario, Waluigi, Princess, Daisy, Peach, Baby Mario, Baby Luigi, Toad, etc.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 03, 2009, 03:43:04 AM
I seriously think the coloured Toads are placeholders, I wouldn't conclude they will end up in the final product. The fact that neither Toad sports the colours of the usual Toad (red spots w/ blue vest) really makes me believe this.

Wario and Waluigi would be so cool... Waluigi needs to make his platforming debut!
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on June 03, 2009, 04:10:29 AM
Gonna be pretty fun with Co-op.
Title: Re: New Super Mario Bros. Wii
Post by: Chozo Ghost on June 03, 2009, 07:05:09 AM
Wario and Waluigi would be so cool... Waluigi needs to make his platforming debut!

Yeah. Considering Waluigi is supposed to be Luigi's evil twin (the way Wario is Mario's evil twin) it would probably make sense to have him in some sort of Ghost type game, except because of the fact that Waluigi is evil he's probably stealing stuff from the ghosts or is in league with them or something.
Title: Re: New Super Mario Bros. Wii
Post by: SirSniffy on June 03, 2009, 01:43:13 PM
I seriously think the coloured Toads are placeholders, I wouldn't conclude they will end up in the final product.
I swear I will boycott Nintendo if those mushroom people or Toad are not in the final product. There's no reason for them not to be there.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on June 03, 2009, 02:20:57 PM
What other features and items do you want/hope/expect to see in this game from previous Mario games?

I hope to see a return of the raccoon leaf or the cape feather. I also would like to see a 2D Mario do the Metal Cap in some fashion.

I wouldn't expect to see any of the traditional flying items, as they would be impossible to use when playing vs. mode unless the other players had one too and everyone flew exactly the same.  You'll notice that the Propeller Suit doesn't let the player fly above the natural top of the screen.
Title: Re: New Super Mario Bros. Wii
Post by: BranDonk Kong on June 03, 2009, 02:55:24 PM
Surely it'll change to Peach and Toad (the real Toad), just like the US version of Doki Doki Panic. The screens look boring, but watching the game in action is awesome. Hoefully they'll improve the graphics a bit, and change their mind on online multiplayer. Shiggy says the system is already being pushed too hard...I doubt it, it can't be that much more demanding than SSBB.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on June 03, 2009, 03:01:36 PM
Brawl already hiccups when new information/objects have to be loaded onto the stage, especially scrolling stages.

That's inexcusable, Miyamoto knows that, and is trying to avoid that.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on June 03, 2009, 03:03:24 PM
it can't be anywhere near as demanding as SSBB.
I didn't see anything in any of those videos that looks like it was taxing the system, and if that is taxing the system, then maybe some of the haterz were right all along... it is severly underpowered.
Title: Re: New Super Mario Bros. Wii
Post by: Snipper64 on June 03, 2009, 03:08:53 PM
I seriously think the coloured Toads are placeholders, I wouldn't conclude they will end up in the final product. The fact that neither Toad sports the colours of the usual Toad (red spots w/ blue vest) really makes me believe this.

Wario and Waluigi would be so cool... Waluigi needs to make his platforming debut!

I just want to remind everyone, walugi is twice as big as mario, and scaling him down for a fair fight on DS againts the other three would make him look poor, and without walugi, warios chance of being in it is lowerd... But who knows, we all could be in for a last min shock... perhaps unlockable charectors perhaps?
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on June 03, 2009, 03:12:56 PM
It's only two GameCubes, not three.
Title: Re: New Super Mario Bros. Wii
Post by: Snipper64 on June 03, 2009, 03:18:03 PM
lol, I just notice the title of this post : New Super Mario Bros. Wii....

I just saw that "wii" in there. I disliked the first one, but at least the multiplayer, and it's compatible size was promising... Without wifi, and lack of travelability, this game is looking worst and worst :( To bad...


Any of you agree that it was better suited for ds? Whats so special about this one that it couldn't do on the ds? And if anyone says "motion controls" please consider its a platformer... Also, graphics look the same, a bit more refine, but not much better...
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on June 03, 2009, 03:18:42 PM
It's only two GameCubes, not three.

if only they hadn't ran out of duct tape.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on June 03, 2009, 03:20:56 PM
lol, I just notice the title of this post : New Super Mario Bros. Wii....

I just saw that "wii" in there. I disliked the first one, but at least the multiplayer, and it's compatible size was promising... Without wifi, and lack of travelability, this game is looking worst and worst :( To bad...


Any of you agree that it was better suited for ds? Whats so special about this one that it couldn't do on the ds? And if anyone says "motion controls" please consider its a platformer... Also, graphics look the same, a bit more refine, but not much better...
The point of this games existence is to spur sales of the Wii to DS like levels.
NSMB on DS is selling fine and doesn't need another sequel on DS right now, but Wii is not selling very well in Japan and needs a BIG boost.

in other words; take what worked on DS and try to replicate it on the Wii.
Title: Re: New Super Mario Bros. Wii
Post by: Snipper64 on June 03, 2009, 03:28:49 PM
ok, so basically a "Eat whats on your plate" deal...

Thanks for clearing it up! Also to be fair for the game, they will most likely put new motion control mini games in it (I hope at least), so that could be cool, but still doesn't make up for the rest of the downers...
Title: Re: New Super Mario Bros. Wii
Post by: KDR_11k on June 03, 2009, 03:31:34 PM
I think flight items tend to be gamebreakers. The propeller suit is probably all we'll see of flight (besides, no two Mario games have used the same flight item I think).
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 03, 2009, 09:02:10 PM
I seriously think the coloured Toads are placeholders, I wouldn't conclude they will end up in the final product.
I swear I will boycott Nintendo if those mushroom people or Toad are not in the final product. There's no reason for them not to be there.
Just one Toad is enough though, there doesn't need to be more.

Surely it'll change to Peach and Toad (the real Toad)
There really isn't such a thing as "the real Toad". Every one of them that you see is named Toad, so they are all one and the same. This holds true for Yoshi, Birdo, and a few other characters in the Marioverse.

it can't be anywhere near as demanding as SSBB.
I didn't see anything in any of those videos that looks like it was taxing the system, and if that is taxing the system, then maybe some of the haterz were right all along... it is severly underpowered.
Mario Strikers Charged is nearly lag-free and that game has way more going on than New Super Mario Brothers. It is region-restricted though, but that's way better than no online.

I seriously think the coloured Toads are placeholders, I wouldn't conclude they will end up in the final product. The fact that neither Toad sports the colours of the usual Toad (red spots w/ blue vest) really makes me believe this.

Wario and Waluigi would be so cool... Waluigi needs to make his platforming debut!

I just want to remind everyone, walugi is twice as big as mario, and scaling him down for a fair fight on DS againts the other three would make him look poor
I don't see why he couldn't be in the game as he is. Why is being tall a factor?

Title: Re: New Super Mario Bros. Wii
Post by: Snipper64 on June 03, 2009, 09:41:37 PM
Mop it up, What I mean is that they would need to make every one the same hight, so that no one person has advantage of jumpimpinmg to high or too fast. Because we are use to lugi being so tall, it would be weird for us to see him as short as mario or wario.

A minor obstical, but yet a big problem... Who knows what those crazy people will do :D I may be proven wroung.
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on June 04, 2009, 02:34:06 AM
A minor obstical, but yet a big problem... Who knows what those crazy people will do :D I may be proven wroung.

What you're saying doesn't make sense. They wouldn't need to make him jump higher just because he's taller. Also when holding someone on your head they could easily make Waluigi get squished down more and to make sure you're not at a disadvantage with projectiles or something they could make Waluigi duck to a certain extent to deal with his height.. It would be easy to implement him in the game. Super easy. Not really an obstical at all. I just don't think they'll do it.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 05, 2009, 04:58:21 PM
In some of the remakes of the different Super Mario Brothers games they have made differences between Mario and Luigi.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 05, 2009, 07:42:22 PM
In some of the remakes of the different Super Mario Brothers games they have made differences between Mario and Luigi.
Which ones? I haven't heard of that.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 05, 2009, 09:10:49 PM
In Mario World on GBA he has something similar to the SMB2 jump.

Can't think of any others off the tiop of my head.
Title: Re: New Super Mario Bros. Wii
Post by: Sundoulos on June 05, 2009, 10:49:07 PM
They implemented differences for Mario and Luigi's controls in Super Mario All-Stars for the SNES, which had updated 16-bit versions of Super Mario Bros. 1, 2 (the Lost Levels), and 3.  Luigi jumped higher and controlled more loosely than Mario, kind of like the controls in Galaxy.
Title: Re: New Super Mario Bros. Wii
Post by: Chozo Ghost on June 06, 2009, 12:32:58 AM
They should make it so a player could be Yoshi and then another player could ride around on his back. That would be the ultimate in co-op.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 06, 2009, 01:59:58 AM
In Mario World on GBA he has something similar to the SMB2 jump.
I don't own that game so I can't check it. Can you choose between Mario and Luigi?

They implemented differences for Mario and Luigi's controls in Super Mario All-Stars for the SNES, which had updated 16-bit versions of Super Mario Bros. 1, 2 (the Lost Levels), and 3.  Luigi jumped higher and controlled more loosely than Mario, kind of like the controls in Galaxy.
I'm pretty sure that's not true; the only one of those games where there's a difference in Mario and Luigi's abilities is in The Lost Levels, but that existed in the original version as well. I'll have to check to confirm.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on June 18, 2009, 09:07:55 AM
Uhm... did anyone else see this:

New Super Mario Wii to include "demo play" option (http://videogames.yahoo.com/events/plugged-in/innovative-nintendo-game-help-system-to-debut-this-year/1326709[/url)

According to the article, the help system shown in that patent with "the legend of OO" monikier, will make its debut with NSMBW. Or something similar to it i suppose..

cool?
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on June 18, 2009, 10:05:32 AM
Mop_it_up yes you can chose between them.Some levels work better for different bros.

EasyCure I saw that being talked about on another forum.

I don't really mind it.
Title: Re: New Super Mario Bros. Wii
Post by: NovaQ on June 18, 2009, 10:48:54 AM
Uhm... did anyone else see this:

New Super Mario Wii to include "demo play" option (http://videogames.yahoo.com/events/plugged-in/innovative-nintendo-game-help-system-to-debut-this-year/1326709[/url)

According to the article, the help system shown in that patent with "the legend of OO" monikier, will make its debut with NSMBW. Or something similar to it i suppose..

cool?

It's a neat idea that will certainly make the game more accessible. I can't say I'd let myself use it, though, on account of feeling dirty for doing so.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on June 18, 2009, 10:54:33 AM
Uhm... did anyone else see this:

New Super Mario Wii to include "demo play" option (http://videogames.yahoo.com/events/plugged-in/innovative-nintendo-game-help-system-to-debut-this-year/1326709[/url)

According to the article, the help system shown in that patent with "the legend of OO" monikier, will make its debut with NSMBW. Or something similar to it i suppose..

cool?

It's a neat idea that will certainly make the game more accessible. I can't say I'd let myself use it, though, on account of feeling dirty for doing so.

I don't really mind it either, nor do i see myself using it much. Then again, i don't see it using it much in a game like SMB anyway.. which is why when i read the news i was a little dissapointed. With that "Legend of 00" mock-up they had filed on the patent, i expected this "demo play" idea to be much grander i suppose. Really, how hard can a SMB game be? Most of the time the "difficult part" you can't get passed is missing a jump or an annoying enemy like a hammer bro. Its not like you can get lost, like in a Zelda game and need the programmers to hold your hand during it.

Still, i know they're just trying to make games more accessible (bridge titles) so its all in the name of good.
Title: Re: New Super Mario Bros. Wii
Post by: NovaQ on June 18, 2009, 11:06:09 AM
And who knows, this might be the maiden voyage of a feature that will be in the next Zelda.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on June 18, 2009, 11:30:45 AM
Exactly. Thats why i'm still hopeful for the idea as a whole, even though i'm not super excited that its in Mario Bros. It does make more sense to introduce it with this than Zelda, though.
Title: Re: New Super Mario Bros. Wii
Post by: Ian Sane on June 18, 2009, 03:02:18 PM
I think demo play is a better option than other methods videogames companies have used to make games more accessible like:

1. Making the game ridiculously easy.
2. Blantantly telling the player what to do.

I think Wind Waker with demo play but with enemies that are actually a threat could have been a better game.  Or Metroid: Zero Mission with demo play but no hints.  Demo play is ironically more friendly to those wanting a challenge because it provides two options.  It's like having difficulty settings.  Being able to not use the feature is WAY better than forcing the player to have his hand held.  Two different audiences can play the same game in the way they want.

And the truth is if I was outright stuck in a game I would use it.  There are great games I wanted to play 'til the end but just lost interest in because I was so damn stuck on one part.  To skip that part would be nice.  It would be a last resort "**** it" switch.  Though I doubt anybody with any skills will need it for THIS game.

Though I'm rather shocked that Nintendo did not mention this at E3.  It's a potentially industry changing feature.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 18, 2009, 03:11:04 PM
People are saying Nintendo cut a number of things from their E3 presentation. Maybe they were going to talk about it but pulled it at the last minute. Or they could be saving it for a different venue. There are still several trade shows this year.

And maybe it is only a rudementary implementation in this game and they don't want to talk about it too much until the more realized system appears in Zelda.

Do you think something like this would also show you hidden areas in the game if you asked it?
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on June 18, 2009, 03:16:04 PM
People are saying Nintendo cut a number of things from their E3 presentation. Maybe they were going to talk about it but pulled it at the last minute. Or they could be saving it for a different venue. There are still several trade shows this year.

And maybe it is only a rudimentary implementation in this game and they don't want to talk about it too much until the more realized system appears in Zelda.

Do you think something like this would also show you hidden areas in the game if you asked it?

I would hope not, if only because i wouldn't want to:

A. be tempted
B. accidentally have the game show me a secret.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on June 18, 2009, 03:18:14 PM
Agreed Ian. There are some games that I never finished because I couldn't get past a certain part (even using guides). This is  a great feature. People who are complaining about it should STFU because it's an optional feature, no one is forcing people to use it.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on June 18, 2009, 03:24:30 PM
On the subject of the game, I hope that there'll be more than Mario, Luigi, Blue Toad, and Yellow Toad available to play as.  The way I see it, you offer alternative characters to players who "win" each stage, to keep the competitive field alive.  That's what I'd hope, but it wouldn't be difficult to offer a truly robust cast of characters, all having to be earned aside from the default four.  There's several characters that can fit in that size frame.  I suppose the tricky part is to only allow characters that could ride a Yoshi, which would mean Yoshi likely couldn't be a stand-alone character.

Anyways, the Japanese version of SMB 2, our "The Lost Levels," does have alternative traction and jumping height for Luigi.  Super Mario Advance 2: Super Mario World re-implemented these differences, and Luigi also ran slower than Mario did in this game.  We've also seen the difference on Wii games, as well.  There might have been a card for Super Mario Advance 4: Super Mario Bros. 3 that allowed you to toggle the Luigi differences on and off, you know, via the e-reader.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 18, 2009, 03:27:41 PM
I wouldn't mind extra characters. Wolly and Yvan are nice Toads and all, but I'd like to play as other characters too.

Maybe the winner gets to be Mario next round?

What would be good unlockable characters? Peach makes sense, but who else?
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on June 18, 2009, 03:29:09 PM
Agreed Ian. There are some games that I never finished because I couldn't get past a certain part (even using guides). This is  a great feature. People who are complaining about it should STFU because it's an optional feature, no one is forcing people to use it.

lol has anyone complained yet?
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 18, 2009, 03:32:24 PM
There are at least two people here that have anti-"Legend of OO, Digest mode" notes in their sigs. Stevey is one of them I believe.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on June 18, 2009, 03:54:27 PM
There are at least two people here that have anti-"Legend of OO, Digest mode" notes in their sigs. Stevey is one of them I believe.

Stevey is one of those troll-ish posters who you can't take seriously though, so he doesn't count.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on June 18, 2009, 04:17:53 PM
Check out NeoGAF for people who started complaining the moment the patent was discovered (although that may not be a good example as users at NeoGAF will bitch about anything and everything).
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on June 18, 2009, 04:38:56 PM
I wouldn't mind extra characters. Wolly and Yvan are nice Toads and all, but I'd like to play as other characters too.

Maybe the winner gets to be Mario next round?

What would be good unlockable characters? Peach makes sense, but who else?

Well, Koopas, Rosalina, Daisy, Waluigi was mentioned, Wario, perhaps Birdo and Yoshi.  Potentially characters could have their own innate abilities and/or disabilities, for instance, a Yoshi character would play like riding a Yoshi 100% of the time, at the expense of power-ups.  The Bros. and Toads would be the neutral standard characters, if that were to happen.  You could also include Kamek, perhas this is how Bowser Jr. finds a spot in the game.  Donkey Kong and Diddy might fit in as well.  The main issue is character size.  If some characters do play differently, then that's a non-issue.  Of course, this is all just possibilities, but hey, Yoshi's Island DS did it, relatively.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on June 18, 2009, 05:58:44 PM
Well according to some of the people who have said they played this game at E3, the levels that were in the demo seemed more challenging then the levels that were in NSMB DS.  So it looks like the demo play is already having a good effect.  Plus Miyamoto did say they were going to make Mario Galaxy 2 harder then the original, which leads me to believe that's thanks to this demo play as well.

So yeah, if this trend continues this demo play could end up having great results for all future Nintendo games.  They can make games more challanging for veteran gamers again, and not have to worry about inexperienced gamers getting stuck.  Plus since this demo play shows people what to do, it's a great way to make people better at games.

I mean, when growing up, I know alot of us watched either a friend or relative beat a game that you were unable to beat ourselves.  It was usually from watching them play, that it helped me eventually beat these games as well.  This demo play to me, is no different then watching someone beat something you can't and then learning from it.
Title: Animal Crossing City Folk
Post by: toadette_freak on June 18, 2009, 06:08:05 PM
If any body can get my friend code for Animal Crossing it is
Name: Noah
town: Hyrul
Fc: 2407-2128-2464
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on June 18, 2009, 06:15:04 PM
Wrong topic toadette freak.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on June 18, 2009, 06:25:10 PM
Ok so what types of power ups would you like to return? Got any ideas of your own power up?
Title: Animal Crossing City Folk
Post by: toadette_freak on June 18, 2009, 07:02:08 PM
so will u except my friend code offer
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on June 18, 2009, 07:05:11 PM
so will u except my friend code offer
PM me about it. Stop talking about it in this thread.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 18, 2009, 07:06:12 PM
Well, Koopas, Rosalina, Daisy, Waluigi was mentioned, Wario, perhaps Birdo and Yoshi. 
Yoshi and Birdo have similar abilities so they could add Birdo as an alternative to riding Yoshi.

Whatever ends up in the final version I just hope that the two Toads are placeholders for now. There are plenty of interesting characters they could use so there's no reason to force a copy of a character in order to have 4 players.

Ok so what types of power ups would you like to return?
Kuribo's Shoe needs to make a comeback. It was featured in only one stage of SMB3 so it isn't like it has been overused or anything...
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 18, 2009, 09:11:26 PM
Would Birdo put up with being rode like that?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 18, 2009, 09:16:28 PM
I don't see why not. Though it may not be comfortable for the rider since Birdo doesn't have a shell like Yoshi.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on June 18, 2009, 10:36:40 PM
Isn't actually a saddle, quite like how Yoshi's are "born" with shoes?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 18, 2009, 10:37:38 PM
I think it was originally. But it isn't strapped on to him so I think it is a shell.
Title: Re: New Super Mario Bros. Wii
Post by: Chozo Ghost on June 18, 2009, 10:46:34 PM
Ok so what types of power ups would you like to return? Got any ideas of your own power up?

I want to see more redundant novelty power suits like the ones we saw in SMB3 like the boot thing and the one where mario turns into a statue. If I'm not mistaken, these things only appear in like 1 level and are pretty much completely useless except as a conversation piece while playing the game with friends.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on June 18, 2009, 10:49:32 PM
The Kurubo's shoe shows up in 1 level while the Tanooki Suit can be found in lots of places.
Title: Re: New Super Mario Bros. Wii
Post by: Chozo Ghost on June 18, 2009, 10:51:57 PM
I think it was originally. But it isn't strapped on to him so I think it is a shell.

In Super Mario World when he first appeared I'm almost certain that was a saddle. It is possible Nintendo altered things around since then and decided it is something that is fused to his body (aka: shell).
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on June 19, 2009, 10:47:16 AM
Check out NeoGAF for people who started complaining the moment the patent was discovered (although that may not be a good example as users at NeoGAF will bitch about anything and everything).

That's why i LOL'd :P We've had the discussion here and aside from a few people, who might of just been joking around, the news was well recieved here.

Well according to some of the people who have said they played this game at E3, the levels that were in the demo seemed more challenging then the levels that were in NSMB DS.  So it looks like the demo play is already having a good effect.  Plus Miyamoto did say they were going to make Mario Galaxy 2 harder then the original, which leads me to believe that's thanks to this demo play as well.

So yeah, if this trend continues this demo play could end up having great results for all future Nintendo games.  They can make games more challanging for veteran gamers again, and not have to worry about inexperienced gamers getting stuck.  Plus since this demo play shows people what to do, it's a great way to make people better at games.

I mean, when growing up, I know alot of us watched either a friend or relative beat a game that you were unable to beat ourselves.  It was usually from watching them play, that it helped me eventually beat these games as well.  This demo play to me, is no different then watching someone beat something you can't and then learning from it.

Exactly. I wasn't aware that some previewers thought the game was more difficult than the original NSMB, which is why i had my initial reaction to "Demo Play's" debut with this title, since i felt it wouldn't have the difficulty to justify including it. Perhaps this really is the case and perhaps thats why Shiggy was seen dying on the first level!
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 19, 2009, 06:18:43 PM
I want to see more redundant novelty power suits like the ones we saw in SMB3 like the boot thing and the one where mario turns into a statue. If I'm not mistaken, these things only appear in like 1 level and are pretty much completely useless except as a conversation piece while playing the game with friends.
I couldn't agree with this more. The Tanooki Suit and the Hammer Brother suit need to make a comeback, there aren't that many of them in the game and they're never put to good use. These powerups are good ideas but the levels need to be designed around them, either by making certain secret areas inaccessible without them or having certain parts be easier with them. They have unexplored potential.

Exactly. I wasn't aware that some previewers thought the game was more difficult than the original NSMB, which is why i had my initial reaction to "Demo Play's" debut with this title, since i felt it wouldn't have the difficulty to justify including it.
What exactly does the demo mode do though? In a game like Super Mario Brothers you almost always know what you need to do, it is actually doing it which can sometimes be difficult.

If this game is more difficult than the first New Super Mario Brothers then I might actually have to use such a feature!
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on June 19, 2009, 06:24:14 PM
Mop_it_up look up Legend of OO patent on google. There is a topic about it. Flames of Chaos started it.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 19, 2009, 06:31:12 PM
What I want to know is what, specifically, it will do in New Super Mario Brothers Wii. Was that information already posted and I missed it, or are the specifics not yet known?
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 19, 2009, 06:34:58 PM
What I want to know is what, specifically, it will do in New Super Mario Brothers Wii. Was that information already posted and I missed it, or are the specifics not yet known?

I don't think anyone (besides NIntendo) really knows how it will work.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 19, 2009, 06:53:48 PM
What I want to know is what, specifically, it will do in New Super Mario Brothers Wii. Was that information already posted and I missed it, or are the specifics not yet known?

I don't think anyone (besides NIntendo) really knows how it will work.

From what I've read, it always struck me as a glorified link to youtube gameplay walkthrough videos. It could just link you to an online server that stores all of these help videos and you call the ones you want in the game. Though that's just my preconceived impression. I could be radically wrong.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on June 19, 2009, 07:05:41 PM
I thought people were just assuming it was in NSMBWii.  It wouldn't work in a multiplayer environment.  Miyamoto said there were other methods of helping people play NSMBWii than demo play, or at least that's what I thought.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 19, 2009, 08:35:44 PM
I thought people were just assuming it was in NSMBWii.  It wouldn't work in a multiplayer environment.  Miyamoto said there were other methods of helping people play NSMBWii than demo play, or at least that's what I thought.

It is confirmed here. (http://videogames.yahoo.com/events/plugged-in/innovative-nintendo-game-help-system-to-debut-this-year/1326709/0)

Quote from: Yahoo Games
In an interview with USA Today, legendary Nintendo designer Shigeru Miyamoto confirmed that the company's rumored in-game help system (initially dubbed the "Kind Code," but now tentatively called "demo play") will make its first appearance in the upcoming New Super Mario Bros. for the Wii, which hits store shelves this holiday.

Rather than forcing players to comb the web for cheat codes and walkthroughs, the new help system is built directly into the game. If a player gets stuck, they'll have the option to pause play and allow the game to take over and play itself through any rough patches. Once they're out of the woods, players can hop back in and continue playing.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on June 19, 2009, 09:38:28 PM
Ah, thanks.  I suppose that would really only work in single player for a take-over, I'd think.  It's possible it could work with multiple players, but everyone would likely have to play, or no one would.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 19, 2009, 09:40:34 PM
Its a very innovative system, I wonder if you have control over when it stops taking over for you? Or will you have to rely on what Miyamoto and co determine to be a "tough spot".
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on June 20, 2009, 02:52:28 AM
I thought people were just assuming it was in NSMBWii.  It wouldn't work in a multiplayer environment.  Miyamoto said there were other methods of helping people play NSMBWii than demo play, or at least that's what I thought.

It is confirmed here. (http://videogames.yahoo.com/events/plugged-in/innovative-nintendo-game-help-system-to-debut-this-year/1326709/0)

Quote from: Yahoo Games
In an interview with USA Today, legendary Nintendo designer Shigeru Miyamoto confirmed that the company's rumored in-game help system (initially dubbed the "Kind Code," but now tentatively called "demo play") will make its first appearance in the upcoming New Super Mario Bros. for the Wii, which hits store shelves this holiday.

Rather than forcing players to comb the web for cheat codes and walkthroughs, the new help system is built directly into the game. If a player gets stuck, they'll have the option to pause play and allow the game to take over and play itself through any rough patches. Once they're out of the woods, players can hop back in and continue playing.

yeah i posted that on the last page.

Its a very innovative system, I wonder if you have control over when it stops taking over for you? Or will you have to rely on what Miyamoto and co determine to be a "tough spot".

For some reason i felt like i've read somewhere else that the user has the option to take control at will at any given point, but i suppose we'll see.
Title: Re: New Super Mario Bros. Wii
Post by: Chozo Ghost on June 20, 2009, 07:03:23 AM
Wouldn't it be great if they included EVERY powersuit from EVERY Mario game EVER?

I also wouldn't mind seeing a return of the turnip picking...

A game that had all this would be the ULTIMATE MARIO GAME OF ALL TIME!
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on June 20, 2009, 12:22:36 PM
Wouldn't it be great if they included EVERY powersuit from EVERY Mario game EVER?

I also wouldn't mind seeing a return of the turnip picking...

A game that had all this would be the ULTIMATE MARIO GAME OF ALL TIME!

throw in the minigames of SMB3 and i'm sold!
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 20, 2009, 05:59:18 PM
Wouldn't it be great if they included EVERY powersuit from EVERY Mario game EVER?

I also wouldn't mind seeing a return of the turnip picking...

A game that had all this would be the ULTIMATE MARIO GAME OF ALL TIME!

throw in the minigames of SMB3 and i'm sold!

And the mini 'classic arcade Mario Brothers' versus mode where you could steal each others cards. That was awesome.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 20, 2009, 06:41:33 PM
Wouldn't it be great if they included EVERY powersuit from EVERY Mario game EVER?

I also wouldn't mind seeing a return of the turnip picking...

A game that had all this would be the ULTIMATE MARIO GAME OF ALL TIME!
Sounds great on paper sure, but trying to implement all of that would mean that very few would be integrated very well into the game. It would be a mess, and the powerups would be even less useful than the ones in SMB3 are.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 20, 2009, 06:42:11 PM
Wouldn't it be great if they included EVERY powersuit from EVERY Mario game EVER?

I also wouldn't mind seeing a return of the turnip picking...

A game that had all this would be the ULTIMATE MARIO GAME OF ALL TIME!
Sounds great on paper sure, but trying to implement all of that would mean that very few would be integrated very well into the game. It would be a mess, and the powerups would be even less useful than the ones in SMB3 are.

Fine with me considering SMB3 is my favorite game of all time. I loved those power ups (Well except for the frog suit)
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 20, 2009, 06:45:26 PM
I like them too but I feel they could have been put to better use in the game, or at least be more common. You don't ever need them to access secret areas or anything like that.
Title: Re: New Super Mario Bros. Wii
Post by: Chozo Ghost on June 20, 2009, 08:29:29 PM
Mop it up, you just don't get it... I like those powerups in SMB3 precisely because they were rare. If you have access to them all the time they would be monotonous and boring. This is why Super Mario Sunshine sucks so much compared to every other Mario game, because in Sunshine Mario's "powerup" was F.L.U.D.D. which was attached to him during the entire game and there was just no way to get rid of it and nothing else you could get.

To me the rare and "useless" suits were one of the main things that made SMB3 so great, because they had a lot of mystery and provoked a lot of wonder and amazement when you discovered them or watched someone else discover them. You don't get that feeling with the fire-flower or the mushroom powerups because these are standard fare in Mario games and they are so common that there's nothing amazing about them anymore.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 21, 2009, 03:08:16 AM
Mop it up, you just don't get it... I like those powerups in SMB3 precisely because they were rare. If you have access to them all the time they would be monotonous and boring. This is why Super Mario Sunshine sucks so much compared to every other Mario game, because in Sunshine Mario's "powerup" was F.L.U.D.D. which was attached to him during the entire game and there was just no way to get rid of it and nothing else you could get.

To me the rare and "useless" suits were one of the main things that made SMB3 so great, because they had a lot of mystery and provoked a lot of wonder and amazement when you discovered them or watched someone else discover them. You don't get that feeling with the fire-flower or the mushroom powerups because these are standard fare in Mario games and they are so common that there's nothing amazing about them anymore.

I agree with CHozo except for his SMS bashing (I think all the 3D Mario games have had pretty limited and crappy uses of power ups, I do not like the timed aspect of them). The hammer bros. suit was absolutely magical to get because it was so hard to find, along with the Tanooki suit. It is also why Kuribo's show is so much fun, because it was limited to one level.
Title: Re: New Super Mario Bros. Wii
Post by: Chozo Ghost on June 21, 2009, 07:24:36 AM
I'm not saying Sunshine was a bad game, but I don't think it lived up to the standards of other Mario games. When you consider the obscenely high standards that mario games are set at, this isn't really bashing at all. Is sunshine better than most games? Without a doubt. Is it better than SM64, Galaxy, World, Bros.? Well, I don't think so.

I agree with you having powersuits timed sucks, unless of course its the invincibility star one which definitely should be limited. It should have remained like it was in the original games where you keep your suit until you get hit by an enemy. Actally, in Galaxy I remember that the bee suit and probably a few others were ones you kept until you died or were injured, but the fireball suit lasted just a short time and the it disappeared. Maybe the devs thought the firesuit was just too powerful and that if you had it you would probably never lose it, but I disagree with that.... but oh well.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on June 21, 2009, 10:29:06 AM
Agreed on it sucking that the Fire Suit was limited in Super Mario Galaxy. I think I know why they did it though, you could pretty much kill every enemy with it. I think we can agree though that none of us would be too upset if they kept that crappy Spring Suit out, I think that it the worst powersuit in the Mario series. It's also worthless and it's very difficult to control Mario when he has it. I also liked the Bee Suit, which gets a lot of bashing for some reason.
Title: Re: New Super Mario Bros. Wii
Post by: Chozo Ghost on June 21, 2009, 11:06:39 AM
If anyone is unfamiliar with the boot and wants to learn more, I found this on google:

(http://o.aolcdn.com/gd-media/galleries/531/KuribosShoe.jpg)

Quote
Super Mario Bros. 3 features a cool power-up called Kuribo's Shoe, a green boot that appears in level 5-3 of Sky Land. Goombas use it to hop around and squash Mario, but if he manages to bop one on its head, he can ride the boot to destroy all of the enemies and even jump on spikes. Sadly, Nintendo did not make it available the rest of the way, nor does it pop up in other Mario games.

It is a cool powerup because it is the rarest of all and only appears in that one level.

I read on Wikipedia that the developers of SMB3 wanted to include a Centaur powerup originally, but they scrapped that idea. That might have been really cool, but we'll never know... they might consider that for a future game though.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 21, 2009, 04:33:50 PM
I thought Kuribo's Shoe made an appearance in Super Princess Peach as well.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 21, 2009, 05:11:11 PM
I'm not saying Sunshine was a bad game, but I don't think it lived up to the standards of other Mario games. When you consider the obscenely high standards that mario games are set at, this isn't really bashing at all. Is sunshine better than most games? Without a doubt. Is it better than SM64, Galaxy, World, Bros.? Well, I don't think so.

I agree with you having powersuits timed sucks, unless of course its the invincibility star one which definitely should be limited. It should have remained like it was in the original games where you keep your suit until you get hit by an enemy. Actally, in Galaxy I remember that the bee suit and probably a few others were ones you kept until you died or were injured, but the fireball suit lasted just a short time and the it disappeared. Maybe the devs thought the firesuit was just too powerful and that if you had it you would probably never lose it, but I disagree with that.... but oh well.

Not to derail this, but SMS's power up system was pretty well done as well with the different fludd nozels. They weren't timed either and provided different ways of approaching objectives. Really though the 3D Mario's don't have that many memorable power ups, especially Mario 64 where they were all timed, and really out of them the wing hat was the most worthwhile.

Also yes the Kuribo shoe is awesome, does anyone remember if there was a kuribo stage in any of the expansion e-cards for Mario Advance 4?
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 21, 2009, 05:47:07 PM
I really enjoyed the Metal Mario in M64.

Did anyone else do the glitch where you could get Mario to hold and fly around with the wing cap in his hand instead of on his head? There was a trick in one of the desert levels where you could do it.

I wish Nintendo would bring back more old power-ups instead of creating new ones every game. Some of them would feel new just because Nintendo hasn't touched them since 3/World.

I would like to see the leaf/tanookie tail and metal cap make a return.
Title: Re: New Super Mario Bros. Wii
Post by: broodwars on June 22, 2009, 02:04:43 AM
I'd personally like to see the Tanooki Suit and Hammer Bros. suits from Mario 3 make a reappearance.  It's odd that the series hasn't reused the various suits from Mario 3 in any of the games that followed, since they were so cool.  Hell, in the right environment even the Frog Suit and Boot were awesome.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 22, 2009, 02:20:28 AM
Mop it up, you just don't get it... I like those powerups in SMB3 precisely because they were rare. If you have access to them all the time they would be monotonous and boring.
They were too uncommon though, I would never even use them because I didn't know a good level to use them for and I never knew when I was going to get another one! I would save them all for Bowser's Castle or the stretch leading up to it. Sure they were nice because of how special they seemed to be, but then disappointment set in when I discovered how they were largely useless because there are no special levels which were designed for them. Take the Kuribo's Shoe as an example, THAT item was awesome because the level it is featured in was designed around it, making that level memorable. But the special suits are forgettable because there are no specific levels for them. The closest would be the second castle in World 6, which has some enemies that can be defeated only with the hammers usable in the Hammer Brother suit.
Title: Re: New Super Mario Bros. Wii
Post by: broodwars on June 22, 2009, 02:26:16 AM
Mop it up, you just don't get it... I like those powerups in SMB3 precisely because they were rare. If you have access to them all the time they would be monotonous and boring.
They were too uncommon though, I would never even use them because I didn't know a good level to use them for and I never knew when I was going to get another one! I would save them all for Bowser's Castle or the stretch leading up to it. Sure they were nice because of how special they seemed to be, but then disappointment set in when I discovered how they were largely useless because there are no special levels which were designed for them. Take the Kuribo's Shoe as an example, THAT item was awesome because the level it is featured in was designed around it, making that level memorable. But the special suits are forgettable because there are no specific levels for them. The closest would be the second castle in World 6, which has some enemies that can be defeated only with the hammers usable in the Hammer Brother suit.

You can make the argument, though, that that was the whole purpose of the suits: to save them up over the course of the game for the platforming nightmare (at the time) that was World 8.  Could have done with them being a little more common, though...I never did beat any of the NES Marios till I played All Stars on the SNES.  I don't know if I was simply a more battle-hardened platform gamer by that point or if those versions were simply more manageable with the save system.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 22, 2009, 02:37:06 AM
I actually don't think the suits are very useful in World 8, W6 and W7 have some levels with a few instances where they come in handy. Saving a Frog Suit is actually a better idea because you can use it to swim under the entire ship that floats in what looks like mud, I think it is the second stage. Other than that you can take out Bowser with a few hammers none of the suits make the levels in 8 easier or more interesting.

Turning into a statue with the Tanooki Suit and landing on an enemy is the strongest attack in the game. You can take out spinies and ghosts and even fireballs. Of course, if you attack a fireball you're going to fall into the lava, but still, you can do it. But there are no levels which play to this strength.
Title: Re: New Super Mario Bros. Wii
Post by: broodwars on June 22, 2009, 02:45:07 AM
I actually don't think the suits are very useful in World 8, W6 and W7 have some levels with a few instances where they come in handy. Saving a Frog Suit is actually a better idea because you can use it to swim under the entire ship that floats in what looks like mud, I think it is the second stage. Other than that you can take out Bowser with a few hammers none of the suits make the levels in 8 easier or more interesting.

Turning into a statue with the Tanooki Suit and landing on an enemy is the strongest attack in the game. You can take out spinies and ghosts and even fireballs. Of course, if you attack a fireball you're going to fall into the lava, but still, you can do it. But there are no levels which play to this strength.

For me, it was more the fact that using a suit in World 8 meant whatever bonuses that suit had AND essentially 3 HP (1 to remove the suit, 1 to shrink, and 1 to kill).  Or hell, break out a P-Wing and just fly over everything for an easy level-clear.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on June 22, 2009, 02:48:55 AM
The best use for the suits in SMB3 was to try and challenge the airships with them so the King would give you one of the secret messages. :)
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 22, 2009, 02:54:58 AM
True. If you had the Hammer Brother suit then the king would ask to borrow it, I'd always thought that is strange because you think he would be able to afford his own. With the Frog Suit I think he wanted to use the magic wand to turn you back into a human. I don't think the Tanooki one was anything special though...
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on June 22, 2009, 03:05:13 PM
I actually don't think the suits are very useful in World 8, W6 and W7 have some levels with a few instances where they come in handy. Saving a Frog Suit is actually a better idea because you can use it to swim under the entire ship that floats in what looks like mud, I think it is the second stage. Other than that you can take out Bowser with a few hammers none of the suits make the levels in 8 easier or more interesting.

Turning into a statue with the Tanooki Suit and landing on an enemy is the strongest attack in the game. You can take out spinies and ghosts and even fireballs. Of course, if you attack a fireball you're going to fall into the lava, but still, you can do it. But there are no levels which play to this strength.

I thought the hammers can kill some things and the statue can kill some things, but they're both essentially strong attacks with a bit of overlap in the increased things they kill.  I could be a bit mistaken, though.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 22, 2009, 06:53:57 PM
I thought the hammers can kill some things and the statue can kill some things, but they're both essentially strong attacks with a bit of overlap in the increased things they kill.  I could be a bit mistaken, though.
It's been a while since last I played the game so I'm not entirely sure. Both are very powerful yes, but I think there are a couple of enemies which only the statue can damage. One is the fireball, hammers won't kill the fireball. I think the other might be the Thwomp but I'm not sure...
Title: Re: New Super Mario Bros. Wii
Post by: UltimatePartyBear on June 22, 2009, 07:58:06 PM
I specifically remember the Nintendo Power strategy guide saying that the Lava Lotuses could only be killed by the statue.

Edit:  I looked around the web out of curiosity, and already found someplace that says hammers kill them, so I dunno.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on June 22, 2009, 08:12:23 PM
The Tanooki Suit gives you some kind of special message as well.  I think the King calls you a raccoon... which is odd.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 22, 2009, 08:26:17 PM
Edit:  I looked around the web out of curiosity, and already found someplace that says hammers kill them, so I dunno.
What's the source of that? Just because somebody said it doesn't mean it is true...

The Tanooki Suit gives you some kind of special message as well.  I think the King calls you a raccoon... which is odd.
I looked it up, he says "Thank you kind raccoon. Please tell me your name."
Title: Re: New Super Mario Bros. Wii
Post by: UltimatePartyBear on June 23, 2009, 12:30:32 PM
Edit:  I looked around the web out of curiosity, and already found someplace that says hammers kill them, so I dunno.
What's the source of that? Just because somebody said it doesn't mean it is true...

I found that in themushroomkingdom.net's Mariopedia.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 23, 2009, 12:34:59 PM
Beating any ground based level in SMB3 with the frog suit was a nightmare.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on June 23, 2009, 12:37:29 PM
I thought the hammers can kill some things and the statue can kill some things, but they're both essentially strong attacks with a bit of overlap in the increased things they kill.  I could be a bit mistaken, though.
It's been a while since last I played the game so I'm not entirely sure. Both are very powerful yes, but I think there are a couple of enemies which only the statue can damage. One is the fireball, hammers won't kill the fireball. I think the other might be the Thwomp but I'm not sure...

I think you've got that wrong, but I'm not certain.  I'm pretty sure the hammer can kill both thwomp and fire balls, and that the statue can kill those light things that rotate around a single point in a circle.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on June 23, 2009, 03:57:36 PM
Ok one moment, please clarrify guys. Are you saying if I beat a boss with one of the special suits the king would say something different?

Man i'm glad I didn't know that, or else I would have stressed myself out trying to accomplish such things.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 23, 2009, 04:03:41 PM
I thought the hammers can kill some things and the statue can kill some things, but they're both essentially strong attacks with a bit of overlap in the increased things they kill.  I could be a bit mistaken, though.
It's been a while since last I played the game so I'm not entirely sure. Both are very powerful yes, but I think there are a couple of enemies which only the statue can damage. One is the fireball, hammers won't kill the fireball. I think the other might be the Thwomp but I'm not sure...

I think you've got that wrong, but I'm not certain.  I'm pretty sure the hammer can kill both thwomp and fire balls, and that the statue can kill those light things that rotate around a single point in a circle.

You are right hammers can kill ghosts, thomps, fire balls, those stretchy boo ghosts. The statue can kill all of those I believe (well except fire ball, that would be suicide, not sure about the ghosts) along with the rotating spotlights.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 23, 2009, 04:39:57 PM
I thought the hammers can kill some things and the statue can kill some things, but they're both essentially strong attacks with a bit of overlap in the increased things they kill.  I could be a bit mistaken, though.
It's been a while since last I played the game so I'm not entirely sure. Both are very powerful yes, but I think there are a couple of enemies which only the statue can damage. One is the fireball, hammers won't kill the fireball. I think the other might be the Thwomp but I'm not sure...

I think you've got that wrong, but I'm not certain.  I'm pretty sure the hammer can kill both thwomp and fire balls, and that the statue can kill those light things that rotate around a single point in a circle.

You are right hammers can kill ghosts, thomps, fire balls, those stretchy boo ghosts. The statue can kill all of those I believe (well except fire ball, that would be suicide, not sure about the ghosts) along with the rotating spotlights.

Are you serious! I have no memory of that. I don't think I even tried do do that. I need to go back and play that game again. Only my friends wife is still borrowing it.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 23, 2009, 05:57:39 PM
I think you've got that wrong, but I'm not certain.  I'm pretty sure the hammer can kill both thwomp and fire balls, and that the statue can kill those light things that rotate around a single point in a circle.
Yeah that's the other thing I was forgetting. I could have sworn that hammers didn't hurt the fireballs but now I'm not so sure... it has been quite some time since last I played the game but now I kind of want to...

Ok one moment, please clarrify guys. Are you saying if I beat a boss with one of the special suits the king would say something different?
Yes that is correct.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on June 23, 2009, 06:05:56 PM
Here are some more interesting things on SMB3 (I didn't know that Chain Chomps can actually break their chain after 50 lunges, mainly because I never waited that long): http://themushroomkingdom.net/smb3_codes.shtml
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 23, 2009, 06:09:19 PM
Here are some more interesting things on SMB3 (I didn't know that Chain Chomps can actually break their chain after 50 lunges, mainly because I never waited that long): http://themushroomkingdom.net/smb3_codes.shtml

Yeah I did that with the chain chomps, they always scared me when they broke off too.

Also it is sad but I know and have encountered all of those secrets. I remember the one that confused me was a letter from peach saying there was a whistle in the darkness of world 3, it appears to be mistranslated and meant level 3 (the 3rd stage in world 1).
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 23, 2009, 06:16:08 PM
Here are some more interesting things on SMB3 (I didn't know that Chain Chomps can actually break their chain after 50 lunges, mainly because I never waited that long): http://themushroomkingdom.net/smb3_codes.shtml

Yeah I did that with the chain chomps, they always scared me when they broke off too.

Also it is sad but I know and have encountered all of those secrets. I remember the one that confused me was a letter from peach saying there was a whistle in the darkness of world 3, it appears to be mistranslated and meant level 3 (the 3rd stage in world 1).

Do you realize how many hours and days I wasted trying to find the "whistle in the darkness of world 3"?!?!  :o
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 23, 2009, 06:22:45 PM
Here are some more interesting things on SMB3 (I didn't know that Chain Chomps can actually break their chain after 50 lunges, mainly because I never waited that long): http://themushroomkingdom.net/smb3_codes.shtml

Yeah I did that with the chain chomps, they always scared me when they broke off too.

Also it is sad but I know and have encountered all of those secrets. I remember the one that confused me was a letter from peach saying there was a whistle in the darkness of world 3, it appears to be mistranslated and meant level 3 (the 3rd stage in world 1).

Do you realize how many hours and days I wasted trying to find the "whistle in the darkness of world 3"?!?!  :o



Yeah, someone else who suffered with me!
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 23, 2009, 06:33:52 PM
Here are some more interesting things on SMB3 (I didn't know that Chain Chomps can actually break their chain after 50 lunges, mainly because I never waited that long): http://themushroomkingdom.net/smb3_codes.shtml

Yeah I did that with the chain chomps, they always scared me when they broke off too.

Also it is sad but I know and have encountered all of those secrets. I remember the one that confused me was a letter from peach saying there was a whistle in the darkness of world 3, it appears to be mistranslated and meant level 3 (the 3rd stage in world 1).

Do you realize how many hours and days I wasted trying to find the "whistle in the darkness of world 3"?!?!  :o



Yeah, someone else who suffered with me!

I'm glad to know I wasn't the only one suffering.  :)

I remember once I was over at a different persons house for a party as a kid (parents had gathering and all the kids were thrown in the TV room to play Mario 3). I knew all of these crazy secrets but the 'cool older girl' wouldn't listen to me because her 'guide' didn't list them. I was an ignorant child to her and the other older kids. Boy were they wrong on a lot of things.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 23, 2009, 06:36:06 PM
SMB3 is pretty amazing when you think about all the easter eggs and neat stuff it has in it. The game is packed with secrets, something SMW thankfully continued with.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on June 23, 2009, 06:37:39 PM
I was just about to say something very similar to that but you beat me to it. Oh well, I'm here so I'm still gonna post this anyway.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on June 23, 2009, 06:41:38 PM
I was just about to say something very similar to that but you beat me to it. Oh well, I'm here so I'm still gonna post this anyway.

I guess that is one reason why NSMB: DS let me down, it didn't have these crazy and creative secrets that SMB3 had or SMW. SMB3 really revolutionized that aspect of the platforming genre, the levels may have been short but there was almost always something new to find.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on June 23, 2009, 06:44:14 PM
I seem to remember the levels being longer in 3 than they actually are. I don't know why. Maybe they felt harder when I was younger so they took longer but now I can run though most of them so they feel shorter.

I agree, GP that was also one of the reasons I was disappointed with NSMB.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on August 19, 2009, 09:01:41 PM
http://www.gametrailers.com/video/gc-09-new-super/54513

New video from Gamescom 2009. That is a new gaming event in Germany. I will try and get videos posted in the respective topics.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on August 22, 2009, 04:56:50 PM
Gamescon is the new Leipzig show but moved to a different place, right?
Title: Re: New Super Mario Bros. Wii
Post by: Captain N on August 23, 2009, 09:37:26 PM
am I the only person getting tired of this new thing Nintendo is doing? They just seem to be bringin' over the DS versions of games and adding a feature. City Folk and now New Super Mario Bros. Wii. This is pretty lame, but if they are going to keep up with this trend..where is our Nintendogs with a bundled Wii Speak?
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on August 23, 2009, 10:35:34 PM
Animal Crossing: City Folk mostly remains the same because the fanbase might **** bricks if anything was changed drastically.

And I fail to see how this is a DS rehash done on Wii. NSMB DS didn't have Yoshi, Four Player Co-Op a'la Four Swords and the original Koopa Kids. The only thing the two have in common is that's it's a 2-d Mario game in 3-D graphics.
Title: Re: New Super Mario Bros. Wii
Post by: NWR_pap64 on August 23, 2009, 11:53:00 PM
Animal Crossing: City Folk mostly remains the same because the fanbase might **** bricks if anything was changed drastically.

And I fail to see how this is a DS rehash done on Wii. NSMB DS didn't have Yoshi, Four Player Co-Op a'la Four Swords and the original Koopa Kids. The only thing the two have in common is that's it's a 2-d Mario game in 3-D graphics.

I agree as well. Even if the game is design to look and feel like the DS title it has a lot of innovations that put it on a different league than the DS version.

Not to mention that the title will feature the infamous "Demo Play" option, which for better or for worse will make the title unique among its blethering on Wii.
Title: Re: New Super Mario Bros. Wii
Post by: Captain N on August 24, 2009, 01:05:18 AM
Really? I don't see how you can't make a connection between the two games. Animal Crossing City Folk could have looked a lot better and Super Mario Bros. Wii looks pretty much just like the DS version. The multiplayer doesn't look nearly as good as the Four Swords.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on August 24, 2009, 01:16:45 AM
am I the only person getting tired of this new thing Nintendo is doing? They just seem to be bringin' over the DS versions of games and adding a feature. City Folk and now New Super Mario Bros. Wii. This is pretty lame, but if they are going to keep up with this trend..where is our Nintendogs with a bundled Wii Speak?

am I the only person getting tired of this new thing Nintendo is doing? They just seem to be bringin' over the GameCube versions of games and adding a feature. City Folk and now Metroid Prime Trilogy. This is pretty lame, but if they are going to keep up with this trend..where is our Dance Dance Revolution: Mario Mix with a bundled Wii Balance Board?

am I the only person getting tired of this new thing Nintendo is doing? They just seem to be bringin' over the N64 versions of games and adding a feature. Twilight Princess and now Mario Galaxy 2. This is pretty lame, but if they are going to keep up with this trend..where is our Bio Tetris with a bundled Wii Vitality Sensor?

am I the only person getting tired of this new thing Nintendo is doing? They just seem to be bringin' over the SNES versions of games and adding a feature. Mario Kart Wii and now New Super Mario Wii.. This is pretty lame, but if they are going to keep up with this trend..where is our Super Scope 6 game bundled with a Wii Zapper?

am I the only person getting tired of this new thing Nintendo is doing? They just seem to be bringin' over the NES versions of games and adding a feature. Excite Truck and now Excite Bots. This is pretty lame, but if they are going to keep up with this trend..where is our Virtual Volley Ball with bundled Four Score?

am I the only person getting tired of this new thing Nintendo is doing? They just seem to be bringin' over the Wii versions of games and adding a feature. Wii Sports Resort and now Wii Fit Plus. This is pretty lame, but if they are going to keep up with this trend..where is our Wii Sports 2 bundled with a Wii?
Title: Re: New Super Mario Bros. Wii
Post by: Captain N on August 24, 2009, 01:27:24 AM
touché
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on August 24, 2009, 01:32:56 AM
Nintendo recycles ideas.  It's nothing new.  We're all used to it by now.  So long as the games are awesomely fun, who cares? :)
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on August 24, 2009, 03:17:16 AM
When was New Super Mario Bros. released?  It literally is one of a handful of DS games that were released years ago and is still priced at (or above) it's original MSRP.  I've seen it in Best Buy, GameStop, and other stores for as much as $35 in the past few days.

Nintendo is making New Super Mario Bros. Wii because their last 2D mario game was probably both fun and cheap to make compared to most other video games, it will sell for years, and it will get big media coverage, essentially a ton of free advertisement for Nintendo.

Also, I'll sure have fun playing it.  Seems like Nintendo has picked out what will become an amazingly successful winner, to me.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on August 24, 2009, 03:22:28 AM
New Super Mario Bros came out in 2005.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on August 24, 2009, 03:27:16 AM
When was New Super Mario Bros. released?  It literally is one of a handful of DS games that were released years ago and is still priced at (or above) it's original MSRP.  I've seen it in Best Buy, GameStop, and other stores for as much as $35 in the past few days.
$35 is and has always been the MSRP. I'm not exactly sure what factors go into deciding the price of Nintendo's own DS games, but some are $35 and some are $30.
Title: Re: New Super Mario Bros. Wii
Post by: Captain N on August 24, 2009, 03:28:28 AM
Nintendo recycles ideas.  It's nothing new.  We're all used to it by now.  So long as the games are awesomely fun, who cares? :)

All I was trying to say is this game is too much like the DS version. Nintendo could've easily just made this one the DS with 4 player co-op.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on August 24, 2009, 03:33:55 AM
Co-op isn't nearly as fun unless it's four people all huddled around a television.
Title: Re: New Super Mario Bros. Wii
Post by: NWR_pap64 on August 24, 2009, 03:34:22 AM
New Super Mario Bros came out in 2005.

Close, it came out in 2006. It was released just in time for the DS Lite's release in the US.
Title: Re: New Super Mario Bros. Wii
Post by: Captain N on August 24, 2009, 03:38:39 AM
Co-op isn't nearly as fun unless it's four people all huddled around a television.

I can't say that I agree with that. Playing games online can be a blast...besides you could play locally with four friends if you wanted. the lack of an online mode and just throwing in co-op doesn't really make this game a 50 dollar game.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on August 24, 2009, 03:38:47 AM
When was New Super Mario Bros. released?  It literally is one of a handful of DS games that were released years ago and is still priced at (or above) it's original MSRP.  I've seen it in Best Buy, GameStop, and other stores for as much as $35 in the past few days.
$35 is and has always been the MSRP. I'm not exactly sure what factors go into deciding the price of Nintendo's own DS games, but some are $35 and some are $30.

Thanks, Mop_it_up.  Rather than MSRP I should have said it's original prices, since some retailers undercut Nintendo's $35 MSRP, and sell them for $35.  It's still amazing to see a 2005 game priced that high and still sell!  Remarkable!  Not to mention, GameStop is even offering a chunk of change for it, compared to normal: $20.  I was shocked when I saw that the other day, really.

Captain N, Nintendo could have, but not just as easily.  They didn't make the DS title with co-op, at all!  I think they wanted to gear the stages specifically for someone playing with several players on a screen with enough real-estate for both good players and bad to play at the same time.  So hold off before you say four-player co-op could have been done just as easily, and wait to play the game.  From the previews, a lot more is going into the title than you give it credit, and that's obvious in the few stages of which there are videos, too.

Also, you'd be surprised at the amount of people who don't like online gaming in general.  I have much, much more fun playing StarCraft via lan with my roommate, and all other online gaming I've done, via PC, DS, or Wii, hasn't been so good when it comes to actual gameplay.  To me, when I'm not in the same room with someone, it's not the same, even if I know the person I'm playing online with.  I very much enjoy games with local multiplayer to a more vast extent than something similar with online-exclusive multiplayer.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on August 24, 2009, 03:39:51 AM
Nintendo recycles ideas.  It's nothing new.  We're all used to it by now.  So long as the games are awesomely fun, who cares? :)

All I was trying to say is this game is too much like the DS version. Nintendo could've easily just made this one the DS with 4 player co-op.

But part of the reason for making it on Wii is to get the massive DS fanbase to continue to migrate over to Wii.
Title: Re: New Super Mario Bros. Wii
Post by: Captain N on August 24, 2009, 03:42:30 AM
A system seller? Really? I can't see this game really moving too many systems.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on August 24, 2009, 03:45:52 AM
Co-op isn't nearly as fun unless it's four people all huddled around a television.
I can't say that I agree with that. Playing games online can be a blast...besides you could play locally with four friends if you wanted. the lack of an online mode and just throwing in co-op doesn't really make this game a 50 dollar game.
I have a feeling that the average consumer is going to disagree with that. We'll find out soon enough.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on August 24, 2009, 03:46:14 AM
You must be peeping through a pin-hole, then.  I just mentioned the ever-lasting sales of the DS version, didn't I?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on August 24, 2009, 03:47:56 AM
That game's the reason why I bought a DS and the only thing which made me think twice before selling it.

This game will have the same mass-appeal as the DS one and prove that 2D isn't merely "tolerated" on a portable.
Title: Re: New Super Mario Bros. Wii
Post by: Captain N on August 24, 2009, 04:07:37 AM
We'll find out soon enough, but I can't see it doing numbers like Mario Kart Wii every month. I still think that is the game people will buy with their Wii. The number of Wiis being bought is going down now too and most of the people who bought the Wii probably won't be in a big hurry to rush out and get this game.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on August 24, 2009, 04:13:28 AM
...Wait, you don't see it as a system seller, yet you view it as a game people will buy with their Wii?  That's a complete contradiction there.  You're right, though, that all people with Wiis won't rush out to get the game, and Mario Kart is evidence of that:  They'll wait to buy it when it's convenient for them, but they'll definitely pick it up at some point in time.
Title: Re: New Super Mario Bros. Wii
Post by: Captain N on August 24, 2009, 04:19:57 AM
I said Mario Kart is the game people will buy with their Wiis.


I don't want it to seem like I hate this game or something..just like everything else Nintendo puts out I'll end up getting it.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on August 24, 2009, 12:09:47 PM
Using Mario Kart is a poor comparison. Mario Kart is basically the normal entry for a Nintendo system (console or handheld), and granted will sell units because it's fricking Mario Kart. (not to mention they are quality entries, except MK: Super Circuit).

NSMBWii is the first 2-D Mario console game in almost 20 years. A typical game entry this is not. This is a big deal, and obviously, will sell A LOT of copies. (and to test the Wii Demo Play, which is completely optional so it won't destroy the game k guys hur hur)
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on August 24, 2009, 02:03:14 PM
New Mario and Galaxy 2 do one important thing together:  bring Yoshi to the forefront of gaming again as a species enslaved by socialist super-men.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on August 24, 2009, 03:46:10 PM
I just noticed that you are a newer member of the forums, Captain N. Welcome. I appreciate the opinions you are bringing to the table even if I disagree with you. Disagreement followed by discussion make us all better and sharper people.

Soon enough we'll find out how popular it will be on the Wii userbase, both with the traditional crowd and the 'casual' crowd. Either way, I'm sure Nintendo will be pushing this one like crazy during the holidays like they did with Wii Music. I think this will sell better than Music by a long shot even if it doesn't hit Mario Kart numbers.

Imagine a top 10 completely filled up with Nintendo games (not that it hasn't come close to it before), the only games that would seem to stand a chance of getting up there are Guitar Hero 5 and EA games like Tiger and Madden.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on August 25, 2009, 01:20:13 AM
New Mario and Galaxy 2 do one important thing together:  bring Yoshi to the forefront of gaming again as a species enslaved by socialist super-men.
At least Mario doesn't bonk Yoshi's head to make him spit out his tongue anymore. Disrespectful Yoshi-abusing bastard he no longer isn't.
Soon enough we'll find out how popular it will be on the Wii userbase, both with the traditional crowd and the 'casual' crowd. Either way, I'm sure Nintendo will be pushing this one like crazy during the holidays like they did with Wii Music. I think this will sell better than Music by a long shot even if it doesn't hit Mario Kart numbers.
Remember that the gaming media's intelligence is incapable of handling a Mario game with minimal waggle. A music game with waggle is too much for their feeble, internet popularity to handle m'kay?

It's going to be a happy Christmas this year.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on August 25, 2009, 01:24:02 AM
At least Mario doesn't bonk Yoshi's head to make him spit out his tongue anymore. Disrespectful Yoshi-abusing bastard he no longer isn't.
Mario never did that, it just looked like that because of the small amount of detail allowed by 16-bit graphics. It's similar to how people used to think Mario broke bricks with his head because it was difficult to spot his upraised fist.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on August 25, 2009, 01:28:45 AM
Are you sure you played the same game?

Because I noticed that small detail, you just have to catch it at the right time. Seriously, he does that. But I might be wrong...
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on August 25, 2009, 01:34:42 AM
I'm pretty sure Nintendo wouldn't have Mario punching Yoshi. His hand is just next to Yoshi's head, but since it is 2D it looks like he's hitting Yoshi. I think in the cartoon Mario pointed his finger, or maybe that was the comics or a piece of official artwork I saw. My memory's hazy on that. But I assure you he isn't hitting him.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on August 25, 2009, 01:38:51 AM
I can confirm (thanks to still having the SNES manual) that Mario does point in the artwork.

Still, that's what it looks like. Will never change.

DiC's Yoshi... WHAT. THE. ****. D8
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on August 25, 2009, 04:04:14 AM
DiC's Yoshi... WHAT. THE. ****. D8

Are you referring to the cartoon Yoshi? That was a little odd, having Luigi be 'Momma Luigi' to Yoshi and his awkward, high pitched voice. Though my sister loved the cartoon Yoshi.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on August 25, 2009, 10:58:44 AM
Time has not been nice to DiC's animation as a whole. SMW's cartoon was basically Scooby-Doo with Mario characters.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on August 25, 2009, 12:31:33 PM
But Scooby is so beneath SMW ever since they introduced Scrappy.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on August 25, 2009, 06:39:37 PM
Good point.

But sometimes the animation looked worse then the Scooby cartoons.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on August 25, 2009, 07:31:45 PM
The Mario series has no story canon, so the writers for the cartoons had to come up with a lot of that on their own. It's certainly no worse than any of the fan fiction out there.

The voice for Yoshi in the cartoon was less annoying than his videogame voice. There I said it.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on August 25, 2009, 07:56:34 PM
The Mario series has no story canon, so the writers for the cartoons had to come up with a lot of that on their own. It's certainly no worse than any of the fan fiction out there.

I like the ones where Bower rapes Peach and the Koopa Kids are their spawn.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on August 26, 2009, 12:34:41 AM
Yoshi's current voice is awesome because he doesn't say anything besides his name.

And Mop, Sturgeon's Law says that 10% of something that is 90% is good. There is good fan fiction, it's just hard to find.
The Mario series has no story canon, so the writers for the cartoons had to come up with a lot of that on their own. It's certainly no worse than any of the fan fiction out there.

I like the ones where Bower rapes Peach and the Koopa Kids are their spawn.
MAMA LUIGI
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on August 26, 2009, 12:34:35 PM
Awesome video! I saw the boomerang from a Boomerang Brother! Are there any vids with them actually in it?

And True Blue you know nothing! In the games Yoshi has been known to say "Hoppidy Hop!"
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on August 26, 2009, 05:51:25 PM
And Mop, Sturgeon's Law says that 10% of something that is 90% is good. There is good fan fiction, it's just hard to find.
I never said there wasn't good fan fiction. And I enjoyed the cartoon, if for no other reason than how campy it is because of the way the dialogue is delivered. Mama Luigi is probably the best episode, they're all on YouTube if anybody wants to check it out.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on August 27, 2009, 03:09:44 PM
"Excuuuuse Me, Princess!" trumps "Mama Luigi"
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on August 27, 2009, 06:12:06 PM
Well of course, nothing will ever top that.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on August 27, 2009, 07:10:40 PM
And Mop, Sturgeon's Law says that 10% of something that is 90% is good. There is good fan fiction, it's just hard to find.
I never said there wasn't good fan fiction. And I enjoyed the cartoon, if for no other reason than how campy it is because of the way the dialogue is delivered. Mama Luigi is probably the best episode, they're all on YouTube if anybody wants to check it out.
I'm ashamed of myself because, while I find the cartoon writing horrid, the voice acting was top notch.

And True Blue you know nothing! In the games Yoshi has been known to say "Hoppidy Hop!"
From which game?

I never heard Kozumi Totaka voice act THAT, ever.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on August 28, 2009, 02:15:28 AM
Play Yoshis story and listen to him pound the ground. Clear as day to me.

http://www.youtube.com/watch?v=qqVm8QWIb_U

Not clear as a bell, but it sounds like a baby going "Hoppidy hop!"
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on August 28, 2009, 12:45:41 PM
That's is not what I hear.

It sounds like he's saying "Boing-Ha!" when he pounds the ground. =/
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on August 28, 2009, 02:20:47 PM
I sounds like "Ba-dring hap!"

Though when I first got the game, I always thought it was a butchering of "Company, halt!".
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on August 28, 2009, 11:07:48 PM
Play Yoshis story and listen to him pound the ground. Clear as day to me.
http://www.youtube.com/watch?v=qqVm8QWIb_U
Not clear as a bell, but it sounds like a baby going "Hoppidy hop!"
It just sounds like unintelligible gibberish to me.

Although, doesn't he say "Nintendo" at the startup of Yoshi's Story?
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on August 28, 2009, 11:32:45 PM
Something close to it, at least.  I always felt like at the end of each stage, when it's talking about the Yoshis moving on that they sang "Be careful" over and over, almost.

Still, the game is notorious in describing how actual young Yoshis (not adult Yoshis trapped in eggs...) don't walk quite the same as the adults do, with a flatter back and longer neck, but rather straight upright.  Luckily for those who liked controlling characters riding Yoshis, this wasn't something that lasted :)
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on August 30, 2009, 02:49:39 AM
Something close to it, at least.  I always felt like at the end of each stage, when it's talking about the Yoshis moving on that they sang "Be careful" over and over, almost.

Still, the game is notorious in describing how actual young Yoshis (not adult Yoshis trapped in eggs...) don't walk quite the same as the adults do, with a flatter back and longer neck, but rather straight upright.  Luckily for those who liked controlling characters riding Yoshis, this wasn't something that lasted :)

That always interested me like crazy. Yoshi Story pretty much made Yoshi how he is today, rounder nose and walking upright. Then Melee came out and people said "yoshi doesn't look like that". He looked like the ADULT ,long necked, not perfectly round nosed, yoshi that was in yoshi island. Then Sunshine came out and I realized almost every Yoshi would look like the yoshi story version. Except for Yoshis island ds and touch and go Yoshi seems to be stuck in his baby form even though he isn't a baby apparently in those games.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on August 30, 2009, 02:05:08 PM
He's saying "Yo! Shi!"
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on August 30, 2009, 02:13:54 PM
That always interested me like crazy. Yoshi Story pretty much made Yoshi how he is today, rounder nose and walking upright.
It would seem that they decided to redesign Yoshi for whatever reason. He isn't the only character to undergo design changes though his were more major. I think they used the older design in Smash Brothers because they wanted to give the characters a more classic look. I'm always preferred Yoshi's Super Mario World design over any other game, especially since he doesn't have a voice.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on August 31, 2009, 07:07:35 PM
Guys.

Can't we just stop arguing about Yoshi's design and start talking about how much Yoshi kicks ass?

Please?
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on August 31, 2009, 10:44:38 PM
Something close to it, at least.  I always felt like at the end of each stage, when it's talking about the Yoshis moving on that they sang "Be careful" over and over, almost.

I first thought they were saying "Eat Apples", then I decided that "We have heart" sounded better and even went along with the heart/happiness theme.

Yoshi's Story was the first game my little sister played and she's still trying to get high scores in it.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on August 31, 2009, 11:14:01 PM
Yoshi's Story is basically that: a score attack game. Kind of like NiGHTS Into Dreams, except with more levels and less Yuji Naka programming glitches.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on August 31, 2009, 11:27:36 PM
Yoshi's Story is basically that: a score attack game.
I think that may have made it a bit of a hard sell though. It doesn't leave a good impression when you "beat" it after only six levels. The cutesy coat of paint probably didn't help much either. Most of the stages are pretty easy for the most part, if you're just trying to get through them that is. The real challenge comes from finding the 30 melons on each stage, which is no easy task.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on August 31, 2009, 11:31:18 PM
I'm beginning to think my little sis is turning out to be a score attack-type gamer because she does that in a lot of games.

But then, old Mario games had scores when you played. Granted, they were though in a lot of areas, but there was a high score element to them. Do you think that was a left over remnant of the transition from arcade that happened on the NES?

NSMB Wii seems to have a scoring element as well.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on August 31, 2009, 11:37:30 PM
But then, old Mario games had scores when you played. Granted, they were though in a lot of areas, but there was a high score element to them. Do you think that was a left over remnant of the transition from arcade that happened on the NES?
Most likely. Games were pretty short in those days so high scores were a part of the replay value.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on August 31, 2009, 11:44:46 PM
Yoshi's Story score system was a bit lacking compared to the old Mario games. SMB2 NES/SNES kind of suffered since it didn't have a score counter. SMB2 GBA rectified this problem which made it AWESOME.

Seriously, giant turnip plowing through Ninjis a'la Koopas? HOLY. ****.

NSMBWii bring this element back is making my frothing demand for this game sky high.

Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on August 31, 2009, 11:46:50 PM
Yoshi's Story score system was a bit lacking compared to the old Mario games.
How's it different? The only difference I noticed is that it is missing two zeroes.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on August 31, 2009, 11:52:34 PM
Personally I felt the system was heavily cut back due to the 30 fruit goal. If the levels had, say, a end of stage goal like Yoshi Island, the scoring system for the levels might've gone into the 10K area since there is the melons, coins and lucky fruit that increase your score ten-fold, along with killing enemies your color.

Yes, I experimented with this one time. A shame Yoshi's Story has flaws that keep it from being a classic it deserves to be.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on September 01, 2009, 01:15:03 AM
All this Yoshi talk! When are we getting a 3D egg throwing Yoshi game? not to derail the thread, but can it be done?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on September 01, 2009, 01:41:13 AM
This thread is already derailed.

Nintendo could make any game they wanted. They might not want to create a 3D Yoshi game because maybe they think it would be too similar to a Mario game.
Title: Re: New Super Mario Bros. Wii
Post by: KDR_11k on September 01, 2009, 02:40:16 AM
All this Yoshi talk! When are we getting a 3D egg throwing Yoshi game? not to derail the thread, but can it be done?

Technically done, sure. Done in a way that won't suck, no idea.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on September 01, 2009, 01:52:40 PM
Easy, make it play like BWii or RE4 with an over the shoulder camera and use the IR to aim your eggs.

Maybe channel some Yoshi's Safari gameplay elements and make it a platforming-shooter.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on September 01, 2009, 02:20:02 PM
Motion Plus egg tossing.
Title: Re: New Super Mario Bros. Wii
Post by: King of Twitch on September 01, 2009, 03:58:38 PM
Motion Plus egg tossing.

fu-ture egg-toss game
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on September 02, 2009, 05:24:46 PM
Motion Plus egg tossing.
Add EAD Tokyo as the developer, and I'm sold.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on September 02, 2009, 06:47:51 PM

Add EAD Tokyo as the developer, and I'm sold.

Well we have yet to see how exactly Yoshi will play in Mario Galaxy 2.  Maybe after Galaxy 2, they'll take the Yoshi mechanics from Galaxy 2 and make a full fledged 3d Yoshi's Island out of them.  Similar to how they took the Yoshi mechanics from World and expanded on them to make the original Yoshi's Island.

Not to mention it would make sense since the 3d Mario's have been following the same route as the 2d games.

Super Mario Bros = Mario 64
Super Mario Bros 2 (Both Versions) = Mario Sunshine
Super Mario Bros 3 = Mario Galaxy
Super Mario World = Mario Galaxy 2
Super Mario World 2: Yoshi's Island = ???

So yeah, it's possible.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on September 02, 2009, 10:57:46 PM
Only problem Luigi Dude is that I think many of us expected that to happen after Sunshine. At least in some form, since that was the first time we got a 3D roaming Yoshi. His tongue worked great with the auto lock on, but we have nothing of the eggs.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on September 07, 2009, 01:56:02 AM
(http://img.photobucket.com/albums/v156/SixSidedVideo/marioworld.jpg)

Nostalgia comes at a price.
Title: Re: New Super Mario Bros. Wii
Post by: DAaaMan64 on September 07, 2009, 04:02:26 AM
Playing this at PAX at first wasn't fun, I had to get a little "used" to the game. Then I started loving it. Good ****.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on September 07, 2009, 04:10:32 AM
Did you play co-op DAaaMan64?
Title: Re: New Super Mario Bros. Wii
Post by: DAaaMan64 on September 07, 2009, 05:18:56 AM
Did you play co-op DAaaMan64?

The only option was co-op and most likely 4 players. You'll understand what I mean when you play it. But the game def gets more fun the better you get at it.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on September 07, 2009, 05:21:31 AM
Was there anything new from what you played that wasn't shown off at E3?
Title: Re: New Super Mario Bros. Wii
Post by: DAaaMan64 on September 07, 2009, 05:59:14 AM
Some cool levels. But I doubt it. Still haven't switched out the lame ass toads. They need to do that already.

It would be a lot better if there were some authentic differences between each character, like what about playing as Bowser?
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on September 07, 2009, 06:11:23 AM
Some cool levels. But I doubt it. Still haven't switched out the lame ass toads. They need to do that already.

It would be a lot better if there were some authentic differences between each character, like what about playing as Bowser?

Playing as Bowser in the Paper Mario games was always funny. The mock Super Mario Brother levels in 1000 Year Door were great. Makes me want more Bowser platforming goodness.

They should at least make it be Mario, Luigi, Toad and Peach like in SMB2 USA. Two toads does make for repetitiveness and will probably make the people playing them feel like 2nd tier players in the game.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on September 07, 2009, 12:39:39 PM
They put grabbing in from SMB2 USA, having Peach would even things out.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on September 07, 2009, 01:17:43 PM
I'm pretty sure it has been confirmed that the Toads are not placeholders, it's two months before release and they're still there.

Playing as Bowser in the Paper Mario games was always funny. The mock Super Mario Brother levels in 1000 Year Door were great. Makes me want more Bowser platforming goodness.
Do you have Super Paper Mario? You can play through a lot of the game using Bowser.
Title: Re: New Super Mario Bros. Wii
Post by: DAaaMan64 on September 07, 2009, 01:23:03 PM
Yes, I love that game.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on September 07, 2009, 02:51:17 PM
Mop_it_up is right about the Toads. Miyamoto in a interview with NP said that they are in.

On the note of playing as Bowser I loved playing as Bowser in 1000 year door. Can't wait to play as him in Mario&Luigi:Bowser's Inside Story.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on September 07, 2009, 03:46:02 PM
No, I don't have Super Paper Mario. It's on my 'Too-Buy' list. I'll eventually get it, but there are so many games on my Too-Buy list that it may be a while.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on September 07, 2009, 07:28:45 PM
Mop_it_up is right about the Toads. Miyamoto in a interview with NP said that they are in.

Of course, just because the Toads are in, that doesn't say anything about unlockable/selectable characters. :)
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on September 08, 2009, 01:12:23 AM
Good point, but I wouldn't get my hopes up if I were you.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on September 08, 2009, 01:39:12 AM
Anymore, I never do...
Title: New Super Mario Bros. Wii
Post by: vudu on September 22, 2009, 03:49:32 PM
There's a new Mario game coming out in less than two months and no one's talking about it!  For shame!

It's a 4-player side scrolling game!  It's not really 3D, but it should be pretty good!

Here are some great articles about the game!

NWR Preview (http://www.nintendoworldreport.com/previewArt.cfm?artid=18697)
NWR Impressions #1 (http://www.nintendoworldreport.com/impressionsArt.cfm?artid=18663)
NWR Impressions #2 (http://www.nintendoworldreport.com/impressionsArt.cfm?artid=18654)
NWR Impressions #3 (http://www.nintendoworldreport.com/impressionsArt.cfm?artid=18648)
GoNintendo (http://gonintendo.com/storylist.php?s=new+super+mario+bros+wii&t=0&button=%C2%A0)
Wikipedia (http://en.wikipedia.org/wiki/NSMB_Wii)
Google (http://tinyurl.com/lvmbdt)

Discuss!
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on September 22, 2009, 04:11:20 PM
Vudu post all that info in this thread.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on September 22, 2009, 04:13:06 PM
Vudu I just bumped the original topic. We had one since E3 2009.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on September 22, 2009, 04:14:18 PM
But that topic is old and doesn't contain any useful information.  Mine's full of links!
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on September 22, 2009, 04:18:50 PM
Drama!
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on September 22, 2009, 04:19:00 PM
Drama belongs here!
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on September 22, 2009, 04:23:00 PM
I'll definitely be picking this up the week it releases... do we know when that is yet or are we still stuck with Q4 2009?
Title: Re: New Super Mario Bros. Wii
Post by: vudu on September 22, 2009, 04:25:56 PM
I'll definitely be picking this up the week it releases... do we know when that is yet or are we still stuck with Q4 2009?

Somebody didn't check the links!

According to Wikipedia, it will be released on November 15 in North America and November 27 in Europe.  Australia is listed as a generic November 2009 and Japan is still at TBD.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on September 22, 2009, 04:27:30 PM
Some mod merge these 2 topics.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on September 22, 2009, 04:28:42 PM
Oh, I didn't check all the way to the right. I just read the first paragraph that said late 2009 and remembered the 3rd party thread where it was slated for Q4 2009. my bad.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on September 22, 2009, 04:30:16 PM
It's okay!  I forgive you!
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on September 22, 2009, 06:33:37 PM
Where's is vudu and what have you done with him?

I just want to know so I can properly thank you.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on September 22, 2009, 06:41:29 PM
Ah, I thought November 27th was the North American date! I'm glad I don't have to wait as long as I thought.

Also, did Vudu get into the sugar this morning or something?
Title: Re: New Super Mario Bros. Wii
Post by: vudu on September 22, 2009, 06:46:24 PM
Where's is vudu and what have you done with him?

Also, did Vudu get into the sugar this morning or something?

I'm not allowed to talk about it.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on September 22, 2009, 06:48:34 PM
Ah I see. You lost a bet didn't you?
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on September 23, 2009, 12:50:40 PM
In b4 lo...

ah, thread merge.... :(
Title: Re: New Super Mario Bros. Wii
Post by: Ian Sane on September 23, 2009, 03:24:39 PM
My birthday is December 1st and usually when a game comes out around this time of the year I put in on my birthday/Christmas list.  But I don't know if I want to wait two extra weeks or risk not getting it for my birthday and thus having to wait until Christmas.  I think I want to get this right away.

As a Nintendo fan there are the games I am merely interested in and those "counting the days" games.  This game is a "counting the days" game for me.  The last first party Wii game to do that for me?  SSB Brawl.  Yeah it's been over a year and a half.  Far too long.  I've waited for my birthday for games like this before but this time, I've been waiting too long.

Plus with so many of Nintendo's best games from last E3 being 2010 this is kind of the start of a string of big Wii games.  The Wii has been in a rut for over a year and this is likely going to be the game that busts it out of that rut.  We get this and then Sin & Punishment 2, Super Mario Galaxy 2 and Metroid: Other M are all on the horizon.  This is more or less the start of a 2010 lineup that looks to be one of Nintendo's strongest in years.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on September 23, 2009, 04:00:49 PM
Ian....optimistic?

Vudu....nice?

*head explodes*
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on September 23, 2009, 04:11:53 PM
Ian....optimistic?

Vudu....nice?

*head explodes*

Next thing you know I'll be a jerk to everybody.Not really

Anyway I'm gonna grab this at launch. Co-op should be fun.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on September 23, 2009, 06:25:48 PM
My birthday is December 1st and usually when a game comes out around this time of the year I put in on my birthday/Christmas list.
You're very lucky to have people buy you both birthday presents and Christmas gifts. My birthday is December 5th and I haven't gotten any birthday presents in at least four years, everyone always says "I'll get you something nice for Christmas". Which is usually a wad of cash. So I don't think I'll be waiting around to see if anybody buys me this, because it isn't going to be for my birthday and I don't think I could wait 40 more days until Christmas.
Title: Re: New Super Mario Bros. Wii
Post by: Ian Sane on September 23, 2009, 06:47:33 PM
Quote
You're very lucky to have people buy you both birthday presents and Christmas gifts. My birthday is December 5th and I haven't gotten any birthday presents in at least four years, everyone always says "I'll get you something nice for Christmas". Which is usually a wad of cash. So I don't think I'll be waiting around to see if anybody buys me this, because it isn't going to be for my birthday and I don't think I could wait 40 more days until Christmas.

Yes I am lucky that my family and friends are not pricks. ;)  In my group of my friends there are two December birthdays and the other guy has it December 30 which is even worse.  With two people in such a situation I figure it establishes the practice of seperate birthday and Christmas gifts.  Surely I would get my friend a birthday present seperate from a Christmas gift and vice versa.  So is anyone going to risk looking like an asshole when Adam and Ian both are buying birthday gifts and they're not?

With my family though I think it's all just mutual respect.  We're very open with calling out each other's bullshit.  I think that's the secret to a healthy loving family. ;)

At work though my birthday lunch has long ago been blended in with a Christmas lunch, along with the other December birthday people at the office.  Pisses me off.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on September 23, 2009, 07:53:10 PM
My brother-in-law's birthday is Dec. 22nd.  His sister's is the 24th.  Sometimes I get him one gift that's about twice the value of a normal gift, and sometimes I give him two things.  It depends on what he wants and what I find, but I make sure not to stiff him.

They'll be big fans of New Super Mario Bros. Wii, they love SMB 3, but the problem is, they don't have a Wii.  With the price drop, maybe they'll be happy getting one as a gift. :)
Title: Re: New Super Mario Bros. Wii
Post by: Caliban on September 23, 2009, 10:25:37 PM
NOVEMBER 15.. bitches!
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on September 23, 2009, 10:52:01 PM
Seriously, is it really titled "New Super Mario Brothers Wii"? I just hope the level design is more inspired than the title.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on September 23, 2009, 11:32:58 PM
That doesn’t look like it will be an issue at this point. Since the Wii Guide thing is being implanted into this game, it can take the strain off EAD for appealing to a casual crowd while trying to make gameplay up to non-casual standards. Hell, just by watching videos of this game, it looks like NSMB Wii could easily trump NSMB DS in quality and, most importantly, sales figures.

And it has Yoshi. That makes NSMB Wii 120% more awesome then NSMB DS.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on September 24, 2009, 09:39:03 AM
Quote
You're very lucky to have people buy you both birthday presents and Christmas gifts. My birthday is December 5th and I haven't gotten any birthday presents in at least four years, everyone always says "I'll get you something nice for Christmas". Which is usually a wad of cash. So I don't think I'll be waiting around to see if anybody buys me this, because it isn't going to be for my birthday and I don't think I could wait 40 more days until Christmas.

Yes I am lucky that my family and friends are not pricks. ;) 

Personal insults against Mop_it_up and her family are against forum rules, buddy.



Ian....optimistic?

Vudu....nice?

*head explodes*

Next thing you know I'll be a jerk to everybody.Not really

Not really? I beg to differ:

There is a topic about the game already. Please post this there.

*Smacks the back of Perms head*


*Smacks everybodys head that keeps on posting in the naming topic*

I personally would get a new car. Less likely to have problems in the near future. That's just me though, cuz i'm a balla like that son!

I'm pretty sure Stupidogi. They have done other things before videogames you fucking idiot.

Welcome back Athena!! I missed you.

/sarcasm

but nah, seriously tho, you think you too good for King Cali now? Ho, please, you were never nuthin but a booty call. Don't even think for a second that I waited for you either, i just went down my list of chicken-heads alphabetically and moved on to the B's (for bitches).

/keepin it real


Title: Re: New Super Mario Bros. Wii
Post by: vudu on September 24, 2009, 01:31:23 PM
I'll definitely be picking this up the week it releases... do we know when that is yet or are we still stuck with Q4 2009?

Somebody didn't check the links!

According to Wikipedia, it will be released on November 15 in North America and November 27 in Europe.  Australia is listed as a generic November 2009 and Japan is still at TBD.

Look at that!  I had the release date scoop before all of your other chumps and you still got rid of my thread.  Everybody sucks but me.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on September 24, 2009, 05:29:29 PM
Maxi would never say things like that. You're not fooling anyone.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on September 24, 2009, 06:06:13 PM
You've obviously never spoken to a drunk maxi on the telephone
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on September 24, 2009, 08:55:23 PM
*Laughing at EasyCure's edits*

There's a new Mario game coming out in less than two months and no one's talking about it!  For shame!

It's a 4-player side scrolling game!  It's not really 3D, but it should be pretty good!

Here are some great articles about the game!

NWR Preview (http://www.nintendoworldreport.com/previewArt.cfm?artid=18697)
NWR Impressions #1 (http://www.nintendoworldreport.com/impressionsArt.cfm?artid=18663)
NWR Impressions #2 (http://www.nintendoworldreport.com/impressionsArt.cfm?artid=18654)
NWR Impressions #3 (http://www.nintendoworldreport.com/impressionsArt.cfm?artid=18648)
GoNintendo (http://gonintendo.com/storylist.php?s=new+super+mario+bros+wii&t=0&button=%C2%A0)
Wikipedia (http://en.wikipedia.org/wiki/NSMB_Wii)
Google (http://tinyurl.com/lvmbdt)

Discuss!
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on September 25, 2009, 12:24:26 PM
The first line in a quote is far from the truth.

"There's a new YOSHI game (with Mario) coming out in less than two months and no one's talking about it! For shame!"

So obvious.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on October 05, 2009, 01:23:18 PM
Well it looks like now no body has any right to complain about the games help feature.

http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot

In case anyone is to lazy to click on the link, what happens is when you die eight times in a level, a green box will appear at the beggining.  If you hit this green box, a computer-controlled Luigi will appear and go through the level on his own.  During this time the player can take control of Luigi anytime on there own if they want.  Oh and this computer Luigi will only take the basic path to complete the level.  Any secrets that might be in the level, the computer will not show you.

So unlike what some people originally thought, the game actually encourages the player to play the game and people can't just use the help feature to skip to the end without even playing the levels.  Plus even if they do use it, they won't be able to truly complete the game since this feature doesn't show any of the hidden secrets that Mario fans love to find.

Plus like others have said, the levels in this game look harder then those in the DS New Super Mario Bros.  Which once again shows that this feature was a great thing since it seems like it allowed Nintendo to make the game more challenging, while still making it accessible for less skilled players.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 05, 2009, 01:34:48 PM
Sounds exactly like how I invisioned it.

Genius.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 05, 2009, 01:41:42 PM
This is how you properly destroy gaming.

Metal Gear Solid cutscene fans will LURV this feature.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 05, 2009, 01:43:30 PM
This thing will take alot of weight off of Nintendo's shoulders.
This is how you properly destroy gaming.

Metal Gear Solid cutscene fans will LURV this feature.
MGS fans don't own a Wii though, they don't have enough good taste.

Srsy.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 05, 2009, 01:51:31 PM
This thing will take alot of weight off of Nintendo's shoulders.
This is how you properly destroy gaming.

Metal Gear Solid cutscene fans will LURV this feature.
MGS fans don't own a Wii though, they don't have enough good taste.

Srsy.


If it means printing less game guides and saving trees, I'm for it (it made me furious that they would offer me free game guides as Nintendo Power subscription bonuses.  what an insult).  It also makes up for the lack of Nintendo Gamer Hotline Gameplay Masters On-Call Game Helpers they used to have.

MGS fans will buy Wiis for this.  A true killur ahpp has the power to convert cutscene-watching non-casuals (a type of hard passive non-gamer) into casual non-gamers.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on October 05, 2009, 02:17:37 PM
Sounds exactly like how I invisioned it.

Genius.

Did you just call yourself a genius?  ;)
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 05, 2009, 05:46:39 PM
That's how I figured it would work as well, though I didn't know that you'd have to fail a few times before you could use it. That's probably a good thing though because then at least people have to try to complete the level before resorting to it, though there's nothing stopping anyone from intentionally getting killed just to use it.

Will the demo mode be available in the multiplayer? I assume it is only for the single player. My sister would probably like to play this game with me but she does not like difficult games, so it would be nice to use it for the parts she can't get past.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 05, 2009, 05:56:35 PM
Is 8 tries too long of a wait?

Aren't today's weak gamers bound to give up after 2 tries then by a PS3 instead?  Really bad job of understanding your audience, Nintendo.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on October 05, 2009, 06:37:13 PM

Will the demo mode be available in the multiplayer? I assume it is only for the single player. My sister would probably like to play this game with me but she does not like difficult games, so it would be nice to use it for the parts she can't get past.

According to the article, this mode will only be available in Single Player.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on October 05, 2009, 06:47:01 PM
More details about the game itself.

8 worlds
Branching levels like NSMB
Mushroom Huts for items
Midmap Fortress
World ending Castle
Eat hammer Bros hammers with Yoshi
Rafts can sink if you have to many people on it.
Start with 5 lives
Tossing fire or Ice attacks at co-op partners will not hurt them but a barrel will.

Competitive Multiplayer

Free for All and Coin Battle.
Free for All is a race to see who gets highest score.
Coin Battle= Most coins wins
Multiplayer levels will have stages from co-op mode as well as new stages.

One coin battle takes place in a ghost house and another takes place in 1-2 from Super Mario Bros.
Boos return.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 05, 2009, 06:57:06 PM
Is 8 tries too long of a wait?

Aren't today's weak gamers bound to give up after 2 tries then by a PS3 instead?  Really bad job of understanding your audience, Nintendo.

After 2 times?
This is the crowd that need a tutorial to understand how to hook up the properly and insert the disc to begin play. I'm surprised there aren't instructions on how to open the box pictured somewhere on the outside of the box.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 05, 2009, 07:06:11 PM
It all comes down to liability issues and the lowest common denominator.

Nintendo can now cater to the lowest and highest at the same time.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 05, 2009, 07:47:51 PM
Not low enough?

Maybe there should be a free tutorial DVD that will show them how to play the tutorial DVD.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 05, 2009, 08:11:55 PM
Not low enough?

Maybe there should be a free tutorial DVD that will show them how to play the tutorial DVD.

But first you would need a pamphlet to show you how to open and insert the free tutorial DVD into a DVD player so that you will know how to use the tutorial DVD to set up our Wii. The denomination can never be low enough.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 05, 2009, 08:17:01 PM
Eight times does seem like a bit much actually, I'm not sure if some people would have the patience for that. Perhaps some people really will be killing themselves like I said.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on October 05, 2009, 08:22:27 PM
I think it is the right amount you only start with 5 lives so you have to play some to be able to use that function. Nintendo isn't just saying "here have 10 lives and you can use this function anytime you want"

You have to play the game and get better. I think this will be a feature that will be used sparingly when you really need it.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 05, 2009, 09:10:48 PM
Eight times does seem like a bit much actually, I'm not sure if some people would have the patience for that. Perhaps some people really will be killing themselves like I said.

Could be worse...

At least they didn't throw you a P-wing after 200 losses that let's you hover over the entire level...
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 05, 2009, 09:32:18 PM
Or more realistically it is better than the old computer game Chips Challenge, in which I think you need to fail a level 50 times to have the option of skipping it.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 06, 2009, 09:17:17 AM
more realistically? I was talking about punch-out wii! :P
Title: Re: New Super Mario Bros. Wii
Post by: BranDonk Kong on October 06, 2009, 05:44:46 PM
They should have made this game for the (original) GameCube, and included the controller in this article:
http://www.somethingawful.com/d/feature-articles/nintendo-gamecube-big.php (http://www.somethingawful.com/d/feature-articles/nintendo-gamecube-big.php)
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on October 06, 2009, 06:07:31 PM
So anyway I think that this system is a nice one and think it will do well.

Seriously this disparaging talk about this new system is getting on my nerves.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 06, 2009, 06:09:56 PM
more realistically? I was talking about punch-out wii! :P
Ha ha, I forgot about that. Although wasn't that 100 losses, and wasn't that total, not against one opponent?
Still, it is definitely better than that.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 06, 2009, 06:10:52 PM
I'd like to see this system in action in the Where's Waldo? game.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 06, 2009, 06:36:47 PM
They should have made this game for the (original) GameCube, and included the controller in this article:
http://www.somethingawful.com/d/feature-articles/nintendo-gamecube-big.php (http://www.somethingawful.com/d/feature-articles/nintendo-gamecube-big.php)

LOL I need that at my bedside table.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 07, 2009, 10:18:52 AM

Seriously this disparaging talk about this new system is getting on my nerves.

You're not the only one, even though you probably think i feel otherwise. This system is something that can only HELP bring in a new age of gaming because it breaks down a barrier between the casual/core titles in terms of accessibility. There are very few people on this board that think this is something negative (stevey) and they've been proved that the system doesn't let you automatically win a level whenever you please.

more realistically? I was talking about punch-out wii! :P
Ha ha, I forgot about that. Although wasn't that 100 losses, and wasn't that total, not against one opponent?
Still, it is definitely better than that.

I coulda swore it was 200, and whether its total or a single opponent doesnt matter.. thats still a lot of losses. Eight losses in 1 level of NSMBW is nothing compared to having to wait for 200 for an assist.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 07, 2009, 01:42:50 PM
Here's the thing though, more experience Mario gamers (like myself) shouldn't have any trouble anticipating the challenges a level will throw at you. If you lose, say, one life due to your own personal error, then the Wii Demo will be basically mute in your play through since you are experienced.

On the other hand, a less experienced Mario gamer (new or otherwise), might get frustrated after losing more then two lives. I think eight lives is a bit overkill. The gamer in question might give up playing the game and never come back to it.

NSMB DS's later levels were a bit on a difficult side, but it was nothing staggering in difficulty as, say, SMB3 Dark Land (I still make timing errors in those levels before the first mini-castle). If the videos are any indication, NSMB Wii's later levels should be a sight to behold.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 07, 2009, 01:51:44 PM
Where's the firestorm saying it sucks there's no online co-op?

People have requested to have these simultaneous co-op Mario-Luigi games for decades, and now they're in points in their life where they don't have video game friends to sit in the same room with together, unless they're already Wii Bowling Buddies with Grandma.

So is it really true that people like rolling their fireballs and squeezing their mushrooms alone in front of the TV?
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 07, 2009, 02:06:33 PM
Here's the thing though, more experience Mario gamers (like myself) shouldn't have any trouble anticipating the challenges a level will throw at you. If you lose, say, one life due to your own personal error, then the Wii Demo will be basically mute in your play through since you are experienced.

On the other hand, a less experienced Mario gamer (new or otherwise), might get frustrated after losing more then two lives. I think eight lives is a bit overkill. The gamer in question might give up playing the game and never come back to it.

NSMB DS's later levels were a bit on a difficult side, but it was nothing staggering in difficulty as, say, SMB3 Dark Land (I still make timing errors in those levels before the first mini-castle). If the videos are any indication, NSMB Wii's later levels should be a sight to behold.

Hmmm....interesting.

It's very possible that Nintendo could ramp up the threshold from World to World in order to access Super Guide. In earlier Worlds, people could access Super Guide quicker, and use it more as a tutorial than a life-line. You don't want people to become frustrated early, afterall. Later Worlds, it would take more lives because Nintendo is hoping that you are persistent enough to pass.

Or Vice Versa. Whichever is more logical.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 07, 2009, 02:13:50 PM
Find the first bottomless pit, and jump-in 8 times.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on October 07, 2009, 03:11:51 PM
EasyCure it is 100. I should know I posted the details in the first place.

As for my comment yesterday. I was just in a bad mood. Don't know why I just was.


Anybody got this preordered yet?
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 07, 2009, 03:27:01 PM
EasyCure it is 100. I should know I posted the details in the first place.

As for my comment yesterday. I was just in a bad mood. Don't know why I just was.


Anybody got this preordered yet?

Fine fine, thats still seems like a lot in my opinion but whatever, its besides the point now.

As for your foul mood, i thought we were having fun pretending to want to fight eachother? whats wrong lil buddy!? Wait. Don't answer that, we'll just derail the thread.

Maxi check your PM's.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on October 07, 2009, 03:44:56 PM
So yeah anybody preorder this yet?
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on October 07, 2009, 04:01:00 PM
So yeah anybody preorder this yet?

Man I havn't preordered a game since 19dickaty9. I think the last thing I preorderd was Wii fit, never did I go in to pick it up. I went and got my money back about 3 months ago. Man being a grown up is fun, but I find myself so busy that I can just get a game a little later in the week with out preordering. How sad...

But I will get this first week for sure.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 07, 2009, 04:09:16 PM
Pre-ordered since Monday.

Also pre-ordered
Ju-On The Discount
Silent Hill Splattered Mammaries
RE Dorkside Chronicles
Rabbids Go Wild
Red Steak Twice Cooked
Sin and Pleasure 2
FFCC: The Profit Bearers

I figured if I didn't pre-order them, GameStop would never stock them.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 07, 2009, 04:11:39 PM
If a store offers a pre-order bonus or something then I might do it.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 07, 2009, 04:14:38 PM
Quote from: Kashogi Y. Stogi
Hmmm....interesting.

It's very possible that Nintendo could ramp up the threshold from World to World in order to access Super Guide. In earlier Worlds, people could access Super Guide quicker, and use it more as a tutorial than a life-line. You don't want people to become frustrated early, afterall. Later Worlds, it would take more lives because Nintendo is hoping that you are persistent enough to pass.

Or Vice Versa. Whichever is more logical.
Depends on how persistent You (the gamer) are in beating the game. Glossing over SMB3, which is basically avoiding certain levels, secrets and item houses, also including the use of Lakitu's Cloud, doesn't give much entertainment... in the eyes of a person new to Mario games. Normal Mario gamers can still find entertainment, since the levels are designed well to offer different challenges. But newer, younger and/or less-experienced Mario gamers won't find this entertainment value.

All I want is Nintendo to lessen the lives load a bit, not too much, but not too little. Find the best option for those wanting to cross the bridge.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 07, 2009, 04:17:23 PM
My store's bonus would be "hey, it's in stock today!"
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 07, 2009, 04:27:47 PM
I just thought of something awesome. They should make Super Guide available at anytime and let it continuously play.

Why?

Because it would turn Mario into one of the best drinking games of all time.

Imagine drinking everytime he breaks a block!
Title: Re: New Super Mario Bros. Wii
Post by: vudu on October 07, 2009, 05:00:37 PM
So yeah anybody preorder this yet?

Yeah, I preordered it a couple weeks ago because Amazon is offering a $10 credit towards a future gaming purchase if you preorder (http://www.amazon.com/New-Super-Mario-Bros-Nintendo-Wii/dp/B002BRZ9G0/ref=sr_1_1?ie=UTF8&s=videogames&qid=1254949272&sr=8-1).  Since I was going to get it from Amazon anyway (and since they don't charge me anything until the game ships) I couldn't refuse.
Title: Re: New Super Mario Bros. Wii
Post by: Urkel on October 07, 2009, 05:42:05 PM
http://multiplayerblog.mtv.com/2009/10/07/new-super-mario-bros-wii-is-as-hard-as-contra (http://multiplayerblog.mtv.com/2009/10/07/new-super-mario-bros-wii-is-as-hard-as-contra)

Who knew the only way Nintendo could make Mario more hardcore was by making it more casual?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 07, 2009, 05:48:39 PM
I don't want to order it from Amazon because I don't want to have to wait for it to be shipped to me. I was hoping that Best Buy would offer a $10 gift card like they have with a few other Wii games but it looks like they aren't.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on October 07, 2009, 06:00:44 PM
The thing that people need to remember is in the NES Mario games, it's pretty easy to die 8 times really fast.  Back when I was a kid playing Bros 3, the later Worlds were filled with certain levels that I'd end up spending hours on.  Hell, some of the World 8 levels in that game can make you easily die 8 times in less than 2 minutes.

People don't give up playing a certain game because they die too many times, it's because they don't like spending a lot of time at a certain part.  The problem with most modern games is the fact that they give players so much health and make levels so long that even if you play badly it can take over 10 minutes just to die.  In which case if you die 2 times, you just spent over 20 minutes at the same place which is why they quite.

So yeah, it just comes down to the fact again that people don't want to spend 20-30 minutes playing the same thing over again.  If New Super Mario Bros Wii is around the same difficulty as Bros 3, then poor players will being dieing 8 times and using the Super Guide in 3 minutes tops.  Even todays inpatient gamers is willing to spend 3 minutes on something.


Edit: Well I just read the MTV link and if the game is as hard as he says it is then it just proves my point.  If this game is indeed truly difficulty then dieing 8 times will go by really fast.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 07, 2009, 06:12:08 PM
Nowadays Mario games throw so many extra lives your way that people would probably easily have 8 to lose to get the help feature without getting a game over.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on October 07, 2009, 06:20:27 PM
I'm not sure but did the DS game give out 1 ups like it was going out of style?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 07, 2009, 06:21:50 PM
When I beat New Super Mario Brothers on DS I had 64 lives in reserve.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on October 07, 2009, 06:25:34 PM
Did you actively try and seek them out?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 07, 2009, 06:29:29 PM
No, but it wasn't a straight playthrough. I revisited levels to find the secret exits and collect the three special coins. But still, even without that, I'd have had dozens easily.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on October 07, 2009, 06:42:05 PM
I, too, had tons of lives.  Just tons and tons.  Adding in earning extra lives by jumping on the top of the flag pole helped a lot, too.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 07, 2009, 07:01:23 PM
http://multiplayerblog.mtv.com/2009/10/07/new-super-mario-bros-wii-is-as-hard-as-contra (http://multiplayerblog.mtv.com/2009/10/07/new-super-mario-bros-wii-is-as-hard-as-contra)

Who knew the only way Nintendo could make Mario more hardcore was by making it more casual?

Quote from: MTV Multiplayer blog
And that's where the "Super Guide" comes in. Again, go ahead and scoff. I did. But with such a ramped up difficulty, it makes a lot of sense to let the computer handle the tricky bits for folks. After all, nothing makes you put down a game faster than dying 10 times on the same section. It seems like Nintendo has found a way around that issue.

It's because of the Super Guide that the developers were able to crank up the difficulty, knowing that they no longer needed to make the game for the lowest-skilled player. So you're left with what's arguably the most hardcore Mario game you've ever played. Starting to scoff a little less now, aren't you?

I was already gonna get the game on Day 1 out of loyalty the the franchise, but now I'm actually excited to try and defeat the challenge. Which means that even though I was gonna buy it the minute it comes out, I will actually dedicate time and effort to trying to beat it quickly, and not just playing it for a while casually.
Title: Re: New Super Mario Bros. Wii
Post by: Caliban on October 07, 2009, 07:19:28 PM
I'm hoping this Super Guide is used on other Nintendo franchises i.e. Zelda.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 07, 2009, 07:37:12 PM
Don't hope for it. The super guide gave the Mario development team at EAD a great boost because they are really creative. Zelda team, not so much.

(Yes, I hate TP.)
Title: Re: New Super Mario Bros. Wii
Post by: stevey on October 07, 2009, 08:11:41 PM
I'm hoping this Super Guide is used on other Nintendo franchises i.e. Zelda.

NO. Just NO.

Quote
the first Luigi run that I was shown ended prematurely when Super Guide Luigi died halfway through the level. That's not supposed to happen

Fail on top of fail. If it dies in the game, it should die in real life...
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 07, 2009, 08:56:27 PM
That is laffo.  Super Guide Bros. died during its run?  It was probably going to tell the player "this is how you fail, ok now it's your turn."
Title: Re: New Super Mario Bros. Wii
Post by: MegaByte on October 07, 2009, 08:59:57 PM
The failure is interesting.  It indicates that there is some level of AI involved rather than a pre-programmed set of moves.  I wouldn't discount having Super Guides as gaming partners in the future.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on October 07, 2009, 09:04:04 PM
I would guess that's not the case, but rather the memory was corrupt, or that the playback system wasn't completed when the game was on demo.

Take Smash Bros. Brawl, for instance:  Replays can be corrupted, and desync the character on screen from the button presses, resulting in off-the-wall replay matches that do little to resemble the saved fight.  Couldn't this just be the same thing as that?

After all, I'd think if there's any sort of meaningful AI to beat levels, you could pass the control right back to Super Guide just about any time you wanted to, and it could continue on through the stage, if such a thing were possible.
Title: Re: New Super Mario Bros. Wii
Post by: Caliban on October 07, 2009, 09:22:09 PM
Don't hope for it. The super guide gave the Mario development team at EAD a great boost because they are really creative. Zelda team, not so much.

(Yes, I hate TP.)
NO. Just NO.

I was trying to say that now they can make a tougher Zelda game to play.
Title: Re: New Super Mario Bros. Wii
Post by: MegaByte on October 07, 2009, 09:28:01 PM
After all, I'd think if there's any sort of meaningful AI to beat levels, you could pass the control right back to Super Guide just about any time you wanted to, and it could continue on through the stage, if such a thing were possible.
Good point, though I was hoping it was just a dumb design decision to have a separate mode and that such a thing would be possible.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 07, 2009, 09:43:32 PM
Is there a Super Guide 64 that'll show Super Guide Bros. how to play after it dies 8 times?
Title: Re: New Super Mario Bros. Wii
Post by: vudu on October 08, 2009, 02:01:23 PM
When Super Guide Luigi shows up the player still controls Mario, right?  Since you still have some control over the environments of the level the player can make things difficult for Luigi.  That's probably what happened here.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 08, 2009, 02:21:49 PM
The real question is, when Super Guide dies, does it cost that player another life?
and
Should you be mad if Super Guide wasted your last life and didn't get you past the part it was supposed to?
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 08, 2009, 07:10:54 PM
If the 'harder than/as hard as contra" thing is true.. well i will be well justified in peeing my pants just now.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 08, 2009, 07:17:00 PM
It's MTV gaming, so we have to weigh how trustworthy they are first.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 08, 2009, 07:24:22 PM
I don't recognize the reviewer, so I don't know.
But if it's gonna actually be a challenge, unlike NSMB DS I'm all in.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 08, 2009, 08:17:54 PM
Yeah, no way this game will be as difficult as Contra, that's an exaggeration. And I'm actually hoping that it isn't too difficult because I want to be able to play the co-op with my sister but she does not like difficult games.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 08, 2009, 08:38:23 PM
It's MTV gaming, so we have to weigh how trustworthy they are first.


aww thats what i get for not clicking links :(

Still.. whens the last time theres been any preview/review/article/blog/passing comment about a Mario game being DIFFICULT? That alone has to be a good sign, right?
Title: Re: New Super Mario Bros. Wii
Post by: Deguello on October 08, 2009, 08:41:31 PM
A lot of reviewers thought Mario Sunshine was difficult.  Several thought Mario Galaxy was too.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 08, 2009, 09:31:53 PM
Some of Galaxy was a cake-walk, SOME. It was mildly difficult in some parts. It was still fun, however.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 10, 2009, 01:10:40 AM
Really?? Where the hell was I...

I thought both were pretty easy but not in a way that kept them from being fun titles.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 11, 2009, 08:36:53 PM
I thought 20% of Galaxy's stages were a bit on the easy side. That doesn't amount much since the game does a lot of things well.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on October 14, 2009, 09:18:51 PM
I'm surprised noboby here is talking about the amazing new scans from Famitsu. 

http://gonintendo.com/viewstory.php?id=100414

Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 14, 2009, 09:37:28 PM
This is the internet.  I thought we've moved past the utility of print mags by now.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on October 14, 2009, 09:56:01 PM
I like seeing different colored Yoshis, that's always good.  I wonder if they've brough back alternative abilities for them?
Also, Bowser Jr. with Bowser's old flying machine, which is awesome :D

Still, I'd like to see some different playable characters aside from two toads.  Really, just one or two unlockables, like Peach, Wario, or normal Toad, would be a great idea.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 14, 2009, 11:33:31 PM
I think Peach should become playable after you beat the game, it would make a lot of sense.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 15, 2009, 03:34:38 AM
Still, I'd like to see some different playable characters aside from two toads.  Really, just one or two unlockables, like Peach, Wario, or normal Toad, would be a great idea.

Ignoring the potential nod to Super Mario Brothers 2 USA by including (real) Toad and Peach is a travesty and lost potential. I am hoping that secret playable characters make up for this in part.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 15, 2009, 03:47:34 AM
There's no such thing as "real" Toad.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 15, 2009, 03:49:34 AM
Yes there is... :P

It is the Toad who stars in the cartoons and is playable in SMB2 and in all of the Mario sports games.

These guys in NSMBW are impostors.  :P
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 15, 2009, 03:53:05 AM
How can you be so sure that it's always the same one?
They're all called Toad and have the same personality. There is no "real" Toad anymore than there is a "generic" Toad, they are all one and the same. The same goes for Yoshi, Birdo, and a few other Mario characters.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on October 15, 2009, 03:57:04 AM
Yeah, there's a specific Mario friend Toad, Yoshi, and also a real Birdo, too.  They're also generic ones.  The real Yoshi, for instance, can speak words, or at least something Mario (and maybe Luigi) can understand.  The rest can't.  The real Toad has a different outfit than most normal ones do, as well.  The real Birdo has a nice diamond ring, and likely is the only one with spotted eggs, or something like that.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 15, 2009, 04:00:14 AM
I'm surprised that you say that about Birdo. Birdo and Yoshi are their own individual characters. There are others of their species, but only one 'primary' character. Is Mario pals with every Yoshi or just one? The one and only Yoshi is Mario's pal, not generic yoshis. And I doubt that every single member of Birdo's race is a cross-dressing, sexual identity-crisis filled creature. Others of his race are probably quite secure with their sex.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 15, 2009, 04:13:01 AM
You Americans all want to think that Toad, Yoshi, and Birdo are unique individuals, but they actually are not.

The Japanese have a concept that a person or creature can simultaneously be an individual as well as every member of his or her group. That's what you see with these characters. Every Toad that you see has a mushroom head, wears a vest, and has the same personality. Every Yoshi that you see, they're all named Yoshi, they all spout gibberish, and they all have the same personality. Every Birdo that you see is named Birdo, wears a bow, ring, and makeup, and has the same personality.

The Japanese makes no distinction that any Toad, Yoshi, or Birdo is a unique individual from the rest. They are all one and the same.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 15, 2009, 04:17:54 AM
The cartoon states otherwise :P
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 15, 2009, 04:19:30 AM
The cartoons were made by "everyone's special" Americans.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on October 15, 2009, 04:24:58 AM
You Americans all want to think that Toad, Yoshi, and Birdo are unique individuals, but they actually are not.

The Japanese have a concept that a person or creature can simultaneously be an individual as well as every member of his or her group. That's what you see with these characters. Every Toad that you see has a mushroom head, wears a vest, and has the same personality. Every Yoshi that you see, they're all named Yoshi, they all spout gibberish, and they all have the same personality. Every Birdo that you see is named Birdo, wears a bow, ring, and makeup, and has the same personality.

The Japanese makes no distinction that any Toad, Yoshi, or Birdo is a unique individual from the rest. They are all one and the same.

Except games like Super Mario RPG and Super Mario 64 show otherwise for at least Yoshi.  Toad is up for discussion, as well as Birdo, but there have been several times that there's only one Yoshi, and often, he is different than all the other ones.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 15, 2009, 04:27:48 AM
Some of that is due to the translations.
But hey, if you want to view them as unique characters then I'm not stopping you, just explaining the reason for the lack of distinction.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on October 15, 2009, 04:32:07 AM
Some of the personality, maybe, but Yoshi clearly is familiar with Mario and clearly translates what the other Yoshi's say in Super Mario RPG.  It's also clear that Nintendo's been very consistent when it comes to Yoshi, and that Yoshi's have their own language, yet the very first one in Super Mario World does speak to you, too.

Since there is a main Yoshi that is friends with Mario, and since lately, Yoshi and Birdo are considered a pair, I would like to believe that the main Yoshi is paired with the main Birdo, as well, and that it's these two that participate in all the Mario Parties, as well as all the sports.  Saying otherwise is turning a blind eye to just about half of the Mario titles out there that feature information about Yoshi.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 15, 2009, 04:39:00 AM
They may have made Yoshi a bit more involved but he still follows the same concept, even if it is less so than other characters. He still doesn't have a unique name or completely distinct personality.

Mario characters are intentionally vague so people can interpret them however they want.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 15, 2009, 10:09:41 AM
They may have made Yoshi a bit more involved but he still follows the same concept, even if it is less so than other characters. He still doesn't have a unique name or completely distinct personality.

Mario characters are intentionally vague so people can interpret them however they want.

Does that means that Boshi is its own unique character and species as well?

Wouldn't goombas and koopa troopas fall into the "one in the same" category as well? But we have numerous distinct goomba and koopa characters in many of the different Mario RPG games..

Whatever, its a silly argument.

You Americans all want to think that Toad, Yoshi, and Birdo are unique individuals, but they actually are not.

The Japanese have a concept that a person or creature can simultaneously be an individual as well as every member of his or her group. That's what you see with these characters. Every Toad that you see has a mushroom head, wears a vest, and has the same personality. Every Yoshi that you see, they're all named Yoshi, they all spout gibberish, and they all have the same personality. Every Birdo that you see is named Birdo, wears a bow, ring, and makeup, and has the same personality.

The Japanese makes no distinction that any Toad, Yoshi, or Birdo is a unique individual from the rest. They are all one and the same.

You're not American? Thats news to me!
Title: Re: New Super Mario Bros. Wii
Post by: Ian Sane on October 15, 2009, 02:34:57 PM
Quote
Except games like Super Mario RPG and Super Mario 64 show otherwise for at least Yoshi.  Toad is up for discussion, as well as Birdo, but there have been several times that there's only one Yoshi, and often, he is different than all the other ones.

Super Mario RPG also has an individual Toad.  He acts as a tutorial throughout the game.

I think it was Super Mario 64 that started using "Toad" as a generic term for a race of people.  Before that they were usually called Mushroom people or something to that effect.  Citizens of the Mushroom Kingdom.

Yoshi's Island uses "Yoshi" as a generic term but Super Mario RPG treats Yoshi as the name of one guy and has Boshi which is inconsistent with Yoshi's Story's later stating that all Yoshis are named Yoshi.

The thing is Nintendo doesn't care much about continuity, so they suck at it.  We might as well treat each Mario game as its own entity because they'll just pull inconsistent stuff out of their ass at a moment's notice.  It's also worth nothing that the Mario franchise has been handled by tons of different developers.  EAD does one thing.  IS does something else. Square had their own ideas.

I'd like it to be consistent and it does bug me but it's never going to be that way and fixing it would require some sort of DC Crisis like storyline anyway.

I'm a little more irritated by Zelda though since it doesn't have the scope of spinoffs that Mario has and should be easy to keep consistent but is a complete mess.  Metroid is pretty solid and I think that's because Yoshio Sakamoto cares about that stuff so unlike Miyamoto he has the made effort to keep the continuity consistent.
Title: Re: New Super Mario Bros. Wii
Post by: AV on October 15, 2009, 04:31:42 PM
On the newest Nintendo Voice Chat podcast fromIGN Craig Harris said the different characters DO NOT PLAY ANY DIFFERENT THAN MARIO, and it's only model swap.

So Luigi does NOT have a slipper movement and bigger jump and toads are not faster in running.  >:( >:( :o ??? :'( :-[

It wasn't the final build that Craig played, so maybe that will be fixed but that would be really disapointing. I actually enjoyed playing Luigi different and Toads differently, that could add some subtle replay value as you play as other characters and compensate for the differences. I played Super Mario Brothers 2 ( Lost levels ) with slippery Luigi on the VC and it drastically changed the experience and was very fun and hard to play in that fashion.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 15, 2009, 04:42:22 PM
They really should give you both options.
Play with the characters traits, and the option to play as model swapped character so no one has any advantagesor disadvantages over the other players just because there was only one mario, luigi or toad.
Title: Re: New Super Mario Bros. Wii
Post by: Ian Sane on October 15, 2009, 05:18:52 PM
Quote
So Luigi does NOT have a slipper movement and bigger jump and toads are not faster in running.

I'd argue that this is more correct.  The best Mario games treated Luigi as just a palette swap of Mario.  The different play styles come from a game that wasn't originally a Mario game in the first place.
Title: Re: New Super Mario Bros. Wii
Post by: ThomasO on October 15, 2009, 05:32:11 PM
No, SMB2J came before Doki Doki Panic, and it had differing play styles.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on October 15, 2009, 05:33:25 PM
Are you really ranking Lost Levels up there with "the best Mario games"?

Ian's obviously referring to the original SMB and SMB3.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 15, 2009, 06:16:15 PM
Does that means that Boshi is its own unique character and species as well?
No, he's a unique character with a distinctive name and personality.

Wouldn't goombas and koopa troopas fall into the "one in the same" category as well?
For the most part, yes.

But we have numerous distinct goomba and koopa characters in many of the different Mario RPG games..
Yes, because they have names and personalities.

You're not American?
Not through choice.

Ian Sane makes some great points, some I might have thought of myself if it weren't 4AM at that time.
Title: Re: New Super Mario Bros. Wii
Post by: Ian Sane on October 15, 2009, 06:31:11 PM
Quote
Ian's obviously referring to the original SMB and SMB3.

And SMW naturally. :)

I forgot about Lost Levels though so I'm wrong about unique Luigi debuting in Doki Doki Panic.  Still everyone controlling the same is not out of the ordinary for Mario games.  Nintendo has used both methods.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on October 15, 2009, 06:44:43 PM
Generally, it seems like in most of the 1-player Mario games where you can choose between Mario and Luigi, there's a difference between the two, but in the multi-player, even alternating games, there's not any change.

Hence, in this game, there's no change in characters, so everyone gets to play fairly, and no one will care about controls.

That said, I still think they should allow unlockable characters that control differently, for after you beat the game and do certain accomplishments.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on October 15, 2009, 08:41:47 PM
A new trailer has appeared.

http://www.youtube.com/watch?v=vxgn9cRBeGU
Title: Re: New Super Mario Bros. Wii
Post by: broodwars on October 15, 2009, 08:44:45 PM
IGN has some new information up on the "Novice Mode" "Super Guides" in NSMBW: apparently, when you die more than 8 times in a given level a green "Super Guide" block appears at the beginning of the stage.  If the player hits it, Mario is swapped out for Luigi and Luigi plays through the level automatically.  Luigi only clears the level, though.  He does not reveal secrets.  There's also a special icon on the main menu if the player clears the game without triggering a Super Guide block.

http://wii.ign.com/articles/103/1035661p1.html
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on October 15, 2009, 08:49:25 PM
Nice trailer, Luigi Dude.  I didn't know Yoshi's had their flutter-jump ability still.  I can't wait! :D
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on October 15, 2009, 08:56:37 PM
IGN has some new information up on the "Novice Mode" "Super Guides" in NSMBW: apparently, when you die more than 8 times in a given level a green "Super Guide" block appears at the beginning of the stage.  If the player hits it, Mario is swapped out for Luigi and Luigi plays through the level automatically.  Luigi only clears the level, though.  He does not reveal secrets.  There's also a special icon on the main menu if the player clears the game without triggering a Super Guide block.

http://wii.ign.com/articles/103/1035661p1.html

Luigi Dude posted about this a few pages back. Try and keep up.

Nice trailer Luigi Dude.
Title: Re: New Super Mario Bros. Wii
Post by: broodwars on October 15, 2009, 09:02:23 PM
IGN has some new information up on the "Novice Mode" "Super Guides" in NSMBW: apparently, when you die more than 8 times in a given level a green "Super Guide" block appears at the beginning of the stage.  If the player hits it, Mario is swapped out for Luigi and Luigi plays through the level automatically.  Luigi only clears the level, though.  He does not reveal secrets.  There's also a special icon on the main menu if the player clears the game without triggering a Super Guide block.

http://wii.ign.com/articles/103/1035661p1.html

Luigi Dude posted about this a few pages back. Try and keep up.

Bite me.  It was a new story dated today on IGN and I didn't see anyone on the current page talking about the feature so I figured it hadn't broken yet.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on October 15, 2009, 09:09:29 PM
Read the topic before posting news.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 15, 2009, 09:34:13 PM
FIGHT FIGHT FIGHT
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 15, 2009, 10:08:40 PM
I think it's just going to be Mario, Luigi, and Toad. It seems like the development focus of this game is on the level designs, not the characters, and the fact that there are two of Toad instead of including a fourth character doesn't bode well for secret characters.

Of course, I'd love to be surprised, but I'm not expecting anything.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 15, 2009, 10:16:08 PM
The level designs look fantastic.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 15, 2009, 10:21:23 PM
Exactly. That's what is important, not the characters.
I know it is cliché, but look at the levels of the Subspace Emissary in SSBBrawl. Those levels were pretty poorly designed because they had to accommodate 35 characters each with a different moveset. If all characters have the same ability then the level designs can be much more focused and clever.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on October 15, 2009, 10:28:58 PM
Exactly. That's what is important, not the characters.
I know it is cliché, but look at the levels of the Subspace Emissary in SSBBrawl. Those levels were pretty poorly designed because they had to accommodate 35 characters each with a different moveset. If all characters have the same ability then the level designs can be much more focused and clever.

True, as good as SMB 2 was, it just didn't have that tight feel of the others.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on October 15, 2009, 10:55:35 PM
Nah, you build the levels just as you would, and focus on the characters as secondary things.  Some of Super Mario World didn't work properly with Luigi when it was re-released on the GBA.  Sections where you had to run a certain speed to make it through, and tall Luigi couldn't make it fast enough, so he'd take a hit or die, or whatever would happen.

They can make the game around Mario, then just do whatever they like with the characters.  The issue with the Subspace Emissary isn't the same.  The focus was on combat, and not level design, at all, and as such, it left much to be desired.  In addition, most, if not all characters were modified so that movement speeds and jump heights were very similar when it came to the Supspace Emmisary.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on October 15, 2009, 11:05:03 PM
Anyone else think the level design in Warioland Shake It was rather bland?  Most people I know love it, but I just felt like they were too easy and I could coast through them without that rhythm you get from Mario levels. 
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 15, 2009, 11:26:58 PM
Well, they tried to emulate the GB Wario Lands. Honestly, I found the game design to be a bit on the bland side, excluding the treasure hunting and exploring. (and in Shake It, the achievements)

And Koopalings in 3-D. They are finally getting the spot-light again.
Title: Re: New Super Mario Bros. Wii
Post by: AV on October 16, 2009, 02:05:36 AM
i'm lazy.

any chance Nintendo will include the mario bros mini game that was found in all the advance games as unlock-able.

Playing this on a TV with 3 other friends would be fun. I did play this 2 player with a friend with GBA and had a blast.

having mini games from DS upconverted might be tons of fun too. Playing local multiplayer DS or GBA was such a rare treat and this would be a great addition to this game .

I didn't look if this was talked about before, i hope it wasn't
Title: Re: New Super Mario Bros. Wii
Post by: Ian Sane on October 16, 2009, 01:19:41 PM
Quote
Anyone else think the level design in Warioland Shake It was rather bland?  Most people I know love it, but I just felt like they were too easy and I could coast through them without that rhythm you get from Mario levels.

I found the game to be really fun while I was going through for the first time.  But since then I haven't really gone back to it.  But something like Super Mario World or Yoshi's Island has such enjoyable level design that I go back and play those just levels again for fun.

There might be a difference there but it also might be just that when I was a kid I replayed videogames more because games were shorter, I had more free time, and I couldn't afford to buy new games so only a handful of games had to suffice for years.  As a result I'm incredibly familiar with the level design with the games from my childhood but not so much with more recent games.  I don't NEED to replay Wario Land a thousand times so that might be the reason I don't.  Hard to say.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 16, 2009, 03:28:36 PM
i'm lazy.

any chance Nintendo will include the mario bros mini game that was found in all the advance games as unlock-able.

Playing this on a TV with 3 other friends would be fun. I did play this 2 player with a friend with GBA and had a blast.

having mini games from DS upconverted might be tons of fun too. Playing local multiplayer DS or GBA was such a rare treat and this would be a great addition to this game .

I didn't look if this was talked about before, i hope it wasn't
At this time, nothing has been said. It might make a good extra though.

Also, from the video recently posted by Pap64, the map system looks very similar to SMB3's map system. Hell, the levels with the propeller suits harken back to the Raccoon Leaf/Tanooki Suit levels. Could Nintendo be aiming to achieve the same quality of SMB3?
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 16, 2009, 05:26:49 PM
Could Nintendo be aiming to achieve the same quality of SMB3?

How many years and console generations did it take to get here again? ;)
Title: Re: New Super Mario Bros. Wii
Post by: MegaByte on October 16, 2009, 06:03:23 PM
Based on what we've seen recently, I was actually thinking that a more appropriate title for the game might be New Super Mario Bros. 3.  I hope it turns out that way.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 16, 2009, 06:09:46 PM
It took the arrival of the true successor of the NES -- Wii.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 16, 2009, 06:22:16 PM
Could Nintendo be aiming to achieve the same quality of SMB3?

How many years and console generations did it take to get here again? ;)
a million.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 16, 2009, 06:38:11 PM
Could Nintendo be aiming to achieve the same quality of SMB3?

How many years and console generations did it take to get here again? ;)
I mean, you're wrong. Super Mario 64 and Super Mario Galaxy are every bit as good as Super Mario 3, if not better. The only reason people claim SMB3 is better is because of nostalgia.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 16, 2009, 06:43:06 PM
Could Nintendo be aiming to achieve the same quality of SMB3?

How many years and console generations did it take to get here again? ;)
I hate you.

I mean, you're wrong. Super Mario 64 and Super Mario Galaxy are every bit as good as Super Mario 3, if not better. The only reason people claim SMB3 is better is because of nostalgia.

Well, my Nostalgia Monster is a pretty strong beast. I can't overcome him sometimes. And he says that SMB3 > SM64 + Galaxy.
Title: Re: New Super Mario Bros. Wii
Post by: AV on October 17, 2009, 12:52:49 AM
Could Nintendo be aiming to achieve the same quality of SMB3?

How many years and console generations did it take to get here again? ;)
I hate you.

I mean, you're wrong. Super Mario 64 and Super Mario Galaxy are every bit as good as Super Mario 3, if not better. The only reason people claim SMB3 is better is because of nostalgia.

Well, my Nostalgia Monster is a pretty strong beast. I can't overcome him sometimes. And he says that SMB3 > SM64 + Galaxy.

I love Galaxy, 64 is great for it's time but it doesn't hold up as well over time. Galaxy is such a brilliant design it will last allot longer than the other 3d games.

I would put Mario 3 and galaxy just right below it.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 17, 2009, 05:00:55 AM
Could Nintendo be aiming to achieve the same quality of SMB3?

How many years and console generations did it take to get here again? ;)
I hate you.

I mean, you're wrong. Super Mario 64 and Super Mario Galaxy are every bit as good as Super Mario 3, if not better. The only reason people claim SMB3 is better is because of nostalgia.

Well, my Nostalgia Monster is a pretty strong beast. I can't overcome him sometimes. And he says that SMB3 > SM64 + Galaxy.

I love Galaxy, 64 is great for it's time but it doesn't hold up as well over time. Galaxy is such a brilliant design it will last allot longer than the other 3d games.

I would put Mario 3 and galaxy just right below it.

My nostalgia monster is grumpy because of you now. It told me to tell you that SM64 > Galaxy because it was the first game I played that was 3D and that it's magical experience made it better than Galaxy ;) My nostalgia monster is also eating my left-foot socks. :P
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 17, 2009, 10:51:08 AM
I thought nostalgia monsters existed only in the annoying Zelda fanbase.  :P
Title: Re: New Super Mario Bros. Wii
Post by: ThomasO on October 17, 2009, 01:15:15 PM
Intro to the game. (http://www.youtube.com/watch?v=Q4JkO__SSOE&feature=related)

Apparently, Miyamoto's suggestion that Bowser uses a cake to kidnap Peach was true...
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on October 17, 2009, 01:59:38 PM
I loved that intro! The song reminds me of something from Mario World or RPG. It's interesting to see 2 red Toads right behind them lending help.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 17, 2009, 02:56:24 PM
In this interview Miyamoto explains the lack of Princess Peach as playable:

Quote
Why isn't Princess Peach a playable character in New Super Mario Bros. Wii?

I thought it'd be nice to have her as a playable character, but the toad characters had a similar physique to a Mario character than Peach does. And if one of the four had a dress, we'd have to come up with a special programming to handle how the skirt is handled in the gameplay, and that's really the only reason why Peach isn't playable (laughs). Of course If we had Wario in there we'd have to program a way to make him fart. (laughs)

http://wii.ign.com/articles/103/1035760p1.html

I think this pretty much confirms that the three characters of which we know are the only ones playable.
Title: Re: New Super Mario Bros. Wii
Post by: King of Twitch on October 17, 2009, 03:02:29 PM
That is one lazy game designer.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 17, 2009, 03:05:28 PM
That is one lazy game designer.

I couldn't have said it better. L.A.Z.Y.

I wonder if that is his excuse for no online too.

Quote
I thought it'd be nice to have online 4 player co-op, but the online system we have in place would require friend codes and I hate those things. And if one of the four drop out, we'd have to come up with special programming to handle how the game takes over gameplay[editors note: they already did that], and that's really the only reason why 4 player online co-op isn't in the game (laughs). Of course If we had Online in there we'd have to program a way to make use of our Wiispeak peripheral, and that's just sounds like too much work. (laughs)
Title: Re: New Super Mario Bros. Wii
Post by: Killer_Man_Jaro on October 17, 2009, 03:23:08 PM
Fight against Lemmy Koopa (http://www.youtube.com/watch?v=DqGpk3HU9YI&feature=channel)

We saw Iggy and Morton Jr in the E3 demo footage, so here's the third Koopa Kid in action. The boss battles look more interesting in this game, although probably still easy, but I'm glad they're making efforts to prevent players from spamming fireballs to win. It seems like it would be more difficult with multiple players simply because of a lack of space on the arena.
Dig the remix of the Super Mario Bros 3 Boom-Boom theme though!
Title: Re: New Super Mario Bros. Wii
Post by: Invincible Donkey Kong on October 17, 2009, 07:46:10 PM
That is one lazy game designer.

I couldn't have said it better. L.A.Z.Y.

I wonder if that is his excuse for no online too.
Quote
I thought it'd be nice to have online 4 player co-op, but the online system we have in place would require friend codes and I hate those things. And if one of the four drop out, we'd have to come up with special programming to handle how the game takes over gameplay[editors note: they already did that], and that's really the only reason why 4 player online co-op isn't in the game (laughs). Of course If we had Online in there we'd have to program a way to make use of our Wiispeak peripheral, and that's just sounds like too much work. (laughs)

Looking a gift horse in the mouth is a bad idea, especially when I'm in the room. :reggie:

And about this second comment, surely they aren't talking about the Super Guide.  Having the A.I. play through the game would require different programming when considering human players.  Human players make mistakes and take their time, while the Super Guide A.I. is programmed to just follow a set path decided ahead of time.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 17, 2009, 07:56:45 PM
This looks like the best game ever.

GOTY easy
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 17, 2009, 10:47:28 PM
Holy **** Lemmy with the ball and everything.

I'm sold.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 17, 2009, 11:52:53 PM
Yeah, it certainly doesn't seem like they're breaking the bank with this game. I wonder if the release date was pushed up to be out before the holidays?
Title: Re: New Super Mario Bros. Wii
Post by: Invincible Donkey Kong on October 18, 2009, 01:56:39 AM
It may surprise you that you don't have to "break the bank" to make an excellent game.  When you already have the perfection of side-scrolling bliss, there's only so much presentation you can add to the pot before the recipe goes sour. :reggie:
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 18, 2009, 02:58:26 AM
Wrong. A game can never be too good. But there are deadlines to follow, games need to be finished, and sequels can always fill what was missing the first time around.
Title: Re: New Super Mario Bros. Wii
Post by: Invincible Donkey Kong on October 18, 2009, 03:18:03 AM
No, you are avoiding my point.  What could possibly be added to New Super Mario Bros. Wii that would "break the bank"?  Add orchestrated music?  Outsource CG cutscenes to a prestigious art studio?  Hire Hollywood actors/actresses to do voice/narration?  All of these COULD be done, but would they add anything of substance at all?  You have to eventually draw the line between what is necessary for an entertaining game and what is just superfluous garbage.  Otherwise you are just spending money just to spend money, which is the ultimate no-no in business logic. :reggie:
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 18, 2009, 03:20:09 AM
Would having more playable characters and online play really be so difficult to add? Oh well, I guess you'd know better than I would.
Title: Re: New Super Mario Bros. Wii
Post by: Invincible Donkey Kong on October 18, 2009, 03:29:26 AM
Both of these have already been explained.  First of all, the characters were chosen over similar build and ability.  Having Wario or Peach with identical physics to Mario and Luigi would be awkward, and ultimately a mere texture swap.  "But why couldn't they have different abilities?," cries Mop_it_up.  Because then the balance of the counter-op aspect of the game would be skewed. 

Second, taking this sort of game online would need to take into account when a player disconnects.  Merely swapping in an A.I. wouldn't work because the A.I. would need to properly respond to the human players taking their time collecting coins, or running back to retrieve a lost Yoshi, or taking a completely different route, and just cooperating with human players to make it through the levels in general.  As far as I know, such a sophisticated A.I. hasn't been designed yet.  :reggie:
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 18, 2009, 03:32:03 AM
I don't think the characters should have different abilities because then things could get unbalanced or unfair.

If a player were to drop out, why does the A.I. need to take over? They couldn't just disappear?
Title: Re: New Super Mario Bros. Wii
Post by: Invincible Donkey Kong on October 18, 2009, 03:42:00 AM
That's where the other problem lies.  Just what kind of level-progression system could possibly be applied for online-play?  Would you always start at World 1-1 every time you played?  Could you pick any World to start off in?  Could a player join a group that was playing through stages?  If a player disconnected from their friends, could they just rejoin and start off in the next stage?  Even if that were possible that player is missing out on the full experience with the other players, and if they were playing with a random group they have lost all their progress period.  There are a lot of variables to deal with here, and clearly the development team found these issues to be detrimental to the gameplay experience or else it would have been included.  We don't do things or not do things to piss our fans off, we just do what we think will produce the most cohesive and satisfying experience for everyone. :reggie:
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 18, 2009, 03:45:44 AM
Ah, good questions. I didn't really think about what kind of structure the online mode could have. And I'd rather not have it at all if it didn't work very well.

Thank you for explaining that further, I'm sorry I doubted the effort put into the game. It's my most-anticipated game of the year.
Title: Re: New Super Mario Bros. Wii
Post by: ShyGuy on October 18, 2009, 04:24:59 AM
PUNCH SOMEBODY
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 18, 2009, 09:20:24 PM
First day purchase confirmed. Pre-Order? Pending. Want a gift if I pre-order in full.
Title: Re: New Super Mario Bros. Wii
Post by: Killer_Man_Jaro on October 19, 2009, 03:24:33 PM
Latest issue of Official Nintendo Magazine UK (which I just got this morning) has the world's first review of New Super Mario Bros Wii. They awarded it with a 96% score, praising basically everything - fun in both single and multiplayer, fantastic level design, stellar presentation, the spot on difficulty curve - and the few complaints were fairly trivial.

I was always going to buy this anyway, but this is like Game of the Year talk. We will see soon if everybody else agrees, though I'm anticipating universal acclaim regardless. Only one month to go now...

Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 19, 2009, 04:05:57 PM
It will be impossible for NSMBW to get perfect scores from media outlets. It's not brown-shaded, marine corps forced with a trillion dollar budget and extensive voice acting.

I can already smell IGN giving it a 0.5 deduction. For what, time will tell.

Care to elaborate on NMUK's review, Killer_Man? I'm curious as to what the trivial flaws are.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 19, 2009, 04:24:14 PM
^Ditto
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 19, 2009, 04:28:04 PM
^Ditto

Threeto

Your post got me all sorts of hyped.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 19, 2009, 04:31:05 PM
I'm gonna guess people will dock it points for no online, tired story and lack of extra characters.

People find all sorts of reasons to complain about quality games.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on October 19, 2009, 05:07:14 PM
Plus you know the worst thing of all they'll do, not even play the entire game and then dock it points for being too short.

It's going to be like Wario Land and Jungle Beat all over again.  Reviewers will take the quickest path to the end of the game and after they beat the final boss, complain that the game is only 5 hours long.  Even though Wario Land and Jungle Beat both had hidden levels and added challenges like finding all the treasure chest or platinum medal that added many hours of additional gameplay, a lot of reviewers never even mentioned this and still said the games were only 5 hours long with no replay value.

Watch as the same thing happens with this game.  They'll just take one path to the end and ignore any optional stages, not bother to even try and find all the Star Coins, and then say the game is too short.  Even though everything they skipped adds about 20 more hours of overall gameplay.
Title: Re: New Super Mario Bros. Wii
Post by: Ian Sane on October 19, 2009, 05:11:51 PM
Quote
It will be impossible for NSMBW to get perfect scores from media outlets. It's not brown-shaded, marine corps forced with a trillion dollar budget and extensive voice acting.

Almost NOTHING gets perfect scores, not even brown-shaded games with marine corps.  Actually the poster child for games getting perfect scores is Ocarina of Time which is made by... Nintendo.  Anything in the 90% score range is excellent and nitpicking between scores like 93 and 96 is stupid.  If it gets an average score of 90 or higher it means the media really likes the game.  And they will.  Nintendo games that deserve GOTY level praise always get it.

Though I think the game not having online when it's a multiplayer focused game is a valid complaint.  Same with the use of two Toads.  We're Nintendo fans and we're talking about these issues as being annoying flaws.  I fully expect reviewers to point at the same thing and it won't be because they're Nintendo-hating fanatics.  It's because those are real issues that even Nintendo fans are not thrilled about.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 19, 2009, 05:29:56 PM
Look at how half-assed this game is.

Just like Wii Play not being a real Duck Hunt, this game cuts corners on being a real Mario2/Mario3 sequel.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 19, 2009, 05:38:43 PM
Though I think the game not having online when it's a multiplayer focused game is a valid complaint.
Normally I would agree with that, but not in this case. Did you read that post up there by ReggieFA? An online mode would simply not work for this type of game, and then everyone would complain that it sucks and dock it points for poor online.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 19, 2009, 05:55:14 PM
You are so precious. Don't change. ever.

You could check for peoples online connectivity inbetween each level and have a place holder for that connection so that if they do drop, they can simply join back in at the start of the next level.
If they happen to drop connection in the middle of play, then the character would just die, and then when they do reconnect, they can go into a "watch" mode until the beginning of the next level.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 19, 2009, 06:07:44 PM
That sounds pretty lackluster to me.
Which world would you start on? Could you save your progress? What happens if you want someone else to join your group?

And let's not forget lag. This game would need to have all players and objects perfectly synced at all times in order for it to be playable. As Super Smash Brothers Brawl has shown, this simply isn't possible on Wii. And this game looks more complicated as well, so I doubt it could work.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 19, 2009, 06:11:51 PM
If they wanted it to work, it would.

Where there's a will, there's a way.
Nintendo isn't too into online, so they probably didn't look into it all that much.
They probably didn't look into it at all as their online support pretty much sucks outside of MKWii.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 19, 2009, 06:39:48 PM
That sounds pretty lackluster to me.
Which world would you start on? Could you save your progress? What happens if you want someone else to join your group?

And let's not forget lag. This game would need to have all players and objects perfectly synced at all times in order for it to be playable. As Super Smash Brothers Brawl has shown, this simply isn't possible on Wii. And this game looks more complicated as well, so I doubt it could work.

Uh, let's not forget the pinnacle of Nintendo online gaming; Mario Kart Wii. It works perfectly in my mind. It can be done. Plus NSMBW won't being using crazy stuff like the Havok engine to produce realistic physics.
Title: Re: New Super Mario Bros. Wii
Post by: Killer_Man_Jaro on October 19, 2009, 07:59:54 PM
Right, three people wanted an elaboration of the first review, so here we go.

During the review, there was one small paragraph with gripes, of which there were 3 in total:
Firstly, they lamented that Yoshi apparently doesn't appear as frequently as they wanted him to.
Secondly, they thought a couple of extra characters instead of a second Toad "would have been nice".
Thirdly, they did indeed put in a comment about no online capabilities; I guess this one is not that trivial. Bear in mind that the reviewer himself claimed that "these were minor qualms and weren't a detriment to the game overall".

I suppose I've been prepared for no online mode since Nintendo dismissed the questions about it way back in June, so this didn't seem like that big of a deal. I can understand that it's more significant for people with nobody near them who would want to play a 2D Mario title. ONMUK assure us that it plays really well by yourself and everything can be achieved with one player's efforts, which is what was most important to me.
Title: Re: New Super Mario Bros. Wii
Post by: King of Twitch on October 19, 2009, 09:24:39 PM
I can already smell IGN giving it a 0.5 deduction. For what, time will tell.

Yep. This was my reaction to IGN's WSR review only a few months ago:

They docked lasting appeal for lack of online play but it's 'evergreen' and presumably never gets old?

It has some of the best Wii graphics but doesn't get knocked for lack of HD?

"Good enough" presentation isn't good enough? What do they want, MORE COMPLICATED POINT-AND-CLICK MENUS?

They invent problems and then immediately contradict themselves. They praise features and then dock points.

Place your bets, people.

IGN will dock NSMB for...

-lack of online, obviously.
-voice acting "Why is it that in 2009 Nintendo still chooses to use text blahblahblah..."
-story, graphics, sound effects, and characters.. while still calling them "more than adequate"
-lacking a third dimension in an era of HD..right before praising the game's high nostalgia factor
-bland powerups..right before praising the game's creativity
Title: Re: New Super Mario Bros. Wii
Post by: Snipper64 on October 19, 2009, 09:36:59 PM
If anyone is interested, I recommend you look at this video to see some New super Mario bros wii Pro players doing amazing combos. Also shows the full extent of some items, and how you can use more then one person to get a awesome bonus.

http://www.youtube.com/watch?v=Pg7gP7-sQMQ&feature=player_embedded (http://www.youtube.com/watch?v=Pg7gP7-sQMQ&feature=player_embedded)
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 19, 2009, 10:19:19 PM
If anyone is interested, I recommend you look at this video to see some New super Mario bros wii Pro players doing amazing combos. Also shows the full extent of some items, and how you can use more then one person to get a awesome bonus.

http://www.youtube.com/watch?v=Pg7gP7-sQMQ&feature=player_embedded (http://www.youtube.com/watch?v=Pg7gP7-sQMQ&feature=player_embedded)

What the hell makes them pro players when the game's not out?  I never authorized this.

And a note to those of you without local-multi co-op buddies, you won't be doing any amazing combos.

Carry on.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 19, 2009, 10:27:33 PM
That vid was already posted, douche! /dick
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 19, 2009, 10:43:59 PM
Uh, let's not forget the pinnacle of Nintendo online gaming; Mario Kart Wii. It works perfectly in my mind. It can be done. Plus NSMBW won't being using crazy stuff like the Havok engine to produce realistic physics.
Mario Kart Wii's online mode works entirely differently than Super Smash Brothers Brawl.

First off, when you play an online game, position data is the only data that's transferred over the Internet. Therefore it doesn't matter what kind of graphics, sound, physics engine, A.I. script, etc. that a game uses, it doesn't affect the amount of data transferred.

In Mario Kart, each player does not need to be perfectly synced up, so you don't really notice the lag if you aren't paying attention. The game tracks the position of where each player is on the course, and will "guess" their position based on their last known velocity and direction of travel. Sometimes you'll notice that a player will fall off a cliff, but then appear right in front of you as if nothing happened. Sometimes people will drive right through items and obstacles without hitting them. That was them lagging. Items are the same way. Red shells take a few seconds prior to contact. Bananas may not be exactly where you set them for someone else's perspective. One shell can hit two players if they're close enough.

Animal Crossing also works similarly.

New Super Mario Brothers Wii can't work this way. All players need to be perfectly synced in time with enemies, moving obstacles, and items like coins. Otherwise, two players could defeat the same enemy, grab the same powerup, or other such double-up effects. Also, a lagging player could inadvertently knock another player off of a cliff, or otherwise interfere with them. Since the game is a side-scroller, the environments are ever-changing, which would cause even more problems.

Miyamoto said it couldn't be done. No offense, but I take his word over anyone here.
Title: Re: New Super Mario Bros. Wii
Post by: ThomasO on October 19, 2009, 10:53:47 PM
Well said.

The Wii also has to lend a great deal of its processing power to handling player input, the graphics, the game physics, and so on. Adding an additional, continuous stream of incoming (and outgoing) data for the Wii to compute and interpret correctly (given that some data might be lost along the way) requires A LOT of power, which the Wii cannot handle without a few sacrifices. I would say it is why Brawl has some bad lag problems-- it is so graphically intense compared to Mario Kart Wii that it is bound to have slow-down when playing players on the other side of the planet. Conduit had to have its graphical intensity toned down in online play so it could handle up to 11 other players elsewhere in the world.

As far as I know, no online system is perfectly flawless. Look at Tetris Party: it's such a simple game, that it might be thought to be error-free. But the lag in that game is often horrendous. Sometimes even when the game ends on your side, the other person seems to continue playing, even for a whole minute! Online gaming isn't as simple as an IM.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 20, 2009, 03:40:00 AM
In response to Mop it up and ThomasO I have one word: Conduit
Title: Re: New Super Mario Bros. Wii
Post by: ThomasO on October 20, 2009, 08:39:04 AM
Conduit had to have its graphical intensity toned down in online play so it could handle up to 11 other players elsewhere in the world.

Quote from: IGN review
However, I also encountered situations overrun with lag in which on-screen characters would skip around erratically, making maintained matches virtually unplayable.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 20, 2009, 10:03:41 AM
a note to those of you without local-multi co-op buddies, you won't be doing any amazing combos.

Carry on.

:'(

Anyone wanna come play this at my house??

Anyone..?

/cry
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on October 20, 2009, 10:19:12 AM
Maybe we should have a Carmi-meet up again? ;)
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 20, 2009, 10:45:25 AM
No, my house doesn't smell like ass
Title: Re: New Super Mario Bros. Wii
Post by: NWR_insanolord on October 20, 2009, 11:02:11 AM
I'm starting to get really hyped for this, and I'm getting the same feeling I got before Galaxy came out, that it just may live up to it.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on October 20, 2009, 11:10:06 AM
No, my house doesn't smell like ass
What?  My house doesn't smell like ass!
And we didn't have the Carmi meet-up at my house...

I'm confused...
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 20, 2009, 11:34:34 AM
No, my house doesn't smell like ass
What?  My house doesn't smell like ass!
And we didn't have the Carmi meet-up at my house...

I'm confused...

Ass/Rape, your house/back alley; same difference.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 20, 2009, 11:37:00 AM
His back alley smelled of rape?
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on October 20, 2009, 11:40:23 AM
I don't even have a back alley... ?:\
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 20, 2009, 11:47:21 AM
His back alley smelled of rape?

Considering how creepy he was wen trying to invite me over for new years; probably. And if it wasn't his back alley that smelled like rape, mine surely would.
Title: Re: New Super Mario Bros. Wii
Post by: NWR_insanolord on October 20, 2009, 11:53:27 AM
How do you know what rape smells like?
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 20, 2009, 11:59:59 AM
How do you know what rape smells like?

I just assume it smells like blood and feces
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 20, 2009, 12:03:08 PM
Yet another thread properly derailed.

Good work team!

Bill would know what rape smelled like
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 20, 2009, 12:03:45 PM
How do you know what rape smells like?

what happens between a boy and his Uncle is very personal...

....
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on October 20, 2009, 12:05:51 PM
I'm scared.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 20, 2009, 12:14:01 PM
I'm scared.

Serves you right for nipplegate
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on October 20, 2009, 12:16:10 PM
So... let's go back on topic.

Do you think the Toads have nipples?
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 20, 2009, 12:17:07 PM
So... let's go back on topic.

Do you think the Toads have nipples?

Probably not, or else they'd be hard as diamonds when venturing off into the icey/snowy lands with just a vest on. I mean c'mon, at least wear a shirt under that thing.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on October 20, 2009, 12:18:21 PM
Geez people can't we have a conversation without having it derailed. There is 2 threads for derailing already.

Anyway I think a meet up would be a good idea. There's about a month left till the game releases in the states give or take a few days.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on October 20, 2009, 12:27:43 PM
If you were in Cali EasyCure I'd go play at your home. Which reminds me, I'm going to need people to play this with.

I like those super skills videos, the game looked more fluid than any of the latest Sonic games. Well as far as high speed non stop action. I wish nintendo would just steal Sonic from them.

I have to honestly say, I was never one to play any Mario game like that. Where the jumping from enemy to enemy skill is amplifiied to the extreme. I collected everything in Yoshi's island, Mario World, And Sunshine, but I was never good at things like Hitting that koopa shell against the brick stair case in Super Mario Bros to get all those 1 ups. Maybe as a kid I didn't think the risk was worth it. Maybe now'a days i'd try. Sure looked fun though.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 20, 2009, 12:36:03 PM
Geez people can't we have a conversation without having it derailed. There is 2 threads for derailing already.

Anyway I think a meet up would be a good idea. There's about a month left till the game releases in the states give or take a few days.

It's an internet forum, relax. Besides those two threads you mentioned are worthless because:

a. one is about NOTHING so you can't actually derail it; we'd just have to move the conversation there instead of here, but this thread wouldv'e still felt the affects of the derailing.

b. the second is now all about STATS and E-PENIS SIZE (areola circumfrence for the ladies), thus not about derailing anymore. not that you could derail it.. see point A.

If you were in Cali EasyCure I'd go play at your home. Which reminds me, I'm going to need people to play this with.

I like those super skills videos, the game looked more fluid than any of the latest Sonic games. Well as far as high speed non stop action. I wish nintendo would just steal Sonic from them.

I have to honestly say, I was never one to play any Mario game like that. Where the jumping from enemy to enemy skill is amplifiied to the extreme. I collected everything in Yoshi's island, Mario World, And Sunshine, but I was never good at things like Hitting that koopa shell against the brick stair case in Super Mario Bros to get all those 1 ups. Maybe as a kid I didn't think the risk was worth it. Maybe now'a days i'd try. Sure looked fun though.

I did it all the time as a kid and it was fun as hell. I could never beat the game like that, so i'd have to play as a mixture of both but it was still all in god fun.

Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 20, 2009, 12:37:31 PM
There's like, nowhere to meet.

When you think about it, Cali is HUGE.  It's got the coverage of like 5 east-coast states.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 20, 2009, 12:42:14 PM
I'm in the middle.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 20, 2009, 12:45:02 PM
How's your TV?  Living room?  Alkihawl collection?
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 20, 2009, 12:47:20 PM
TV.... not big enough, living room... which one ;) alkihawl.... :( haven't restocked in weeks.
My place would not be ideal anyway.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 20, 2009, 12:51:47 PM
TV.... not big enough, living room... which one ;) alkihawl.... :( haven't restocked in weeks.
My place would not be ideal anyway.

We'd get shot by a stray bullet
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 20, 2009, 07:18:45 PM
was that just RAY-SIST?!

My place would not be ideal.  My apartment living room comfortably seats only 3-4.  And it's in the same city as Arnold.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 20, 2009, 07:31:42 PM
was that just RAY-SIST?!

My place would not be ideal.  My apartment living room comfortably seats only 3-4.  And it's in the same city as Arnold.

No i based that joke on FACTS. i'd like to enlist the help of the NWR search engine to pull the thread where BnM states someone was shot in his neighborhood. Hell i wouldn't wanna invite you all over for the same reason (that and stabbings. Not that i have the space (though i do have the liqour).

Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 20, 2009, 07:33:20 PM
Anyone wanna come play this at my house??

Anyone..?
Where do you live?

Do you think the Toads have nipples?
Probably not, or else they'd be hard as diamonds when venturing off into the icey/snowy lands with just a vest on. I mean c'mon, at least wear a shirt under that thing.
Hey, it takes guts to wear a vest with no shirt.

In response to Mop it up and ThomasO I have one word: Conduit
I'm pretty sure that The Conduit works the same way as Mario Kart Wii and isn't synced up.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 20, 2009, 07:40:23 PM
was that just RAY-SIST?!

My place would not be ideal.  My apartment living room comfortably seats only 3-4.  And it's in the same city as Arnold.

No i based that joke on FACTS. i'd like to enlist the help of the NWR search engine to pull the thread where BnM states someone was shot in his neighborhood. Hell i wouldn't wanna invite you all over for the same reason (that and stabbings. Not that i have the space (though i do have the liqour).



I don't see how that's special, every town I've lived in Cali is like that, including my time in high school.  It's ruff here, sho nuff.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 20, 2009, 07:56:45 PM
was that just RAY-SIST?!

My place would not be ideal.  My apartment living room comfortably seats only 3-4.  And it's in the same city as Arnold.

No i based that joke on FACTS. i'd like to enlist the help of the NWR search engine to pull the thread where BnM states someone was shot in his neighborhood. Hell i wouldn't wanna invite you all over for the same reason (that and stabbings. Not that i have the space (though i do have the liqour).



I don't see how that's special, every town I've lived in Cali is like that, including my time in high school.  It's ruff here, sho nuff.

Hence why its not ray's sis FOO' (man-chu)
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 20, 2009, 09:40:52 PM
I was armed robbed, too.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 20, 2009, 09:44:49 PM
So we kind of know IGN will dump marks off of NSMBW, but how much will GAMESPOT take off?

Bigger question, can the Epic Games CEO enjoy this game? It might be too colorful for him to handle.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 20, 2009, 10:00:27 PM
I was armed robbed, too.

By his brother! With a golf club! In the den!

Did i win this game of clue?
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 20, 2009, 10:02:24 PM
No no no...It was my brother with the golf club in the BASEMENT.

The basement...

so sad.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 20, 2009, 10:02:40 PM
NO.

It was by the butler. With the wrench. In the kitchen. >:(
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on October 21, 2009, 11:55:27 AM
Hmm, if you guys live or can can get anywhere near LAX and you aren't homicidle maniacs we could play at my place. My girl friend and I have a decent sized living room with a good sized tv for 4 player same screen gaming. But in my apartment complex I have a theatre that I can reserve for myself at any time for free. Comfy chairs big ol screen, a room just waiting to be gamed in.

Also we have some kind of party room with a pool table and such with a nice sized tv to play games in, completely closed off only to us all day long. Hmmm... I'm gonna have to invite you folks over for some big play through some day.

Los Angeles I live 5 right next to LAX. If you can get there you can get to my place.

And I live just out side the hood, so no gun shots. Well not many any way, I live in a decent neighbor hood now.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 21, 2009, 12:19:24 PM
And I live just out side the hood, so no gun shots. Well not many any way, I live in a decent neighbor hood now.

Damn he done gone moved on up!

Joking aside, i might have to take you up on the generous offer. Hell i'd be content to just hang out and shoot pool all day, video games would just be a plus ;)

WE CAN PLAY MIDNIGHT POOL ON WII WARE!
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on October 21, 2009, 12:32:54 PM
I would like to come but I am not sure if I could come down. When do you propose this meetup is going to happen?
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on October 21, 2009, 12:49:59 PM
If we did have an ultimate Mario Bros get together, it would have to be sometime after the game came out and on a sunday.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on October 21, 2009, 12:55:11 PM
Is there a reason it has to be a Sunday?
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 21, 2009, 12:58:01 PM
Is there a reason it has to be a Sunday?

He might live in one of those dry counties where no liqour is sold on Sunday. This way he can keep alcoholics like me from going crazy and wrecking his place.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on October 21, 2009, 12:58:51 PM
I work 6 days a week, but maybe I could work out a saturday some how.

But yeah, that to EasyCure.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 21, 2009, 01:01:15 PM
I work 6 days a week, but maybe I could work out a saturday some how.

But yeah, that to EasyCure.

I hold my liqour well.

I'm still waiting to win the lotto so i can hold a huge NWR meet-up game party drink-o-thon. Maybe it'd help if i start actually playing the lotto.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on October 21, 2009, 01:09:42 PM
Get to it EasyCure.Win that million!

Maybe sometime in December Caterkiller.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 21, 2009, 01:11:05 PM
Get to it EasyCure.Win that million!

Maybe sometime in December Caterkiller.

Now look who is derailing topics ;)
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on October 21, 2009, 01:17:07 PM
Get to it EasyCure.Win that million!

Maybe sometime in December Caterkiller.

Now look who is derailing topics ;)

Hmmm....

I saw that there will be those "D" shaped blocks back in this game!  I call 'em Donut Blocks, and I'm glad to see they're back.  Nothing beats having to hop around while there's some cheeps or fire-breathing orb thing attacking.  Speaking of, anyone seen that orb thing back?
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on October 21, 2009, 01:27:39 PM
Caterkiller maybe you should make a Meet up topic in General Chat or the Funhouse.

thatguy I haven't seen that.Then again I haven't really been paying much attention to the videos.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 21, 2009, 01:31:08 PM
I work 6 days a week, but maybe I could work out a saturday some how.

But yeah, that to EasyCure.

I hold my liqour well.

Shot for shot, I'd destroy you. And I'd be getting blazed throughout it!
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 21, 2009, 01:47:08 PM
I work 6 days a week, but maybe I could work out a saturday some how.

But yeah, that to EasyCure.

I hold my liqour well.

Shot for shot, I'd destroy you. And I'd be getting blazed throughout it!

Probably but i'd still like to take you up on the challenge!

Caterkiller maybe you should make a Meet up topic in General Chat or the Funhouse.

thatguy I haven't seen that.Then again I haven't really been paying much attention to the videos.

As I mature as a man and a gamer, I find myself being drawn less and less to gameplay videos so that I don't spoil anything for me. Even without checking out any new screens/videos or general info about the game, this one has me hyped.. thats when you KNOW a game is special.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on October 21, 2009, 01:57:03 PM
I saw that there will be those "D" shaped blocks back in this game!  I call 'em Donut Blocks

Why?  Is it because that's the correct name for them (http://www.mariowiki.com/Donut_Blocks)?  ;)
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 21, 2009, 04:02:31 PM
I want meh flying donuts to fall fast YA HEAR?
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on October 21, 2009, 04:04:14 PM
Quote
As I mature as a man and a gamer, I find myself being drawn less and less to gameplay videos so that I don't spoil anything for me.

Well I agree actually (Except the man part), I hate watching gameplay videos, maybe a trailer but beyond that gameplay videos spoil things and I'm doing my best to keep away from spoilers on this game since I can't wait to play it!
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 21, 2009, 04:08:57 PM
^Second that. I want to not spoil the surprises this game will throw at me.

HURRY UP NOVEMBER. D8
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 21, 2009, 04:16:25 PM
^Second that. I want to not spoil the surprises this game will throw at me.

HURRY UP NOVEMBER. D8

^ Doesn't agree to being a man either?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 21, 2009, 05:52:35 PM
I'm the same way, I haven't watched any of the trailers or preview videos that have surfaced. All I've read are the impressions posted from E3, and that's it.
Title: Re: New Super Mario Bros. Wii
Post by: BwrJim! on October 21, 2009, 06:03:34 PM
well nintendo has up that super moves video and thats the first time i decided to watch it. I wanted a good vibe for how it will work on my tele..    good vid..   and its all about the way I play.

Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on October 21, 2009, 06:48:13 PM
Normally I avoid videos too, unless I'm iffy... But then I caught the Super Moves Video, and I had to go searching for a few more, I just couldn't help it!
Title: Re: New Super Mario Bros. Wii
Post by: AV on October 21, 2009, 07:44:41 PM
i am lazy and don't want to go through all the pages.

does this game have the same controls as the DS game ?

the ds game felt more floaty than before. I got used to it, but I still prefer how Mario handled before .

anyone know what i'm talking about.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 21, 2009, 08:52:46 PM
^Second that. I want to not spoil the surprises this game will throw at me.

HURRY UP NOVEMBER. D8

^ Doesn't agree to being a man either?
And you are one to talk?
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 21, 2009, 09:20:32 PM
^Second that. I want to not spoil the surprises this game will throw at me.

HURRY UP NOVEMBER. D8

^ Doesn't agree to being a man either?
And you are one to talk?

My penis says so, yeah :)
Title: Re: New Super Mario Bros. Wii
Post by: AV on October 21, 2009, 10:34:09 PM
i wonder if Nintendo used the gorgeous music they composed in Smash Brothers in this game. The Brawl version of underground, overground, and water themes are simply amazing works and it would be a shame to listen to midi's when Galaxy already set the standard for full orchestrated music in the game.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 21, 2009, 11:06:29 PM
^Second that. I want to not spoil the surprises this game will throw at me.

HURRY UP NOVEMBER. D8

^ Doesn't agree to being a man either?
And you are one to talk?

My penis says so, yeah :)
NSMBW makes penises talk. MGS4 makes them wilted.

Amazing.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 21, 2009, 11:16:30 PM
Mushrooms represent potency in Japan.  A coincidence in the Mario franchise?
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 21, 2009, 11:38:24 PM
Mario has bore many children sequels & spin-offspring.

So coincidence.... I think not.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 22, 2009, 02:57:27 AM
i wonder if Nintendo used the gorgeous music they composed in Smash Brothers in this game. The Brawl version of underground, overground, and water themes are simply amazing works and it would be a shame to listen to midi's when Galaxy already set the standard for full orchestrated music in the game.

I would love to hear those remixed tunes again in a traditional Mario game. Hopefully at least something similar to them make it into the game.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 22, 2009, 03:06:39 AM
-0.5 pts for unoriginal soundtrack
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on October 22, 2009, 04:23:09 AM
-0.5 pts for remixes, rather than inclusion of fan favorite tunes.
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on October 22, 2009, 09:26:41 AM
so i'll be getting this a coupla days before youse. i'll be sure to spoil it all for you.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 22, 2009, 09:51:37 AM
Mario has bore many children sequels & spin-offspring.

So coincidence.... I think not.

Sorry, your semen is in another princess.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 22, 2009, 12:55:35 PM
Mario has bore many children sequels & spin-offspring.

So coincidence.... I think not.

Sorry, your semen is in another princess.

I don't see a cake waiting for Mario at the end of this adventure.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 22, 2009, 01:27:18 PM
Mario has bore many children sequels & spin-offspring.

So coincidence.... I think not.

Sorry, your semen is in another princess.

I don't see a cake waiting for Mario at the end of this adventure.

You sure? I thought he still had plenty of baby batter left in him!
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 22, 2009, 02:53:58 PM
Mario has bore many children sequels & spin-offspring.

So coincidence.... I think not.

Sorry, your semen is in another princess.

I don't see a cake waiting for Mario at the end of this adventure.

You sure? I thought he still had plenty of baby batter left in him!
They could clone him.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on October 22, 2009, 09:08:55 PM
CLUB NINTENDO INTENDO TO BUY IS UP
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on October 22, 2009, 09:30:33 PM
Eh, I read a so-so review.  I'm on the fence.
Title: Re: New Super Mario Bros. Wii
Post by: Invincible Donkey Kong on October 22, 2009, 10:21:45 PM
:reggie:
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on October 23, 2009, 12:11:57 AM
That's where the other problem lies.  Just what kind of level-progression system could possibly be applied for online-play?  Would you always start at World 1-1 every time you played?  Could you pick any World to start off in?  Could a player join a group that was playing through stages?  If a player disconnected from their friends, could they just rejoin and start off in the next stage?  Even if that were possible that player is missing out on the full experience with the other players, and if they were playing with a random group they have lost all their progress period.  There are a lot of variables to deal with here, and clearly the development team found these issues to be detrimental to the gameplay experience or else it would have been included.  We don't do things or not do things to piss our fans off, we just do what we think will produce the most cohesive and satisfying experience for everyone. :reggie:

I can't speak for the technical issues involved, but as for how it'd work, it'd actually be pretty easy, if done in a similar manner to, say, Four Swords on the GBA.

Let's say the game consists of eight worlds.  Each world consists of, say, ten or so levels.

When you connect online for the first time, you and your buddies will have zero keys.  Now, the keys could be anything - say, magic wands, golden coins, whatever.

Each of the first seven worlds would have their own key that you obtain when you beat the final of that world.

So, let's say you and your group start playing - everyone for the first time.  When you start out, you can select any of the first seven worlds.  Let's say you select the first world.  You'll have to play through the levels on the map like normal and when you beat the boss, all players will be rewarded with the key to world 1.

Now, if at any point, you want to go back and replay levels in world 1, you can do it so long as all players connected have the key.  Say, the original three players are joined by a new player - they would have to replay world 1 from the beginning.  Alternatively, the new player could play through world 1 on their own to get the key.

Now, once all players connected have all seven keys, world eight would be unlocked and the players would be able to play it.  However, if, say, one of the main four players has to disconnect and a new fourth player is invited to join and he doesn't have all seven keys, all players would have to go back and play levels out side of world 8 until the fourth player has all seven keys.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 23, 2009, 12:31:29 AM
"it'd actually be pretty easy"

How is that easy?
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on October 23, 2009, 12:38:54 AM
How is it not?

Beating a level gets you the key to the level.
You need all seven level keys to get to the final level.

Pretty basic.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on October 23, 2009, 12:41:01 AM
Just like Joe and Mac 2!
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 23, 2009, 10:32:14 AM
:reggie:

What? What punk, what!?
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 23, 2009, 01:30:39 PM
Reggie's face is the symbol of all that is HARDCOREZ and wrong with NoA.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 23, 2009, 03:18:31 PM
Actually ol' Reg and I go way back (ok so its only been 3 years). We're good pals.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on October 25, 2009, 05:59:17 AM
All right, lets get back to talking about the actual game.

Here's some great new info on the game from someone who's completed it.

Part 1

http://www.officialnintendomagazine.co.uk/article.php?id=12629

Part 2

http://www.officialnintendomagazine.co.uk/article.php?id=12639

Part 3

http://www.officialnintendomagazine.co.uk/article.php?id=12641


HYPE :o
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 25, 2009, 04:09:51 PM
Quote
Also, would you compare the game more to Super Mario Bros. 3, or Super Mario World?
It's a mix of both.

I really need to buy another Wii.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on October 25, 2009, 05:36:00 PM
I WANT THIS GAME.

Dear Nintendo Overlords: Is there anything I can do to get an early copy of this game?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 25, 2009, 05:39:29 PM
You work at a Wal*Mart, right? And the store will probably get the shipment early, right? I think you know where I'm going with this...
Title: Re: New Super Mario Bros. Wii
Post by: hylianhero5249 on October 25, 2009, 08:47:38 PM
You work at a Wal*Mart, right? And the store will probably get the shipment early, right? I think you know where I'm going with this...
Did you just say what I think you said?
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 25, 2009, 08:48:29 PM
No she implied what you think she implied...which I would like to imply that I agree and if such act were taken, may I imply that one copy be sent to me?
Title: Re: New Super Mario Bros. Wii
Post by: hylianhero5249 on October 25, 2009, 08:57:45 PM
I might preorder this game soon.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 25, 2009, 09:38:22 PM
Still won't be good enough for IGNorant to give it a 10.

Gaming media depresses me.  :(
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on October 25, 2009, 09:55:28 PM
who the **** cares what some gamesite rates it? i don't understand.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on October 25, 2009, 10:05:28 PM
it's called street cred, bro!

gosh!
Title: Re: New Super Mario Bros. Wii
Post by: hylianhero5249 on October 25, 2009, 10:08:41 PM
Word up!
Title: Re: New Super Mario Bros. Wii
Post by: MegaByte on October 26, 2009, 12:44:03 PM
(http://www.nintendoworldreport.com/media/18636/4/16.jpg)
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on October 26, 2009, 04:35:42 PM
Man I like that picture. I like the colors of their new shells.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 26, 2009, 06:51:21 PM
Lemmy is really puny in 3-D. And they changed Iggy's hair.

Interesting.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 26, 2009, 07:06:08 PM
Not sure anyone's mentioned this, but Iggy's hair now looks like a turnip sprout.

Yanking on it would remove a turnip from his SKULL, or DECAPITATE HIM.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 26, 2009, 07:29:26 PM
Not sure anyone's mentioned this, but Iggy's hair now looks like a turnip sprout.

Yanking on it would remove his brain from his SKULL like a turnip from the ground, or DECAPITATE HIM.

fixed
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 26, 2009, 07:34:22 PM
Iggy's brain = turnip?

Now that would be an interesting way to defeat a boss. Pull their hair until their brain comes out.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 26, 2009, 07:37:03 PM
It's Mortal Kombat.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 26, 2009, 07:55:09 PM
Mario Kombat?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 26, 2009, 09:59:36 PM
So I've heard that the case for this game will be coloured red, is that true? Because that's going to look really ugly amidst the sea of white-cased Wii games. It's bad enough the Lego games have yellow spines.
Title: Re: New Super Mario Bros. Wii
Post by: Guitar Smasher on October 26, 2009, 11:21:15 PM
So I've heard that the case for this game will be coloured red, is that true? Because that's going to look really ugly amidst the sea of white-cased Wii games. It's bad enough the Lego games have yellow spines.
It's a good way to make your product stand out at Christmas time.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 26, 2009, 11:23:02 PM
Because being a new Mario game isn't enough of a selling point?
Title: Re: New Super Mario Bros. Wii
Post by: Guitar Smasher on October 26, 2009, 11:27:16 PM
Of course it's the main selling point, however parents might not be aware of its existence (assuming they miss the advertising somehow).  It'll be the first game they see on display, and hey it's Mario! - instant purchase.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 26, 2009, 11:29:57 PM
Star Wars Force Unleashed has a yellow spine as well and Geometry Wars Galaxies has an all black spine.

I think it would be cool to get certain games with special colored cases. I miss how you could get the special colored carts on NES and N64 like the Zeldas, Battletanx, Turok and others.

Does anyone remember that petition that was floating around asking Nintendo/Rare to give Perfect Dark a silver cart?  ;D
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 26, 2009, 11:35:51 PM
Well I think that red case is ugly and it isn't going to get on my shelf. I'm going to get a white case to replace it with.

I think all games from LucasArts have a yellow spine.

As someone with OCD those coloured cases bother me to no end. I hate how many different coloured Nintendo 64 cartridges there are, I almost don't want to put them in with the rest of the games but my desire for alphabetical order overpowers my desire for like colours. At least with the NES Zeldas I can justify putting them both on the end since both have a large "Zelda" on top. The only coloured SNES cartridge I have is Doom which I really need to buy some cheap sports game so I can put the Doom board in it and put a Doom label on it.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 26, 2009, 11:48:53 PM
I think there was at least one non-Lucasarts game with a yellow spine, but I can't remember which that was. I quick look in my collection doesn't reveal it to me. TT games can't count. What of the LEGO Batman or Rock Band games?

Can I have your extra colored case if you do switch it out, Mop it up? I like them.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 26, 2009, 11:52:53 PM
I don't know if I'd trust you with a red-coloured cartridge which says "Doom" on the label but is actually Madden Football '96. What is stopping you from selling it claiming it as Doom? I don't want to be a part of that scam.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on October 27, 2009, 12:00:54 AM
It doesn't matter to me, and i've never gotten people who bitched about boxart (especially people who say "I won't buy the Player's Choice/Greatest Hits/Platinum Hits version of a game"). However, I think this would be the first Wii game to not have the standard White label on the front.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 27, 2009, 12:10:36 AM
I don't know if I'd trust you with a red-coloured cartridge which says "Doom" on the label but is actually Madden Football '96. What is stopping you from selling it claiming it as Doom? I don't want to be a part of that scam.

I don't care about the SNES one. I meant the NSMBW case if it does turn out to be red. I like different colored plastic cases like that.

I actually have a Bugs Bunny Crazy Castle 2 for GB case that is currently housing Pokemon Silver. I found the chip on the tennis court back in highschool and my sister gave me a game she stopped playing to stick the chip in and see what it was. I had to reposition the battery so it could save, but I got a free Pokemon game out of it, and it was perfect because I already had Gold, so getting Silver that way was great.

It doesn't matter to me, and i've never gotten people who bitched about boxart (especially people who say "I won't buy the Player's Choice/Greatest Hits/Platinum Hits version of a game"). However, I think this would be the first Wii game to not have the standard White label on the front.

I think more people get upset about when you have the non-player's choice box with a pc sticker attached to it. The last time I bought a pc game it had a sticker on the box since the price drop was in effect but they hadn't run out of old stock yet.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 27, 2009, 12:23:53 AM
It doesn't matter to me, and i've never gotten people who bitched about boxart (especially people who say "I won't buy the Player's Choice/Greatest Hits/Platinum Hits version of a game"). However, I think this would be the first Wii game to not have the standard White label on the front.
It's a collector's thing, so it can't really be explained. The thing with the Player's Choice and Greatest hits games is that collectors want the original release, and sometimes the version that isn't Player's Choice or Greatest Hits is less common.

I don't care about the Super NES one. I meant the NSMBW case if it does turn out to be red. I like different colored plastic cases like that.
Oh I'm sorry, I misunderstood. I'm still going to keep the case for collection reasons, I have to keep all original packaging.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 27, 2009, 12:25:52 AM
:(
Title: Re: New Super Mario Bros. Wii
Post by: Killer_Man_Jaro on October 27, 2009, 07:23:32 AM
The ONM UK question & answer articles reveal that you will fight each Koopa Kid twice: one in a fortress and again in a castle. They also change their fighting styles for the second battle apparently, sort of like Punch-Out Title Defence, which is neat. There are four other bosses elsewhere according to them, though they won't say who. Sounds as though the boss fights could be the best in recent years for a Mario game.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 27, 2009, 12:25:53 PM
I expect to die many times thanks to inept co-op buddies.  This will be great.
Title: Re: New Super Mario Bros. Wii
Post by: ShyGuy on October 27, 2009, 12:46:27 PM
Four Other bosses? ... from SMB 2? maybe? hopefully?
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 27, 2009, 01:07:07 PM
Four Other bosses? ... from SMB 2? maybe? hopefully?

The 4 characters that were supposed to be playable:  Peach, Daisy, Baby Mario, Baby Luigi
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 27, 2009, 03:15:53 PM
Well, there are several options for other bosses.

Birdo, Wart and Mouser from SMB2 USA and also the Renzor from SMW.

How's that sound for guesses?
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 27, 2009, 03:20:04 PM
MOUSER.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 27, 2009, 03:25:43 PM
Thinking of Mouser makes me remember the Super Mario Brothers Super Show. Wasn't there a snake boss as well or was that just for the cartoon. I have not played SMB2 USA in over a decade (close to two, in fact, at this point).
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 27, 2009, 03:34:35 PM
There was:

Mouser, a three-headed snake, a giant crab, a giant flame, Mouser again, then Wart. (GBA verison had that Birdo-bot)

I have to check TMK's Mariopedia for the names since they escape me at the moment.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 27, 2009, 06:55:03 PM
Mouser, a three-headed snake, a giant crab, a giant flame, Mouser again, then Wart. (GBA verison had that Birdo-bot)
There were also two of Colbrat (the three-headed snake). Also, in the original Japanese version, World 5 had Mouser instead of ClawGlip, the crab boss. And yes, "ClawGlip" was supposed to be "ClawGrip".

Birdo,
How's that sound for guesses?
Sounds... depressing. I think having Birdo as a boss would now seem weird, and would probably be even worse than not having her at all. Since she seems to have some sort of connection with Yoshi then it would be strange to fight her with a Yoshi.
Title: Re: New Super Mario Bros. Wii
Post by: ThomasO on October 27, 2009, 07:22:21 PM
There were also two of Colbrat (the three-headed snake).
That was Triclyde. Colbrat was the snake that popped out from vases and spat bullets.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 27, 2009, 07:34:48 PM
Ha ha, you're right. I get the two mixed up for some reason.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 27, 2009, 11:16:05 PM
Birdo,
How's that sound for guesses?
Sounds... depressing. I think having Birdo as a boss would now seem weird, and would probably be even worse than not having her at all. Since she seems to have some sort of connection with Yoshi then it would be strange to fight her with a Yoshi.

But that could make the story more 'epic'. Yoshi and Birdo are torn as they find themselves on opposite sides of a boiling conflict. Maybe Birdo is being forced to serve Bowser because he is holding someone hostage Birdo holds dear? Or maybe Bowser stole her special ring and the ring turns out to have sentimental meaning for Birdo? The possibilities are endless.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 27, 2009, 11:26:43 PM
The only people who would want that kind of 'epic' storytelling are the hard-assed "hard core" fans. Except hard core whining is akin to that of a new born baby crying because he shat his diaper.

Actual demand for epic Mario storytelling is 0.000001%. And it should stay that way.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 27, 2009, 11:35:02 PM
I was more making a joke than anything. Partly a nod to the conversation about 'epic-ness' and it's overuse in the Epic Mickey thread, and also it was something I thought Mop it up and others might get a kick reading.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 28, 2009, 12:15:47 AM
But that could make the story more 'epic'. Yoshi and Birdo are torn as they find themselves on opposite sides of a boiling conflict. Maybe Birdo is being forced to serve Bowser because he is holding someone hostage Birdo holds dear? Or maybe Bowser stole her special ring and the ring turns out to have sentimental meaning for Birdo? The possibilities are endless.
That would be epically sad! It's bad enough Birdo is once again absent from Mario and Sonic at the Olympic Games, I can't take any more heartbreak!
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 28, 2009, 01:34:38 AM
But that's not it! Yoshi would refuse to obey Mario and they would have a falling out. Then New Yoshi's Island Wii would chronicle Yoshi's attempt to regain the ring so that Birdo doesn't have to obey Bowser anymore. Is that better?
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on October 28, 2009, 02:04:21 AM
Then throw it into the volcano of which it was forged!

Birdo's game could consist of creating movie parodies, where Birdo is the star of several movies, with Mario characters filling in the cast.  That wouldn't be a bad idea.  I don't know how it would play, but that would be a good storyline for Birdo.  I think I came up with an idea like this before...

As far as Mario platformers go, though, words get in the way.  I want to jump, run, and throw fireballs, with all message and info boxes being available, but unnecessary.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 28, 2009, 02:19:33 AM
Then throw it into the volcano of which it was forged!

Birdo's game could consist of creating movie parodies, where Birdo is the star of several movies, with Mario characters filling in the cast.  That wouldn't be a bad idea.  I don't know how it would play, but that would be a good storyline for Birdo.  I think I came up with an idea like this before...

As far as Mario platformers go, though, words get in the way.  I want to jump, run, and throw fireballs, with all message and info boxes being available, but unnecessary.

You did come up with something like that before. I don't remember where, though.

I liked the boxes in Super Mario World because you could choose to ignore them. I would like that to be retained in this game.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 28, 2009, 01:23:12 PM
Yoshi's Island and Yoshi's Story had those message boxes littered in different places. Story I think had more of them since it appealed to the younger crowd.

It didn't help that sometimes the messages rhymed and made me feel stupid just reading them.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 28, 2009, 02:09:30 PM
Oh I WISH Super Paper Mario had boxes.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 28, 2009, 06:00:15 PM
But that's not it! Yoshi would refuse to obey Mario and they would have a falling out. Then New Yoshi's Island Wii would chronicle Yoshi's attempt to regain the ring so that Birdo doesn't have to obey Bowser anymore. Is that better?
If it resulted in a spin-off starring Yoshi and Birdo then I'd be all for it (see author icon). But the fact that they've never put Waluigi in a Wario game leads me to believe that Birdo is never going to appear in a Yoshi game.

Birdo's game could consist of creating movie parodies, where Birdo is the star of several movies, with Mario characters filling in the cast.  That wouldn't be a bad idea.  I don't know how it would play, but that would be a good storyline for Birdo.  I think I came up with an idea like this before...
You did, though I think you said game parodies. I'm still not sure why you think Birdo is a good starring role for a game parody but I think it would likely end up being too gimmicky and forced. The only game I can think of which successfully parodies various movies is Conker's Bad Fur Day on the Nintendo 64, although it also does it poorly sometimes.

As far as Mario platformers go, though, words get in the way.  I want to jump, run, and throw fireballs, with all message and info boxes being available, but unnecessary.
That'd be one reason why Super Paper Mario is a pretty bland game.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 28, 2009, 09:03:09 PM
SPM suffered from a genre switch, and maybe a newbie director. It's quite a pity the only thing I enjoyed in that game was the Peach dating sim and making Peach an absolute bitch towards Francis.

Quote from: Mop_it_up
The only game I can think of which successfully parodies various movies is Conker's Bad Fur Day on the Nintendo 64, although it also does it poorly sometimes.
It was mostly shock factor and padding. The game is a pretty N64 game with little substance and all style.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on October 30, 2009, 05:35:07 PM
I added this game (and thread) to the NWR calendar.  I'm getting good at this mod stuff!  ;D
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on October 30, 2009, 05:41:31 PM
What's a calendar?
Title: Re: New Super Mario Bros. Wii
Post by: vudu on October 30, 2009, 05:44:57 PM
It's the thing the Mayans used to determine we're all going to die like John Cusack prophesied.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 30, 2009, 05:52:26 PM
would that be the calender that also has forum birthdays??
Title: Re: New Super Mario Bros. Wii
Post by: vudu on October 30, 2009, 05:53:06 PM
Yeah, same one.  Turns out it can be used for all sorts of stuff!
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 30, 2009, 06:08:12 PM
I'm going to get a white case to replace it with.
I just realized that this isn't going to work. The red spine and Wii logo are a part of the paper insert!
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on October 30, 2009, 06:10:46 PM
You could always doctor up a scanned image of the cover and get it printed on really nice paper at Kinkos or something.

My Dad has a photo quality printer. I'll see if he'll let me use it to make a modified cover for you if you'd like. I have experience with Photoshop, but if someone else can find/make the alternate cover I would be game for doing that for you.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on October 30, 2009, 06:15:55 PM
No thank you, it isn't worth the effort. I'm even less interested in fake inserts and cases than miscoloured official ones.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on October 30, 2009, 07:20:03 PM
I'm sure someone on The Cover Project will do the work for you within a day or two after the game releases.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on October 31, 2009, 01:00:03 AM
In this interview Miyamoto explains the lack of Princess Peach as playable:

Quote
Why isn't Princess Peach a playable character in New Super Mario Bros. Wii?

I thought it'd be nice to have her as a playable character, but the toad characters had a similar physique to a Mario character than Peach does. And if one of the four had a dress, we'd have to come up with a special programming to handle how the skirt is handled in the gameplay, and that's really the only reason why Peach isn't playable (laughs). Of course If we had Wario in there we'd have to program a way to make him fart. (laughs)

http://wii.ign.com/articles/103/1035760p1.html

I think this pretty much confirms that the three characters of which we know are the only ones playable.

(http://i38.tinypic.com/15pfi3s.jpg)
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on October 31, 2009, 01:02:25 PM
I'm making a avatar out of that.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on October 31, 2009, 02:37:58 PM
I'm making a avatar out of that.

stevey already made a stain resistant bed sheet out of it.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on October 31, 2009, 02:49:38 PM
New video preview at IGN

http://wii.ign.com/dor/objects/14354229/new-super-mario-bros-wii/videos/nsmb_vdp_102909.html
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on October 31, 2009, 04:03:29 PM
I could only watch half of that, way to much awesomeness! I want to be surprised.

I used to dream of a game where 2 players could ride 2 seperate yoshis at once. I can't believe its on its way...
Title: Re: New Super Mario Bros. Wii
Post by: hylianhero5249 on November 01, 2009, 06:27:42 PM
I just preordered this game a few hours ago.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 02, 2009, 03:17:06 PM
For those interested Nintendo Week has a gameplay vid with a few secret guests.
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on November 02, 2009, 03:40:55 PM
I feel like I should be a lot more excited about this game than I actually am.
Title: Re: New Super Mario Bros. Wii
Post by: ThePerm on November 02, 2009, 04:02:16 PM
peach could have worn pink overalls, mario's whole design is because they couldn't do a lot of stuff.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 02, 2009, 04:07:45 PM
In this interview Miyamoto explains the lack of Princess Peach as playable:

Quote
Why isn't Princess Peach a playable character in New Super Mario Bros. Wii?

I thought it'd be nice to have her as a playable character, but the toad characters had a similar physique to a Mario character than Peach does. And if one of the four had a dress, we'd have to come up with a special programming to handle how the skirt is handled in the gameplay, and that's really the only reason why Peach isn't playable (laughs). Of course If we had Wario in there we'd have to program a way to make him fart. (laughs)

http://wii.ign.com/articles/103/1035760p1.html

I think this pretty much confirms that the three characters of which we know are the only ones playable.

I'm sorry, but dress programming? They did it in Brawl, Melee, Super Princess Peach and Super Mario Brothers 2 on the N-E-Freaking-S.

A big ol' :moonface: for Miyamoto. All of is false ragging on the abilities of the Wii is getting tiresome.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on November 02, 2009, 04:18:37 PM
I feel like I should be a lot more excited about this game than I actually am.

Do I need to remind you that Yoshi is a dinosaur?
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 02, 2009, 04:40:42 PM
Yoshi isn't just a dinosaur, he's the god of animal sidekicks damn it.
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on November 02, 2009, 04:49:19 PM
The dinosaur angle does, indeed, call to me.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 02, 2009, 05:04:21 PM
Yoshi isn't a dinosaur, he's a dragon.

I'm sorry, but dress programming? They did it in Brawl, Melee, Super Princess Peach and Super Mario Brothers 2 on the N-E-Freaking-S.
In all of those games, the characters had varying abilities. That isn't the case with this game, so they probably figured it wasn't worth it to add anyone else who'd seem strange to share the ability of Mario.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 02, 2009, 05:14:30 PM
I think a dragon is a dinosaur too.
Both are reptilian yet bird like, and both have been extinct for quite some time (dragons are real).
the fore is Yoshi is a dragon and a dragon is a dinosaur, then Yoshi is a dinosaur.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 02, 2009, 05:20:16 PM
I don't think a dragon is a dinosaur, that's like saying a dolphin is a human because they're both mammals.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 02, 2009, 05:25:43 PM
I think you mean that would be like saying a dolphin is a fish because they both live in the water.
At least they both look alike, like a dragon and a dinosaur.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on November 02, 2009, 05:27:01 PM
He's a dinosaur.  He comes from Dinosaur Land for crying out loud!
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 02, 2009, 05:28:36 PM
In North American translations they changed Yoshi from a dragon to a dinosaur because "dinosaur" sounds more friendly than "dragon".
Title: Re: New Super Mario Bros. Wii
Post by: vudu on November 02, 2009, 05:31:06 PM
So in America he's a dinosaur and in Japan he's a dragon.  Is that really so confusing?

I speak English; about about you?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 02, 2009, 05:37:51 PM
I don't know, I've just always found some of the things they change in translations to be really weird and arbitrary so I go by the original source.

Some North American translations still do call Yoshi a dragon however. The dragon coins in Super Mario World, the Super Dragon Final Smash in SSBBrawl...
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on November 02, 2009, 05:51:29 PM
Also, you collect "Dragon Coins" in Mario World. They have Yoshi's picture pasted on them.

Also, dragons and wyverns are real. Behold:

http://whenpigsfly-returns.blogspot.com/search/label/Insanity

Ignore the first post, though it is funny.
Title: Re: New Super Mario Bros. Wii
Post by: hylianhero5249 on November 02, 2009, 07:21:20 PM
For those interested Nintendo Week has a gameplay vid with a few secret guests.
You failed to mention that one of the secret guests has a secret message.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 02, 2009, 09:48:24 PM
What secret message? I watched it and I didn't see anything special.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 02, 2009, 09:49:23 PM
For those interested Nintendo Week has a gameplay vid with a few secret guests.
You failed to mention that one of the secret guests has a secret message.
Sorry but it is a secret to everyone.
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 02, 2009, 10:02:28 PM
I really want to bang the Nintendo Week chick. Also the secret guest is Miyamoto.

User was warned for this post.  You don't need to derail this thread into such immature grounds. Thanks. ~Pale
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 02, 2009, 10:05:07 PM
Are we going to hear that from you every week.
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 02, 2009, 11:24:03 PM
I'll do my best.
Title: Re: New Super Mario Bros. Wii
Post by: ThePerm on November 03, 2009, 12:55:49 AM
when crazy mideval people discovered dinosaur bones they called them dragons, when scientist discovered them they called them Dinosaurs. Had scientist just called them Dragons it would have seemed like hoaxery
Title: Re: New Super Mario Bros. Wii
Post by: KDR_11k on November 03, 2009, 02:56:41 AM
Who said dragons are extinct? (http://en.wikipedia.org/wiki/Komodo_dragon)
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on November 03, 2009, 03:51:24 PM
What secret message? I watched it and I didn't see anything special.

The secret message is during the video when they show the select a file screen, the save file says World 9.  All the info Nintendo's released before this has said that there's only 8 Worlds in the game.  This means that there's a secret World 9 in the game.
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on November 03, 2009, 03:59:28 PM
Bad, KDR, bad. Komodo dragons are varanid lizards.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 03, 2009, 05:28:01 PM
The secret message is during the video when they show the select a file screen, the save file says World 9.  All the info Nintendo's released before this has said that there's only 8 Worlds in the game.  This means that there's a secret World 9 in the game.
I didn't even notice that. I wonder if that was an oversight in the video?
Title: Re: New Super Mario Bros. Wii
Post by: KDR_11k on November 04, 2009, 03:40:43 AM
Bad, KDR, bad. Komodo dragons are varanid lizards.

And? What other dragons are there to define the genus?
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 04, 2009, 11:41:28 AM
I really want to bang the Nintendo Week chick. Also the secret guest is Miyamoto.

She should reaaly wear more outfits like in that Mario flashback. I like where this show is going.

User was warned for this post.  You don't need to derail this thread into such immature grounds. Thanks. ~Pale
Title: Re: New Super Mario Bros. Wii
Post by: Pale on November 04, 2009, 11:51:19 AM
I just ordered this game at Amazon and it cost me -4 dollars! ($46 - $40 dollar games promotional credit - $10 preorder games credit)
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 04, 2009, 11:54:30 AM
I'm still waiting on my $40 promotional credit.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 04, 2009, 01:03:38 PM
I pre-ordered my copy at EB Games last week.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 04, 2009, 02:04:53 PM
Still looking for the best deal myself, but I'm looking forward to it as Im playing though Mario World right now to get my mindset ready. 
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 04, 2009, 06:57:35 PM
I'll probably just pre-order on Best Buy's website with in-store pickup so that there's no rush to go and get it.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 04, 2009, 07:23:49 PM
I just used my $40 credit on amazon so the game only cost me $7.

next item on the list is to use my $10 credit for buying NSMB Wii towards FFCC:CB
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on November 04, 2009, 07:41:51 PM
KDR, you mean the genus Varanus? The genus to which all other varanid lizards belong? I'm pretty sure Europeans called them dragons back when they thought dragons actually existed. Now it's just the common name. They don't breathe fire, but they are venomous, and their saliva contains lots of dangerous bacteria!

And, among extant lizards, Komodo Dragons have an almost mammalian physiology.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on November 04, 2009, 07:56:47 PM
Pointless and unrelated nerd wars in the NSMB: Wii thread.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 04, 2009, 08:52:02 PM
A better discussion is why the Blue Shell wasn't hell with wings in NSMBDS. It would've been the greatest item ever, except with making the game easier.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 04, 2009, 09:31:23 PM
A better discussion is why the Blue Shell wasn't hell with wings in NSMBDS. It would've been the greatest item ever, except with making the game easier.

Last thing that game needed was to be even easier.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 04, 2009, 09:37:15 PM
I wonder which forum member will beat it first...
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 04, 2009, 09:38:48 PM
I will. Three days and a bunch of hours head start, bitches. 8)
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 05, 2009, 12:04:55 AM
I wonder which forum member will beat it first...
Whoever gets the review copy?
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 05, 2009, 02:04:40 AM
I wonder which forum member will beat it first...
Whoever gets the review copy?

unless that happens to be Crimm or Lindy...     ;)
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 05, 2009, 02:59:12 AM
Pointless and unrelated nerd wars in the NSMB: Wii thread.

But those are the best types of forum wars. :)

Do we know if that evil blue shell powerup is returning?
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 05, 2009, 03:39:21 AM
I wonder which forum member will beat it first...
Whoever gets the review copy?

C'mon we all know reviewers don't actually play the games they review.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 05, 2009, 03:40:36 AM
I wonder which forum member will beat it first...
Whoever gets the review copy?

C'mon we all know reviewers don't actually play the games they review.

But you're assuming that the person who gets the review copy was the one who was actually going to review it. ;)
Title: Re: New Super Mario Bros. Wii
Post by: KDR_11k on November 05, 2009, 07:36:35 AM
A better discussion is why the Blue Shell wasn't hell with wings in NSMBDS. It would've been the greatest item ever, except with making the game easier.

I don't think an item you wear that explodes on contact would really help.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 05, 2009, 09:13:09 AM
Does anyone know if well be using tubes or flutes to warp?
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 05, 2009, 11:53:13 AM
A better discussion is why the Blue Shell wasn't hell with wings in NSMBDS. It would've been the greatest item ever, except with making the game easier.

I don't think an item you wear that explodes on contact would really help.
Get rid of the explosion.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on November 05, 2009, 12:14:30 PM
Does anyone know if well be using tubes or flutes to warp?

That would be an awesome throwback to SMB3 if you could find hidden whistles!
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 05, 2009, 02:12:17 PM
Isn't that what the cannons are for though?
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on November 05, 2009, 02:13:50 PM
Isn't that what the cannons are for though?

whistles > cannons
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 05, 2009, 02:19:44 PM
I'm just pointing out the fact that having an item that warps with a map element that warps seems pointless. IN SMB3 you needed it. NSMBW doesn't need it since it has cannons already.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on November 05, 2009, 02:20:47 PM
Does anyone know if well be using tubes or flutes to warp?

That would be an awesome throwback to SMB3 if you could find hidden whistles!

Even if the whistles did nothing but allow you to wave the remote around a la wiimusic?

Not that that wouldn't be cool.
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on November 05, 2009, 03:38:10 PM
Doo-doo-DOO-doo doo doo...

La laaaaa la la LAAA la la laaa...la la laaaa...

Whistles >>>> Canons
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 05, 2009, 03:38:50 PM
I <3 Whistles :)
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on November 05, 2009, 04:14:26 PM
If you guys want real life substitutes to dragons, get a Bombardier Beetle. It farts really hot liquid like a dragon!


(http://i227.photobucket.com/albums/dd191/goldenphoenix10/bombardierbeetle.jpg)

That is what it thinks about derailing the thread to talk about what a komodo dragon is.
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on November 05, 2009, 04:45:33 PM
Yeah, bombadier beetles are awesome. Three separate chemicals combine to form a super-hot acidic substance. Don't piss those bugs off. It's where the guys who did Reign of Fire got the idea for the dragons' fire breath.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 05, 2009, 06:27:27 PM
Miyamoto should slap a football helmet on that beetle and toss him in NSMBW.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 05, 2009, 08:19:39 PM
Just give Buzzy Beetle a rocket on his ass and viola, the beetle is in the game.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on November 06, 2009, 04:41:10 PM
I'm just pointing out the fact that having an item that warps with a map element that warps seems pointless. IN SMB3 you needed it. NSMBW doesn't need it since it has cannons already.

The canons shot you to a specific world, the whistle let you choose from 3 worlds (6 if you had 2 whistles and used them after each other).
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 06, 2009, 06:52:27 PM
(6 if you had 2 whistles and used them after each other).
Actually, if you have two whistles then you have access to all seven worlds! When you use the first whistle, if you choose to enter World 4 and then use the second whistle, you'll get to choose between 5, 6, and 7. However, if you use the second whistle in the Warp Zone (World 9) then you'll go straight to World 8!
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 06, 2009, 07:06:55 PM
Wait, the warp zone is considered World 9?

Could that be what someone saw earlier on a demo of the game where the save file mentioned World 9? I can't find the post, but it was earlier in this thread.

~Edited in spoiler tags
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 06, 2009, 07:15:26 PM
Uh, um, was that a spoiler? Because the last person put it in spoiler tags.

But yeah, if you looked at the World display when you're in the Warp Zone then it says "World 9".

Did you just nag Stratos about using a spoiler tag and then repeat the spoiler in the same post without covering it up?  WTF.  ~ vudu
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 06, 2009, 07:40:27 PM
Why would you spoiler something from Super Mario Bros. 3?
That is what you are talking about right?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 06, 2009, 07:43:45 PM
That wasn't what Stratos was referring to. He was talking about when the game was played on Nintendo Week, the shot of the file select screen showed "World 9" on the file. There was said to be 8 worlds so the possibility of a World 9 might be considered a spoiler.
Title: Re: New Super Mario Bros. Wii
Post by: KDR_11k on November 07, 2009, 05:31:05 AM
I hope they don't make the warps as easy to access as in NSMB, it completely wrecked the sense of progression.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 07, 2009, 02:27:59 PM
I didn't find the warps until after I had already gone through most of the worlds because I didn't go back to search for secret exits until later.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 07, 2009, 05:39:41 PM
I stumbled on several warp cannons by accident more than anything because I happened to have the right powerup at the right moment so it messed up my sense of level progression.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 07, 2009, 06:10:20 PM
I meant to ask this earlier: does anybody know if the Mega and Micro Mushrooms will be returning? Because I like them both. The Mega Mushroom is my favourite item in Mario Kart Wii so I'd like to see it return for this.
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 08, 2009, 02:21:35 AM
I'm pretty sure the Micro Mushroom is back, but not the Mega one.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on November 08, 2009, 04:48:31 AM
Well here we go people.  The game has been leaked and music and spoilers and music are already hitting the web.  Anyone that doesn't want to be spoiled might want to get of the internet for the next week because the floodgates have opened.
Title: Re: New Super Mario Bros. Wii
Post by: KDR_11k on November 08, 2009, 05:53:44 AM
Weren't the warp cannons in NSMB DS just hidden behind those "insert 5 coins to continue" signs or did I misremember that? I warped as fast as possible to world 8 because I could and then beat the final boss with the goal of going back to the earlier levels after that but it just wasn't as interesting anymore then.
Title: Re: New Super Mario Bros. Wii
Post by: Adrock on November 08, 2009, 11:36:54 AM
Can you really spoil a Mario game?
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 08, 2009, 11:45:32 AM
Can you really spoil a Mario game?

Bowser kidnaps the princess! OGM! Mario rescues the princess!

 :o
Title: Re: New Super Mario Bros. Wii
Post by: hylianhero5249 on November 08, 2009, 12:05:16 PM
Can you really spoil a Mario game?

Bowser kidnaps the princess! OGM! Mario rescues the princess!

 :o
Don't you mean OMG instead of OGM?
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on November 08, 2009, 01:14:50 PM
Can you really spoil a Mario game?

Bowser kidnaps the princess! OGM! Mario rescues the princess!

 :o
Don't you mean OMG instead of OGM?

Oh Geez, Mario did it again!?
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 08, 2009, 01:17:10 PM
Oh Gawd Man!!
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 08, 2009, 02:19:28 PM
Can you really spoil a Mario game?
That depends on the content of the game, spoilers apply to more than just the story. As an example, when Super Mario Galaxy was released it was considered a spoiler to mention that Luigi became playable when you beat the game.
Title: Re: New Super Mario Bros. Wii
Post by: hylianhero5249 on November 08, 2009, 02:29:19 PM
Okay, Good Mario.
Official Nintendo Magazine.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 09, 2009, 12:50:16 PM
the cake is a fucking lie
Title: Re: New Super Mario Bros. Wii
Post by: vudu on November 09, 2009, 02:27:33 PM
Can you really spoil a Mario game?

Sure you can.  Do you remember when you first discovered Star Road in Super Mario World?  How about Special World?  That was a magical feeling when I was a kid.  It would have sucked to have that ruined for me. 
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 09, 2009, 02:36:57 PM
There's secrets in this game, I'm sure.  If only I could actually see the bottom of the screen, I'm sure I could play enough to say definitively that there are!

But don't worry, no spoilers from me.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 09, 2009, 02:41:02 PM
Reggie throws down his gauntlet..... kinda (http://www.cinemablend.com/games/Nintendo-Prez-Modern-Warfare-2-Will-Be-Outsold-By-New-Super-Mario-Bros-21002.html)
Quote
On the eve of Modern Warfare 2's release, Nintendo of America president Reggie Fils-Aime is throwing the gauntlet. He says New Super Mario Bros Wii will outsell either the PS3 or Xbox 360 version of Modern Warfare 2.

"Now, you've got to give me the entire holiday selling season, right, so let's take it all the way through the January NPD data," Fils-Aime told GameTrailers TV (http://www.gametrailers.com/episode/gametrailers-tv/77?ch=1&sd=1). "Yes. I'll take that... I'll put that stake in the ground."

MW2 publisher Activision, meanwhile, thinks their game could be the best-selling title of all time. Even if MW2 doesn't reach that milestone, it's still a hell of a game to pit your product against. New Super Mario Bros. Wii comes out on November 15th while MW2's out tomorrow.
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on November 09, 2009, 03:27:25 PM
Even with all those allowances, it's a losing battle.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 09, 2009, 04:06:27 PM
A game based on an iconic video game character vs. a realistic shooter.

I can see where this is going to head.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on November 09, 2009, 04:11:20 PM
Even with all those allowances, it's a losing battle.

Reggie doesn't lose.  Even if NA numbers don't beat MW2, Reggie will change the rules to include worldwide sales where NSMB Wii will almost certain come out ahead.
Title: Re: New Super Mario Bros. Wii
Post by: Ian Sane on November 09, 2009, 05:20:20 PM
The Call of Duty games just don't interest me at all.  They just seem to lack wonder.  Yeah Halo is a similar type of game and has what would be considered a realistic style.  But it's a space marine and he's shooting aliens.  It's a fantasy land so it automatically stands out to me.  Call of Duty is like boring real world stuff.  I just don't find that interesting.  I need something fantastic.  Mario is fantastic.  The whole world is full of bizarre wonderful creatures.

So I want NSMB Wii to win, not because I'm a Nintendo fan, but because it's the game that better represents what I want out of videogames.  I love it when videogames are an escape.  Not only an escape from our own day-to-day life but the real world entirely.  Yeah a sports game provides a personal fantasy but it's something real people get to experience.  Same with being in the military.  I want games to provide fantasies that NO ONE on present-day Earth could ever experience.  It doesn't even have to be outside the real world, but just an experience that one could not replicate in real life, even if they had the talent to succeed in everything.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 09, 2009, 05:27:26 PM
I really think NSMB Wii will win. Activision and Infinity Ward really shot themselves in the foot with the multiplayer from what I am hearing and that may hurt initial sales.

If Reggie is being that bold, it makes me think that the marketing campaign will be huge for NSMBWii.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 09, 2009, 06:13:36 PM
Impressions:  Fun, but feels slower-paced than previous Mario titles.  It takes longer to run fast.  Not a bad thing, just different.

The End.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on November 09, 2009, 06:30:43 PM
If Reggie is being that bold, it makes me think that the marketing campaign will be huge for NSMBWii.

i'd be more than content if they remade the super mario bros 3 commercial. That is by far the most memorable video game commercial of all time. It's so simple yet so epic.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 09, 2009, 06:38:02 PM
I'm sorry, but I think that's an absolutely silly comparison. They are two very different types of games being released on two different systems catering to two different audiences, whichever one sells the most means absolutely nothing. It would make more sense to compare Modern Warfare 2 to something like The Conduit. How well did that game sell?
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on November 09, 2009, 07:10:29 PM
Here's a question: Do you think (know?) that NSMBW will support GC controllers? Because otherwise I won't be able to play with 4 people. I only have 2 Wii controllers and I'm not going to buy two more, dammit.

But I DO have 2 GC controllers.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 09, 2009, 07:14:23 PM
This is a new-generation game.  You have to use new-generation controllers.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 09, 2009, 07:23:56 PM
I don't think there has been official conformation, but I'm pretty sure that you have to use the Wiimote and only the Wiimote.

But I agree that you should be able to use all controller types. As an example, Super Paper Mario forced use of the Wiimote only, and that game would have benefited from an analogue stick.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 09, 2009, 07:27:04 PM
I don't think there has been official confermation, but I'm pretty sure that you have to use the Wiimote and only the Wiimote.

But I agree that you should be able to use all controller types. As an example, Super Paper Mario forced use of the Wiimote only, and that game would have benefited from an analogue stick.

You can also use the Nunchuk.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 09, 2009, 07:30:57 PM
Yeah, you're right. I just checked and the new Nintendo Power confirms it. That's good, though I wonder if it's actually going to have analogue control?
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 09, 2009, 07:36:09 PM
If 2D Mario didn't need analogue control, why does 2D Mario need it now? You just need a run button.
Title: Re: New Super Mario Bros. Wii
Post by: Ian Sane on November 09, 2009, 07:54:42 PM
Punch-Out's NES-style controls could have supported the classic of Cube controllers like Brawl did but it didn't.  I wonder if Nintendo is trying to phase that type of controller support out to better push the remote.  Any time they allow classic or Cube controls the consensus is that the "normal" controls are the way to go.  But that makes the remote look inferior and we can't have that!

Though some quick research suggests the NSMB has Warioland patented forced waggle so they probably "can't" support the other control options anyway.  Asking Nintendo to provide the option is pretty much asking them to expose the gimmicky nature of practically every Wii game that isn't part of the Wii series.  Once you successfully map motion controls to a conventional controller you're saying that motion control is unnecessary.  Still wish they would do it but they have to keep the illusion alive for the non-gamers I guess.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 09, 2009, 08:18:11 PM
If 2D Mario didn't need analogue control, why does 2D Mario need it now? You just need a run button.
Technically 3D Mario doesn't "need" an analogue stick. When it comes to necessity you'd be surprised at how little a game truly "needs", therefore it is kind of silly to say something is needed. 2D Mario existed before analogue sticks so now that they exist why not give the option of using it instead of a run button? This is "New" Super Mario Brothers after all so it should have new features and options.
Title: Re: New Super Mario Bros. Wii
Post by: King of Twitch on November 09, 2009, 08:22:03 PM
I wouldn't want to go up against Rainbow Ride with a D-Pad, that's a suicide mission
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on November 09, 2009, 08:51:00 PM
i wonder if my insurance would cover the damage done to my thumbs if i had to use a d-pad for that...
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on November 09, 2009, 08:53:57 PM
I got all the stars in SM64: DS by using the control pad.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 09, 2009, 08:56:20 PM
You can't get more 3D than Rainbow Ride in 3D Mario in Mario 64 in 3D.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on November 09, 2009, 09:13:27 PM
You can't get more 3D than Rainbow Ride in 3D Mario in Mario 64 in 3D.

not true, present it in disney digital 3d with 3d glasses and there you have it!
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 09, 2009, 10:11:14 PM
You shake the Wii Remote a bunch in this game.  In my opinion, the motion works great, and fits the action Mario does.  Definitely has a reason for Wii Remote only.  There are also tons of things controlled by the Wii Remote's tilt all through the game.  It fits very well.  Don't be stupid and complain about that before you've played it.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 09, 2009, 11:01:13 PM
WORD-UP LANDO
Title: Re: New Super Mario Bros. Wii
Post by: King of Twitch on November 09, 2009, 11:19:41 PM
I got all the stars in SM64: DS by using the control pad.

I award you a Bobomb Badge.

Don't be stupid and complain about that before you've played it.

Get real if he followed that he wouldn't be able to post anymore.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 09, 2009, 11:38:30 PM
I don't think there has been official conformation, but I'm pretty sure that you have to use the Wiimote and only the Wiimote.

Man, I hope not.  That totally tainted Wii Punch Out for me, as I've been blessed with large appendages and my thumbs are just too large for the d pad on the wii mote.  Due to its small size its really tough to hit the right arrow without hitting another at the same time.  Its a game breaker.  To not include classic controller support on Wii games that use classic controls is simple unacceptable and insensitive to people like me.  Why sell me two different classic controller designs, yet remove the option to use them from your own games?
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 09, 2009, 11:41:30 PM
Too bad for you.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 09, 2009, 11:44:42 PM
Yo, Dasmos, I've read some DSE's in Australia were selling the game early.  You might want to check yours out.
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 09, 2009, 11:48:41 PM
Holy ****. Going now.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 09, 2009, 11:54:07 PM
Well, call first, probably.
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 10, 2009, 12:00:32 AM
It's only 2 minutes away and I have to take my sister to work who works in the same shooping centre, so it's not really any inconvenience if it's not there.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 10, 2009, 12:11:38 AM
It has been confirmed that the game supports the Nunchuk.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 10, 2009, 12:19:07 AM
I guess I could confirm it, too, but I'm happy with the NES style controls.

Any questions about things you guys want me to check out?  If need be, I'll answer with spoiler tags.  I'll be back in a while and answer "early" in the morning.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 10, 2009, 12:23:20 AM
The obvious question from me would be "Is Birdo in the game?" but I think the answer is also obvious.
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 10, 2009, 12:47:43 AM
Well my Dick Smith's Electronics didn't have it. I might ring the other one that's fairly near me tomorrow, but probably not.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on November 10, 2009, 01:27:23 AM
::laughs at people with big hands and thumbs::
Title: Re: New Super Mario Bros. Wii
Post by: SixthAngel on November 10, 2009, 01:36:55 AM
::laughs at people with big hands and thumbs::

I don't even know what everyone is bitching about.  I have big hands and it has never given me a problem.  The original xbox controller is my favorite nonmotion controller.  The d-pad is the same size as it is on the DS.  A lot of people have had no problem playing Mario with that.
These must be circus thumbs.
Title: Re: New Super Mario Bros. Wii
Post by: SixthAngel on November 10, 2009, 01:37:31 AM
don't know what happened but double post

edit:  It was only up there for 30 seconds and you already quoted it Dasmos?
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 10, 2009, 01:38:39 AM
::laughs at people with big hands and thumbs::

I don't even know what everyone is bitching about.  I have big hands and it has never given me a problem.  The original xbox controller is my favorite nonmotion controller.  The d-pad is the same size as it is on the DS.  A lot of people have had no problem playing Mario with that.
These must be circus thumbs.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on November 10, 2009, 02:01:36 AM
http://wii.ign.com/articles/104/1043698p1.html (http://wii.ign.com/articles/104/1043698p1.html)

IGN AU gives it a 9.2

Quote
The course design in NSMB Wii abounds with creativity—punishing, hateful creativity. The kind of creativity that will, in later stages, have even the most tempered and calm individuals going red in the face. Some of the best stages in the game play with verticality beautifully; two spiked pillars that slam into each other at the centre of a vertical stage creates an interesting force to be dealt with. The sound of the two columns rushing into place gives you just enough time to find a safe platform to land on – but it's always a close shave.

Can't wait!
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 10, 2009, 02:59:58 AM
Really, no Q's?  Too bad, because I can get answers! :D
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 10, 2009, 03:12:30 AM
edit:  It was only up there for 30 seconds and you already quoted it Dasmos?

Ahaha yep!

Also GP's link goes to the second page of the review, so just go back a page if you want to read the whole thing in order.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on November 10, 2009, 02:46:37 PM
Great Review makes me happy! Glad to know the Sound Track is great, NSMB DS didn't do it for me with that sound track.

Getting really excited for this game, can't wait to play with my brother, sister and girl friend.

And just listened to the Sound Track maybe not all of it. But except for the Snow World, nothing is to fantastic to me. Oh well.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 10, 2009, 02:59:03 PM
0.8 points docked off for obvious things.

You can no longer shock me IGN.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on November 10, 2009, 04:11:58 PM
So according to the spoilers, this game really does give you a great reason to find all the Star Coins.

The Star Coins are used to unlock the levels in World 9.  World 9 opens up after you beat World 8, but the levels themselves are locked.  In order to access level 1, you need to find all the Star Coins in World 1, in order to access level 2 you need to find all the Star Coins in World 2 and so on.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 10, 2009, 05:20:13 PM
Quote
The course design in NSMB Wii abounds with creativity—punishing, hateful creativity. The kind of creativity that will, in later stages, have even the most tempered and calm individuals going red in the face. Some of the best stages in the game play with verticality beautifully; two spiked pillars that slam into each other at the centre of a vertical stage creates an interesting force to be dealt with. The sound of the two columns rushing into place gives you just enough time to find a safe platform to land on – but it's always a close shave.
I don't like the sound of that.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 10, 2009, 06:01:45 PM
I think people are overestimating the full difficulty, but I've only finished World 2, to be fair.  The difficulty I've experienced so far has been in trying to get into difficult pipes or grab star coins, really.  The stages themselves aren't so hard yet.  I'm not saying they won't get more difficult, I know they will, but I've seen people saying that World 2 was were it really ramped up, and to be quite honest, beyond trouble getting to the things I mentioned, it hasn't, really.

However, World 2 Castle Spoilers: The stage is a throwback to Super Mario Bros. Castles, where you have to take the correct route.  It does have an auto-progressing screen, and isn't difficult at all, but it was a lot of fun to see that mechanic again.
Title: Re: New Super Mario Bros. Wii
Post by: King of Twitch on November 10, 2009, 06:03:35 PM
Difficulty getting into pipes? Is there sucking-your-gut-in waggle controls?
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 10, 2009, 06:11:10 PM
Plumbers should carry grease or lubricant.  Or just be greasy in principle.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 10, 2009, 06:11:57 PM
Difficulty getting into pipes? Is there sucking-your-gut-in waggle controls?

Wario had to make an effort to get in pipes. Thankfully they didn't require waggle for that.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 10, 2009, 08:27:23 PM
I mean the pipes that are on "top" of the screen, I've always had trouble with those, and there's a few tough ones to reach so far.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 10, 2009, 08:28:27 PM
Maybe you need to jump off of a buddy's head?
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 10, 2009, 09:44:09 PM
That has helped some :)

Multiplayer was fun, by the way.  The lag from getting hit is a virtual "No-problem."
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 11, 2009, 12:01:33 AM
::laughs at people with big hands and thumbs::

I don't even know what everyone is bitching about.  I have big hands and it has never given me a problem.  The original xbox controller is my favorite nonmotion controller.  The d-pad is the same size as it is on the DS.  A lot of people have had no problem playing Mario with that.
These must be circus thumbs.

I don't have my DS near me, but comparing the wiimote to the psp d pad the psp one is about twice the size.  To not include the more comfortable and efficient classic pad in the controls is pretty lazy, as all you have to do is map a few buttons.

And you guys shouldn't laugh at people with big thumbs, its just as derogatory and hurtful as making fun of any other people group.  While you're having fun with the new 2D mario, we'll be lucky to get find a way out of the first level.  Hopefully I can rally three friends with small thumbs to play along.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 11, 2009, 12:07:46 AM
Buy one of those D-pad extension caps for DS/GBA and glue it on (I did this to one Cube controller for GB Player gaming), or learn to play with just the tip of your thumb instead of smothering the pad with the flat side.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on November 11, 2009, 02:47:49 AM
Quote
And you guys shouldn't laugh at people with big thumbs, its just as derogatory and hurtful as making fun of any other people group.

Fat thumb Anti-Discrimination Alliance?
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 11, 2009, 09:33:43 AM
And you guys shouldn't laugh at people with big thumbs, its just as derogatory and hurtful as making fun of any other people group.

At least you guys are excellent hitchhikers.

Gonna get this early tomorrow and cram a couple hours of play time in before my final Sociology exam. Didn't end up getting it early from any of the stores that broke the street date, they were all charging $100, but if I wait a day I can get it for $70. Sounds like a decent payoff to me.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 11, 2009, 10:07:58 AM
Definitely sounds like a good plan.  Since Monday, I've been unofficially Australian, anyways, and I can verify it's been fun so far.  I just had one disappointment:

World 4 Spoiler: There's a spot inside the fortress in the middle of the stage that takes a mini-mushroom to fit into.  I walked in expecting a path to the canon, but instead, it was just a small handful of coins!

Also, info on the Penguin suit! It's a complete upgrade of the Ice Flower in every way.  There is nothing you can't do with the suit you can do with the Flower, and the suit can slide.  Sliding, as far as my experiences go, can allow you to do many things, like slide across water and even through some enemies.  I slid into a Piranha plant in the ground to experiment, and rather than taking damage, I bounced back.  When sliding into blocks, you break right through.  Additionally, the Penguin suit moves freely under-water, in the direction you press on the D-pad.  Ice balls can freeze enemies under the water, where they float, but watch out! Some enemies can break out of the blocks, especially if they have spikes!
Title: Re: New Super Mario Bros. Wii
Post by: Shorty McNostril on November 11, 2009, 09:26:14 PM
Well it is out in Oz and is now sitting in my Wii.  I'm having a bawl with it.  I'm still amazed it is out in Australia before anywhere else.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 11, 2009, 10:25:03 PM
I am officially jealous of Australia.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 11, 2009, 10:42:16 PM
First Disaster, then Another Code, now this.
Title: Re: New Super Mario Bros. Wii
Post by: Shorty McNostril on November 11, 2009, 11:17:15 PM
I am officially jealous of Australia.

Serves you all right for getting TP first, (among a million other things.)



This is by far the most significant of the 3 though. Might be a omen of things to come!!!!!!!!!!

I wish.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 12, 2009, 02:42:37 AM
More Spoilers!  Again for World 4!

When you defeat the Koopa Kid at the end of the stage, once again, Bowser Jr's Airship takes off.  You go running after it, and it turns out there's an extra stage, on the side of the map!  That's right, the first Airship stage is here, and there's a bit of changes:  For one, the screen doesn't auto-scroll, it progresses as you progress, perhaps because it could prove difficult in multiplayer.  The Flame-emitting jets don't work quite like they did before: They now wave back and forth, from left to right, making them more difficult to jump over, among things.  Mecha Koopas make their reappearance on this stage.  I had an Ice Flower, so as best as I can tell, you can kill them by freezing them, then throwing them into a wall or letting the flame jets hit, but jumping just stuns them.  Additionally, there are pipes you can use on the stage, as well as star coins to collect.  It was somewhat difficult thanks to the combination of the jets and the presence of Bob-ombs.  Bowser Jr. was the boss, and he was in the smiley ride thing.  He was very easy, specifically because when I made it to him, I had a propeller suit, so I just flew up and jumped on him.  His fireballs set portions of the ground on fire.
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 12, 2009, 03:30:02 AM
Been playing most the afternoon. Here's a tip for you though, don't play multiplayer and expect sanity if your friends are jerks. One of the most insanely fun times in front of my Wii I have ever had. My cheeks hurt from laughing.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 12, 2009, 03:46:06 AM
I never saw a pre-order bonus anywhere, but at least I don't have to rush off to the store on Sunday to make sure I can find a copy.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 12, 2009, 03:49:08 AM
$10 gift card pre-order bonus with pre-order of NSMB Wii on Amazon.com (http://www.amazon.com/New-Super-Mario-Bros-Nintendo-Wii/dp/B002BRZ9G0/ref=pd_bxgy_vg_img_b)
we have only mentioned it about 20 times since the B2G1 Free deals have been going on.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 12, 2009, 03:51:05 AM
I didn't buy from an online retailer because I didn't want to have to wait for it to be shipped.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 12, 2009, 03:54:10 AM
I never saw a pre-order bonus anywhere, but at least I don't have to rush off to the store on Sunday to make sure I can find a copy.

Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 12, 2009, 04:02:37 AM
Fine, sorry, I never saw one from a store near me.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 12, 2009, 05:21:59 AM
Been playing most the afternoon. Here's a tip for you though, don't play multiplayer and expect sanity if your friends are jerks. One of the most insanely fun times in front of my Wii I have ever had. My cheeks hurt from laughing.

I agree, I definitely get a little crazy when my roommate does something insane.  He seems to be a bit out of it, as of late, but for a little while at the end of World 1 through the middle of World 2, he had a thing for picking me up and just throwing me wherever he felt, which could include into a deadly enemy, among things.

For those of you who have watched videos online released by Nintendo, those sort of things are the primary unlockables, up through all the worlds.  I don't know what adds the videos to the list that you can buy with Star Coins, but I know on my "Group" save file, we've got 13 extra coins with nothing to spend them on, and we're not playing perfectly, coin-count wise.

Some videos are nearly unreplicable, and are just stunning.  You've probably heard mention of this.  Some are just stupid, for instance there's one involving a star on world 1-2 titles "Infinite Lives," and in it, the player gets a star, and kills enough enemies to earn five lives, and then the star runs out, which clearly isn't infinite.  The last group give genuine "How-to" pointers, such as finding a secret exit to some stage, or locating and nabbing all the star coins in a stage.  It's a very good idea, one I truthfully have enjoyed so far :)

Also, something no one has mentioned, as far as I've seen:  You know in multiplayer that when you die, you float back in a a bubble, and you also know that when you all are in bubbles, you lose and have to exit the stage.  Did you know that simply pressing the "a" button instantly bubblefies you, allowing you to reach things normally you'd die to get, or just generally annoy the other people?  You don't lose any lives or any power-ups, so anyone can do it, just make sure you don't do it and let the last people remaining die, or even press the button themselves!  While you don't lose a life if you end up leaving the stage, you will lose any progress aside from what was achieved up to the checkpoint, as well as whatever power-ups you had at the time this happened.

And, just to mention, when you get a Toad up to 99 lives, nothing special happens.  Whether or not something happens to Luigi, I haven't found out, either.
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 12, 2009, 07:27:34 AM
Yeah, the bubble thing I didn't like. At the first sign of trouble my friends would just get in a bubble and wait to get saved. However if all players do get into a bubble and the level ends, you lose all the power-ups you may have gained in the level.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 12, 2009, 01:31:42 PM
NSMBW promotes good game play skill. Well else would IGN AU dock off 0.8 points?
Title: Re: New Super Mario Bros. Wii
Post by: vudu on November 12, 2009, 01:40:59 PM
I didn't buy from an online retailer because I didn't want to have to wait for it to be shipped.

I'm buying it from both Amazon and Best Buy.  I'll start playing the Best Buy copy immediately and when I get my Amazon copy in early December I'll return it to Best Buy.  Best of both worlds.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on November 12, 2009, 01:48:54 PM
Doesn't Best Buy scan the boxes to make sure you bought that copy there? They really should do that to prevent what you are trying to do (if you get away with it, more power to you. I don't like people trying to game the system though).
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 12, 2009, 01:55:00 PM
It has the same barcode on the box so I don't see how they could differentiate it without sticking something else on the box. Then again, I don't really know how barcodes work so maybe they are programmable.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on November 12, 2009, 02:16:08 PM
I've done it before.  A game you buy at Best Buy is exactly the same as the game you'd buy anywhere else.  It's only things with serial numbers (game consoles, iPods, phones, etc.) where they can check where you bought it.  As long as you have a receipt you're fine.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 12, 2009, 10:11:11 PM
I'm buying it from both Amazon and Best Buy.  I'll start playing the Best Buy copy immediately and when I get my Amazon copy in early December I'll return it to Best Buy.  Best of both worlds.
Clever. I might try that for the next game I pre-order, which may be Super Mario Galaxy 2.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on November 12, 2009, 10:57:13 PM
I've done it before.  A game you buy at Best Buy is exactly the same as the game you'd buy anywhere else.  It's only things with serial numbers (game consoles, iPods, phones, etc.) where they can check where you bought it.  As long as you have a receipt you're fine.

Clever girl.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on November 12, 2009, 11:32:12 PM
I've done it before.  A game you buy at Best Buy is exactly the same as the game you'd buy anywhere else.  It's only things with serial numbers (game consoles, iPods, phones, etc.) where they can check where you bought it.  As long as you have a receipt you're fine.

It's not completely unheard of for retailers to get copies of games that have different barcodes or stickers over the barcode...
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on November 13, 2009, 11:36:57 AM
New IGN review is up. Another 8.9

http://wii.ign.com/articles/104/1044744p1.html
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 13, 2009, 11:54:01 AM
It's official, Harris is officially more nitpicky then Matt in terms of IGNorance.

This user comment pretty much sums up Harris' review.

Quote
Though I agree that there should've been online multiplayer and saveable run-throughs, the fact that those are the harshest criticisms of the game is what tells me that this will be an absolute blast to play. The multiplayer could've been flawed. The motion controls could've been annoying. The graphics or sound effects could've been dated or grating to the senses. The fact that Harris is this nit-picky about the game shows what a quality title this is. Despite the minor flaws, I can't wait to get this game and invite some other old-school Mario players over to enjoy the pure awesomeness of a new Mario game.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 13, 2009, 12:35:18 PM
Agreed. It is even something that my girlfriend would be interested in playing because she has mentioned interest in the old Mario Brothers games.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 13, 2009, 01:02:53 PM
Somehow IGNorance is spilling into the same users using the comment page.

Quote
Doesn't Nintendo like going backwards each generation?
Quote
Thank you Mr. Harris for calling out Nintendo! Thank you! It's not like they'll listen to you, as you're not their target audience (and neither am I), but it's worth a shot, and your words have not gone unnoticed in my eyes. This is why I was finished with my Wii after I got a PS3. Nintendo is continually slapping us in the face. They scratch their heads as to why they can't nail down the hardcore crowd anymore when the answers are in plain sight. All they have to do is look at the PS3 and 360; that's it. Online is a HUGE factor towards garnering those gamers back to the Wii, because it's big-selling titles like Modern Warfare 2, Halo 3, and Gears of War that thrive primarily because of their online components. They had their chance with Super Smash Bros. Brawl, but they blew it. This was another chance to try and deliver a fun online experience, but like Mr. Harris says so brilliantly, they played it safe.

Regardless of all of this, I'm still going to buy the game. A new side-scrolling Mario game is too good to pass up, especially if it's a good challenge in single player. I do wish Nintendo would have implemented online, but they'll soon learn the error of their ways in the long run.
Quote
Great review craig, i have pretty much the same opinion on this game.

The game is great and very fun experience overall but to me it also feels like a step back over super mario galaxy (but thats prob because galaxy was so good)

def a game everyone who owns a wii should pick up.

It's fun to be IGNorant.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 13, 2009, 03:01:56 PM
I could refute those comments but it simply isn't worth the effort.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 13, 2009, 03:57:45 PM
Infernal Monkey's Megaton Review:

http://www.aussie-nintendo.com/reviews/20384/
Title: Re: New Super Mario Bros. Wii
Post by: kraken613 on November 13, 2009, 04:55:25 PM
How do some of you guys have it already?
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 13, 2009, 04:58:50 PM
How do some of you guys have it already?
Well some are Aussies and the game was released on the 10th over there.In the states some stores have broken the street date of the 15th.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on November 13, 2009, 05:20:45 PM
How do some of you guys have it already?

It is out in Europe I think and probably some stores have broken the street date.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 13, 2009, 05:34:40 PM
AUSTRALIAAAAAAAAAAA
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 13, 2009, 05:54:50 PM
Quote
Though I agree that there should've been online multiplayer and saveable run-throughs,
This person must find himself disappointed a LOT.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on November 13, 2009, 09:25:10 PM
Good god that IGN review is terrible.  So according to Craig Harris, New Super Mario Bros Wii is the greatest 2D Mario ever made but because it doesn't have online, something no other Mario game has ever had, he gives it an 8.9 just to be an ass hat.  Not to mention Craig is the same guy who gave New Super Mario Bros DS a 9.5 back in 2006.  Yet in this review, he says that New Super Mario Bros Wii is a better game then New Super Mario Bros DS.

So by Craig's logic, a 8.9 is greater then a 9.5.

And before someone says it's the review that's important and not the score, the scores should at least make some sense with what the actual review says.  To say that NSMBW is the greatest 2d Mario game ever made and better then the previous 2d Mario that the same guy gave a 9.5 to only 3 years earlier, but then give it a 8.9 because it lacks something no other Mario game has ever had before is just beyond stupid and pathetic.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 13, 2009, 11:35:12 PM
I don't have a problem with the online thing in his review, but stating its the best mario game ever seems a bit silly.  Unlike the nes, and snes iterations of 2D Mario, this game seems as though it doesn't really have a soul.  Like Mario Bros DS, it comes across as a bit synthetic.  Don't get me wrong, the DS platforming was fun, but the overall look and sounds of the game lacked the personality that Mario 2, 3 and World had.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 13, 2009, 11:46:28 PM
I don't have a problem with the online thing in his review, but stating its the best mario game ever seems a bit silly.  Unlike the nes, and snes iterations of 2D Mario, this game seems as though it doesn't really have a soul.  Like Mario Bros DS, it comes across as a bit synthetic.  Don't get me wrong, the DS platforming was fun, but the overall look and sounds of the game lacked the personality that Mario 2, 3 and World had.

have you played the game?
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 13, 2009, 11:54:14 PM
I don't have a problem with the online thing in his review, but stating its the best mario game ever seems a bit silly.  Unlike the nes, and snes iterations of 2D Mario, this game seems as though it doesn't really have a soul.  Like Mario Bros DS, it comes across as a bit synthetic.  Don't get me wrong, the DS platforming was fun, but the overall look and sounds of the game lacked the personality that Mario 2, 3 and World had.

have you played the game?

he can't, his thumbs are too big.
Title: Re: New Super Mario Bros. Wii
Post by: broodwars on November 14, 2009, 12:32:56 AM
Good god that IGN review is terrible.  So according to Craig Harris, New Super Mario Bros Wii is the greatest 2D Mario ever made but because it doesn't have online, something no other Mario game has ever had, he gives it an 8.9 just to be an ass hat.  Not to mention Craig is the same guy who gave New Super Mario Bros DS a 9.5 back in 2006.  Yet in this review, he says that New Super Mario Bros Wii is a better game then New Super Mario Bros DS.

So by Craig's logic, a 8.9 is greater then a 9.5.

It's 3 years later and online means more to the console experience that it currently does to handhelds.  Stop whining about the score, since it's obvious you were always going to buy it anyway (as will most people).  Besides, it's not like no one could have guessed that in a game focused on multiplayer that online was going to be the elephant in the room for reviewers.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 14, 2009, 12:56:13 AM
Our whining is logical when this is the same media outlet that drops 10s like candy on Halloween.

And Infernal's review shits bricks on IGN's review. Closing comment wins the internet.

Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 14, 2009, 01:31:20 AM
I disagree, to an extent, about the "soul" bit.  I'd have to say, if anything, it's that in some worlds, the theme is underused, and that because of this, some individual stages come across as unmemorable.  It's a great game, but to really get the best feeling from it, it has to be played with at least two players. Once you experience the game in multiplayer, it really takes on a life of it's own, that doesn't really compare to other Mario Bros. experiences in a way most of us are familiar with.

I'm glad it doesn't have online, because this is exactly the type of game online play can literally rip the soul out of.  I'll say that.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on November 14, 2009, 01:42:44 AM
I like that review allot. Only cause it didn't wine about online the whole time.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on November 14, 2009, 02:24:11 PM
When Miyamoto said the Wii's hardware couldn't handle the game online, he wasn't lying.  If you look at the amount of stuff going on in the later stages of this game, if this game was to be played with 4 players online, the lag would be so ridiculous it'd make Brawl's online look flawless.

In a Mario platformer like this where you're forced to make tricky jumps and avoid lots of enemies, you just can't have any lag, period.  I've seen some of the later stages in this game and the way these stages are designed and the amount of stuff going on, even the smallest amount of lag would make some of them virtually impossible to play.

This is what the people who are b!tching about no online need to realize.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 14, 2009, 02:53:29 PM
I don't think it is fair to complain about and knock points off a review score because of the lack of online play. This game should NOT be faulted because it doesn't include a feature which would in no way change the gameplay and would absolutely not work.

I've also never been a fan of pre-rendered graphics, they have never seemed as lively as sprites.
Title: Re: New Super Mario Bros. Wii
Post by: rbtr on November 14, 2009, 05:51:10 PM
Luckily for you these models aren't pre-rendered.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 14, 2009, 06:20:58 PM
Are you sure? Because they certainly look like it. In any case, they don't look very good.
Title: Re: New Super Mario Bros. Wii
Post by: rbtr on November 14, 2009, 06:54:19 PM
Unless my understanding of this is completely wrong, which is likely, feel free to correct me.

These models are being rendered as you play.  The sprites in donkey kong (which were sprites) were created by first rendering the model, and then animating it, and taking pictured of that animation to create the frames for the sprites.  The SNES couldn't render them in real time, but it didn't need to as the models were "pre-rendered" before they got to the SNES.  I never understood why the graphics in donkey kong country were so great, it wasn't pushing the SNES in the least.

What we have in NSMBW are 3-d models which are rendered and animated in real time by the Wii.

I understood what you were getting at though, and I'm not trying to be a jerk.  You don't like 3-d models, and much prefer the hand animated sprites.  I agree.  But 3-d models offer a range of advantages that sprites will never hope to achieve.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 14, 2009, 06:58:41 PM
I think you're right, the game uses 3D models. I've seen only screenshots so I didn't know.

I'd say that 2D and 3D both have advantages and disadvantages. 3D is easier to animate but 2D seems more lively and artistic.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 14, 2009, 07:09:02 PM
Our whining is logical when this is the same media outlet that drops 10s like candy on Halloween.

Wikipedia begs to differ:

"IGN rarely gives a game a perfect 10. Some of the games that received a 10/10 score are Super Mario Bros. Deluxe for the Game Boy Color, Soul Calibur for Dreamcast, Pokémon Red and Blue for Game Boy,The Legend of Zelda: Ocarina of Time for Nintendo 64, Link's Awakening DX for Game Boy Color, The Legend of Zelda: Oracle of Seasons and Oracle of Ages for Game Boy Color, Metal Gear Solid for the GameBoy Color, and Sonic the Hedgehog Pocket Adventure for the Neo Geo Pocket Color.Two more games were awarded perfect 10s in 2008, Grand Theft Auto IV,and Metal Gear Solid 4: Guns of the Patriots. "

That's one decade of $%##y Halloween's.

In terms of the online debate, I think its a fair criticism on this game.  Was it not Reggie who boldy stated at E3 2008 that "Nintendo takes online play very seriously" and the only reason we don't notice it is "we're not paying attention."  Well, if you make a statement like that, its perfectly reasonable to expect Nintendo games to include online functionality that kicks a%% and take names.

Like most other online games, being the the same room is usually more fun, but what about people with friends and family in different states?  So sad they can't eat mushrooms together.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on November 14, 2009, 07:42:34 PM
Just beat level 1. Game is full of awesome.
Title: Re: New Super Mario Bros. Wii
Post by: Adrock on November 14, 2009, 08:03:17 PM
The lack of online is kind of lame.... but the lack of Daisy is just plain inexcusable. This game suggests that 2 ordinary Toads have the exact same attributes as Mario and Luigi. If they were going to do that, they might as well have let us play as Wario and Daisy. "We would have to have special processing and programming to handle how the skirt is handled within the gameplay." F*ck, man, just say your team was lazy and stop patronizing us.
Title: Re: New Super Mario Bros. Wii
Post by: broodwars on November 14, 2009, 08:08:26 PM
The lack of online is kind of lame.... but the lack of Daisy is just plain inexcusable. This game suggests that 2 ordinary Toads have the exact same attributes as Mario and Luigi. If they were going to do that, they might as well have let us play as Wario and Daisy. "We would have to have special processing and programming to handle how the skirt is handled within the gameplay." F*ck, man, just say your team was lazy and stop patronizing us.

Indeed, Nintendo took the easy route with this game in that aspect.  They could have used either Daisy or Rosalina, and either would have been suitable instead of generic "Toads".
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 14, 2009, 09:48:19 PM
So according to Craig Harris, New Super Mario Bros Wii is the greatest 2D Mario ever made but because it doesn't have online, something no other Mario game has ever had, he gives it an 8.9 just to be an ass hat.  Not to mention Craig is the same guy who gave New Super Mario Bros DS a 9.5 back in 2006.  Yet in this review, he says that New Super Mario Bros Wii is a better game then New Super Mario Bros DS.
I'm not sure if I agree with this.

The thing is, the two games are on two different platforms. The way I see review scores, they are there to compare games against other games on that same platform, as well as against that system's capabilities. New Super Mario Brothers may have used the DS to its fullest with its graphics and features, but I'm not so sure that New Super Mario Brothers on Wii does the same. So, a game worthy of 9.5 on DS may not translate to a 9.5 on Wii. I'll have to play it first to determine that of course.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 15, 2009, 12:40:13 AM
I hate to say it, but playing multiplayer, I'm shocked at how well the Toads fit in.  I would like more, but I'm wowed by how well they just mesh.  I have been since I've begun to use one of them!
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 15, 2009, 01:05:54 AM
Is your character based on which player you are or can you select which one you want to use?
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on November 15, 2009, 01:14:11 AM
Player one is always Mario. 2-4 can pick from the other three.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 15, 2009, 01:17:06 AM
Eventually, I'm going to figure out how to hack the game to have the character select available for all players in the "Add/drop" screen.  By which I mean I'm going to hope someone does something like that.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 15, 2009, 01:17:28 AM
Player one is always Mario. 2-4 can pick from the other three.
Bummer.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 15, 2009, 01:32:49 AM
So according to Craig Harris, New Super Mario Bros Wii is the greatest 2D Mario ever made but because it doesn't have online, something no other Mario game has ever had, he gives it an 8.9 just to be an ass hat.  Not to mention Craig is the same guy who gave New Super Mario Bros DS a 9.5 back in 2006.  Yet in this review, he says that New Super Mario Bros Wii is a better game then New Super Mario Bros DS.
I'm not sure if I agree with this.

The thing is, the two games are on two different platforms. The way I see review scores, they are there to compare games against other games on that same platform, as well as against that system's capabilities. New Super Mario Brothers may have used the DS to its fullest with its graphics and features, but I'm not so sure that New Super Mario Brothers on Wii does the same. So, a game worthy of 9.5 on DS may not translate to a 9.5 on Wii. I'll have to play it first to determine that of course.
We should basically take what IGNorant says with a grain of salt. And Vinegar.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on November 15, 2009, 01:38:58 AM
Hmm... yay or nay?

Set of Red/Green on Amazon for $15...

http://wii.kombo.com/article.php?artid=14911
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 15, 2009, 01:43:43 AM
Hmm... yay or nay?

Set of Red/Green on Amazon for $15...

http://wii.kombo.com/article.php?artid=14911

Thats an interesting idea, and it looks pretty cool.  Any idea if there's a bigger d pad on there or if the wii mote d pad just pops through?  Oddly it isn't mentioned in that review.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 15, 2009, 01:44:10 AM
Looks like a good buy Unclebob.
Title: Re: New Super Mario Bros. Wii
Post by: broodwars on November 15, 2009, 01:50:36 AM
Hmm... yay or nay?

Set of Red/Green on Amazon for $15...

http://wii.kombo.com/article.php?artid=14911

I don't care for the slanted 1 & 2 buttons (if I want those, I'll use the Classic Controller), but otherwise it looks pretty solid.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on November 15, 2009, 02:03:36 AM
Can't use the CC with NSMB:Wii. :p
Title: Re: New Super Mario Bros. Wii
Post by: broodwars on November 15, 2009, 02:09:52 AM
Can't use the CC with NSMB:Wii. :p

Yeah, I found that out last night while I was watching Gametrailers' review of the game.  Stupid decision, and all to throw in the usual tacked-on Nintendo motion control.  *sigh*  Wasn't the 4-player multiplayer gimmicky enough for Nintendo to just leave their usual nonsense out of this game?

On the bright side, I will soon be coming into the possession of a $25 gift card.  I figure with that in play, the price for this game will be about what I'm willing to pay for it so I'll be picking this one up sometime in the next few weeks.  Looks like fun, from all the video reviews I've watched the past few days.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 15, 2009, 02:10:23 AM
That type of slant does not lend itself to holding the "1" button for a long time, does it?  With Super Mario Bros. games, I always hold it down, at least most of the time.

Can't use the CC with NSMB:Wii. :p

Yeah, I found that out last night while I was watching Gametrailers' review of the game.  Stupid decision, and all to throw in the usual tacked-on Nintendo motion control.  *sigh*  Wasn't the 4-player multiplayer gimmicky enough for Nintendo to just leave their usual nonsense out of this game?

On the bright side, I will soon be coming into the possession of a $25 gift card.  I figure with that in play, the price for this game will be about what I'm willing to pay for it so I'll be picking this one up sometime in the next few weeks.  Looks like fun, from all the video reviews I've watched the past few days.

Please please play the game before you call it tacked on.  You wouldn't believe how well it can work in many of the circumstances it is used.  Honestly, it should have been utilized to a greater extent, the motion controls worked so well.

Edit:  Also, whatever you do, you have to play 8-7.  It is a secret stage, one of those shortcut types, but search it out!  Very fun!
Title: Re: New Super Mario Bros. Wii
Post by: Killer_Man_Jaro on November 15, 2009, 03:29:00 AM
NintendoLife review -- 10/10 (http://wii.nintendolife.com/reviews/2009/11/new_super_mario_bros_wii_wii)

20th November. I know this 5 day gap is peanuts compared to some of the delays between North American and European releases, but for me, the next week is going to drag on. With any luck, it will arrive a day early (although our 'wonderful' postal service may have other plans).

Yeah, I found that out last night while I was watching Gametrailers' review of the game.  Stupid decision, and all to throw in the usual tacked-on Nintendo motion control.  *sigh*  Wasn't the 4-player multiplayer gimmicky enough for Nintendo to just leave their usual nonsense out of this game?

Please please play the game before you call it tacked on.  You wouldn't believe how well it can work in many of the circumstances it is used.  Honestly, it should have been utilized to a greater extent, the motion controls worked so well.

Yeah, from the few preview videos I've watched (which isn't many; I've been deliberately avoiding footage of this game), the way tilting is utilised looks ingenious. I'm thinking of the underground level where the characters ride the raft through a pitch black cavern and the player controls the dual floodlights. That's awesome, and something I feel would be awkward without the three simultaneous inputs of directional pad, buttons and tilting. Let's consider how you'd play that on the Classic Controller. The control sticks would be the best control for the light, which would mean you have to take thumb off of either the D-Pad or face buttons. Basically, I don't think it's fair to call it "tacked-on" - after all, no reviewers so far have had a problem with the control aspect of NSMBW and the people here who have played it seem to enjoy it.
Title: Re: New Super Mario Bros. Wii
Post by: broodwars on November 15, 2009, 03:49:15 AM
Please please play the game before you call it tacked on.  You wouldn't believe how well it can work in many of the circumstances it is used.  Honestly, it should have been utilized to a greater extent, the motion controls worked so well.

We'll see, but in general if I want to play a classic-style platforming game I want to focusing on the old school basics of running; jumping; and avoiding/attacking enemies.  If this is anything like Wario Land: Shake It! adding motion control is just a distraction.  When I do a spin jump or grab something I want to press a button, not make my controller spazz out for a moment.  Many of the things done by tilt (granted, not the searchlights function previously mentioned) could be done as well by just old school teeter-totter physics.  I just wonder sometimes if Nintendo can just let a solid game stand on its own merits as a game without having to add motion control.  I remember having this same problem with Mario Galaxy as well.
Title: Re: New Super Mario Bros. Wii
Post by: Shorty McNostril on November 15, 2009, 04:34:46 PM
I personally found the motion control quite tedious.  It is very good in theory, but picture in your minds eye using the tilt to control the direction of a platform, meanwhile bob-omb's are being dropped on it at the same time.  The player is forced to not only control the platform but try to move mario around on the platform to take out the bob-ombs.  There may also have been fire traps too (Don't quote me on that).   

I found I had to stop moving the platform to focus on the bob-ombs, and start it again when they were gone.  That is just me though.  Maybe you will do it fine.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 15, 2009, 04:47:27 PM
I'm a multitasker, sounds like a good challenge.
Title: Re: New Super Mario Bros. Wii
Post by: Shorty McNostril on November 15, 2009, 05:14:42 PM
And another thought, Why does my mario now have no cap?  When he dies he gets it back for a while, but he loses it again soon after.  Is there any reasoning for this?  It only appears to be a visual difference only.  I remember in mario 64 he would lose double health if he lost his cap.  But that doesn't seem to be the case here.  Anyone know anything about that?
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 15, 2009, 05:53:35 PM
I'm pretty sure you can't knock off Mario's cap. At least it hasn't happened in my version at all.
Title: Re: New Super Mario Bros. Wii
Post by: hylianhero5249 on November 15, 2009, 07:24:25 PM
And another thought, Why does my mario now have no cap?  When he dies he gets it back for a while, but he loses it again soon after.  Is there any reasoning for this?  It only appears to be a visual difference only.  I remember in mario 64 he would lose double health if he lost his cap.  But that doesn't seem to be the case here.  Anyone know anything about that?
When you get 99 lives, Mario will lose his cap, but when you lose a life then your hat will return.
Title: Re: New Super Mario Bros. Wii
Post by: kraken613 on November 15, 2009, 08:09:14 PM
I have played through world 1 so far. Not a fan of the new Mario physics he feels way to heavy to me. So far not that impressed with the game.

And what the heck is up with it being letterboxed on standard-def TV's! The game/text is all blurry! I will have to put my Wii on my other TV which is just annoying.

EDIT: Ok, switched TV's and the game doesn't look like crap now. Wow, this is some hardcore Mario platforming!
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 15, 2009, 11:08:12 PM
And another thought, Why does my mario now have no cap?  When he dies he gets it back for a while, but he loses it again soon after.  Is there any reasoning for this?  It only appears to be a visual difference only.  I remember in mario 64 he would lose double health if he lost his cap.  But that doesn't seem to be the case here.  Anyone know anything about that?
When you get 99 lives, Mario will lose his cap, but when you lose a life then your hat will return.

What's really too bad is that there's no comparable change with any of the other playable characters.  It's unfortunate, but I checked, even getting all four to 99 lives at one point.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 16, 2009, 12:22:39 AM
This. Game. Is. Awesome.

After I bought this I took it straight to my brother's place. He has just recently downloaded Super Mario Brothers 3 on the Virtual Console so I told him about this game and he seemed interested. We played it for four hours straight and completed the first three worlds. The co-op works better than I thought it might, though we still had to be mindful not to get in each other's way. But hey, that's part of the fun. There were a couple vertical scrolling parts that were difficult because we had to stay together.

My biggest complaint is that the game comes in a red case. I can't wait to try out four players. I'm going to try to organize that next weekend.
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on November 16, 2009, 01:05:01 AM
Great game so far. I'm in the ice world, but I've found the canons to worlds 5 and 6. Some of the Star Coins are devilishly tough. In fact, that's where I'd say most of the challenge comes from. It's fairly easy to plow through each stage if you're just looking to beat the game (so far).

The new suits are handled wonderfully, though I still don't like the Mini Mushroom. Haven't had a chance to play multiplayer yet, but that'll be tomorrow. This is the game New Super Mario Bros. on the DS should have been!
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 16, 2009, 01:10:56 AM
I'll be getting a serious four-player romp around Thanksgiving.

There's good news for people who know things about modifying games, too.  Due to the early Australian releases, there's been significant progress into learning how the game is programmed and designed, so preliminary modification tools are apparently available already.

My hope is that someone goes through and recreates several, if not all of the prior Mario Bros. games, with modifications so they can handle four players.  I'd suppose the bosses couldn't quite be remade, but it would be interesting.  Extra enemies would probably need to be added, too, but it would be pretty remarkable if all of those stages could be added into the game.

Truthfully, I think Nintendo might consider such a thing themselves.  In all fairness, the game is less than half a gigabyte in space, so if Nintendo decides to revisit the New Super Mario Bros. franchise on the Wii, they could easily do a retro-remake compilation.  I'd pay for it, at least.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on November 16, 2009, 01:13:11 AM
Has no one discussed that Yoshi has his awesome Mario World and Yoshi's island noises back? God how I would love for this to be the new trend with yoshi! It all started with yoshi Story and only carried on from there.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 16, 2009, 01:29:29 AM
Has no one discussed that Yoshi has his awesome Mario World and Yoshi's island noises back? God how I would love for this to be the new trend with yoshi! It all started with yoshi Story and only carried on from there.
I noticed that, and I was glad to hear it. He still looks like a plastic doll though, and I was sad to see he can't be taken out of a level!
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 16, 2009, 02:06:36 AM
Potentially, there could be codes to allow you to keep Yoshi :)

I'd be happy.  I've been on the look out for fun code stuff to add even more awesome into the game.

Speaking of what I mentioned earlier:
http://www.youtube.com/watch?v=qQPKEPBo06U

This was taped by someone using an emulator, but I believe it would run flawlessly on the Wii.  Fun stuff :)
Title: Re: New Super Mario Bros. Wii
Post by: Shorty McNostril on November 16, 2009, 02:46:21 AM
I am going through all the levels again and grabbing all the star coins and hidden exits i missed the first time.  Only world 8 to go. 

I have found this game infinitely easier than all the S/NES mario bros games.

Edit.  I take that back.  World 9 - 7 is absolutely insane.  Surely beyond the abilities of all mortals.
Title: Re: New Super Mario Bros. Wii
Post by: AV on November 16, 2009, 03:43:41 AM
i tried the nunchuk controls for a level and went back to the normal controls after.

analog stick to move, a to jump, b to run. It works but I'm just to used to oldschool nes style.

I'm not a fan of shaking plus 1 button to pick up items. I like moving platforms with angle of wiimote and spin jump/propeller suit seem to work fine but picking up items seems not as fast as button press would be and doesn't seem to always work.

i played with my girlfriend and we had tons of fun. She is a super casual gamer and gave up at the first castle area, but she was laughing and having fun.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 16, 2009, 03:49:10 AM
I prefer the Wiimote + Nunchuk control mostly because it is more comfortable to hold. I also find it easier to tilt those platforms that way.

I discovered when playing on my own television that the game has black borders on the top and bottom of the screen when not played on a widescreen television. Oh well, my television is large enough that I don't really care, but I might try setting the Wii to widescreen just to see what it looks like.
Title: Re: New Super Mario Bros. Wii
Post by: MegaByte on November 16, 2009, 04:17:43 AM
The fake Princess and subsequent Bowser chase were gold.  What they did with the credits was nice as well.
Also, the background volcanoes sending molten rocks into the foreground in World 8 was a total ripoff of Bonk's Adventure.
Title: Re: New Super Mario Bros. Wii
Post by: Shorty McNostril on November 16, 2009, 06:02:48 AM
OK.  I'm frustrated now.  I have every star coin except for 9 - 7.  Is there a way through the level that I don't know about?  The luigi block doesn't seem to want to unlock so i can't see what he does, but the level is downright impossible.  Anyone faced this yet?
Title: Re: New Super Mario Bros. Wii
Post by: ThomasO on November 16, 2009, 11:12:07 AM
I also find it easier to tilt those platforms [with the Wii Remote + Nunchuk].
How does it work? Do you point the Wii Remote up and down or do you twist it?
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 16, 2009, 11:45:37 AM
The manual says it's a twist, I believe.  I glanced through mine earlier, and that's what it said.

Edit:  On a different note, I've now decided that Nintendo should name Yellow Toad and Blue Toad.

Taking a page from the modern Princess Toadstool, who is now Princess Peach, I believe, as natives to the Mushroom Kingdom, they, too, should be named after fruit.

Yellow Toad's name is Mango.  Blue Toad's name is Plum.  The End.

Now, if only I could get a hold of Nintendo and Miyamoto to tell them this.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 16, 2009, 01:48:21 PM
why would you name a blue toad plum?
plums are purple.
Title: Re: New Super Mario Bros. Wii
Post by: MegaByte on November 16, 2009, 02:02:40 PM
Plum was already in Mario Golf.

How about Death Cap?
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 16, 2009, 02:14:47 PM
why would you name a blue toad plum?
plums are purple.

Some plums are blue.  I did look it up.  It's Plum or Rasp.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 16, 2009, 02:23:01 PM
I've never seen a blue plum or raspberry.
both of those are purple.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 16, 2009, 03:04:09 PM
Wow, dude.  You are missing out on Raspberry colors.  Ever seen a "Blue Raspberry" flavor Icee?
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 16, 2009, 03:28:10 PM
I've seen the Blue Raspberry flavor/colored treats, but there is no "blue" raspberry.



p.s. Blue Raspberry Lollipops used to be the **** back in the day. everyone walking around with blue mouth (tongue, teeth and lips)
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 16, 2009, 03:38:20 PM
I am going through all the levels again and grabbing all the star coins and hidden exits i missed the first time.  Only world 8 to go. 

I have found this game infinitely easier than all the S/NES mario bros games.

Edit.  I take that back.  World 9 - 7 is absolutely insane.  Surely beyond the abilities of all mortals.
All Mario games are set on easy mode.

The only difficultly you will have is trying to adapt to a completely new level with unique gimmicks.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on November 16, 2009, 04:28:08 PM
Toads don't have fruity names. They have toad names. Toad, Toadette, Toadsworth...
Title: Re: New Super Mario Bros. Wii
Post by: NWR_insanolord on November 16, 2009, 04:43:08 PM
Apparently, the developers called them Bucken-Berry and Ala-Gold. (http://gonintendo.com/viewstory.php?id=104384)
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 16, 2009, 05:34:03 PM
How does it work? Do you point the Wii Remote up and down or do you twist it?
You twist it as if turning a key.

Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 16, 2009, 05:37:27 PM
Turning your partner's knob.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 16, 2009, 05:53:56 PM
Apparently, the developers called them Bucken-Berry and Ala-Gold. (http://gonintendo.com/viewstory.php?id=104384)

Bucken-Berry is awesome.

Though I preferred Wolley and Yvan myself.
Title: Re: New Super Mario Bros. Wii
Post by: broodwars on November 16, 2009, 07:07:19 PM
Apparently, the developers called them Bucken-Berry and Ala-Gold. (http://gonintendo.com/viewstory.php?id=104384)

Bucken-Berry is awesome.

Though I preferred Wolley and Yvan myself.

I prefer Waldorf and Statler, myself.  ;)
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 16, 2009, 08:01:13 PM
I called mine Todd and Ted. Todd is blue, Ted is yellow.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 16, 2009, 08:14:10 PM
For some reason I want to name the blue Toad "Plush".
Title: Re: New Super Mario Bros. Wii
Post by: hylianhero5249 on November 16, 2009, 09:15:51 PM
Banana and blueberry.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 17, 2009, 04:24:24 AM
I don't know if this was mentioned yet, but GameSpot's review gave it an 8.5:

http://www.gamespot.com/wii/action/newsupermariobroswii/review.html?page=2

That's the exact score I predicted they would give it, and I guessed 9 from IGN too which was only .1 away. Surprisingly, the review doesn't even mention having no online play, and the only real complaints I see are weird nitpicky things like no Classic Controller support and that multiplayer shouldn't be taken seriously.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 17, 2009, 12:07:06 PM
LOL WHERE WERE THESE JOURNALISTS WHEN SUPER MARIO BROS CAME OUT?

No one to tell us "good but not great, not the epic you were hoping for, try MW2 instead."
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on November 17, 2009, 02:53:25 PM
Well I'm on World 5 and the game is great. The challenge is balanced for the most part, it isn't ridiculously easy like NSMB: DS or way too hard either. It seems to have a perfect balance, along with lots of charm. The castles are well designed and I love how the game is ALMOST a re imagining of SMB3, to see the return of characters from that game made me smile. My only complaint is the world map, I feel it is too blah for the most part. The one thing I loved about SMB3 was that the world map was a character in its own way with secrets that could be accessed while on it. But with that said NSMB: Wii is a great game, and I love seeing the Koopa Kids back. Much more interesting then Bowser Jr. by a mile!
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 17, 2009, 02:55:27 PM
I don't know if this was mentioned yet, but GameSpot's review gave it an 8.5:

http://www.gamespot.com/wii/action/newsupermariobroswii/review.html?page=2

That's the exact score I predicted they would give it, and I guessed 9 from IGN too which was only .1 away. Surprisingly, the review doesn't even mention having no online play, and the only real complaints I see are weird nitpicky things like no Classic Controller support and that multiplayer shouldn't be taken seriously.
It's sad when we can predict their scores beforehand. Gaming media fails.

I only can trust PixlBit and NWR now.

But with that said NSMB: Wii is a great game, and I love seeing the Koopa Kids back. Much more interesting then Bowser Jr. by a mile!
Their voices are also very fitting, grunts and all.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on November 17, 2009, 03:54:44 PM
What i like about the Koopa kids in this is that it shows Nintendo actually took time to create boss models instead of making normal enemies big for boss battles like they were in NSMB: DS. There doesn't seem to be as much enemy reuse in this, where NSMB: DS felt like most of the models were ripped from SM64 or something.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 17, 2009, 03:59:46 PM
Still, I missed having a "Giant" world in there.  That was one of my favorites in SMB 3, if not just because I liked the oversized sprites.  I was really hoping we'd see giant enemies beyond Wigglers in World 5, even though there were some giant variations throughout the game.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 17, 2009, 04:01:42 PM
Has anybody tried to get the Super Guide in Multiplayer? I'm curious if it is only single player.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on November 17, 2009, 04:15:57 PM
It's only single player. I think that was confirmed before it was out.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on November 17, 2009, 04:23:28 PM
Still, I missed having a "Giant" world in there.  That was one of my favorites in SMB 3, if not just because I liked the oversized sprites.  I was really hoping we'd see giant enemies beyond Wigglers in World 5, even though there were some giant variations throughout the game.

True, I actually thought world 5 was going to be giant world.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 17, 2009, 05:53:52 PM
My copy hasn't come in the mail yet, but my friend who lives in the apartment above me got it and we are going to have a gaming session tonight. Pretty excited. I already called playing as Bucken-Berry/Yvan :)
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on November 17, 2009, 06:11:07 PM
What I like about the difficulty is that usually when I die it isn't because the game was cheap but something I did wrong. Either rushing it or doing a poor jump.
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on November 17, 2009, 09:40:45 PM
What I like about the difficulty is that usually when I die it isn't because the game was cheap but something I did wrong. Either rushing it or doing a poor jump.

Yeah, it's just like Super Ghouls and Ghosts in that respect.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 17, 2009, 10:49:49 PM
As I said previously, it has alot to do with how you adapt to the gimmicks of the stage. I died in the Wiggler stage in World 5 because I wasn't expecting Wigglers coming in another direction at the beginning. Knowing better, I managed to get through the stage no problem.

Also, the boss battles rape NSMB DS's ten times over. Koopa Kids = Awesome. Koopa Kids with Kamek gimmicks = HOLY ****.

Wendy's 2nd battle gave me some trouble. Fire flowers are your best friend during this one.

Lemmy now has a pony tail. Interesting.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 17, 2009, 11:14:06 PM
Just finished playing with two of my friends. Had a blast. Laughing and yelling and having a great time. A little frustrating because we kept bumping into each other and causing each other to die but still frantic and fun. We finished the first two worlds and world 3-1 before we called it quits. The world 1 final castle and the world 2 mid level castle gave us a good deal of trouble and the challenge in a number of levels was pretty good. Though I think much of the challenge came from your buddies as opposed to the environment.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 17, 2009, 11:21:27 PM
I think that's the fun of co-op, you have to approach the levels in different ways so that you can all get through it together.

I haven't played it with more than other person yet. I hope to get some 4-player going this weekend but I'm not yet sure if I'll be able to.
Title: Re: New Super Mario Bros. Wii
Post by: Adrock on November 18, 2009, 12:11:17 AM
Bowser Jr. is so lame. Never was a fan. Lacks the charm of the Koopa kids so I'm glad they're back though they did have nice cameos in Superstar Saga.

So this is kind of unrelated, but I was thinking about those DS2 rumors and how it's supposedly going to employ the Tegra 2 effectively making it more powerful than the Wii (from what I understand, correct me if I understood wrong). The idea of a co-op Mario game with each player having his/her own screen makes me salivate. There's just so much that could be done with that. Notably, the return of flight power-ups (i.e. leaf, feather) which is kind of hard to do in a game like NSMBW.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on November 18, 2009, 12:27:23 AM
So, I just beat the game 100%.  Some thoughts.  Spoilers ahead.


Loved the second Bowser fight.  Seriously.  It wasn't *hard* (made it through on the first time, getting the one Star Coin I needed), but it was intense.  I couldn't imagine doing it with three other players.

The "Save a Toad" challenges... man, they suck.  It'd help if Toad wasn't a flippin' moron who just ran back and forth as Bullet Bills would hit him until he died.  Do not want.

The World 9 levels aren't as fun.  They kind of remind me of Tubular from Super Mario World - if you want to get through the levels with all three Star Coins, you pretty much have to follow a pre-made plan on a lot of them.

Needs more Penguin and Propeller suits.  And more Yoshi.

Beating the game 100% is a disappointment.  All you get is a little message that says something like "You've done everything there is to do" - lame.  Gimme a full inventory like Super Mario Bros. 3...

The Credit Mini-Game is pretty fun.  Should have made a way to play that without having to beat Bowser again.

My wife isn't very good at co-op Mario.  A few steps above retarded Toad.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 18, 2009, 01:26:50 AM
I so want to read those spoilers you posted UncleBob. Must...resist...
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 18, 2009, 01:40:41 AM
Don't do it, you will regret it.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 18, 2009, 01:53:10 AM
That just want's me to look even more. But I want to wait until the game arrives in my mail box at least.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 18, 2009, 02:02:09 AM
Here is what he said.
What you thought I was going to spoil it? If you are reading this you have no self control.Shame on you.I probably should of made it bigger to make it believeable. Have a nice day.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 18, 2009, 02:03:34 AM
You're not helping Maxi.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 18, 2009, 02:04:56 AM
I am only kidding around.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 18, 2009, 02:07:41 AM
I didn't even read what you put in there because I figured it was something I didn't want to know. I don't actually know what UncleBob typed either because it very likely is something I don't want to know.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 18, 2009, 02:22:57 AM
It has nothing to do with the game or any other spoilers.
Unclebob's you don't want to read.Mine is safe.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 18, 2009, 02:49:04 AM
You can safely read the very last line of UncleBob's spoilers, and that line is the most important, anyways.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on November 18, 2009, 09:41:19 AM
I didn't think what I had was *Major* spoilers, by any means - but I wanted to be safe and not get yelled at by anyone. ;)
Title: Re: New Super Mario Bros. Wii
Post by: TheFleece on November 18, 2009, 11:48:35 AM
I'm in World 8 right now and dying left and right every second. I am having so much fun playing with other people that I'm going out to pick up extra Wii remotes later today. This is my favorite Wii game right now.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on November 18, 2009, 12:37:25 PM
Well I finally beat world 8, and have to say I had a blast. Some of those world 8 levels wer e brutal and sucked away my lives like crazy. The level designers really stepped it up for this game over NSMB: DS, they are much more creative and fun this time around.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 18, 2009, 12:51:50 PM
Done!

I will say the last world took a lot more time than any other, but most of it was to make sure I got all those star coins!

I loved it :)  Want more!
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 18, 2009, 01:55:26 PM
I finally popped this game in and played it with my girl last night. We made it half way through world 2. Everything was fine until we reached the first sand level (to the left) as we were trying to get all the coins before moving on. But there was one coin that was below a platform and you had jump on a sand geyser to get to, so we developed a system of I pick her up and throw her at it and right after she retrieves it, she jumps into her bubble before she dies. But the character are a little slippery and we kept falling and messing up the timing, or she would be in a bubble and I would slip off a platform or the time would be running out or any number of reasons that we couldn't complete the task together.

Eventually we went back and watched super skills videos (the one with hot potato luigi had me LMFAO) and saw that you can use shells to pick up coins, but that didn't look like as much fun as kidnapping another player and using them like a tool to get what you want at their own expense. We were having too much fun getting in each others way, it was great.

I finally had quit when I had just displayed what I thought to be "the skills to pay the bills" and collected all the star coins in some level (propeller hats needed and secret spaces found) only to see the flag, jump for the flag, have toad run directly underneath me so that I bounce off her head and not have enough momentum to clear the gap to the flag.... I fell in the hole and died. 2 seconds later she jumps for the flag and falls directly into the hole too. we were both dead. I was so disappointed that all that hard work counted for nothing, that I turned the game off(it was like 2:30am) and tried to go watch Bruno.

Should have kept playing instead.
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on November 18, 2009, 02:30:05 PM
I'm at Wendy's second castle. She's tough, what with the water up in there. Very fun game, but the "Save the Toad" missions kind of suck.

I've been having terrible luck in the Toad's Houses. Like, I'll correctly hit one of every item (but not a match), then the next two panels I hit will be Bowser icons. Lame!
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 18, 2009, 04:40:17 PM
I'm at Wendy's second castle. She's tough, what with the water up in there. Very fun game, but the "Save the Toad" missions kind of suck.
I played one Toad mission in World 1 and stopped doing them. All it does is give you three lives and fireworks. Considering that the game whores out 1ups like no tomorrow (like other 2-D Mario games do), this side-mission is completely pointless.

Just a tiny blemish on an otherwise fantastic game. Wendy's castle has the spiked pillers of crushing doom, vertical and horizontal. Christ, EAD hates my sanity suddenly.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 18, 2009, 04:45:22 PM
Let me be clear:  When you do clear the game, you can visit any mushroom house as often as you like.  By clear, I mean do everything, every stage, exit, cannon, and star coin.

Also, once I beat the last castle, the mushroom houses reappeared, but that was before I had beaten every stage and earned every star coin.  I've no idea if that restocks the houses by itself.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 18, 2009, 10:45:13 PM
I think it is crazy how some of you have already completed the game. How many hours did it take you? I'm taking my time with it, so it will probably be about a week before I complete it.

I played one Toad mission in World 1 and stopped doing them. All it does is give you three lives and fireworks. Considering that the game whores out 1ups like no tomorrow (like other 2-D Mario games do), this side-mission is completely pointless.
I thought they caused a mushroom house to appear...?
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 18, 2009, 10:49:20 PM
Mop_it_up is right.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 18, 2009, 11:59:09 PM
I played one Toad mission in World 1 and stopped doing them. All it does is give you three lives and fireworks. Considering that the game whores out 1ups like no tomorrow (like other 2-D Mario games do), this side-mission is completely pointless.
I thought they caused a mushroom house to appear...?
Yes, they do. Yet this is still pointless to me IMHO because I like doing no item runs. Did it in SMB3. It was fun. Need the item houses and easy 3ups? Do the Toad missions. The little ass-hat should've gone to Subcon and dug up some sand.

I have to say this though. NSMBW makes NSMB:DS it's whore. A poor self-esteem whore. EAD gaming doesn't get better then this folks!

Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on November 19, 2009, 12:21:49 AM
I think it is crazy how some of you have already completed the game. How many hours did it take you? I'm taking my time with it, so it will probably be about a week before I complete it.

I played it about five hours on Saturday, most the day Sunday, and a couple of hours Monday and Tuesday... (Played it some today, but that was after I finished it. ;))
Title: Re: New Super Mario Bros. Wii
Post by: MegaByte on November 19, 2009, 01:12:33 AM
Probably something like an hour per world, but that's without getting all of the star coins.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on November 19, 2009, 01:17:11 AM
You know, I really liked the interactive maps with the enemies on the maps.  I wish they'd give better items (or some kind of assortment) though...
Title: Re: New Super Mario Bros. Wii
Post by: MegaByte on November 19, 2009, 01:25:45 AM
The maps were the best since SMW.  I still think SMW's is superior though for two reasons: an evolving landscape and a cohesive world map.  But again, this game is more like New Super Mario Bros. 3 that just happens to include a few SMW staples.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 19, 2009, 02:52:12 PM
I personally found the map system to be more Mario Bros. 3 with SMW sprinkles.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 19, 2009, 03:19:55 PM
I do wish there were ways to affect the world map more. I liked things like the hammer in SMB3 that you could use to break rocks and open secret path ways.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 19, 2009, 03:28:13 PM
I'd like more involvement with the map, too, along with more freedom of the enemies placed on the map, as well as a larger variety of rewards.  To be honest, I would have preferred a world or two less, (I found some aspects of World 1, 5, and 6 generic enough they could have been used anywhere,) with more stages in each, in order to foster a more complicated world map, closer to SMB 3's.  A lot of ideas utilized in SMW were honestly scaled back, such as how the landscape developed according to your progression.

The Bullet Bill type of encounters were my favorite, with Piranha Plants being the least favorite, I think, but I think better things could have been done, such as enemies moving from stage to stage, or just moving like Hammer Bros. did back in SMB3.  There's a lot of options overlooked that would've been interesting, is all I'm saying, and longer worlds would allow more "space" to flesh them out, making each world more unique.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on November 19, 2009, 03:38:17 PM
I played one Toad mission in World 1 and stopped doing them. All it does is give you three lives and fireworks. Considering that the game whores out 1ups like no tomorrow (like other 2-D Mario games do), this side-mission is completely pointless.

You might not need the 1-ups, but the challenge is to see if you can get to the end of the level carrying Toad.  It's just something neat to try to do.

Plus, the Toads that you free from the Goombas roaming the overworld are nice because they give you red mushrooms.
Title: Re: New Super Mario Bros. Wii
Post by: kraken613 on November 20, 2009, 01:54:39 PM
I beat it the other day but just got to play some multiplayer last night. Overall the game for me is a 8 or 8.5/10.
Title: Re: New Super Mario Bros. Wii
Post by: GoldenPhoenix on November 20, 2009, 02:20:52 PM
I think the designers love bullet hell in verticle shooters and decided to input lots of bullet bill hell segments!
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 20, 2009, 02:29:05 PM
Overall the game for me is a 8 or 8.5/10.
=(

You make me sad.
Title: Re: New Super Mario Bros. Wii
Post by: Killer_Man_Jaro on November 20, 2009, 02:49:57 PM
Yeah! Freaking AWE-some!

Bought the game today and made it to the second half of world 3 in my first sitting. New Super Mario Bros. Wii is one of those experiences where an ear-to-ear grin is ever present on my face and on several instances my jaw drops at something insanely cool. Every level, there's some new quirk to the environment; there are way more moving obstacles and physics-based objects in these stages than any other Mario platformer I've played. Graphics may be low-key but the animation is certainly a leap forward, and the music is catchier than velcro (that Ghost House theme... wow). Oh, and you early adopters weren't kidding about the difficulty - less than half way through the game and I'm already starting the feel the heat.

I'm going to go play some more. Okay, bye.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 20, 2009, 04:20:10 PM
I played it about five hours on Saturday, most the day Sunday, and a couple of hours Monday and Tuesday... (Played it some today, but that was after I finished it. ;))
It sounds like you rushed through the game. What did you do, hold down the run button the whole time or something?

Overall the game for me is a 8 or 8.5/10.
=(

You make me sad.
Meh, I can understand why people have been giving this game scores of 8's. This is one game that I think is far better than the sum of its parts, and so games like that shouldn't get near-perfect scores when reviewed from a critical standpoint. Just my thought on that.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 20, 2009, 04:59:51 PM
I played it for the first time!

Impressions:

This game is all right!
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 20, 2009, 05:02:11 PM
I played it about five hours on Saturday, most the day Sunday, and a couple of hours Monday and Tuesday... (Played it some today, but that was after I finished it. ;))
It sounds like you rushed through the game. What did you do, hold down the run button the whole time or something?

LOL, I can't even hope to hold the run button down when playing with others because people get in my way and end up killing me :P

My copy came in the mail today. Very excited to play some more.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 20, 2009, 05:36:47 PM
I played it about five hours on Saturday, most the day Sunday, and a couple of hours Monday and Tuesday... (Played it some today, but that was after I finished it. ;))
It sounds like you rushed through the game. What did you do, hold down the run button the whole time or something?

LOL, I can't even hope to hold the run button down when playing with others because people get in my way and end up killing me :P

My copy came in the mail today. Very excited to play some more.

If you can, hop to the front of the line, the front of the screen, and outpace the people giving you trouble.

If not, you'll just have to space yourself so you have room.  What I've found when I play with my roommate, is that if I go first, he insists on running right behind me, providing no room for error or a reduction of pace to be careful.  Since that's the case, I often let him go first, so I have space to play how I like.

Of course, he's a bit wishy-washy, because when I'm not in front, he'll either go very slowly or, in places where one player goes through the path, and the other waits for traps to open and allow another player through, he'll run as fast as possible, to cause trouble for the player behind.

In essence, I'm saying he figures out the most annoying way to play based on what I do, and does exactly that.  It's interesting, and is an element of the game, so I can't truly complain ;)
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 20, 2009, 06:06:22 PM
If I try to get ahead then they will randomly jump up and throw off my jumps so I fall and die. It is brutal.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 20, 2009, 06:18:02 PM
You should be taking your time, anyway. This game is like dining at a fine restaurant: you're there to enjoy the experience, not see how fast you can finish.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 20, 2009, 06:38:55 PM
But that's how I always play Mario games. I like they extra challenge of trying to run through the level. Been doing it since Mario 3.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 20, 2009, 06:44:25 PM
You should be taking your time, anyway. This game is like dining at a fine restaurant: you're there to enjoy the experience, not see how fast you can finish.

I think people should play the game the way they like it :p

I enjoy moving quickly through the stages, too.  It's more fun that way, to me.

If you have trouble getting in front, then just pick one up and throw them back.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 20, 2009, 07:10:07 PM
Sweet. Got a copy today. I'm going to sprint through it as fast as possible.
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on November 20, 2009, 07:42:19 PM
While I did *push* through the game, I wouldn't say I sped through it.  I played each level, unlocking all the secrets that were obvious (which turned out to be all of them) and getting all of the star coins before beating the game (obviously,  playing World 9 afterwards).

I just played it in marathon-like sessions.  I've been having wet dreams over this game for awhile now.  Of course I'm going to blow my load as soon as possible. ;)
Title: Re: New Super Mario Bros. Wii
Post by: AV on November 20, 2009, 09:49:29 PM
So far the only boss battle I thought was interesting was Wendy Koopa. Everyone else was pretty much a clone of mario 3 version and not that difficult or unique.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 21, 2009, 12:32:31 AM
It will take me months to beat this game.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 21, 2009, 01:19:15 AM
So far the only boss battle I thought was interesting was Wendy Koopa. Everyone else was pretty much a clone of mario 3 version and not that difficult or unique.
You and I obviously didn't play the same game.

The first Koopa Kid fight is rather simple, but each Koopaling, including Bowser Jr., has a different pattern. Larry is easy on both battles since the moving platforms will work in your favor, and he's just plain weak. The other battles, however, get a bit mixed up when Kamek waves his magic shape dust to **** with the surroundings or objects. Ludwig's second battle tests your jumping ability. Hell, all the second battles test your ability to adapt to the environment the battle room is in.

SMB3 battles these are not.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 21, 2009, 01:59:25 AM
Hmmm. Not getting that "wow" moment all other 2D console Mario games have given me yet. Still fun though.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 21, 2009, 01:59:38 AM
So far the only boss battle I thought was interesting was Wendy Koopa. Everyone else was pretty much a clone of mario 3 version and not that difficult or unique.
You and I obviously didn't play the same game.

The first Koopa Kid fight is rather simple, but each Koopaling, including Bowser Jr., has a different pattern. Larry is easy on both battles since the moving platforms will work in your favor, and he's just plain weak. The other battles, however, get a bit mixed up when Kamek waves his magic shape dust to **** with the surroundings or objects. Ludwig's second battle tests your jumping ability. Hell, all the second battles test your ability to adapt to the environment the battle room is in.

SMB3 battles these are not.

This can turn hecktic quickly if you have 3-4 people playing because everyone is bouncing off of everyone else and getting their grooves thrown off.
Title: Re: New Super Mario Bros. Wii
Post by: Tanookisuit on November 21, 2009, 03:13:38 PM
I beat World 8 the other day.  I love this game.  My fiancee and I fight a lot playing co-op.  We're going back through to get all the star coins, and it's very frustrating- we're always kcocking each other into holes.  I taught her about the bubble button, and that helps a lot. 

I think the level designs are tighter and prettier than NSMB DS for sure.  The controls feel very much like SMB1, a little slow, but I adjusted quickly.  Some of the boss battles ARE hard (I agree with Peachylala, Ludwig's second battle is tough).  It's all about getting them before than can start their routines. 
Title: Re: New Super Mario Bros. Wii
Post by: MegaByte on November 21, 2009, 03:15:47 PM
This can turn hecktic quickly if you have 3-4 people playing because everyone is bouncing off of everyone else and getting their grooves thrown off.

And everybody just thought we sucked in our E3 videos.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 21, 2009, 03:20:02 PM
what sucks is the slippery controls.
It;s hard enough to do what your trying to do when someone else is constantly getting in your way, but I don't want to fight slippery controls too.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 21, 2009, 03:25:16 PM
My friends is a victim of 'Big Thumbs Syndrome' so I got to experience first hand the frustration of playing with big hands. He kept randomly going into a bubble and it cost us lives a number of times.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 21, 2009, 04:13:35 PM
My friends is a victim of 'Big Thumbs Syndrome' so I got to experience first hand the frustration of playing with big hands. He kept randomly going into a bubble and it cost us lives a number of times.

This person needs the Wii Wheel.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 21, 2009, 05:06:08 PM
I play with the M+ attached since it's more comfortable to press those 1 & 2 buttons
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on November 21, 2009, 10:42:40 PM
NSMBWii cover for a White game case... http://www.thecoverproject.net/forums/index.php?topic=2022.msg28302#msg28302
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 21, 2009, 11:02:43 PM
But that's how I always play Mario games. I like they extra challenge of trying to run through the level. Been doing it since Mario 3.
That's what you can (or at least what I) do on the second time through the game.

My friends is a victim of 'Big Thumbs Syndrome' so I got to experience first hand the frustration of playing with big hands. He kept randomly going into a bubble and it cost us lives a number of times.
Use the Wiimote + Nunchuk control style, I think it is more comfortable.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 22, 2009, 12:49:52 AM
You can use the Nunchuck?!? How did I miss that getting mentioned here? He'll be glad to hear that.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 22, 2009, 01:06:13 AM
It's also on the back of the case...
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 22, 2009, 01:35:44 AM
Who reads that? ;D
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 22, 2009, 01:42:09 AM
Smart people.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on November 22, 2009, 04:32:40 PM
wow i havent read this thread in awhile.. i'm not about to read 5 pages.

this game is awsesome. like, as awesome as awesome can be.

the music? not so much.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on November 22, 2009, 04:40:40 PM
I have been taking my time with the game(cause my girl friend isnt always around to play) and gotten all coins up to the start of world 5. I am having a strange mix of fun and frustration. Frustration only due to how my girl friend plays. Trying to explain swiming every water level drives me nuts. Then she gets the Penguin suite which makes swimming easy, but then she feels she has to relearn things again. Then she takes off the suit and forgets she has to keep tapping 22222 to swim. Oh boy.

Besides that we laugh and have a good time together. At one point we are completely surrounded by Boos and im franticly explaining how to deal with them, and she bubbles away leaving me to fend for myself. Funny stuff.

The look and layout of the 4th world has really won me over. And the anchor level in the 4th world? Wow man! I can't wait to play with more people, seems near impossible.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on November 22, 2009, 04:50:16 PM
Then she takes off the suit and forgets she has to keep tapping 22222 to swim. Oh boy.

sounds like a horrible sex life. Poor Cater...


I played the game for the first time yesterday (though i've had it since last week :() with my girlfriend and it was so much fun. we both felt like lil kids playing it, and it was great how excited she got cuz she never really gets that amped up when we play other games together. When she saw yoshi for the first time she was so surprised and she had the cutest reaction.

I can't wait to play this game with 4 people. I might have a chance to this week, so i'm pretty excited.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on November 22, 2009, 05:06:05 PM
Then she takes off the suit and forgets she has to keep tapping 22222 to swim. Oh boy.

sounds like a horrible sex life. Poor Cater...


I played the game for the first time yesterday (though i've had it since last week :() with my girlfriend and it was so much fun. we both felt like lil kids playing it, and it was great how excited she got cuz she never really gets that amped up when we play other games together. When she saw yoshi for the first time she was so surprised and she had the cutest reaction.

I can't wait to play this game with 4 people. I might have a chance to this week, so i'm pretty excited.

Mentioning your girls reaction to Yoshi reminded me of one thing I do like allot when I play with my girl friend. Her reaction to Toad. When he's tiny she goes "oh its so cute" and loves being picked up and jumping off of marios head for extra height. Her reaction to the characters allows me to enjoy the game more for some reason.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 22, 2009, 05:09:48 PM
Hooray! Somebody else recognizes Toad's adorableness. How I wish I could use Toad in single player... and I'm always player 1 in multiplayer!
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 22, 2009, 05:12:37 PM
I still haven't seen any standard codes for this game.  I really do need to go looking at this point.  I'd definitely be Bucken-Berry all the time.  Or Blue Toad.  Or Rasp.  Whatever he ends up being named.
Title: Re: New Super Mario Bros. Wii
Post by: TheFleece on November 22, 2009, 06:02:35 PM
Every one in my house has been playing the game. We beat it sometime last week and now we're going back for all of the star coins. This weekend I bought two more remotes and last night we had 4 players. This is the only Wii game I have that brings people out to play- it's great!
Title: Re: New Super Mario Bros. Wii
Post by: MegaByte on November 22, 2009, 06:37:58 PM
This is the only Wii game I have that brings people out to play- it's great!
Wow, something is seriously wrong with your Wii game collection -- that's like the whole purpose of the Wii.
Title: Re: New Super Mario Bros. Wii
Post by: TheFleece on November 22, 2009, 06:49:30 PM
This is the only Wii game I have that brings people out to play- it's great!
Wow, something is seriously wrong with your Wii game collection -- that's like the whole purpose of the Wii.

I play the most with my girlfriend and sometimes my housemates will play something with me, but everyone wants to play Mario- even their girlfriends. I have a lot of multiplayer games, but most of my friends and roomies don't play a lot of games. My game collection is awesome! :P
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on November 22, 2009, 07:08:52 PM
as awesome as your mustache? I think not!

it's weird cuz now i can actually picture fleece AND his gf playing this game and know my imagination is accurate.

creepy...
Title: Re: New Super Mario Bros. Wii
Post by: TheFleece on November 22, 2009, 07:45:11 PM
as awesome as your mustache? I think not!

it's weird cuz now i can actually picture fleece AND his gf playing this game and know my imagination is accurate.

creepy...

I don't think I  laughed so hard at a game before. I think my game collection is great, my mustache is on another level completely ;) 
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 23, 2009, 12:27:17 AM
So Steve Tilley from doesn't consider NSMBWii a real Mario game, but gave good reviews to Modern Warfare 2 (which is getting some good buzz on the forums here) and Assassins Creed 2.

Screw IGNorant, Steve Tilley is my new trolling bitch now.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 23, 2009, 01:34:19 AM
So Steve Tilley from doesn't consider NSMBWii a real Mario game, but gave good reviews to Modern Warfare 2 (which is getting some good buzz on the forums here) and Assassins Creed 2.

Screw IGNorant, Steve Tilley is my new trolling bitch now.

Seems like a real mario game to me, what was his reason?
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 23, 2009, 01:39:44 AM
It was in a little blurb for Zelda: Spirit tracks. He said that Zelda fans had a tough year without a console Zelda (what) and has the balls to say NSMBWii isn't a real Mario game. I do not know if he reviewed the game or not, but if NSMBWii's reviews are any indication from the gaming media, he's in the same boat as IGNorance.

My bet is the game isn't running at 50fps, it's not brown/grey/dark, and no online.
Title: Re: New Super Mario Bros. Wii
Post by: Killer_Man_Jaro on November 23, 2009, 02:20:08 AM
Progress report: Up to the end of World 5, the Forest. Having an absolute blast with this game. Looking forward to Iggy's Castle and the subsequent boss encounter.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 23, 2009, 03:40:04 AM
Just started world 4 myself
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 23, 2009, 03:46:24 AM
I'm stuck in World 3. It may seem odd, but I seem to lose my will to play this game without another person there. As frustrating as it can be to be killed all the time, I love the multiplayer craziness so much that I only want to play with other people.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 23, 2009, 05:03:56 AM
I've finished worlds 1, 2, 3 & 5, just starting world 4 right now, but I'm wondering, how exactly do you unlock videos?
Is there something special you have to do or is it completely random?
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 23, 2009, 08:45:26 AM
Progressively, they unlock as you near completion in some sort of set order for specific things that's incredibly difficult to determine.  Completion means all secret exits, mushroom houses, and cannons visited, while having every last Star Coin.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 23, 2009, 12:54:22 PM
I beat the game (not fully), but am now starting over with the Nunchuck controls. Super Mario Galaxy's 2-D stages were great practice, NSMBWii tests the skills.

Anyone have current sale figures.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on November 23, 2009, 02:34:05 PM
Then she takes off the suit and forgets she has to keep tapping 22222 to swim. Oh boy.

sounds like a horrible sex life. Poor Cater...

lol I was thinking the exact same thing. Poor, poor Cater...
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 23, 2009, 03:36:51 PM
Progressively, they unlock as you near completion in some sort of set order for specific things that's incredibly difficult to determine.  Completion means all secret exits, mushroom houses, and cannons visited, while having every last Star Coin.

Thanks, I was wondering because I have World 1 & 2 complete with everything (coins & cannons. is there more?) and I'm still missing a few videos for those worlds. I'm only missing 1 coin in world 3 & 4 and only a cannon in world 3 yet I'm missing about 5-6 videos between those 2 worlds and I'm missing 6 coins on World 5.
I have about 43 videos missing total.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 23, 2009, 04:29:19 PM
I got 3 star coins in the first stage.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 23, 2009, 05:46:39 PM
Anyone have current sale figures.
Not that I know of, even VGChartz doesn't have anything yet. You might have to wait for the November NPD numbers.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 23, 2009, 05:52:35 PM
http://www.youtube.com/watch?v=dEqJDMpkR2E

New Super Mario World!  Projects are beginning to come into place to create a New Super Mario World, a remake of SMW, but using NSMBWii's engine.  While this isn't really of merit for people who play games with single player, playing in multiplayer would provide quite a few new experiences.  I'm eagerly anticipating it, to say the least!
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 23, 2009, 05:57:22 PM
It's too bad that won't be available through legitimate means.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 23, 2009, 06:05:59 PM
It's too bad that won't be available through legitimate means.

That's not true.  Both groups developing stage editors have said that completely legal methods of which to distribute levels made by their editors are possible.  While it's likely you'd have to utilize one of the Wii's hacks in order to load the patch's code, that's not illegal or illegitimate.

The real test of accessibility will be if they can exploit something in-game to allow loading of their own code, so that the game doesn't take any complicated hacking, no homebrew channels, or anything like that, in order to work.  If that happens, it would likely lead to many people playing custom stages.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 23, 2009, 06:07:56 PM
I meant "legitimate" as in "commercially released". I consider everything else to be unofficial and not legit.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on November 23, 2009, 06:25:27 PM
What thatguy describes is at best shady and very possibly falls on the illegal side of things. At the very least it voids the warranties of both the system and the game, and I personally love it when I here that someone hacking their system bricks it (or gets a virus, like that virus going around affecting people who jailbreak their iPhones).

I just got the game today, I haven't unwrapped it yet though.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 23, 2009, 06:51:43 PM
The code itself might not be legal, but applying code to the game, so long as it doesn't borrow from the original source, is not.

Court battles involving unlicensed games typically go toward the unlicensed software, except in cases where the unlicensed software claims it is licensed, and when the content is made illegal.  Regardless, the end-user is not held legally accountable.

Voiding a warranty is a much different issue than legality.  Warranties expire, regardless, so it's not a fear I currently have.

As far as bricks go, homebrew content isn't the only thing causing bricks... Nintendo's 4.2 update caused several!  As have several PS3 updates.  The 360 has more than it's share of issues, regardless.  I can't speak about iPhones and bricks, I don't know anything about that.  Do you get upset when people open up their PS2 to clean the lens because it's dusty and can't play games any more?  That voids the warranty, but doesn't do anything illegal.  How do you feel about Game Genie, GameShark, and Pro Action Replay?  In some cases, those devices void warranties, and even allow homebrew content to be played.  Don't like 'em?  Courts have deemed them as legal time and time again.

So, I suppose what I'm saying is that what I'm saying isn't as dubious as you claim, at least according to US precedent.  Why do you believe they aren't legal?  Additionally, a patch applied to a read-only game, that can't possibly be written to, could not void the warranty.  Why?  There's no possible way for the Wii to write to the disc.  It doesn't do that.  It can't.  Additionally, if by some reason it could void the warranty, it would be absolutely undetectable that something like that was used on the game disc, too.
Title: Re: New Super Mario Bros. Wii
Post by: King of Twitch on November 23, 2009, 08:51:56 PM
So the reward in this game for playing well..is getting videos that show you how to play well?
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 23, 2009, 09:08:51 PM
Waggle is the best thing to happen to this game.

Reviews complaining about waggle show reviewers haven't waggled enough in their little lifetimes, evidence that they don't play Wii games unless the publisher sent free review copies.
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on November 24, 2009, 02:19:49 AM
http://www.youtube.com/watch?v=dEqJDMpkR2E

New Super Mario World!  Projects are beginning to come into place to create a New Super Mario World, a remake of SMW, but using NSMBWii's engine.  While this isn't really of merit for people who play games with single player, playing in multiplayer would provide quite a few new experiences.  I'm eagerly anticipating it, to say the least!

Holy **** monkey balls!
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 24, 2009, 02:24:20 AM
Let the good times roll.

(http://img.photobucket.com/albums/v156/SixSidedVideo/marioworld.jpg)

On second thought, gamers need to quit living in the past.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 24, 2009, 10:38:24 AM
Yeah. Playing old games is stupid. Just like listening to The Beatles.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 24, 2009, 11:38:23 AM
Well I played up to in front of Bowsers Castle and gonna take a break. Played from world 6 to near the end of world 8.

My favorite world is World 7. It can be pretty fun and challenging.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 24, 2009, 11:42:37 AM
I loved the secret stage in World 7.  It was great.

I also loved the "chirping" Manta Rays.  It was definitely unique, and was completely awesome :)
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 24, 2009, 12:13:44 PM
Just discovered the rats last night. It's too bad the rat was banned I'm sure he'd be prettyexcited about the new addition.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 24, 2009, 12:31:03 PM
Well I just beat Bowser and I like how the boss battle went. First part is like in Super Mario Bros where you have to time your run under him. The second part was really nice and intense.
I still have lots of Star coins to collect so I am not done yet.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 24, 2009, 12:40:01 PM
WHAT IS WRONG WITH YOU, SPOILER McSPOILSPORT

UGH
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 24, 2009, 12:44:02 PM
I can never tell if your kidding so I did the spoiler thingy.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 24, 2009, 01:22:44 PM
You ruined the final boss for me, you did.  I'm only on the 2nd stage.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 24, 2009, 01:26:36 PM
I am truly sorry Pro.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 24, 2009, 02:57:59 PM
I've completed everything from worlds 1-5 (cannons, star coins and the anchor)(haven't started 6 and only visited world 8 through the cannon) and I'm still missing so many videos.


Has anyone 100%'d the game including all the videos?

Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 24, 2009, 04:04:17 PM
Has anyone 100%'d the game including all the videos?
I did just yesterday. The videos don't all appear in order of levels so you won't unlock some of the earlier ones until much later.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 24, 2009, 04:14:25 PM
I've completed everything from worlds 1-5 (cannons, star coins and the anchor)(haven't started 6 and only visited world 8 through the cannon) and I'm still missing so many videos.


Has anyone 100%'d the game including all the videos?



I have, too.  Like I said, even after completing all the worlds up to Bowser's Castle, I still had videos from World 1 locked.  They unlock in almost a randomly assigned fashion, truthfully, but it is a set, nonsensical pattern in fact.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on November 24, 2009, 07:34:38 PM
You ruined the final boss for me, you did.  I'm only on the 2nd stage.

ahahahaha i'm so glad my forum checking schedule is delayed now.
Title: Re: New Super Mario Bros. Wii
Post by: King of Twitch on November 24, 2009, 10:45:41 PM
This game looks deceptively easy, especially the castles. Early on we were getting each other confused (having the same blue hat with the ice flower doesn't help), and jumping on each other is just plain chaos. Runaway koopa shells become even more dangerous and chaotic in multiplayer. The ability for Yoshi to eat another character, or to go into bubble mode is really handy in some spots.
 
It's actually surprised me too:
-I played SMB3 beforehand, and noticed that this game also does not allow you to throw shells upward, unlike in SMW.
-The grates are used in an odd way; the first time they appear there are no koopas to smack, and they move around like elevators.
-What the heck is with the mini-level where you gather toad coins and the giant goombas turn into smaller and smaller ones?? Crazy.
-There are flowers that seem to be part of the background decor, but blowing them with the copter hat gives you coins :)
-koopas seem to suddenly do a dance now and then  :D :D :D
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 25, 2009, 05:31:03 AM
-There are flowers that seem to be part of the background decor, but blowing them with the copter hat gives you coins :)
Doing a regular spin jump get coins out of those flowers

-koopas seem to suddenly do a dance now and then  :D :D :D

I noticed that too. It seems to be in time with the music I've observed. Goombas also seem to bounce to the music as well.

Why are we spoilering these things again? They aren't really secrets, are they?

Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 25, 2009, 09:07:49 AM
Nah, apparently they did the same dances in NSMB for the DS, but I never noticed then.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 25, 2009, 01:44:09 PM
-koopas seem to suddenly do a dance now and then  :D :D :D
I noticed that too. It seems to be in time with the music I've observed. Goombas also seem to bounce to the music as well.
It isn't just Koopa Troopas and Goombas that do it, almost every enemy does some sort of dance move whenever the music has that little flourish. Powerups will even make a little hop with it, too.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 25, 2009, 01:52:15 PM
Mop_it_up is right. I personally like what the Cheep Cheeps do. They rotate their body around.

Speaking of water. I am trying to get a Star Coin on World 1. It is the water stage and about half way through the level there is a Star coin between 2 pipes that are shooting water out of the the pipes and I can't seem to reach the star coin without the water jets pushing me down. Any tips?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 25, 2009, 01:57:28 PM
Well, if you really want to know:

You need to have the ice powerup. Freeze one of the fish when they are underneath the coin, then swim on top of the ice block and it will push you up as it floats to the top.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on November 25, 2009, 02:25:51 PM
Famitsu gave Mario a 40/40.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 25, 2009, 02:33:14 PM
Thank you Mop_it_up for that tip. I got all the star coins on the first world. I haven't been able to get any of the cannons working. Is it like in Super Mario World where there is multiple paths through a level which can open up another level?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 25, 2009, 02:40:55 PM
At least one level in each world has a secret exit, which will lead to a warp cannon, secret mushroom house, or a faster path to the last castle. Usually there's a star coin hidden in the path which leads to the secret exits so you'll have to find them.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 25, 2009, 02:55:48 PM
Thanks again Mop_it_up.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 25, 2009, 04:45:30 PM
Famitsu gave Mario a 40/40.
A questionable source gives it a perfect score (which it rightfully deserves)?

Where'd I put that wine bottle?
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on November 25, 2009, 07:06:17 PM
Well I just finished playing coop with my nephew and for the most part he played nice. When we reached the 3rd world he started to grab me and started to throw me into perlious situations. Even though we fought we still did what needed to be done when it came down to it.
Beat halfway through the 3rd world.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on November 25, 2009, 07:52:51 PM
So... I'm home for Thanksgiving.

And yesterday I tried to play this with my parents.  I think, without having cleared the castle in 1-1, my mother was up to 5 continues.  To be fair, whenever it was just the two of us, I would quit the stage when she'd run out of lives.  But still...

Wow.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 25, 2009, 07:58:57 PM
MULTI LEVEL GAMING SKILLS ARE FUN!
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on November 25, 2009, 08:19:47 PM
I finally started playing it and just beat the first castle in world 1 (I missed a couple of stars). It's really fun, I liked that they now let you eat a fireball with Yoshi (and then spit it back). I hope the game does well in the November NPD's, the game deserves to be a huge seller. I just regret that I will unlikely get to ever experience multiplayer, I don't have anyone to play it with offline and the game doesn't have online play. This is why I think every multiplayer game should have bots (and why I think games that don't, like Call of Duty 2 or Monster Madness: Battle for Suburbia, should get marked down in review scores).
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on November 25, 2009, 10:32:35 PM
But TJ, how would you make a bot pick you up to throw you into a bottomless pit so you can bubble up to stay alive? Or how do you cordinate the bot to wait before the finish line so you can triple jump, then land on the bot for an extra 1 up on the pole?

Sonic & Tails work because they couldn't affect each other much, and would pass through each other. But a bot controlling one of the other guys would honestly get in the way.

But then again, maybe your thinking of something I'm not.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 26, 2009, 02:47:09 AM
Well, if you really want to know:

You need to have the ice powerup. Freeze one of the fish when they are underneath the coin, then swim on top of the ice block and it will push you up as it floats to the top.

That's not the only way. You can also get on top of the land mass and drop down between the pipes to get the coin. I figured that one out by accident when I hopped off of my little sister's head to get up there for fun.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 26, 2009, 02:49:02 AM
I hope the game does well in the November NPD's, the game deserves to be a huge seller.
According to VGChartz, it had 520,000 pre-orders and they predict it will sell a million in its first week. So it could be good.

http://news.vgchartz.com/news.php?id=5887
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 26, 2009, 05:31:59 AM
I've got everything between worlds 1 & 6 except the path to the cannon in world 6.
Just started world 7, but I might save that for tomorrow. Been trying to do 1 world per play session.

I'm still missing so many videos, but I'm not gonna worry about that too much right now.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on November 26, 2009, 10:16:46 AM
I hope the game does well in the November NPD's, the game deserves to be a huge seller.
According to VGChartz, it had 520,000 pre-orders and they predict it will sell a million in its first week. So it could be good.

http://news.vgchartz.com/news.php?id=5887

Yeah, I don't believe sites that pull their numbers out of their ass (and think people need to stop giving that crap site publicity). I am sure NSMBW will have good numbers, but at this point we don't have a clue as to its numbers.

Caterkiller, I don't know how or if it would work. I am sure Nintendo could work out something if they wanted too.
Title: Re: New Super Mario Bros. Wii
Post by: Killer_Man_Jaro on November 26, 2009, 12:04:43 PM
I've got everything between worlds 1 & 6 except the path to the cannon in world 6.
Just started world 7, but I might save that for tomorrow. Been trying to do 1 world per play session.

Ditto. I'm at the beginning of World 7 as well. The sky theme is my favourite in the DS game, so that bodes extremely well for these levels. I'm just waiting for access to the TV.
Title: Re: New Super Mario Bros. Wii
Post by: Pidde13 on November 26, 2009, 12:32:10 PM
Anybody have a favorite level yet?  Even though it wasn't exactlly a fresh idea (it's been done before in DKC games) World 8-7 was really cool.  I can't imagine what that one would be like with 3 or 4 players.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 26, 2009, 02:25:01 PM
I hope the game does well in the November NPD's, the game deserves to be a huge seller.
According to VGChartz, it had 520,000 pre-orders and they predict it will sell a million in its first week. So it could be good.

http://news.vgchartz.com/news.php?id=5887

Yeah, I don't believe sites that pull their numbers out of their ass (and think people need to stop giving that crap site publicity). I am sure NSMBW will have good numbers, but at this point we don't have a clue as to its numbers.

Caterkiller, I don't know how or if it would work. I am sure Nintendo could work out something if they wanted too.
While Modern Warfare 2 is a huge selling in it's first few weeks, NSMBWii is still going to win in sales, long term wise.

NSMBDS's overall sales are proof of that.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on November 26, 2009, 02:41:26 PM
Considering that New Super Mario Bros. was one of the best selling games of 2008 (I think it was even in the top 10) despite being released back in 2005, I agree that long-term this game will outsell COD:MW2.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 26, 2009, 02:43:52 PM
Yeah, as much as I'm sure we'd all like to see Reggie take his own name and kick his own ass, I don't know if MW2 is ganna make that happen. Too bad we will have to wait till NSMBW stops selling to know for sure.
Title: Re: New Super Mario Bros. Wii
Post by: kraken613 on November 26, 2009, 05:03:11 PM
Didn't Reggie just say by Q1 it would sell more? Not all sales over the long haul.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on November 26, 2009, 05:05:04 PM
He said it would sell more than one version of the game (meaning either the PS3 or 360 versions by themselves, but not both combined).
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 26, 2009, 06:07:21 PM
laffo, PC version of Modern Warfare 2.
Title: Re: New Super Mario Bros. Wii
Post by: D_Average on November 26, 2009, 06:31:17 PM
Considering that New Super Mario Bros. was one of the best selling games of 2008 (I think it was even in the top 10) despite being released back in 2005, I agree that long-term this game will outsell COD:MW2.

It'll be tough.  How many Major League pitchers are opening endorsing NSMBW?  Unless that happens, it'll be almost impossible to outsell MW2.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on November 26, 2009, 07:06:20 PM
Why? The DS game has outsold the first MW quite easily, I have no doubt the Wii version will be able to do the same. The COD games tend to have most of their sales in the first couple of months, Mario games tend to sell well for years (NSMB has been out for over 4 years and it continues to be in the Top 10 selling DS games in the US and the Top 40 overall games in Japan). I am not aware of any MLB players endorsing COD:MW2, but I don't think it will make a difference.
Title: Re: New Super Mario Bros. Wii
Post by: AV on November 26, 2009, 10:28:06 PM
4 player with the family is crazy. One player would run way ahead, my niece would not have a clue how to play but just be happy pressing buttons, my sister hasn't played a mario in years, and I am the only one who really got it.

We just played the 'suggested levels' which were a little hard for first timers. It was fun, but the skilled players blew away the none-skilled players.

i just carried my niece around because she would just slow the rest of us down. My niece is 5 so we just give her the controller and she thinks she is playing. She only wants to win, so she doesn't grasp why a challenge is good and thinks it's unfair otherwise, so carrying around the levels was just easier, but whatever it was pretty fun.

4 player really does change the game, up from even 3 or 2 the game just 'feels more crazy'.

Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 26, 2009, 11:30:34 PM
Yeah, I don't believe sites that pull their numbers out of their butt (and think people need to stop giving that crap site publicity). I am sure NSMBW will have good numbers, but at this point we don't have a clue as to its numbers.
Seems like as good guess as any at this point.
It will probably end up beating Modern Warfare 2 in the long term, though I doubt it is going to top the DS version's sales for several reasons. I'm not even sure if it will best Super Mario Galaxy, but we'll see.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on November 27, 2009, 12:07:09 AM
I'm not saying it isn't a good guess, but it's now more accurate than any random number you or I could give. I will say that Left 4 Dead 2 will sell 346,522 copies on Xbox 360. There, that guess is just as accurate as whatever VG Chartz says.

I would be shocked if it managed to outsell the DS game simply because the DS install base is about twice as big as the Wii's and the DS game seems to be a game most new DS owners buy and something multiple people in one house buy (whereas only 1 copy of a console game will likely be bought for a house).
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 27, 2009, 12:21:02 AM
I think theirs may be more of an educated guess since they analyze sales trends. Though if you also analyzed sales trends then you could come up with similar numbers.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 27, 2009, 12:42:04 AM
I just played it 4 player starting from the beginning (different Wii) and I honestly think the 2 unskilled player were killing my fun.
Half the time it was just me as everyone else (especially the 2 unskilled players, one 7 & the other 25) wpu;ld just be in bubbles almost the entire time. I mostly think it was just because I had to start over from teh beginning, but I started amusing myself by killing them on purpose but pretending it was an accident. Regardless, everyone had fun playing, except my sister (25) who quit right after we finished World 1 (she said she just didn't get it).

I think it was a little too chaotic for her and with the changing colors of the hats, she kept losing which one was her until she would float up in a bubble.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 27, 2009, 01:47:27 AM
I think it was a little too chaotic for her and with the changing colors of the hats, she kept losing which one was her until she would float up in a bubble.
This is actually a problem I've noticed with several people. It really wasn't such a good idea to have two of Toad instead of another more unique character, and even Mario and Luigi can look the same at times. It would have been helpful to have an option for player indicators like those in Super Smash Brothers.
Title: Re: New Super Mario Bros. Wii
Post by: Adrock on November 27, 2009, 02:50:45 AM
The game has some questionable design choices (i.e. ice flower, Yoshi). Miyamoto has been PR spinning why Wario/Daisy/any other potential character weren't playable and honestly hasn't done a very good job of it. He cites Wario needing a farting move. Wario had no such move in Super Mario 64 DS and, more importantly, Nintendo has had no problem amending established abilities of their characters in the past AND including New Super Mario Bros. Wii. Case in point, Luigi who, in Super Mario Galaxy, has less traction and a higher jump than Mario. PR FAILZORZ.

Having 4 completely unique looking characters makes the game that much easier to play. End of story.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 27, 2009, 03:01:26 AM
The game has some questionable design choices (i.e. ice flower, Yoshi). Miyamoto has been PR spinning why Wario/Daisy/any other potential character weren't playable and honestly hasn't done a very good job of it. He cites Wario needing a farting move. Wario had no such move in Super Mario 64 DS and, more importantly, Nintendo has had no problem amending established abilities of their characters in the past AND including New Super Mario Bros. Wii. Case in point, Luigi who, in Super Mario Galaxy, has less traction and a higher jump than Mario. PR FAILZORZ.

Having 4 completely unique looking characters makes the game that much easier to play. End of story.

And his argument for no Peach is absolute bull. She is already in the game. Rendering her dress? W.T.F. ? There is a model for Peach in the game that you see working fine with dress movement in the intro video. At least tell us something more reasonable or true.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 27, 2009, 04:19:44 AM
Didn't he give the bullshit reasons right before admitting that they were lazy and didn't want to do the extra programming?


It would be nice if they released a NSMBW Channel that unlocked extra players, maybe some extra "1-up" games and some other stuff.
Title: Re: New Super Mario Bros. Wii
Post by: Adrock on November 27, 2009, 05:33:44 PM
I sure hope not. Nintendo is one of the last companies that doesn't pull that downloadable content bullsh*t. Make the game right the first time. I'm sick of this sh*t. Did you know that the retail version of Prince of Persia 2008 on X360/PS3 technically doesn't have the ending of the game. You have to download the chapter "Epilogue" that continues where the story leaves off. You have to pay $10 extra to play the last level and see the real ending. ARE YOU F*CKING KIDDING ME? That's like watching Empire Strikes Back and not getting the last 15 minutes of the movie. It just cuts off after Vader says, "Obi-Wan never told you what happened to your father." Cue the credits, SW theme and a message stating, "To find out what happened to Luke's father, please pay $10."
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 27, 2009, 06:40:05 PM
I meant it more in a way to appease fans than milk us for extra money.

Since it would be content that they had not intended to make initially and it wouldn't cost us anything other than already owning the game, I think it would be alright.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on November 27, 2009, 09:33:50 PM
I meant it more in a way to appease fans than milk us for extra money.

Since it would be content that they had not intended to make initially and it wouldn't cost us anything other than already owning the game, I think it would be alright.

The problem is it can become a slippery slope.  At first it might start out as just an optional character, but then it leads to actual levels, and then actual game modes.

This is why I hope Nintendo NEVER uses DLC.  Because once they start it, it'll just lead to a future that it already is on the HD systems where it's become nothing more then a huge scam.
Title: Re: New Super Mario Bros. Wii
Post by: King of Twitch on November 27, 2009, 10:25:33 PM
This game was a blast with 2-player. I think some levels would not be as charming with more, but I could be wrong. Where it's unique, with motion-controlled lifts and boats, it really shines and I would've liked to have seen a lot more of that. The last boss is crazy and challenging, and one other boss fight in particular was great too, but the three-hit kills make that a shorter experience than a merry-go-round.

Since the game won't let you keep star coins after pausing and exiting a level, it's a ride I won't be getting on again by myself any time soon.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 27, 2009, 10:31:40 PM
This game is lacking in presentation and I've come to understand why lots of reviews have given it an 8.5. It's obvious that it could have been better from a technical standpoint, and that's why I think this game is better than the sum of its parts.
Title: Re: New Super Mario Bros. Wii
Post by: Adrock on November 28, 2009, 12:55:52 AM
The game lacks the charm of older Mario games, especially Super Mario Bros. 3 though I suppose it's not really fair to compare the two. Like the original New Super Mario Bros. on DS, it feels like it's missing something. The older games didn't have some of the minor gripes I have with both New games. In Super Mario World, Yoshi can be found in a vast majority of the levels and he can be taken to any level except the castles and ghost houses. Power-ups like the feather and leaf were abundant and their use encouraged. The same isn't true in the New games.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 28, 2009, 01:01:58 AM
This game is lacking in presentation and I've come to understand why lots of reviews have given it an 8.5. It's obvious that it could have been better from a technical standpoint, and that's why I think this game is better than the sum of its parts.
Their opinions matter?

Crap, better sell Mario Bros Wii since it isn't a ten!
The game lacks the charm of older Mario games, especially Super Mario Bros. 3 though I suppose it's not really fair to compare the two.
I don't remember SMB3 having twisting platforms. Ever.

Yoshi's lack of use disappointed me though. I'm a sad panda over that.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 28, 2009, 01:14:01 AM
This game is lacking in presentation and I've come to understand why lots of reviews have given it an 8.5. It's obvious that it could have been better from a technical standpoint, and that's why I think this game is better than the sum of its parts.
Their opinions matter?
Where did I say anything close to that? I simply said that I understand it.

The game lacks the charm of older Mario games, especially Super Mario Bros. 3 though I suppose it's not really fair to compare the two.
Well, it was designed by an almost entirely different group of people, was it not? It may be different but it still has its charm.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on November 28, 2009, 03:52:48 AM
Power-ups like the feather and leaf were abundant and their use encouraged. The same isn't true in the New games.

In the DS game yeah, but New Super Mario Bros Wii heavily encourages you to use Power-up, not to mention some of the levels are even designed around them.  Hell, some of the latter levels pretty much require you to have a certain item or else they become a lot more difficult.

I agree with your comments about the DS version, but have a hard time understanding what your mean about the Wii game.  New Super Mario Bros Wii fixes the mistakes of the DS game and improves on it in every level.  While NSMBDS was lacking at parts, NSMBW is classic Mario in every way possible.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on November 28, 2009, 04:54:08 AM
Power-ups like the feather and leaf were abundant and their use encouraged. The same isn't true in the New games.

In the DS game yeah, but New Super Mario Bros Wii heavily encourages you to use Power-up, not to mention some of the levels are even designed around them.  Hell, some of the latter levels pretty much require you to have a certain item or else they become a lot more difficult.

I agree with your comments about the DS version, but have a hard time understanding what your mean about the Wii game.  New Super Mario Bros Wii fixes the mistakes of the DS game and improves on it in every level.  While NSMBDS was lacking at parts, NSMBW is classic Mario in every way possible.

I think it's more the lack of ways to get powerups in the specific levels. It just feels like if you loose your initial powerup that it is more difficult to get it back.
Title: Re: New Super Mario Bros. Wii
Post by: Luigi Dude on November 28, 2009, 06:33:47 AM

I think it's more the lack of ways to get powerups in the specific levels. It just feels like if you loose your initial powerup that it is more difficult to get it back.

Even then, the Mushroom Houses in each world give you so many Power-ups that you usually have several of each item at all times.  The only item that rarely appears is the mini mushroom but that Power-up is pretty much worthless and only used in like 2-3 levels anyway.
Title: Re: New Super Mario Bros. Wii
Post by: Killer_Man_Jaro on November 28, 2009, 01:55:08 PM
Update: Quick-saved after the third level in World 8. Continually impressed by the level designs the game is throwing at me. I could formulate a sizeable list of 'Wow' moments I've had from playing New Super Mario Bros Wii. Favourite level so far has to be stage 7-2, which had the return of Chain Chomps, a good amount of Bullet Bill hell and a tremendous concept of floating bodies of water in the air that made me gasp at just how slick it was.

I've not had any reason to pick a nit with the technical proficiency of the overall package. It's so colourful and vibrant anyway, and the buffed animation is where the difference between the visual presentation of the DS and Wii games are clear. I think I might be one of a minority who really likes the music too - very cheerful stuff. Don't forget that older titles such as SMB3 and SMW had much smaller soundtracks; not to knock against them as they're still great to listen to now, but the reason they were memorable is because you heard them a lot more frequently.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 28, 2009, 02:17:15 PM
I think I might be one of a minority who really likes the music too - very cheerful stuff.
People don't like the music in this game? What, is that just because it doesn't have the
"classic" Mario theme? This game is NEW Super Mario Brothers so it has NEW classic music.
Title: Re: New Super Mario Bros. Wii
Post by: Killer_Man_Jaro on November 28, 2009, 03:37:18 PM
I think I might be one of a minority who really likes the music too - very cheerful stuff.
People don't like the music in this game? What, is that just because it doesn't have the
"classic" Mario theme? This game is NEW Super Mario Brothers so it has NEW classic music.

Well, I don't recall many reviews, including the one on this site, citing the music as being particularly special. The new melodies are growing on me personally. The re-arrangements are nicely done without being overused. All in all, great music. In fact, I'd say the sound design as a whole is marvellous. All of the Koopa Kids have amusing voices and I love Mario's Chipmunk voice sample when you complete a level with the Mini Mushroom.
Title: Re: New Super Mario Bros. Wii
Post by: MegaByte on November 28, 2009, 07:05:43 PM
With a few exceptions, I find the new music extremely unmemorable, without strong melodies.  The remixes are fine, but nothing special.  NSMB also had this problem, but it's even worse here since the main theme is just NSMB's.  The old Mario games had strong themes.  More recently, Super Mario Galaxy had great, original music.  This game does not.  I would have probably given it a 6 on the sound front.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 28, 2009, 07:13:29 PM
I guess I must be in the minority when it comes to Super Mario Galaxy, as I didn't find there to be anything special or memorable about its soundtrack. Most of the tunes are too epic for a Mario game, they felt out-of-place and would be better suited for a Zelda game or something.
Title: Re: New Super Mario Bros. Wii
Post by: ThomasO on November 28, 2009, 10:33:51 PM
My major gripe about what I've heard from the music is that it's so obviously sequenced that it's distracting. It's what ruined Twilight Princess– the title screen's MIDI choir pretty much destroyed all hopeful expectations, and all the moments that were trying to sound really epic simply fell flat. Super Mario Galaxy's music, both its orchestral and its electronic parts, was done so well there were times that it was hard to differentiate the sequenced music from the orchestra. NSMBWii is a step back from SMG in this respect.
Title: Re: New Super Mario Bros. Wii
Post by: MegaByte on November 28, 2009, 11:28:43 PM
Yeah, that was the other problem -- NSMBW's sample quality is atrocious.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 29, 2009, 12:17:54 AM
Yeah, the sound quality could be better, but I still prefer it over Super Mario Galaxy's generic epic music.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on November 29, 2009, 12:44:33 AM
beat the game today with some friends.. man was it a blast!

i had a friend over on thanksgiving and played almost every single level up until the last one in world 8, got to the boss and had to call it quits :( Today though me and two other friends played it from world 1, skip to world 5, and all the way thru 8 until the end. Epic stuff, though a lil annoying... lol but it was great fucking fun man.. wow.

we tried to do the first level in world 9 but we were just out of it.. we probably played for like 5+ hours at that point

by far my favorite moment was when my friend joe and i were in world 8 and level.. 3 i think (the one right before the midway fortress and has those waves of lava thru-out) because we had so much trouble during it.. we tried going every man for himself.. we tried working together..

it got to the point that i was so fed up with the level that i picked him up, ran thru it, saw the last platform but got scared off by one of those waves of lava that i actually fucking ran BACK to the last solid platform i could before turning back AGAIN and making it to the pipe... it was intense and sooooo hilarious.

moments like that are what make this game a 10/10
Title: Re: New Super Mario Bros. Wii
Post by: Killer_Man_Jaro on November 29, 2009, 03:19:50 AM
More recently, Super Mario Galaxy had great, original music.  This game does not.  I would have probably given it a 6 on the sound front.

Oh, of course, Mario Galaxy's music was incredible. I'd probably rate SMG's soundtrack more highly, but on its own merits, NSMBW, in my view, makes for a strong audio experience nonetheless. We'll have to agree to disagree: I can still remember the Beach and Forest BGMs even though I haven't heard them for three or four days. Heck, even some of the Map themes encroach into my head sometimes.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 29, 2009, 12:34:16 PM
I loved Galaxy's soundtrack more then Mario Bros. Wii, it's just personal preference and nothing else.
Title: Re: New Super Mario Bros. Wii
Post by: Adrock on November 29, 2009, 12:57:26 PM
Well, it was designed by an almost entirely different group of people, was it not? It may be different but it still has its charm.
I did say it may not be fair to compare them. Still, Super Mario Galaxy was charming in its own way. I don't know, the New Super Mario Bros. games just seem to be lacking something. It's an identity crisis of sorts. It's trying to hearken back to the good ol' days while also trying to be its own thing, but it excels at neither.
I agree with your comments about the DS version, but have a hard time understanding what your mean about the Wii game.  New Super Mario Bros Wii fixes the mistakes of the DS game and improves on it in every level.  While NSMBDS was lacking at parts, NSMBW is classic Mario in every way possible.
NSMBW is like a better version of the DS game, but still has plenty to improve upon. Bros. 3 and World are near perfect games. They make the most out of the new mechanics (i.e. leaf, feather/Yoshi respectively). SMB3 had some useless/underused power-ups like the hammer bros. suit and the frog suit, but I'm pretty sure you could get the leaf in every level (the Tanooki Suit being a cool but glorified leaf power-up). Not so in NSMBW. While there was almost always something to discover by having a leaf or feather/Yoshi, many levels don't reward you for exploring with a new power-up in the New games. It's a thin line, I know, but something I feel the old games have over the NSMBDS/W.

Also, NSMBW loses points for no classic controller support. Sideways Wii remote works well for the most part, but sometimes I accidentally hit the A button and shaking the Wii remote slightly during normal play has led to a few unintentional deaths. More lazy programming on Nintendo's part. Inexcusable at this point, really, considering games like Smash Bros. Brawl employ every possible controller option. A very good game, but I feel there is still much room for improvement.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 29, 2009, 01:17:00 PM
SMB3/World were awesome, but so is NSMBWii. I disagree with your views.

I also never accidently hit the A button on the Wiimote, once. Do you suffer from big thumbs?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 29, 2009, 02:35:48 PM
Sideways Wii remote works well for the most part, but sometimes I accidentally hit the A button and shaking the Wii remote slightly during normal play has led to a few unintentional deaths.
Have you tried the Nunchuk controls yet? I think it works much better than the sideways control type.
Title: Re: New Super Mario Bros. Wii
Post by: Killer_Man_Jaro on November 29, 2009, 04:36:04 PM
I have relatively large thumbs, and I've never hit the A Button on accident. I don't see how people are managing to do it. The button is not THAT close to the D-Pad. Same with the unintentional shaking, I haven't ever done that. Do some of you just shudder your hands when you play games or something?
As with Wario Land, the shaking is secondary to the tilting. The use of tilt was spot on in The Shake Dimension (or Shake It!, whatever) and the same goes in New Super Mario Bros Wii. I definitely took a greater appreciation for that control as it was utilised in more creative ways later on - case in point Ludwig's Tower, level 7-7 with the shifting platforms and level 8-5 where you navigate over a long pit of lava while Para Bob-Ombs rain on Mario.


Really close to the end now. The final castle is available, so I'm mopping up the Star Coins I missed earlier on before going in. Did I mention that I love this game?  :)
Title: Re: New Super Mario Bros. Wii
Post by: mantidor on November 29, 2009, 06:18:06 PM
I love this game.

This is probably the only game in which I've had as much fun with the single player as with the multiplayer, its quite shocking becuase I never thought this balance  would be possible. A shame it isn't online but I have the feeling it wouldn't work as well wihtout people in the room.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on November 29, 2009, 06:42:12 PM
its bad enough there are moments where theres a slight hiccup in game when a partner dies, i can't imagine how much it'd suck to have that ruin an online game.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 29, 2009, 06:50:56 PM
The gaming media cannot grasp that flaw in their reviews.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on November 29, 2009, 06:59:23 PM
The gaming media cannot grasp that flaw in their reviews.

the gaming media is made up of people that can't grasps their own dicks without tweezers, hence their crave for achievements and online leaderboards as a cure to their EED. (electronic Erectile Dysfunction)
Title: Re: New Super Mario Bros. Wii
Post by: Adrock on November 29, 2009, 07:42:05 PM
Have you tried the Nunchuk controls yet? I think it works much better than the sideways control type.
Not a terribly big fan of using analog sticks with sidescrollers.
SMB3/World were awesome, but so is NSMBWii. I disagree with your views.

I also never accidently hit the A button on the Wiimote, once. Do you suffer from big thumbs?
You're acting like I said the game was bad when I plainly said NSMBW is a "very good game." Seriously, what gives?

And please explain how one "suffers" from big thumbs. I hit the A button sometimes. Sorry, I don't play the game as well as you. Would you put down the hatchet?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on November 29, 2009, 09:08:31 PM
Not a terribly big fan of using analog sticks with sidescrollers.
Is that just because you're used to a directional pad? The analogue stick seemed a bit weird at first but now that I'm used to it I can't go back to the sideways control type.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 29, 2009, 09:34:04 PM
(removed message because it wasn't modifying.)
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 30, 2009, 01:20:18 AM
I just finished getting all the star coin in(and upto) World 7.

I don't consider myself to have big thumbs, but I sometimes slip my finger off the d-pad and hit the A button. It's annoying but it happens. Sometimes it's funny other times it's frustrating(like on 7-6), but I think it was related to how I was holding the controller at the time.

One thing that keeps getting to me though is the pause when a co-player gets hit or killed. Using level 7-6 again (what a crazy level), I was in the middle of many precise jumps that were being calculated without seeing where I was on the screen. Player 2 gets hit, screen pauses for a split second, and now I overshoot my target because I was still holding right on the d-pad.

But I think I'm gonna go tackle World 8 right now.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on November 30, 2009, 01:52:48 AM
Try using the Wii Wheel.
Title: Re: New Super Mario Bros. Wii
Post by: King of Twitch on November 30, 2009, 03:26:44 AM
We've done a lot of bubble suicides here, but only from not noticing the other person just went into a bubble to avoid dying, or flat out miscommunication.

Shake-whiners can simply make the motion of Wii Sports Resorts' Wakeboarding hops, or pretend like you're upending a tea table.

YOU DO NOT NEED TO LITERALLY SHAKE THE REMOTE LIKE YOU'RE TRYING TO ANNOY A BOTTLE FULL OF RED ANTS. GOSH, DO YOU ALL NEED SUPER GUIDES ON HOW TO GET UP IN THE MORNING AND PUT YOUR PANTS ON -BEFORE- YOUR SHOES OR WHAT?
Title: Re: New Super Mario Bros. Wii
Post by: ThomasO on November 30, 2009, 08:15:56 AM
So, like Super Mario Galaxy, only a quick swish is required? That's good to hear.
Title: Re: New Super Mario Bros. Wii
Post by: Killer_Man_Jaro on November 30, 2009, 11:57:25 AM
So, like Super Mario Galaxy, only a quick swish is required? That's good to hear.

Yes indeed. I just do a light flick upwards with my wrists. It's the sort of motion that is really easy to pull off, but not so much that you accidentally do it (unless you're really cold or nervous about something or some other strange reason for shivering while playing a game).
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 30, 2009, 03:22:43 PM
Try using the Wii Wheel.

I'm gonna have to try that, but my Wii wheel is in my other castle.
I was leaving the M+ plugged in to make the buttons more comfortable to push, but that seemed like it was eating up batteries faster than it should have. So the Wii Wheel should be the superior replacement.


I also beat World 8 last night and have every single star coin. I think I missed one cannon, but I didn't need it and now I'm only missing 14-16 videos. Those Super Skill videos just leave me in awe everytime I see them. I'm always like "I can do that!!?".

But now that it's over I have to start on Star Road/World 9. One thing I noticed so far is that I no longer have to go back and beat a castle to save the game, I can do a permanent save right from the menu. That is really convenient.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 30, 2009, 03:28:29 PM
The Nunchuck control scheme isn't getting any love?
 
Sad Face.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 30, 2009, 03:30:17 PM
haven't tried it. Trying to keep things as similar between me and my co-player as possible so that she doens't think I have some sort of advantange beyond my obviously superior(to her) gaming skillz.
Title: Re: New Super Mario Bros. Wii
Post by: AV on November 30, 2009, 04:23:54 PM
anyone else find the final boss really difficult?


The first part was annoying because I would always time it off and be squashed by bowser. Sometimes I would just be hit by him and go from super mario to regular mario, but i would be pushed backward when invisible and still die.
That platforming part was pretty hard, after the brick part it gets pretty brutal. I must have died like 30 times. This was a real challenge to me. I can't imagine how a casual gamer would put up with this. I still really enjoyed it, even if it was difficult.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on November 30, 2009, 04:39:25 PM
First part: You have to have a power up for this part, at least be Super Mario in case you get hit when you are running under Bowser. Trying to run through him after taking a hit doesn't work this time like it did in NSMBDS.
 
Second part: HOLY. FUCKING. ****. This part is dependent on your current power-up form (I recommend the Propeller Suit) and being in the right spot so Bowser's fire balls can destory the stone blocks. The fire balls either: a) explode the part of the stones it hits or b) plows through them and then explodes... which I found odd. All you need is patience, and to keep a close eye on moving platforms are where Bowser shoots his flames.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on November 30, 2009, 04:56:46 PM
anyone else find the final boss really difficult?


The first part was annoying because I would always time it off and be squashed by bowser. Sometimes I would just be hit by him and go from super mario to regular mario, but i would be pushed backward when invisible and still die.
That platforming part was pretty hard, after the brick part it gets pretty brutal. I must have died like 30 times. This was a real challenge to me. I can't imagine how a casual gamer would put up with this. I still really enjoyed it, even if it was difficult.


I actually beat the last level on my first try without taking a hit. My girl was all excited when I got to Bowser still wearing my propeller suit and jusy glided over him and hit the button. I told her that seemed way too easy and there is no way that was the end. The fact that the "princess" wouldn't show her face had me already knowing something more was coming soon. To be honest, if it wasn't for the propeller suit, that would have been a nerve wracking experience. But since I had it, I kinda breezed through the entire level without getting hit, even though there were a few close calls.
Title: Re: New Super Mario Bros. Wii
Post by: AV on November 30, 2009, 09:41:51 PM
I ran out of all items fairly quickly. It wasn't until after I beat the game when I went to collect star coins was when I discovered I can go back to previous worlds and spam the toad houses for more items.


So I played against Bowser with tiny mario.


I kept getting squashed at the first part. The 2nd part I managed to get big or have fire mario, but that was really difficult.


 :cool;  I was actually hoping they Magikoopa say " Sorry mario but princess is at another castle ". I was also hoping for a Giga Mushroom at the end so I could fit the giga bowser.
Title: Re: New Super Mario Bros. Wii
Post by: King of Twitch on November 30, 2009, 09:57:17 PM
That would've been so sweet, Mr. Adolph Vega. Plus, every other boss fight had three hits but the final one only has 2? WTF? And No fight with Magikoopa?

The most fun thing in the whole game, the clownship bumper fight really should've been expanded on and brought back somehow, but it wasn't. I think they held back a lot of ideas.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on November 30, 2009, 10:08:55 PM
@ zap: wtf are you talking about? you do fight magikoopa in the world 8 fortress..

on the discussion of world 8-8..

the first time my friend and i got up to bowser, it was epic because after both of us being retarded and getting turning into regular mario/luigi after his first fireballs, i told him to stand a few feet away from bowser while i jump up and over him towards the left wall, wall jump, bounce off his head and RIGHT over bowser as he was getting ready to jump. I hit the switch and down they go... lol whoops!

the second part was insane because we had no idea what was going on at first and were just nervous that neithe rof us had power-ups. unfortunately after one death we had to call it quits...

the second time we attempted it, along with another friend, it was MUCH easier to get under bowser because i noticed his pattern quickly; stay close! like under his chin close and he can't hit you with fireballs. When he starts lowering his chin to the floor, thats when he's going up for the BIG jump, thats your chance! i ended up doing as a regular sized mario every time we had to go back to that part.

as for the second phase... god its hectic with multiple people. I think once i go in and do it solo on my save file, it'll be much easier. With more than one player, you have little control over where bowsers fireballs go. At one point, because both my friends were running towards the top sections for powerups, the fireballs kept going up there and breaking those walls, leaving me in the bottom waiting.. before i knew it a fireball comes my way but its too low, so it breaks the floor beneath me, leaving me with a single blox to stand on, and everything else goes up towards them as they push forward. next thing i know i'm getting swiped at by boswers claw. ****!

what was really infuriating is how close I got to beating the level on like five differnet occasions but messing up somehow, then my friend gets lucky and actualy makes it to that platform and gloats that he beat the game on his own.. meanwhile he'd never gotten as far as i did on that level.. even when he was stealing all the powerups for himself. turd.
Title: Re: New Super Mario Bros. Wii
Post by: King of Twitch on November 30, 2009, 10:13:15 PM
omg i mustve missed that level
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on December 01, 2009, 06:28:55 PM
I thought the final battle was pretty fun.
For the most part I would run through the game as small Mario and I would fight the enemies on the world map to get Mushrooms. I didn't really use any other items than the mushroom when powering up. So for most of the game I was small Mario even when facing Bowser. I didn't know you could be that close to Bowser without being burned so I was somewhat close to Bowser run underneath him to hit the switch. Close enough to run quickly underneath him but far enough to dodge the fireballs. For the second part I stayed up in the top area so I could get the items.The last part where there was lava waves going up and down is best tackled by the Propelier Suit.It is much easier that way.Certainly it is possible to do it without but it is more difficult. You got to get Bowsers fireballs to guide you a path.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 01, 2009, 07:03:03 PM
omg i mustve missed that level

lol how? i don't think theres any way around it...

wow maxi's hardcore
Title: Re: New Super Mario Bros. Wii
Post by: MegaByte on December 01, 2009, 08:16:00 PM
I actually beat the last level on my first try without taking a hit.
Ditto.  I decided to take out Bowser with fireballs.  The last part was intense, but I did survive, so I guess it wasn't intense enough.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 01, 2009, 08:17:23 PM
I actually beat the last level on my first try without taking a hit.
Ditto.  I decided to take out Bowser with fireballs.  The last part was intense, but I did survive, so I guess it wasn't intense enough.

pfft. wheres the balls in that?
Title: Re: New Super Mario Bros. Wii
Post by: Stogi on December 01, 2009, 10:11:20 PM
Wow, I haven't seen such pointless spoiler tagging since [insert family guy reference].

Seriously. Bowser shooting fireballs isn't a spoiler.
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on December 01, 2009, 10:47:31 PM
I loved the final fight. Nerve-wracking without the Propeller Suit (which makes it a breeze), but epic nonetheless.

Now I must go find the rest of the Star Coins so I can go crazy in the final world.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on December 01, 2009, 10:51:15 PM
Are you playing by yourself?

Getting all the Star Coins I imagine were so much easier with a second person there to either sacrifice or bounce off of.

I have yet to play the game by myself.
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on December 01, 2009, 10:58:57 PM
Yes, dacing with myself...I mean, playing with myself. Wait, that sounds even worse!
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on December 02, 2009, 12:01:25 AM
Question: Is it possible to transfer save data from one Wii to another?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on December 02, 2009, 01:39:53 AM
Yes. Only online games can't be copied.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on December 03, 2009, 02:29:45 PM
Ok I give! I havn't asked for help in a game in a long long time, but can someone please tell me where the secret exit is in World 5 that leads to the cannon?

So far I have every coin up and all but one cannon up to the first fort in World 7.  I am loving this game and the super skills videos. I never played Mario games like that, if I did they would last way longer. I never even knew they could be played like that. Too cool!
Title: Re: New Super Mario Bros. Wii
Post by: MegaByte on December 03, 2009, 03:11:31 PM
Bowser shooting fireballs isn't a spoiler.
Shooting Bowser WITH fireballs.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on December 03, 2009, 08:17:43 PM
THE CAKE IS STILL MADE OF LIE.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on December 03, 2009, 09:18:18 PM
Did anyone manage to find the secret exit in the ghost house in world 3 without the hint movie (or looking it up online)?

What a bullshit secret exit.
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on December 03, 2009, 09:25:51 PM
Ahaha yep, it was my first run through of the level too.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on December 03, 2009, 09:28:18 PM
Was it shitty playing mixed in with a bit of luck?  ;)
Title: Re: New Super Mario Bros. Wii
Post by: Adrock on December 03, 2009, 10:17:57 PM
No, that was ridonculous. Not get-the-most-powerful-weapon-in-the-game-by-avoiding-specific-treasure-chests-with-no-in-game hints in Final Fantasy XII ridonculous, but still ridonculous.
Title: Re: New Super Mario Bros. Wii
Post by: Guitar Smasher on December 04, 2009, 12:35:39 AM
Did anyone manage to find the secret exit in the ghost house in world 3 without the hint movie (or looking it up online)?

What a bull**** secret exit.
Yep, and entirely by accident.  I later replayed that level with my brother a week later and could not remember what I had done.
Title: Re: New Super Mario Bros. Wii
Post by: Dasmos on December 04, 2009, 02:13:15 AM
iv jus gt maaaaad skillz
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 04, 2009, 02:35:54 PM
i hate that i can't remember what you're talking about, now i'm gonna have to replay that level.

edit:[/b] looks like I did find it. Vudu fails @ nsmbw confirmed
Title: Re: New Super Mario Bros. Wii
Post by: Tanookisuit on December 04, 2009, 03:34:53 PM
Ahaha yep, it was my first run through of the level too.

Same here.
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on December 04, 2009, 03:41:06 PM
The ghost house with the mice has me struggling to find the 3rd Star Coin, because the house only has two rooms before the exit.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on December 04, 2009, 03:44:33 PM
The ghost house with the mice has me struggling to find the 3rd Star Coin, because the house only has two rooms before the exit.

Ditto.  I spent at least a half hour trying to figure out how to get into the mouse hole.  I was positive I needed to get in there to get the third star coin.  I tried as mini-Mario.  I tried sliding as Penguin-Mario.  I tried rounding up all the mice into the hole at once.  I tried killing all the mice.  It was a frustrating experience.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on December 04, 2009, 04:07:12 PM
Did anyone manage to find the secret exit in the ghost house in world 3 without the hint movie (or looking it up online)?
I found it accidentally on my second time through. It isn't the only one that you'll have to discover through dumb luck either.

Not get-the-most-powerful-weapon-in-the-game-by-avoiding-specific-treasure-chests-with-no-in-game hints in Final Fantasy XII ridonculous, but still ridonculous.
Ha ha, Final Fantasy games have some of the most random tasks ever created. I don't know how people managed to figure that stuff out.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 04, 2009, 05:19:47 PM
odd, that same boo house gave me trouble with the FIRST star coin.. I'm currently going back to every stage to get all star coins, when i went to check World 3's boo house (to see if i'd found the secret exit) i saw i already had the third coin. I beat the level with the second star coin, and had to go back to find the first. Wasn't as obvious as you'd think because I didn't hit the P-switch in the first room the way the game intended me to
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on December 04, 2009, 06:03:35 PM
What's that mean? There's only one way to hit it...right?
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 04, 2009, 06:09:26 PM
What's that mean? There's only one way to hit it...right?

which level were we talking about again?? lol... i think i might've confused myself..
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on December 04, 2009, 06:24:49 PM
You know what I found irritating?

Big Boo's would completely ignore me. They would only stop advancing when player 2 was looking at them. I've had them sail right through me a kill me only stopping the forward assault when Luigi would turn around. WTF is up with that?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on December 04, 2009, 06:30:02 PM
Big Boo's would completely ignore me. They would only stop advancing when player 2 was looking at them. I've had them sail right through me a kill me only stopping the forward assault when Luigi would turn around. WTF is up with that?
Maybe Big Boo isn't as shy and will blush only if everybody looks at him?
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on December 04, 2009, 06:36:33 PM
Big Boo's would completely ignore me. They would only stop advancing when player 2 was looking at them. I've had them sail right through me a kill me only stopping the forward assault when Luigi would turn around. WTF is up with that?
Maybe Big Boo isn't as shy and will blush only if everybody looks at him?

Not quite. I would look at Big Boo and Luigi would look at a regular Boo and Big Boo would keep coming at me even though I was jumping up and down infront of it to get at eye level.

The minute Luigi turns around Big Boo stops. Now I go look at mini Boo's and Big Boos is still playing peek-a-boo with Big Boo. It's like I wasn't even there as far as Bog Boo was concerned.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on December 05, 2009, 09:53:18 AM
What's that mean? There's only one way to hit it...right?

No--there are two ways to do it.  The first time I hit it I did it like how I imagine EasyCure did.

The blue P-switch is hidden in a recessed portion on the ceiling.  The game "intends" for you do stand on the floor below which will trigger it to slowly raise until you're close enough to jump and hit the switch.  However, you can also run all the way to the right and then run back, jump on the platform above the door and then jump into the P-switch.  If you're big Mario you'll just barely hit it; if you're small Mario you won't be able to reach.

I used the running/jumping trick to hit the switch the first time.  When I returned to the level the next time to collect the star coins I missed I was small Mario and it took me a little bit to figure out how to hit the switch.  I didn't realize that the floor panels were pressure-sensitive; I thought they just moved up and down at random.  For this reason, I also had a little bit of trouble locating the first star coin.
Title: Re: New Super Mario Bros. Wii
Post by: Killer_Man_Jaro on December 05, 2009, 11:06:25 AM
Unlocked and played through stage 7-6 today. It was a total fluke that I found the alternate exit in the fortress, but I am glad I did, because 7-6 is bonkers. Next task: unlock 8-7. I assume that's the skeletal snake rollercoaster that was in the launch trailer. I'm psyched for that one.
Title: Re: New Super Mario Bros. Wii
Post by: TheFleece on December 05, 2009, 11:30:09 AM
Killer_Man_Jaro you just gave me the clue I needed to find 7-6! I've been looking for it all week- thanks man! I haven't found 8-7 yet but I'll be looking soon.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 05, 2009, 02:07:15 PM
Unlocked and played through stage 7-6 today. It was a total fluke that I found the alternate exit in the fortress, but I am glad I did, because 7-6 is bonkers. Next task: unlock 8-7. I assume that's the skeletal snake rollercoaster that was in the launch trailer. I'm psyched for that one.

wait what?

What's that mean? There's only one way to hit it...right?

No--there are two ways to do it.  The first time I hit it I did it like how I imagine EasyCure did.

Bingo, though that was my second play thru. I had this huge post ready explaining this very same thing but by the time i was about to hit Post, i couldn't remember if i was talking about the same level or not.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on December 05, 2009, 03:41:06 PM
Unlocked and played through stage 7-6 today. It was a total fluke that I found the alternate exit in the fortress, but I am glad I did, because 7-6 is bonkers. Next task: unlock 8-7. I assume that's the skeletal snake rollercoaster that was in the launch trailer. I'm psyched for that one.

7-6 is a crazy level, and if you didn't already have 99 lives, that is the easiest place to get it.
8-7 was also a pretty fun ride yes, it is the bonercoaster and I played it several times just for the fun of it.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 05, 2009, 05:29:35 PM
Unlocked and played through stage 7-6 today. It was a total fluke that I found the alternate exit in the fortress, but I am glad I did, because 7-6 is bonkers. Next task: unlock 8-7. I assume that's the skeletal snake rollercoaster that was in the launch trailer. I'm psyched for that one.

7-6 is a crazy level, and if you didn't already have 99 lives, that is the easiest place to get it.
8-7 was also a pretty fun ride yes, it is the bonercoaster and I played it several times just for the fun of it.

I'm confused about 8-7 now.. its obviously not the (and i'm spoilering this just in case) airship level right before bowsers castle right? Cuz it has its own seperate entry when i go check the star coins i've collected for that world... so how the hell do i unlock it!?

A little help with how to unlock 7-6 too! If you guys didn't say anything i woulda went crazy wondering why i didn't receive the "you've collected all star coins" message..
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on December 05, 2009, 05:33:16 PM
Unlocked and played through stage 7-6 today. It was a total fluke that I found the alternate exit in the fortress, but I am glad I did, because 7-6 is bonkers. Next task: unlock 8-7. I assume that's the skeletal snake rollercoaster that was in the launch trailer. I'm psyched for that one.

7-6 is a crazy level, and if you didn't already have 99 lives, that is the easiest place to get it.
8-7 was also a pretty fun ride yes, it is the bonercoaster and I played it several times just for the fun of it.

I'm confused about 8-7 now.. its obviously not the (and i'm spoilering this just in case) airship level right before bowsers castle right? Cuz it has its own seperate entry when i go check the star coins i've collected for that world... so how the hell do i unlock it!?

there was a secret path in level 8-2 that takes you on a path underneath the both bridges. I didn't discover it on my own, it's actually revealed in the unlockable gameplay videos.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 05, 2009, 05:36:02 PM
Unlocked and played through stage 7-6 today. It was a total fluke that I found the alternate exit in the fortress, but I am glad I did, because 7-6 is bonkers. Next task: unlock 8-7. I assume that's the skeletal snake rollercoaster that was in the launch trailer. I'm psyched for that one.

7-6 is a crazy level, and if you didn't already have 99 lives, that is the easiest place to get it.
8-7 was also a pretty fun ride yes, it is the bonercoaster and I played it several times just for the fun of it.

I'm confused about 8-7 now.. its obviously not the (and i'm spoilering this just in case) airship level right before bowsers castle right? Cuz it has its own seperate entry when i go check the star coins i've collected for that world... so how the hell do i unlock it!?

there was a secret path in level 8-2 that takes you on a path underneath the both bridges. I didn't discover it on my own, it's actually revealed in the unlockable gameplay videos.

Sweet thanks. I'lll keep that in mind. World 7 and 8 are the only ones i need to finish getting star coins in.. having the flu sure did increase my gaming time! gimme another hint for unlocking 7-6 and i'll take it from there. Point me in the right direction (ie which stage) and i'll try to find the secret myself.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on December 05, 2009, 05:47:15 PM
I don't remember the stage number, so don't read any further unless you want a description of the level.

in the level where you have to ride the for the second half, there is a platform right before the end of the level where there is a yellow pipe at the top of the screen.
there is a stack of coins leading up into it, propeller suit required.
you can see these coins from the pipe exit at the end of the stage.

it is also in the gameplay videos if you wanna see one way to get up into it.
I found it before the video, but I watched the video before I actually made it up into the pipe. I did not get up in the pipe the same way as in the video.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 05, 2009, 05:48:54 PM
i think i just finished the level you're talking about (which i got my star coins in yesterday but forgot to save!). Thanks for the tip, you're a big help!
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 05, 2009, 07:08:29 PM
I don't remember the stage number, so don't read any further unless you want a description of the level.

in the level where you have to ride the for the second half, there is a platform right before the end of the level where there is a yellow pipe at the top of the screen.
there is a stack of coins leading up into it, propeller suit required.
you can see these coins from the pipe exit at the end of the stage.

it is also in the gameplay videos if you wanna see one way to get up into it.
I found it before the video, but I watched the video before I actually made it up into the pipe. I did not get up in the pipe the same way as in the video.

I have no idea what this all meant now, because i got to 7-6 via (this is getting annoying..) world 7's fortress completely by accident. I kept having a hard time during the second half of the level so i gave up trying to get the last star coin (the one behind the blocks). When i went back i was able to get it, but the platform wasn't in my reach, so i jumped to my far righ trying to get to another landing, and after doging a few enemies in mid-air, stumbled upon the exit. No yellow pipe (that i was aware of) and no need for a propeller suit.

With that said, there is one thing thats been bugging me about W7's Castle, and maybe i just don't have the hint movie unlocked for it yet, but even though i have all the star coins.. what the hell is that exit pipe for right before the boss door? After the long run of spiked pillars, when you arrive at the fat hammer bros. gaurding the door, you can jump up to the right of your left hand wall and hit a hidden power-up box containing the propeller mushroom. If you hover up in that same area, you'll push the clouds away and discover a green pipe, but you can't go in it. I've gone back thru as much of the stage as i could with the propellar suit hoping to find some secret i've missed hidden in the clouds, but theres nothing! It really irks me!

haha just beat world 7-6 on my first try, and got all the star coins. I loved it! guess i found out what that pipe was for ;) One more question though... whats up with mario going sans hat? i got 99 lives for the first time, i'm betting thats it..
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on December 05, 2009, 07:52:47 PM
I might have put you towards the wrong level, I was going off of memory.
I just remember that as being on of the last levels I did on worlds 7 and that was before I got to 7-6.

edit: I just turned the game on and now I know the level you were looking for was the first castle and that hidden exit on the right side wall that you pretty much have to find on accident because I don't see anyone looking there on purpose.

I'm not even sure where that yellow pipe i described to you even taks you anymore or what level that was. so where does it go?
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on December 05, 2009, 09:34:10 PM
Once more, do any of you know how to get to the Warp Cannon in World 5? I don't know even know the level to find it on.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on December 05, 2009, 09:44:31 PM
I'm not 100% sure, but the path to get to it is between 5-4 and the ghost house.
so my guess is that there is a secret exit in the Ghost House.

look for a hidden path in the maze of doors.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on December 05, 2009, 10:53:28 PM
Once more, do any of you know how to get to the Warp Cannon in World 5? I don't know even know the level to find it on.

It's what BNM said.  There's a door you can see with no pathway to reach it.  You get to it by going to the corridor to the right, then going back to the left, through an invisible wall.  This door is near the end of the maze of doors, not too hard to find, I don't believe.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on December 06, 2009, 01:28:38 AM
ok. I just got every star coin in the game, I have accessed all the cannons and all the levels(that I know of) and I only have to saved the last toadstool in world 9 and I believe that I'll have everything, yet I'm still missing 4 videos.

Is there something else that I might have missed?
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on December 06, 2009, 04:57:09 AM
Nevermind 100% Cleared.
Forgot to take the secret exit on that level where the sandy wind blows you around. Level 2-4 or something. After that, the missing 4 videos showed up, but not until after a message from the game saying that I have completed everything there is in the game.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on December 06, 2009, 01:10:35 PM
Thank you guys!
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 07, 2009, 07:34:37 PM
Nice BnM. I unlocked world 9 last night with my girlfriends hinderance help in getting the last star coins in world 8, then beating the game. Next up after that is doing the Toad missions.

I hate those videos...
Title: Re: New Super Mario Bros. Wii
Post by: Kairon on December 08, 2009, 12:00:49 AM
Is this game like, sold out or something? I've been to my indie game store and my local Costco and they didn't have it, and Amazon and Family Video both seem to be a bust if I'm to mail this for my younger cousin's Birthday on the 21st. Will I have to give him my personal copy? That's sorta what I ended doing with my DS way back when that first came out.
Title: Re: New Super Mario Bros. Wii
Post by: Pale on December 08, 2009, 08:14:45 AM
I'm had the same problem last night trying to mail order it.  My wife is going to try some stores today.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on December 08, 2009, 01:30:41 PM
Every time I go anywhere I seem to find it. I only went to one place so far that was sold out when I was actively looking for it. But I thought it would be difficult to sell out, I assumed Nintendo would put so much out there that it would be impossible to lose stock of it all.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on December 08, 2009, 07:35:01 PM
Interestingly enough this game is making me want to go back and play the DS version more. I never beat that one but playing the Wii one seems to have motivated me to continue on the DS game.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on December 08, 2009, 08:15:20 PM
Don't. The DS version is extremely underwhelming in comparison to NSMBWii, and it was developed by the same team. They really hit their stride in 2-D Mario design.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on December 08, 2009, 09:05:10 PM
But I only want to play the Wii one when I have friends with me.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 08, 2009, 09:25:22 PM
Is this game like, sold out or something?

Yes, according to same gamestop clerk i overheard today. He told this customer in front of me "They didn't make enough copies" or something.

Interestingly enough this game is making me want to go back and play the DS version more. I never beat that one but playing the Wii one seems to have motivated me to continue on the DS game.

It made me do the same but i can't play the DS version for more than a few mins. Just something about it that sucks and doesn't feel like a mario game to me..
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on December 08, 2009, 09:55:18 PM
GameStop sells out of everything anyone wants.  Then they say you should have preordered it, then cite similar titles, ask if you want to preorder them, and people say yes.

If something is sold out at GameStop, it doesn't mean much.  Other places, yeah, it means something.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 08, 2009, 10:26:26 PM
GameStop sells out of everything anyone wants.  Then they say you should have preordered it, then cite similar titles, ask if you want to preorder them, and people say yes.

If something is sold out at GameStop, it doesn't mean much.  Other places, yeah, it means something.

I forgot to mention the part where the guy pre-ordered like 3 games after being scared by the Mario Bros situation. We basically had the same point.. i just can't tell which was more dickish

So.. i just played and beat 9-3 and i'm pissed that those homing bulletbills weren't in more levels! those things are freaking awesome and my jaw literally dropped when i saw the giant ones...
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on December 08, 2009, 10:39:39 PM
So.. i just played and beat 9-3 and i'm pissed that those homing bulletbills weren't in more levels! those things are freaking awesome and my jaw literally dropped when i saw the giant ones...
I think that's what makes elements like that special. You experience them in only one or a few levels which makes them memorable.
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on December 08, 2009, 11:49:53 PM
GameStop sells out of everything anyone wants.  Then they say you should have preordered it, then cite similar titles, ask if you want to preorder them, and people say yes.

If something is sold out at GameStop, it doesn't mean much.  Other places, yeah, it means something.

I don't think that's the case. When I got my copy a few weeks ago, they had a big stack of copies and I think most GameStops are like that. Besides, this used to be traditional with Nintendo first party games, they would frequently sell out at Christmas time because of the demand. With the game selling over 900K copies in 4 days in Japan, I wouldn't be surprised to see the game get huge numbers here too.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on December 09, 2009, 12:27:42 AM
In my experience, with popular titles, I've never been able to get it from GameStop within a few days of release unless I'm there immediately when the store opens/when the shipment comes in.  Then, I go to the closest store that sells games, and they'll have several in stock.

When this has happened, GS has used it as a way to try to push preorders on me, saying they often have sell-outs, but if they've sold out and all the other stores haven't, then it's clearly manufactured.

That said, in this particular case, it seems NSMBWii is sold out at other places according to other posters.  Since this is the case, it could be a genuine supply-could-not-reach-demand issue, rather than a manufactured GS one.  I'd still check somewhere else, first, because I don't trust GS over things like this anymore.
Title: Re: New Super Mario Bros. Wii
Post by: Kairon on December 09, 2009, 01:53:49 AM
Yeah, I generally believe GameStop intentionally means to not have copies on hand. They want to impress upon their regulars the importance of pre-ordering. *shrug* I admit that I will preorder obscure third party titles to ensure that GameStop supports them.

Anyways, my Mom said there's dozens of copies at the Target near their house, so I'll pick one up this weekend.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on December 09, 2009, 03:19:04 AM
That happened to me with Conduit. Guy told me I should have pre-ordered it. I told him I don't pre-order games as a matter of principal. I then went to the next GameStop in a much larger city and bought a copy there. Not all GameStops are created equal I would argue.
Title: Re: New Super Mario Bros. Wii
Post by: Killer_Man_Jaro on December 09, 2009, 02:12:49 PM
I think that's what makes elements like that special. You experience them in only one or a few levels which makes them memorable.

This, this and this again. Yes, with regard to overall structure and basic mechanics, it's a familiar game, but the creative juices poured into the individual levels are like none other.

This weekend, I'm going to try and convince two friends to play through it with me. Looking forward to seeing how different the experience is.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on December 09, 2009, 02:30:04 PM
I'm not even going to bother linking to it, but let me warn everyone do not watch the new episode of Zero Punctuation.  It is complete garbage.  Yahtzee hasn't been good for quite some time, but this episode represents a new low.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on December 09, 2009, 03:36:28 PM
Are we talking a rip on NSMBWii or are we talking spoiler alerts as well?

Disappointing because he seemed to be a bit partial to Wii games.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on December 09, 2009, 03:44:46 PM
He tore the game apart yet somehow didn't say one insightful--or even correct--thing about it.  It was worthless.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on December 09, 2009, 04:09:14 PM
The lot of you are so silly with your conspiracy theories about GameStop. Have you considered that maybe one of these is the case?
-More people shop GameStop for games than other stores.
-GameStop receives smaller shipments than huge superstores like Wal*Mart.

Both are probably the case. GameStop is a business and their goal is profit. I highly doubt they would give up sales of a popular game in an attempt to get people to purchase other games, it makes no sense.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on December 09, 2009, 04:19:36 PM
I more hate how they order little to no copies of games and then lecture you on pre-ordering. Sometimes I don't know if I want a game until the day it releases due to reviews or seeing who else will get it or something. I won't put money down on a product I am unsure about. I don't need an employee to snidely lecture me about pre-ordering when I have not pre-ordered a game since Wind Waker or Rogue Squadron 3.

Also, what is best for business is forecasting sales properly. If you see x amount of gamers coming in asking for Wii 3rd party games then maybe you should actually order some. And in this day and age you have alternative means for selling off extra copies like eBay and Amazon Marketplace so it really should be a no-brainer.

And like I said earlier, not all GameStops are created equal.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on December 09, 2009, 04:22:03 PM
Are you sure they choose to order little to no games or are there not enough available for them to order more than that?
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on December 09, 2009, 04:33:11 PM
Yes, I'm very sure of that, cuz it's happened to me on several occasions this year.

No pre-orders?  Maybe 1 will copy will come in to have on display (did happen, and I bought it).  Maybe 2 copies if a clerk planned on buying the title as well (did happen).  Maybe a nearby store will stock 2 copies while this store didn't, making the average 1 copy per store (did happen).

What GameStop really wants are 1) People trading-in games, 2) selling the used games. <-- this makes them more money than selling new stock.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 09, 2009, 07:55:38 PM
Yes, I'm very sure of that, cuz it's happened to me on several occasions this year.

No pre-orders?  Maybe 1 will copy will come in to have on display (did happen, and I bought it).  Maybe 2 copies if a clerk planned on buying the title as well (did happen).  Maybe a nearby store will stock 2 copies while this store didn't, making the average 1 copy per store (did happen).

What GameStop really wants are 1) People trading-in games, 2) selling the used games. <-- this makes them more money than selling new stock.

This. Even outside all the stories Pro has told here on NWR, there's plenty more similar stories i've heard from friends who shop their exclusively (why?) or friends that have worked there.

Basically you're right, Mop_it_up, that it is business.. however Gamestops business is trying to make most of their profit on selling used games and pushing pre-orders. In my experience, the people that pre-order are the ones that beat the game the fastest (maybe even Day 1) and that means they're more likely to sell it back to GS in which they'll lower the price by a few bucks and re-sell it to another consumer. If they only got ONE copy in because someone pre-ordered it, beat it then returned it, now they have only that ONE used copy - forcing the next consumer to buy it where GS makes 100% profit on it. Make sense now why they would order so few copies?
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on December 09, 2009, 10:19:52 PM
^ That.

It's high school economics.

Every $1 is worth about $10 or more in the sense that it did its job multiple times by changing hands/owners.

A constantly-traded game copy is worth lots.
Title: Re: New Super Mario Bros. Wii
Post by: BranDonk Kong on December 12, 2009, 11:35:49 AM
I recently started actually playing this game (just got on World 2), and I'm very impressed. It is way too easy for the most part (I think I have 30 lives or so), but it's fun as Hell.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on December 12, 2009, 11:37:20 AM
I recently started actually playing this game (just got on World 2), and I'm very impressed. It is way too easy for the most part (I think I have 30 lives or so), but it's fun as Hell.
Wait till the later levels.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on December 12, 2009, 12:56:54 PM
I recently started actually playing this game (just got on World 2), and I'm very impressed. It is way too easy for the most part (I think I have 30 lives or so), but it's fun as Hell.

Are you playing by yourself? You gotta get a second player in there.
Title: Re: New Super Mario Bros. Wii
Post by: BeautifulShy on December 12, 2009, 12:58:45 PM
I recently started actually playing this game (just got on World 2), and I'm very impressed. It is way too easy for the most part (I think I have 30 lives or so), but it's fun as Hell.

Are you playing by yourself? You gotta get a second player in there.
It can be a bit more difficult and more fun when playing with another person.
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on December 12, 2009, 01:13:51 PM
Well he said it was too easy by himself, so I suggested getting a second player.
But I do suggest avoiding 4 player unless everyone is skilled at Mario games or you are playing coin battle.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on December 12, 2009, 03:02:52 PM
Or if you like to fight.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 13, 2009, 02:04:20 PM
Seriously, if you like being a dick and throwing your friends into pits, 4players is a blast! :D When they ask why you did that, just say you were testing their wall-jump skills :)
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on December 13, 2009, 11:27:52 PM
New Super Mario Bros.: Frienship Breaker Edition
Title: Re: New Super Mario Bros. Wii
Post by: TJ Spyke on December 13, 2009, 11:44:48 PM
- forcing the next consumer to buy it where GS makes 100% profit on it. Make sense now why they would order so few copies?

Not QUIT 100% (you have to subtract what they gave to the person who traded it in), but close enough that your point is still valid. It's not all profit, it's just a higher percentage of profit.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 14, 2009, 10:47:16 AM
Let's just say I dumbed down my post for grandmas :P

that's not a knock against Mop_it_up
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on December 14, 2009, 12:05:48 PM
Could New Super Modern Bros. Woo be proof that the 2005 multiplayer "Kirby GC" project is still alive?

Or cancelled for sure since Miyamoto hates Kirby and made the effort to suppress any progress the franchise could have by reserving the gameplay ideas and experiments exclusively for Mario?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on December 14, 2009, 02:02:48 PM
Let's just say I dumbed down my post for grandmas :P

that's not a knock against Mop_it_up
I didn't think that it was until you just said that it wasn't.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 14, 2009, 03:33:00 PM
Well stop thinking it because it wasn't. If youlre a grandma then I'm a grandpa and i don't wanna be.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on December 15, 2009, 12:05:34 PM
More 2D Mario's will be coming according to Iwata.

"I feel that 2D Mario titles will definitely be made along these lines. I don't think there's any other way."

Source- http://www.n-europe.com/news.php?nid=13746 (http://www.n-europe.com/news.php?nid=13746)
 
This gives hope to many a great thing. 2 player Yoshis island! And with 2-4 Yoshis running around no one would ever complain that they are the same character reused! NSMBW problem solved! Just make every playable character a Yoshi!
 
@ Ningurl - Thats actually a good theory. It was going to be a 4 player blatformer right? Kirby very well could have been put aside because of this game. Well that explains that.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on December 15, 2009, 01:51:58 PM
This gives hope to many a great thing. 2 player Yoshis island! And with 2-4 Yoshis running around no one would ever complain that they are the same character reused! NSMBW problem solved! Just make every playable character a Yoshi!
If they create a co-op Yoshi's Island then one of those characters had better be Birdo! Otherwise that's just criminal.
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on December 15, 2009, 05:26:30 PM
More 2D Mario's will be coming according to Iwata.

"I feel that 2D Mario titles will definitely be made along these lines. I don't think there's any other way."

Source- http://www.n-europe.com/news.php?nid=13746 (http://www.n-europe.com/news.php?nid=13746)
 
This gives hope to many a great thing. 2 player Yoshis island! And with 2-4 Yoshis running around no one would ever complain that they are the same character reused! NSMBW problem solved! Just make every playable character a Yoshi!
 
@ Ningurl - Thats actually a good theory. It was going to be a 4 player blatformer right? Kirby very well could have been put aside because of this game. Well that explains that.

It simply confirms that Miyamoto is bad for Nintend and should've retired before Majora's Mask came out, like he originally planned.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on December 15, 2009, 06:35:49 PM
More 2D Mario's will be coming according to Iwata.

"I feel that 2D Mario titles will definitely be made along these lines. I don't think there's any other way."

Source- http://www.n-europe.com/news.php?nid=13746 (http://www.n-europe.com/news.php?nid=13746)
 
This gives hope to many a great thing. 2 player Yoshis island! And with 2-4 Yoshis running around no one would ever complain that they are the same character reused! NSMBW problem solved! Just make every playable character a Yoshi!
 
@ Ningurl - Thats actually a good theory. It was going to be a 4 player blatformer right? Kirby very well could have been put aside because of this game. Well that explains that.

It simply confirms that Miyamoto is bad for Nintend and should've retired before Majora's Mask came out, like he originally planned.

What made him change his mind?
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on December 15, 2009, 06:43:31 PM
The thought of someone else tarnishing one of his beloved creations?
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on December 15, 2009, 06:58:12 PM
More 2D Mario's will be coming according to Iwata.

"I feel that 2D Mario titles will definitely be made along these lines. I don't think there's any other way."

Source- http://www.n-europe.com/news.php?nid=13746 (http://www.n-europe.com/news.php?nid=13746)
 
This gives hope to many a great thing. 2 player Yoshis island! And with 2-4 Yoshis running around no one would ever complain that they are the same character reused! NSMBW problem solved! Just make every playable character a Yoshi!
 
@ Ningurl - Thats actually a good theory. It was going to be a 4 player blatformer right? Kirby very well could have been put aside because of this game. Well that explains that.

It simply confirms that Miyamoto is bad for Nintend and should've retired before Majora's Mask came out, like he originally planned.

What made him change his mind?

He wanted to destroy gaming (bless him for that), starting with the mature-ness people thought Zelda had.  So he took it all away and gave us KIDDIE CELDA.

He'd later set the world on fire by establishing Nintendo's "85% effort" rule, ensuring Nintendo only go "all-out" 15% of the time, or just put 85% effort into everything, whichever is cheaper.

The man is old and doesn't want to work very hard, thus forcing the entire company to not work so hard.  Directing Ocarina of Time did a number on him.
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on December 15, 2009, 07:30:07 PM
I agree, and they talked about this on an old episode of RFN, that Miyamoto might be holding the company back now. He doesn't really innovate anymore, he just knows what works, and sticks with it. Super Mario Galaxy 2 is going to be more of the same. That's great, but I haven't been wowed since Metroid Prime 1 and Wind Waker. New Super Mario Bros. Wii 2 will be a level pack, no doubt. It will be called New Super Mario Bros. Wii: The Lost Levels.

Hate all you want on Wind Waker, but it did something different. Twilight Princess was Ocarina 2.0 but not as good.

I think Nintendo needs new blood at this point, a new Miyamoto. I didn't know he was going to retire after Majora's Mask. I wonder why he didn't?
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on December 15, 2009, 07:36:58 PM
WiiFit Plus wowed me.  That Snowball game brings serious physical participation you just don't get in the action-game-of-the-day.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 15, 2009, 08:32:19 PM
This gives hope to many a great thing. 2 player Yoshis island! And with 2-4 Yoshis running around no one would ever complain that they are the same character reused! NSMBW problem solved! Just make every playable character a Yoshi!
If they create a co-op Yoshi's Island then one of those characters had better be Birdo! Otherwise that's just criminal.

P1: Yoshi (green)
P2: Birdo
P3: Boshi
P4: Yoshi (yellow)

IGN will burn down NOA...
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on December 15, 2009, 09:19:07 PM
Quote
I think Nintendo needs new blood at this point, a new Miyamoto.
The new blood is already there, and he's been there for years. Yoshiaki Koizumi says hello.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on December 15, 2009, 09:46:20 PM
I think what was meant was, Nintendo needs MORE blood to shed that kiddie image.
Title: Re: New Super Mario Bros. Wii
Post by: Peachylala on December 17, 2009, 12:37:44 PM
The more blood they shed, the more money they will lose, the more cutscenes they will need and the less color they will use.

You should just play MadWorld if you need blood.
Title: Re: New Super Mario Bros. Wii
Post by: ThomasO on December 25, 2009, 11:59:37 AM
Got two copies of the game today (one will be returned for another... maybe A Boy and his Blob?). I was just playing it with my two sisters and my brother-in-law, and it was an absolute blast. Lots of screaming. "AHH!! Get out of the way I'm going to throw this barrel!" "Hurry! Hurry! Get into the bubble!" We got to Roy's Fortress and fought Roy (unsuccessfully) before we decided to take a break.
Title: Re: New Super Mario Bros. Wii
Post by: broodwars on December 26, 2009, 12:56:25 AM
Well, I got my copy today as part of my Christmas haul, and I spent probably a good half hour just using it to tune my "new" TV's settings (I like to use animation and other colorful products as a base when setting a TV's color; contrast; and brightness settings).  I haven't had much time to play the game (I only got everything hooked up about 1 1/2 hours ago, and only got the game 2 hours before that), but so far it's better than I expected (I only just completed the first Fort).  So far only two things bug me (and one of them is probably my TV not being quite set yet): first, is it just me or does Mario clash with the background more than he should (as in, you can see aliasing on the characters)?  It's like he and he alone is a re-used DS model, which doesn't look right.  I get the feeling my TV's sharpness settings aren't quite right, but if that were so why does everyone else look fine?

The other quibble is that I despise how this game handles picking items up.  I tried playing the game with both the Wiimote on its own and with the nunchuck combination, and I much prefer how comfortable the nunchuck combo feels.  It took a little getting used to using Z to run and B to fling fireballs (for some bizarre reason, even though they're mapped to the same button normally, you can't use Z to fling fireballs), but the major problem came when I had to start figuring out how to pick objects up.  Once again, even though Z should have the same function as B, you have to hold the trigger and then shake the controller to pick up objects.  It just feels unresponsive and silly, but that's the only motion control issue I have.

One thing I wasn't expecting, though, was how good the music sounds on this new TV and its monster speakers.  I was testing the speakers on Bit.Trip Core and Darkside Chronicles, and it sounded badass there and sounds just as fantastic here.  It's odd because I've watched video clips of this game on my laptop and it just didn't sound all that good.
Title: Re: New Super Mario Bros. Wii
Post by: mantidor on December 28, 2009, 04:15:04 PM
I actually finished the game with multiplayer and the game was amazing from beginning to end. It's probably the only game I've played in which a group consisting of a 7 y/o, 13 y/o, 19 y/o and me actually had fun playing together. Usually is me wanting to punch the rest.
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on December 28, 2009, 05:42:36 PM
Finally played this with four people yesterday. It's CRAZY, and much more difficult. Fun, lots of laughs, but it's like a different game!
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on December 29, 2009, 05:47:17 AM
So on Christmas Eve I brought the Wii over to my girlfriend's place and we played with her sisters (8 & 13). And the little 8-year-old girl started crying because everybody kept dieing and shouting really loud and she couldn't keep up. It was sad but kinda cute too. I've never seen anyone get so upset in a non-angry way over a Mario game. The other sister kept running too fast and killing us when we got pinned against the screen. I ended up just picking up the littlest sister's character and carrying her though the levels.

Was quite fun and they actually preferred that game over playing more Wii Sports, WSResort, Guitar Hero/Rock Band and Boom Blox.

Mario for the win!
Title: Re: New Super Mario Bros. Wii
Post by: UncleBob on January 13, 2010, 10:31:30 PM
Download your boring, white Mario cover now...

http://www.thecoverproject.net/view.php?cover_id=10319
Title: Re: New Super Mario Bros. Wii
Post by: NinGurl69 *huggles on January 13, 2010, 10:43:07 PM
Too boring to click.
Title: Re: New Super Mario Bros. Wii
Post by: Stratos on January 14, 2010, 04:37:39 AM
So I got to play some more with two of my friends the other day. I really likes Ludwig von Koopa's castle and battle. also went back and beat some worlds I skipped with a warp pipe so now I am to world eight.
Title: Re: New Super Mario Bros. Wii
Post by: NWR_insanolord on January 17, 2010, 04:05:58 AM
I finally got my TV back from the repair shop and after setting all my games up I played this with a couple friends of mine. My time so far with the game had been nearly exclusively single player, and I was really enjoying it, but a couple hours in multiplayer took it from being a very good game to being one of the best games in a long time. The single player game is fun, but this game really needs to be played with other people; when played in multiplayer it's as good as any game in the series, and that's coming from someone who'd have a hard time arguing that Super Mario 3 isn't perfect.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on January 18, 2010, 06:32:52 PM
Yeah one of the reasons i haven't gone back to finish world 9 is because after getting some mean 4p games in, solo play is almost boring. I don't have the time (or desire) to play the game solo and practice the kinda skills it takes to perform those maneuvers you see in the expert videos.
Title: Re: New Super Mario Bros. Wii
Post by: NWR_insanolord on January 18, 2010, 08:27:59 PM
That's the beautiful thing about living in a college dorm: I'm surrounded by people I can play games with, so I'm not really limited in terms of how often I can play this game the way it was meant to be played.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on January 19, 2010, 12:18:40 AM
Yeah one of the reasons i haven't gone back to finish world 9 is because after getting some mean 4p games in, solo play is almost boring. I don't have the time (or desire) to play the game solo and practice the kinda skills it takes to perform those maneuvers you see in the expert videos.

The last few stages in world nine might be the only experiences in the game where single player could just be a better experience, if you don't mind brutal difficulty :p
Title: Re: New Super Mario Bros. Wii
Post by: BlackNMild2k1 on January 19, 2010, 12:52:40 AM
I'm convinced that W9 was meant to be played alone.
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on January 19, 2010, 01:09:51 AM
Seriously, I don't even want to imagine what 9-7 would be like with four players...
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on January 19, 2010, 01:12:42 AM
It's actually easier, believe it or not.

Aside from the one segment before the last two enemies, you can jump on each others heads, and use other players to stall piranha plants.
Title: Re: New Super Mario Bros. Wii
Post by: Caterkiller on January 19, 2010, 01:42:18 PM
no way is 9-7 is easier with more people. I will test it, but I was literaly on that stage for days by my self. I mean trying to get that coin and have your path not destroyed was nearly impossible!
Title: Re: New Super Mario Bros. Wii
Post by: Mop it up on January 19, 2010, 02:00:51 PM
I choose to not believe it.
Title: Re: New Super Mario Bros. Wii
Post by: vudu on January 19, 2010, 02:36:31 PM
9-7 would be easier with 4 people simply because each player would have 5 lives.  As long as you coordinated just a tiny bit so you didn't all die at the same time you'd be fine.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on January 19, 2010, 07:18:24 PM
no way is 9-7 is easier with more people. I will test it, but I was literaly on that stage for days by my self. I mean trying to get that coin and have your path not destroyed was nearly impossible!

You forget that you can send a player to his "doom" to make coins much easier to get.  Since that's the case, as long as two players are alive and one stays out of their bubble, it's vastly more simple to get any in the stage.

I spent an hour or so to get through the stage on my own, maybe two, tops, but with two people, we were able to dash through in 5-10 tries, even though player 2 had never played the stage before.
Title: Re: New Super Mario Bros. Wii
Post by: Halbred on January 19, 2010, 07:22:38 PM
I'm gonna have to tackle 9-3 with friends. You know, the forced scrolling stage with all the fire-spitting Piranna Plants and Bob-Ombs. I can get the first two coins just fine, but by the time I get to the plant you're supposed to freeze to walk on and get through the red pipe (for the last coin) I've always taken a hit and lose the Ice Flower. Generally, the World 9 stages are either surprisingly easy or stupidly hard.
Title: Re: New Super Mario Bros. Wii
Post by: EasyCure on January 19, 2010, 07:40:01 PM
I'm gonna have to tackle 9-3 with friends. You know, the forced scrolling stage with all the fire-spitting Piranna Plants and Bob-Ombs. I can get the first two coins just fine, but by the time I get to the plant you're supposed to freeze to walk on and get through the red pipe (for the last coin) I've always taken a hit and lose the Ice Flower. Generally, the World 9 stages are either surprisingly easy or stupidly hard.

spoilers dude! I've only beaten 9/1+2 :P

Looking back, i can see how W9 levels can be a pain with multiple players, because i did have trouble getting past 9-1 with my gf playing.. but then again, if i had a more experienced player and we coordinated, or basically just made sure not to screw eachothers jumps up, it'd be easy to do.
Title: Re: New Super Mario Bros. Wii
Post by: that Baby guy on January 19, 2010, 08:28:52 PM
9-3 is another stage easier with multiple people, but only if the other person has any idea what he/she's doing.  It's very easy to die on 9-3, or at least, get hit.
Title: Re: New Super Mario Bros. Wii
Post by: King of Twitch on May 19, 2010, 01:58:06 AM
I finally did the 99 life trick at the end of 3-3 today. I plopped the controller down like Barry Bonds and took a heroic swig of my Target soda while I waited for my lives to add up. Passerby were not impressed and continued, unfazed, over to the DVD section.

The rubes.