Author Topic: Freewheeling Mario Kart 8 Thread.  (Read 10720 times)

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Offline Spak-Spang

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #25 on: October 29, 2013, 08:01:00 PM »
Yeah, I hope the gravity thing changes some, because when I watched the demos it looked like it didn't add anything to the game at all.  Instead it just made the tracks more interesting, but didn't actually change mechanics.  When I heard about the anti-gravity thing I wanted the tracks to be more diverse.  I would like to see anti-gravity gimmick to be used along with driving normal so that someone could be on the road and others on the side of a building or mountain, trying to pass them. 

Also, I hope for F-Zero type speeds and level design...but we will see if we get that or not.

Offline Adrock

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #26 on: October 29, 2013, 10:34:30 PM »
Also, I hope for F-Zero type speeds and level design...but we will see if we get that or not.
Ehh, I don't. That's a slap to the tits to everyone waiting for an actual new F-Zero game. If Nintendo gets that close, they should just make F-Zero and stop toying with people's emotions.

Ultimately, I don't get the anti-gravity thing. It looks cool, but like you said, I don't know of it adds anything to the game. We'll see, I guess.

Offline Spak-Spang

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #27 on: October 30, 2013, 12:28:09 AM »
I watched the demo video again, and I could see 2-3 track designs that really played with the idea of gravity to any real design effect.

I think Mario Karts driving mechanics and weapon game play are quite different from F-Zero so facing Mario Kart push for more creative and crazy track designs with F-Zero speeds don't bother me.

F-Zero is more about having that finely tuned vehicle perform perfectly on insane racing tracks.  Where Mario Kart is just arcade Drift and attack game play.

The only thing I really wish Nintendo would do with Mario Kart is balance their weapons better.  That really is the only problem with the series at this point.

Offline Stratos

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #28 on: November 02, 2013, 08:49:47 PM »
The handheld MKs never seem to draw me in as much as the console counterparts. I have not touched MK7 and don't miss it. MK DS was the only one I ever played and I never felt there was a snaking problem. I power slide like crazy but don't consider myself a 'snaker' and I always seemed to do well online.
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Offline BlkPaladin

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #29 on: February 21, 2014, 09:45:40 AM »
Here is something that can be taken as rumor. The post on New seed for the game in the feature says you can make your own tracks.

http://www.newegg.com/Product/Product.aspx?Item=N82E16878190364
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Offline Mop it up

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #30 on: February 21, 2014, 08:02:34 PM »
It's a mistake. Nintendo would never include a track editor because then they couldn't sell DLC tracks.

Offline Stratos

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #31 on: February 22, 2014, 10:16:29 AM »
They had one in F-Zero GX. Wouldn't surprise me if they did one here as well.
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Offline Adrock

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #32 on: February 22, 2014, 12:58:30 PM »
That was also before DLC. I'd be surprised if Nintendo included a track editor in Mario Kart 8 just because the series never had one before. They can still include a track editor and DLC. Nintendo could offer other racers, different karts/pieces, and retro packs.

Offline Stratos

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #33 on: February 22, 2014, 01:22:26 PM »
I would be willing to pay extra for a track editor.
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Offline Phil

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #34 on: February 22, 2014, 02:51:23 PM »
They had one in F-Zero GX. Wouldn't surprise me if they did one here as well.


No, it was in F-Zero X Expansion Kit, a 64DD game.
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Offline Stratos

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #35 on: February 22, 2014, 03:06:34 PM »
Oh, my bad. I though they did one as well for GX too.
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Offline Adrock

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #36 on: February 22, 2014, 05:39:33 PM »
I thought you meant X. Apparently, F-Zero Climax had a built-in track editor (no expansion) as well.

As for Mario Kart, I would probably pay for a track editor... then never use it due to laziness. I always wanted one for the series, but I have less time these days for putzing around. If Super Smash Bros. has a souped up stage editor, I'd probably spend time of that, sleep be damned.

Offline Stratos

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #37 on: February 22, 2014, 06:30:11 PM »
It is just like every other game that has a custom editor: I like to consume quality user generated content by nerds that have more time on their hands than I do. The only game I poured a lot of time into the editor was Starcraft.
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Offline Mop it up

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #38 on: February 22, 2014, 07:31:20 PM »
The track editor for F-Zero X kind of was like DLC before DLC existed.

If one exists for MK8 then it's going to be DLC also. I just can't imagine including that in the base game when the potential for DLC is so huge, unless maybe it's an extremely simple one.

Offline Stratos

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #39 on: February 22, 2014, 08:06:49 PM »
There is plenty of room for DLC just with official track packs from previous games. In fact, they could sell the tracks with all of the 'parts' of the courses getting unlocked in the track editor to use as you wished.
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Offline BranDonk Kong

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #40 on: February 22, 2014, 10:36:24 PM »
Obviously that was a mistake, and it's not in the listing anymore.
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Offline Mop it up

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #41 on: June 04, 2014, 06:30:55 PM »
My game came in today! Who here has been playing this? Let me know if I don't have you added already and then I will.

Offline BlackNMild2k1

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #42 on: June 04, 2014, 06:36:04 PM »
Mine came in the mail today too. Have yet to open the packaging yet though...

Offline Stratos

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #43 on: June 05, 2014, 08:48:15 PM »
Mine arrived at my parents house. I ship important packages there because their gated community is a safer drop off point versus my sketchy apartment complex. Problem is I need to get down to their place. May be able to get in Friday evening but then I work all weekend. Hopefully I can hop on next week after my finals.
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Offline Phil

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #44 on: June 05, 2014, 08:53:33 PM »
It is just like every other game that has a custom editor: I like to consume quality user generated content by nerds that have more time on their hands than I do. The only game I poured a lot of time into the editor was Starcraft.

Hey dude! That's more PASSION! Not more time! Meanie!

(Kidding, though I do love level design.)

I'm finding the harder cc races much easier without another player, even though my brother and I weren't acting as opponents to one another. Though Dolphin Shoals was still hard!
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Offline Caterkiller

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Re: Freewheeling Mario Kart 8 Thread.
« Reply #45 on: June 06, 2014, 05:04:20 PM »
Hello! Anyone up for Mario Kart?! Tournament room is in my sig!
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